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  • marshal Map<String, String> to .xml

    - by richardl
    If I have Map setup like: map.put("foo", "123"); map.put("bar", "456"); map.put("baz", "789"); then I want to do something like: for (String key : map.keySet().toArray(new String[0])) { // marshall out to .xml a tag with the name key and the // value map.get(key) } So what it will marshal out is something like: <map> <foo>123</foo> <bar>456</bar> <baz>789</baz> </map> Can I do this with some fancy JAXB annotations or is there something else that lends it self to dynamic element names? TIA

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  • Is there a way to intersect/diff a std::map and a std::set?

    - by Jack
    I'm wondering if there a way to intersect or make the differences between two structures defined as std::set<MyData*> and std::map<MyData*, MyValue> with standard algorithms (like std::set_intersect) The problem is that I need to compute the difference between the set and the keyset of the map but I would like to avoid reallocating it (since it's something that is done many times per second with large data structures). Is there a way to obtain a "key view" of the std::map? After all what I'm looking is to consider just the keys when doing the set operation so from an implementation point it should be possible but I haven't been able to find anything.

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  • How to create a map-like (clouds) texture [duplicate]

    - by user16547
    This question already has an answer here: How do you generate tileable Perlin noise? 9 answers If you place a map of the world on a sphere, it will look like the image is continuous. Basically the left end of the image is sort of a continuation of the right end. You won't be able to see any cuts. I'm trying to create a clouds texture to add to my planet such that it will seem it has clouds. I managed to create the clouds in GIMP, however, I can't figure out how to make sure the left end of my image is a smooth continuation of the right end. For example if you were to map the below image to your sphere (I removed transparency to make it clearer), there would be a very obvious transition from the right end of the image back to the left end on your sphere. How would I create a texture such that I get rid of that? Sorry for my lack of terminology.

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  • Problem with large number of markers on the map...

    - by bobetko
    I am working on an Android app that already exists on iPhone. In the app, there is a Map activity that has (I counted) around 800 markers in four groups marked by drawable in four different colors. Each group can be turned on or off. Information about markers I have inside List. I create a mapOverlay for each group, then I attach that overlay to the map. I strongly believe that coding part I did properly. But I will attach my code anyway... The thing is, my Nexus One can't handle map with all those markers. It takes around 15 seconds just to draw 500 markers. Then when all drawn, map is not quite smooth. It is sort of hard to zoom and navigate around. It can be done, but experience is bad and I would like to see if something can be done there. iPhone seems doesn't have problems showing all these markers. It takes roughly about 1-2 seconds to show all of them and zooming and panning is not that bad. Slow down is noticeable but still acceptable. I personally think it is no good to draw all those markers, but app is designed by somebody else and I am not supposed to make any drastic changes. I am not sure what to do here. It seems I will have to come up with different functionality, maybe use GPS location, if known, and draw only markers within some radius, or, if location not known, use center of the screen(map) and draw markers around that. I will have to have reasonable explanation for my bosses in case I make these changes. I appreciate if anybody has any idas. And the code: ... for (int m = 0; m < ArrList.size(); m++) { tName = ArrList.get(m).get("name").toString(); tId = ArrList.get(m).get("id").toString(); tLat = ArrList.get(m).get("lat").toString();; tLng = ArrList.get(m).get("lng").toString();; try { lat = Double.parseDouble(tLat); lng = Double.parseDouble(tLng); p1 = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); OverlayItem overlayitem = new OverlayItem(p1, tName, tId); itemizedoverlay.addOverlay(overlayitem); } catch (NumberFormatException e) { Log.d(TAG, "NumberFormatException" + e); } } mapOverlays.add(itemizedoverlay); mapView.postInvalidate(); ................................ public class HelloItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); private Context mContext; public HelloItemizedOverlay(Drawable defaultMarker, Context context) { super(boundCenterBottom(defaultMarker)); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } @Override protected boolean onTap(int index) { final OverlayItem item = mOverlays.get(index); ... EACH MARKER WILL HAVE ONCLICK EVENT THAT WILL PRODUCE CLICABLE ... BALOON WITH MARKER'S NAME. return true; } }

