Search Results

Search found 17287 results on 692 pages for 'card game'.

Page 20/692 | < Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >

  • Trying to find the life expectancy of an unused flash card like SD

    - by wsams
    I read in the What's the life expectancy of an SD card? post SD cards are rated to hold data at something like 10 years sitting idle. I recall reading (not sure where) about re-energizing cards by occasionally inserting into a reader. Everything I read rates in read/write cycles and not physical decay. I'm wonder if buying a new sd card for every photo shoot would be beneficial if I could store the cards in a lock box? I was hoping for something much longer. Does anyone else agree with 10 years or maybe something more?

    Read the article

  • Dual-headed graphics card choice: DVI & VGA with 512MB _or_ DVI & DVI with 256MB

    - by TimH
    Which would you choose? Some more detail: I can choose between: A dual-headed card with both heads DVI but only 256MB of memory A dual-headed card with one VGA and one DVI, with 512MB of memory. Both monitors are 1600x1200 I'll be doing mostly business app development on the computer. No gameplay or advanced graphics work. It's running Win7 and is a quad-core i5. I'm thinking of going with 256MB one, just so both displays are DVI and I don't have to shift between sharp & blurry when I look from one screen to the other. But I'm not sure if the additional RAM would be a huge boon for some reason (Win7 GPU acceleration, for example? But with a quad-core, who cares?).

    Read the article

  • recover lost files from sd card(digital camera)

    - by user23950
    How do I recover lost data from sd card? I already tried using: Photorec Recuva Tune up undelete Pareto data recovery chkdsk x: /F from here: http://superuser.com/questions/128259/how-to-recover-images-from-memory-card But none of them worked. I think I've only lost the data yesterday. And I haven't used the camera. So there's a possibility that it is still there. But the question is how I can recover the images? I think its lost when I tried to connect the digicam with the computer. But the camera froze so I tried to remove the batteries then try again.

    Read the article

  • Graphics card failure, anything I could try...

    - by ILMV
    My gaming PC has decided to die, it's not the first time but usually a quick ATX reset brings it back to life. Today it didn't. I disconnect all unessasary devices so I've only got the case button / LED cables, GPU, CPU, RAM and power connected, the computer still didn't turn on. I've not got a speaker on my motherboard so found a spare one I have for testing and when the machine starts up I get one long beep and two short beeps from my Award BIOS, which apparently means a video card error. I change it with the GPU from another machine and all works well. Q: So I have a faulty graphics card (an nVidia 8800GT OC), is there anything I can try to resurect it?

    Read the article

  • Hot video card in server

    - by DougN
    Not sure if this belongs here or Superuser (I looked at Superuser -- suspect there are more hardware gurus here). I have a server that sits in a cabinet. It's connected to a small screen that is normally off. However, the video card is running at about 210 F all the time. The rest of the PC is pretty cool (getting temps from SpeedFan). Any thoughts on a way to quiet/calm/cool the video card since it's never really doing anything anyway? I'm usually logged out on the server, and no screen saver defined. Windows is already set to turn off the screen for power saving at 5 minutes.

    Read the article

  • Computer not acknowledging sound card after move

    - by Angela
    We just got our computer back from having moved and when I tried to hook our speaker system, the computer keeps telling me that I don't have a sound system installed. It's a Dell computer with the original surround/subwoofer system that it came with and was working fine before the move. I tried buying a new speaker system (Logitech) to see if it would work, but still saying I have no audio device installed and it's not showing up in my device manager. I opened up the computer and unplugged the sound card, then plugged it back in, still nothing. I put the install disc from the sound card in the cd-rom, but it's saying that I have no sound device hardware in my system.

    Read the article

  • Windows Experience Index Dropped After Adding Dedicated Graphics Card

    - by Ludo
    I purchased a new PC with a Gigabye Z68X-UD3H-B3. I had a Radeon HD 5450 graphics card spare, so I've added that instead of using the onboard graphics as I just presumed it would be better. But, my windows experience index has gone down. From 5.4 to 5. Dekstop Performance has dropped from 5.4 to 5, although gaming graphics has gone up from 5.9 to 6.2. I'm not actually going to be using the machine for gaming, just audio production, but I added the card as I'll possibly be doing video editing in future too. Why would this be? Can I trust windows experience index scores? Or is it possible the onboard stuff is just better for general desktop stuff? Thanks! Ludo.

    Read the article

  • Rotate monitor to portrait on Windows Server 2003 with ATI card

    - by user10179
    Does anyone know if it is possible to rotate a monitor from landscape to portrait mode on Windows Server 2003 32-bit with an ATI video card? According to Dell's site, I should be able to rotate my Dell P2310H monitor by installing drivers from their website, but they don't have drivers for Windows Server 2003. I let Windows Update search for the driver (with the driver CD that came with the monitor in my drive) and it did install drivers, but I still don't see any options for rotating. Some people say that the ATI Catalyst Control Center allows for monitor rotation, but I've never been able to run that software on Windows Server 2003. A google search reports that others have the same problem. Has anyone successfully figured out how to rotate a monitor on Windows Server 2003 with an ATI card?

    Read the article

  • Sound card problem, no audio device detected

    - by Paul
    I bought a new sound card because my built in sound card did not function. When I open YouTube, Media Player or anything that can create a sound my computer will hang up and sometimes when I start my computer it will hang when the Windows XP sound will activate. Update: My computer has no audio. It says NO AUDIO DEVICE. I already installed Realtek AC97 and Realtek High Definition Audio Driver and I also pasted stream.dll to the Windows and system32 folders and I restarted my computer but it still says NO AUDIO DEVICE. Please help me. Thanks

    Read the article

  • Graphics Card Compatability

    - by Aaron
    I am a first time builder and while I have the basic understanding of how to put a computer together, one final thing eludes me. What are the requirements for instaling 2 or more graphics cards on a computer? Example: EVGA 015-P3-1589-AR GeForce GTX 580 (Fermi) FTW Hydro Copper 2 1536MB 384-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card ECS NGTX580-1536PI-F GeForce GTX 580 (Fermi) 1536MB 384-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card I am not planning on buying either of these cards in the near future. I simply am using them as an example because of the number of differences. As I understand it these two cards will work together (given the proper motherboard) because the only thing that matters is that they are both GeForce GTX 580. Is my assumption correct? If not, why?

    Read the article

  • Restart my graphics card without rebooting?

    - by defaye
    Wondered if it is possible to use DevCon to restart a display device as a stop-gap solution to artifacts left over from a graphics card malfunction? In particular it leaves my cursor very un-user-friendly: I found out the hardware ID of my display adapter through device manager (below) [(windows key + pause break) - device manager - display adapters - right click your display adapter - properties - details - hardware ids.] I tried the commands (opened with admin privileges) devcon restart "PCI\VEN_1002" and devcon restart =display but it always come back with No devices restarted.. Is it even possible to restart the graphics card without a system reboot?

    Read the article

  • Recover data from SD card

    - by Paul Tarjan
    I have a 2GB kingston microSD card which is about 3 years old. I put it in a reader today in my Windows Vista computer, wrote a 32MB file onto it, safely removed it, and then tried to read it elsewhere. Nothing. Putting it back in vista it now says You need to format the disk in drive F: before you can use it. What should I do? I have access to many computers and OSes if your recommendations need that. I would be very sad if I lost all the contents of the card. Most of the data is backed up, but there are a few things that aren't. :( Doing a # dd if=/dev/sdg of=~/tmp/sd.bin gives me a 2 gig file, and grepping the file it seems like lots of my data is still there, how can I put it back together?

    Read the article

  • Sound card problem, no audio device detected

    - by Paul
    I bought a new sound card because my built in sound card did not function. When I open YouTube, Media Player or anything that can create a sound my computer will hang up and sometimes when I start my computer it will hang when the Windows XP sound will activate. Update: My computer has no audio. It says NO AUDIO DEVICE. I already installed Realtek AC97 and Realtek High Definition Audio Driver and I also pasted stream.dll to the Windows and system32 folders and I restarted my computer but it still says NO AUDIO DEVICE. Please help me. Thanks

    Read the article

  • Removing integrated video card drivers broke other hardware?

    - by jsnlxndrlv
    I just purchased and installed an XFX ATI Radeon HD 4650 video card. The installation instructions said to remove the old video card drivers before installing the new driver. I did both things, but now every time I start my computer, the Found New Hardware wizard pops up for the following three devices: PCI Device SM Bus Controller Other PCI Bridge Device Furthermore, my LAN port no longer functions. The cable's connected, and the light on the port comes on, but the computer can't find any servers when I attempt to connect with it. The modem and router are working, and obviously I'm able to use the other computer here to post this. What do I do to fix this?

    Read the article

  • Game-a-Week One

    - by Matt Christian
    Anyone who chats with me on a semi-regular basis knows I am absolutely horrible at completing something from beginnning to end.  Often times I'll begin something, lose interest at some point, and end up moving onto the next thing.  For example, I have 1/2 a full game created, 1/3 of a novel written, and half of a model set created.  Needless to say, unless I have some sort of pressure to finish something I don't stick to it. Recently however one of my online buddies challenged me to create a simple game.  The start date was last Thursday and the final game needed to be delivered by this next Sunday (giving me just over a week).  However, I am going out of town this Friday so will need to deliver it by Thursday, giving me exactly 1 week to develop a game.  Here is what the game needed to include: The player should be able to shoot Shooting things should score points Sounds very simple, but given a single week to produce all art assets plus the game isn't an easy task.  So far I've developed: An animated Main Menu that loads via script files, allows the user to start a new game or exit the game The game is 3D and the player can move around the play area with an 'over-the-shoulder' camera HUD elements are drawn to display the player's current score When the player presses Esc they are shown a pause menu where they can resume the game by pressing Esc again, or quit the game by pressing Space There are also 2 items implemented that don't work perfectly: JigLibX physics library implementation On the main menu there is an arrow symbol that rotates to always point at your mouse I've got 2 days of development left so hopefully I can get collision working, some of the art cleaned up, and some more of the camera functionality working.  Also, I'll need to take some time to package the game up which hopefully shouldn't take too long.

    Read the article

  • Credit Card checksums and validations that do not require connection to the financial institution

    - by cjavapro
    The validations I know of are: Checksum the whole card number should add up to zero. (range is 0-9) Check the first digit(s) against the card type Check the length against the card type Check the CCV length against the card type (I think all the major types are 3 anyway) Of course make sure it is accepted card type as well as non expired. Are there any other validations :) (I expect many folks did not know about all of these) The reason I ask is because I overheard there was one to checksum number against expiration or CCV.. I just wanted to check.

    Read the article

  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

    Read the article

  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

    Read the article

  • Tips on how to notify a user of new features in your game

    - by brent777
    I have noticed a problem when releasing new features for a game that I wrote for Android and published on Google Play Store. Because my game is "stage-based" - and not a game like Hay Day, for example, where users will just go into the game every day since it can't really be finished - my users are not aware of new features that I release for the game. For example, if I publish a new version of my game and it contains a couple new stages, most of their devices will just auto-update the game and they don't even notice this and think to check out what's new. So this is why an approach like popping open a dialog that showcases the new feature(s) when they open the game for the first time after the update was done is not really sufficient. I am looking for some tips on an approach that will draw my users back into the game and then they could read more detail about new features on such a dialog. I was thinking of something like a notification that tells them to check out the new features after an update is done but I am not sure if this is a good idea. Any suggestions to help me solve this problem would be awesome.

    Read the article

  • Server-side Architecture for Online Game

    - by Draiken
    basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities. I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications. I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server. I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication. I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer. Any help is appreciated... Thanks ! EDIT: Just a little more information about the game. It is intended to be a very complex game with several functionalities, making some functionalities a "program" inside the program. It is not an usual game, like FPS or RPG but I intend on having a lot of users using these many different "programs" inside the game. If I wasn't clear enough, I'd really appreciate people that have already developed games with java client/server architecture, how they communicated, any frameworks, apis, messaging systems, etc. It is not a question of lack of knowledge of language, more a question for advice, so I don't end up creating something that works, but in the later stages will have to be rewriten for any kind of limiting reason. PS: sorry if my english is not perfect...

    Read the article

  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

    Read the article

  • Tips on how to notify a user of new features in your game (Android)

    - by brent777
    I have noticed a problem when releasing new features for a game that I wrote for Android and published on Google Play Store. Because my game is "stage-based" - and not a game like Hay Day, for example, where users will just go into the game every day since it can't really be finished - my users are not aware of new features that I release for the game. For example, if I publish a new version of my game and it contains a couple new stages, most of their devices will just auto-update the game and they don't even notice this and think to check out what's new. So this is why an approach like popping open a dialog that showcases the new feature(s) when they open the game for the first time after the update was done is not really sufficient. I am looking for some tips on an approach that will draw my users back into the game and then they could read more detail about new features on such a dialog. I was thinking of something like a notification that tells them to check out the new features after an update is done but I am not sure if this is a good idea. Any suggestions to help me solve this problem would be awesome.

    Read the article

  • Is my new Graphic Card cause for my PC hanging?

    - by Anirudha
    My Computer Specification My Motherboard specification My new Graphic Card Some days ago I bought a GeForce 8400 GS Graphic card. My computer satisfied all the minimum system requirements it required. After installing the Card in PCI Express Slot I started the computer. But it now hangs at the POST screen i.e.(the first screen when the PC loads). It hangs at Checking NVRAM. I had checked the graphic card on other PC and its works perfectly. So I think there's no problem in the Graphic card. If I remove my graphic card and run my PC with built in Graphic card, my PC works and doesn't hang. So, what can be the problem? Thanks for reading....

    Read the article

  • How to boot Chromebook from SD card without entering developer mode?

    - by Caleb Strutz
    I have a question. Is it at all possible to install Ubuntu or Chrubuntu onto a SD Card and then boot a chromebook from said SD card? I know this is easily possible, but the chromebook in question belongs to my school, so I cannot enter developer mode, because that would void the license agreement. I don't really care how technical or how many steps this will take, as long as it can be possible. Thanks in advance.

    Read the article

  • What is the best way to render a 2d game map?

    - by Deukalion
    I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the textures/tiles of the world, nothing else) Say, you have a map of 1000x1000 (tiles or whatever). If the tile isn't in the view of the camera, it shouldn't be rendered - it's that simple. No need to render a tile that won't be seen. But since you have 1000x1000 objects in your map, or perhaps less you probably don't want to loop through all 1000*1000 tiles just to see if they're suppose to be rendered or not. Question: What is the best way to implement this efficiency? So that it "quickly/quicker" can determine what tiles are suppose to be rendered? Also, I'm not building my game around tiles rendered with a SpriteBatch so there's no rectangles, the shapes can be different sizes and have multiple points, say a curved object of 10 points and a texture inside that shape; Question: How do you determine if this kind of objects is "inside" the View of the camera? It's easy with a 48x48 rectangle, just see if it X+Width or Y+Height is in the view of the camera. Different with multiple points. Simply put, how to manage the code and the data efficiently to not having to run through/loop through a million of objects at the same time.

    Read the article

< Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >