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  • Qt Graphics et performances - le coût des commodités, un article de Gunnar traduit par Guillaume Belz

    Le 11 décembre 2009, la documentation de QPainter subissait un énorme ajout concernant l'optimisation de son utilisation. En effet, le bon usage de cet outil n'était pas accessible à tous, il n'était pas présenté dans la documentation. Ceci ne fut qu'un prétexte à une série d'articles sur l'optimisation de QPainter et de Qt Graphics en général. Voici donc le premier article de cette série, les autres sont en préparation : Qt Graphics et performances : ce qui est critique et ce qui ne l'est pas Pensez-vous que cet ajout à la documentation de QPainter sera utile ? Trouvez-vous les performances de vos applications trop faibles ?...

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  • how to enable opengl 2.0 and webgl on gma 3150 ?

    - by mahmoudelbadry
    hi, i have a dell mini 1012 which has an intel n450 processor and gma 3150 integrated graphics card running ubuntu 10.10 according to the intel website the graphics card support opengl 2.0 http://software.intel.com/en-us/articles/quick-reference-guide-to-intel-integrated-graphics/#9 but when i type glxinfo in terminal the opengl version string gives me the following OpenGL version string: 1.4 Mesa 7.9-devel i installed the latest drivers but it didn't work. so, how can i enable opengl 2.0 on this card?? thanks

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  • Graphic issue on intel945 chipset

    - by peeyush tiwari
    I used Intrepid(8.10) and my graphics used to work fine with compiz effects and all(on better resolution than 1024x768).Now I have upgraded to Precise(12.04)but I use gnome classic(with compiz effects)as my desktop but the compiz effects seem not to work, only unity 2D works. When I ran lshw -c video it gives: *-display UNCLAIMED description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:fea80000-feafffff ioport:dc00(size=8) memory:e0000000-efffffff memory:fea40000-fea7ffff Sysinfo shows: Display Resolution 1024x768 pixels OpenGL Renderer Gallium 0.4 on llvmpipe(LLVM 0x300) X11 Vendor The X.Org Foundation On SystemSettings: Memory 993.3 MiB Processor Intel® Pentium(R) 4 CPU 2.40GHz Graphics VESA: Intel(r) 82945G Chipset Family Graphics OS type 32-bit glxgears output comes to be around 100fps which used to be around 900fps in Intrepid

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  • Dual monitor setup with Intel graphics and Nvidia Geforce GT 425M on 12.04

    - by fo_x86
    I have a Dell XPS L401x and just installed 12.04. I have a mini-display and an HDMI output, and I could hook up two Dell UltraSharp monitors to each port on Windows 7, and get a triple monitor setup. Doing a bit of research, it seems like the mini-display is wired to the integrated graphics card whereas HDMI is hooked up to Nvidia graphics card. I've also installed Bumblebee as it seemed like that was the proper way of installing Nvidia drivers on Ubuntu. At the moment none of my monitors is being recognized by Ubuntu. Is it even possible to have a triple monitor (laptop display + 2 external) setup? Has anyone successfully done this?

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  • Trouble with 12.10 lag

    - by Brennan
    Well basicly lately I have been having lag problems with 12.10. I will post my specs, but before the update to 12.10, it said that I had intel graphics. Now it says I have Gallium. My specs: *Memory: 3.9 GiB *Processor: Pentium(R) Dual-Core CPU E5500 @ 2.80GHz × 2 *Graphics: Gallium 0.4 on llvmpipe (LLVM 3.2, 128 bits) (used to say intel graphics) *OS Type: 32-bit *Disk: 486.1 GB The output of the command sudo apt-cache check is this: E: Invalid operation check The output of the command sudo lspci -nnk | grep -A5 VGA is this: 00:02.0 VGA compatible controller [0300]: Intel Corporation 4 Series Chipset Integrated Graphics Controller [8086:2e32] (rev 03) Subsystem: ASUSTeK Computer Inc. Device [1043:836d] Kernel driver in use: i915 00:1b.0 Audio device [0403]: Intel Corporation NM10/ICH7 Family High Definition Audio Controller [8086:27d8] (rev 01) Subsystem: ASUSTeK Computer Inc. Device [1043:8445] Kernel driver in use: snd_hda_intel

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  • Desktop goes blurry / granulated

    - by Bonfire
    After few minutes using, desktop and fonts in unity-menu goes blurry. See screenshot.! In all applications (browser etc.) graphics seem to be allright. After rebooting problem disappears for few minutes. Changing the wallpaper also makes the desktop clear (for a while) but fonts are still blurry. I have ubuntu 12.04 and windows xp dualbooted. lspci: 00:00.0 Host bridge: Intel Corporation 82945G/GZ/P/PL Memory Controller Hub (rev 02) 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) 00:02.1 Display controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) lshw -c video: *-display:0 description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:16 memory:d0100000-d017ffff ioport:30c0(size=8) memory:c0000000-cfffffff memory:d0180000-d01bffff *-display:1 UNCLAIMED description: Display controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 02 width: 32 bits clock: 33MHz capabilities: cap_list configuration: latency=0 resources: memory:40000000-4007ffff Have you got any ideas to get this solved? Thank you very much! Bonfire

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  • Can emsripten compile down to Canvas-based Js instead of WebGL?

    - by Sebastian Scholle
    I understand that emscripten compiles down LLVM to JS and it converts OpenGL Calls to WebGL. Thats a fairly simple translation. Is there a way to tell emscripten to use some other graphics Library ( for example Pixi JS ) for its rendering code translations? Is the compiled JS code easy to update or would it be better to merge in your own Graphics API that handles WebGL/Canvas calls. IE: can we use a C++ Graphics Wrapper Library that when compiles to JS, will simply plug into our own JS Graphics Wrapper Library? Im assuming YES, but has anyone tried this? And if So, what would be your technique, as my C++ skills are basic.

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  • Unable to install cedarview-graphics-drivers

    - by antnchv
    $ sudo apt-get install cedarview-graphics-drivers Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: cedarview-graphics-drivers : Depends: xserver-xorg-core (= 2:1.10.99.901) Depends: xorg-video-abi-11 E: Unable to correct problems, you have held broken packages. Please advice.

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  • Removing the contents of a Chan or MVar in a single discrete step

    - by Bill
    I'm writing a discrete simulation where request values from multiple threads accumulate in a centralized queue. Every n milliseconds, a manager wakes up to process requests. When the manager wakes up, it should retrieve all of the contents of the central queue in a single discrete step. While processing these, any client threads attempting to submit to the queue should block. When processing completes, the queue reopens and the manager goes back to sleep. What's the best way to do this? The retry behavior of STM isn't really what I want. If I use a Chan or MVar, there's no way to prevent clients from enqueuing additional requests during processing. One approach is to use an MVar as a mutex on a Chan holding the queue. Are there other ways to do this?

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  • Java Graphics not displaying on successive function calls, why?

    - by primehunter326
    Hi, I'm making a visualization for a BST implementation (I posted another question about it the other day). I've created a GUI which displays the viewing area and buttons. I've added code to the BST implementation to recursively traverse the tree, the function takes in coordinates along with the Graphics object which are initially passed in by the main GUI class. My idea was that I'd just have this function re-draw the tree after every update (add, delete, etc...), drawing a rectangle over everything first to "refresh" the viewing area. This also means I could alter the BST implementation (i.e by adding a balance operation) and it wouldn't affect the visualization. The issue I'm having is that the draw function only works the first time it is called, after that it doesn't display anything. I guess I don't fully understand how the Graphics object works since it doesn't behave the way I'd expect it to when getting passed/called from different functions. I know the getGraphics function has something to do with it. Relevant code: private void draw(){ Graphics g = vPanel.getGraphics(); tree.drawTree(g,ORIGIN,ORIGIN); } vPanel is what I'm drawing on private void drawTree(Graphics g, BinaryNode<AnyType> n, int x, int y){ if( n != null ){ drawTree(g, n.left, x-10,y+10 ); if(n.selected){ g.setColor(Color.blue); } else{ g.setColor(Color.gray); } g.fillOval(x,y,20,20); g.setColor(Color.black); g.drawString(n.element.toString(),x,y); drawTree(g,n.right, x+10,y+10); } } It is passed the root node when it is called by the public function. Do I have to have: Graphics g = vPanel.getGraphics(); ...within the drawTree function? This doesn't make sense!! Thanks for your help.

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  • Drawing line graphics leads Flash to spiral out of control!

    - by drpepper
    Hi, I'm having problems with some AS3 code that simply draws on a Sprite's Graphics object. The drawing happens as part of a larger procedure called on every ENTER_FRAME event of the stage. Flash neither crashes nor returns an error. Instead, it starts running at 100% CPU and grabs all the memory that it can, until I kill the process manually or my computer buckles under the pressure when it gets up to around 2-3 GB. This will happen at a random time, and without any noticiple slowdown beforehand. WTF? Has anyone seen anything like this? PS: I used to do the drawing within a MOUSE_MOVE event handler, which brought this problem on even faster. PPS: I'm developing on Linux, but reproduced the same problem on Windows. UPDATE: You asked for some code, so here we are. The drawing function looks like this: public static function drawDashedLine(i_graphics : Graphics, i_from : Point, i_to : Point, i_on : Number, i_off : Number) : void { const vecLength : Number = Point.distance(i_from, i_to); i_graphics.moveTo(i_from.x, i_from.y); var dist : Number = 0; var lineIsOn : Boolean = true; while(dist < vecLength) { dist = Math.min(vecLength, dist + (lineIsOn ? i_on : i_off)); const p : Point = Point.interpolate(i_from, i_to, 1 - dist / vecLength); if(lineIsOn) i_graphics.lineTo(p.x, p.y); else i_graphics.moveTo(p.x, p.y); lineIsOn = !lineIsOn; } } and is called like this (m_graphicsLayer is a Sprite): m_graphicsLayer.graphics.clear(); if (m_destinationPoint) { m_graphicsLayer.graphics.lineStyle(2, m_fixedAim ? 0xff0000 : 0x333333, 1); drawDashedLine(m_graphicsLayer.graphics, m_initialPos, m_destinationPoint, 10, 10); }

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  • 3 Monitor PCI-e Graphics card on Linux (without tremendous pain)?

    - by N Rahl
    As we are all painfully aware, the only way to get multiple monitors AND compositing (Compiz) on Linux is to use a single graphics card that can drive both (or in my case all three) screens. I bought a Radeon 5750 specifically because it claims to able to drive 3 monitors. I can plug in 3 monitors (2 DVI, 1 HDMI) and the Catalyst Control Center shows all 3, but only 2 can be enabled at a time. The exact message is: The current settings cannot be applied. Possible issues may include: - Display(s) cannot be enabled. - Setting(s) cannot be applied due to insufficient video memory. So I'm going to assume that either the 5750 doesn't support 3 monitors, OR, more likely, ATI couldn't be bothered to add that support to their Linux drivers. So this is a multipart question: First, can anyone suggest a PCI Express Graphics card that can run 3 screens on linux without tremendous pain? I'm looking for something where you install the driver and all three screens "just work". Does such a card exist? Second, if you have a 5750, have you been able to get it to do 3 monitors? I'm running Ubuntu 10.04 at the moment.

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  • Linux: 3 Monitor PCI-e Graphics card (without tremendous pain)?

    - by N Rahl
    As we are all painfully aware, the only way to get multiple monitors AND compositing (Compiz) on Linux is to use a single graphics card that can drive both (or in my case all three) screens. I bought a Radeon 5750 specifically because it claims to able to drive 3 monitors. I can plug in 3 monitors (2 DVI, 1 HDMI) and the Catalyst Control Center shows all 3, but only 2 can be enabled at a time. I'll post the exact error message here soon, but it's very useless. So I'm going to assume that either the 5750 doesn't support 3 monitors, OR, more likely, ATI couldn't be bothered to add that support to their Linux drivers. So this is a multipart question: First, can anyone suggest a PCI Express Graphics card that can run 3 screens on linux without tremendous pain? I'm looking for something where you install the driver and all three screens "just work". Does such a card exist? Second, if you have a 5750, have you been able to get it to do 3 monitors? I'm running Ubuntu 10.04 at the moment. Thanks, Nick

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  • 3 Monitor PCI-e Graphics card (without tremendous pain)?

    - by N Rahl
    As we are all painfully aware, the only way to get multiple monitors AND compositing (Compiz) on Linux is to use a single graphics card that can drive both (or in my case all three) screens. I bought a Radeon 5750 specifically because it claims to able to drive 3 monitors. I can plug in 3 monitors (2 DVI, 1 HDMI) and the Catalyst Control Center shows all 3, but only 2 can be enabled at a time. The exact message is: The current settings cannot be applied. Possible issues may include: - Display(s) cannot be enabled. - Setting(s) cannot be applied due to insufficient video memory. So I'm going to assume that either the 5750 doesn't support 3 monitors, OR, more likely, ATI couldn't be bothered to add that support to their Linux drivers. So this is a multipart question: First, can anyone suggest a PCI Express Graphics card that can run 3 screens on linux without tremendous pain? I'm looking for something where you install the driver and all three screens "just work". Does such a card exist? Second, if you have a 5750, have you been able to get it to do 3 monitors? I'm running Ubuntu 10.04 at the moment.

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  • What Precalculus knowledge is required before learning Discrete Math Computer Science topics?

    - by Ein Doofus
    Below I've listed the chapters from a Precalculus book as well as the author recommended Computer Science chapters from a Discrete Mathematics book. Although these chapters are from two specific books on these subjects I believe the topics are generally the same between any Precalc or Discrete Math book. What Precalculus topics should one know before starting these Discrete Math Computer Science topics?: Discrete Mathematics CS Chapters 1.1 Propositional Logic 1.2 Propositional Equivalences 1.3 Predicates and Quantifiers 1.4 Nested Quantifiers 1.5 Rules of Inference 1.6 Introduction to Proofs 1.7 Proof Methods and Strategy 2.1 Sets 2.2 Set Operations 2.3 Functions 2.4 Sequences and Summations 3.1 Algorithms 3.2 The Growths of Functions 3.3 Complexity of Algorithms 3.4 The Integers and Division 3.5 Primes and Greatest Common Divisors 3.6 Integers and Algorithms 3.8 Matrices 4.1 Mathematical Induction 4.2 Strong Induction and Well-Ordering 4.3 Recursive Definitions and Structural Induction 4.4 Recursive Algorithms 4.5 Program Correctness 5.1 The Basics of Counting 5.2 The Pigeonhole Principle 5.3 Permutations and Combinations 5.6 Generating Permutations and Combinations 6.1 An Introduction to Discrete Probability 6.4 Expected Value and Variance 7.1 Recurrence Relations 7.3 Divide-and-Conquer Algorithms and Recurrence Relations 7.5 Inclusion-Exclusion 8.1 Relations and Their Properties 8.2 n-ary Relations and Their Applications 8.3 Representing Relations 8.5 Equivalence Relations 9.1 Graphs and Graph Models 9.2 Graph Terminology and Special Types of Graphs 9.3 Representing Graphs and Graph Isomorphism 9.4 Connectivity 9.5 Euler and Hamilton Ptahs 10.1 Introduction to Trees 10.2 Application of Trees 10.3 Tree Traversal 11.1 Boolean Functions 11.2 Representing Boolean Functions 11.3 Logic Gates 11.4 Minimization of Circuits 12.1 Language and Grammars 12.2 Finite-State Machines with Output 12.3 Finite-State Machines with No Output 12.4 Language Recognition 12.5 Turing Machines Precalculus Chapters R.1 The Real-Number System R.2 Integer Exponents, Scientific Notation, and Order of Operations R.3 Addition, Subtraction, and Multiplication of Polynomials R.4 Factoring R.5 Rational Expressions R.6 Radical Notation and Rational Exponents R.7 The Basics of Equation Solving 1.1 Functions, Graphs, Graphers 1.2 Linear Functions, Slope, and Applications 1.3 Modeling: Data Analysis, Curve Fitting, and Linear Regression 1.4 More on Functions 1.5 Symmetry and Transformations 1.6 Variation and Applications 1.7 Distance, Midpoints, and Circles 2.1 Zeros of Linear Functions and Models 2.2 The Complex Numbers 2.3 Zeros of Quadratic Functions and Models 2.4 Analyzing Graphs of Quadratic Functions 2.5 Modeling: Data Analysis, Curve Fitting, and Quadratic Regression 2.6 Zeros and More Equation Solving 2.7 Solving Inequalities 3.1 Polynomial Functions and Modeling 3.2 Polynomial Division; The Remainder and Factor Theorems 3.3 Theorems about Zeros of Polynomial Functions 3.4 Rational Functions 3.5 Polynomial and Rational Inequalities 4.1 Composite and Inverse Functions 4.2 Exponential Functions and Graphs 4.3 Logarithmic Functions and Graphs 4.4 Properties of Logarithmic Functions 4.5 Solving Exponential and Logarithmic Equations 4.6 Applications and Models: Growth and Decay 5.1 Systems of Equations in Two Variables 5.2 System of Equations in Three Variables 5.3 Matrices and Systems of Equations 5.4 Matrix Operations 5.5 Inverses of Matrices 5.6 System of Inequalities and Linear Programming 5.7 Partial Fractions 6.1 The Parabola 6.2 The Circle and Ellipse 6.3 The Hyperbola 6.4 Nonlinear Systems of Equations

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