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  • How to implement time traveling into a game?

    - by Billy
    I was wondering how to implement time travel into a game. Nothing super complex, just time-reversal like what's in Braid, where the user can rewind/fast forward time by 30 seconds or whatever. I searched around the web a lot, but my results usually referred to using time as in like "it's 3:00" or a timer and such. The only thing I could think of was using 2 arrays, one for the player's x position and the other for the player's y position, and then iterating through those arrays and placing the character at that position as they rewind/fast forward time. Could that work? If it would work, how large would the array have to be and how often should I store the player's x and y? If it doesn't work, what else could I try? Thanks in advance!

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  • How to change background color of text in google document

    - by Mirage
    I exactly don't know how i sometime did it but it happens sometime and sometime not Suppose i have a paragrah and i want add the background color to that paragraph. Google docs adds the background color 2 way 1)One way is that it selects the text only and adds the background color to text characters only 2)The other way is it makes the whole paragraph a block and adds the background color to that block. i.e the background color fill the whole box like div box with background color. I don't know to try the second way

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  • Translating multiple objects in GUI based on average position?

    - by user1423893
    I use this method to move a single object in 3D space, it accounts for a local offset based on where the cursor ray hits the widget and the center of the widget. var cursorRay = cursor.Ray; Vector3 goalPosition = translationWidget.GoalPosition; Vector3 position = cursorRay.Origin + cursorRay.Direction * grabDistance; // Constrain object movement based on selected axis switch (translationWidget.AxisSelected) { case AxisSelected.All: goalPosition = position; break; case AxisSelected.None: break; case AxisSelected.X: goalPosition.X = position.X; break; case AxisSelected.Y: goalPosition.Y = position.Y; break; case AxisSelected.Z: goalPosition.Z = position.Z; break; } translationWidget.GoalPosition = goalPosition; Vector3 p = goalPosition - translationWidget.LocalOffset; objectSelected.Position = p; I would like to move multiple objects based on the same principle and using a widget which is located at the average position of all the objects currently selected. I thought that I would have to translate each object based on their offset from the average point and then include the local offset. var cursorRay = cursor.Ray; Vector3 goalPosition = translationWidget.GoalPosition; Vector3 position = cursorRay.Origin + cursorRay.Direction * grabDistance; // Constrain object movement based on selected axis switch (translationWidget.AxisSelected) { case AxisSelected.All: goalPosition = position; break; case AxisSelected.None: break; case AxisSelected.X: goalPosition.X = position.X; break; case AxisSelected.Y: goalPosition.Y = position.Y; break; case AxisSelected.Z: goalPosition.Z = position.Z; break; } translationWidget.GoalPosition = goalPosition; Vector3 p = goalPosition - translationWidget.LocalOffset; int numSelectedObjects = objectSelectedList.Count; for (int i = 0; i < numSelectedObjects; ++i) { objectSelectedList[i].Position = (objectSelectedList[i].Position - translationWidget.Position) + p; } This doesn't work as the object starts shaking, which I think is because I haven't accounted for the new offset correctly. Where have I gone wrong?

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  • Problems with Finder background images produced in Mac OS X 10.6?

    - by Joe
    Morning all. I'm creating DMG installers with background pictures. My build machine is 10.6. I'm having problems getting them working consistently: If I create one on 10.4 it works fine in 10.5, 10.5 and 10.6, If I create one for 10.5 it works fine in 10.4, 10.5 and 10.6, But if I create one in 10.6, the background picture shows in 10.6 but does not show in 10.4 or 10.5. I think I recall having seen similar reports in one or two places but there's not much information on the web. Has anyone here come across this problem? Is it recognised? Fixable? Unfortunately I have no option of running 10.5 on my build machine... Thanks! Update: This is a confirmed known bug in 10.6 . I will update this if there is any extra news.

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  • Why isn't the background image showing up on my webpage?

