Search Results

Search found 4423 results on 177 pages for 'compiler'.

Page 18/177 | < Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >

  • Execute less compiler anywhere on the computer

    - by Xenioz
    I'm having a little problem with executing *.cmd files so I can execute them anywhere on the computer with cmd. What I exactly want is to execute the less.cmd file, which support optional arguments and uses lessc.wsf (Less.js compiler for Windows Script Host) for converting less css to pure css. The less.cmd contains: ::For convenience @cscript //nologo "%~dp0lessc.wsf" %* What I've done so far: added absolute path to lessc.cmd to the PATH system variable and moved .cmd in the PATHTEXT system variable to the beginning. Also did this: From a command prompt; assoc .bat should return with ..bat=batfile If not assoc .bat=batfile to restore the default file type association. ftype batfile should return with batfile="%1" %* If not ftype batfile="%1" %* to restore the default "Open" action for the file type. This still doesn't work unless I approach the cmd file with a absolute path in cmd, if I enter lessc anywhere else then I get C:\Intel Intel is not recognized as an internal or external command, operable program or batch file. , I've restarted my computer more than once to be sure changes will take effect. I hope somebody has the answer.

    Read the article

  • Using "ocamlfind" to make the OCaml compiler and toplevel find (project specific) libraries

    - by CharlieP
    Hello, I'm trying to use ocamlfind with both the OCaml compiler and toplevel. From what I understood, I need to place the required libraries in the _tags file at the root of my project, so that the ocamlfind tool will take care of loading them - allowing me to open them in my modules like so : open Sdl open Sdlvideo open Str Currently, my _tags file looks like this : <*>: pkg_sdl,pkg_str I can apparently launch the ocamlfind command with the ocamlc or ocamlopt argument, provided I wan't to compile my project, but I did not see an option to launch the toplevel in the same manner. Is there any way to do this (something like "ocamlfind ocaml")? I also don't know how to place my project specific modules in the _tags file : imagine I have a module name Land. I am currently using the #use "land.ml" directive to open the file and load the module, but it has been suggested that this is not good practice. What syntax should I use in _tags to specify it should be loaded by ocamlfind (considering land.ml is not in the ocamlfind search path) ? Thank you, Charlie P. Edit : According to the first answer of this post, the _tags file is not to be used with ocamlfind. The questions above still stand, there is just a new one to the list : what is the correct way to specify the libraries to ocamlfind ?

    Read the article

  • Removing NSLog breaks compiler

    - by DVG
    Okay, so this is weird I have this code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } Which works fine. When I remove the NSLog Statement, like so: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: //NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } I get the following compiler errors /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102: error: expected expression before 'AddGamePlatformSelectionViewController' /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103: error: 'platformVC' undeclared (first use in this function) If I just edit out the two // for commenting out that line, everything works swimingly.

    Read the article

  • Extending the .NET type system so the compiler enforces semantic meaning of primitive values in cert

    - by Drew Noakes
    I'm working with geometry a bit at the moment and am converting a lot between degrees and radians. Unfortunately, both of these are represented by double, so there's compile time warning/error if I try to pass a value in degrees where radians are expected. I believe F# has a compile-time solution for this (called units of measure.) I'd like to do something similar in C#. As another example, imagine a SQL library that accepts various query parameters as strings. It'd be good to have a way of enforcing that only clean strings were allowed to be passed in at runtime, and the only way to get a clean string was to pass through some SQL injection attack preventing logic. The obvious solution is to wrap the double/string/whatever in a new type to give it the type information the compiler needs. I'm curious if anyone has an alternative solution. If you do think wrapping is the only/best way, then please go into some of the downsides of the pattern (and any upsides I haven't mentioned too.) I'm especially concerned about the performance of abstracted primitive numeric types on my calculations at runtime.

    Read the article

  • What VC++ compiler/linker does when building a C++ project with Managed Extension

    - by ???
    The initial problem is that I tried to rebuild a C++ project with debug symbols and copied it to test machine, The output of the project is external COM server(.exe file). When calling the COM interface function, there's a RPC call failre: COMException(0x800706BE): The remote procedure call failed. According to the COM HRESULT design, if the FACILITY code is 7, it's actually a WIN32 error, and the win32 error code is 0x6BE, which is the above mentioned "remote procedure call failed". All I do is replace the COM server .exe file, the origin file works well. When I checked into the project, I found it's a C++ project with Managed Extension. When I checking the DLL with reflector, it shows there's 2 additional .NET assembly reference. Then I checked the project setting and found nothing about the extra 2 assembly reference. I turned on the show includes option of compiler and verbose library of linker, and try to analyze whether the assembly is indirectly referenced via .h file. I've collect all the .h file and grep all the files with '#using' '#import' and the assembly file itself. There really is a '#using ' in one of the .h file but not-relevant to the referenced assembly. And about the linked .lib library files, only one of the .lib file is a side-product of another managed-extension-enabled C++ project, all others are produced by a pure, traditional C++ project. For the managed-extension-enabled C++ project, I checked the output DLL assembly, it did NOT reference to the 2 assembly. I even try to capture the access of the additional assembly file via sysinternal's filemon and procmon, but the rebuild process does NOT access these file. I'm very confused about the compile and linking process model of a VC++/CLI project, where the additional assembly reference slipped into the final assembly? Thanks in advance for any of your help.

    Read the article

  • Compiler turning a string& into a basic_string<>&

    - by Shtong
    Hello I'm coming back to C++ after long years spent on other technologies and i'm stuck on some weird behavior when calling some methods taking std::string as parameters : An example of call : LocalNodeConfiguration *LocalNodeConfiguration::ReadFromFile(std::string & path) { // ... throw configuration_file_error(string("Configuration file empty"), path); // ... } When I compile I get this (I cropped file names for readability) : /usr/bin/g++ -g -I/home/shtong/Dev/OmegaNoc/build -I/usr/share/include/boost-1.41.0 -o CMakeFiles/OmegaNocInternals.dir/configuration/localNodeConfiguration.cxx.o -c /home/shtong/Dev/OmegaNoc/source/configuration/localNodeConfiguration.cxx .../localNodeConfiguration.cxx: In static member function ‘static OmegaNoc::LocalNodeConfiguration* OmegaNoc::LocalNodeConfiguration::ReadFromFile(std::string&)’: .../localNodeConfiguration.cxx:72: error: no matching function for call to ‘OmegaNoc::configuration_file_error::configuration_file_error(std::string, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)’ .../configurationManager.hxx:25: note: candidates are: OmegaNoc::configuration_file_error::configuration_file_error(std::string&, std::string&) .../configurationManager.hxx:22: note: OmegaNoc::configuration_file_error::configuration_file_error(const OmegaNoc::configuration_file_error&) So as I understand it, the compiler is considering that my path parameter turned into a basic_string at some point, thus not finding the constructor overload I want to use. But I don't really get why this transformation happened. Some search on the net suggested me to use g++ but I was already using it. So any other advice would be appreciated :) Thanks

    Read the article

  • __declspec(dllimport) causes compiler crash on MSVC 2010

    - by Zero
    In a *.cpp file, trying to use a third party lib: #define DLL_IMPORT #include <thirdParty.h> // Third party header has code like: // #ifdef DLL_IMPORT // #define DLL_DECL __declspec(dllimport) // fatal error C1001: An internal error has occurred in the compiler. Alternative: #define NO_DLL #include <thirdParty.h> // Third party header has code like: // #elif defined(NO_DLL) // #define DLL_DECL // Compiles fine, but linker errors as can't find DLL functions // I can reproduce results by remove macros and #define all together and manually editing the third party files to have __declspec(dllimport) or not Has anyone come across anything similar, or can hint at the cause? (which is created using CMake). Above is actual example of 2 line *.cpp that crashes so it's narrowed down to something in the #include. The following also work fine: Compile the examples provided by the third party (they provide a *.sln) that use dllimport/export so it doesn't appear to be the fault of the library Compile the third party lib as part of the production project (so dllexport works fine) I've trawled the project settings pages of the two projects to try and spot differences, but have come up blank. Of course, it's possible I'm missing something as those settings pages are not the easiest to navigate. I'll get access to VS2008 in a day or so, so can compare with that. The third party library is MySql++.

    Read the article

  • C++, overloading std::swap, compiler error, VS 2010

    - by Ian
    I would like to overload std::swap in my template class. In the following code (simplified) #ifndef Point2D_H #define Point2D_H template <class T> class Point2D { protected: T x; T y; public: Point2D () : x ( 0 ), y ( 0 ) {} Point2D( const T &x_, const T &y_ ) : x ( x_ ), y ( y_ ) {} .... public: void swap ( Point2D <T> &p ); }; template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } namespace std { template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } } template <class T> void Point2D <T>::swap ( Point2D <T> &p ) { using (std::swap); swap ( x, p.x ); swap ( y, p.y ); } #endif there is a compiler error (only in VS 2010): error C2668: 'std::swap' : ambiguous call to overloaded I do not know why, std::swap should be overoaded... Using g ++ code works perfectly. Without templates (i.e. Point2D is not a template class) this code also works.. Thanks for your help.

    Read the article

  • Fast compiler error messages in Eclipse

    - by Chris Conway
    As a new Eclipse user, I am constantly annoyed by how long it takes compiler error messages to display. This is mostly only a problem for long errors that don't fit in the status bar or the "Problems" tab. But I get enough long errors in Java—especially with generics—that this is a nagging issue. (Note: The correct answer to this question is not "get better at using generics." ;-) The ways I have found to display an error are: Press Ctrl+. or execute the command "Next Annotation". The next error is highlighted and its associated message appears in the status bar (if it is short enough). The error is also highlighted in the "Problems" tab, if it is open, but the tab is not automatically brought to the top. Hover the mouse over the error. After a noticeable lag, the error message appears as a "tool tip", along with any associated "Quick Fixes." Hover the mouse over the error icon on the left side of the editing pane. After a noticeable lag, all of the error messages for that line appear as a "tool tip." Clicking on the icon brings up "Quick Fixes." What I would like is for Ctrl+. to automatically and instantly bring up the complete error message (I don't care where). Is this a configurable option? [UPDATE] @asterite's "Ctrl+. F2" is almost it. How do I make "Next Annotation, then Show Tooltip Description" a macro bound to a single keystroke?

    Read the article

  • c++ Multiple Inheritance - Compiler modifying my pointers

    - by Bob
    If I run the following code, I get different addresses printed. Why? class Base1 { int x; }; class Base2 { int y; }; class Derived : public Base1, public Base2 { }; union U { Base2* b; Derived* d; U(Base2* b2) : b(b) {} }; int main() { Derived* d = new Derived; cout << d << "\n"; cout << U(d).d << "\n"; return 0; } Even more fun is if you repeatedly go in and out of the union the address keeps incrementing by 4, like this int main() { Derived* d = new Derived; cout << d << "\n"; d = U(d).d; cout << d << "\n"; d = U(d).d; cout << d << "\n"; return 0; } If the union is modified like this, then the problem goes away union U { void* v; Base2* b; Derived* d; U(void* v) : v(v) {} }; Also, if either base class is made empty, the problem goes away. Is this a compiler bug? I want it to leave my pointers the hell alone.

    Read the article

  • Portable C Compiler (pcc) with GTK+ in Code::Blocks

    - by CMPITG
    I had some problems when trying to compile a GTK+ program with Portable C Compiler (pcc) using Code::Blocks in Windows. When I tried to build the default GTK+ project in Code::Blocks, I get these errors: -------------- Build: Debug in cb-temp2 --------------- Compiling: main.c C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 423: parameter 'glib_major_version' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 424: function declaration in bad context C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 424: parameter '__declspec' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 424: parse error C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 425: redeclaration of __declspec C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 425: parameter 'glib_micro_version' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 426: function declaration in bad context C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 426: parameter '__declspec' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 426: parse error C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 427: redeclaration of __declspec C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 427: parameter 'glib_binary_age' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gutils.h, line 431: parameter 'glib_check_version' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gatomic.h, line 42: parameter 'g_atomic_int_exchange_and_add' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gatomic.h, line 44: parameter 'g_atomic_int_add' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gatomic.h, line 47: parameter 'g_atomic_int_compare_and_exchange' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gatomic.h, line 50: parameter 'g_atomic_pointer_compare_and_exchange' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gatomic.h, line 52: parameter 'g_atomic_int_get' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gatomic.h, line 54: parameter 'g_atomic_int_set' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gatomic.h, line 55: parameter 'g_atomic_pointer_get' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gatomic.h, line 57: parameter 'g_atomic_pointer_set' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 44: parameter 'g_thread_error_quark' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 50: parameter 'GThreadError' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 52: parameter 'GThreadFunc' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 60: parameter 'GThreadPriority' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 62: parameter 'GThread' not defined C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 66: parse error C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 66: invalid function definition C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 66: function illegal in structure or union C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 66: invalid function definition C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 66: function illegal in structure or union C:\CMPITG\gtk\include\glib-2.0/glib/gthread.h, line 67: cannot recover from earlier errors: goodbye! Process terminated with status 1 (0 minutes, 1 seconds) 0 errors, 0 warnings I have successfully compiled the same project with gcc and now I'm still not able to compile it with pcc. Does anyone know how to solve it?

    Read the article

  • How to use Google's Closure to compile JavaScript

    - by Ted
    Google just released Closure, which is a compiler to minify JavaScript. On the product site, it says "The Closure Compiler has also been integrated with Page Speed". How do I use Page Speed to compile my web pages JavaScript with Closure? (Or, is there a web site that I can simply paste in my JavaScript to have closure minify it?

    Read the article

  • Avoid compiling when using Decimal.Round() method (C#/CF)

    - by Christian Almeida
    Is there a way to tell to VS2005 to get compiler error when using "some defined" method? It probably sounds strange, but I do not want to compile when using Decimal.Round(). Reason: CF does not round by "awayfromzero", so I created a method to do this job. But sometimes I (and team) forget that is not to use Decimal.Round. So I'd like to get a compiler error when using it.

    Read the article

  • Example compilers

    - by saf
    I'm searching for the source code of a compiler capable of creating Win32 programs from an input program in a programming language (It doesn't matter which, maybe the simpler the better) Yet I can't find anything right for me and huge compilers like GCC make me extremely confused as they have so many features that I don't know where to start. Is there an OpenSource Win32 micro-compiler for some programming language out there I could take a look at?

    Read the article

  • maven-compiler-plugin exclude

    - by easyrider
    Hi, I have a following Problem. I would like to exclude some .java files (*/jsfunit/.java) during test-compile phace and on the other side i would like to include them during compile phace (id i start tomact with tomcat:run goal) My pom.xml <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> <!-- <excludes> <exclude>**/*JSFIntegration*.java</exclude> </excludes> --> </configuration> <executions> <!-- <execution> <id>default-compile</id> <phase>compile</phase> <goals> <goal>compile</goal> </goals> <configuration> <includes> <include>**/jsfunit/*.java</include> </includes> </configuration> </execution>--> <execution> <id>default-testCompile</id> <phase>test-compile</phase> <configuration> <excludes> <exclude>**/jsfunit/*.java</exclude> </excludes> </configuration> <goals> <goal>testCompile</goal> </goals> </execution> </executions> </plugin> But it does not work : exclude in default-testCompile execution does not filter these classes. If i remove the comments then all classes matched */jsfunit/.java would be compiled but only if i touch them! Please help! Thanx in advance

    Read the article

  • What programming language is FogBugz written in?

    - by Earlz
    From what I've read it appears that FogBugz was originally written in VBScript. Now apparently they use their own custom compiler and language that will translate the source code to more "accessible" languages such as PHP and (I think) C#. Is there a name for this language? What does a hello world look like in it? Is there any hope of seeing this compiler released to the public?

    Read the article

  • Moving Git Projects between computers

    - by 01
    I have a project that i use at two places(i dont use git server). When i copy the project at second place i have to check-in all the files(but they have not changed), git shows me for example @@ -1,8 +1,8 @@ -#Sat Mar 06 19:39:27 CET 2010 -eclipse.preferences.version=1 -org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled -org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6 -org.eclipse.jdt.core.compiler.compliance=1.6 -org.eclipse.jdt.core.compiler.problem.assertIdentifier=error -org.eclipse.jdt.core.compiler.problem.enumIdentifier=error -org.eclipse.jdt.core.compiler.source=1.6 +#Sat Mar 06 19:39:27 CET 2010 +eclipse.preferences.version=1 +org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled +org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6 +org.eclipse.jdt.core.compiler.compliance=1.6 +org.eclipse.jdt.core.compiler.problem.assertIdentifier=error +org.eclipse.jdt.core.compiler.problem.enumIdentifier=error +org.eclipse.jdt.core.compiler.source=1.6 i did at both places the command git config --global core.autocrlf false but it doesnt help with this problem

    Read the article

  • [ebp + 6] instead of +8 in a JIT compiler

    - by David Titarenco
    I'm implementing a simplistic JIT compiler in a VM I'm writing for fun (mostly to learn more about language design) and I'm getting some weird behavior, maybe someone can tell me why. First I define a JIT "prototype" both for C and C++: #ifdef __cplusplus typedef void* (*_JIT_METHOD) (...); #else typedef (*_JIT_METHOD) (); #endif I have a compile() function that will compile stuff into ASM and stick it somewhere in memory: void* compile (void* something) { // grab some memory unsigned char* buffer = (unsigned char*) malloc (1024); // xor eax, eax // inc eax // inc eax // inc eax // ret -> eax should be 3 /* WORKS! buffer[0] = 0x67; buffer[1] = 0x31; buffer[2] = 0xC0; buffer[3] = 0x67; buffer[4] = 0x40; buffer[5] = 0x67; buffer[6] = 0x40; buffer[7] = 0x67; buffer[8] = 0x40; buffer[9] = 0xC3; */ // xor eax, eax // mov eax, 9 // ret 4 -> eax should be 9 /* WORKS! buffer[0] = 0x67; buffer[1] = 0x31; buffer[2] = 0xC0; buffer[3] = 0x67; buffer[4] = 0xB8; buffer[5] = 0x09; buffer[6] = 0x00; buffer[7] = 0x00; buffer[8] = 0x00; buffer[9] = 0xC3; */ // push ebp // mov ebp, esp // mov eax, [ebp + 6] ; wtf? shouldn't this be [ebp + 8]!? // mov esp, ebp // pop ebp // ret -> eax should be the first value sent to the function /* WORKS! */ buffer[0] = 0x66; buffer[1] = 0x55; buffer[2] = 0x66; buffer[3] = 0x89; buffer[4] = 0xE5; buffer[5] = 0x66; buffer[6] = 0x66; buffer[7] = 0x8B; buffer[8] = 0x45; buffer[9] = 0x06; buffer[10] = 0x66; buffer[11] = 0x89; buffer[12] = 0xEC; buffer[13] = 0x66; buffer[14] = 0x5D; buffer[15] = 0xC3; // mov eax, 5 // add eax, ecx // ret -> eax should be 50 /* WORKS! buffer[0] = 0x67; buffer[1] = 0xB8; buffer[2] = 0x05; buffer[3] = 0x00; buffer[4] = 0x00; buffer[5] = 0x00; buffer[6] = 0x66; buffer[7] = 0x01; buffer[8] = 0xC8; buffer[9] = 0xC3; */ return buffer; } And finally I have the main chunk of the program: void main (int argc, char **args) { DWORD oldProtect = (DWORD) NULL; int i = 667, j = 1, k = 5, l = 0; // generate some arbitrary function _JIT_METHOD someFunc = (_JIT_METHOD) compile(NULL); // windows only #if defined _WIN64 || defined _WIN32 // set memory permissions and flush CPU code cache VirtualProtect(someFunc,1024,PAGE_EXECUTE_READWRITE, &oldProtect); FlushInstructionCache(GetCurrentProcess(), someFunc, 1024); #endif // this asm just for some debugging/testing purposes __asm mov ecx, i // run compiled function (from wherever *someFunc is pointing to) l = (int)someFunc(i, k); // did it work? printf("result: %d", l); free (someFunc); _getch(); } As you can see, the compile() function has a couple of tests I ran to make sure I get expected results, and pretty much everything works but I have a question... On most tutorials or documentation resources, to get the first value of a function passed (in the case of ints) you do [ebp+8], the second [ebp+12] and so forth. For some reason, I have to do [ebp+6] then [ebp+10] and so forth. Could anyone tell me why?

    Read the article

  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

    Read the article

  • Compiling code at runtime, loading into current appdomain.

    - by Richard Friend
    Hi Im compiling some code at runtime then loading the assembly into the current appdomain, however when i then try to do Type.GetType it cant find the type... Here is how i compile the code... public static Assembly CompileCode(string code) { Microsoft.CSharp.CSharpCodeProvider provider = new CSharpCodeProvider(); ICodeCompiler compiler = provider.CreateCompiler(); CompilerParameters compilerparams = new CompilerParameters(); compilerparams.GenerateExecutable = false; compilerparams.GenerateInMemory = false; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { try { string location = assembly.Location; if (!String.IsNullOrEmpty(location)) { compilerparams.ReferencedAssemblies.Add(location); } } catch (NotSupportedException) { // this happens for dynamic assemblies, so just ignore it. } } CompilerResults results = compiler.CompileAssemblyFromSource(compilerparams, code); if (results.Errors.HasErrors) { StringBuilder errors = new StringBuilder("Compiler Errors :\r\n"); foreach (CompilerError error in results.Errors) { errors.AppendFormat("Line {0},{1}\t: {2}\n", error.Line, error.Column, error.ErrorText); } throw new Exception(errors.ToString()); } else { AppDomain.CurrentDomain.Load(results.CompiledAssembly.GetName()); return results.CompiledAssembly; } } This bit fails after getting the type from the compiled assembly just fine, it does not seem to be able to find it using Type.GetType.... Assembly assem = RuntimeCodeCompiler.CompileCode(code); string typeName = String.Format("Peverel.AppFramework.Web.GenCode.ObjectDataSourceProxy_{0}", safeTypeName); Type t = assem.GetType(typeName); //This works just fine.. Type doesntWork = Type.GetType(t.AssemblyQualifiedName); Type doesntWork2 = Type.GetType(t.Name); ....

    Read the article

< Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >