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  • Three displays, one video card and no eyefinity mode

    - by José F. Romaniello
    I am looking for a video card to run three monitors, it could be hdmi, dvi or vga. I want the three monitors to show an extended desktop but as three different desktops with maybe different resolutions, so when i maximize something it should be maximized only in one monitor. The information seems confusing, I think eyefinity tricks the OS to make it looks like one big display. I am sure I dont want this. So my question(s) is, is there a video card in the market that support 3 displays without eyefinity? Or can I use an eyefinity enabled card ( with one active display port) to run three monitors and disable eyefinity from the driver settings or something?

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  • Share a USB sound card over a network/bluetooth (Mac & PC)

    - by AlexW
    I've been wondering how I can stream audio to an external Edirol USB sound card, wirelessly, on both Mac and PC. I'm not looking for high quality transmission, just to play mp3s from my Mac laptop to a USB sound card that is attached to two very nice balanced studio reference monitors. Is there any way I can firstly power the sound card box, and secondly, provide with an audio stream along it's USB input. I've looked at the Belkin USB hub, and I have a Time Capsule with the AirPort interface inside. These things seem to do vaguely what I want but when it comes to audio, the specifications are less clear. Any suggestions very welcome.

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  • Mac keeps switching to second graphics card

    - by 1.21 gigawatts
    I have a MacBook Pro and whenever I enter certain apps (video camera app or Photoshop for example, the graphics card switched. I didn't know this was going on at first; just that the screen kept changing colors as I opened or closed different software. Later someone told me that the software was causing the OSX to switch graphics cards. It's annoying. How do I keep one graphics card (the better one) enabled all the time? I don't care about power consumption because it is plugged in all the time (though I'm curious how much difference it makes). I just want one graphics card enabled.

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  • Installing Linux from External Card Reader

    - by Subhamoy Sengupta
    I have this problem. I was experimenting if I could use a memory card (SDHC) as an USB drive for all intents and purposes, and when I put the card in an USB card reader, I can use it just like regular USB stick and it also shows up in the BBS popup menu as an USB stick. When I tried to create an installation media out of it like this: sudo dd if=/path/to/image of=/dev/sdb And tried to boot from it, simply nothing happened. Cursor blinked a couple times, and jumped to the GRUB of my pre-existing GNU/Linux installation. What am I missing here? Is this not doable? I tried this with Xubuntu 12.04 and ArchLinux, by the way. I have also tried UNetBootIn instead of dd. Nothing happened differently.

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  • MacPro 1,1 video's card

    - by alexus
    I just bought a Mac Pro 1,1 from my coworkers and I'm looking to upgrade video card as the one inside is very noisy. What are my options? Basically I'm not looking to spend a lot of money, in fact i'd rather to spend as little as possible and get low end or mid range card, I'm not really playing games all that much so pretty much anything will do, I'd prefer 2xx series though. Current Mac Pro sells w/ GT120, Apple sells upgrade kit for $149 (which is okay, I just not sure if I'll be able to use this card on such an old Mac Pro)

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  • Updating ATI HD 5970 Graphics card - version errors?

    - by user55406
    I'm having an issue...My system specs is: Intel i7 960 6GM Corair XMS RAM ATI HD5970 graphics card Intel dx58so motherboard Cooler Master HAF 922 case 1.5TB Seagate hard drive Windows Vista x86 (32-bit). Here is my issue: when I go to AMD/ATI website to update my graphics card - it doesn't. when I type DxDiag and then click on display it tell me my version is 8.17.0 and its on 10.10.0 for the latest version. How can I get 8.17.0 too 10.10.0? I figure it would have done that after I updated the driver for my graphics card. Thanks.

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  • Monitor has yellow tint when used with the graphics card

    - by artknish
    I have an nVIDIA graphics card when used produces an yellow tint on my monitor's display. I tried with another monitor and it had the same issue. I then switched back to my motherboard's inbuilt graphics output (not sure what the technical term is), and the display seems fine, except I can't get the optimal resolution of 1440x900 to work. So is my graphics card's life over? Or can I get it repaired? Any self remedies without calling a hardware guy? Should I try with a DVI cable? I've been using the VGA cable from my graphics card to the monitor so far. Thanks for your suggestions!