    - by William
    okay, so I'm trying to set up a webpage with a div wrapping two other divs, and the wrapper div has a background, and the other two are transparent. How come this isn't working? here is the CSS: .posttext{ float: left; width: 70%; text-align: left; padding: 5px; background-color: !important #transparent; } .postavi{ float: left; width: 100px; height: 100%; text-align: left; background-color: #transparent; padding: 5px; } .postwrapper{ background-image:url('images/post_bg.png'); background-position:left top; background-repeat:repeat-y; } and here is the HTML: <div class="postwrapper"> <div class="postavi"><img src="http://prime.programming-designs.com/test_forum/images/avatars/hacker.png" alt="hacker"/></div><div class="posttext"><p style="color: #ff0066">You will have bad luck today.</p>lol</div> </div>

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  • Why does starting a process in the background prevent me from recalling previous commands in the command prompt?

    - by leeand00
    I'm running asynchronous command prompt commands in cmd on Windows 7 64-bit and for some reason it effects my ability to recall previous commands just after I run them; for example: I might run something like: start /B rmdir /Q /S .\some_massive_directory And next I try to press the up arrow to recall the text of the previous command..but nothing happens...is this because whatever data structure is holding my commands is locked by the process I sent to the background, or is it because I am using a network mapped drive to run my command on?

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  • How to position a div at the bottom of the viewport in standard and in quirks mode ??

    - by Gonzalo
    Hi, I need to position a div to the bottom of my viewport. I start using position:fixed; bottom:0px; and that work just fine. But the thing that I'm working on gets injected via javascript in different pages. And some of the pages doesn't have a doctype defined, so in IE gets rendered like quircks mode, so the div doesn't get positioned correctly.. I've tried to position the div using javascript (document.documentElement.clientHeight) and that works fine. But when no doctype is defined, the "document.documentElement.clientHeight" is 0, so again the div doesn't get positioned correctly. Any idea on how to fix this problem? I'm only interested in IE 7 and 8. Thanks in advance Gonzalo

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  • Changing background image of a Drupal page based on user's selection...?

    - by Sambo
    Hi I'm trying to give my users the functionality to change what the background image used on a page is. The list of background images will be a small number that won't really change. I thought I could add a few Taxonomy terms...one for each background type...then apply a class to the body tag when the page is viewed. Does this sound feasible and if so how would I go about doing it? Thanks Sam

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  • How can i change background image of a button when hover or click in XAML for Windows 8?

    - by apero
    I got a question about changing the background image of a button when it's clicked. I tried searching on google but i couldn't find something that worked for me. Well here's my code <Button Grid.Column="0" Grid.Row="0" x:Name="btnHome" VerticalAlignment="Stretch" BorderBrush="{x:Null}" HorizontalAlignment="Stretch" Click="btnHome_Click" PointerEntered="btnHome_PointerEntered"> <Button.Template> <ControlTemplate TargetType="Button"> <Border x:Name="RootElement"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="MouseOver"> <Storyboard> //I want my background change here </Storyboard> </VisualState> <VisualState x:Name="Pressed"> <Storyboard> //And here </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Border.Background> <ImageBrush ImageSource="images/back_button.png"/> </Border.Background> </Border> </ControlTemplate> </Button.Template> </Button> i also tried this private void btnHome_PointerEntered(object sender, PointerRoutedEventArgs e) { BitmapImage bmp = new BitmapImage(); Uri u = new Uri("ms-appx:images/back_button_mouseover.png", UriKind.RelativeOrAbsolute); bmp.UriSource = u; ImageBrush i = new ImageBrush(); i.ImageSource = bmp; btnHome.Background = i; } But unfortunately this worked neither

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  • CSS - How to create a table cell with a two-colour background?

    - by Chris
    Hi, I'm trying to create an HTML table cell with a two-tone background; so I have normal text on a background which is yellow on the left, and green on the right. The closest I've got so far is as follows. The background is correctly half-and-half, but the content text is displaced below it. <html> <head> <style type='text/css'> td.green { background-color: green; padding: 0px; margin: 0px; height:100%; text-align:center } div.yellow { position:relative; width: 50%; height: 100%; background-color:yellow } </style> </head> <body style="width: 100%"> <table style="width: 25%"> <tr style="padding: 0px; margin: 0px"> <td class="green"> <div class="yellow"></div> <div class="content">Hello</div> </td> </tr> </table> </body> </html> How can I fix this up?

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  • JQuery identify current CSS background-image in three-state icon/button?

    - by T9b
    Hi I have three images being used to indicate an application icon state and I'm attempting to use css to do this. No problem with the original or hover states: #myDIV { background-image: url(icons/homeBlack.png); } #myDIV:hover { background-image: url(icons/homeWhite.png); } but I need to do two other things: 1) when the item is clicked it should use the third image $("#myDIV").click(function(event){ // change this button $(this).css("background-image", "url(icons/homeBlue.png)"); }); 2) if it is clicked again it should not apply the third image again because it's already applied - so it needs to check if it has been applied My questions are: 1) simply am I missing a css trick somewhere or is Jquery the best way to do this? 2) can I check which background-image is in place and how? I can't seem to find anything in JQuery that would allow me to determine which image is "currently" in place. Thanks in advance for any help.

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  • A way to correct background scaling in iPad's Safari?

    - by favo
    Hi, I have a website using a huge background image (2000x1500) in a div container (100% x 100%). When I open that site on Safari on an iPad it gets scaled down (~40%) in a different proportion than the content (~80%). I moved the background to an img-tag in a div with 100% width and 100% height and an overflow setting "hidden". Exactly the same happens. Is there a CSS Setting that can help Safari to scale down background images in the same proportion as the content?

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  • Visual artifacts on UIView rotation with tiled background image.

    - by Halbanonym
    I have an iPad app with a standard UIViewController/UIView setup - all rotations are allowed. The UIView draws some tiled image as background (the tile is 256*256 pixels): - (void)drawRect:(CGRect)rect { [[UIImage imageNamed: @"Background.png"] drawAsPatternInRect: rect]; } When I turn my iPad I can see that during the rotation the image pattern of the original orientation is scaled to fit the new orientation. Then - immediately after the animation is finished - the view redraws its background pattern with the final configuration which is unscaled. The switching from a scaled to an unscaled pattern looks a bit ugly. Is there a way to circumvent (or hide) this strecthing of the background pattern?

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  • Change the background color of selected text in Google Docs to increase readability [migrated]

    - by gene_wood
    How can I override or change the background color of text selected in Google Docs? It is difficult for me to see the difference and I would like to increase the contrast or difference. After Google restyled Google Docs last year (or earlier this year), I've been unable to see selected text. It's possible this is a visual deficiency with my eyes. In Google Docs, under both Google Chrome (17.0.963.83 (Official Build 127885) m) and Firefox (11.0), when I select text inside a Google Doc, the selected text has a background of color #d6e0f5. Compare this to the default browser background color of #2f65c0. (I determined the color of the selected text background by taking a screenshot and using the color picker tool in Photoshop). I've tested this using a brand new Firefox profile as well as google chrome profile. Here's a section of a screenshot showing the selected text : I've tried using a userscript to override the CSS to go back to the default text selection color using the "Stylish" plugin with this css : ::selection { background:#2f65c0; color:#ffffff; } ::-moz-selection { background:#2f65c0; color:#ffffff; } ::-webkit-selection { background:#2f65c0; color:#ffffff; } This code works on other sites, but I'm unable to get it to work on Google Docs. (I tested on other sites but applying the userscript to a different domain and using bright yellow instead of the default dark blue #2f65c0.) When you use Google Docs, do you have the same color background for selected text or something different? (To test this, browse to docs.google.com , create a document, type text into the document, select the text with the mouse by dragging over it, take a screenshot, load the screenshot up in an image editor and determine the background color of the selected text.) This color differential (between light blue #d6e0f5 and white #fffff) may be easy to see for others and the problem lies with my eyes.

