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  • Visual Studio 2008 project file does not load because of an unexpected encoding change.

    - by Xenan
    In our team we have a database project in visual Studio 2008 which is under source control by Team Foundation Server. Every two weeks or so, after one co-worker checks in, the project file won't load on the other developers machines. The error message is: The project file could not be loaded. Data at the root level is invalid. Line 1, position 1. When I look at the project file in Notepad++, the file looks like this: ??<NUL?NULxNULmNULlNUL NULvNULeNULrNULsNULiNULoNULnNUL ... and so on (you can see <?xml version in this) whereas an normal project file looks like: <?xml version="1.0" encoding="utf-16"?> ... So probably something is wrong with the encoding of the file. This is a problem for us because it turns out to be impossible to get the file encoding correct again. The 'solution' is to throw away the project file an get the last know working version from source control. According to the file, the encoding should be UTF-16. According to Notepad++, the corrupted file is actually UTF-8. My questions are: Why is Visual Studio messing up the encoding of the project file, apparently at random times and at random machines? What should we do to prevent this? When it has happened, is there a possibility to restore the current file in the correct encoding instead of pulling an older version from source control? As a last note: the problem is with one single project file, all other project files don't expose this problem.

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  • How to change Content-Transfer-Encoding for email attachments?

    - by user1837811
    I have signed up for http://eudyptula-challenge.org/ challenge and this accepts email attachments only in simple text format. The files without extension (and also .zip file) are transferred with base64 encoding. I want to send email attachment in simple text. This is how my makefile is transferred :- Content-Type: text/plain; charset=UTF-8; name="Makefile" Content-Transfer-Encoding: base64 Content-Disposition: attachment; filename="Makefile" b2JqLW0gKz0gaGVsbG8yLm8KCmFsbDoKCW1ha2UgLUMgL2xpYi9tb2R1bGVzLyQoc2hlbGwg dW5hbWUgLXIpL2J1aWxkIE09JChQV0QpIG1vZHVsZXMKCmNsZWFuOgoJbWFrZSAtQyAvbGli L21vZHVsZXMvJChzaGVsbCB1bmFtZSAtcikvYnVpbGQgTT0kKFBXRCkgY2xlYW4KCg== How to configure Thunderbird to send a attachment files in as simple text?? Or I should any other email server or tool to send email attachments in simple text??

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  • IE and Content-disposition inline vs. extension-token

    - by pinkgothic
    Preamble So IE does Mime-Type sniffing. That part's old news. Suggestions of how to combat it tend to be along the lines of 'supply a content-type IE trusts' (i.e. anything that isn't text/plain or application/octet-stream) or 'add extraneous data at the start of the file that is definitely of the type you're serving'. Now, I'm working on an application that has to allow message attachments (like in e-mails), and we want to close up XSS vectors. IE's mime sniffing is one of those vectors - a text/plain file with html content will trigger as html. Recoding isn't an option at this point, changing the attachments the user has provided can only happen if there is absolutely no doubt about the maliciousness of the file - and someone might want to send HTML as text. Now, Microsoft's MSDN article implies the situation might be easier to fix than advertised: If Internet Explorer knows the Content-Type specified and there is no Content-Disposition data, Internet Explorer performs a "MIME sniff," [...] Great! Except I don't have IE nor current means to reliably install it (I realise this is a fairly sad state for a webdeveloper to be in, I hope to fix this soon) and this is grey theory that I can't quite seem to get confirmed one way or the other. Local sources say that line is hogwash - IE will mime sniff anything that is Content-Disposition: inline / <default> and not specific enough for its tastes in -Type. But what about x-* ('extension-token' in the RFC)? Trying to google for how browsers handle Content-Disposition: <extension-token> hasn't yielded anything (though I may just be doing it wrong, my understanding of Google is seriously slipping lately). I found one question that looked promising, but turned out to be a misunderstanding on side of the thread author, meaning that the train of thought was never actually addressed there. Question(s) Does IE really Mime sniff if you expressly pass Content-Disposition: inline? If so: Does anyone here know how browsers handle Content-Disposition: <extension-token>? If they do this in a way that is for my purposes benign, by presuming it to be synonymous with the default (effectively 'inline', though I hear it's not defined anywhere?), is it specific enough for IE not to Mime sniff? Or am I actually shooting myself in the foot by thinking of pursuing this avenue?

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  • Filling an IFRAME with dynamic content from JavaScript

    - by user256890
    I have an IFRAME that should be filled with content from JavaScript. Had the content be on the server all I had to do is: function onIFrameFill() { myIframe.location.href = "HelloWorld.html"; } But the content I have is a HTML page generated on the client and represented as a string (I have not much influence on it). How can I populate the content of the my iframe programatically?

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  • youtube - video upload failure - unable to convert file - encoding the video wrong?

    - by Anthony
    I am using .NET to create a video uploading application. Although it's communicating with YouTube and uploading the file, the processing of that file fails. YouTube gives me the error message, "Upload failed (unable to convert video file)." This supposedly means that "your video is in a format that our converters don't recognize..." I have made attempts with two different videos, both of which upload and process fine when I do it manually. So I suspect that my code is a.) not encoding the video properly and/or b.) not sending my API request properly. Below is how I am constructing my API PUT request and encoding the video: Any suggestions on what the error could be would be appreciated. Thanks P.S. I'm not using the client library because my application will use the resumable upload feature. Thus, I am manually constructing my API requests. Documentation: http://code.google.com/intl/ja/apis/youtube/2.0/developers_guide_protocol_resumable_uploads.html#Uploading_the_Video_File Code: // new PUT request for sending video WebRequest putRequest = WebRequest.Create(uploadURL); // set properties putRequest.Method = "PUT"; putRequest.ContentType = getMIME(file); //the MIME type of the uploaded video file //encode video byte[] videoInBytes = encodeVideo(file); public static byte[] encodeVideo(string video) { try { byte[] fileInBytes = File.ReadAllBytes(video); Console.WriteLine("\nSize of byte array containing " + video + ": " + fileInBytes.Length); return fileInBytes; } catch (Exception e) { Console.WriteLine("\nException: " + e.Message + "\nReturning an empty byte array"); byte [] empty = new byte[0]; return empty; } }//encodeVideo //encode custom headers in a byte array byte[] PUTbytes = encode(putRequest.Headers.ToString()); public static byte[] encode(string headers) { ASCIIEncoding encoding = new ASCIIEncoding(); byte[] bytes = encoding.GetBytes(headers); return bytes; }//encode //entire request contains headers + binary video data putRequest.ContentLength = PUTbytes.Length + videoInBytes.Length; //send request - correct? sendRequest(putRequest, PUTbytes); sendRequest(putRequest, videoInBytes); public static void sendRequest(WebRequest request, byte[] encoding) { Stream stream = request.GetRequestStream(); // The GetRequestStream method returns a stream to use to send data for the HttpWebRequest. try { stream.Write(encoding, 0, encoding.Length); } catch (Exception e) { Console.WriteLine("\nException writing stream: " + e.Message); } }//sendRequest

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  • I need help converting a C# string from one character encoding to another?

    - by Handleman
    According to Spolsky I can't call myself a developer, so there is a lot of shame behind this question... Scenario: From a C# application, I would like to take a string value from a SQL db and use it as the name of a directory. I have a secure (SSL) FTP server on which I want to set the current directory using the string value from the DB. Problem: Everything is working fine until I hit a string value with a "special" character - I seem unable to encode the directory name correctly to satisfy the FTP server. The code example below uses "special" character é as an example uses WinSCP as an external application for the ftps comms does not show all the code required to setup the Process "_winscp". sends commands to the WinSCP exe by writing to the process standardinput for simplicity, does not get the info from the DB, but instead simply declares a string (but I did do a .Equals to confirm that the value from the DB is the same as the declared string) makes three attempts to set the current directory on the FTP server using different string encodings - all of which fail makes an attempt to set the directory using a string that was created from a hand-crafted byte array - which works Process _winscp = new Process(); byte[] buffer; string nameFromString = "Sinéad O'Connor"; _winscp.StandardInput.WriteLine("cd \"" + nameFromString + "\""); buffer = Encoding.UTF8.GetBytes(nameFromString); _winscp.StandardInput.WriteLine("cd \"" + Encoding.UTF8.GetString(buffer) + "\""); buffer = Encoding.ASCII.GetBytes(nameFromString); _winscp.StandardInput.WriteLine("cd \"" + Encoding.ASCII.GetString(buffer) + "\""); byte[] nameFromBytes = new byte[] { 83, 105, 110, 130, 97, 100, 32, 79, 39, 67, 111, 110, 110, 111, 114 }; _winscp.StandardInput.WriteLine("cd \"" + Encoding.Default.GetString(nameFromBytes) + "\""); The UTF8 encoding changes é to 101 (decimal) but the FTP server doesn't like it. The ASCII encoding changes é to 63 (decimal) but the FTP server doesn't like it. When I represent é as value 130 (decimal) the FTP server is happy, except I can't find a method that will do this for me (I had to manually contruct the string from explicit bytes). Anyone know what I should do to my string to encode the é as 130 and make the FTP server happy and finally elevate me to level 1 developer by explaining the only single thing a developer should understand?

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  • Display different content for anonymous and logged in users

    - by Jukebox
    What I need to accomplish is: If an anonymous user visits the site, show regular site content. If a user logs in to the site, then user-related content appears in place of the regular content. I would like to accomplish this using the Views module. I have looked at the Premium module, but it seems to be abandoned. I would like to avoid using the content-access module if at all possible, since I already have other access controls in place.

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  • Hook perm for more than one content type

    - by Andrew
    Drupal 6.x I have this module that manages four different content types. For that matter, how do I define permission for each content within the same module? Is that even possible? I can't figure out how to define permission for each content type cuz hook_perm has to be named with module name and it doesn't have any argument(like hook_access $node) to return permission base on content type. Any help would be highly appreciated.

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  • Tip: Replacing Html.Encode Calls With New Html Encoding Syntax

    Like the well disciplined secure developer that you are, when you built your ASP.NET MVC 1.0 application, you remembered to call Html.Encode every time you output a value that came from user input. Didnt you? Well, in ASP.NET MVC 2 running on ASP.NET 4, those calls can be replaced with the new HTML encoding syntax (aka code nugget). Ive written a three part series on the topic. Html Encoding Code Blocks With ASP.NET 4 Html Encoding Nuggets With ASP.NET MVC 2 Using AntiXss as the default...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to stop Feedreader fetching content from my site using iFrame?

    - by Wei Kai
    As you all can see from the picture below, my site's content is duplicated by FeedReader (using iFrame) and indexed at Google. When I clicked at the FeedReader link, it uses some sort of iFrame to draw content from my site live. At the meantime, my site traffic has dropped significantly, but I not sure if this is the reason. https://lh4.googleusercontent.com/-hc4pVwHvQoo/UGGcwVyRqYI/AAAAAAAAAIc/9m04UOwmfEk/s1600/1.PNG https://lh3.googleusercontent.com/-ljj6dV7xTik/UGGc0x4GiZI/AAAAAAAAAIk/3mZ6HiCiQ2w/s1600/2.PNG What can I do to prevent Feedreader to fetch my content to their site? Any help would be much appreciated. By the way, I'm using wordpress as my CMS. I have also highlighted this issue to FeedReader 2 days ago, but yet to get any reply from them.

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  • Video Encoding library for C++ game

    - by Paulo Pinto
    I'm looking for a video encoding library in C++ that I can use to record game footage. It can not be an external application like Fraps, it must be a library. Ideally the encoding can be done in real time without affecting game performance too much, although this is not a must have requirement. Another preference is that the video file being saved from the game is already compressed and ready to be used by most video players without any further processing. I realize that this might not be possible especially for real time encoding, so I would accept a trade off of having to process the file later for better compression and/or better file format. I'd like to hear about your experience integrating the library into a game if possible and any interesting trade offs you had to make. Some libraries support more that one file format or codec, so advice on the file format would also be appreciated.

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  • Website content copied - How can I prove that I wrote it?

    - by Remy
    One of our competitors constantly copies all our website content. Now, I assume the trouble is to proof that we wrote the content first and that it is not the other way round. I checked on http://www.archive.org, but there is nothing. Any other way to proof that? FYI: We are a swiss company, so different laws will apply. Solution: [Found later] You can upload your content to this service and that they basically timestamp it. https://myows.com/ Another way we found, is to just print out your copy/design, etc. put it into an envelop and send it to ourself (without actually opening it later of course).

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • How can I convert input to HTML Characters correctly

    - by Codex73
    Let's say I'm including a file which contains html. The html have characters as exclamation symbols, Spanish accents (á, ó). The parsed included text gets processed as symbols instead of their correct value. This happens on FF but not on IE (8). I have tried the following functions: htmlspecialchars, htmlentities, utf8_encode include htmlentities("cont/file.php"); Sample file.php contents: <div>Canción, “Song Name”</div> Output: Canci?n, ?Song Name?

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  • How to get non-latin characters from website?

    - by latata
    I try to get data from latata.pl/pl.php and view all sign (polish - iso-8859-2) final URL url = new URL("http://latata.pl/pl.php"); final URLConnection urlConnection = url.openConnection(); final BufferedReader in = new BufferedReader(new InputStreamReader( urlConnection.getInputStream())); String inputLine; while ((inputLine = in.readLine()) != null) { System.out.println(inputLine); } in.close(); It doesn't work. :( Any ideas?

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  • Dealing with wacky encodings in Python

    - by Tyson
    I have a Python script that pulls in data from many sources (databases, files, etc.). Supposedly, all the strings are unicode, but what I end up getting is any variation on the following theme (as returned by repr()): u'D\\xc3\\xa9cor' u'D\xc3\xa9cor' 'D\\xc3\\xa9cor' 'D\xc3\xa9cor' Is there a reliable way to take any four of the above strings and return the proper unicode string? u'D\xe9cor' # --> Décor The only way I can think of right now uses eval(), replace(), and a deep, burning shame that will never wash away.

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  • Problems with display of UTF-8 encoded content from a DB

    - by LookUp Webmaster
    Dear members of the Stackoverflow community, We are developing a web application using the Zend Framework, and we are facing some encoding issues that we hope you might help us solve. The situation goes something like this: There are certain tables on a MySQL database that need to be displayed as html. Because the site is designed using the Spanish language, the database contains some characters like "á" or "ñ". Our internal policy is to set all the encodings as UTF-8, including all the databases and the tables. The problem is, that when we retrieve the content from the DB, some characters are displayed as question marks. We are out of ideas. These are all the things that we have already tried and double-checked: 1. The SQL file from which we load all the data is properly UTF-8 encoded. 2. The SQL is loaded through phpmyadmin (which is configured as UTF-8), and the resulting tables are displayed properly. 3. The netbeans environment used for coding is also set as UTF-8. The weird thing is that all the content that is hard-coded either as php or html is displayed properly. Only the values that are extracted from the database have issues. Any ideas? Thank you very much.

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  • String codification to Twitter

    - by Miguel Ribeiro
    I'm developing a program that sends tweets. I have this piece of code: StringBuilder sb = new StringBuilder("Recomendo "); sb.append(lblName.getText()); sb.append(" no canal "+lblCanal.getText()); sb.append(" no dia "+date[2]+"/"+date[1]+"/"+date[0]); sb.append(" às "+time[0]+"h"+time[1]); byte[] defaultStrBytes = sb.toString().getBytes("ISO-8859-1"); String encodedString = new String(defaultStrBytes, "UTF-8"); But When I send it to tweet I get the "?" symbol or other strage characters because of the accents like "à" . I've also tried with only String encodedString = new String(sb.toString().getBytes(), "UTF-8"); //also tried with ISO-8859-1 but the problem remains...

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  • Why is my Output distorted after encoding with Expression Encoder?

    - by WernerCD
    I'm a "n00b" when it comes to re-encoding files. I'm trying to re-encode an AVI into a silverlight container via Encoding Video using Expression Encoder 4.0. As you can see in the video, the left is the input and it looks/sounds fine. The right is the output and it... doesn't. I'm unsure of where to go from here. I'm not sure why the output is jacked up, since the input looks fine. Input Video properties: AVI 2.49GB 22:34 809x605 Video: TSCC 809x605 15fps [Stream 00] Audio: PCM 22050Hz mono 352kbps [Stream 01] Choice of output doesn't seem to matter, they all end up distorted like the picture shows.

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  • How to bulk-rename files with invalid encoding or bulk-replace invalid encoded characters?

    - by qdoe
    I have a debian server and I'm hosting music for an internet radio station. I have trouble with file names and paths because a lot of files got an invalid encoding, for example: ./music/Bändname - Some Title - additional Info/B?ndname - 07 - This Title Is Cörtain, The EncÃ?ding Not.mp3 Ideally, I would like to remove everything that is not letters A-Z/a-z or numbers 0-9 or dash -/underscore _... The result should look like something like that: ./music/Bndname-SomeTitle-additionalInfo/Bndname-07-ThisTitleIsCrtain,TheEnc?dingNot.mp3 How to achieve this for a batch of a lot of files and directories? I've seen this similar question: bulk rename (or correctly display) files with special characters But this only fixes the encoding, I would prefer a more strict approach as described above.

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  • How to write Cyrillic text in C++ console?

    - by VextoR
    For example, if I write: cout << "??????!" << endl; //it's hello in Russian in console it would be something like "-?????!" ok, I know that we can use: setlocale(LC_ALL, "Russian"); but after that not working command line arguments in russian (if I start my program through BAT file): StartProgram.bat chcp 1251 MyProgram.exe -user=???? -password=?????? so, after setlocale program can't read russian arguments properly. This happens because BAT file in CP1251, but console is in CP866 So, there is a question: How to write in C++ console russian text and same time russian command line arguments have to be read properly thanks

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  • How to decode HTML encoded text in MS Access

    - by Dejan
    Hi all, I have a table field in MS Access 2003 which contains HTML encoded strings like this: &#913;&#957;&#964;&#945;&#947;&#969;&#957;&#953;&#963;&#956;&#972;&#962; &#960;&#945;&#947;&#954;&#959;&#963;&#956;&#943;&#959;&#965; &#949;&#960;&#953;&#960;&#941;&#948;&#959;&#965; &#963;&#964;&#951;&#957; &#954;&#945;&#964;&#940;&#961;&#964;&#953;&#963 How can I decode this into "normal string", using MS Access? Thanks in advance.

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