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  • Offline Mapping API

    - by Aaron M
    Are there any services available that allow me to manipulate maps in an offline setting? I am working on a project that requires me to take a map and based on features on the map, generate a game world. I have looked at a few of the API's for different providers: Google, ms, etc. The API's I looked seem to be strictly showing a user a map. I am looking for something that allows me to create a derivative of a map (the Gameworld), that will never be seen by the public, and is only used by the game engine. However one caveat is that I would like to be able to link the derivative created for use by the game engine, with something I can show the user. As an example. Think of a cross country racing sim. Users cannot control the vehicles directly in this game, they can only control the cars setup, driver, etc. I create a gameworld from a map. The gameworld data (driver position, etc) is overlayed onto a real map. A race might last several days. The only interaction users have with the real map is viewing their position on the map, and where they are in relation to the others. I don't want to violate the terms of the API here. I read Googles API TOS, and it seems to me that creating the gameworld would violdate their TOS. The features I really need are the following The ability to locate a specific place on the map by lat/long The ability/rights to grab those maps and save them as an image file temporarily for processing The ability/rights to store a gameworld that is based on the real map The ability to show a user a map with an overlay (this is optional. I can use googles API, or any other one that supports lat/long.)

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  • What do I need to implement a basic map framework?

    - by Mickey Shine
    I am doing iPhone development and what I want is a custom map framework (not route-me, not Google Maps). So far I found CATiledLayer and UISCrollView is helpful. But I am still not clear about the stuff(any kind of view, or anything from CoreAnimation framework, or anything else?) which would be perfectly fit this. I need some guidance of making a custom map framework from scratch. Thank you

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  • which is better in general, map or vector in c++?

    - by tsubasa
    As I know that accessing an element in vector takes constant time while in map takes logarithmic time. However, storing a map takes less memory than storing a vector. Therefore, I want to ask which one is better in general? I'm considering using one of those two in my program, which has about 1000 elements. I plan to use 3 dimensional vector, which would take 1000x1000x1000 elements.

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  • What is a reasonly priced map API solution for a startup?

    - by Kevin
    I've been developing my application with Google Maps and the wonderful rails plugin for it, expecting to find that when I put my app into production that the commercial licensing wouldn't be too expensive. Then I found out it cost $10,000/year, no exceptions so far. http://www.47hats.com/2009/07/google-maps-the-10k-gotcha/ That's not a terrible price to pay for unlimited usage when your site becomes successful, but for those of us trying to build something from the ground up, that's a hefty price to pay. I've looked at Bing and Yahoo but they're very wishy-washy with what ballpark the pricing is. That on top of the fact I have to ditch my nice rails plugin YM4R for Google maps... Is anyone out there using a map API solution that doesn't cost an arm and a leg to get started with in a commercial aspect? I don't mind not using a plugin, I just need something that will work and is cost affordable in the beginning.

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  • Map a drive to root of a server (\\sever) in Vista

    - by Andy T
    Hi, In Win XP, I can very easily map a network drive to the root of my NAS server. I browse to it in Explorer (\192.168.1.70), choose "Map Network Drive", choose the drive letter, done. In Vista, this does not seem possible. I have to go "Map Network Drive" from 'Computer', then enter the address, but it will only let me map to specific shares (sub-folders off of the server root) and NOT to the server root share. Since my NAS has built-in shares (music, photo, video, etc.) then I would have to have drive letters for all of these, which I absolutely don't want. Can anyone tell me - how come I can easily map to the server root from XP, but not in Vista? Is there something fundamentally different in the networking across the two OS's? Or do I just need to do things a different way? Hope someone can help. Thanks, AT

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  • Windows 7 - Home Drive Map Fails

    - by Ed Fries
    Server 2003 SP2 (not R2) with 2 new Win 7 Pro workstations. Home Drive is set in AD (not GP) to map to \\server\users\username. Home Drive map fails, other network drives map correctly. No error logged on server or PC, Win 7 shows "Could not reconnect all network drives." There is no Y: (Home Drive) listed, either in the GUI or via Net Use. Manual map via batch file in startup group with the same path works correctly? Home Drive map works correctly on XP workstations.

