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  • Saving and restoring OpenGL model-view

    - by Tom
    I am a new-comer to OpenGL, and much of it remains mysterious to my feeble brain. I have been studying the NeHe demos as well as the Red Book. I am writing an Android application that displays the Earth in the center of the screen. The user can rotate the Earth about any axis (much like a very simple "Google Earth"). This code is working (I based it on the NeHe examples). Now I want to add a feature; the user should be able to save the current model orientation, then later return to that same orientation. For example, the user may save the Earth orientation such that the viewer is looking down at her hometown, and north-east is "up". How do I do this with OpenGL-ES? To capture and save the current orientation, my code could get the current model-view transformation matrix - I think I understand how to do that. But later on how do I apply that saved matrix to restore the view?

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  • Using large transparent pictures as texture atlases

    - by azlisum
    i'm new to android programming and i'm trying to create a relatively big 2D game. I have to use lots of images and objects in my game so I decided to use OpenGL ES. I have several texture atlases, all of them saved as png's because of the transparency. I also know, but i'm not sure why, that I have to use images, which height and width is multiple of two. I test my game on an old HTC Hero running Android 2.3.3. When my picture atlases are 512x512 each, my game has a frame rate of between 50 to 60 fps. When I use 1024x1024 non transparent png, there is no problem - the FPS is again between 50 to 60 fps. But when i decide to use a 1024x1024 transperent PNG's my frame rate drops to 4,5 fps. Could this be a problem related to the age of the device i'm using for testing? These are the OpenGL functions I use each loop to draw batches: gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //drawing happens here gl.glDisable(GL10.GL_BLEND); Thanks in advance :)

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  • How much more complex is it to draw simple curves, lines and circles in OpenGL ES rather than in Qua

    - by mystify
    Is OpenGL ES really so much faster? Why? And is it really so horrible complicated to draw such simple things in OpenGL ES compared to drawing these in Quartz 2D? For example, I have a UIView subclass with -drawRect: implemented, where I draw some lines, curves and circles. Just simple paths, with some shadow. What would I do in OpenGL ES? Isn't there this nice EAGLView layer thing? One thing that comes to mind is how do touch events go into OpenGL ES? Maybe that's the complex thing about it? Are there tutorials on basic drawing operations in OpenGL ES?

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  • Entity Framework - in model first, how do I get my EF classes to be based on the existing domain cla

    - by Greg
    Hi, If I already have domain classes, and I want to be able persist them using EF via a model first approach how do I do this? For example do I go to the EF designer (in VS2010) and create the model and generate the classes, then go to these EF classes and somehow manually modify them? But then would there be an issue if I needed to change the model and re-create database TSQL from the model for updates? What's the easiest approach?

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  • Vector math, finding coördinates on a planar between 2 vectors

    - by Will Kru
    I am trying to generate a 3d tube along a spline. I have the coördinates of the spline (x1,y1,z1 - x2,y2,z2 - etc) which you can see in the illustration in yellow. At those points I need to generate circles, whose vertices are to be connected at a later stadium. The circles need to be perpendicular to the 'corners' of two line segments of the spline to form a correct tube. Note that the segments are kept low for illustration purpose. [apparently I'm not allowed to post images so please view the image at this link] http://img191.imageshack.us/img191/6863/18720019.jpg I am as far as being able to calculate the vertices of each ring at each point of the spline, but they are all on the same planar ie same angled. I need them to be rotated according to their 'legs' (which A & B are to C for instance). I've been thinking this over and thought of the following: two line segments can be seen as 2 vectors (in illustration A & B) the corner (in illustraton C) is where a ring of vertices need to be calculated I need to find the planar on which all of the vertices will reside I then can use this planar (=vector?) to calculate new vectors from the center point, which is C and find their x,y,z using radius * sin and cos However, I'm really confused on the math part of this. I read about the dot product but that returns a scalar which I don't know how to apply in this case. Can someone point me into the right direction? [edit] To give a bit more info on the situation: I need to construct a buffer of floats, which -in groups of 3- describe vertex positions and will be connected by OpenGL ES, given another buffer with indices to form polygons. To give shape to the tube, I first created an array of floats, which -in groups of 3- describe control points in 3d space. Then along with a variable for segment density, I pass these control points to a function that uses these control points to create a CatmullRom spline and returns this in the form of another array of floats which -again in groups of 3- describe vertices of the catmull rom spline. On each of these vertices, I want to create a ring of vertices which also can differ in density (amount of smoothness / vertices per ring). All former vertices (control points and those that describe the catmull rom spline) are discarded. Only the vertices that form the tube rings will be passed to OpenGL, which in turn will connect those to form the final tube. I am as far as being able to create the catmullrom spline, and create rings at the position of its vertices, however, they are all on a planars that are in the same angle, instead of following the splines path. [/edit] Thanks!

