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  • Rotate an image and get back to its original position - opengles glkit

    - by Manoj
    I need to rotate an image in opengles GLkit and get it back to its original position in GLkit. rotation += 5; _modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(5), 1, 0, 0); _modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(rotation), 1,0,0); I need to move it in x axis for certain amount and getting back to its original position from where it started. How should i do it?

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  • hover buttons background image change not working

    - by Brae
    Background I'm trying to make a menu, you hover over the button and the background image shifts its Y position to give you the 'over' effect for each button. CSS .menu {float: left;} .menu span {display: none;} .menu a {display: block; margin: 10px; width: 200px; height: 50px;} #itemA {background: url('images/btnA.png') no-repeat 0 0;} #itemB {background: url('images/btnB.png') no-repeat 0 0;} #itemC {background: url('images/btnC.png') no-repeat 0 0;} #itemD {background: url('images/btnD.png') no-repeat 0 0;} HTML <div class="menu"> <a id="itemA" href="#"><span>AAAAA</span></a> <a id="itemB" href="#"><span>BBBBB</span></a> <a id="itemC" href="#"><span>CCCCC</span></a> <a id="itemD" href="#"><span>DDDDD</span></a> </div> Problem why do none of these work? /*** - test A a.menu:link {background-position: 0 -51px;} a.menu:visited {display: block; margin: 10px; width: 200px; height: 32px;} ***/ /*** - test B a.menu:hover {background-position: 0 -51px;} ***/ /*** - test C .menu a:hover {background-position: 0 -51px;} ***/ /*** - test D .menu:hover a {background-position: 0 -51px;} ***/ /*** - test E a:hover .menu {background-position: 0 -51px;} ***/ Notes images are 200x101px (50px high with a 1px seperator) Question why do none of these work, should any of them work, is there a solution im missing? thanks in advance!

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • How can I create a weekly calendar view for an Android Honeycomb application?

    - by BVB
    I am working on an Android (v3.0) application that has a requirement of mimicking the weekly calendar layout found on Google Calendar: The events will be based on external requests through the Google Calendar API (I already have this part working). Using the API, I can obtain a list of events for the week, with each event having a starting and and ending datetime. I would like to use this data to show the scheduled events to the application's users in a view similar to the one above. Here's what I have so far: The XML appears below: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="800dp" android:layout_height="match_parent" android:orientation="vertical" > <TextView android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Calendar Title" android:textAppearance="?android:attr/textAppearanceLarge" /> <RelativeLayout android:id="@+id/relativeLayout1" android:layout_width="match_parent" android:layout_height="wrap_content" > <LinearLayout android:id="@+id/linearLayout1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentRight="true" android:layout_alignParentTop="true" > <TextView android:id="@+id/textView2" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="" /> <TextView android:id="@+id/textView3" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Sunday" /> <TextView android:id="@+id/textView4" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Monday" /> <TextView android:id="@+id/textView5" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Tuesday" /> <TextView android:id="@+id/textView6" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Wednesday" /> <TextView android:id="@+id/textView7" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Thursday" /> <TextView android:id="@+id/textView8" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Friday" /> <TextView android:id="@+id/textView9" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Saturday" /> </LinearLayout> </RelativeLayout> <ScrollView android:id="@+id/scrollView1" android:layout_width="match_parent" android:layout_height="match_parent" android:padding="0dp" android:scrollbars="none" >" <RelativeLayout android:id="@+id/relativeLayout242" android:layout_width="match_parent" android:layout_height="wrap_content" android:padding="0dp" > <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="0dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="40dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="80dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="120dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="160dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="200dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="240dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="280dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="320dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="360dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="400dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="440dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="480dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="520dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="560dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="600dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="640dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="680dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="720dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="760dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="800dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="840dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="880dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="920dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="20dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="60dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="100dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="140dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="180dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="220dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="260dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="300dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="340dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="380dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="420dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="460dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="500dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="540dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="580dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="620dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="660dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="700dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="740dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="780dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="820dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="860dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="900dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="940dp"/> <LinearLayout android:id="@+id/linearLayout2" android:layout_width="match_parent" android:layout_height="wrap_content" android:padding="0dp" > <RelativeLayout android:id="@+id/relativeLayout2" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:padding="0dp" > <View android:background="#aaa" android:layout_width = "1dp" android:layout_height="fill_parent" android:layout_alignParentRight="true"/> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="0dp" android:gravity="center" android:text="12am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="40dp" android:gravity="center" android:text="1am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="80dp" android:gravity="center" android:text="2am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="120dp" android:gravity="center" android:text="3am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="160dp" android:gravity="center" android:text="4am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="200dp" android:gravity="center" android:text="5am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="240dp" android:gravity="center" android:text="6am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="280dp" android:gravity="center" android:text="7am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="320dp" android:gravity="center" android:text="8am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="360dp" android:gravity="center" android:text="9am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="400dp" android:gravity="center" android:text="10am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="440dp" android:gravity="center" android:text="11am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="480dp" android:gravity="center" android:text="12pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="520dp" android:gravity="center" android:text="1pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="560dp" android:gravity="center" android:text="2pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="600dp" android:gravity="center" android:text="3pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="640dp" android:gravity="center" android:text="4pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="680dp" android:gravity="center" android:text="5pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="720dp" android:gravity="center" android:text="6pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="760dp" android:gravity="center" android:text="7pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="800dp" android:gravity="center" android:text="8pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="840dp" android:gravity="center" android:text="9pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="880dp" android:gravity="center" android:text="10pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="40dp" android:layout_marginTop="920dp" android:gravity="center|top" android:text="11pm" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout3" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="14" android:padding="0dp" > <LinearLayout android:id="@+id/linearLayout3" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:padding="0dp" > <RelativeLayout android:id="@+id/relativeLayout4" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="180dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="180dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout5" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="280dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="280dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout6" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="60dp" android:layout_marginTop="40dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="60dp" android:layout_marginTop="40dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout7" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="90dp" android:layout_marginTop="60dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="90dp" android:layout_marginTop="60dp" android:text="Some Event" /> <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="120dp" android:layout_marginTop="340dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="120dp" android:layout_marginTop="340dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout8" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="380dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="380dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout9" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="480dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="480dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout10" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="340dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="340dp" android:text="Some Event" /> </RelativeLayout> </LinearLayout> </RelativeLayout> </LinearLayout> </RelativeLayout> </ScrollView> </LinearLayout> My approach was to make 40dp equal to 1 hr of time. Thus, whenever I would like to add an event that has a duration of 1.5 hours, I will make an 60dp button that I will place at the exact location that the time begins (12am = 0dp from the top, 1pm = 40dp from the top, 2pm = 80d from the top, etc). My questions are: Is there a better way of doing this? How can I convert my XML to be stand-alone view that could be added to any Android project? (I plan on perhaps making a blog post about the end product) Thank you!

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  • background-color:#070707; different in photoshop than in browser

    - by Jorre
    I'm coding a website with: background-color:#070707; That color should be a very dark gray, just the way I see it in photoshop. Now when I launch this in my browser (the background-color is set on the body using CSS, so it's not an exported image), the color is darker than in Photoshop. I know there can be differences when exporting images due to color profiling, but when setting the color code, how can this be different from photoshop? Thanks a lot for helping

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  • How to make selection color be "on top" when background color for any text element is set in Visual

    - by Confused Developer
    Faced problem while setting background color for any element in Visual Studio 2010 editor. Selection color doesn't override this background color. So then it's very inconvenient to work with selections in editor. Case when only string literal is selected it's almost impossible to distinguish colors and see what part of string is selected. Is there any possibility to fix the problem by changing some options? Or it's a Visual Studio bug?

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  • Sorted exsl:node-set. Return node by it position.

    - by kalininew
    Good afternoon, gentlemen. Help me solve a very simple task. I have a set of nodes <menuList> <mode name="aasdf"/> <mode name="vfssdd"/> <mode name="aswer"/> <mode name="ddffe"/> <mode name="ffrthjhj"/> <mode name="dfdf"/> <mode name="vbdg"/> <mode name="wewer"/> <mode name="mkiiu"/> <mode name="yhtyh"/> and so on... </menuList> I have it sorted now this way <xsl:variable name="rtf"> <xsl:for-each select="//menuList/mode"> <xsl:sort data-type="text" order="ascending" select="@name"/> <xsl:value-of select="@name"/> </xsl:for-each> </xsl:variable> Now I need to get an arbitrary element in the sorted array to the number of its position. I write code <xsl:value-of select="exsl:node-set($rtf)[position() = 3]"/> and get a response error. How to do it right?

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  • Jquery tooltip absolute position above a link which is inside paragraph text?

    - by BerggreenDK
    I am trying to retrieve the position of an HTML element inside a paragraph. Eg. a span or anchor. I would also like the width of the element. So that when I hover the object, I can activate/build/show a sort of toolbar/tooltip above the element dynamically. I need it to be dynamically added to exisiting content, so somekinda "search-replace" jQuery thingy that scans the elements within eg. a DIV and then does this for all that matches this "feature". Main problem/question is: How do I retrieve the "current absolute" position of the element I am hovering with the mouse. I dont want the toolbar/tooltip to be following the mouse, but instead it must "snap" to the element its hovering. so I was thinking: "place BOX -20px from current element. Match width.... Possible? is there a jQuery plugin for this already - or? Sample code: <div class="helper"> <h1>headline</h1> <p>Here is some sample text. But <a href="somewhere.htm" class="help help45">this is with an explanation you can hover</a>. <a href="somewhereelse.htm">And this isnt.</a> <ul> <li>We could also do it <a href="somewhere.htm" class="help help32">inside a bullet list</a></li> </ul> </div> The .help is the class triggering the "help" and the .help45 or .help32 is the helpsection needed to be shown (but thats another task later, as I am hoping to retreive the "id" from the "help45" so a serverlookup for id=45 can load the text needed to be shown. Nb. if the page scrolls etc. the helptip still needs to follow the item on the page until closed/hidden.

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  • Run remotly, in the background, using ssh, then log-out, keep process running, how? - Simply pls :-)

    - by user1611107
    The following question has been asked millions of times (be patient towards it please :-)).. Why O why - can't I find ONE SIMPLE, CONCLUSIVE answer? - Would be highly appreciated! Is running a program (What_ever_job.EXE file) in ssh as : "./What_ever_job &" enough to keep it running if my own computer is shut down and ssh is closed? If not - what is the PRECISE (Please!...) way to run it? No "Screen" please, I have seen something called "nohup" (?) - how do I write the commend? Thanking you a lot on advance, Erez.

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  • Implementing Scrolling Background in LibGDX game

    - by Vishal Kumar
    I am making a game in LibGDX. After working for whole a day..I could not come out with a solution on Scrolling background. My Screen width n height is 960 x 540. I have a png image of 1024 x 540. I want to scroll the background in such a way that it contuosly goes back with camera x-- as per camera I tried many alternatives... drawing the image twice ..did a lot of calculations and many others.... but finally end up with this dirty code if(bg_x2 >= - Assets.bg.getRegionWidth()) { //calculated it to position bg .. camera was initially at 15 bg_x2 = (16 -4*camera.position.x); bg_x1=bg_x2+Assets.bg.getRegionWidth(); } else{ bg_x1 = (16 -4*camera.position.x)%224; // this 16 is not proper //I think there can be other ways bg_x2=bg_x1+Assets.bg.getRegionWidth(); } //drawing twice batch.draw(Assets.bg, bg_x2, bg_y); batch.draw(Assets.bg, bg_x1, bg_y); The Simple idea is SCROLLING BACKGROUND WITH SIZE SOMEWHAT MORE THAN SCREEN SIZE SO THAT IT LOOK SMOOTH. Even after a lot of search, i didn't find an online solution. Please help.

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  • Fixed JavaScript Warning - Pin to Top of Page Using CSS Position [migrated]

    - by nicorellius
    I am new to this site, but it seems like the right place to ask this question. I am working on a noscript chunk of code whereby I do some stuff that includes a <p> at the top of the page that alerts the users that he/she has JavaScript disabled. The end result should look like the Stack Exchange sites when JavaScript is disabled (here is a screenshot of mine - SE looks similar except it is at the very top of the page): I have it working OK, but I would love it if the red bar stayed fixed along the top, upon scrolling. I tried using the position: fixed; method, but it ends up moving the p element and I can't get it to look exactly the same as it does without the position: fixed; modification. I tried fiddling with CSS top and left and other positioning but it doesn't ever look like I want it to. Here is a CSS snippett: <noscript> <style type="text/css"> p. noscript_warning { position: fixed; } </noscript>

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  • How to move the object around the screen

    - by Abhishek
    I am trying to move the object around the screen I try this code -(void) move { CGFloat upperLimit = mWinSize.height - (mGunda.contentSize.height / 2.0); CGFloat upperLimit1 = mWinSize.height; CGFloat lowerLimit = (mGunda.contentSize.height / 2.0); CGFloat RightLimit = mWinSize.width - (mGunda.contentSize.width/2.0); CGFloat Right = (mGunda.contentSize.width/2.0); if ( mImageGoingUpward ) { mGunda.position = ccp( mGunda.position.x, mGunda.position.y + 5); if ( mGunda.position.y >= upperLimit ) { mImageGoingUpward = NO; mHori = NO; } } else { mGunda.position = ccp( mGunda.position.x, mGunda.position.y - 5); if ( mGunda.position.y <= lowerLimit ) { mGunda.position = ccp(mGunda.position.x +5, lowerLimit); } if(mGunda.position.x >= RightLimit) { mGunda.position = ccp(mGunda.position.x, mGunda.position.y+10); mHori = YES; } if(mHori) { if(mGunda.position.y >= upperLimit) { mGunda.position = ccp(mGunda.position.x - 5,mGunda.position.y); } } } } } It move the object from bottom to top & top to bottom & bottom to right & right to right top of the screen here is problem I have got It not move to the right top to left side of screen this rotationis not happen. How can I do this

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  • Why doesn't my cube hold a position?

    - by Christian Frantz
    I gave up a previous method of creating cubes so I went with a list to hold my cube objects. The list is being populated from an array like so: #region MAP float[,] map = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }; #endregion MAP for (int x = 0; x < mapWidth; x++) { for (int z = 0; z < mapHeight; z++) { cubes.Add(new Cube(device, new Vector3(x, map[x,z], z), Color.Green)); } } The cube follows all the parameters of what I had before. This is just easier to deal with. But when I debug, every cube has a position of (0, 0, 0) and there's just one black cube in the middle of my screen. What could I be doing wrong here? public Vector3 cubePosition { get; set; } public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Color color) { device = graphicsDevice; color = Color.Green; Position = cubePosition; SetUpIndices(); SetUpVerticesArray(); } That's the cube constructor. All variables are being passed correctly I think

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  • Linking with an image: Background vs <img>

    - by FreshCode
    What is considered best practice (semantically) when using text with an image to link to an internal page or category? Option 1 <nav> <a href="/kittens"> <img src="kittens.png" /> <span>Kittens</span> </a> <a href="/puppies"> <img src="puppies.png" /> <span>Puppies</span> </a> </nav> Option 2 <nav> <a href="/kittens" class="kittens">Kittens</a> <a href="/puppies" class="puppies"><span>Puppies</a> </nav> where the CSS is defined: a.kittens { background-image:url("kittens.png"); width:40px; height:60px; } a.puppies { background-image:url("puppies.png"); width:40px; height:60px; } Should I use a styled background for the link, or an <img> inside the anchor element?

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  • How to test whether an image is already in cache? [migrated]

    - by Evik James
    I am developing a web site that has a lot of large, high-quality images on the home page. On the home page, there is an image carousel that pulls ten high quality images from a database. The images can be 1 meg each. The carousel images aren't my problem (right now), but it has something to do with it. The problem I am trying to address right now is that I use a high quality background image that I want to continue using, it's about 180k. If I have the background in cache on the home page, I want to use it. If not, then I don't want to use it on the home page. I'll load it from a different page. When the user returns to the home page, and the background image is in cache, I want to use it. Can I test whether an image is already in cache and if so, dynamically load or NOT load based on that? You can see the home page here: http://flyingpiston2012-com.securec37.ezhostingserver.com/

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  • background in JAVA [closed]

    - by leen.zd
    how can i put a background image in my java code? this is my code... what's error? import java.awt.Container; import java.awt.Dimension; import java.awt.Graphics; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JPanel; public class background extends JFrame { private Container c; private JPanel imagePanel; public background() { initialize(); } private void initialize() { setDefaultCloseOperation(EXIT_ON_CLOSE); c = getContentPane(); imagePanel = new JPanel() { public void paint(Graphics g) { try { BufferedImage image = ImageIO.read(new File("http://www.signe-zodiaque.com/images/signes/balance.jpg")); g.drawImage(image, 1000, 2000, null); } catch (IOException e) { e.printStackTrace(); } } }; imagePanel.setPreferredSize(new Dimension(640, 480)); c.add(imagePanel); }

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  • How to make CSS URL background images show up in localhost?

    - by Joel
    Hi guys, I just installed xampp and I brought one of my live sites into it to be able to start working from localhost. So to view my site, I navigate to localhost/example.com I noticed some issues with images when on my html, I had for example: <img src="/new_pictures/05.jpg" alt="Central Market"/> Image wouldn't show up, but then I removed the / and this works: <img src="new_pictures/05.jpg" alt="Central Market"/> I seem to have a similar problem with the CSS background image, but I can't get it to work-if I remove the / there, the image doesn't show up on the live site. How do I make the background image show up on localhost? Example CSS (works in live site but not localhost): .outeremailcontainer { height:60px; width: 275px; background-image:url(/images/feather_email2.jpg); text-align:center; float:right; position:relative; z-index:1; } Thanks!

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