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  • Desktop virtualization

    - by gurpal2000
    Is there currently a proper Type 1 "desktop" hypervisor? Either free or not? This is just for tinkering around at home on some beefy Phenom machines. Basically i want to be able to run say 2 OSs on the same PC but without loading windows or a heavy flavour of linux and then use a hotkey to switch between them. I should get full performance out of them. So do i need something better than vmware workstation and/or virtualbox. I think these are "Type 2"? I already run VMWare w/s and VBox but is there a more performant solution? I saw a YouTube video from Citrix where a laptop was running XP and Vista. With the touch of a hot key they could switch between them. There was no visible underlying OS (there might be a hypervisor)? I have access to Citrix XenDesktop 3 enterprise edition evaluation. I realise this isn't for desktops but can i achieve my goal (geekiness) ? If i use the free XenServer 5.5.0 how do my client PCs access windows/linux/whatever from the xenserver? Is it via a thin client RDP type application? If so if there one for both windows and linux? Also if i do use XenServer can i use USB in either direction? What is Citrix receiver can i use that for (3) ? If so, is there some hotkey i can configure? whatever client is used to access the server software (whether it be on a different server or local) can i get full opengl/directx acceleration? what about Xen? i tried the Xen LiveCD but no clue as how to configure it. As you can see much confusion. Any help/pointers welcome. Cheers.

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  • DXVA and ATI.... what am I missing?

    - by Shiki
    ATI Radeon HD3650 ffdshow (the one comes with CCCP 2010-10 AND the latest from Free-codecs site) Catalyst 10.12 Latest DirectX, Windows 7 HP x64 If I try to play it simply, the player (mpc-hc) won't use the acceleration. If I disable checks, I get artifacts. Back then it worked perfectly with my Intel and ATI too (Lenovo ThinkPad T500, switchable graphics). This only appeared recently. What should I do? What am I missing? If possible, I don't really want to downgrade drivers (waaa ATI drivers s.ck ... sorry but.. honestly), because the older one got a buggy DP driver so my external display gets a totally wrong resolution. Info about the media file: Video: Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Codec ID : V_MPEG4/ISO/AVC Writing library : x264 core 88 r1462 7fcffde Encoding settings : cabac=1 / ref=8 / deblock=1:0:0 / analyse=0x3:0x133 / me=umh / subme=8 / psy=1 / psy_rd=0.80:0.20 / mixed_ref=1 / me_range=24 / chroma_me=1 / trellis=2 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-3 / threads=3 / sliced_threads=0 / nr=0 / decimate=1 / mbaff=0 / constrained_intra=0 / bframes=8 / b_pyramid=2 / b_adapt=2 / b_bias=0 / direct=3 / wpredb=1 / wpredp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=16.0 / qcomp=0.60 / qpmin=10 / qpmax=51 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00 The sample file I'm testing at the moment: [Coalgirls]_Kiddy_Girl-and_01_(1920x1080_Blu-Ray_FLAC)_[91428679].mkv (I tried many x264 files, no use.) Artifacts

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  • Radeon 6950 - Garbling of text and graphics in certain Windows only