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  • Is the Observer pattern adequate for this kind of scenario?

    - by Omega
    I'm creating a simple game development framework with Ruby. There is a node system. A node is a game entity, and it has position. It can have children nodes (and one parent node). Children are always drawn relatively to their parent. Nodes have a @position field. Anyone can modify it. When such position is modified, the node must update its children accordingly to properly draw them relatively to it. @position contains a Point instance (a class with x and y properties, plus some other useful methods). I need to know when a node's @position's state changes, so I can tell the node to update its children. This is easy if the programmer does something like this: @node.position = Point.new(300,300) Because it is equivalent to calling this: # Code in the Node class def position=(newValue) @position = newValue update_my_children # <--- I know that the position changed end But, I'm lost when this happens: @node.position.x = 300 The only one that knows that the position changed is the Point instance stored in the @position property of the node. But I need the node to be notified! It was at this point that I considered the Observer pattern. Basically, Point is now observable. When a node's position property is given a new Point instance (through the assignment operator), it will stop observing the previous Point it had (if any), and start observing the new one. When a Point instance gets a state change, all observers (the node owning it) will be notified, so now my node can update its children when the position changes. A problem is when this happens: @someNode.position = @anotherNode.position This means that two nodes are observing the same point. If I change one of the node's position, the other would change as well. To fix this, when a position is assigned, I plan to create a new Point instance, copy the passed argument's x and y, and store my newly created point instead of storing the passed one. Another problem I fear is this: somePoint = @node.position somePoint.x = 500 This would, technically, modify @node's position. I'm not sure if anyone would be expecting that behavior. I'm under the impression that people see Point as some kind of primitive rather than an actual object. Is this approach even reasonable? Reasons I'm feeling skeptical: I've heard that the Observer pattern should be used with, well, many observers. Technically, in this scenario there is only one observer at a time. When assigning a node's position as another's (@someNode.position = @anotherNode.position), where I create a whole new instance rather than storing the passed point, it feels hackish, or even inefficient.

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  • Can't set Windows XP background

    - by Anteru
    I have a Windows XP (Home) machine with a very weird problem. I cannot set the background image properly. That is, I can go to Desktop, Background image, select a different one, but the background has still the same solid colour. Now if I kill explorer.exe, I can see the background image correctly, but starting explorer.exe gives me the solid colour background back again. If I go to Desktop, Customise Desktop, Web, there is a checkbox at the bottom called "Fix desktop icons" or something like this (not sure how it's called in the English version.) If I enable this checkbox, I can see the background, but the desktop icons are drawn with solid-colour backgrounds (even though I have the "draw icon labels transparently" option set.) If I disable the checkbox, I have no desktop background. Active Desktop is disabled. Any idea how to fix this and what might be the reason for this behaviour in the first place?

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  • Wrong background colors in Swing ListCellRenderer