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  • OpenGL Projection matrix won't allow displaying anything

    - by user272973
    I'm trying to get some basic OpenGL-ES with Shaders to run on the iPhone, based on some examples. For some reason my projection matrix refuses to result in something on the screen. It feels like a clipping plane is set very near but that contradicts with the values I supply. If I render the same scene with an Orthogonal projection matrix I see my object just no perspective obviously. Here's the code that generates the projection matrix: esPerspective(&proj, 45.f, 768.0/1024.0, 1.f, 10000.f); void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) { float frustumW, frustumH; frustumH = tanf( fovy / 360.0f * PI ) * nearZ; frustumW = frustumH * aspect; esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ ); } void esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ) { float deltaX = right - left; float deltaY = top - bottom; float deltaZ = farZ - nearZ; ESMatrix frust; if ( (nearZ <= 0.0f) || (farZ <= 0.0f) || (deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f) ) return; frust.m[0][0] = 2.0f * nearZ / deltaX; frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f; frust.m[1][1] = 2.0f * nearZ / deltaY; frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f; frust.m[2][0] = (right + left) / deltaX; frust.m[2][1] = (top + bottom) / deltaY; frust.m[2][2] = -(nearZ + farZ) / deltaZ; frust.m[2][3] = -1.0f; frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ; frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f; esMatrixMultiply(result, &frust, result); } My projection matrix comes out as: [3.21, 0, 0, 0] [0, 2.41, 0, 0] [0, 0, -1, -1] [0, 0, -2, 0] Even if I manually set the [3][3] cell to 1 I still don't see anything. Any ideas?

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  • OpenGL, how to set a monochrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :)

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  • OpenGL, how to set a monocrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :) Thank's

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  • Entity Framework RC1 DbContext query issue

    - by Steve
    I'm trying to implement the repository pattern using entity framework code first rc 1. The problem I am running into is with creating the DbContext. I have an ioc container resolving the IRepository and it has a contextprovider which just news up a new DbContext with a connection string in a windsor.config file. With linq2sql this part was no problem but EF seems to be choking. I'll describe the problem below with an example. I've pulled out the code to simplify things a bit so that is why you don't see any repository pattern stuff here. just sorta what is happening without all the extra code and classes. using (var context = new PlssContext()) { var x = context.Set<User>(); var y = x.Where(u => u.UserName == LogOnModel.UserName).FirstOrDefault(); } using (var context2 = new DbContext(@"Data Source=.\SQLEXPRESS;Initial Catalog=PLSS.Models.PlssContext;Integrated Security=True;MultipleActiveResultSets=True")) { var x = context2.Set<User>(); var y = x.Where(u => u.UserName == LogOnModel.UserName).FirstOrDefault(); } PlssContext is where I am creating my DbContext class. The repository pattern doesn't know anything about PlssContext. The best I thought I could do was create a DbContext with the connection string to the sqlexpress database and query the data that way. The connection string in the var context2 was grabbed from the context after newing up the PlssContext object. So they are pointing at the same sqlexpress database. The first query works. The second query fails miserably with this error: The model backing the 'DbContext' context has changed since the database was created. Either manually delete/update the database, or call Database.SetInitializer with an IDatabaseInitializer instance. For example, the DropCreateDatabaseIfModelChanges strategy will automatically delete and recreate the database, and optionally seed it with new data. on this line var y = x.Where(u => u.UserName == LogOnModel.UserName).FirstOrDefault(); Here is my DbContext namespace PLSS.Models { public class PlssContext : DbContext { public DbSet<User> Users { get; set; } public DbSet<Corner> Corners { get; set; } public DbSet<Lookup_County> Lookup_County { get; set; } public DbSet<Lookup_Accuracy> Lookup_Accuracy { get; set; } public DbSet<Lookup_MonumentStatus> Lookup_MonumentStatus { get; set; } public DbSet<Lookup_CoordinateSystem> Lookup_CoordinateSystem { get; set; } public class Initializer : DropCreateDatabaseAlways<PlssContext> { protected override void Seed(PlssContext context) { I've tried all of the Initializer strategies with the same errors. I don't think the database is changing. If I remove the modelBuilder.Conventions.Remove<IncludeMetadataConvention>(); Then the error returns is The entity type User is not part of the model for the current context. Which sort of makes sense. But how do you bring this all together?

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  • Trouble with Code First DatabaseGenerated Composite Primary Key

    - by Nick Fleetwood
    This is a tad complicated, and please, I know all the arguments against natural PK's, so we don't need to have that discussion. using VS2012/MVC4/C#/CodeFirst So, the PK is based on the date and a corresponding digit together. So, a few rows created today would be like this: 20131019 1 20131019 2 And one created tomorrow: 20131020 1 This has to be automatically generated using C# or as a trigger or whatever. The user wouldn't input this. I did come up with a solution, but I'm having problems with it, and I'm a little stuck, hence the question. So, I have a model: public class MainOne { //[Key] //public int ID { get; set; } [Key][Column(Order=1)] [DatabaseGenerated(DatabaseGeneratedOption.None)] public string DocketDate { get; set; } [Key][Column(Order=2)] [DatabaseGenerated(DatabaseGeneratedOption.None)] public string DocketNumber { get; set; } [StringLength(3, ErrorMessage = "Corp Code must be three letters")] public string CorpCode { get; set; } [StringLength(4, ErrorMessage = "Corp Code must be four letters")] public string DocketStatus { get; set; } } After I finish the model, I create a new controller and views using VS2012 scaffolding. Then, what I'm doing is debugging to create the database, then adding the following instead of trigger after Code First creates the DB [I don't know if this is correct procedure]: CREATE TRIGGER AutoIncrement_Trigger ON [dbo].[MainOnes] instead OF INSERT AS BEGIN DECLARE @number INT SELECT @number=COUNT(*) FROM [dbo].[MainOnes] WHERE [DocketDate] = CONVERT(DATE, GETDATE()) INSERT INTO [dbo].[MainOnes] (DocketDate,DocketNumber,CorpCode,DocketStatus) SELECT (CONVERT(DATE, GETDATE ())),(@number+1),inserted.CorpCode,inserted.DocketStatus FROM inserted END And when I try to create a record, this is the error I'm getting: The changes to the database were committed successfully, but an error occurred while updating the object context. The ObjectContext might be in an inconsistent state. Inner exception message: The object state cannot be changed. This exception may result from one or more of the primary key properties being set to null. Non-Added objects cannot have null primary key values. See inner exception for details. Now, what's interesting to me, is that after I stop debugging and I start again, everything is perfect. The trigger fired perfectly, so the composite PK is unique and perfect, and the data in other columns is intact. My guess is that EF is confused by the fact that there is seemingly no value for the PK until AFTER an insert command is given. Also, appearing to back this theory, is that when I try to edit on of the rows, in debug, I get the following error: The number of primary key values passed must match number of primary key values defined on the entity. Same error occurs if I try to pull the 'Details' or 'Delete' function. Any solution or ideas on how to pull this off? I'm pretty open to anything, even creating a hidden int PK. But it would seem redundant. EDIT 21OCT13 [HttpPost] public ActionResult Create(MainOne mainone) { if (ModelState.IsValid) { var countId = db.MainOnes.Count(d => d.DocketDate == mainone.DocketNumber); //assuming that the date field already has a value mainone.DocketNumber = countId + 1; //Cannot implicitly convert type int to string db.MainOnes.Add(mainone); db.SaveChanges(); return RedirectToAction("Index"); } return View(mainone); } EDIT 21OCT2013 FINAL CODE SOLUTION For anyone like me, who is constantly searching for clear and complete solutions. if (ModelState.IsValid) { String udate = DateTime.UtcNow.ToString("yyyy-MM-dd"); mainone.DocketDate = udate; var ddate = db.MainOnes.Count(d => d.DocketDate == mainone.DocketDate); //assuming that the date field already has a value mainone.DocketNumber = ddate + 1; db.MainOnes.Add(mainone); db.SaveChanges(); return RedirectToAction("Index"); }

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  • ¿Es más barato desarrollar a medida que adquirir un ERP?