    - by Greg
    This morning I noticed the text in Gmail (in Firefox 4) looked a little funny (kind of thin, maybe some color fringing). I went to work and thought it might be some ClearType issue or something with the way Direct way that FF4 draws to the screen. When I came back from work (I left the computer on), the problem was much worse - way beyond ClearType nit-picking. The text was barely readable. I opened Chrome and there was no such problem. It seems like only Windows that use hardware acceleration are garbled, and ones that use GDI are not. But, I fired up Dragon Age and didn't notice any problems (I only really looked at the main menu though). Here is a link to a screen shot that illustrates the problem. Notice how the Windows Live Mesh window is completely unreadable, the text in Firefox 4 (left) is pretty bad, while Chrome, the Windows Control Panel, and the task bar are perfectly fine. The fact that the problem shows up in screen shots and that it only happens in certain Windows makes me confident that the problem cannot be with the monitor or DVI cable. I am using the AMD Radeon drivers from 4/27/11. The card I have (MSI Frozr II) came with a slight overclock (810Mhz) out of the box, but it looks like when I'm on the Windows desktop it's not running at full clock (CCC reports 450Mhz). Still, I underclocked it to the stock reference clock (800Mhz) and it made no difference. The idle temperature according to Afterburner is 42-44 Celsius, which seems a tad high but not enough to cause a problem - it's cold to the touch if I open up the machine. What the heck could be causing this? The problem varies in intensity. As we speak I'm in Firefox and things look better than they did earlier - it'll probably get worse again soon. Radeon 6950 (MSI Frozr II), Seasonic X 560, Core i5 2500K at stock clockspeeds, 16GB RAM, Asus P8P67 M Pro

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  • Can't get intel atom g-500 video driver to work with ubuntu 10.10 netbook edition.

    - by Matthew
    First of all I am completely new to Linux, so if you respond, please do so in a 'linux for dummies' tone so that my brain will be able to process it. I recently installed ubuntu on my dell mini-inspiron 1010. It has one GB of ram and an intel atom processor that uses the intel 500 graphic accelerator driver for windows and can run 1024x768 comfortably in xp. When I was installing ubuntu had quite a bit of trouble with my display and I am still unable to adjust my settings from 800x600x0x0 and there is no hardware acceleration. I visited the intel site and installed the linux drivers with the help of a friend but still no change. I tried adding resolution settings through xconf but they could not be applied even after I added the values. I am probably going about this totally wrong, but I've spent quite a lot of time browsing through forums and still haven't found a solution. Any help would be greatly appreciated. Also any other beginner tips that you have would be much appreciated. Thanks in advance, Matt

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  • Which upgrade path for disk IO bound postgres server?

    - by user41679
    Hi all, We currently have a Sun x4270 with 2xquad core Xeon Nehalmen 2.93ghz cores (16 threads), 72 gig of ram and 16 x 10k SAS disks split between the os raid 1, a partition for the Write Ahead Logs which is raid 10 and a partition for the database tables and indexes which is also raid 10, all xfs. I'm currently evaluating which path to go down in terms of upgrades. We'll be sharding the DB at some point soon, but for now I need to focus on hardware upgrades specifically. The machine is not CPU or memory bound at all at the moment, just IOWait is become an issue. The machine is mostly write access as we have a heavy caching layer. We're seeing about 300 write IOPS average on both the database partitions. We don't have any additional storage infrastructure like a Fiber Channel or ISCSI network. Budget isn't too much of a concern, something inline with the size of this server (i.e no $1m IBM machines) Space is ok on the DB side of things, we're running out obviously but there's also some reduction we can do. Additional space would be good though. My current thoughts are either: * ISCSI SAN, possible with 10Gbit network that has solid state acceleration. * FusionIO card / Sun F20 card (will the FusionIO card work in the Sun box? * DAS shelf (something like this http://www.broadberry.co.uk/das-direct-attached-storage-servers/cyberstore-224s-das) which a combination of 15k sas disks and some Intel X25-E drives for DB indexes etc) what would I need to put in the x4270 to add a DAS shelf? I think it's a SAS HBA card, do I have to use Sun's own card or will any PCI Express card work? Anything else??? what would you guys do from your experience? I appreciate it's a lot of questions, but I haven't expanded a DB machine for a number of years and the landscape has changed dramatically since then! Any advice or feedback would be very much appreciated. Let me know if there's anything else I can clarify. Thanks in advance!

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  • Radeon 6950 - Garbling of text and graphics in certain Windows only

    - by Greg
    This morning I noticed the text in Gmail (in Firefox 4) looked a little funny (kind of thin, maybe some color fringing). I went to work and thought it might be some ClearType issue or something with the way Direct way that FF4 draws to the screen. When I came back from work (I left the computer on), the problem was much worse - way beyond ClearType nit-picking. The text was barely readable. I opened Chrome and there was no such problem. It seems like only Windows that use hardware acceleration are garbled, and ones that use GDI are not. But, I fired up Dragon Age and didn't notice any problems (I only really looked at the main menu though). Here is a link to a screen shot that illustrates the problem. Notice how the Windows Live Mesh window is completely unreadable, the text in Firefox 4 (left) is pretty bad, while Chrome, the Windows Control Panel, and the task bar are perfectly fine. The fact that the problem shows up in screen shots and that it only happens in certain Windows makes me confident that the problem cannot be with the monitor or DVI cable. I am using the AMD Radeon drivers from 4/27/11. The card I have (MSI Frozr II) came with a slight overclock (810Mhz) out of the box, but it looks like when I'm on the Windows desktop it's not running at full clock (CCC reports 450Mhz). Still, I underclocked it to the stock reference clock (800Mhz) and it made no difference. The idle temperature according to Afterburner is 42-44 Celsius, which seems a tad high but not enough to cause a problem - it's cold to the touch if I open up the machine. What the heck could be causing this? The problem varies in intensity. As we speak I'm in Firefox and things look better than they did earlier - it'll probably get worse again soon. Radeon 6950 (MSI Frozr II), Seasonic X 560, Core i5 2500K at stock clockspeeds, 16GB RAM, Asus P8P67 M Pro

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  • Daisy-chainable DisplayPort Monitors

    - by thepurplepixel
    I am the proud new owner of a MacBook Pro with a mini-DisplayPort. My desk setup used to allow me to position the screen of my old MacBook beside an external monitor, essentially allowing dual-head. It was also advantageous that my old MBP and my external monitor had the same resolution, 1440x900. Now, I'm searching for a set of two monitors that I can use a HengeDock with. Unfortunately, the MacBook Pro suffers from having only one mini-DisplayPort. Looking up the spec for DisplayPort 1.2 (which the MBP supports), DisplayPort daisy chaining is supported. What I'm looking for is a monitor that has two DisplayPorts so I can daisy chain two monitors off the single mini-DisplayPort. What I don't want is a USB-based video solution. I need full acceleration on both monitors; an external video card won't cut it. I hope I don't have to wait a few years for these monitors to come out. TL;DR: I need two monitors with two DisplayPorts each that I can daisy-chain. Thanks!

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  • Remote mouse pointer not visible in VNC

    - by aef
    I used VNC desktops as a kind of collaboration server, as shared planning and pair programming environment for a long time. Now my latest iteration uses a KVM guest running Fedora 17 "Beefy Miracle", the Cinnamon desktop environment and an X11VNC server. The X11VNC server is automatically started with the desktop environment using the following command: x11vnc -localhost -many -shared -display :0 -bg My problem is that depending on the VNC client, the mouse pointer of the remote system which is shown through VNC is not synchronized to my client. I really need this, so I can see what my partner is doing on the desktop. When using Vinagre 3.2.1 on Ubuntu Oneiric Ocelot (11.10) or Vinagre 2.3.0.3 on Debian Squeeze (6.0) and I don't have my local mouse pointer inside the VNC view, I cannot see the mouse pointer of my remote system, nor its movement. When using TightVNC on Windows 7, I can recognize a mouse pointer trace for very short amounts of time after moving the mouse, but it is not clearly visible. Using UltraVNC on Windows 7 the mouse pointer is clearly visible all the time. With Gnome 2 I never had any problems with remote pointer synchronization, using exactly the same clients. I suspect this could have something to do with Cinnamon's dependency on 3D acceleration. On the other hand, it doesn't change anything to start Cinnamon's fallback environment Cinnamon 2D. Update: Same effect when I use Gnome 3.

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  • Difficult to point-and-click target with Apple Magic Trackpad?

    - by Andrew Swift
    My Magic Trackpad is great for most things involving dragging and gestures, but for simple point-and-click use it is starting to get really annoying. For example, my bank has a numeric code that I need to enter from a visual grid on the screen, by clicking on the six numbers in order. To do this is quite difficult with the Magic Trackpad. Idea 1: it is because when you start dragging on the touchpad, there is a brief delay before the mouse starts to move. The delay might be enough to screw up my anticipation of where the cursor is going to go. Idea 2: it may have to do with the cursor acceleration. If I move it a little, the cursor moves a little. If I move it a lot, it goes much faster. I have tried various settings in the preference pane, and although the cursor does move more or less quickly, it doesn't seem any more or less easy to hit a given target. As I am writing this post, I tried a brief experiment -- I chose a spot on the page (the bracket in the superuser logo) and tried to move the cursor there in one quick movement. It's extremely difficult, even though I've been using Macs and touchpads since 1999. There is something about the behavior of the trackpad that is making it impossible for me to learn how to accurately predict where the cursor will end up. Does anyone else have this problem?

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  • Can I use iptables on my Varnish server to forward HTTPS traffic to a specific server?

    - by Dylan Beattie
    We use Varnish as our front-end web cache and load balancer, so we have a Linux server in our development environment, running Varnish with some basic caching and load-balancing rules across a pair of Windows 2008 IIS web servers. We have a wildcard DNS rule that points *.development at this Varnish box, so we can browse http://www.mysite.com.development, http://www.othersite.com.development, etc. The problem is that since Varnish can't handle HTTPS traffic, we can't access https://www.mysite.com.development/ For dev/testing, we don't need any acceleration or load-balancing - all I need is to tell this box to act as a dumb proxy and forward any incoming requests on port 443 to a specific IIS server. I suspect iptables may offer a solution but it's been a long while since I wrote an iptables rule. Some initial hacking has got me as far as iptables -F iptables -A INPUT -p tcp -m tcp --sport 443 -j ACCEPT iptables -A OUTPUT -p tcp -m tcp --dport 443 -j ACCEPT iptables -t nat -A PREROUTING -p tcp --dport 443 -j DNAT --to 10.0.0.241:443 iptables -t nat -A POSTROUTING -p tcp -d 10.0.0.241 --dport 443 -j MASQUERADE iptables -A INPUT -j LOG --log-level 4 --log-prefix 'PreRouting ' iptables -A OUTPUT -j LOG --log-level 4 --log-prefix 'PostRouting ' iptables-save > /etc/iptables.rules (where 10.0.0.241 is the IIS box hosting the HTTPS website), but this doesn't appear to be working. To clarify - I realize there's security implications about HTTPS proxying/caching - all I'm looking for is completely transparent IP traffic forwarding. I don't need to decrypt, cache or inspect any of the packets; I just want anything on port 443 to flow through the Linux box to the IIS box behind it as though the Linux box wasn't even there. Any help gratefully received... EDIT: Included full iptables config script.

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  • Difficult to point-and-click target with Apple Magic Trackpad?

    - by Andrew Swift
    My Magic Trackpad is great for most things involving dragging and gestures, but for simple point-and-click use it is starting to get really annoying. For example, my bank has a numeric code that I need to enter from a visual grid on the screen, by clicking on the six numbers in order. To do this is quite difficult with the Magic Trackpad. Idea 1: it is because when you start dragging on the touchpad, there is a brief delay before the mouse starts to move. The delay might be enough to screw up my anticipation of where the cursor is going to go. Idea 2: it may have to do with the cursor acceleration. If I move it a little, the cursor moves a little. If I move it a lot, it goes much faster. I have tried various settings in the preference pane, and although the cursor does move more or less quickly, it doesn't seem any more or less easy to hit a given target. As I am writing this post, I tried a brief experiment -- I chose a spot on the page (the bracket in the superuser logo) and tried to move the cursor there in one quick movement. It's extremely difficult, even though I've been using Macs and touchpads since 1999. There is something about the behavior of the trackpad that is making it impossible for me to learn how to accurately predict where the cursor will end up. Does anyone else have this problem?

