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  • How do I set the text color of a Cocoa tooltip?

    - by Adam Preble
    I am using BGHUDAppKit for an outline view within a HUD-style (black) NSPanel. As such the text in my outline view cells is light gray or white. Unfortunately this means that when I hover to bring up a tooltip for a cell's value, it shows up as light gray text on yellow, which is illegible. How can I set the text color for the tooltip, or is there a way that I can modify the control itself (without changing its appearance) to work better with the tooltip mechanism?

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  • textmate - change cursor color

    - by w-
    i'm using a theme for textmate which i really like but the cursor color is almost invisible. how do i change the color of the cursor? looking at the preferences, i don't see an option to change the color of the cursor. anybody have any suggestions? thanks

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  • How to color highlight text in a black/white document easily

    - by Lateron
    I am editing a 96 chapter book. The text is in normal black letters on a white background. What I want to be able to do is: I want to have any changes or additions automatically shown in another (per-selected) color. Without having to a)high lite a word or phrase to be changed or added and then b)going to the toolbar and clicking on the font color In other words I want the original color of the text to remain as it is and any additions or changes to be visible in another color without having to use the toolbar. Can this be done? I use OpenOffice or Word 2007 in Windows 7.

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  • Photoshop changes colors when moved to a different monitor

    - by Jason
    This Yahoo! answers question pretty much sums up my predicament. Unfortunately I haven't really found an actual answer. Here's a screen shot of what happens when I place Photoshop between my monitors. Imagine that the left side of my laptop is the right square and the yellow is the right side of my monitor. When I move the program to one side fully or the other, it takes on the corresponding color. Obviously the color on the right is correct and Photoshop is changing the color of the image when it moves to my external monitor. Also notice how none of the tools or anything are different colors, just the actual image itself. How do I fix this? EDIT You may also notice that the color palette in the left corner is showing that yellow tinge. I didn't actually pick that yellow color, it's supposed to be showing the grey on the left that I used to fill in the square.

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  • Mac OS X: How to change the color label of files from the Terminal

    - by Svish
    Is there a way I can set the color label of a file to some color when in the Terminal? I know that the following command lists some info about what the color currently is, but I can't figure out how to do something about it. Like change it. mdls -name kMDItemFSLabel somefile.ext The reason I would like to know is that I want to recursively mark all files in a folder of a certain type with a certain color label (in my case gray). I know how to do the finding: find . -name "*.ext" And I know how I can run the command afterwards for each file using -exec, but I need to know how to do the actual labeling... I would like a solution that only involves commands built-in to Mac OS X. So preferably no 3rd party stuff, unless there is no other way.

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  • PowerPoint Paste HTML Loss of Color

    - by Tim
    I am trying to paste HTML into powerpoint 2007. Everything works ok except that I lose the color of the text and the font. I am using the paste special method selecting html. Now I have read that some people have fixed the color loss problem by setting a color printer as their default. But that does not seem to be working for me nor would it fix the font. Thank you for any help.

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  • Here’s How to Create a Blue Screen of Death in Any Color You Want

    - by The Geek
    Everybody that’s ever used Windows has at least heard of the Blue Screen of Death, even if they have been lucky enough to never encounter one themselves. Here’s how to make a BSOD in any color you want, using a couple of clicks. Note: following the technique in this article WILL crash your PC, every single time. Without fail… it’s kinda the point, after all. Isn’t the black and green BSOD a lot more geeky? Keep reading at your own risk Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

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  • How to manually set color of Unity Panel?

    - by JamesTheAwesomeDude
    I was just wondering if there's a way to set the color of the Unity panel manually, as opposed to having it derived from smooshing all the colors of the wallpaper together. (the launcher on the left side of the screen that comes default in Ubuntu is the Unity Panel, right? If not, please correct me on my terminology.) The reason I want this is because I have this cool wallpaper I found on DeviantArt, and I used GIMP to make Dawn, Dusk, and Midnight versions of it. Then, I set them with a transition effect, so that the lighting changes over the course of the day. Unfortunately, the Unity Panel turns a sickly sewer green at night (it could also be said to look like radioactive barf.) Either way, I don't like my launcher thingy looking like that. I'd prefer to stay away from programs that let you customise the Unity Panel (I'm fine with using sudo nano to edit system config files,) but I would if it were the only option. Here are some screenshots, one with a grey-themed wallpaper, one with lots of red, and the hill at night, (the one that makes the unity panel look like radioactive barf.): http://imgur.com/a/0Gqcd

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  • you will see the ugg boots outlet of type, color, size

    - by skhtyu skhtyu
    These humans taken the apple through hurricane. Lots added humans accompany in their friends' traces to use these affidavit footwear, they are fabricated from top-grade Foreign merino uggs for cheap. Amazing abundance and aswell amore tend to be assured aloft accustomed materials.bailey button uggs which are at aboriginal acclimated by Australian accept set off a abnormality all over the apple these days. plenty of celebrities are usually spotted putting them on purple uggs this aswell allures abounding individuals to get. For those who alarm for to access due to the fact, go to internet vendors & they can accepting superior twos awash with affordable prices adapted now there.When researching arrangement pink uggs through web food or arrangement sites, ensure to see their own go aback and aswell acquittance procedures afore you achieve your choice. So as you will see the advantage of type, color, admeasurement as able-bodied as absolute acclimated seems to be amaranthine and now application the accession of the uggs cheap and a clog up adaptation you're a lot added ashore for choice. So no amount what, the absolute "in" affair for your chiffonier this advancing year is in achievement affected ugg classic short for ladies, and you're artlessly abiding to acquisition a brace that's aural your budget.

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  • SDL beginner: create Rectangle surface filled with color

    - by user3689
    im learning SDL , i like to create Rectangle surface with color that is not image . here is my code that compiles fine but dosnt work : im passing the function this params: SDL_Surface* m_screen = SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,SDL_SWSURFACE); SDL_FillRect(m_screen,&m_screen->clip_rect,SDL_MapRGB(m_screen->format,0xFF, 0xFF, 0xFF)); ... Button button(m_screen,0,0,50,50,255,0,0) ... ... Button::Button(SDL_Surface* screen,int x,int y,int w,int h,int R, int G, int B) { SDL_Rect box; SDL_Surface * ButtonSurface; ButtonSurface = NULL ; Uint32 rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif box.x = x; box.y = y; box.w = w; box.h = h; ButtonSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, box.w,box.h, 32, rmask, gmask, bmask, amask); if(ButtonSurface == NULL) { LOG_MSG("Button::Button Button failed"); } SDL_FillRect(screen,&box,SDL_MapRGB ( ButtonSurface->format, R, G, B )); //ut.ApplySurface(0,0,ButtonSurface,screen); SDL_BlitSurface(ButtonSurface,NULL,screen,&box); } what im doing here wrong ?

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  • Correcting color-shifted mirrored i915 driver in 12.04?

    - by Will Martin
    I was called in to fix a friend's malfunctioning HP Pavilion. She's not sure exactly which model, but the sticker on the bottom says "G60". The problem was a failed upgrade to 12.04. I was able to mostly repair it with sudo apt-get -f install, which ran setup and configuration for several hundred packages. The biggest problem at the moment is Xorg. The login screen (lightdm) loads normally but at a reduced resolution (1024x768 instead of 1366x768). But once you log in, it looks like this: Observe that the colors of the dock on the left and the bar at the top are normal. But the background is filled with bizarro color-skewed ghost images of the desktop. In all cases, the actual contents of any programs you run is a totally illegible mess, except that the bar at the top of any program windows looks and acts normally. And the ghost images are interactive! For example, if you click the icon in the top right corner to get the "shut down" menu, the same menu will appear in the ghost images below. Starting a terminal will start a terminal window in both the real desktop and the ghost images, and moving it around updates both the real and ghost desktops. I suspect Xorg is using some kind of wrong driver and/or parameter for the graphics hardware. Here is the graphics-relevant portion of the lspci -v output: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0a <?> Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at d0000000 (64-bit, non-prefetchable) [size=4M] Memory at c0000000 (64-bit, prefetchable) [size=256M] I/O ports at 5110 [size=8] Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 3 Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Memory at d2500000 (64-bit, non-prefetchable) [size=1M] Capabilities: [d0] Power Management version 3 I'm not sure what to check next. I would ordinarily check xorg.conf to see what it says, but that apparently doesn't exist any more, and my googling has not yielded any useful techniques for getting Xorg to tell me what settings it decided to use. The weird part is that it works fine on the login screen. It's only when you actually log in as a user that the display gets screwed up. Suggestions?

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  • How do I set image position in conky

    - by realitygenerator
    I copied and modified an existing .conkyrc file from the ubuntu forum and I'm trying to place the LinuxMint logo in a specific position Below are my conkyrc file and the screenshot # UBUNTU-CONKY # A comprehensive conky script, configured for use on # Ubuntu / Debian Gnome, without the need for any external scripts. # # Based on conky-jc and the default .conkyrc. # INCLUDES: # - tail of /var/log/messages # - netstat shows number of connections from your computer and application/PID making it. Kill spyware! # # -- Pengo # # Create own window instead of using desktop (required in nautilus) own_window yes own_window_type desktop own_window_transparent yes own_window_hints undecorated,below,sticky,skip_taskbar,skip_pager # Use double buffering (reduces flicker, may not work for everyone) double_buffer yes # fiddle with window use_spacer right # Use Xft? use_xft yes xftfont URW Gothic:size=8 xftalpha 0.8 text_buffer_size 2048 # Update interval in seconds update_interval 3.0 # Minimum size of text area # minimum_size 250 5 # Draw shades? draw_shades no # Text stuff draw_outline no # amplifies text if yes draw_borders no uppercase no # set to yes if you want all text to be in uppercase # Stippled borders? stippled_borders 3 # border margins border_margin 9 # border width border_width 10 # Default colors and also border colors, grey90 == #e5e5e5 default_color grey own_window_colour brown own_window_transparent yes # Text alignment, other possible values are commented #alignment top_left #alignment top_right #alignment bottom_left #alignment bottom_right. alignment top_middle # Gap between borders of screen and text gap_x 10 gap_y 10 #Display temp in fahrenheit temperature_unit fahrenheit #Choose which screen on which to display # stuff after 'TEXT' will be formatted on screen TEXT $color ${color green}SYSTEM ${hr 2}$color $nodename $sysname $kernel on $machine LinuxMint 11 "Katya" (Oneric) ${image ~/Conky/Logo_Linux_Mint.png -s 80x60 -f 86400} ${color green}CPU ${hr 2}$color ${freq}MHz Load: ${loadavg} Temp: ${hwmon temp 1} $cpubar ${cpugraph 000000 ffffff} NAME PID CPU% MEM% ${top name 1} ${top pid 1} ${top cpu 1} ${top mem 1} ${top name 2} ${top pid 2} ${top cpu 2} ${top mem 2} ${top name 3} ${top pid 3} ${top cpu 3} ${top mem 3} ${top name 4} ${top pid 4} ${top cpu 4} ${top mem 4} ${color green}MEMORY / DISK ${hr 2}$color RAM: $memperc% ${membar 6}$color Swap: $swapperc% ${swapbar 6}$color Root: ${fs_free_perc /}% ${fs_bar 6 /}$color hda1: ${fs_free_perc /media/sda1}% ${fs_bar 6 /media/sda1}$color ${color green}NETWORK (${addr eth1}) ${hr 2}$color Down: $color${downspeed eth1} k/s ${alignr}Up: ${upspeed eth1} k/s ${downspeedgraph eth1 25,140 000000 ff0000} ${alignr}${upspeedgraph eth1 25,140 000000 00ff00}$color Total: ${totaldown eth1} ${alignr}Total: ${totalup eth1} ${execi 30 netstat -ept | grep ESTAB | awk '{print $9}' | cut -d: -f1 | sort | uniq -c | sort -nr} ${color green}LOGGING ${hr 2}$color ${execi 30 tail -n3 /var/log/messages | awk '{print " ",$5,$6,$7,$8,$9,$10}' | fold -w50} ${color green}FORTUNE ${hr 2}$color ${execi 120 fortune -s | fold -w50} I want to put the mint logo right after the word (oneric). Any help would be greatly appreciated.

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  • Poll: CSS3 color transparency

    - by lepe
    Many of you already know that you can express colors in your stylesheets like: color: #FFF; color: #FFFFFF; color: rgb(255,255,255); color: hsl(100%,100%,100%); and that you can use rgba() and hsla() to express color transparency. Do you think it would be a good idea to be able to express color transparency in #RRGGBBAA or #RGBA annotation? Why YES, and why NOT??? Also if you want, give a little of details of how you perform your development (if you use a web-builder software, a graphic software (for designs), use vim, etc..)

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  • Convert Bitmap Files into JPEG using the GD library in PHP

    - by Daniel P
    I have been trying to figure out a way to convert bitmap files into a JPEG using the GD library in PHP. I have tried numerous implementations but nothing seems to work. I have tried to tell my client that they should not use Bitmap files but he insists and quite frankly does not comprehend enough about computers to convert them to JPG on his own. I can not use ImageMagick on this server and I need a pure GD solution. Thank you in advance for any and all help. EDIT: The bitmap images that are being used are 16-bit and that is where the problem is occurring. I have this function that I have working .... kinda: function ImageCreateFromBMP($filename) { if (! $f1 = fopen($filename,"rb")) return FALSE; $FILE = unpack("vfile_type/Vfile_size/Vreserved/Vbitmap_offset", fread($f1,14)); if ($FILE['file_type'] != 19778) return FALSE; $BMP = unpack('Vheader_size/Vwidth/Vheight/vplanes/vbits_per_pixel'. '/Vcompression/Vsize_bitmap/Vhoriz_resolution'. '/Vvert_resolution/Vcolors_used/Vcolors_important', fread($f1,40)); $BMP['colors'] = pow(2,$BMP['bits_per_pixel']); if ($BMP['size_bitmap'] == 0) $BMP['size_bitmap'] = $FILE['file_size'] - $FILE['bitmap_offset']; $BMP['bytes_per_pixel'] = $BMP['bits_per_pixel']/8; $BMP['bytes_per_pixel2'] = ceil($BMP['bytes_per_pixel']); $BMP['decal'] = ($BMP['width']*$BMP['bytes_per_pixel']/4); $BMP['decal'] -= floor($BMP['width']*$BMP['bytes_per_pixel']/4); $BMP['decal'] = 4-(4*$BMP['decal']); if ($BMP['decal'] == 4) $BMP['decal'] = 0; $PALETTE = array(); if ($BMP['colors'] < 16777216 && $BMP['colors'] != 65536) { $PALETTE = unpack('V'.$BMP['colors'], fread($f1,$BMP['colors']*4)); } $IMG = fread($f1,$BMP['size_bitmap']); $VIDE = chr(0); $res = imagecreatetruecolor($BMP['width'],$BMP['height']); $P = 0; $Y = $BMP['height']-1; while ($Y >= 0) { $X=0; while ($X < $BMP['width']) { if ($BMP['bits_per_pixel'] == 24) $COLOR = unpack("V",substr($IMG,$P,3).$VIDE); elseif ($BMP['bits_per_pixel'] == 16) { $COLOR = unpack("v",substr($IMG,$P,2)); $blue = ($COLOR[1] & 0x001f) << 3; $green = ($COLOR[1] & 0x07e0) >> 3; $red = ($COLOR[1] & 0xf800) >> 8; $COLOR[1] = $red * 65536 + $green * 256 + $blue; } elseif ($BMP['bits_per_pixel'] == 8) { $COLOR = unpack("n",$VIDE.substr($IMG,$P,1)); $COLOR[1] = $PALETTE[$COLOR[1]+1]; } elseif ($BMP['bits_per_pixel'] == 4) { $COLOR = unpack("n",$VIDE.substr($IMG,floor($P),1)); if (($P*2)%2 == 0) $COLOR[1] = ($COLOR[1] >> 4) ; else $COLOR[1] = ($COLOR[1] & 0x0F); $COLOR[1] = $PALETTE[$COLOR[1]+1]; } elseif ($BMP['bits_per_pixel'] == 1) { $COLOR = unpack("n",$VIDE.substr($IMG,floor($P),1)); if (($P*8)%8 == 0) $COLOR[1] = $COLOR[1] >>7; elseif (($P*8)%8 == 1) $COLOR[1] = ($COLOR[1] & 0x40)>>6; elseif (($P*8)%8 == 2) $COLOR[1] = ($COLOR[1] & 0x20)>>5; elseif (($P*8)%8 == 3) $COLOR[1] = ($COLOR[1] & 0x10)>>4; elseif (($P*8)%8 == 4) $COLOR[1] = ($COLOR[1] & 0x8)>>3; elseif (($P*8)%8 == 5) $COLOR[1] = ($COLOR[1] & 0x4)>>2; elseif (($P*8)%8 == 6) $COLOR[1] = ($COLOR[1] & 0x2)>>1; elseif (($P*8)%8 == 7) $COLOR[1] = ($COLOR[1] & 0x1); $COLOR[1] = $PALETTE[$COLOR[1]+1]; } else return FALSE; imagesetpixel($res,$X,$Y,$COLOR[1]); $X++; $P += $BMP['bytes_per_pixel']; } $Y--; $P+=$BMP['decal']; } fclose($f1); return $res; } The resulting image is this: If you look at the image on the left hand side you can see that the resulting image is not correctly lined up. The little sliver belongs on the right hand side. Where is the code going wrong? The problem is occurring in the 16-bit else-if. Thank you again for all the help.

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  • jQuery jPicker > Assign color of jPicker from a text link (not from jPicker)

    - by Scott B
    I've got a list of frequently used hex colors that I'd like to list under my jPicker bound input text field and I'd like to figure out how to change the value of the jPicker active color without opening the jPicker color selector palette. I've managed to create a function that updates the input field thats bound to the jPicker, but the colors of the background and picker.gif do not update. I'd like to force the background colors to update as if the color was selected from jPicker itself. Here's my code for the activation link... <span onclick=doColor(1,'cc9900')>cc9900</span> And here's the js handler function doColor(el, color) { if(el){$('#theme_header_color').attr('value', color);} else{$('#theme_sidebar_color').attr('value', color);} }

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  • How do I set the next available custom color in the ColorDialog?

    - by Hannah
    I'm currently coding in VB.net. A user places the cursor in a table cell and clicks on "Table Background Color" to edit the current background colour. Currently I have been able to detect the current colour (for instance a light blue) and set that colour in the ColorDialog (Colour swatches are correct and RGB values are correct). What I would like to do is enable the user to click on the "Add to Custom Colors" to save the colour. Problem is, it sets the first square in the custom colours area (which happens to already be filled in with another custom colour), rather than finding the next square that is white and set it there instead. Is this possible? If the user selects a new custom colour square when they first load the ColorDialog, the current colour (light blue) disappears and the colour swatches and RGB values are set as white. Thanks

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  • Jquery mouseover change background color problem

    - by Sergio
    Jquery code: $(".menu_clickable").mouseover(function() { $(this).css({'background-color' : '#F00'}).mouseout(function(){ $(this).css({'background-color' : '#FFF'}); }); }); $(".menu_clickable").live('click', function() { $(this).css({'background-color' : '#FCC'}); }); HTML source: <div class="menu_clickable prof_info2" id="prof_info" >first</div> <div class="menu_clickable prof_info3" id="prof_info" >second</div> <div class="menu_clickable prof_info3" id="prof_info" >third</div> I'm trying to make the hover efect using Jquery and it is working fine but if I want to change the DIV background color when it's clicked it's not working, actually the clicked DIV change background color but it is stay like that while the cursor is on it. If I move it out it will restore the original background color. Why?

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  • Can I interpolate two HEX color values without converting them to RGB?

    - by navand
    I'm trying to make a Gradient Class for a Blackberry app. At first I thought about converting the HEX values to RGB and then interpolating them before converting the result back into HEX, but since I will be doing this for every pixel line of an area, and the calculations will be made by a mobile, I thought that maybe there's a more efficient way of doing it. Maybe involving those pesky bitwise operators which I know nothing of... or something. So, is there a way of interpolating without converting to RGB and back? If so, is it faster than the original way? In any case, can you help me make the most efficient color interpolation? Thank you in advance!

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  • Android Nexus One - Can I save energy with color scheme?

    - by Max Gontar
    Hi! I'm wondering what color-scheme is more energy-saving for AMOLED display? I've already decided to manage c-scheme according to ambient light, thanks to this post: Somewhat-proof, the link posted by nickf: Ironic Sans: Ow My Eyes. If you read that in a well lit room, the black-on-white will be the most pleasant to read. If you read it in a dark room, the white-on-black will be nicer. But if I want to save battery power, should I use bright content with light background or vice versa? Is it possible anyway (they say it's not)? Thanks!

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  • Java2D: if statement doesn`t work with java.awt.Color

    - by DarkSun
    I have a getPixelColour function: Color getPixelColor(int x, int y) { if(mazeImage == null) System.out.println(":("); int pixel = mazeImage.getRGB(x, y); int red = (pixel & 0x00ff0000) >> 16; int green = (pixel & 0x0000ff00) >> 8; int blue = pixel & 0x000000ff; return new Color(red,green,blue); } For example a pixel is black, and System.out.println(getPixelColor(x,y) + " " + Color.BLACK); writes "java.awt.Color[r=0,g=0,b=0] java.awt.Color[r=0,g=0,b=0]" But getPixelColor(x,y) == Color.BLACK return false. What's wrong with it?

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  • Why am I not getting an sRGB default framebuffer?

    - by Aaron Rotenberg
    I'm trying to make my OpenGL Haskell program gamma correct by making appropriate use of sRGB framebuffers and textures, but I'm running into issues making the default framebuffer sRGB. Consider the following Haskell program, compiled for 32-bit Windows using GHC and linked against 32-bit freeglut: import Foreign.Marshal.Alloc(alloca) import Foreign.Ptr(Ptr) import Foreign.Storable(Storable, peek) import Graphics.Rendering.OpenGL.Raw import qualified Graphics.UI.GLUT as GLUT import Graphics.UI.GLUT(($=)) main :: IO () main = do (_progName, _args) <- GLUT.getArgsAndInitialize GLUT.initialDisplayMode $= [GLUT.SRGBMode] _window <- GLUT.createWindow "sRGB Test" -- To prove that I actually have freeglut working correctly. -- This will fail at runtime under classic GLUT. GLUT.closeCallback $= Just (return ()) glEnable gl_FRAMEBUFFER_SRGB colorEncoding <- allocaOut $ glGetFramebufferAttachmentParameteriv gl_FRAMEBUFFER gl_FRONT_LEFT gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING print colorEncoding allocaOut :: Storable a => (Ptr a -> IO b) -> IO a allocaOut f = alloca $ \ptr -> do f ptr peek ptr On my desktop (Windows 8 64-bit with a GeForce GTX 760 graphics card) this program outputs 9729, a.k.a. gl_LINEAR, indicating that the default framebuffer is using linear color space, even though I explicitly requested an sRGB window. This is reflected in the rendering results of the actual program I'm trying to write - everything looks washed out because my linear color values aren't being converted to sRGB before being written to the framebuffer. On the other hand, on my laptop (Windows 7 64-bit with an Intel graphics chip), the program prints 0 (huh?) and I get an sRGB default framebuffer by default whether I request one or not! And on both machines, if I manually create a non-default framebuffer bound to an sRGB texture, the program correctly prints 35904, a.k.a. gl_SRGB. Why am I getting different results on different hardware? Am I doing something wrong? How can I get an sRGB framebuffer consistently on all hardware and target OSes?

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