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  • Upgrading From EF 4x to 6 breaks everything

    - by dan h
    Attempted to upgrade my project from EF4 to EF6, I get build errors It appears that if i swap out the namespaces manually to include the entity.core it works, but if i change the .edmx file at all, the code reverts back to the old references and i have to manually edit the code generation files to include the update namespace references. I have

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  • EF Stored Procedure Complex Type

    - by Web Dev
    I am using EF4. I am somewhat confused on on the Entity Framework Complex name. When I go to Functional Import of a Stored Procedure name and it ask me to type in the Complex name, is that supposed to be the name of of a class that can handle that output. For examle, say if my stored procedure returns FirstName, LastName. Is the

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  • EF Linq Product Sum when no records returned

    - by user1622713
    I’ve seen variations of this question all over the place but none of the answers work for me. Most of them are just trying to sum a single column too – nothing more complex such as the sum of a product as below: public double Total { get { return _Context.Sales.Where(t => t.Quantity > 0)

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  • Please help translate this in linq to ef

    - by user3487644
    StringBuilder sb = new StringBuilder(); sb.AppendLine("SELECT"); sb.AppendLine(String.Format(" (SELECT TOP 1 CAST(ProspectID AS VARCHAR(5)) FROM Lead_Import_Fail Where ProspectID < {0} AND ProspectFullName = '{1}')", Convert.ToInt64(lead.LeadID), lead.Name)); sb.AppendLine(String.Format(", (SELECT TOP 1 CAST(ProspectID AS

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  • Drawing only part of a texture OpenGL ES iPhone

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320});

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  • Basic OpenGL ES2 (iPhone Simulator) question...

    - by David
    Hi! I'm trying to modify the fragment shader which is part of the standard iPhone/XCode OpenGL ES template. I want to make it so that every other row of pixels is transparent. I have this code so far: varying lowp vec4 colorVarying; void main() { gl_FragColor = vec4(colorVarying.x, colorVarying.y, colorVarying.z,

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the

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  • Quartz2d vector images vs OpenGL vector description?

    - by tbarbe
    How big of a difference is the description language of Quartz2d to OpenGL ES? It seems they are similar in description power... except that Quartz is mostly 2d and that OpenGL is out of the box 3d ( but can be made 2d focused ). Are the mappings from 2dQuartz to 2d OpenGL ES that different? Im sure there must be

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  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about

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  • SQL Server 2012 - AlwaysOn

    - by Claus Jandausch
    Ich war nicht nur irritiert, ich war sogar regelrecht schockiert - und für einen kurzen Moment sprachlos (was nur selten der Fall ist). Gerade eben hatte mich jemand gefragt "Wann Oracle denn etwas Vergleichbares wie AlwaysOn bieten würde - und ob überhaupt?" War ich hier im

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  • ¿Oficina sin papeles?

    - by angel.ortiz@oracle.com
    Recientemente hemos organizado un evento de Digitalización para mostrar algunos de los últimos productos de Oracle en éste área.Siempre tendemos a pensar que en España estamos retrasados en estas tecnologías y que el mercado no está preparado para eliminar el papel. En algunos casos es

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  • 14.04 default locales

    - by Seán Ó Séaghdha
    After a new install of 14.04 I have quite a few extra locales/languages. Is this normal? I installed using English (GB) I think since en_AU isn't an option. At some point apt offered a list of unused files which I removed. Now when I open Language Support it warns me that "Language

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  • Roadmap to Android development

    - by Matthew
    Hello, I've done a little research, and am interested in developing for Android. I've never programmed before, and have no idea how to go from zero experience to developing for a mobile device. My interest is in eventually making some sort of 2d game. Is there a lesson plan for

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  • GL_COLOR_MATERIAL with lighting on Android

    - by kostmo
    It appears that glColorMaterial() is absent from OpenGL ES. According to this post (for iPhone), you may still enable GL_COLOR_MATERIAL in OpenGL ES 1.x, but you're stuck with the default settings of GL_FRONT_AND_BACK and GL_AMBIENT_AND_DIFFUSE that you would otherwise set with

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