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  • jQuery Map Highlight - works fine at DOM ready but failed when loaded by AJAX

    - by Michael Mao
    Hi all: This is uni assignment and I have already done some stuff. Please go to the password protected directory on : my server Enter username "uts" and password "10479475", both without quotes, into the prompt and you shall be able to see the webpage. Basically, if you hover your mouse on top of the contents in worldmap to the upperleft corner, you can see the underneath area is "highlighted" by a gray region and a red border. This is done using one jQuery plugin : at here This part works fine, however, after I use jQuery to load the specific continent map asynchronously, the newly loaded image cannot work correctly. Tested under Firebug, I can see the plugin doesn't "like" the new image cause I cannot find the canvas or other auto-generated stuff which can be founded around the worldmap. All the functionality is done in master.js, I believe you can just download a copy and check the code there. I do hope that I have followed the tutorials on the plugin's doc page, but I just cannot get through the final stage. Code used for worldmap in html: <img id="worldmap" src="./img/world.gif" alt="world.gif" width="398" height="200" class="map" usemap="#worldmap"/> <map name="worldmap"> <area class='continent' href="#" shape="poly" title="North_America" coords="1,39, 40,23, 123,13, 164,17, 159,40, 84,98, 64,111, 29,89" /> </map> Code used for worldmap in master.js //when DOM is ready, do something $(document).ready(function() { $('.map').maphilight(); //call the map highlight main function } On contrast, code used for specific continent map: //helper function to load specific continent map using AJAX function loadContinentMap(continent) { $('#continent-map-wrapper').children().remove(); //remove all children nodes first //inspiration taken from online : http://jqueryfordesigners.com/image-loading/ $('#continent-map-wrapper').append("<div id='loader' class='loading'><div>"); var img = new Image(); // wrap our new image in jQuery, then: // once the image has loaded, execute this code $(img).load(function () { $(this).hide(); // set the image hidden by default // with the holding div #loader, apply: // remove the loading class (so no background spinner), // then insert our image $('#loader').removeClass('loading').append(this); // fade our image in to create a nice effect $(this).fadeIn(); }).error(function () { // if there was an error loading the image, react accordingly // notify the user that the image could not be loaded $('#loader').removeClass('loading').append("<h1><div class='errormsg'>Loading image failed, please try again! If same error persists, please contact webmaster.</div></h1>"); }) //set a series of attributes to the img tag, these are for the map high lighting plugin. .attr('id', continent).attr('alt', '' + continent).attr('width', '576').attr('height', '300') .attr('usemap', '#city_' + continent).attr('class', 'citymap').attr('src', './img/' + continent + '.gif'); // *finally*, set the src attribute of the new image to our image //After image is loaded, apply the map highlighting plugin function again. $('.citymap').maphilight(); $('area.citymap').click(function() { alert($(this).attr('title') + ' is clicked!'); }); } Sorry about the messy code, havn't refactored it yet. I am wondering why the canvas disappers for the continent map. Did I do anything wrong. Any hint is much appreciated and thanks for any suggestion in advance!

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  • HTTP, JSON, JavaScript, Map and Reduce built-in to MySQL

    - by Bertrand Matthelié
    Oracle MySQL Engineer Ulf Wendel delivered yesterday a talk about his Proof of Concept at the International PHP Conference in Berlin entitled: “HTTP, JSON, JavaScript, Map and Reduce built-in to MySQL - make it happen, today.” The presentation has been featured today on the home page of SlideShare, both into the “Hot on Facebook” and “Hot on Twitter” sections. Well done, Ulf! Especially just before the wedding…:) Presentation abstract: See how a MySQL Server plugin can be developed to build all this into MySQL. A new direct wire between MySQL and client-side JavaScript is created. MySQL speaks HTTP, replies JSON and offers server-side JavaScript. Server-side JavaScript gets access to MySQL data and does Map&Reduce of JSON documents stored in MySQL. Fast? 2-4x faster than proxing client-side JavaScript request through PHP/Apache. Reasonable results... Slides available here. And, talking about innovation… today is Oracle’s MySQL Innovation Day, you can still attend the event online. Register Now, it starts at 9.00 am PT.

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  • Making an interactive 2D map

    - by Chad
    So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am currently doing the tilemap is with 2 PNGs. The first is the "tilemap" where each pixel represents a 16x16 tile and the (red, green) values are the (x, y) coords for the tile in the second PNG (the "tileset"). I am then using the blue channel to store collision data. Each tile is split into 4 8x8 tiles and represented by a 2 bit value (0 = empty, 1 = Jumpdown point, 2 = unused right now, 3 = blocking). 4 of these 2 bit values make up the full blue channel (1 byte). So collisions work great, and I am moving on to putting interactive units on the level; but I am not sure what a good way is to do it. I have experimented with spawning an entity for each grass and rock, but there are just WAY to many; FPS just dies even if I confine it to the current "zone" the user is in (for those who remember LTTP it had zones you moved between). It does make a difference that this is a browser-based JavaScript game. tl;dr: What is a good way to have an interactive map without using full blown entities for each interactive item?

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  • How to bind std::map to Lua with LuaBind

    - by MahanGM
    Is this possible in lua to achieve? player.scripts["movement"].properties["stat"] = "stand" print (player.scripts["movement"].properties["stat"]) I've done getter method in c++ with this approach: luabind::object FakeScript::getProp() { luabind::object obj = luabind::newtable(L); for(auto i = this->properties.begin(); i != this->properties.end(); i++) { obj[i->first] = i->second; } return obj; } But I'm stuck with setter. The first line in lua code which I'm trying to set value "stand" for key "stat" is not going to work and it keep redirecting me to the getter method. Setter method only works when I drop ["stat"] from properties. I can do something like this for setter in my script: player.scripts["movement"].properties = {stat = "stand"} But this isn't what I want because I have to go through my real keys in c++ to determine which key is placed in setter argument table value. This is my map in class: std::map<std::string, std::string> properties;

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  • Tiled Editor: How is this Map Handling Collision?

    - by user2736286
    BrowserQuest map in question. From what I understand, with tiled, there are two main ways to specify collision: Create an object layer, and interpret the shapes in the engine as collision objects. Create a tiled layer, and make all tiles in the layer have a collision property, and interpret all tiles in the layer as collision objects. I'm using BrowserQuest as a big source of inspiration for my project, and I want to know how they handled collision on the level editing side. I've checked through all their layers, expecting an object layer to be handling cliff collision like: But there are no such object layers to be found. Furthermore, the tile layers containing the tiles for such cliffs have no properties at all, meaning that they didn't just specify "collision" for such tile layers. I especially need to know how they handled less rectangular shapes like: I could imagine that they are not using explicit collision layers, but instead determining collision in the actual engine, based off the presence of specific tile layer sprites. Only because BrowserQuest has whole-tile movement, and it wouldn't look too odd if a small apple, taking up only a fraction of the tile size, prevents movement over that entire tile. But I'm creating a game with more precise movement, so collision has to be tight to the apple, and I really want to know how BrowserQuest approached collision defining. If anyone knowledgeable with Tiled could take a quick look at the map, I'd appreciate it! I'm tearing my hair out here :). Thanks

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  • Smooth drag scrolling of an Isometric map - Html5

    - by user881920
    I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken down is (CoffeeScript): The draw function draw = -> requestAnimFrame draw canvas.width = canvas.width for row in [0..width] for col in [0..height] xpos = (row - col) * tileHeight + width xpos += (canvas.width / 2) - (tileWidth / 2) + scrollPosition.x ypos = (row + col) * (tileHeight / 2) + height + scrollPosition.y context.drawImage(defaultTile, Math.round(xpos), Math.round(ypos), tileWidth, tileHeight) Mouse drag-scrolling control scrollPosition = x: 0 y: 0 dragHelper = active: false x: 0 y: 0 window.addEventListener 'mousedown', (e) => handleMouseDown(e) , false window.addEventListener 'mousemove', (e) => handleDrag(e) , false window.addEventListener 'mouseup', (e) => handleMouseUp(e) , false handleDrag = (e) => e.preventDefault() if dragHelper.active x = e.clientX y = e.clientY scrollPosition.x -= Math.round((dragHelper.x - x) / 28) scrollPosition.y -= Math.round((dragHelper.y - y) / 28) handleMouseUp = (e) => e.preventDefault() dragHelper.active = false handleMouseDown = (e) => e.preventDefault() x = e.clientX y = e.clientY dragHelper.active = true dragHelper.x = x dragHelper.y = y The Problem As you can see from the fiddle the dragging action is ok but not perfect. How would I change the code to make the dragging action more smooth? What I would like is the point of the map you click on to stay under the mouse point whilst you drag; the same as they have done here: http://craftyjs.com/demos/isometric/

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  • Square game map rendered as sphere with OpenGL

    - by Roflha
    Okay so I have been trying to find a good way to do this for a while now and so far I have nothing. For a hobby project of mine I have created a finite voxel world (similar to minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • Internet Explorer loop bug when preloading images