    - by Johannes Rössel
    I'm currently trying to write a custom ListCellRenderer for a JList. Unfortunately, nearly all examples simply use DefaultListCellRenderer as a JLabel and be done with it; I needed a JPanel, however (since I need to display a little more info than just an icon and one line of text). Now I have a problem with the background colors, specifically with the Nimbus PLAF. Seemingly the background color I get from list.getBackground() is white, but paints as a shade of gray (or blueish gray). Outputting the color I get yields the following: Background color: DerivedColor(color=255,255,255 parent=nimbusLightBackground offsets=0.0,0.0,0.0,0 pColor=255,255,255 However, as can be seen, this isn't what gets painted. It obviously works fine for the selected item. Currently I even have every component I put into the JPanel the cell renderer returns set to opaque and with the correct foreground and background colors—to no avail. Any ideas what I'm doing wrong here? ETA: Example code which hopefully runs. public class ParameterListCellRenderer implements ListCellRenderer { @Override public Component getListCellRendererComponent(JList list, Object value, int index, boolean isSelected, boolean cellHasFocus) { // some values we need Border border = null; Color foreground, background; if (isSelected) { background = list.getSelectionBackground(); foreground = list.getSelectionForeground(); } else { background = list.getBackground(); foreground = list.getForeground(); } if (cellHasFocus) { if (isSelected) { border = UIManager.getBorder("List.focusSelectedCellHighlightBorder"); } if (border == null) { border = UIManager.getBorder("List.focusCellHighlightBorder"); } } else { border = UIManager.getBorder("List.cellNoFocusBorder"); } System.out.println("Background color: " + background.toString()); JPanel outerPanel = new JPanel(new BorderLayout()); setProperties(outerPanel, foreground, background); outerPanel.setBorder(border); JLabel nameLabel = new JLabel("Factory name here"); setProperties(nameLabel, foreground, background); outerPanel.add(nameLabel, BorderLayout.PAGE_START); Box innerPanel = new Box(BoxLayout.PAGE_AXIS); setProperties(innerPanel, foreground, background); innerPanel.setAlignmentX(Box.LEFT_ALIGNMENT); innerPanel.setBorder(BorderFactory.createEmptyBorder(0, 10, 0, 0)); JLabel label = new JLabel("param: value"); label.setFont(label.getFont().deriveFont( AffineTransform.getScaleInstance(0.95, 0.95))); setProperties(label, foreground, background); innerPanel.add(label); outerPanel.add(innerPanel, BorderLayout.CENTER); return outerPanel; } private void setProperties(JComponent component, Color foreground, Color background) { component.setOpaque(true); component.setForeground(foreground); component.setBackground(background); } } The weird thing is, if I do if (isSelected) { background = new Color(list.getSelectionBackground().getRGB()); foreground = new Color(list.getSelectionForeground().getRGB()); } else { background = new Color(list.getBackground().getRGB()); foreground = new Color(list.getForeground().getRGB()); } it magically works. So maybe the DerivedColor with nimbusLightBackground I'm getting there may have trouble?

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  • Transforming object world space matrix to a position in world space

    - by Fredrik Boston Westman
    Im trying to make a function for picking objects with a bounding sphere however I have run in to a problem. First I check against my my bounding sphere, then if it checks out then I test against the vertexes. I have already tested my vertex picking method and it work fine, however when I check first with my bounding sphere method it dosnt register anything. My conclusion is that when im transform my sphere position in to the position of the object in world space, the transformation goes wrong ( I base this on the fact the the x coordinate always becomes 1, even tho i translate non of my meshes along the x-axis to 1). So my question is: What is the proper way to transform a objects world space matrix to a position vector ? This is how i do it now: First i set my position vector to 0. XMVECTOR meshPos = XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f); Then I trannsform it with my object space matrix, and then add the offset to the center of the mesh. meshPos = XMVector3TransformCoord(meshPos, meshWorld) + centerOffset;

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  • Using orientation to calculate position on Windows Phone 7

    - by Lavinski
    I'm using the motion API and I'm trying to figure out a control scheme for the game I'm currently developing. What I'm trying to achive is for a orienation of the device to correlate directly to a position. Such that tilting the phone forward and to the left represents the top left position and back to the right would be the bottom right position. Photos to make it clearer (the red dot would be the calculated position). Forward and Left Back and Right Now for the tricky bit. I also have to make sure that the values take into account left landscape and right landscape device orientations (portrait is the default so no calculations would be needed for it). Has anyone done anything like this? Notes: I've tried using the yaw, pitch, roll and Quaternion readings. Sample: // Get device facing vector public static Vector3 GetState() { lock (lockable) { var down = Vector3.Forward; var direction = Vector3.Transform(down, state); switch (Orientation) { case Orientation.LandscapeLeft: return Vector3.TransformNormal(direction, Matrix.CreateRotationZ(-rightAngle)); case Orientation.LandscapeRight: return Vector3.TransformNormal(direction, Matrix.CreateRotationZ(rightAngle)); } return direction; } }

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  • How do I determin the position of a table using 2 Mouses?

    - by redn0x
    I have a table with a Screen on it underneath there are 2 mouses I need to determin the position of the table. This will manipulate the content on the screen. I already can get the mouse input using the multipoint SDK from microsoft, I only keep failing at the mathemathics. My question now is, how would you determine the position of the table using 2 mouses?

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  • Recommended display/background brightness ratio and UI color schemes [duplicate]

    - by user1306322
    This question already has an answer here: Colour scheme for editor - guidelines or medical reccomendations 3 answers I'm a professional programmer, which means I spend a lot of time staring at various displays. Recently I've been having some problems with my eyes, so I went to talk to several doctors, which all gave me different recommendations as to how bright the background of the room should be in comparison to the display's brightness. It was very confusing, as some of them even agreed with counter-arguments of others, which made it all even less clear. So I'd like to ask the professional programmers, as people who actually have some experience with that. Some of the doctors said that looking at a monitor is like looking at a book, so the brightness ratios should be approximately the same. Others said that background should be as bright as the display itself, because then there is no brightness difference at the edges, and that's what may cause eye fatigue. From my own experience, I can say that reading a book isn't the same as writing or debugging a program, where you have to pay close attention to each symbol, and in books most words are easily recognizable without focusing too hard on them. Also, books are black on white and I myself use the default (dark text, white bg) color scheme for my IDE, but I've seen some programmers use mid-bright text on very dark background color schemes. So I'd like to ask what are the recommended display/background brightness ratios for programming? I'm not sure this site is the right one for this kind of questions, so if you know a better one, please comment.

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  • How to move the rigidbody at the position of the mouse on release

    - by Edvin
    I'm making a "Can Knockdown" game and I need the rigidbody to move where the player released the mouse(OnMouseUp). Momentarily the Ball moves OnMouseUp because of rigidbody.AddForce(force * factor); and It moves toward the mousePosition but doesn't end up where the mousePosition is. Here's what I have so far in the script. var factor = 20.0; var minSwipeDistY : float; private var startTime : float; private var startPos : Vector3; function OnMouseDown(){ startTime = Time.time; startPos = Input.mousePosition; startPos.z = transform.position.z - Camera.main.transform.position.z; startPos = Camera.main.ScreenToWorldPoint(startPos); } function OnMouseUp(){ var endPos = Input.mousePosition; endPos.z = transform.position.z - Camera.main.transform.position.z; endPos = Camera.main.ScreenToWorldPoint(endPos); var force = endPos - startPos; force.z = force.magnitude; force /= (Time.time - startTime); rigidbody.AddForce(force * factor); }

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  • How to specify 2 different positions for Colorbox or Fancybox on the same page?

