Search Results

Search found 5762 results on 231 pages for 'clients'.

Page 18/231 | < Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >

  • Perl not closing TCP sockets if clients are no longer connected?

    - by LM
    The purpose of the application is to listen for a specific UDP multicast and then to forward the data to any TCP clients connected to the server. The code works fine, but I have a problem with the sockets not closing after the TCP clients disconnects. A socketsniffer utility shows the the sockets remain open and all the UDP data continues to be forwarded to the clients. The problem I believe is with the "if ($write-connected())" block as it always return true, even if the TCP client is no longer connected. I use standard Windows Telnet to connect to the server and to see the data. When I close telnet, the TCP socket is suppose to close on the server. Any reason why connected() show the connections as active even if they are not? Also, what alternative should I use then? Code: #!/usr/bin/perl use IO::Socket::Multicast; use IO::Socket; use IO::Select; my $tcp_port = "4550"; my $tcp_socket = IO::Socket::INET->new( Listen => SOMAXCONN, LocalAddr => '0.0.0.0', LocalPort => $tcp_port, Proto => 'tcp', ReuseAddr => 1, ); use Socket qw(IPPROTO_TCP TCP_NODELAY); setsockopt( $tcp_socket, IPPROTO_TCP, TCP_NODELAY, 1); use constant GROUP => '239.2.0.81'; use constant PORT => '6550'; my $udp_socket= IO::Socket::Multicast->new(Proto=>'udp',LocalPort=>PORT); $udp_socket->mcast_add(GROUP) || die "Couldn't set group: $!\n"; my $read_select = IO::Select->new(); my $write_select = IO::Select->new(); $read_select->add($tcp_socket); $read_select->add($udp_socket); ## Loop forever, reading data from the UDP socket and writing it to the ## TCP socket(s). while (1) { ## No timeout specified (see docs for IO::Select). This will block until a TCP ## client connects or we have data. my @read = $read_select->can_read(); foreach my $read (@read) { if ($read == $tcp_socket) { ## Handle connect from TCP client. Note that UDP connections are ## stateless (no accept necessary)... my $new_tcp = $read->accept(); $write_select->add($new_tcp); } elsif ($read == $udp_socket) { ## Handle data received from UDP socket... my $recv_buffer; $udp_socket->recv($recv_buffer, 1024, undef); ## Write the data read from UDP out to the TCP client(s). Again, no ## timeout. This will block until a TCP socket is writable. my @write = $write_select->can_write(); foreach my $write (@write) { ## Make sure the socket is still connected before writing. if ($write->connected()) { $write->send($recv_buffer); } else { $write_select->remove($write); close $write; } } } } }

    Read the article

  • In an environment with multiple WiFi access points, do wireless clients sometimes connect to both at the same time?

    - by Bobby Burgess
    This is more of a curiosity than a problem, but in this new office I have two D-link DAP-2553's connected in a master/slave array (this just means the master keeps certain configuration options aligned with the slave). The network is set to 802.11n-only, and each AP has the same SSID and WPA2 key. The only difference is that they are on different channels (1 and 11). The WiFi network itself is working well. Users can roam around and the signal/speed is fairly consistent. However, I notice that when I look at the 802.11 client list in the web admin page for each of the 2 APs, I see that certain clients are connected to both, for extended periods of time, but I assume they are only passing data through one of them. Not every client is seen on each AP, but at any given time the same MAC address of a WiFi adapter can be associated (and remain associated) with both APs. The client list auto-refreshes every few seconds so I believe I'm looking at the most recent rather than stale information. One of the WiFi adapters that consistently associates with both APs is an Intel Centrino Wireless-N 1030 (laptop chip). Is it part of the WiFi standard that more than one association per WiFi card can be established concurrently on separate APS?

    Read the article

  • How does KMS (Windows Server 2008 R2) differentiate clients?

    - by Joe Taylor
    I have recently installed a KMS Server in our domain and deployed 75 new Windows 7 machines using an image I made using Acronis True Image. There are 2 variations of this image rolled out currently. When I go to activate the machines it returns that the KMS count is not sufficient. On the server with a slmgr /dlv it shows: Key Management Service is enabled on this machine. Current count: 2 Listening on Port: 1688 DNS publishing enabled KMS Priority: Normal KMS cumulative requests received from clients: 366 Failed requests received: 2 Requests with License status unlicensed: 0 Requests with License status licensed: 0 Requests with License status Initial Grace period: 1 Requests with License statusLicense expired or hardware out of tolerance: 0 Requests with License status Non genuine grace period: 0 Requests with License status Notification: 363 Is it to do with the fact that I've used the same image for all the PC's? If so how do I get round this. Would changing the SID help? OK knowing I've been thick whats the best way to rectify the situation. Can I sysprep the machines to OOBE on each individual machine? Or would NewSID work?

    Read the article

  • One Apache server, multiple clients - best practices for config files?

    - by OttaSean
    First time user; please be gentle. :-) (And if you don't like my question I'd be grateful for a comment as to why...) I am doing a contract at a government server shop that provides web services for multiple client groups in other areas of the government. My employer has asked me to look into how other shops, in similar situations, handle configuration files, and whether there are any best practices on the subject. I'm pretty sure there are lots of installations out there running multiple VirtualHosts out of one Apache installation, but surprisingly I couldn't find anything online about how people handle config file layout, so was hoping some of you wise folks on ServerFault might have some thoughts or pointers for me. The current setup - which seems logical to me - is that each client site has its own directory off the root - so: /client/tps-reports/ /client/silly-walks/ /client/ministry-of-magic/ and so on - and each of those directories has a /htdocs, /cgi-bin, and /conf (among others). The main /etc/apache/httpd.conf only contains Include statements (and lots of comments), the last of which is: Include /etc/apache/vhosts/*.conf The vhosts directory contains symlinks: tpsrept.conf - /client/tps-reports/conf/tpsrept.conf sillywk.conf - /client/silly-walks/conf/sillywk.conf mom.conf - /client/ministry-of-magic/mom.conf Each of those .conf files contains the actual NameVirtualHost definition and a gigantic <VirtualHost 192.168.12.34> stanza - which contains all the stuff about the specific site. The idea is that clients have access to what's in their own /client/xx directory, so they can change stuff in the section of the config that is relevant to them. As I mentioned above, that seems fairly logical to me, but I'm wondering if any of you wise folks are aware of potential gotchas with this sort of layout, or any other thoughts on why it is or isn't a good idea. In particular, how do other places do it? Is there a "best practice" for this sort of thing? Many thanks in advance for your time and any thoughts you all might have.

    Read the article

  • In Netbeans, how do I avoid wsimport rebuilding web service clients every build?

    - by gustafc
    I'm on a project where we use NetBeans (6.8). We use several different web services, which we have added as web service references, and Netbeans auto-generates the Ant wsimport scripts for us. Very handy, with one drawback: The web service clients are recompiled every time ant is invoked. This slows down the build process considerably and has caused the number of sword-related injuries, maimings and deaths to skyrocket. Normally, I'd fix this by changing the wsimport element from <wsimport sourcedestdir="${build.generated.dir}/jax-wsCache/PonyService" destdir="${build.generated.dir}/jax-wsCache/PonyService" wsdl="${wsdl-PonyService}" catalog="catalog.xml" verbose="true"/> to <wsimport sourcedestdir="${build.generated.dir}/jax-wsCache/PonyService" destdir="${build.generated.dir}/jax-wsCache/PonyService" wsdl="${wsdl-PonyService}" catalog="catalog.xml" verbose="true"> <produces dir="${build.generated.dir}/jax-wsCache/PonyService" /> </wsimport> But I can't, 'cause this part of the Ant script is auto-generated. If I right-click the PonyService web service reference and select Edit Web Service Attributes ⇒ wsimport options, I can add attributes to the wsimport element, but not child elements. So: How do I add the produces child element to wsimport other than hacking the auto-generated Ant script? Or more generally: How do I make the NetBeans-generated wsimport not recompile the web service clients every time I build?

    Read the article

  • In Netbeans+Ant, how do I avoid wsimport rebuilding web service clients every build?

    - by gustafc
    I'm on a project where we use NetBeans (6.8). We use several different web services, which we have added as web service references, and Netbeans auto-generates the Ant wsimport scripts for us. Very handy, with one drawback: The web service clients are recompiled every time ant is invoked. This slows down the build process considerably and has caused the number of sword-related injuries, maimings and deaths to skyrocket. Normally, I'd fix this by changing the wsimport element from <wsimport sourcedestdir="${build.generated.dir}/jax-wsCache/PonyService" destdir="${build.generated.dir}/jax-wsCache/PonyService" wsdl="${wsdl-PonyService}" catalog="catalog.xml" verbose="true"/> to <wsimport sourcedestdir="${build.generated.dir}/jax-wsCache/PonyService" destdir="${build.generated.dir}/jax-wsCache/PonyService" wsdl="${wsdl-PonyService}" catalog="catalog.xml" verbose="true"> <produces dir="${build.generated.dir}/jax-wsCache/PonyService" /> </wsimport> But I can't, 'cause this part of the Ant script is auto-generated. If I right-click the PonyService web service reference and select Edit Web Service Attributes ⇒ wsimport options, I can add attributes to the wsimport element, but not child elements. So: How do I add the produces child element to wsimport other than hacking the auto-generated Ant script? Or more generally: How do I make the NetBeans-generated wsimport not recompile the web service clients every time I build?

    Read the article

  • Why aren't google api clients built on top of Apache's Abdera project ?

    - by lisak
    Hey, Could anybody please explain that to me? As far as I can see, the developers of java's google api client library are reinventing the wheel. It's like writing a new JDK for a Java project. I'm aware of the fact that google data protocol is a little specific re atom publishing, but if one needs to use some of the fancy extensions and features that Apache Abdera project offers for this protocol, it is better not to use google api client library and implement the client from scratch with Abdera... And I'm sure that in a lot of cases its features such as Abdera's JCR adapter would become very handy for google docs, google translator toolkit and others. Now it's great that there is a google api client library to be used for google docs, but what am I going to do with the documents? I believe that in more than a half cases there is also a repository or database on the other side. And in that case, abdera is needed, not the simple google api clients that are only marshalling/unmarshalling the feeds... In fact, there is something to persist in all of the google APIs. It would make sense, if google decided to invest the effort into Abdera enhancement... This doesn't... Also for the question to be more specific: How are you developing google api clients, that need entry persistence (JCR for instance) ? What would be the best way to integrate a google api client library with Apache Abdera ?

    Read the article

  • Netty options for real-time distribution of small messages to a large number of clients?

    - by user439407
    I am designing a (near) real-time Netty server to distribute a large number of very small messages to a large number of clients across the internet. In internal, go as fast as you can testing, I found that I could do 10k clients no sweat, but now that we are trying to go across the internet, where the latency, bandwidth etc varies pretty wildly we are running into the dreaded outOfMemory issues, even with 2 gigs of RAM. I have tried various workarounds(setting the socket stack sizes smaller, setting high and low water marks, cancelling things that are too old), and they help a little, but they seem to only help a little bit. What would some good ways to optimize Netty for sending large #s of small messages without significant delays? Also, the bulk of the message only consists of one kind of message that I don't particularly care if it doesn't arrive. I would use UDP but because we don't control the client, thats not really a possibility. Is it possible to set a separate timeout solely for this kind of message without affecting the other messages? Any insight you could offer would be greatly appreciated.

    Read the article

  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

    Read the article

  • frame lock networking

    - by kochol
    I'm developing an RTS game and I want to add multiplayer support to my game. I picked the easiest technique to implement for start frame locking technique. I used server client networking architecture (I think it's my first mistake I think using peer to peer is a better one for this) On game update every clients send their commands and maybe receive some command then render the frame and wait for all clients to send their update complete message then all of them can go for the next frame. I send commands and all logic is calculated on the clients based on commands but the clients can go out of sync easily. Every AI controlled units make different decisions on each clients What I have to do to sync my game? Do you suggest me a better network architecture or technique?

    Read the article

  • What time to display in text messages in multiplayer game?

    - by Krom Stern
    Say I'm having a multiplayer RTS game. There's a main server for each individual game and several clients connected to it. All packets are sent to server first and then server retransmits them back to clients. Say Server is located in one time-zone and all of the clients are in different time-zones. ClientA send a text message in chat at 12:03, what times should be stamped for other clients? Should his message be uniformely timestamped by Server (12:02) or each client should timestamp the message whenever it is recieved (12:04, 16:04, 03:03, etc..). Bear in mind, that all the messages are to be in the same order on all clients, server takes care of that. So thats the question - use local time for each client or use global server time to timestamp chat messages?

    Read the article

  • Why does my Perl/Tk button widget size vary with different xterm clients?

    - by Manu
    I have a Perl/Tk script in which I am creating a button widget of height 1. Now when I execute script through Citrix xterm client I get button displayed. Again when I execute script now through xterm client in my PC size of button widget differs. Can someone explain why is this happening, and what should I do so that size of button widget remains constant with different xterm clients?

    Read the article

  • Delphi simple TCP server hangs. The form freezes but the server continues managing the clients.

    - by NeoNMD
    I'm using a form with an IdTCPServer on it managing strings from the client with a AThread.connection.readln/writeln system. The string handling works and that isn't the problem. The thing is, the form with the server on it hangs and will not load, but it still managed all the clients connected to it so it IS running but it just doesn't work as a form. I'll make a guess that its sitting on a readline or something... but I have NO idea how i can fix this at this moment in time. Please help. procedure TMonitorFrm.ServerExecute(AThread: TIdPeerThread); procedure post(PostMessage:string); begin try AThread.Connection.WriteLn(PostMessage); except showmessage('Cannot post'); end; end; var ActClient : PClient; sTemp, CommBlock, NewCommBlock, ReceiverName, sContent, sSQL, sCommand : String; iCount2, iCount : Integer; sldb : TSQLiteDatabase; sltb : TSQLiteTable; begin if not AThread.Terminated and AThread.Connection.Connected then begin CommBlock := AThread.Connection.ReadLn(); ActClient := PClient(AThread.Data); ActClient.LastAction := Now; sCommand := copy(CommBlock,0,pos(',',CommBlock)-1); {seperate command} sContent := copy(CommBlock,pos(',',CommBlock)+1,length(CommBlock)-(pos(',',CommBlock)+1)); {seperate data block} iCount:= 0 ; if sCommand = 'Announce' then //SPECIAL begin { Do stuff for this command...} end else if sCommand = 'CheckSect' then {Etcetera...} procedure TMonitorFrm.FormCreate(Sender: TObject); var sCompetitionID : string; sldb : TSQLiteDatabase; sltb : TSQLiteTable; begin Clients := TThreadList.Create; Server.Active := True; AreaPnlList := TComponentList.Create; SectionPnlList := TComponentList.Create; Repeat until InputQuery('Competition Select', 'Please type the ID of the competition', sCompetitionID); iCompetitionID:=StrToInt(sCompetitionID); OpenDatabase(slDb); sltb:=slDb.GetTable('SELECT * FROM SectionTable WHERE CompetitionID='+sCompetitionID); Frame31.CreateSections(sltb,Frame31); sltb.Free; CloseDatabase(slDb); { This section needs to check the SQLite databases for sections and list them in the display window and makes a drag n drop profile... } end;

    Read the article

  • What are good RPC frameworks between a Java server and C++ clients?

    - by Zwei Steinen
    Hi, I am looking for a RPC stack that can be used between a Java Server and C++ clients. My requirements are: Ease of integration (for both C++ and Java) Performance, especially number of concurrent connections and response time. Payload are mostly binaries (8-100kb) I found some like: http://code.google.com/p/protobuf-socket-rpc/ http://code.google.com/p/netty-protobuf-rpc/ Are there any other good alternatives?

    Read the article

  • What are supported clients for an asp.net webpage?

    - by Maestro1024
    What are supported clients for an asp.net web page? I am trying to document an asp.net website and I am unsure what I should say as far as client support. Are there limitations for asp.net as far as browsers? I have used IE and Firefox does it not work with some of the other browsers (chrome or safari)? Should I say the client is limited to any specific OS (I would expect it to work with a Mac or a Linux box)?

    Read the article

  • Passing through lists from jQuery to the service

    - by thedixon
    I'm sure I've done this in another solution, but I can't seem to find any solution as to do it again and wondered if anyone can help me... This is my WebAPI code: public class WebController : ApiController { public void Get(string telephone, string postcode, List<Client> clients) { } } And, calling this from jQuery: function Client(name, age) { this.Name = name; this.Age = age; } var Clients = []; Clients.push(new Client("Chris", 27)); $.ajax({ url: "/api/Web/", data: { telephone: "999", postcode: "xxx xxx", clients: Clients } }); But the "clients" object always comes back as null. I've also tried JSON.stringify(Clients), and this is the same result. Can anyone see anything obvious I'm missing here?

    Read the article

  • NFS issue: clients can mount shares as NFSv3 but not as NFSv4 -- or how to debug NFS?