    - by user335460
    Hi Everyone I have created a JavaScript application that requires all images to be preloaded first. Everything works fine in Firefox but in Internet Explorer my loop skips the count at 19 and goes to 21. Has anyone come across this problem before and what causes it? You can copy and paste the script below for test purposes. var preLoad = function () { var docImages = ["http://www.sanatural.co.za/media/images/map/rsa_prov.gif", "http://www.sanatural.co.za/media/images/map/loading.gif", "http://www.sanatural.co.za/media/images/map/loading2.gif", "http://www.sanatural.co.za/media/images/map/ec_land.gif", "http://www.sanatural.co.za/media/images/map/ec_roll.gif", "http://www.sanatural.co.za/media/images/map/ec_state.gif", "http://www.sanatural.co.za/media/images/map/fs_land.gif", "http://www.sanatural.co.za/media/images/map/fs_roll.gif", "http://www.sanatural.co.za/media/images/map/fs_state.gif", "http://www.sanatural.co.za/media/images/map/gt_land.gif", "http://www.sanatural.co.za/media/images/map/gt_roll.gif", "http://www.sanatural.co.za/media/images/map/gt_state.gif", "http://www.sanatural.co.za/media/images/map/kzn_land.gif", "http://www.sanatural.co.za/media/images/map/kzn_roll.gif", "http://www.sanatural.co.za/media/images/map/kzn_state.gif", "http://www.sanatural.co.za/media/images/map/lp_land.gif", "http://www.sanatural.co.za/media/images/map/lp_roll.gif", "http://www.sanatural.co.za/media/images/map/lp_state.gif", "http://www.sanatural.co.za/media/images/map/mp_land.gif", "http://www.sanatural.co.za/media/images/map/mp_roll.gif", "mp_state.gif", "http://www.sanatural.co.za/media/images/map/nc_land.gif", "http://www.sanatural.co.za/media/images/map/nc_roll.gif", "http://www.sanatural.co.za/media/images/map/nc_state.gif", "http://www.sanatural.co.za/media/images/map/nw_land.gif", "http://www.sanatural.co.za/media/images/map/nw_roll.gif", "http://www.sanatural.co.za/media/images/map/nw_state.gif", "http://www.sanatural.co.za/media/images/map/wc_land.gif", "http://www.sanatural.co.za/media/images/map/wc_roll.gif", "http://www.sanatural.co.za/media/images/map/wc_state.gif"], imageFolder = [], loaded = [], loadedCounter = 0; this.loadImgs = function () { for (var i = 0; i < docImages.length; i++) { imageFolder[i] = new Image(); imageFolder[i].src = docImages[i]; loaded[i] = false; } intervalId = setInterval(loadedCheck, 10); // }; function loadedCheck() { if (loadedCounter == imageFolder.length) { // all images have been preloaded clearInterval(intervalId); alert('All images have been preloaded!'); return; } for (var i = 0; i < imageFolder.length; i++) { if (loaded[i] === false && imageFolder[i].complete) { loaded[i] = true; loadedCounter++; alert(i); // (work fine in FF but i.e goes from 19 to 21 ) } } } }; var preloadObject = new preLoad(); preloadObject.loadImgs();

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  • Using JSON Data to Populate a Google Map with Database Objects

    - by MikeH
    I'm revising this question after reading the resources mentioned in the original answers and working through implementing it. I'm using the google maps api to integrate a map into my Rails site. I have a markets model with the following columns: ID, name, address, lat, lng. On my markets/index view, I want to populate a map with all the markets in my markets table. I'm trying to output @markets as json data, and that's where I'm running into problems. I have the basic map displaying, but right now it's just a blank map. I'm following the tutorials very closely, but I can't get the markers to generate dynamically from the json. Any help is much appreciated! Here's my setup: Markets Controller: def index @markets = Market.filter_city(params[:filter]) respond_to do |format| format.html # index.html.erb format.json { render :json => @market} format.xml { render :xml => @market } end end Markets/index view: <head> <script type="text/javascript" src="http://www.google.com/jsapi?key=GOOGLE KEY REDACTED, BUT IT'S THERE" > </script> <script type="text/javascript"> var markets = <%= @markets.to_json %>; </script> <script type="text/javascript" charset="utf-8"> google.load("maps", "2.x"); google.load("jquery", "1.3.2"); </script> </head> <body> <div id="map" style="width:400px; height:300px;"></div> </body> Public/javascripts/application.js: function initialize() { if (GBrowserIsCompatible() && typeof markets != 'undefined') { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(40.7371, -73.9903), 13); map.addControl(new GLargeMapControl()); function createMarker(latlng, market) { var marker = new GMarker(latlng); var html="<strong>"+market.name+"</strong><br />"+market.address; GEvent.addListener(marker,"click", function() { map.openInfoWindowHtml(latlng, html); }); return marker; } var bounds = new GLatLngBounds; for (var i = 0; i < markets.length; i++) { var latlng=new GLatLng(markets[i].lat,markets[i].lng) bounds.extend(latlng); map.addOverlay(createMarker(latlng, markets[i])); } } } window.onload=initialize; window.onunload=GUnload;

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  • Using JSON Data to Populate a Google Map with Database Objects

    - by MikeH
    I'm revising this question after reading the resources mentioned in the original answers and working through implementing it. I'm using the google maps api to integrate a map into my Rails site. I have a markets model with the following columns: ID, name, address, lat, lng. On my markets/index view, I want to populate a map with all the markets in my markets table. I'm trying to output @markets as json data, and that's where I'm running into problems. I have the basic map displaying, but right now it's just a blank map. I'm following the tutorials very closely, but I can't get the markers to generate dynamically from the json. Any help is much appreciated! Here's my setup: Markets Controller: def index @markets = Market.filter_city(params[:filter]) respond_to do |format| format.html # index.html.erb format.json { render :json => @market} format.xml { render :xml => @market } end end Markets/index view: <head> <script type="text/javascript" src="http://www.google.com/jsapi?key=GOOGLE KEY REDACTED, BUT IT'S THERE" > </script> <script type="text/javascript"> var markets = <%= @markets.to_json %>; </script> <script type="text/javascript" charset="utf-8"> google.load("maps", "2.x"); google.load("jquery", "1.3.2"); </script> </head> <body> <div id="map" style="width:400px; height:300px;"></div> </body> Public/javascripts/application.js: function initialize() { if (GBrowserIsCompatible() && typeof markets != 'undefined') { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(40.7371, -73.9903), 13); map.addControl(new GLargeMapControl()); function createMarker(latlng, market) { var marker = new GMarker(latlng); var html="<strong>"+market.name+"</strong><br />"+market.address; GEvent.addListener(marker,"click", function() { map.openInfoWindowHtml(latlng, html); }); return marker; } var bounds = new GLatLngBounds; for (var i = 0; i < markets.length; i++) { var latlng=new GLatLng(markets[i].lat,markets[i].lng) bounds.extend(latlng); map.addOverlay(createMarker(latlng, markets[i])); } } } window.onload=initialize; window.onunload=GUnload;

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  • iTerm2 vim cannot map alt key

    - by Eddy
    I'm having trouble trying to map the alt-key bindings on vim in iTerm2. I want to map shortcuts for switching between buffers like this: map <A-Right> <C-w>l map <A-Left> <C-w>h map <A-Down> <C-w>j map <A-Up> <C-w>k But I can't get it to work. I've tried everything, setting the option key as "Normal", "Meta" and "+Esc" in the profile settings. I've tried <M-Right> and <T-Right> but those don't work either. There are posts on superuser and stackoverflow but they use the old version of iTerm2 (v0.x). The only things I've managed to get working are <T-up> and <T-down>, or when I just use Macvim. I'm using iTerm2 v1.0.0.20120203, and Mac OS X 10.7.5 on a Macbook Pro.

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  • how to map SubclassMap and HasManyToMany in Fluent NHibernate

    - by Davide Orazio Montersino
    Hi everyone. My problem is fluent nhibernate mapping a many to many relationship, they end up referencing a non existent Id. public UserMap() { Id(x => x.Id); Map(x => x.Name); Map(x => x.Password); Map(x => x.Confirmed); HasMany(x => x.Nodes).Cascade.SaveUpdate(); HasManyToMany<Node>(x => x.Events).Cascade.SaveUpdate().Table("RSVPs"); } public EventMap() { Map(x => x.Starts); Map(x => x.Ends); HasManyToMany<User>(x => x.Rsvps).Cascade.SaveUpdate().Table("RSVPs"); } public NodeMap() { Id(x => x.Id); Map(x => x.Title); Map(x => x.Body).CustomSqlType("text"); Map(x => x.CreationDate); References(x => x.Author).Cascade.SaveUpdate(); Map(x => x.Permalink).Unique().Not.Nullable(); } Those are my classes -notice that Event inherits from Node: public class Event : Node//, IEvent { private DateTime _starts = DateTime.MinValue; private DateTime _ends = DateTime.MaxValue; public virtual IList<User> Rsvps { get; set; } } The problem is, the generated RSVPs table is like that: Event_id User_id Node_id Of course the Event table has no ID - only a Node_id. When trying to save a relationship it will try to save a NULL event_id thus generating an error.

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