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  • Ubuntu 12.10 64bit host reboots when trying to install any guest system using VirtualBox

    - by gts123
    I am having a really nasty problem with VirtualBox as everytime I try to install any guest OS(using ISO file as CD for installation media), the installation starts normally but as soon as it is about to start either installing to virtual hard drive or loading(e.g. as LiveFS) it causes the host system to reboot abruptly. Config is as below: Host system: Ubuntu 12.10 64bit - Intel® Core i7-2640M CPU @ 2.80GHz × 4 Virtualbox version: 4.1.18_Ubuntu r78361 Guest OS systems tried: 32bit version of FreeBSD 9, Debian 6, Tails 0.14 VM setup Tried to have the minimal setup necessary just in case it would avoid for each system to make sure I'd avoid conflicts, but to no avail. I've tried different values and combinations of the below but the problem still persists: Shared Clipboard: Disabled Show in fullscreen/seamless: Disabled Remember runtime changes: DIsabled Base Memory: 2048 MB Chipset: PIIX3 IO APIC: Disabled EFI: Disabled Absolute Pointing device: Disabled Processor(s): 1 CPU PAE/NX: Disabled VT-x/AMD-V: Disabled Video Memory: 12 MB 3d/2d acceleration: Disabled Storage IDE COntroller: PIIX3 (same as chipset instead of PIIX4) Use host I/O cache: No Audio: disabled Network adapter: NAT USB controller: disabled No shared folder Also another sideeffect of the reboot is that it appears that it does not log any information in the error log files; not making things any easier. Please help.

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  • Problem mirroring two monitors with different resolution

    - by quad
    Hello I am trying to put two monitors in mirror mode (Windows 7 Professional) with Ultramon 3.1.0. The two monitors: Main monitor: 24" Asus. 1680x1050 resolution (16/10). Secondary monitor: 19" LG. 1280x1024 resolution. The graphic card is a Nvidia GeForce 8600 GT. I have installed the Ultramon 3.1.0 and I have created a mirror, with the "stretch mirror image to fill monitor" and the "disable video overlays and 3D acceleration". When I start the mirroring, there are two zones in the lateral edges that are not displayed in the second monitor. I think this is because the width of the main monitor is 1680 px. and the width of the secondary monitor is 1280 px., but I have indicated "stretch mirror image to fill monitor" in the options. The same occurs in the top and the bottom edges, but the diference is minimal (1050 vs 1024 pixels). I want the same image (distortioned in the secondary monitor if is neccesary), but I don't know what is failing. Someone can help me, please? I have read Mirrored monitors of different resolution. Cloned screen on monitors with different resolutions

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  • Running computer from separate room

    - by Dan
    I want my computer to be in the basement, but to use it on the first floor. Which cables should I run through the floor? Can some be wireless or other methods? Here are some of the options I've thought of: Basic: Run DVI, usb (mouse), usb (keyboard), and audio cable (4 cables) USB Hub option: Run DVI, and 1 usb, then using a usb hub split it into mouse, keyboard, maybe even audio (2-3 cables) HDMI Option: If I get a new video card and monitor that supports HDMI, would I be able to run both audio and video through it? Would the monitor have to have an audio out? Also there is a lot of extra bandwidth in the HDMI cables, could I send two monitors on 1 cable or would I have to use 2 cables? How about sending mouse/keyboard through the HDMI cable? I see a lot of monitors with USB hubs built in, but I assume I'd still have to wire HDMI + 1 USB cable to use the USB hubs? X Terminal Machine/Thin Client: I don't really know much about this option. Not sure if it would allow me to run graphics acceleration and watch movies, does anyone know more details about what this would allow me to do? Other options: Any other ways to do this? Can any of this be wireless?

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  • Display errors using VMWare Player and Remote Desktop on Windows XP

    - by Tim
    I've come up against a weird display issue that I can't seem to find any "fix" for. When I first boot up my computer, everything behaves normally. If I start to use VMWare Player and/or Remote Desktop, my desktop starts having some odd video issues. The frames for some windows aren't drawn at all, if I move windows around rapidly, the area under where the window used to be isn't cleared (still shows artifacts of the content of the window), etc. In some cases, the minimize / restore / maximize buttons aren't drawn (but are click-able if you can guess where they are). I've tried the usual stuff - current drivers all around, using a single monitor, etc.. none of it seems to have any bearing. If I try to disable hardware acceleration, it tends to crash the computer. As I said earlier, it's running Windows XP, dual monitors, an NVidia en8400GS video card, asus p7p55d motherboard. Not sure what other pertinent details are needed. I would appreciate any help or suggestions!

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  • Compiz & Linux compositing: how does it fit into the X architecture?

    - by Latanius
    Not a really "how to solve stuff" question, but... I was wondering how the modern X architecture works, with compiz & all. What I know about it: in the beginning, there was the X server, clients connected (presumably on TCP), and then sent messages to the server to instruct it to show windows etc. because this didn't work (at all? or just fast enough?) for OpenGL & 3D acceleration, additional APIs were created for direct rendering (DRI? and, in addition to the X server, what things did the X clients talk to to render stuff and through what interfaces?) and, finally, enter Compiz: X clients end up (somehow) rendering to OpenGL textures, which is then put together to form a fancy-looking screen with translucent windows, and rendered to the screen. What I'm especially interested in is what components does the system have and how do they connect to each other? Like... if there is a box labelled "compiz" in the system... is it inside the X server? If it's not, how do the rendered images from the apps end up in it? And where does it render to? Is that another X server? Or DRI? Of course, I'd be equally happy if pointed to some docs capable of clearing up the confusion described above (conditional on they being significantly shorter than book-sized entities).

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  • Ubuntu 12.04 VirtualBox on powerful W7 quite slow

    - by wnstnsmth
    I own a Thinkpad T420s with 8GB RAM, 160 GB SSD and a quite fast i7 processor. Summa summarum a very fast computer that works perfectly. Now, I am not very impressed by the performance of my Ubuntu 12.04 virtual machine running on VirtualBox 4.1.18. I assume that Virtual Machines are always a bit slower than the guest system, still I think it should be more performant given the hardware settings I give it: 4096 MB RAM 1 CPU without CPU limitation (I would like to give it more but then it does not seem to work - I am not experienced in this maybe somebody could give me advice on this too) Activated PAE/NX, VT-x/AMD-V and Nested Paging 96 MB Graphics Memory (no 2D or 3D acceleration) ~ 14 GB disk space, currently about 7 GB are used Maybe I misconfigured something, could you give me a hint please? Thanks! Edit: What I mean by slow is that for example switching tabs in the browser (whether FF or Chrome) only goes with a 0.5s delay or something, as well as switching application windows and/or double-clicking applications in the dock to get all open windows.. opening Aptana takes about a minute whereas opening something like Photoshop on the guest system takes 5 seconds

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  • how can a web page change my mouse speed?

    - by Tekaholic
    I usually have many tabs open in Firefox and I haven't been able to find one specific website that causes this because I don't seem to notice it right away. I'm going to click on something on my desktop and I am lifting up the mouse several times to get across the screen. It doesn't seem to matter what program I might be using because this happens on all desktops and in Firefox, too. So I go in my settings and I turn up the mouse speed all the way and it's still not really acceptable. It doesn't matter if I click on different tabs but when I close the browser, my mouse is way too sensitive, like I'd expect at the max setting. Then I go back to Control Center and return my mouse speed and acceleration to normal. When I restart my browser, the mouse remains normal. So is there something to this before I start wasting my time hunting through my history to discover which website or sites are having this effect? ...and if it is a specific site and I locate it, what can I change to stop it's effect on my mouse besides not visiting it? I am using Linux Mint 13 on a box with an AMD Athlon processor and 2gigs of ram. I never installed another browser because everything works for me.

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  • accelerating Wheel - psychtoolbox in matlab

    - by ariel
    Hi I am trying to write a code that will show an acceleration wheel. as long as the user press 'a' the wheel should accelerate counterclock wize. the thing is that it turn in the right direction but it doesn't accelerate. This is the code I am using . PTB-3 windows XP. img=imread('c:\images.jpg'); [yimg,ximg,z]=size(img); rot_spd = 1; larrow = KbName('a'); % modify this for Windows rarrow = KbName('b'); [w,rect]=Screen('OpenWindow',0,[0 0 0]); sx = 400; % desired x-size of image (pixels) sy = yimg*sx/ximg; % desired y-size--keep proportional t = Screen('MakeTexture',w,img); bdown=0; th = 0; % initial rotation angle (degrees) HideCursor while(~any(bdown)) % exit loop if mouse button is pressed [x,y,bdown]=GetMouse; [keyisdown,secs,keycode] = KbCheck; if(keycode(larrow)) th = th - rot_spd-1; % accelerate counterclockwise th end if(keycode(rarrow)) th = th + rot_spd+1; % accelerate clockwise th end destrect=[x-sx/2,y-sy/2,x+sx/2,y+sy/2]; Screen('DrawTexture',w,t,[],destrect,th); Screen('Flip',w); end Screen('Close',w) ShowCursor If anyone has an odea why it doesn't accelerate I'd appriciate it very much. Ariel

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  • Solving problems involving more complex data structures with CUDA

    - by Nils
    So I read a bit about CUDA and GPU programming. I noticed a few things such that access to global memory is slow (therefore shared memory should be used) and that the execution path of threads in a warp should not diverge. I also looked at the (dense) matrix multiplication example, described in the programmers manual and the nbody problem. And the trick with the implementation seems to be the same: Arrange the calculation in a grid (which it already is in case of the matrix mul); then subdivide the grid into smaller tiles; fetch the tiles into shared memory and let the threads calculate as long as possible, until it needs to reload data from the global memory into shared memory. In case of the nbody problem the calculation for each body-body interaction is exactly the same (page 682): bodyBodyInteraction(float4 bi, float4 bj, float3 ai) It takes two bodies and an acceleration vectors. The body vector has four components it's position and the weight. When reading the paper, the calculation is understood easily. But what is if we have a more complex object, with a dynamic data structure? For now just assume that we have an object (similar to the body object presented in the paper) which has a list of other objects attached and the number of objects attached is different in each thread. How could I implement that without having the execution paths of the threads to diverge? I'm also looking for literature which explains how different algorithms involving more complex data structures can be effectively implemented in CUDA.

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  • How to know if a graphics card provides hardware rendering for wpf

    - by happyclicker
    I have to run a wpf-app in an environment that has all the same dell-pc's with an intel gma 3000 graphics chip (onbard, Q963/Q965). The app renders only with software rendering (Stated so by the RenderCapability.Tier-property (it says the rendering tier is 0!) and I also see this with Perforator). On all of this machines, DirectX 9c is installed and DXDiag states on many but not on all of this machines, that Direct-3d and Direct-Draw-acceleration is activated. I checked also the registry if the setup of these machines disabled wpf-hw rendering but that's also not the case. On one machine I also updated the video-driver and dx with no success. I found a lot of ressources that say, that directX must be installed and active, so that wpf does not use its own software renderer but uses the DirectX HW-Rendering. But on the above machines, DX9c is installed but there is no hw rendering. May it be that wpf uses dx-graphicscards but does the communication with the graphics card direct and not over dx? How can I find out if a specific graphics-chip has to support hardware rendering for wpf or not. The statement that the graphics card must support dx 9c seems not to be the only condition. The second question is, if wpf renders through dx, is this done through direct-3d or is direct-draw used. Is there any good documentation on this topic?

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  • Free Fall Question

    - by Makenshi
    ok im gonna try my best to explain my problem i have this program where u can select 5 balls when u select one you can take it with you while you have the mouse button pressed and its within the ball radius. The problem is that i need a way to make the ball go up when the user stop pressing the mouse button like he sent it to float in the air then make it fall down again i have one way to know the time,velocity and thus the acceleration but i dont know how to implement it... right now i have this void Circulo::caida(float velocidad,float tiempo) { if(this->posY >= 580) { this->posY = 580; this->vcaida = 0.0f; } else if(this->posY < 580) { //this->distancia=9.81f * 0.5f*tiempo*tiempo; this->vcaida += velocidad; this->posY += this->vcaida; } } with this like this it just falls and i cant make the effect i tried to explain... thank you i hope someone can help me .< oh yeah im calculating the time like this just in case it helps difX=(x> evento.motion.xrel)? x-evento.motion.xrel : evento.motion.xrel-x; difY=(y> evento.motion.yrel)? y-evento.motion.yrel : evento.motion.yrel-y; and im sending difY as the time variable

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Compiling scalafx for Java 7u7 (that contains JavaFX 2.2) on OS X

    - by akauppi
    The compilation instructions of scalafx says to do: export JAVAFX_HOME=/Path/To/javafx-sdk2.1.0-beta sbt clean compile package make-pom package-src However, with the new packaging of JavaFX as part of the Java JDK itself (i.e. 7u7 for OS X) there no longer seems to be such a 'javafx-sdkx.x.x' folder. The Oracle docs say that JavaFX JDK is placed alongside the main Java JDK (in same folders). So I do: $ export JAVAFX_HOME=/Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk $ sbt clean [warn] Using project/plugins/ (/Users/asko/Sources/scalafx/project/plugins) for plugin configuration is deprecated. [warn] Put .sbt plugin definitions directly in project/, [warn] .scala plugin definitions in project/project/, [warn] and remove the project/plugins/ directory. [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins/project [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins [error] java.lang.NullPointerException [error] Use 'last' for the full log. Project loading failed: (r)etry, (q)uit, (l)ast, or (i)gnore? Am I doing something wrong or is scalafx not yet compatible with the latest Java release (7u7, JavaFX 2.2). What can I do? http://code.google.com/p/scalafx/ Addendum ..and finally (following Igor's solution below) sbt run launches the colorful circles demo easily (well, if one has a supported GPU that is). Oracle claims that "JavaFX supports graphic hardware acceleration on any Mac OS X system that is Lion or later" but I am inclined to think the NVidia powered Mac Mini I'm using does software rendering. A recent MacBook Air (core i7) is a complete different beast! :)

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  • C++ AMP, for loops to parallel_for_each loop

    - by user1430335
    I'm converting an algorithm to make use of the massive acceleration that C++ AMP provides. The stage I'm at is putting the for loops into the known parallel_for_each loop. Normally this should be a straightforward task to do but it appears more complex then I first thought. It's a nested loop which I increment using steps of 4 per iterations: for(int j = 0; j < height; j += 4, data += width * 4 * 4) { for(int i = 0; i < width; i += 4) { The trouble I'm having is the use of the index. I can't seem to find a way to properly fit this into the parallel_for_each loop. Using an index of rank 2 is the way to go but manipulating it via branching will do harm to the performance gain. I found a similar post: Controlling the index variables in C++ AMP. It also deals about index manipulation but the increment aspect doesn't cover my issue. With kind regards, Forcecast

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