    - by Eric
    I know this question has been asked before, but I'm having difficulty implementing it. I'm looking for a more specific answer. Here is my html code: <head> <meta charset=utf-8 /> <title>ColorBox Examples</title> <style type="text/css"> body{font:12px/1.2 Verdana, Arial, san-serrif; padding:0 10px;} a:link, a:visited{text-decoration:none; color:#416CE5; border-bottom:1px solid #416CE5;} h2{font-size:13px; margin:15px 0 0 0;} </style> <link media="screen" rel="stylesheet" href="colorbox.css" /> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script src="../colorbox/jquery.colorbox.js"></script> <script> $(document).ready(function(){ //Examples of how to assign the ColorBox event to elements $(".example7").colorbox({width:"80%", height:"80%", iframe:true}); $(".example7").colorbox({width:"80%", height:"80%", iframe:true}); }); </script> </head> <body> <p><a class='example7' href="http://google.com">Outside Webpage 1 (Iframe)</a></p> <p><a class='example7' href="http://google.com">Outside Webpage 2 (Iframe)</a></p> (Excuse the wrong indentation - I had to mess with the formatting to get the body content to show up.) Here is my CSS code(default colorbox code): #colorbox, #cboxOverlay, #cboxWrapper{position:absolute; top:0; left:0; z-index:9999; overflow:hidden;} #cboxOverlay{position:fixed; width:100%; height:100%;} #cboxMiddleLeft, #cboxBottomLeft{clear:left;} #cboxContent{position:relative; overflow:visible;} #cboxLoadedContent{overflow:auto;} #cboxLoadedContent iframe{display:block; width:100%; height:100%; border:0;} #cboxTitle{margin:0;} #cboxLoadingOverlay, #cboxLoadingGraphic{position:absolute; top:0; left:0; width:100%;} #cboxPrevious, #cboxNext, #cboxClose, #cboxSlideshow{cursor:pointer;} #cboxOverlay{background:#fff;} #colorbox{} #cboxContent{margin-top:32px;} #cboxLoadedContent{background:#000; padding:1px;} #cboxLoadingGraphic{background:url(images/loading.gif) no-repeat center center;} #cboxLoadingOverlay{background:#000;} #cboxTitle{position:absolute; top:-22px; left:0; color:#000;} #cboxCurrent{position:absolute; top:-22px; right:205px; text-indent:-9999px;} #cboxSlideshow, #cboxPrevious, #cboxNext, #cboxClose{text-indent:-9999px; width:20px; height:20px; position:absolute; top:-20px; background:url(images/controls.png) no-repeat 0 0;} #cboxPrevious{background-position:0px 0px; right:44px;} #cboxPrevious.hover{background-position:0px -25px;} #cboxNext{background-position:-25px 0px; right:22px;} #cboxNext.hover{background-position:-25px -25px;} #cboxClose{background-position:-50px 0px; right:0;} #cboxClose.hover{background-position:-50px -25px;} .cboxSlideshow_on #cboxPrevious, .cboxSlideshow_off #cboxPrevious{right:66px;} .cboxSlideshow_on #cboxSlideshow{background-position:-75px -25px; right:44px;} .cboxSlideshow_on #cboxSlideshow.hover{background-position:-100px -25px;} .cboxSlideshow_off #cboxSlideshow{background-position:-100px 0px; right:44px;} .cboxSlideshow_off #cboxSlideshow.hover{background-position:-75px -25px;} Can someone please tell me how this can be achieved? Forgive my lack of css knowledge :) Any help would be greatly appreciated. Thanks a ton.

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  • A simple trick to play YouTube videos in background on iPhone/iPad running on iOS 7

    - by Gopinath
    YouTube is not only the best source of videos, but also for great music. Most of the Indian movie music albums are officially released on YouTube with high quality. I hear a lot of music on YouTube instead of streaming from dedicated music streaming websites as their quality is no match to YouTube. While it is possible to run YouTube in the background on desktop, it is not possible on smartphones and tablets as they stop the background YouTube app automatically. But a simple trick from tech guru labnol let you play YouTube videos on the background on iPhone/iPads running on the latest iOS 7. Here is a video demonstration of the trick Read detailed explanation of the trick at labnol and don’t miss to browse through hundreds of useful tips and tricks listed on the blog.

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  • HTML background-size:cover with floating objects

    - by Mikhail
    I have a trivial page with body having an image background, with background-size:cover. I set html { height:100% } to fill up the entire page regardless of the content amount. Up to this point everything worked as expected. I've added a div and set position:absolute; right:0; width:200px; This, again, worked as expected, until I added content. When this div is populated so much that the contents take up more space than the height of the page, the scroll bar appears. Scrolling down reveals that the background image does not actually cover the entire page. This is due to the fact that my div is taller than 100% of the HTML height. How can I address this?

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