    - by tdn
    Problem description I have a file server running Debian. On it I have a few NFS shares. When I mount the shares from a client using NFSv3 (mount.nfs 10.0.0.51:/exports/video /mnt -o vers=3,soft,intr,timeo=10), it works. However, I would like to use NFSv4 because of improved security and performance. When I try to mount an NFSv4 share on malbec the mount command just hangs and finally times out after 2 minutes. How do I make the clients mount the NFSv4 shares as NFSv4? How do I troubleshoot NFS? There is no information in the syslog on neither client nor server. What are any errors in my configuration? Facts: Server is corvina(10.0.0.51) Client is malbec(10.0.0.1) Malbec runs Ubuntu 12.04 Server runs Debian 7 wheezy Both are connected through 1 GbE LAN. Firewalls are off. rpcinfo (root@malbec) (13-07-02 21:00) (P:0 L:1) [0] ~ # rpcinfo -p program vers proto port service 100000 4 tcp 111 portmapper 100000 3 tcp 111 portmapper 100000 2 tcp 111 portmapper 100000 4 udp 111 portmapper 100000 3 udp 111 portmapper 100000 2 udp 111 portmapper 100024 1 udp 4000 status 100024 1 tcp 4000 status (root@malbec) (13-07-02 21:00) (P:0 L:1) [0] ~ # rpcinfo -p corvina program vers proto port service 100000 4 tcp 111 portmapper 100000 3 tcp 111 portmapper 100000 2 tcp 111 portmapper 100000 4 udp 111 portmapper 100000 3 udp 111 portmapper 100000 2 udp 111 portmapper 100024 1 udp 4000 status 100024 1 tcp 4000 status 100003 3 udp 2049 nfs 100227 3 udp 2049 100021 1 udp 4003 nlockmgr 100021 3 udp 4003 nlockmgr 100021 4 udp 4003 nlockmgr 100021 1 tcp 4003 nlockmgr 100021 3 tcp 4003 nlockmgr 100021 4 tcp 4003 nlockmgr 100005 1 udp 4002 mountd 100005 1 tcp 4002 mountd 100005 2 udp 4002 mountd 100005 2 tcp 4002 mountd 100005 3 udp 4002 mountd 100005 3 tcp 4002 mountd tcpdump The following is output from tcpdump on malbec while running this command: # rpcinfo -p corvina ~ # tcpdump -i eth0 host 10.0.0.51 21:14:51.762083 IP malbec.vineyard.sikkerhed.org.948 > corvina.vineyard.sikkerhed.org.sunrpc: Flags [S], seq 3069120722, win 14600, options [mss 1460,sackOK,TS val 146111 ecr 0,nop,wscale 7], length 0 21:14:51.762431 IP corvina.vineyard.sikkerhed.org.sunrpc > malbec.vineyard.sikkerhed.org.948: Flags [S.], seq 770684199, ack 3069120723, win 14480, options [mss 1460,sackOK,TS val 398850 ecr 146111,nop,wscale 7], length 0 21:14:51.762458 IP malbec.vineyard.sikkerhed.org.948 > corvina.vineyard.sikkerhed.org.sunrpc: Flags [.], ack 1, win 115, options [nop,nop,TS val 146111 ecr 398850], length 0 21:14:51.762556 IP malbec.vineyard.sikkerhed.org.948 > corvina.vineyard.sikkerhed.org.sunrpc: Flags [P.], seq 1:45, ack 1, win 115, options [nop,nop,TS val 146111 ecr 398850], length 44 21:14:51.762710 IP corvina.vineyard.sikkerhed.org.sunrpc > malbec.vineyard.sikkerhed.org.948: Flags [.], ack 45, win 114, options [nop,nop,TS val 398850 ecr 146111], length 0 21:14:51.763282 IP corvina.vineyard.sikkerhed.org.sunrpc > malbec.vineyard.sikkerhed.org.948: Flags [P.], seq 1:473, ack 45, win 114, options [nop,nop,TS val 398850 ecr 146111], length 472 21:14:51.763302 IP malbec.vineyard.sikkerhed.org.948 > corvina.vineyard.sikkerhed.org.sunrpc: Flags [.], ack 473, win 123, options [nop,nop,TS val 146111 ecr 398850], length 0 21:14:51.764059 IP malbec.vineyard.sikkerhed.org.948 > corvina.vineyard.sikkerhed.org.sunrpc: Flags [F.], seq 45, ack 473, win 123, options [nop,nop,TS val 146111 ecr 398850], length 0 21:14:51.764454 IP corvina.vineyard.sikkerhed.org.sunrpc > malbec.vineyard.sikkerhed.org.948: Flags [F.], seq 473, ack 46, win 114, options [nop,nop,TS val 398850 ecr 146111], length 0 21:14:51.764478 IP malbec.vineyard.sikkerhed.org.948 > corvina.vineyard.sikkerhed.org.sunrpc: Flags [.], ack 474, win 123, options [nop,nop,TS val 146111 ecr 398850], length 0 The following is output from tcpdump on malbec while runing this command: ~ # time mount.nfs4 10.0.0.51:/ /mnt -o soft,intr,timeo=10 21:14:58.397327 IP malbec.vineyard.sikkerhed.org.872 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 1298959870, win 14600, options [mss 1460,sackOK,TS val 147769 ecr 0,nop,wscale 7], length 0 21:14:58.397655 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.872: Flags [R.], seq 0, ack 1298959871, win 0, length 0 21:14:59.470270 IP malbec.vineyard.sikkerhed.org.854 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 4111013041, win 14600, options [mss 1460,sackOK,TS val 148038 ecr 0,nop,wscale 7], length 0 21:14:59.470569 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.854: Flags [R.], seq 0, ack 4111013042, win 0, length 0 21:15:01.506179 IP malbec.vineyard.sikkerhed.org.988 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 1642454567, win 14600, options [mss 1460,sackOK,TS val 148547 ecr 0,nop,wscale 7], length 0 21:15:01.506514 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.988: Flags [R.], seq 0, ack 1642454568, win 0, length 0 21:15:05.542216 IP malbec.vineyard.sikkerhed.org.882 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 3844460520, win 14600, options [mss 1460,sackOK,TS val 149556 ecr 0,nop,wscale 7], length 0 21:15:05.542484 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.882: Flags [R.], seq 0, ack 3844460521, win 0, length 0 21:15:13.602228 IP malbec.vineyard.sikkerhed.org.969 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 1317773588, win 14600, options [mss 1460,sackOK,TS val 151571 ecr 0,nop,wscale 7], length 0 21:15:13.602527 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.969: Flags [R.], seq 0, ack 1317773589, win 0, length 0 21:15:18.615027 ARP, Request who-has malbec.vineyard.sikkerhed.org tell corvina.vineyard.sikkerhed.org, length 46 21:15:18.615048 ARP, Reply malbec.vineyard.sikkerhed.org is-at cc:52:af:46:af:23 (oui Unknown), length 28 21:15:23.622223 IP malbec.vineyard.sikkerhed.org.1003 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 2896563167, win 14600, options [mss 1460,sackOK,TS val 154076 ecr 0,nop,wscale 7], length 0 21:15:23.622557 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.1003: Flags [R.], seq 0, ack 2896563168, win 0, length 0 21:15:28.629913 ARP, Request who-has corvina.vineyard.sikkerhed.org tell malbec.vineyard.sikkerhed.org, length 28 21:15:28.630223 ARP, Reply corvina.vineyard.sikkerhed.org is-at 00:9c:02:ab:db:54 (oui Unknown), length 46 21:15:33.662200 IP malbec.vineyard.sikkerhed.org.727 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 1334644196, win 14600, options [mss 1460,sackOK,TS val 156586 ecr 0,nop,wscale 7], length 0 21:15:33.663657 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.727: Flags [R.], seq 0, ack 1334644197, win 0, length 0 21:15:43.698207 IP malbec.vineyard.sikkerhed.org.rsync > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 688828331, win 14600, options [mss 1460,sackOK,TS val 159095 ecr 0,nop,wscale 7], length 0 21:15:43.698541 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.rsync: Flags [R.], seq 0, ack 688828332, win 0, length 0 21:15:48.707710 ARP, Request who-has malbec.vineyard.sikkerhed.org tell corvina.vineyard.sikkerhed.org, length 46 21:15:48.707726 ARP, Reply malbec.vineyard.sikkerhed.org is-at cc:52:af:46:af:23 (oui Unknown), length 28 21:15:53.738188 IP malbec.vineyard.sikkerhed.org.946 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 2021272456, win 14600, options [mss 1460,sackOK,TS val 161605 ecr 0,nop,wscale 7], length 0 21:15:53.738519 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.946: Flags [R.], seq 0, ack 2021272457, win 0, length 0 21:16:03.806216 IP malbec.vineyard.sikkerhed.org.902 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 3889059201, win 14600, options [mss 1460,sackOK,TS val 164122 ecr 0,nop,wscale 7], length 0 21:16:03.806546 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.902: Flags [R.], seq 0, ack 3889059202, win 0, length 0 21:16:08.821900 ARP, Request who-has corvina.vineyard.sikkerhed.org tell malbec.vineyard.sikkerhed.org, length 28 21:16:08.822172 ARP, Reply corvina.vineyard.sikkerhed.org is-at 00:9c:02:ab:db:54 (oui Unknown), length 46 21:16:13.874209 IP malbec.vineyard.sikkerhed.org.712 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 1480927452, win 14600, options [mss 1460,sackOK,TS val 166639 ecr 0,nop,wscale 7], length 0 21:16:13.874553 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.712: Flags [R.], seq 0, ack 1961062188, win 0, length 0 21:16:18.880588 ARP, Request who-has malbec.vineyard.sikkerhed.org tell corvina.vineyard.sikkerhed.org, length 46 21:16:18.880605 ARP, Reply malbec.vineyard.sikkerhed.org is-at cc:52:af:46:af:23 (oui Unknown), length 28 21:16:23.910209 IP malbec.vineyard.sikkerhed.org.758 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 1375860626, win 14600, options [mss 1460,sackOK,TS val 169148 ecr 0,nop,wscale 7], length 0 21:16:23.910532 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.758: Flags [R.], seq 0, ack 1375860627, win 0, length 0 21:16:33.982258 IP malbec.vineyard.sikkerhed.org.694 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 1769203987, win 14600, options [mss 1460,sackOK,TS val 171666 ecr 0,nop,wscale 7], length 0 21:16:33.982579 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.694: Flags [R.], seq 0, ack 1769203988, win 0, length 0 21:16:44.026241 IP malbec.vineyard.sikkerhed.org.841 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 530553783, win 14600, options [mss 1460,sackOK,TS val 174177 ecr 0,nop,wscale 7], length 0 21:16:44.026505 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.841: Flags [R.], seq 0, ack 530553784, win 0, length 0 21:16:46.213388 IP malbec.vineyard.sikkerhed.org.43460 > corvina.vineyard.sikkerhed.org.ssh: Flags [P.], seq 64:128, ack 33, win 325, options [nop,nop,TS val 174723 ecr 397437], length 64 21:16:46.213859 IP corvina.vineyard.sikkerhed.org.ssh > malbec.vineyard.sikkerhed.org.43460: Flags [P.], seq 33:65, ack 128, win 199, options [nop,nop,TS val 427466 ecr 174723], length 32 21:16:46.213883 IP malbec.vineyard.sikkerhed.org.43460 > corvina.vineyard.sikkerhed.org.ssh: Flags [.], ack 65, win 325, options [nop,nop,TS val 174723 ecr 427466], length 0 21:16:54.094242 IP malbec.vineyard.sikkerhed.org.kerberos-master > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 2673083337, win 14600, options [mss 1460,sackOK,TS val 176694 ecr 0,nop,wscale 7], length 0 21:16:54.094568 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.kerberos-master: Flags [R.], seq 0, ack 2673083338, win 0, length 0 21:17:04.134227 IP malbec.vineyard.sikkerhed.org.1019 > corvina.vineyard.sikkerhed.org.nfs: Flags [S], seq 2176607713, win 14600, options [mss 1460,sackOK,TS val 179204 ecr 0,nop,wscale 7], length 0 21:17:04.134566 IP corvina.vineyard.sikkerhed.org.nfs > malbec.vineyard.sikkerhed.org.1019: Flags [R.], seq 0, ack 2176607714, win 0, length 0 21:18:46.314021 IP malbec.vineyard.sikkerhed.org.43460 > corvina.vineyard.sikkerhed.org.ssh: Flags [P.], seq 128:192, ack 65, win 325, options [nop,nop,TS val 204749 ecr 427466], length 64 21:18:46.314462 IP corvina.vineyard.sikkerhed.org.ssh > malbec.vineyard.sikkerhed.org.43460: Flags [P.], seq 65:97, ack 192, win 199, options [nop,nop,TS val 457494 ecr 204749], length 32 21:18:46.314482 IP malbec.vineyard.sikkerhed.org.43460 > corvina.vineyard.sikkerhed.org.ssh: Flags [.], ack 97, win 325, options [nop,nop,TS val 204749 ecr 457494], length 0 21:18:51.317908 ARP, Request who-has corvina.vineyard.sikkerhed.org tell malbec.vineyard.sikkerhed.org, length 28 21:18:51.318177 ARP, Reply corvina.vineyard.sikkerhed.org is-at 00:9c:02:ab:db:54 (oui Unknown), length 46 mount command outputs mount.nfs4: Connection timed out mount.nfs4 10.0.0.51:/ /mnt -o soft,intr,timeo=10 0,00s user 0,00s system 0% cpu 2:05,80 total Returncode is 32 Server configuration I have enabled idmapd by adding NEED_IDMAPD=yes in /etc/default/nfs-common. Bind mounts in /etc/fstab: # nfs-audio /data/audio /exports/audio none bind 0 0 # nfs-clear /data/clear /exports/clear none bind 0 0 # nfs-video /data/video /exports/video none bind 0 0 /etc/exports: /exports 10.0.0.0/255.255.255.0(rw,no_root_squash,no_subtree_check,fsid=0,crossmnt) /exports/video 10.0.0.0/255.255.255.0(rw,no_root_squash,no_subtree_check,crossmnt) Output from # ls -al /exports total 20 drwxr-xr-x 5 root root 4096 Jul 2 14:14 ./ drwxr-xr-x 28 root root 4096 Jul 2 13:46 ../ drwxr-xr-x 7 tdn audio 4096 Jun 7 11:30 audio/ drwxr-xr-x 11 root root 4096 Jun 29 12:07 clear/ drwxrwx--- 12 tdn video 4096 Jun 7 09:46 video/

    Read the article

  • Separating two networks

    - by Farhan Ali
    I have two routers, R1 and R2. R1 (a stock linksys router running dd-wrt) is connected to internet and is serving internet to a network of 5 devices/PCs running a DHCP server, with a network of 192.168.1.0/24. R1 also serves internet services to R2. R2 (a ubuntu server 12.04) gets internet from R1. R2 has 3 PCs attached to it, runs a DHCP server with a network of 172.22.22.0/24. My requirement is that the clients on both sides should not talk to each other at all – with the exception that R1 clients may access the R2 router through its IP of 192.168.1.x. At the moment, R2 clients are able to ping R1 clients, which is unacceptable, whereas R1 clients cannot ping R2 clients, which is OK. I believe iptables could be set up but I don't know how.

    Read the article

  • Group policy issues

    - by Alex Berry
    We are having an issue on one of our clients relatively new sbs installs. The domain consists of a single SBS 2011 server with 4 windows 7 clients and 3 xp clients. Most of the time everything is fine however roughly every 3 days windows 7 clients start timing out when trying to receive computer group policy. This results in hour long delays before getting to the login screen in the morning. This is accompanied by event ID 6006, win login errors stating it took 3599 seconds to process policy. Once they've booted they can log in without issue however gpupdate fails again on computer policy and gpresult comes back with access denied, even when run as domain admin... At this point if we restart the server the network is fine for 3 days. I thought perhaps it might be ipv6 or smb2, but disabling ipv6 on the clients doesn't help and the clients can browse the sysvol folder freely on smb2 anyway. Does anyone have any ideas or routes I can take to further diagnose the issue? Thanks in advance :)

    Read the article

  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

    Read the article

  • Ruby socket server thread question: how to send to all clients?

    - by Paul
    I'm making a TCP socket server(ruby). A thread is created for each connected client. At some point I try to send data to all connected clients. The thread aborts on exception while trying.(ruby 1.8.7) require 'socket' # I test it home right now server = TCPServer.new('localhost', 12345); while(session = server.accept) #Here is the thread being created Thread.new(session) do |s| while(msg = s.gets) #Here is the part that causes the error Thread.list.each { |aThread| if aThread != Thread.current #So what I want it to do is to echo the message from one client to all others #But for some reason it doesn't, and aborts on the following string aThread.print "#{msg}\0" end } end end Thread.abort_on_exception = true end What am I doing wrong?

    Read the article

< Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >