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  • Android Map Performance poor because of many Overlays?

    - by Dave
    Hi, I have a map in my android application that shows many markers (~20-50). But the app performs very poor when i try to scroll/zoom (in Google Android Maps i did a sample search for pizza and there were also some 20-50 results found and i didn't notice any particular performance problems when zooming/scrolling through the map). Here is my (pseudo)code: onCreate() { .... drawable = this.getResources().getDrawable(R.drawable.marker1); itemizedOverlay = new MyItemizedOverlay(drawable,mapView); ... callWebServiceToRetrieveData(); createMarkers(); } createMarkers(){ for(elem:bigList){ GeoPoint geoPoint = new GeoPoint((int)(elem.getLat()*1000000), (int) (elem.getLon()*1000000)); OverlayItem overlayItem = new OverlayItem(geoPoint, elem.getName(), elem.getData()); itemizedOverlay.addOverlay(overlayItem); mapOverlays.add(itemizedOverlay); } mapView.invalidate(); } the MyItemizedOverlay.addOverlay looks like this: public void addOverlay(OverlayItem overlay) { m_overlays.add(overlay); populate(); }

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  • iPhone: Switching from a map screen to a battle screen without the map progress being reset

    - by user298261
    Hello! I'm trying to make a role-playing game, and I want the game to work so that it transitions to the battle NIB for battles, then returns back to the map NIB afterward, yet still retain all the progress the player has made exploring the dungeon. I've tried proto-typing this with just a view-switcher, where one view creates content, and then switches to the other view, and then coming back from the other view. However, once the view goes back to the original, the original view is reset. How to make the data persistent so that it doesn't reset after every "battle"? Thanks!

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  • problem with iterate over java.util.Map using "JSF" OR JSTL TAGS

    - by New-To-Java
    I'm using Richfaces jsf and I want to iterate over an Map<Object,Object>. I see many examples on sun forums and other sites but in my case it doesn't work ! here is my xhtml code : <c:forEach items="#{order.customOptions}" var="option"> <h:outputText value="this text does not print"/> <h:outputText value="#{option.value.name}" /> <h:outputText value="#{option.value.key}" /> </c:forEach> and the "order" object is of type "Order". "customOptios" is of type Map<CustomOption,CustomOptionValue> and when I create an javascript alert on to print '#{order.customeOptions}' it's content is true. but it's not even enter in c:forEach loop. please heeeeelp me :(

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  • std::map operator[] and automatically created new objects

    - by thomas-gies
    I'm a little bit scared about something like this: std::map<DWORD, DWORD> tmap; tmap[0]+=1; tmap[0]+=1; tmap[0]+=1; Since DWORD's are not automatically initialized, I'm always afraid of tmap[0] being a random number that is incremented. How does the map know hot to initialize a DWORD if the runtime does not know how to do it? Is it guaranteed, that the result is always tmap[0] == 3?

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  • Creating a Box Control over an area of the map with OpenLayers

    - by Bernie Perez
    I am using OpenLayers to create a box of interest with my program. I am using this code: var control = new OpenLayers.Control(); OpenLayers.Util.extend(control, { draw: function () { this.box = new OpenLayers.Handler.Box( control, {"done": this.notice}, {keyMask: OpenLayers.Handler.MOD_SHIFT}); this.box.activate(); }, notice: function (bounds) { areaSelected(bounds); } }); map.addControl(control); to capture the "Shift Create a Box" control and use the area selected as my area of interest. However the values come back as pixels. But I want Longitude and Latitude, not pixels. The Mouse Position control does show the correct long & lat. I really don't care how to box is created, I just want an easy way for the user to select a area of the map and I need to get the lat & longs of the area. (Box, Circle, doesn't matter)

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  • Clojure: Testing every value from map operation for truth

    - by Ralph
    How can I test that every value in the collection returned by map is true? I am using the following: (defn test [f coll] (every? #(identity %) (map f coll))) with the anonymous function #(identity %), but I was wondering if there is a better way. I cannot use (apply and ...) because and is a macro. UPDATE: BTW, I am making my way through The Haskell Road to Logic, Maths, and Programming, by Kees Doets and Jan can Eijck, but doing the exercises in Clojure. It's a very interesting book.

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  • How to sort Map in Java

    - by kalpesh
    hi i want to sort map according to its key value plz see code below public static void main(String[] args) { SortedMap map = new TreeMap(); // Add some elements: map.put("2", "Two"); map.put("1", "One"); map.put("5", "Five"); map.put("4", "Four"); map.put("3", "Three"); map.put("10", "Ten"); map.put("12", "Twelve"); map.put("7", "Seven"); map.put("9", "Nine"); Iterator iterator = map.keySet().iterator(); while (iterator.hasNext()) { Object key = iterator.next(); System.out.println("key : " + key + " value :" + map.get(key)); } } Result Should come below key : 1 value :One key : 2 value :Two key : 3 value :Three key : 4 value :Four key : 5 value :Five key : 7 value :Seven key : 9 value :Nine key : 10 value :Ten key : 12 value :Twelve

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  • How to initialize a static const map in c++?

    - by Meloun
    Hi, I need just dictionary or asociative array string = int. There is type map C++ for this case. But I need make one map in my class make for all instances(- static) and this map cannot be changed(- const); I have found this way with boost library std::map<int, char> example = boost::assign::map_list_of(1, 'a') (2, 'b') (3, 'c'); Is there other solution without this lib? I have tried something like this, but there are always some issues with map initialization. class myClass{ private: static map<int,int> create_map() { map<int,int> m; m[1] = 2; m[3] = 4; m[5] = 6; return m; } static map<int,int> myMap = create_map(); } thanks

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  • Javscript filter vs map problem

    - by graham.reeds
    As a continuation of my min/max across an array of objects I was wondering about the performance comparisons of filter vs map. So I put together a test on the values in my code as was going to look at the results in FireBug. This is the code: var _vec = this.vec; min_x = Math.min.apply(Math, _vec.filter(function(el){ return el["x"]; })); min_y = Math.min.apply(Math, _vec.map(function(el){ return el["x"]; })); The mapped version returns the correct result. However the filtered version returns NaN. Breaking it out, stepping through and finally inspecting the results, it would appear that the inner function returns the x property of _vec but the actual array returned from filter is the unfiltered _vec. I believe my usage of filter is correct - can anyone else see my problem?

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  • Batch file to map a drive when the folder name contains spaces

    - by Santiago
    I am trying to map a drive using a batch file. I have tried: net use m: \Server01\myfolder /USER:mynetwork\Administrator "Mypassword" /persistent:yes It works fine. The problem comes when I try to map a folder with spaces on its name: net use m: \Server01\my folder /USER:mynetwork\Administrator "Mypassword" /persistent:yes I have tried using quotes, using myfold~1 but nothing works. An easy way would be renaming the folder but I have it mapped in more than 300 workstations so is not a very good idea. PLEASE HELP!!!

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  • map is not showing correct location in my blackberry applications

    - by Ali
    I am calling blackberry map by converting the real coordinates as you can see public static void showMap(String latitude,String longatude){ try{ int specailLatitude=(int)(Double.parseDouble(latitude))*100000; int specailLongatude=(int)(Double.parseDouble(longatude))*100000; MapView mapView=new MapView(); mapView.setLatitude(specailLatitude); mapView.setLongitude(specailLongatude); mapView.setZoom(07); MapsArguments arg=new MapsArguments(mapView); Invoke.invokeApplication(Invoke.APP_TYPE_MAPS, arg); }catch(Exception e){ CustomUtility.showToast("Map is not available "+e.getMessage()); } }// end of the showMap but problem is this its now showing correct location , it always shows same location in UAE , please help that i am converting correctly ?

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  • Ubuntu 12.04 (dual boot with Windows 7), doesn't boot after I deleted some files from Windows. What can I do?

    - by sacha
    The Ubuntu 12.04 I have installed (in Dual-Boot with Windows 7) using WUBI worked perfectly for over a month. Then it informed me that I ran out of space on the hard drive and I assumed it was because my hard drive on Windows was full. I logged into Windows and deleted the whole New Volume D. But now the problem is that it is not possible to log into Ubuntu but in Windows it's possible. I really paid attention about not deleting important files in Windows. When i try to log into Ubuntu : _either it does not go far and i have to restart the computer _or it goes until the loading time and a message says something like "[...] Graphics could not be detected [...]" and they ask to choose between 4 options including "Start with poor Graphics", "Reconfigure Graphics", "Troubleshoot" and "Restart the computer". But none of the options run and i also have to restart the computer manually from that point I have plenty of useful files in Ubuntu so i want to find another way to solve the problem instead of Uninstall/Reinstall Ubuntu. I want to know what happened ? And how to make it work ?

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  • Google and Bing Map APIs Compared

    - by SGWellens
    At one of the local golf courses I frequent, there is an open grass field next to the course. It is about eight acres in size and mowed regularly. It is permissible to hit golf balls there—you bring and shag our own balls. My golf colleagues and I spend hours there practicing, chatting and in general just wasting time. One of the guys brings Ginger, the amazing, incredible, wonder dog. Ginger is a Portuguese Pointer. She chases squirrels, begs for snacks and supervises us closely to make sure we don't misbehave.     Anyway, I decided to make a dedicated web page to measure distances on the field in yards using online mapping services. I started with Google maps and then did the same application with Bing maps. It is a good way to become familiar with the APIs. Here are images of the final two maps: Google:  Bing:   To start with online mapping services, you need to visit the respective websites and get a developers key. I pared the code down to the minimum to make it easier to compare the APIs. Google maps required this CSS (or it wouldn't work): <style type="text/css">     html     {         height: 100%;     }       body     {         height: 100%;         margin: 0;         padding: 0;     } Here is how the map scripts are included. Google requires the developer Key when loading the JavaScript, Bing requires it when the map object is created: Google: <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?key=XXXXXXX&libraries=geometry&sensor=false" > </script> Bing: <script  type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=7.0"> </script> Note: I use jQuery to manipulate the DOM elements which may be overkill, but I may add more stuff to this application and I didn't want to have to add it later. Plus, I really like jQuery. Here is how the maps are created: Common Code (the same for both Google and Bing Maps):     <script type="text/javascript">         var gTheMap;         var gMarker1;         var gMarker2;           $(document).ready(DocLoaded);           function DocLoaded()         {             // golf course coordinates             var StartLat = 44.924254;             var StartLng = -93.366859;               // what element to display the map in             var mapdiv = $("#map_div")[0];   Google:         // where on earth the map should display         var StartPoint = new google.maps.LatLng(StartLat, StartLng);           // create the map         gTheMap = new google.maps.Map(mapdiv,             {                 center: StartPoint,                 zoom: 18,                 mapTypeId: google.maps.MapTypeId.SATELLITE             });           // place two markers         marker1 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng - .0001));           DragEnd(null);     } Bing:         // where on earth the map should display         var StartPoint = new  Microsoft.Maps.Location(StartLat, StartLng);           // create the map         gTheMap = new Microsoft.Maps.Map(mapdiv,             {                 credentials: 'Asbsa_hzfHl69XF3wxBd_WbW0dLNTRUH3ZHQG9qcV5EFRLuWEaOP1hjWdZ0A0P17',                 center: StartPoint,                 zoom: 18,                 mapTypeId: Microsoft.Maps.MapTypeId.aerial             });             // place two markers         marker1 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng - .0001));           DragEnd(null);     } Note: In the Bing documentation, mapTypeId: was missing from the list of options even though the sample code included it. Note: When creating the Bing map, use the developer Key for the credentials property. I immediately place two markers/pins on the map which is simpler that creating them on the fly with mouse clicks (as I first tried). The markers/pins are draggable and I capture the DragEnd event to calculate and display the distance in yards and draw a line when the user finishes dragging. Here is the code to place a marker: Google: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new google.maps.Marker(         {             position: location,             map: gTheMap,             draggable: true         });     marker.addListener('dragend', DragEnd);     return marker; }   Bing: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new Microsoft.Maps.Pushpin(location,     {         draggable : true     });     Microsoft.Maps.Events.addHandler(marker, 'dragend', DragEnd);     gTheMap.entities.push(marker);     return marker; } Here is the code than runs when the user stops dragging a marker: Google: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Event) {     var meters = google.maps.geometry.spherical.computeDistanceBetween(marker1.position, marker2.position);     var yards = meters * 1.0936133;     $("#message").text(yards.toFixed(1) + ' yards');    // draw a line connecting the points     var Endpoints = [marker1.position, marker2.position];       if (gLine == null)     {         gLine = new google.maps.Polyline({             path: Endpoints,             strokeColor: "#FFFF00",             strokeOpacity: 1.0,             strokeWeight: 2,             map: gTheMap         });     }     else        gLine.setPath(Endpoints); } Bing: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Args) {    var Distance =  CalculateDistance(marker1._location, marker2._location);      $("#message").text(Distance.toFixed(1) + ' yards');       // draw a line connecting the points    var Endpoints = [marker1._location, marker2._location];           if (gLine == null)    {        gLine = new Microsoft.Maps.Polyline(Endpoints,            {                strokeColor: new Microsoft.Maps.Color(0xFF, 0xFF, 0xFF, 0),  // aRGB                strokeThickness : 2            });          gTheMap.entities.push(gLine);    }    else        gLine.setLocations(Endpoints);  }   Note: I couldn't find a function to calculate the distance between points in the Bing API, so I wrote my own (CalculateDistance). If you want to see the source for it, you can pick it off the web page. Note: I was able to verify the accuracy of the measurements by using the golf hole next to the field. I put a pin/marker on the center of the green, and then by zooming in, I was able to see the 150 markers on the fairway and put the other pin/marker on one of them. Final Notes: All in all, the APIs are very similar. Both made it easy to accomplish a lot with a minimum amount of code. In one aerial view, there are leaves on the tree, in the other, the trees are bare. I don't know which service has the newer data. Here are links to working pages: Bing Map Demo Google Map Demo I hope someone finds this useful. Steve Wellens   CodeProject

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  • Google and Bing Map APIs Compared

    - by SGWellens
    At one of the local golf courses I frequent, there is an open grass field next to the course. It is about eight acres in size and mowed regularly. It is permissible to hit golf balls there—you bring and shag our own balls. My golf colleagues and I spend hours there practicing, chatting and in general just wasting time. One of the guys brings Ginger, the amazing, incredible, wonder dog. Ginger is a Hungarian Vizlas (or Hungarian pointer). She chases squirrels, begs for snacks and supervises us closely to make sure we don't misbehave. Anyway, I decided to make a dedicated web page to measure distances on the field in yards using online mapping services. I started with Google maps and then did the same application with Bing maps. It is a good way to become familiar with the APIs. Here are images of the final two maps: Google:  Bing:   To start with online mapping services, you need to visit the respective websites and get a developers key. I pared the code down to the minimum to make it easier to compare the APIs. Google maps required this CSS (or it wouldn't work): <style type="text/css">     html     {         height: 100%;     }       body     {         height: 100%;         margin: 0;         padding: 0;     } Here is how the map scripts are included. Google requires the developer Key when loading the JavaScript, Bing requires it when the map object is created: Google: <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?key=XXXXXXX&libraries=geometry&sensor=false" > </script> Bing: <script  type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=7.0"> </script> Note: I use jQuery to manipulate the DOM elements which may be overkill, but I may add more stuff to this application and I didn't want to have to add it later. Plus, I really like jQuery. Here is how the maps are created: Common Code (the same for both Google and Bing Maps):     <script type="text/javascript">         var gTheMap;         var gMarker1;         var gMarker2;           $(document).ready(DocLoaded);           function DocLoaded()         {             // golf course coordinates             var StartLat = 44.924254;             var StartLng = -93.366859;               // what element to display the map in             var mapdiv = $("#map_div")[0];   Google:         // where on earth the map should display         var StartPoint = new google.maps.LatLng(StartLat, StartLng);           // create the map         gTheMap = new google.maps.Map(mapdiv,             {                 center: StartPoint,                 zoom: 18,                 mapTypeId: google.maps.MapTypeId.SATELLITE             });           // place two markers         marker1 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng - .0001));           DragEnd(null);     } Bing:         // where on earth the map should display         var StartPoint = new  Microsoft.Maps.Location(StartLat, StartLng);           // create the map         gTheMap = new Microsoft.Maps.Map(mapdiv,             {                 credentials: 'XXXXXXXXXXXXXXXXXXX',                 center: StartPoint,                 zoom: 18,                 mapTypeId: Microsoft.Maps.MapTypeId.aerial             });           // place two markers         marker1 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng - .0001));           DragEnd(null);     } Note: In the Bing documentation, mapTypeId: was missing from the list of options even though the sample code included it. Note: When creating the Bing map, use the developer Key for the credentials property. I immediately place two markers/pins on the map which is simpler that creating them on the fly with mouse clicks (as I first tried). The markers/pins are draggable and I capture the DragEnd event to calculate and display the distance in yards and draw a line when the user finishes dragging. Here is the code to place a marker: Google: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new google.maps.Marker(         {             position: location,             map: gTheMap,             draggable: true         });     marker.addListener('dragend', DragEnd);     return marker; } Bing: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new Microsoft.Maps.Pushpin(location,     {         draggable : true     });     Microsoft.Maps.Events.addHandler(marker, 'dragend', DragEnd);     gTheMap.entities.push(marker);     return marker; } Here is the code than runs when the user stops dragging a marker: Google: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Event) {     var meters = google.maps.geometry.spherical.computeDistanceBetween(marker1.position, marker2.position);     var yards = meters * 1.0936133;     $("#message").text(yards.toFixed(1) + ' yards');    // draw a line connecting the points     var Endpoints = [marker1.position, marker2.position];       if (gLine == null)     {         gLine = new google.maps.Polyline({             path: Endpoints,             strokeColor: "#FFFF00",             strokeOpacity: 1.0,             strokeWeight: 2,             map: gTheMap         });     }     else        gLine.setPath(Endpoints); } Bing: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Args) {    var Distance =  CalculateDistance(marker1._location, marker2._location);      $("#message").text(Distance.toFixed(1) + ' yards');       // draw a line connecting the points    var Endpoints = [marker1._location, marker2._location];           if (gLine == null)    {        gLine = new Microsoft.Maps.Polyline(Endpoints,            {                strokeColor: new Microsoft.Maps.Color(0xFF, 0xFF, 0xFF, 0),  // aRGB                strokeThickness : 2            });          gTheMap.entities.push(gLine);    }    else        gLine.setLocations(Endpoints);  }  Note: I couldn't find a function to calculate the distance between points in the Bing API, so I wrote my own (CalculateDistance). If you want to see the source for it, you can pick it off the web page. Note: I was able to verify the accuracy of the measurements by using the golf hole next to the field. I put a pin/marker on the center of the green, and then by zooming in, I was able to see the 150 markers on the fairway and put the other pin/marker on one of them. Final Notes: All in all, the APIs are very similar. Both made it easy to accomplish a lot with a minimum amount of code. In one aerial view, there are leaves on the tree, in the other, the trees are bare. I don't know which service has the newer data. Here are links to working pages: Bing Map Demo Google Map Demo I hope someone finds this useful. Steve Wellens   CodeProject

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  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

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  • C++ Map Question

    - by Wallace
    Hi. I'm working on my C++ assignment about soccer and I encountered a problem with map. My problem that I encountered is that when I stored 2 or more "midfielders" as the key, even the cout data shows different, but when I do a multiplication on the 2nd -second value, it "adds up" the first -second value and multiply with it. E.g. John midfielder 1 Steven midfielder 3 I have a program that already reads in the playerPosition. So the map goes like this: John 1 (Key, Value) Steven 3 (Key, Value) if(playerName == a-first && playerPosition == "midfielder") { cout << a-second*2000 << endl; //number of goals * $2000 } So by right, the program should output: 2000 6000 But instead, I'm getting 2000 8000 So, I'm assuming it adds the 1 to 3 (resulting in 4) and multiplying with 2000, which is totally wrong... I tried cout a-first and a-second in the program and I get: John 1 Steven 3 But after the multiplication, it's totally different. Any ideas? Thanks.

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  • map operator [] operands

    - by Jamie Cook
    Hi all I have the following in a member function int tt = 6; vector<set<int>>& temp = m_egressCandidatesByDestAndOtMode[tt]; set<int>& egressCandidateStops = temp.at(dest); and the following declaration of a member variable map<int, vector<set<int>>> m_egressCandidatesByDestAndOtMode; However I get an error when compiling (Intel Compiler 11.0) 1>C:\projects\svn\bdk\Source\ZenithAssignment\src\Iteration\PtBranchAndBoundIterationOriginRunner.cpp(85): error: no operator "[]" matches these operands 1> operand types are: const std::map<int, std::vector<std::set<int, std::less<int>, std::allocator<int>>, std::allocator<std::set<int, std::less<int>, std::allocator<int>>>>, std::less<int>, std::allocator<std::pair<const int, std::vector<std::set<int, std::less<int>, std::allocator<int>>, std::allocator<std::set<int, std::less<int>, std::allocator<int>>>>>>> [ const int ] 1> vector<set<int>>& temp = m_egressCandidatesByDestAndOtMode[tt]; 1> ^ I know it's got to be something silly but I can't see what I've done wrong.

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  • C Map String to Function

    - by Scriptonaut
    So, I'm making a Unix minishell, and have come to a roadblock. I need to be able to execute built-in functions, so I made a function: int exec_if_built_in(char **args) It takes an array of strings(the first being the command, and the rest being arguments). For non built-in commands I simply use something like execvp, however I need to find a way to map the first string to a function. I was thinking of making two arrays, one of strings, and another with their corresponding function pointers. However, since many of these functions will be different(return and accept different things), this approach won't work. I also thought of making an array of structs with a name property and a function pointer property, however once again due to the varied nature of the functions I'll be using, this won't work. So, what's the best way to execute a function based on the input of a string? How do I map a string to a certain function? I'm not very familiar with function pointers so I may be missing something. Thank you guys for the help :)

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  • Passing an address inside a WordPress post to a Google Map elsewhere on the Page

    - by ael_ecurai
    Background: My client is building their own WordPress site (using a purchased feature-rich theme), and I'm modifying a child theme as necessary to achieve customizations she wants. The theme comes with a Page template that includes a full-width Google Map across the top, which pulls its marker from a single address set within the Theme Options. It's meant to be used for one main "Contact Us" page. The client's business has several locations, and she wants each location's page to include such a map. (Example linked below.) It seems that the ideal solution would be the ability to specify an address within a shortcode in the Post, and have that set the map marker. Here's how the theme makes the map (where $mapAddress is the address from the Theme Options): <?php $mapAddress = ot_get_option( 'map_address' ); $mapHeight = ot_get_option( 'map_height' ); $mapContent = ot_get_option( 'map_content' ); ?> <section id="block-map-wrapper"> <div id="block-map" class="clearfix"> <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?sensor=true"></script> <script> jQuery(document).ready(function(){ // Map Options var mapOptions = { zoom: 15, scrollwheel: false, zoomControl: true, zoomControlOptions: { style: google.maps.ZoomControlStyle.SMALL, position: google.maps.ControlPosition.TOP_LEFT }, mapTypeControl: true, scaleControl: false, panControl: false, mapTypeId: google.maps.MapTypeId.ROADMAP }; // The Map Object var map = new google.maps.Map(document.getElementById("map"), mapOptions); var address = ""; var geocoder = new google.maps.Geocoder(); geocoder.geocode({ "address" : "<?php echo $mapAddress; ?>" }, function (results, status) { if (status == google.maps.GeocoderStatus.OK) { address = results[0].geometry.location; map.setCenter(results[0].geometry.location); var marker = new google.maps.Marker({ position: address, map: map, clickable: true, animation: google.maps.Animation.DROP }); var infowindow = new google.maps.InfoWindow({ content: "<?php echo $mapContent; ?>" }); google.maps.event.addListener(marker, "click", function() { infowindow.open(map, marker); }); } }); }); </script> <div id="map" class = "map" style = "width: 100%; height: <?php echo $mapHeight; ?>px"></div> </div><!-- #block-map --> <div class="shadow-bottom"></div> </section><!-- #block-map-wrapper --> Here's a test page using a custom Page template I've created. Right now it's using the same map code as above. I've tried creating a shortcode that takes an address attribute and sets it as $mapAddress, but that didn't work. I believe it's because the map is already loaded by the time the Loop gets parsed. How can I tell Maps to "come back" to the post to get the proper address? My specialty lies in HTML & CSS, but Javascript befuddles me fairly easily, so please be explicit when explaining implementation. Bonus: A further goal is to have the locations' parent Page also include such a map, but have multiple markers representing the multiple locations. When taking more than one location, Google Maps only accepts latitude/longitude. I don't want my client to be concerned with coordinates, so I know there's got to be something I can do with the geocoding service so she can just input a list of addresses instead (into the same, or similar, shortcode solution developed for my main question). But I am extra-clueless about how to do that.

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  • Does the Win XP/7 dual boot "missing restore points" problem apply to systems with separate hard disks for each O/S?

    - by Robert Oschler
    I'm in the process of installing Windows 7/64 on a system with Windows XP/32 on it. During my research, I read about a problem that occurs in the dual boot scenario where Windows XP deletes Windows 7's restore points when it accesses the Windows 7 volume: http://support.microsoft.com/kb/926185 I found a workaround but it seems pretty painful since it appears to involve using the registry to make the Windows 7 volume appear invisible or "offline" to Windows XP, making sharing disk data between the two O/S annoying since you have to use something like an external storage device to get it done: http://www.vistax64.com/tutorials/127417-system-restore-points-stop-xp-dual-boot-delete.html I was wondering if this problem only occurs with systems that have both O/S installed on the same physical hard drive (in different partitions)? In my case, I will have each O/S on a completely separate physical hard drive. Any other tips would be appreciated. -- roschler

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  • Is dual-booting an OS more or less secure than running a virtual machine?

    - by Mark
    I run two operating systems on two separate disk partitions on the same physical machine (a modern MacBook Pro). In order to isolate them from each other, I've taken the following steps: Configured /etc/fstab with ro,noauto (read-only, no auto-mount) Fully encrypted each partition with a separate encryption key (committed to memory) Let's assume that a virus infects my first partition unbeknownst to me. I log out of the first partition (which encrypts the volume), and then turn off the machine to clear the RAM. I then un-encrypt and boot into the second partition. Can I be reasonably confident that the virus has not / cannot infect both partitions, or am I playing with fire here? I realize that MBPs don't ship with a TPM, so a boot-loader infection going unnoticed is still a theoretical possibility. However, this risk seems about equal to the risk of the VMWare/VirtualBox Hypervisor being exploited when running a guest OS, especially since the MBP line uses UEFI instead of BIOS. This leads to my question: is the dual-partitioning approach outlined above more or less secure than using a Virtual Machine for isolation of services? Would that change if my computer had a TPM installed? Background: Note that I am of course taking all the usual additional precautions, such as checking for OS software updates daily, not logging in as an Admin user unless absolutely necessary, running real-time antivirus programs on both partitions, running a host-based firewall, monitoring outgoing network connections, etc. My question is really a public check to see if I'm overlooking anything here and try to figure out if my dual-boot scheme actually is more secure than the Virtual Machine route. Most importantly, I'm just looking to learn more about security issues. EDIT #1: As pointed out in the comments, the scenario is a bit on the paranoid side for my particular use-case. But think about people who may be in corporate or government settings and are considering using a Virtual Machine to run services or applications that are considered "high risk". Are they better off using a VM or a dual-boot scenario as I outlined? An answer that effectively weighs any pros/cons to that trade-off is what I'm really looking for in an answer to this post. EDIT #2: This question was partially fueled by debate about whether a Virtual Machine actually protects a host OS at all. Personally, I think it does, but consider this quote from Theo de Raadt on the OpenBSD mailing list: x86 virtualization is about basically placing another nearly full kernel, full of new bugs, on top of a nasty x86 architecture which barely has correct page protection. Then running your operating system on the other side of this brand new pile of shit. You are absolutely deluded, if not stupid, if you think that a worldwide collection of software engineers who can't write operating systems or applications without security holes, can then turn around and suddenly write virtualization layers without security holes. -http://kerneltrap.org/OpenBSD/Virtualization_Security By quoting Theo's argument, I'm not endorsing it. I'm simply pointing out that there are multiple perspectives here, so I'm trying to find out more about the issue.

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  • Is it possible to "stealth" dual boot a machine?

    - by BrianH
    I have a loaner laptop that has MS Windows with locked down permissions. It works okay for what I need to do, but I started wondering if there was a way to install a separate Windows OS on a separate hard drive to do what I want to do on it. Virtual I wish I could use VirtualBox or VMWare, but that is not an option (I even tried VBox portable). External Drive My next trial was see if it was possible to install Windows on an external drive, and then plug that drive in and boot from it whenever I wanted my own OS. After a few Google searches, I see that is not really a possibility. Swap Primary Drive Another option, would be to get a second internal hard drive, take the existing HD out, and install a new Windows OS on the secondary HD. This would mean swapping the internal hard drive each time I want to switch OSs - doable, but not very convenient. Dual Boot The laptop has an expansion slot where a second hard drive can be plugged in quickly. I thought about Dual booting, but I don't want to mess with the MBR on the primary hard drive. When I have to give the laptop back, I don't want a dual-boot screen to popup. Summary Is there a way to have 2 hard-drives on a machine, each with it's own OS, and maybe use BIOS settings to have only 1 hard drive active at a time? That way both hard drives could be physically connected, but only one would actually be active at a time. I basically want a second OS that does not (can not) affect the existing OS in any way, and can be removed at any time without affecting the existing OS. The secondary OS does not need any of the files on the main hard drive - it's basically like having 2 separate computers using the same hard ware... Is this possible, or would it be easier just to go out and buy a different laptop? Thanks in advance! EDIT I just discovered that my BIOS allows me to pick (at startup) which hard drive I want to boot from. I poked around in the BIOS and there is not a place to disable certain devices, like the primary hard drive. My only concern about plugging in a second hard drive and installing Windows to the second hard drive is that it will mess with the primary hard drive, or add a bootloader screen to pick which windows install to use. My thought would be to physically unplug the primary, plug in the secondary and install windows to the secondary. After the install is working properly, I can plug the primary back in and use the BIOS feature to determine which drive to boot to. Is there any way after I have 2 separate installs on 2 separate hard drives that one of the installs could mess with the MBR on the other drive?

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