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  • Initiate a PHP class where class name is a variable

    - by ed209
    I need some help with an error I have not encountered before and can't seem to find anywhere. In a PHP mvc framework (just from a tutorial) I have the following: // Initiate the class $className = 'Controller_' . ucfirst($controller); if (class_exists($className)) { $controller = new $className($this->registry); } $className is showing the correct class name (case is also correct). But when I run it I get this in the apache error log (no php error) [Wed Mar 31 10:34:12 2010] [notice] child pid 987 exit signal Segmentation fault (11) Process id is different on every call. I am running PHP 5.3.0 on os x 10.6. This site seems to work on 5.2.11 on another Mac. Not really sure where to go next to debug it. I guess it could be an apache setting as much as a php bug or a problem with the code... any suggestions on where to look next?

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  • Free file/image hosting website with api [closed]

    - by KoolKabin
    Possible Duplicate: Which image sharing websites supports file uploading dynamically via api I would like to know is there any free images/file hosting website which will allow users to upload image to its website using api? I tried with imageshack.us its fine only problem with it is that i could not make upload the files under my account in imageshack . URL: http://www.outsourcingnepal.com/ImageShack/Uploader/

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  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

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  • Delete temp file during finally vs delete output file during catch

    - by Russell
    This is in Java 6. I've seen more than once that people create temp files, do something, then rename it to the output file. Everything is wrapped in a try-finally block, where the temp file is deleted in finally in case something goes wrong in between. try { //do something with tempFile //do something with tempFile //do something with tempFile tempFile.renameTo(outputFile); } finally { if (tempFile.exists()) tempFile.delete() } I was wondering what are the benefits of doing that instead of doing something to the output file directly and delete it in case of exceptions. try { //do something with outputFile //do something with outputFile //do something with outputFile } catch (Exception e) { if (outputFile.exists()) outputFile.delete(); } My guess is that deleting temp files in finally benefits me when the try block can throw many kinds of exceptions. Is my guess right? What else?

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  • Refactoring a leaf class to a base class, and keeping it also a interface implementation

    - by elcuco
    I am trying to refactor a working code. The code basically derives an interface class into a working implementation, and I want to use this implementation outside the original project as a standalone class. However, I do not want to create a fork, and I want the original project to be able to take out their implementation, and use mine. The problem is that the hierarchy structure is very different and I am not sure if this would work. I also cannot use the original base class in my project, since in reality it's quite entangled in the project (too many classes, includes) and I need to take care of only a subdomain of the problems the original project is. I wrote this code to test an idea how to implement this, and while it's working, I am not sure I like it: #include <iostream> // Original code is: // IBase -> Derived1 // I need to refactor Derive2 to be both indipendet class // and programmers should also be able to use the interface class // Derived2 -> MyClass + IBase // MyClass class IBase { public: virtual void printMsg() = 0; }; /////////////////////////////////////////////////// class Derived1 : public IBase { public: virtual void printMsg(){ std::cout << "Hello from Derived 1" << std::endl; } }; ////////////////////////////////////////////////// class MyClass { public: virtual void printMsg(){ std::cout << "Hello from MyClass" << std::endl; } }; class Derived2: public IBase, public MyClass{ virtual void printMsg(){ MyClass::printMsg(); } }; class Derived3: public MyClass, public IBase{ virtual void printMsg(){ MyClass::printMsg(); } }; int main() { IBase *o1 = new Derived1(); IBase *o2 = new Derived2(); IBase *o3 = new Derived3(); MyClass *o4 = new MyClass(); o1->printMsg(); o2->printMsg(); o3->printMsg(); o4->printMsg(); return 0; } The output is working as expected (tested using gcc and clang, 2 different C++ implementations so I think I am safe here): [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1 Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1.clang Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass The question is My original code was: class Derived3: public MyClass, public IBase{ virtual void IBase::printMsg(){ MyClass::printMsg(); } }; Which is what I want to express, but this does not compile. I must admit I do not fully understand why this code work, as I expect that the new method Derived3::printMsg() will be an implementation of MyClass::printMsg() and not IBase::printMsg() (even tough this is what I do want). How does the compiler chooses which method to re-implement, when two "sister classes" have the same virtual function name? If anyone has a better way of implementing this, I would like to know as well :)

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  • [c++] How to create a std::ofstream to a temp file?

    - by dehmann
    Okay, mkstemp is the preferred way to create a temp file in POSIX. But it opens the file and returns an int, which is a file descriptor. From that I can only create a FILE*, but not an std::ofstream, which I would prefer in C++. (Apparently, on AIX and some other systems, you can create an std::ofstream from a file descriptor, but my compiler complains when I try that.) I know I could get a temp file name with tmpnam and then open my own ofstream with it, but that's apparently unsafe due to race conditions, and results in a compiler warning (g++ v3.4. on Linux): warning: the use of `tmpnam' is dangerous, better use `mkstemp' So, is there any portable way to create an std::ofstream to a temp file?

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  • File won't save output to file, and prints out a string oddly C++ Linux

    - by Predictability
    I'm trying to make a password code, the user enters a password, then it will save the password to a file in /tmp/ and then it will output the password (For me so I can find bugs). I have included the "string" library, and I set the password type to string, but when I output it, it outputs like this: 0x7fffb55baac0password // <-- thats the password I entered It will output hex (I think), then the password I entered, and it won't save it to the file in /tmp/ I want it to (Or any file in /tmp/). Here's the source code: http://codepad.org/3aamAv7R Thank you for all the help you guys have given me so far.

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  • How does a template class inherit another template class?

    - by hkBattousai
    I have a "SquareMatrix" template class which inherits "Matrix" template class, like below: SquareMatrix.h: #ifndef SQUAREMATRIX_H #define SQUAREMATRIX_H #include "Matrix.h" template <class T> class SquareMatrix : public Matrix<T> { public: T GetDeterminant(); }; template <class T> // line 49 T SquareMatrix<T>::GetDeterminant() { T t = 0; // Error: Identifier "T" is undefined // line 52 return t; // Error: Expected a declaration // line 53 } // Error: Expected a declaration // line 54 #endif I commented out all other lines, the files contents are exactly as above. I receive these error messages: LINE 49: IntelliSense: expected a declaration LINE 52: IntelliSense: expected a declaration LINE 53: IntelliSense: expected a declaration LINE 54: error C2039: 'GetDeterminant' : is not a member of 'SquareMatrix' LINE 54: IntelliSense: expected a declaration So, what is the correct way of inheriting a template class? And what is wrong with this code? The "Matrix" class: template <class T> class Matrix { public: Matrix(uint64_t unNumRows = 0, uint64_t unNumCols = 0); void GetDimensions(uint64_t & unNumRows, uint64_t & unNumCols) const; std::pair<uint64_t, uint64_t> GetDimensions() const; void SetDimensions(uint64_t unNumRows, uint64_t unNumCols); void SetDimensions(std::pair<uint64_t, uint64_t> Dimensions); uint64_t GetRowSize(); uint64_t GetColSize(); void SetElement(T dbElement, uint64_t unRow, uint64_t unCol); T & GetElement(uint64_t unRow, uint64_t unCol); //Matrix operator=(const Matrix & rhs); // Compiler generate this automatically Matrix operator+(const Matrix & rhs) const; Matrix operator-(const Matrix & rhs) const; Matrix operator*(const Matrix & rhs) const; Matrix & operator+=(const Matrix & rhs); Matrix & operator-=(const Matrix & rhs); Matrix & operator*=(const Matrix & rhs); T& operator()(uint64_t unRow, uint64_t unCol); const T& operator()(uint64_t unRow, uint64_t unCol) const; static Matrix Transpose (const Matrix & matrix); static Matrix Multiply (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Add (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Subtract (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Negate (const Matrix & matrix); // TO DO: static bool IsNull(const Matrix & matrix); static bool IsSquare(const Matrix & matrix); static bool IsFullRowRank(const Matrix & matrix); static bool IsFullColRank(const Matrix & matrix); // TO DO: static uint64_t GetRowRank(const Matrix & matrix); static uint64_t GetColRank(const Matrix & matrix); protected: std::vector<T> TheMatrix; uint64_t m_unRowSize; uint64_t m_unColSize; bool DoesElementExist(uint64_t unRow, uint64_t unCol); };

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  • Single Table Per Class Hierarchy with an abstract superclass using Hibernate Annotations

    - by Andy Hull
    I have a simple class hierarchy, similar to the following: @Entity @Table(name="animal") @Inheritance(strategy=InheritanceType.SINGLE_TABLE) @DiscriminatorColumn(name="animal_type", discriminatorType=DiscriminatorType.STRING) public abstract class Animal { } @Entity @DiscriminatorValue("cat") public class Cat extends Animal { } @Entity @DiscriminatorValue("dog") public class Dog extends Animal { } When I query "from Animal" I get this exception: "org.hibernate.InstantiationException: Cannot instantiate abstract class or interface: Animal" If I make Animal concrete, and add a dummy discriminator... such as @DiscriminatorValue("animal")... my query returns my cats and dogs as instances of Animals. I remember this being trivial with HBM based mappings but I think I'm missing something when using annotations. Can anyone help? Thanks!

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  • Collect all extension methods to generic class in another generic class

    - by Hun1Ahpu
    I'd like to create a lot of extension methods for some generic class, e.g. for public class SimpleLinkedList<T> where T:IComparable And I've started creating methods like this: public static class LinkedListExtensions { public static T[] ToArray<T>(this SimpleLinkedList<T> simpleLinkedList) where T:IComparable { //// code } } But when I tried to make LinkedListExtensions class generic like this: public static class LinkedListExtensions<T> where T:IComparable { public static T[] ToArray(this SimpleLinkedList<T> simpleLinkedList) { ////code } } I get "Extension methods can only be declared in non-generic, non-nested static class". And I'm trying to guess where this restriction came from and have no ideas.

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  • PHP and Classes: access to parent's public property within the parent class

    - by takpar
    Hi, here is what my code looks like i have two forms: class Form_1 extends Form_Abstract { public $iId = 1; } class Form_2 extends Form_1 { public $iId = 2; } i expect the code behave like this: $oForm = new Form_2; echo $oForm->getId(); // it returns '2' echo $oForm->getParentId(); // i expect it returns '1' here is my Form_Abstract class: class Form_Abstract { public $iId = 0; public function getId() { return $this->iId; } /** this method will be called from a child instance */ public function getParentId() { return parent::$iId; } } but it throws a Fatal Error: Fatal error: Cannot access parent:: when current class scope has no parent please help me with the method getParentId()

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  • Objective-C Interface Builder don't see renamed class

    - by Jerve
    Hi, I've renamed a UITableViewController class in Xcode, which was used as a parent class in a XIB. The Interface Builder still uses the old name for that class and it compiles and works fine. Interface Builder doesn't see the new name of the class and when I try to type in manually, it compiles and gives me an exception at the runtime: "Unknown class ... in Interface Builder file." Is there a way to update the class name in the Interface Builder? Thanks

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  • Return pointer to nested inner class from generic outer class

    - by helixed
    I'm new to C++, so bear with me. I have a generic class called A. A has a nested class called B. A contains a method called getB(), which is supposed to return a new instance of B. However, I can't get my code to compile. Here's what it looks like:#include A.h template <class E> class A { public: class B { public: int data; }; B * getB(); }; A.cpp #include "A.h" template <class E> A<E>::B * A::getB() { return new B(); } When I try to compile this, I get the following error: error: expected constructor, destructor, or type conversion before '*' token Does anybody know what I'm doing wrong? Thanks, helixed

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  • C# Class Library wont register for COM

    - by Jordan S
    Hello All, I am trying to gain access to a .NET class library in Microsoft Excel. To do this I know that the .NET class library must be registered with COM. So I tried going to my Assembly Info and Setting COM Visible to true. Then on the build tab I set Register for COM Interop for true also. I checked the AssemblyInfo.cs file and it does contain [assembly: ComVisible(true)]. But for some reason when I try to add a reference to the Class Lib in Excel the namespace does not show up in the list. I made a quick test Class library with nothing in it and did the same thing (set COM Vis = true , and Register For COM Interop = true) and that one does show up on the list of available references. I can't figure out what the difference is between the two classes. I am not sure if my class is actually being registered for COM interop or not. Does anyone know what I can do to fix this???

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  • How can I use Moose with Test::Class?

    - by rassie
    I'm currently refactoring a test suite built up by a colleague and would like to use Test::Class[::Most] while doing so. As I started I figured out I could really use a couple of Moose roles to decouple code a little bit. However, it seems it's not quite possible -- I'm getting error messages like this one: Prototype mismatch: sub My::Test::Class::Base::blessed: none vs ($) at /usr/lib/perl5/vendor_perl/5.8.8/Sub/Exporter.pm line 896 So the question is: can I use Moose together with Test::Class and if so, how? PS: The code goes like this: package My::Test::Class::Base; use Moose; use Test::Class::Most; with 'My::Cool::Role'; has attr => ( ... );

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  • how do I select a div with class "A" but NOT with class "B"?

    - by MedicineMan
    I have some divs: <div class="A">"Target"</div> <div class="A B">"NotMyTarget"</div> <div class="A C">"NotMyTarget"</div> <div class="A D">"NotMyTarget"</div> <div class="A E">"NotMyTarget"</div> Is there a CSS selector that will get me the div containing Target but not the divs containing NotMyTarget? Solution must work on IE7, IE8, Safari, Chrome, and Firefox Edit: So far Nick is the closest. It's clumsy and I don't like the solution, but at least it works: .A { style that all divs will take } div.B { style that will override style .A }

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  • How can I use Moose with Test::Class?

    - by rassie
    I'm currently refactoring a test suite built up by a colleague and would like to use Test::Class[::Most] while doing so. As I started I figured out I could really use a couple of Moose roles to decouple code a little bit. However, it seems it's not quite possible -- I'm getting error messages like this one: Prototype mismatch: sub My::Test::Class::Base::blessed: none vs ($) at /usr/lib/perl5/vendor_perl/5.8.8/Sub/Exporter.pm line 896 So the question is: can I use Moose together with Test::Class and if so, how? PS: The code goes like this: package My::Test::Class::Base; use Moose; use Test::Class::Most; with 'My::Cool::Role'; has attr => ( ... );

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  • Help with a pseudo-class, first-child

    - by zac
    I am working on a CMS platform with limited access to the template files and want to try and control some of the layout with pseudo class but no luck yet. Can anyone see what is wrong with this structure and why my pseudo class is being ignored? <div id="main"> <div class="someRandomDiv"></div> <div class="block"> stuff </div> <div class="block"> more stuff </div> </div> and i am trying something like this #main .block {border: 1px solid blue} #main .block:first-child {border: 1px solid red} so with this example I would think the stuff block would have a red border and more stuff would have a blue but it is all just blue. Thanks for any help with this.

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  • perl + shell script + remove all not uniq lines except the first line uniq (FILE NAME) + perl in she

    - by yael
    hi I have the following file How to remove by sed all FILE NAME lines except the first uniq FILE NAME For example need to remove all FILE NAME lines from the file except the first: FILE NAME: /dir1/dir2/dir3/dir4/dir5/file FILE NAME: /dirA/dirB/dirC/dirD/dirE/file the file: FILE NAME: /dir1/dir2/dir3/dir4/dir5/file PARAMETER NAME: blablabla TARGET FILE: 12 SOURCE FILE: 565 FILE NAME: /dir1/dir2/dir3/dir4/dir5/file PARAMETER NAME: blablabla TARGET FILE: 18 SOURCE FILE: 552 FILE NAME: /dir1/dir2/dir3/dir4/dir5/file PARAMETER NAME: blablabla TARGET FILE: 14 SOURCE FILE: 559 FILE NAME: /dirA/dirB/dirC/dirD/dirE/file PARAMETER NAME: blablabla TARGET FILE: 134 SOURCE FILE: 344 FILE NAME: /dirA/dirB/dirC/dirD/dirE/file PARAMETER NAME: blablabla TARGET FILE: 13 SOURCE FILE: 445 FILE NAME: /dirA/dirB/dirC/dirD/dirE/file PARAMETER NAME: blablabla TARGET FILE: 13