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  • Asus F5N laptop built-in card reader driver problem

    - by Felix Dombek
    I have an Asus F5N X50N-AP011C. I have manually installed Windows 7 x64 on it, replacing the original Windows Vista. It also automatically installed a card reader driver, but it can no longer read xD cards. The driver shows in the device manager as "Generic- xD/SDMMC/MS/Pro USB device" (under "drives" - and a drive is also shown in Windows Explorer). The same card reader once used to work with xD cards. I also tried to manually install drivers from this website: http://www.station-drivers.com/page/realtek.htm - the RTS 5158 but it didn't work (it shows as USB device in device manager, but not as a drive in Windows Explorer). Does anyone know what card reader my model has built-in? (I think it's the 5158 but I don't know how to verify that - there's also no hint in the System Information tool, only the driver name is listed under "drives") how it is connected internally? if there is a better Windows 7 x64 driver?

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  • How can I make my PCI-E graphics card visible to Ubuntu when the motherboard has integrated graphics

    - by Norman Ramsey
    I have a Gigabyte GA-MA74GM-S2 motherboard with integrated graphics that shows up on lspci as an ATI Radeon 2100. I also bought a PCI-Express Nvidia graphics card so I could use the VDPAU feature on Linux (plays H.264 in hardware). The BIOS has three settings about which display to initialize first: Integrated graphics PCI graphics PCI-Express graphics (PEG) I set the BIOS on PEG, but I cannot get anything, not even a splash screen or POST messages, to emerge from the PCI-Express graphics card. (I'm using a DVI connector; the card also has an HDMI output.) I cannot get the kernel lspci to see the graphics card; the only VGA controller it acknowledges is the integrated one. Running dmidecode acknowledges the existence of an x16 PCI Express slot, and it says Current usage: Unknown There is an additional BIOS setting called "Internal Graphics Mode" which is normally set to "Auto" which means it is supposed to prefer a PCI Express VGA card. I set it to "Disabled" which now means I'm getting no output at all. I will soon be learning how to do a BIOS reset! Other information: The PCI-E card is a MSI N210-MD512H GeForce 210. This is a fanless card. Although there are no fans to see turning, the heat sink on the PCI-E card is definitely getting hot, so the card is getting some sort of power. It gets all its power from the PCI-E slot; there is no external power connector. The BIOS is an AMI Award BIOS. My question: how can I make the PCI Express graphics card visible to Ubuntu?

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  • Lag spikes at full CPU usage, lagy mouse, maybe video card

    - by Roberts
    My PC specs: Motherboard Name - Gigabyte GA-945PL-S3 CPU Type - DualCore Intel Core 2 Duo E4300, 1800 MHz (9 x 200) OS - Microsoft Windows 7 Ultimate OS Kernel Type - 32-bit OS Version - 6.1.7601 I bougth a new video card one month ago. GeForce 210. I didn't have any problems. I wanted to overclock it, in other words: "Play with it". So I installed Gigabyte EasyBoost from CD and overclocked the GPU 590 + 110 mhz, memory to max to 960mhz from 800mhz. Benchmarks showed a little bit bigger score. Then I overclocked shader clock from 1405 to [..] (don't remeber really). So I was playing Modern Warfare 2 when off sudden computer froze when I wanted to select team, I was afk before that. I had to reset CMOS. After that I had problems with Skype: unread messages and no sound. Then I figured it out that when ever I open EasyBoost - Skype starts to glitch again. Now I use EVGA Precission X. Now after a month, I cleaned computer and closed the case, it was open all the time. I started to overclock GPU clock only (just a bit) because there was no problems that would stop me. So sometimes on heavy CPU load graphics starts to lag. Dragging a window is painful to watch too. Sometimes the screen freezes for 5 to 10 seconds (I can see that hard disk activity is maximal). You may say that CPU fault it is, isn't it? But sometimes lag spikes starts randomly when CPU load is at maximum. All 3 benchmark softwares (PerformanceTest, NovaBench and MSI Kombustor) shows that performance of my video card has dropped about 25%. BUT! CPU score is lower too. I ignored these problems but when I refreshed Windows Experience Index I was shocked. Month before (in latvian language but not so hard to understand): Now 01.04.2012 (upgraded RAM): This happened when I tried to capture Minecraft with Fraps on underclocked GPU to 580mhz (def: 590mhz): All drivers are up to date. Average CPU temperature from 55°C to 75°C (at 70°C sometimes starts these lag spikes). Video card's tempratures are from 45°C to 60°C (very hard to reach 60°C). So my hope is that the video card is fine, cause this card is very new and I want to upgrade CPU anyways. Aplogies for my mistakes in vocabulary (I am trying to type this as fast I can). Update 02.04.2012 - 7:21 Forgot one thing, my hard disk is extrimly slow and I will upgrade it this week or next week so I will be installing same OS again. I am multi-tasker but I can't do much because of 1.8 GHz CPU and slow hard drive (Model ID - WDC WD800JD-60JRC0). The Windows Experience Index is back to normal. Actually "Spelu grafika" (Gaming graphics) are higher than month ago. During this test mouse was very lagy, but month ago there weren't any problems. WHY!?

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  • how should I network my turn based game?

    - by ddriver1
    I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use kyronet for the networking api. I want the game to be networked, but I do not know how I should go about it. My current idea is to connect two users together, and the first one to join the game becomes the game host, while the other becomes the client. However after reading http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ it seems my game would be suited to a peer to peer lockstep model. Would that make programming the networking side much easier? Any suggestions on how I should structure my networking would be greatly appreciated

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  • Alternative to Game State System?

    - by Ricket
    As far as I can tell, most games have some sort of "game state system" which switches between the different game states; these might be things like "Intro", "MainMenu", "CharacterSelect", "Loading", and "Game". On the one hand, it totally makes sense to separate these into a state system. After all, they are disparate and would otherwise need to be in a large switch statement, which is obviously messy; and they certainly are well represented by a state system. But at the same time, I look at the "Game" state and wonder if there's something wrong about this state system approach. Because it's like the elephant in the room; it's HUGE and obvious but nobody questions the game state system approach. It seems silly to me that "Game" is put on the same level as "Main Menu". Yet there isn't a way to break up the "Game" state. Is a game state system the best way to go? Is there some different, better technique to managing, well, the "game state"? Is it okay to have an intro state which draws a movie and listens for enter, and then a loading state which loops on the resource manager, and then the game state which does practically everything? Doesn't this seem sort of unbalanced to you, too? Am I missing something?

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  • Storing credit card details

    - by Andrew
    I have a business requirement that forces me to store a customer's full credit card details (number, name, expiry date, CVV2) for a short period of time. Rationale: If a customer calls to order a product and their credit card is declined on the spot you are likely to lose the sale. If you take their details, thank them for the transaction and then find that the card is declined, you can phone them back and they are more likely to find another way of paying for the product. If the credit card is accepted you clear the details from the order. I cannot change this. The existing system stores the credit card details in clear text, and in the new system I am building to replace this I am clearly not going to replicate this! My question, then, is how I can securely store a credit card for a short period of time. I obviously want some kind of encryption, but what's the best way to do this? Environment: C#, WinForms, SQL-Server.

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  • How is 'processing credit card data' defined (PCI)?

    - by Chris
    If i have a web application and i receive credit card data transmitted via a POST request by a web browser over HTTPS and instantly open a socket (SSL) to a remote PCI compilant card processor to forward the data and wait for a response, am i allowed to do that? or is this receiving the data with my application and forwarding it already subject of "processing credit card data"? if i create an iframe that is displayed in a client browser to enter cc data and this iframe posts the data via HTTPS to remote card processor (directly!) is this already a case of processing credit card data? even if my application code 'doesnt touch' the entered data with any event handlers? i'm interested in the definition "credit card data processing". when does it start to be a cc data processing application? can somebody maybe point me to that section in PCI-DSS standard that clearly defines when you start to 'be a processing application'? Thanks,

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  • Good book(s) for MMORPG design & implementation?

    - by mawg
    I am a long time professional C/C++ programmer (mostly embedded systems) and a hobbyist windows & php hacker. Can anyone recommend a book(s) specifically aimed at designing and (hopefully) implementing an MMORPG? I don't need general how to design or how to code books. Maybe a really good generic games book, but I am not interested in 1st person shooters, I want to know what it takes to implement an MMORPG. Good books, maybe also good URLs. Thanks just searching eBay and Amazon threw up a whole slew of books. Amazon's customer reviews give me an idea of how good they are, and the overview tells me what areas they cover

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  • Should Starting a Quick Game via Google Game Services be Iterated?

    - by user46727
    I have been following this tutorial for Google Play Game Services. I am a little unclear as to if the room matching algorithm should be looped or not. Can I just initialize this process once and let it time out? Or by iterating through it is it somehow rechecking it? If anyone had the approximate timeout that would be great as well. The problem stems from the fact that even when both phones are signing into the Game Services (at virtually the same time, my friend and I logged in), the room is not registering multiple people. One time my friend's phone even entered the game map, showing that he somehow was able to progress from the room initialization process. Relevant screen update methods which I am starting this matchmaking process: @Override public void update(float deltaTime) { game.options.updateTiles(); if(!isInitiated) { startQuickGame(); } } private void startQuickGame() { // auto-match criteria to invite one random automatch opponent. // You can also specify more opponents (up to 3). if(game.mGoogleClient.isConnected() && !isInitiated) { Bundle am = RoomConfig.createAutoMatchCriteria(1, 3, 0); // build the room config: RoomConfig.Builder roomConfigBuilder = RoomConfig.builder(Network.getInstance()); roomConfigBuilder.setMessageReceivedListener(Network.getInstance()); roomConfigBuilder.setRoomStatusUpdateListener(Network.getInstance()); roomConfigBuilder.setAutoMatchCriteria(am); RoomConfig roomConfig = roomConfigBuilder.build(); // create room: Games.RealTimeMultiplayer.create(game.mGoogleClient, roomConfig); // go to game screen this.mRoom = Network.getInstance().getRoom(); if(this.mRoom != null && this.mRoom.getParticipants().size() >= 2) { game.setScreen(new MultiGameScreen(game, this.mRoom)); isInitiated = true; } } else { game.mGoogleClient.connect(); } }

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  • What's the proper way to calculate probability for a card game?

    - by Milan Babuškov
    I'm creating AI for a card game, and I run into problem calculating the probability of passing/failing the hand when AI needs to start the hand. Cards are A, K, Q, J, 10, 9, 8, 7 (with A being the strongest) and AI needs to play to not take the hand. Assuming there are 4 cards of the suit left in the game and one is in AI's hand, I need to calculate probability that one of the other players would take the hand. Here's an example: AI player has: J Other 2 players have: A, K, 7 If a single opponent has AK7 then AI would lose. However, if one of the players has A or K without 7, AI would survive. Now, looking at possible distribution, I have: P1 P2 AI --- --- --- AK7 loses AK 7 survives A7 K survives K7 A survives A 7K survives K 7A survives 7 KA survives AK7 loses Looking at this, it seems that there is 75% chance of survival. However, I skipped the permutations that mirror the ones from above. It should be the same, but somehow when I write them all down, it seems that chance is only 50%: P1 P2 AI --- --- --- AK7 loses A7K loses K7A loses KA7 loses 7AK loses 7KA loses AK 7 survives A7 K survives K7 A survives KA 7 survives 7A K survives 7K A survives A K7 survives A 7K survives K 7A survives K A7 survives 7 AK survives 7 KA survives AK7 loses A7K loses K7A loses KA7 loses 7AK loses 7KA loses 12 loses, 12 survivals = 50% chance. Obviously, it should be the same (shouldn't it?) and I'm missing something in one of the ways to calculate. Which one is correct?

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  • Gigabyte Onboard graphics card heating up and then crashing

    - by this is text comes from a db
    5 minutes after I turn on my PC the onboard graphics card is usually over 80° celsius and then crashes (random colors on screen, only way to get out is to just plug out the pc). I haven't installed any new drivers or added/changed hardware recently Everything went fine until yesterday What should I do next? Do I have to buy a new mainboard right now? There is no fan on the onboard graphics card, only a heatsink.

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  • Sound Card Problem?

    - by Paul
    I bought a new sound card because my built in sound card did not function. When i open youtube, media player or anything that can create a sound my computer will hang up and sometimes when i start my computer it will hang when the windows xp sound will activate.. Help me pls ASAP

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  • upgrade on graphic card board memory

    - by farzad
    is it possible that the amount of memory available on a graphic card board be updated/altered? I' mot talking about the shared memory that the graphic controller might use from system memory (RAM). my question is: "is it possible to replace/alter the memory available on the graphic card dedicated memory attached on the graphic board, with a similar memory but with higher capacity?"

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  • Install graphics card hardware drivers via remote desktop in Windows 7

    - by Mat Banik
    I come across the same problem over and over. I working on computer that is remote and it is missing graphics card drivers. Just has some default drivers that have limited resolution. I would like to install program that will read the chipset on graphics card and tell me the values so I can go on manufacturer website and download the appropriate drivers. Windows 7 or Windows XP application would do, if you know about any.

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Is it possible to design a multiplayer game which can be played from different devices?

    - by user9820
    I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I want all devices can be used to play the game in multiplayer mode toghether i.e. One player can be connected using PC another using android phone and other may be with iphone or ipad. My doubts are - How to make all devices to connect to common game server? What will be the logic for graphics and texture because all devices screen will be of different aspect ratio?

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