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  • Problem creating levels using inherited classes/polymorphism

    - by Adam
    I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector that'll have the inherited level classes pushed onto it...This is what my code looks like at the moment, I've tried various things and get the same result (segmentation fault). //level.h class Level { protected: Mix_Music *music; SDL_Surface *background; SDL_Surface *background2; vector<Enemy> enemy; bool loaded; int time; public: Level(); virtual ~Level(); int bgX, bgY; int bg2X, bg2Y; int width, height; virtual void load(); virtual void unload(); virtual void update(); virtual void draw(); }; //level.cpp Level::Level() { bgX = 0; bgY = 0; bg2X = 0; bg2Y = 0; width = 2048; height = 480; loaded = false; time = 0; } Level::~Level() { } //virtual functions are empty... I'm not sure exactly what I'm supposed to include in the inherited class structure, but this is what I have at the moment... //level1.h class Level1: public Level { public: Level1(); ~Level1(); void load(); void unload(); void update(); void draw(); }; //level1.cpp Level1::Level1() { } Level1::~Level1() { enemy.clear(); Mix_FreeMusic(music); SDL_FreeSurface(background); SDL_FreeSurface(background2); music = NULL; background = NULL; background2 = NULL; Mix_CloseAudio(); } void Level1::load() { music = Mix_LoadMUS("music/song1.xm"); background = loadImage("image/background.png"); background2 = loadImage("image/background2.png"); Mix_OpenAudio(48000, MIX_DEFAULT_FORMAT, 2, 4096); Mix_PlayMusic(music, -1); } void Level1::unload() { } //functions have level-specific code in them... Right now for testing purposes, I just have the main loop call Level1 level1; and use the functions, but when I run the game I get a segmentation fault. This is the first time I've tried writing inherited classes, so I know I'm doing something wrong, but I can't seem to figure out what exactly.

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  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

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  • Getting an object from a 2d array inside of a class

    - by user36324
    I am have a class file that contains two classes, platform and platforms. platform holds the single platform information, and platforms has an 2d array of platforms. Im trying to render all of them in a for loop but it is not working. If you could kindly help me i would greatly appreciate. void Platforms::setUp() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ Platform tempPlat(x,y,true,renderer,filename,tileSize/scaleW,tileSize/scaleH); platArray[x][y] = tempPlat; } } } void Platforms::show() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ platArray[x][y].show(renderer,scaleW,scaleH); } } }

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  • A more reliable and more flexible sp_MSforeachdb

    - by AaronBertrand
    I've complained about sp_MSforeachdb before. In part of my "Bad Habits to Kick" series in 2009-10, I described how I worked around its sporadic inability to actually process all of the databases on an instance: http://sqlblog.com/blogs/aaron_bertrand/archive/2010/02/08/bad-habits-to-kick-relying-on-undocumented-behavior.aspx I lumped this in a "Bad Habit" category of relying on undocumented behavior, since - while the procedure does have rampant usage - it is, in fact, both undocumented and unsupported....(read more)

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  • XNA - How do I change the texture of a 2D object?

    - by Adorjan
    I am on to make a table game, I successfully figured out how to make the arraw and to move the cursor on it (by tiles). Now I wanna find out how to make that if I hit the Enter key the tile's texture change to another. I tryed like this: if (input.KeyPressed(Keys.Enter)) { cell[X,Y].Cell_texture = tile_texture; } but it doesn't really work. Hope you can help. :) Thanks!

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  • Game Object Design

    - by oisin
    I'm having a problem with the way I designed my first simple game in C++. I have GameObject (abstract class) and ObjectA which inherits the update() and draw() methods from GameObject. My main loop contains a linked list of GameObject*, and while that list is not empty it cycles through it, calling update on each one. Up until this point, I thought the design was standard(?) and would work. However, when I call update on ObjectA() I run into two problems: ObjectA can die which messes up the list, which in turn throws off the loop in main. ObjectA can spawn more ObjectA's but these are local scope and the update() goes out of scope, creating problems in main's list of GameObjects. I think my design if alright, but I'm having such problems with segmentation faults that there must be something seriously wrong with at least one part of my implementation. If anyone could point out any serious mistakes or simple examples of this being done (or even alternative designs) then I would greatly appreciate it!

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  • From a language design perspective, if Javascript objects are simply associative arrays, then why ha

    - by Christopher Altman
    I was reading about objects in O'Reilly Javascript Pocket Reference and the book made the following statement. An object is a compound data type that contains any number of properties. Javascript objects are associative arrays: they associate arbitrary data values with arbitrary names. From a language design perspective, if objects are simply associative arrays, then why have objects? I appreciate the convenience of having objects in the language, but if convenience is the main purpose for adding a data type, then how do you decide what to add and what to not add in a language? A language can quickly become bloated and less valuable if it is weighed down by several overlapping methods and data types (Is this a true statement or am I missing something).

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  • grouping draggable objects with jquery-ui draggable

    - by Jim Robert
    Hello, I want to use jquery draggable/droppable to let the user select a group of objects (each one has a checkbox in the corner) and then drag all the selected objects as a group... I can't figure out for the life of me how to do it haha. Here is what I'm thinking will lead to a usable solution, on each draggable object, use the start() event and somehow grab all the other selected objects and add them to the selection I was also considering just making the dragged object look like a group of objects (they're images, so a pile of photos maybe) for performance reasons. I think using the draggable functionality might fall over if you drag several dozen objects at once, does that sound like a better idea?

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  • Iterating Oracle collections of objects with out exploding them

    - by Scott Bailey
    I'm using Oracle object data types to represent a timespan or period. And I've got to do a bunch of operations that involve working with collections of periods. Iterating over collections in SQL is significantly faster than in PL/SQL. CREATE TYPE PERIOD AS OBJECT ( beginning DATE, ending DATE, ... some member functions...); CREATE TYPE PERIOD_TABLE AS TABLE OF PERIOD; -- sample usage SELECT <<period object>>.contains(period2) FROM TABLE(period_table1) t The problem is that the TABLE() function explodes the objects into scalar values, and I really need the objects instead. I could use the scalar values to recreate the objects but this would incur the overhead of re-instantiating the objects. And the period is designed to be subclassed so there would be additional difficulty trying to figure out what to initialize it as. Is there another way to do this that doesn't destroy my objects?

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  • Serializing ActiveRecord objects without storing their attributes?

    - by Allan Grant
    I'm working on a problem where I need to store serialized hierarchies of Ruby objects in the database. Many of the objects that will need to be saved are ActiveRecord objects with a lot of attributes. Instead of saving the entire objects and then refreshing their attributes from the DB when I load them (in case they changed, which is likely), it would be easier to just store the references (class and database id) for these objects. Does anyone know if there's already a way to do this in Rails, or if there's an existing gem for it? Wanted to check if something existed before spending a ton of time hacking on it.

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  • Get a queryset of objects through an intermediary model

    - by skyl
    I want get all of the Geom objects that are related to a certain content_object (see the function I'm trying to build at the bottom, get_geoms_for_obj() class Geom(models.Model): ... class GeomRelation(models.Model): ''' For tagging many objects to a Geom object and vice-versa''' geom = models.ForeignKey(Geom) content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey() def get_geoms_for_object(obj): ''' takes an object and gets the geoms that are related ''' ct = ContentType.objects.get_for_model(obj) id = obj.id grs = GeomRelation.objects.filter( content_type=ct, object_id=id ) # how with django orm magic can I build the queryset instead of list # like below to get all of the Geom objects for a given content_object geoms = [] for gr in grs: geoms.append(gr.geom) return set(geoms) # A set makes it so that I have no redundant entries but I want the # queryset ordering too .. need to make it a queryset for so many reasons...

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  • grouping objects to achieve a similar mean property for all groups

    - by cytochrome
    I have a collection of objects, each of which has a numerical 'weight'. I would like to create groups of these objects such that each group has approximately the same arithmetic mean of object weights. The groups won't necessarily have the same number of members, but the size of groups will be within one of each other. In terms of numbers, there will be between 50 and 100 objects and the maximum group size will be about 5. Is this a well-known type of problem? It seems a bit like a knapsack or partition problem. Are efficient algorithms known to solve it? As a first step, I created a python script that achieves very crude equivalence of mean weights by sorting the objects by weight, subgrouping these objects, and then distributing a member of each subgroup to one of the final groups. I am comfortable programming in python, so if existing packages or modules exist to achieve part of this functionality, I'd appreciate hearing about them. Thank you for your help and suggestions.

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  • Generically creating objects in C#

    - by DrLazer
    What I am trying to do is load in objects from an XML save file. The problem is those objects are configurable by the user at runtime, meaning i had to use reflection to get the names and attributes of those objects stored in an XML file. I am in the middle of a recursive loop through the XML and up to the part where I need to create an object then thought ..... ah - no idea how to do that :( I have an array stuffed with empty objects (m_MenuDataTypes), one of each possible type. My recursive loading function looks like this private void LoadMenuData(XmlNode menuDataNode) { foreach (object menuDataObject in m_MenuDataTypes) { Type menuDataObjectType = menuDataObject.GetType(); if (menuDataObjectType.Name == menuDataNode.Name) { //create object } } } I need to put some code where my comment is but I can't have a big switch statement or anything. The objects in my array can change depending on how the user has configured the app.

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  • Find number of serialized objects

    - by tmosier
    Hello all. My issue is trying to determine a number of objects created, the objects being serialized from an XML document. The XML document should be set up for simplicity, so any developer can add an additional object and need no further modification to the code. However each of these objects need to be handled/updated seperately, and specifically, some of the objects are of different sub-classes, which need to be handled differently. Here is some pseudocode for what I am going for class A { public B myClassB; public void Update() { // for every object of whatever type in myClassB // update logic } } XML: <\data <\object1 etc... So what would be my simplest course of action, allowing other to add objects via the XML, but still ensuring the proper logic happenes for each?

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  • Setting objects (not users) inactive after period of time in asp.net mvc

    - by bastijn
    This question is mainly to verify my current idea. I have a series of objects which I want to be active for a specified amount of time. For instance objects like ads which are shown in the ad space only for the amount of time bought, objects in search results which should only pop up when active, and frontpage posts which should be set to inactive after a prespecified time. My current idea is to just give those type of objects a StartDate and EndDate and filter the search routines to only show results which fall in the range StartDate < currentDate < EndDate. Is this the normal structure or should there be some sort of auto-routine which routinely checks for objects which are "over-time" and set a property "inactive" to true or something. Seems like this approach is such a hassle since I need a checker which runs say, every 5 minutes, to scan all DB objects. Seems like a bad idea to me. So is the first structure the most commonly used or are there any other options? When searching on google or SO the search queries only return results setting users inactive.

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  • Splitting a set of object into several subsets of 'similar' objects

    - by doublep
    Suppose I have a set of objects, S. There is an algorithm f that, given a set S builds certain data structure D on it: f(S) = D. If S is large and/or contains vastly different objects, D becomes large, to the point of being unusable (i.e. not fitting in allotted memory). To overcome this, I split S into several non-intersecting subsets: S = S1 + S2 + ... + Sn and build Di for each subset. Using n structures is less efficient than using one, but at least this way I can fit into memory constraints. Since size of f(S) grows faster than S itself, combined size of Di is much less than size of D. However, it is still desirable to reduce n, i.e. the number of subsets; or reduce the combined size of Di. For this, I need to split S in such a way that each Si contains "similar" objects, because then f will produce a smaller output structure if input objects are "similar enough" to each other. The problems is that while "similarity" of objects in S and size of f(S) do correlate, there is no way to compute the latter other than just evaluating f(S), and f is not quite fast. Algorithm I have currently is to iteratively add each next object from S into one of Si, so that this results in the least possible (at this stage) increase in combined Di size: for x in S: i = such i that size(f(Si + {x})) - size(f(Si)) is min Si = Si + {x} This gives practically useful results, but certainly pretty far from optimum (i.e. the minimal possible combined size). Also, this is slow. To speed up somewhat, I compute size(f(Si + {x})) - size(f(Si)) only for those i where x is "similar enough" to objects already in Si. Is there any standard approach to such kinds of problems? I know of branch and bounds algorithm family, but it cannot be applied here because it would be prohibitively slow. My guess is that it is simply not possible to compute optimal distribution of S into Si in reasonable time. But is there some common iteratively improving algorithm?

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  • Problem in homemade function to merge objects

    - by Eric
    I'm trying to make a function that merges arrays. The reason is, I have a function that supposed to get the settings of an entity, and merge them with the global defaults. //So for example, let's say globalOptions is something like this var globalOptions={opt1:'foo',opt2:'something'}; //and this is entityOptions var entityOptions={opt1:'foofoo',opt2:null}; The only difference is it has objects in objects and objects in objects in objects, so what I made was a function that loops through all objects, thinking I would later, easily be able to loop through it all. Please ignore the array thing. That is defected, but unneeded. function loopObj(obj, call, where, objcall, array) { if ($.isArray(obj) || $.isPlainObject(obj)) { for (i in obj) { if ($.isArray(obj)) { if (array) { loopObj(obj[i], call, where[where.length] = i, true); if (objcall) { call(obj[i],where,true); } } else { loopObj(obj[i], call, where+'['+i+']', false); if (objcall) { call(obj[i],where,true); } } } else { if (array) { loopObj(obj[i], call, where[where.length] = parseInt(i), true); if (objcall) { call(obj[i],where,true); } } else { loopObj(obj[i], call, where+'[\''+i+'\']', false); if (objcall) { call(obj[i],where,true); } } } } } else { return call(obj,where); } } Then I made this program to convert it: function mergeObj(a,b) { temp.retd = new Object(); loopObj(a,function (c,d) { if (c) { eval(d.replace('%par%','temp.retd'))=c; } else { eval(d.replace('%par%','temp.retd'))=eval(d.replace('%par%','b')); } },'%par%', true); return temp.retd(); } I get the error: Uncaught ReferenceError: Invalid left-hand side in assignment (anonymous function)base.js:51 loopObjbase.js:40 loopObjbase.js:31 mergeObjbase.js:46 (anonymous function)base.js:72 I know what it means, the eval returns an anonomys variable (copy of the variable), so I can't set it, only get it.

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  • Syncing objects between two devices with different system times

    - by Mike Weller
    Hi there. I'm syncing objects between two devices. Objects have a lastModified property. If both devices have modified an object, then during the next sync the version of the object with the most recent lastModified is chosen on both devices. So we don't do fine-grained merging, only 'most recent version' merging. The problem is this. When one device receives a list of changed objects it can't reliably compare the lastModified of received objects to its own because the system times on the two devices may be different. I considered having each device send its current date/time during the sync. Then each calculates the difference between the remote time and the local time to compare the dates properly. But if there is lag between sending a date and the remote device receiving it, this causes incorrect comparisons with objects that were modified at the same time (or very close together in time). i.e. both devices think the remote object is newer and they end up with different objects. I hope I have explained this clearly enough. There must be a common solution to this kind of problem but my brain isn't coming up with anything. Any suggestions? Thanks in advance...

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  • Static objects and concurrency in a web application

    - by Ionut
    I'm developing small Java Web Applications on Tomcat server and I'm using MySQL as my database. Up until now I was using a connection singleton for accessing the database but I found out that this will ensure just on connection per Application and there will be problems if multiple users want to access the database in the same time. (They all have to make us of that single Connection object). I created a Connection Pool and I hope that this is the correct way of doing things. Furthermore it seems that I developed the bad habit of creating a lot of static object and static methods (mainly because I was under the wrong impression that every static object will be duplicated for every client which accesses my application). Because of this all the Service Classes ( classes used to handle database data) are static and distributed through a ServiceFactory: public class ServiceFactory { private static final String JDBC = "JDBC"; private static String impl; private static AccountService accountService; private static BoardService boardService; public static AccountService getAccountService(){ initConfig(); if (accountService == null){ if (impl.equalsIgnoreCase(JDBC)){ accountService = new JDBCAccountService(); } } return accountService; } public static BoardService getBoardService(){ initConfig(); if (boardService == null){ if (impl.equalsIgnoreCase(JDBC)){ boardService = new JDBCBoardService(); } } return boardService; } private static void initConfig(){ if (StringUtil.isEmpty(impl)){ impl = ConfigUtil.getProperty("service.implementation"); // If the config failed initialize with standard if (StringUtil.isEmpty(impl)){ impl = JDBC; } } } This was the factory class which, as you can see, allows just one Service to exist at any time. Now, is this a bad practice? What happens if let's say 1k users access AccountService simultaneously? I know that all this questions and bad practices come from a bad understanding of the static attribute in a web application and the way the server handles this attributes. Any help on this topic would be more than welcomed. Thank you for your time!

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  • Entity Framework and Plain Old CLR Objects in an ASP.Net application

    - by nikolaosk
    This is going to be the sixth post of a series of posts regarding ASP.Net and the Entity Framework and how we can use Entity Framework to access our datastore. You can find the first one here , the second one here and the third one here , the fourth one here and the fifth one here . I have a post regarding ASP.Net and EntityDataSource. You can read it here .I have 3 more posts on Profiling Entity Framework applications. You can have a look at them here , here and here . In this post I will be looking...(read more)

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  • SQL Developer: Describe versus Ctrl+Click to Open Database Objects

    - by thatjeffsmith
    In yesterday’s post I talked about you could use SQL Developer’s Describe (SHIFT+F4) to open a PL/SQL Package at your cursor. You might get an error if you try to describe this… If you actually try to describe the package as you see it in the above screenshot, you’ll get an error: Doh! I neglected to say in yesterday’s post that I was highlighting the package name before I hit SHIFT+F4. This works just fine, but it will work even better in our next release as we’ve fixed this issue. Until then, you can also try the Ctrl+Hover with your mouse. For PL/SQL calls you can open the source immediately based on what you’re hovering over with your mouse cursor. You could try this with “dbms_output.put_line(” too Ctrl+Click, It’s not just for PL/SQL If you don’t like the floating describe windows you get when you do a SHIFT+F4 on a database object, the ctrl+click will work too. Instead of opening a normal ‘hover’ panel, you’ll be taken directly to the object editor for that table, view, etc. Go ahead and try it right now. Paste this into your worksheet, then ctrl+click with your mouse over the table name: select * from scott.emp And now you know, the rest of the story.

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  • JavaScript objects and Crockford's The Good Parts

    - by Jonathan
    I've been thinking quite a bit about how to do OOP in JS, especially when it comes to encapsulation and inheritance, recently. According to Crockford, classical is harmful because of new(), and both prototypal and classical are limited because their use of constructor.prototype means you can't use closures for encapsulation. Recently, I've considered the following couple of points about encapsulation: Encapsulation kills performance. It makes you add functions to EACH member object rather than to the prototype, because each object's methods have different closures (each object has different private members). Encapsulation forces the ugly "var that = this" workaround, to get private helper functions to have access to the instance they're attached to. Either that or make sure you call them with privateFunction.apply(this) everytime. Are there workarounds for either of two issues I mentioned? if not, do you still consider encapsulation to be worth it? Sidenote: The functional pattern Crockford describes doesn't even let you add public methods that only touch public members, since it completely forgoes the use of new() and constructor.prototype. Wouldn't a hybrid approach where you use classical inheritance and new(), but also call Super.apply(this, arguments) to initialize private members and privileged methods, be superior?

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  • How can we view 3d objects from top down view in TD game

    - by Syed
    I am making a tower defense game. I am working in x and y axis only. I have made a grid, snapped towers and made a pathfinding algo to run enemy. Initially I have worked with cubes and spheres in place of towers and enemies. Now I am going to place real towers (3D). Note that I haven't used z axis up till now. The user will analyze the game from top down view. I want the user to see towers placement with a little bit of 3d view but I have made my all code in 2d thing. Is there any solution to my problem that somewhat tower placement would view a 3D touch or you can say 2.5D ?? (like fieldrunners) or should I have to involve z axis and ignoring y axis ?

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  • How In-Memory Database Objects Affect Database Design: The Conceptual Model

    - by drsql
    After a rather long break in the action to get through some heavy tech editing work (paid work before blogging, I always say!) it is time to start working on this presentation about In-Memory Databases. I have been trying to decide on the scope of the demo code in the back of my head, and I have added more and taken away bits and pieces over time trying to find the balance of "enough" complexity to show data integrity issues and joins, but not so much that we get lost in the process of trying to...(read more)

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  • Calling methods on Objects

    - by Mashael
    Let's say we have a class called 'Automobile' and we have an instance of that class called 'myCar'. I would like to ask why do we need to put the values that our methods return in a variable for the object? Why just don't we call the method? For example: Why should we write: string message = myCar.SpeedMessage(); Console.WriteLine(message); instead of: Console.WriteLine(myCar.SpeedMessage());

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