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  • Generate Info (wrapper) Class from stored procedure

    - by Adem
    Hello everybody I am in a crucial project and I am trying to speed up the development phase by using codesmith for generating the business class DAL and info class for the tables of my project. There are about 50 tables with relationships parent child many to many and for retrieving data I have to code several inner joins in stored procedures. I have to combine fields from many tables and this makes working with the info class difficult. Is there anyway to generate info class from stored procedures or to be more exact is there a way to parse the result set of the stored procedure and to generate the info class with properties for every column in that result set. Please if anyone can give me some advice and tell me how to achieve this. Best Regards

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  • Call the cast operator of template base class within the derived class

    - by yoni
    I have a template class, called Cell, here the definition: template <class T> class OneCell { ..... } I have a cast operator from Cell to T, here virtual operator const T() const { ..... } Now i have derived class, called DCell, here template <class T> class DCell : public Cell<T> { ..... } I need to override the Cell's cast operator (insert a little if), but after I need to call the Cell's cast operator. In other methods it's should be something like virtual operator const T() const { if (...) { return Cell<T>::operator const T; } else throw ... } but i got a compiler error error: argument of type 'const int (Cell::)()const' does not match 'const int' What can I do? Thank you, and sorry about my poor English.

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  • Inheritance: when implementing an interface which define a base class property why cant the class im

    - by Deepak
    Lets create some interfaces public interface ITimeEventHandler { string Open(); } public interface IJobTimeEventHandler: ITimeEventHandler { string DeleteJob(); } public interface IActivityTimeEventHandler: ITimeEventHandler { string DeleteActivity(); } public interface ITimeEvent { ITimeEventHandler Handler; } Another Interface public interface IJobTimeEvent :ITimeEvent { int JobID; } Create a class public class JobTimeEvent : IJobTimeEvent { public int JobID = 0; public IJobTimeEventHandler Handler = null; } My question is .. when implementing an interface which define a base class property why cant the class implementing interface return a derived class type object ?? For ex in class JobTimeEvent, IJobtimeEvent needs a property of type ITimeEventHandler but why IJobTimeEventHandler type is not allowed which derived from ITimeEventHandler

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  • Making an SVG DOM JavaScript class

    - by CryptoQuick
    I'm unsatisfied with other JavaScript libraries and frameworks like jQuery, MooTools, and Raphael, because of their inability to support SVG grouping. You'd think it'd be a very simple thing for them to implement. Anyway, I'm trying to make a JavaScript class (using John Resig's class.js script) like this: var El = Class.extend({ el: null, svgNS: "http://www.w3.org/2000/svg", init: function (type) { this.el = document.createElementNS(this.svgNS, type); }, set: function (name, attr) { this.el.setAttributeNS(null, name, attr); }, get: function (el, name) { var attr = this.el.getAttributeNS(null, name); return attr; }, add: function (targEl) { targEl.el.appendChild(this.el); }, remove: function (targEl) { targEl.el.removeChild(this.el); }, setEl: function (docId) { this.el = document.getElementById(docId); } }); I can add elements to the DOM using these statements outside of the class, but storing the element inside the class becomes problematic. Anyone have any creative ideas?

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  • Serelization of a class and its sub-class....

    - by Amit
    There is a main class having 2 subClasses(each represent separate entity) and all classes needs to be serialized.. how should I proceed ? My requirement is when I serelize MainClass, I should get the xml for each sub class and main class as well. Thanks in advance... and if my approach is incorrect... correct that as well.. Ex given below... class MainClass { SubClass1 objSubclass1 = null; SubClass2 objSubclass2 = null; public MainClass() { objSubclass1 = new SubClass1(); objSubclass2 = new SubClass2(); } [XmlElement("SubClass1")] public SubClass1 SubClass1 {get {return objSubclass1;} } [XmlElement("SubClass2")] public SubClass2 SubClass2 {get {return objSubclass2;} } } Class SubClass1 { Some properties here... } Class SubClass2 { Some properties here... }

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