    - by Luis Alberto Quilez
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} La clave está en el tiempo. Cuando abordamos un desarrollo a medida, estamos pensando únicamente en las necesidades de hoy. Tenemos un proyecto concreto, un determinado alcance funcional y conocemos las herramientas que hoy tenemos disponibles. Somos los que mejor conocemos nuestra empresa de hoy, sus procesos y el desarrollo parece una buena opción, pues las licencias de las herramientas de desarrollo son económicas y el coste de la tarifa diaria de programación es asequible, y entonces, caemos en la trampa del corto plazo y vamos adelante. Es muy posible que este desarrollo salga bien, que estemos orgullosos de nuestro trabajo, e incluso que proclamemos a los 4 vientos el dinero que nos hemos ahorrado. Sin embargo el mundo no se para, el negocio no se para, la adaptación debe ser permanente, nuestros clientes, internos y externos, tendrán nuevas exigencias y nuestro desarrollo no estará terminado, tendremos que integrarlo con otras áreas, tendremos que tratar de darle mayor funcionalidad y alcance, tendremos que adaptarlo a las nuevas tecnologías, permitir que la información se analice, se comparta, se acceda desde nuevos dispositivos … y veremos en primera persona cómo la trampa del desarrollo se cierra sobre nuestras cabezas, nunca estará terminado, la tecnología que usamos un día se quedará obsoleta, el ritmo de exigencia por funcionalidad e integración será cada vez mayor y no podremos sino poner más y más recursos dedicados al mantenimiento de un desarrollo propio, que no deja de comer, que me obliga a gastar más y más cada día y del que no puedo salir. Al poco tiempo me he convertido en una empresa de desarrollo de software dentro de mi propia empresa y ni tengo los recursos económicos para hacerlo viable, ni tengo las capacidades humanas y de inversión para responder a lo que se me exige desde el negocio. Así que pensemos, desde el principio, en que nuestra empresa debe perdurar muchos años, y hagamos el análisis de costes bajo esta perspectiva a la hora de tomar la decisión y veremos entonces que la adquisición de un ERP es mucho más económica que el desarrollo a medida. Por otro lado tenemos la integración. Un sistema de producción, requiere la asignación de recursos, que a su vez requieren de un plan de desarrollo, una formación o un cálculo de su nómina; también requiere de una cuenta contable, de una gestión de compras o de una asignación de costes y claro,de todos estos puntos nos vamos dando cuenta sobre la marcha, cuando en un sistema de gestión integral (ERP) lo tenemos disponible desde el primer momento. Claro que no nos vale un ERP cerrado, poco flexible y que no me permita diferenciar a mi empresa. Tenemos que buscar un socio tecnológico que nos acompañe, que asuma la inversión en tecnología y que me vaya suministrando versiones y soluciones acordes a las exigencias de los tiempos, de hoy y de mañana, pero además que me permita adaptar los flujos e innovar en los procesos para que podamos diferenciar nuestra empresa de la competencia, hoy y mañana. Veremos cómo, con la decisión de un ERP, flexible y abierto, los números salen y en el largo plazo es mucho más económica la decisión de adquirir un ERP que de optar por el desarrollo. Luis Alberto Quilez v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • ASP.NET MVC 3 Hosting :: How to Deploy Web Apps Using ASP.NET MVC 3, Razor and EF Code First - Part II

    - by mbridge
    In previous post, I have discussed on how to work with ASP.NET MVC 3 and EF Code First for developing web apps. In this post, I will demonstrate on working with domain entity with deep object graph, Service Layer and View Models and will also complete the rest of the demo application. In the previous post, we have done CRUD operations against Category entity and this post will be focus on Expense entity those have an association with Category entity. Domain Model Category Entity public class Category   {       public int CategoryId { get; set; }       [Required(ErrorMessage = "Name Required")]       [StringLength(25, ErrorMessage = "Must be less than 25 characters")]       public string Name { get; set;}       public string Description { get; set; }       public virtual ICollection<Expense> Expenses { get; set; }   } Expense Entity public class Expense     {                public int ExpenseId { get; set; }                public string  Transaction { get; set; }         public DateTime Date { get; set; }         public double Amount { get; set; }         public int CategoryId { get; set; }         public virtual Category Category { get; set; }     } We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category. Repository class for Expense Transaction Let’s create repository class for handling CRUD operations for Expense entity public class ExpenseRepository : RepositoryBase<Expense>, IExpenseRepository     {     public ExpenseRepository(IDatabaseFactory databaseFactory)         : base(databaseFactory)         {         }                } public interface IExpenseRepository : IRepository<Expense> { } Service Layer If you are new to Service Layer, checkout Martin Fowler's article Service Layer . According to Martin Fowler, Service Layer defines an application's boundary and its set of available operations from the perspective of interfacing client layers. It encapsulates the application's business logic, controlling transactions and coordinating responses in the implementation of its operations. Controller classes should be lightweight and do not put much of business logic onto it. We can use the service layer as the business logic layer and can encapsulate the rules of the application. Let’s create a Service class for coordinates the transaction for Expense public interface IExpenseService {     IEnumerable<Expense> GetExpenses(DateTime startDate, DateTime ednDate);     Expense GetExpense(int id);             void CreateExpense(Expense expense);     void DeleteExpense(int id);     void SaveExpense(); } public class ExpenseService : IExpenseService {     private readonly IExpenseRepository expenseRepository;            private readonly IUnitOfWork unitOfWork;     public ExpenseService(IExpenseRepository expenseRepository, IUnitOfWork unitOfWork)     {                  this.expenseRepository = expenseRepository;         this.unitOfWork = unitOfWork;     }     public IEnumerable<Expense> GetExpenses(DateTime startDate, DateTime endDate)     {         var expenses = expenseRepository.GetMany(exp => exp.Date >= startDate && exp.Date <= endDate);         return expenses;     }     public void CreateExpense(Expense expense)     {         expenseRepository.Add(expense);         unitOfWork.Commit();     }     public Expense GetExpense(int id)     {         var expense = expenseRepository.GetById(id);         return expense;     }     public void DeleteExpense(int id)     {         var expense = expenseRepository.GetById(id);         expenseRepository.Delete(expense);         unitOfWork.Commit();     }     public void SaveExpense()     {         unitOfWork.Commit();     } } View Model for Expense Transactions In real world ASP.NET MVC applications, we need to design model objects especially for our views. Our domain objects are mainly designed for the needs for domain model and it is representing the domain of our applications. On the other hand, View Model objects are designed for our needs for views. We have an Expense domain entity that has an association with Category. While we are creating a new Expense, we have to specify that in which Category belongs with the new Expense transaction. The user interface for Expense transaction will have form fields for representing the Expense entity and a CategoryId for representing the Category. So let's create view model for representing the need for Expense transactions. public class ExpenseViewModel {     public int ExpenseId { get; set; }       [Required(ErrorMessage = "Category Required")]     public int CategoryId { get; set; }       [Required(ErrorMessage = "Transaction Required")]     public string Transaction { get; set; }       [Required(ErrorMessage = "Date Required")]     public DateTime Date { get; set; }       [Required(ErrorMessage = "Amount Required")]     public double Amount { get; set; }       public IEnumerable<SelectListItem> Category { get; set; } } The ExpenseViewModel is designed for the purpose of View template and contains the all validation rules. It has properties for mapping values to Expense entity and a property Category for binding values to a drop-down for list values of Category. Create Expense transaction Let’s create action methods in the ExpenseController for creating expense transactions public ActionResult Create() {     var expenseModel = new ExpenseViewModel();     var categories = categoryService.GetCategories();     expenseModel.Category = categories.ToSelectListItems(-1);     expenseModel.Date = DateTime.Today;     return View(expenseModel); } [HttpPost] public ActionResult Create(ExpenseViewModel expenseViewModel) {                      if (!ModelState.IsValid)         {             var categories = categoryService.GetCategories();             expenseViewModel.Category = categories.ToSelectListItems(expenseViewModel.CategoryId);             return View("Save", expenseViewModel);         }         Expense expense=new Expense();         ModelCopier.CopyModel(expenseViewModel,expense);         expenseService.CreateExpense(expense);         return RedirectToAction("Index");              } In the Create action method for HttpGet request, we have created an instance of our View Model ExpenseViewModel with Category information for the drop-down list and passing the Model object to View template. The extension method ToSelectListItems is shown below public static IEnumerable<SelectListItem> ToSelectListItems(         this IEnumerable<Category> categories, int  selectedId) {     return           categories.OrderBy(category => category.Name)                 .Select(category =>                     new SelectListItem                     {                         Selected = (category.CategoryId == selectedId),                         Text = category.Name,                         Value = category.CategoryId.ToString()                     }); } In the Create action method for HttpPost, our view model object ExpenseViewModel will map with posted form input values. We need to create an instance of Expense for the persistence purpose. So we need to copy values from ExpenseViewModel object to Expense object. ASP.NET MVC futures assembly provides a static class ModelCopier that can use for copying values between Model objects. ModelCopier class has two static methods - CopyCollection and CopyModel.CopyCollection method will copy values between two collection objects and CopyModel will copy values between two model objects. We have used CopyModel method of ModelCopier class for copying values from expenseViewModel object to expense object. Finally we did a call to CreateExpense method of ExpenseService class for persisting new expense transaction. List Expense Transactions We want to list expense transactions based on a date range. So let’s create action method for filtering expense transactions with a specified date range. public ActionResult Index(DateTime? startDate, DateTime? endDate) {     //If date is not passed, take current month's first and last dte     DateTime dtNow;     dtNow = DateTime.Today;     if (!startDate.HasValue)     {         startDate = new DateTime(dtNow.Year, dtNow.Month, 1);         endDate = startDate.Value.AddMonths(1).AddDays(-1);     }     //take last date of start date's month, if end date is not passed     if (startDate.HasValue && !endDate.HasValue)     {         endDate = (new DateTime(startDate.Value.Year, startDate.Value.Month, 1)).AddMonths(1).AddDays(-1);     }     var expenses = expenseService.GetExpenses(startDate.Value ,endDate.Value);     //if request is Ajax will return partial view     if (Request.IsAjaxRequest())     {         return PartialView("ExpenseList", expenses);     }     //set start date and end date to ViewBag dictionary     ViewBag.StartDate = startDate.Value.ToShortDateString();     ViewBag.EndDate = endDate.Value.ToShortDateString();     //if request is not ajax     return View(expenses); } We are using the above Index Action method for both Ajax requests and normal requests. If there is a request for Ajax, we will call the PartialView ExpenseList. Razor Views for listing Expense information Let’s create view templates in Razor for showing list of Expense information ExpenseList.cshtml @model IEnumerable<MyFinance.Domain.Expense>   <table>         <tr>             <th>Actions</th>             <th>Category</th>             <th>                 Transaction             </th>             <th>                 Date             </th>             <th>                 Amount             </th>         </tr>       @foreach (var item in Model) {              <tr>             <td>                 @Html.ActionLink("Edit", "Edit",new { id = item.ExpenseId })                 @Ajax.ActionLink("Delete", "Delete", new { id = item.ExpenseId }, new AjaxOptions { Confirm = "Delete Expense?", HttpMethod = "Post", UpdateTargetId = "divExpenseList" })             </td>              <td>                 @item.Category.Name             </td>             <td>                 @item.Transaction             </td>             <td>                 @String.Format("{0:d}", item.Date)             </td>             <td>                 @String.Format("{0:F}", item.Amount)             </td>         </tr>          }       </table>     <p>         @Html.ActionLink("Create New Expense", "Create") |         @Html.ActionLink("Create New Category", "Create","Category")     </p> Index.cshtml @using MyFinance.Helpers; @model IEnumerable<MyFinance.Domain.Expense> @{     ViewBag.Title = "Index"; }    <h2>Expense List</h2>    <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery-ui.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.ui.datepicker.js")" type="text/javascript"></script> <link href="@Url.Content("~/Content/jquery-ui-1.8.6.custom.css")" rel="stylesheet" type="text/css" />      @using (Ajax.BeginForm(new AjaxOptions{ UpdateTargetId="divExpenseList", HttpMethod="Get"})) {     <table>         <tr>         <td>         <div>           Start Date: @Html.TextBox("StartDate", Html.Encode(String.Format("{0:mm/dd/yyyy}", ViewData["StartDate"].ToString())), new { @class = "ui-datepicker" })         </div>         </td>         <td><div>            End Date: @Html.TextBox("EndDate", Html.Encode(String.Format("{0:mm/dd/yyyy}", ViewData["EndDate"].ToString())), new { @class = "ui-datepicker" })          </div></td>          <td> <input type="submit" value="Search By TransactionDate" /></td>         </tr>     </table>         }   <div id="divExpenseList">             @Html.Partial("ExpenseList", Model)     </div> <script type="text/javascript">     $().ready(function () {         $('.ui-datepicker').datepicker({             dateFormat: 'mm/dd/yy',             buttonImage: '@Url.Content("~/Content/calendar.gif")',             buttonImageOnly: true,             showOn: "button"         });     }); </script> Ajax search functionality using Ajax.BeginForm The search functionality of Index view is providing Ajax functionality using Ajax.BeginForm. The Ajax.BeginForm() method writes an opening <form> tag to the response. You can use this method in a using block. In that case, the method renders the closing </form> tag at the end of the using block and the form is submitted asynchronously by using JavaScript. The search functionality will call the Index Action method and this will return partial view ExpenseList for updating the search result. We want to update the response UI for the Ajax request onto divExpenseList element. So we have specified the UpdateTargetId as "divExpenseList" in the Ajax.BeginForm method. Add jQuery DatePicker Our search functionality is using a date range so we are providing two date pickers using jQuery datepicker. You need to add reference to the following JavaScript files to working with jQuery datepicker. - jquery-ui.js - jquery.ui.datepicker.js For theme support for datepicker, we can use a customized CSS class. In our example we have used a CSS file “jquery-ui-1.8.6.custom.css”. For more details about the datepicker component, visit jquery UI website at http://jqueryui.com/demos/datepicker . In the jQuery ready event, we have used following JavaScript function to initialize the UI element to show date picker. <script type="text/javascript">     $().ready(function () {         $('.ui-datepicker').datepicker({             dateFormat: 'mm/dd/yy',             buttonImage: '@Url.Content("~/Content/calendar.gif")',             buttonImageOnly: true,             showOn: "button"         });     }); </script> Summary In this two-part series, we have created a simple web application using ASP.NET MVC 3 RTM, Razor and EF Code First CTP 5. I have demonstrated patterns and practices  such as Dependency Injection, Repository pattern, Unit of Work, ViewModel and Service Layer. My primary objective was to demonstrate different practices and options for developing web apps using ASP.NET MVC 3 and EF Code First. You can implement these approaches in your own way for building web apps using ASP.NET MVC 3. I will refactor this demo app on later time.

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  • Kipróbálható az ingyenes új Oracle Data Miner 11gR2 grafikus workflow-val

    - by Fekete Zoltán
    Oracle Data Mining technológiai információs oldal. Oracle Data Miner 11g Release 2 - Early Adopter oldal. Megjelent, letöltheto és kipróbálható az Oracle Data Mining, az Oracle adatbányászat új grafikus felülete, az Oracle Data Miner 11gR2. Az Oracle Data Minerhez egyszeruen az SQL Developer-t kell letöltenünk, mivel az adatbányászati felület abból indítható. Az Oracle Data Mining az Oracle adatbáziskezelobe ágyazott adatbányászati motor, ami az Oracle Database Enterprise Edition opciója. Az adatbányászat az adattárházak elemzésének kifinomult eszköze és folyamata. Az Oracle Data Mining in-database-mining elonyeit felvonultatja: - nincs felesleges adatmozgatás, a teljes adatbányászati folyamatban az adatbázisban maradnak az adatok - az adatbányászati modellek is az Oracle adatbázisban vannak - az adatbányászati eredmények, cluster adatok, döntések, valószínuségek, stb. szintén az adatbázisban keletkeznek, és ott közvetlenül elemezhetoek Az új ingyenes Data Miner felület "hatalmas gazdagodáson" ment keresztül az elozo verzióhoz képest. - grafikus adatbányászati workflow szerkesztés és futtatás jelent meg! - továbbra is ingyenes - kibovült a felület - új elemzési lehetoségekkel bovült - az SQL Developer 3.0 felületrol indítható, ez megkönnyíti az adatbányászati funkciók meghívását az adatbázisból, ha épp nem a grafikus felületetet szeretnénk erre használni Az ingyenes Data Miner felület az Oracle SQL Developer kiterjesztéseként érheto el, így az elemzok közvetlenül dolgozhatnak az adatokkal az adatbázisban és a Data Miner grafikus felülettel is, építhetnek és kiértékelhetnek, futtathatnak modelleket, predikciókat tehetnek és elemezhetnek, támogatást kapva az adatbányászati módszertan megvalósítására. A korábbi Oracle Data Miner felület a Data Miner Classic néven fut és továbbra is letöltheto az OTN-rol. Az új Data Miner GUI-ból egy képernyokép: Milyen feladatokra ad megoldási lehetoséget az Oracle Data Mining: - ügyfél viselkedés megjövendölése, prediktálása - a "legjobb" ügyfelek eredményes megcélzása - ügyfél megtartás, elvándorlás kezelés (churn) - ügyfél szegmensek, klaszterek, profilok keresése és vizsgálata - anomáliák, visszaélések felderítése - stb.

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  • My WiFi gets deauthenticated every few minutes or seconds (Reason: 7)

    - by dan
    My Wifi on my new Thinkpad W520 running Natty keeps dropping out and coming back on. Output from dmesg below. Any advice? [30493.687552] wlan0: authenticate with e0:91:f5:ef:7b:b2 (try 1) [30493.689127] wlan0: authenticated [30493.689144] wlan0: associate with e0:91:f5:ef:7b:b2 (try 1) [30493.693592] wlan0: RX AssocResp from e0:91:f5:ef:7b:b2 (capab=0x411 status=0 aid=4) [30493.693595] wlan0: associated [31631.172868] wlan0: deauthenticated from e0:91:f5:ef:7b:b2 (Reason: 7) [31631.211847] cfg80211: All devices are disconnected, going to restore regulatory settings [31631.211868] cfg80211: Restoring regulatory settings [31631.211873] cfg80211: Calling CRDA to update world regulatory domain [31631.215037] cfg80211: Ignoring regulatory request Set by core since the driver uses its own custom regulatory domain [31631.215042] cfg80211: World regulatory domain updated: [31631.215044] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [31631.215046] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [31631.215049] cfg80211: (2457000 KHz - 2482000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [31631.215051] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [31631.215053] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [31631.215055] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [31632.289638] wlan0: authenticate with e0:91:f5:ef:7b:b2 (try 1) [31632.291262] wlan0: authenticated [31632.291276] wlan0: associate with e0:91:f5:ef:7b:b2 (try 1) [31632.295119] wlan0: RX AssocResp from e0:91:f5:ef:7b:b2 (capab=0x411 status=0 aid=4) [31632.295123] wlan0: associated [31886.234836] wlan0: deauthenticated from e0:91:f5:ef:7b:b2 (Reason: 7) [31886.306735] cfg80211: All devices are disconnected, going to restore regulatory settings [31886.306740] cfg80211: Restoring regulatory settings [31886.306744] cfg80211: Calling CRDA to update world regulatory domain

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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  • HOUG Konferencia 2012, beszámoló, BankáRock koncert

    - by user645740
    Nagy érdeklodés övezte a HOUG 2012 Konferenciát! Becslésem szerint több mint 400 résztvevo találkozott, osztotta meg a tapasztalatait, látogatta az eloadásokat és merült el a wellness részleg tengerében. A HOUG 2012. Konferenciára hétfo este értem oda, el kellett végeznem elotte néhány feladatot. A helyszín az egerszalóki Hotel Saliris volt, remek pihenési lehetoségekkel. Amihez hozzá kell szokni: a recepció a domboldalba épült szálloda felso szintjén van, tehát a recepcióra és a bárba felmegyünk és nem leugrunk. Készíttem jónéhány fényképet a szakmai és az esti programokról, ezeket megosztom az összefoglalóimban. A hétfo esti program csúcspontja a BankáRock együttes fellépése volt. https://www.facebook.com/public/BankáRock-Együttes. Mindez italkóstolóval egybekötve széles néptömegek megjelenését és jól szórakozását vonta magával. Csodálatos hangulatot varázsoltak.  Az éneklésbe többen bekapcsolódtak, és táncra is perdültek a közönségbol. És a fotósról is készült kép, bár ezt legtöbbször megúszom, hiszen az objektív másik végén szoktam állni.

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  • libpam-ldapd not looking for secondary groups

    - by Jorge Suárez de Lis
    I'm migrating from libpam-ldap to libpam-ldapd. I'm having some trouble gathering the secondary groups from LDAP. On libpam-ldap, I had this on the /etc/ldap.conf file: nss_schema rfc2307bis nss_base_passwd ou=People,ou=CITIUS,dc=inv,dc=usc,dc=es nss_base_shadow ou=People,ou=CITIUS,dc=inv,dc=usc,dc=es nss_base_group ou=Groups,ou=CITIUS,dc=inv,dc=usc,dc=es nss_map_attribute uniqueMember member The mapping is there because I'm using groupOfNames instead of groupOfUniqueNames LDAP class for groups, so the attribute naming the members is named member instead of uniqueMember. Now, I want to do the same using libpam-ldapd but I can't get it to work. Here's the relevant part of my /etc/nslcd.conf: base passwd ou=People,ou=CITIUS,dc=inv,dc=usc,dc=es base shadow ou=People,ou=CITIUS,dc=inv,dc=usc,dc=es base group ou=Groups,ou=CITIUS,dc=inv,dc=usc,dc=es map group uniqueMember member And this is the debug output from nslcd, when a user is authenticated: nslcd: [8b4567] DEBUG: connection from pid=12090 uid=0 gid=0 nslcd: [8b4567] DEBUG: nslcd_passwd_byuid(4004) nslcd: [8b4567] DEBUG: myldap_search(base="ou=People,ou=CITIUS,dc=inv,dc=usc,dc=es", filter="(&(objectClass=posixAccount)(uidNumber=4004))") nslcd: [8b4567] DEBUG: ldap_initialize(ldap://172.16.54.31/) nslcd: [8b4567] DEBUG: ldap_set_rebind_proc() nslcd: [8b4567] DEBUG: ldap_set_option(LDAP_OPT_PROTOCOL_VERSION,3) nslcd: [8b4567] DEBUG: ldap_set_option(LDAP_OPT_DEREF,0) nslcd: [8b4567] DEBUG: ldap_set_option(LDAP_OPT_TIMELIMIT,10) nslcd: [8b4567] DEBUG: ldap_set_option(LDAP_OPT_TIMEOUT,10) nslcd: [8b4567] DEBUG: ldap_set_option(LDAP_OPT_NETWORK_TIMEOUT,10) nslcd: [8b4567] DEBUG: ldap_set_option(LDAP_OPT_REFERRALS,LDAP_OPT_ON) nslcd: [8b4567] DEBUG: ldap_set_option(LDAP_OPT_RESTART,LDAP_OPT_ON) nslcd: [8b4567] DEBUG: ldap_simple_bind_s("uid=ubuntu,ou=Applications,ou=CITIUS,dc=inv,dc=usc,dc=es","*****") (uri="ldap://172.16.54.31/") nslcd: [8b4567] connected to LDAP server ldap://172.16.54.31/ nslcd: [8b4567] DEBUG: ldap_result(): end of results nslcd: [7b23c6] DEBUG: connection from pid=15906 uid=0 gid=2000 nslcd: [7b23c6] DEBUG: nslcd_pam_authc("jorge.suarez","","su","***") nslcd: [7b23c6] DEBUG: myldap_search(base="ou=People,ou=CITIUS,dc=inv,dc=usc,dc=es", filter="(&(objectClass=posixAccount)(uid=jorge.suarez))") nslcd: [7b23c6] DEBUG: ldap_initialize(ldap://172.16.54.31/) nslcd: [7b23c6] DEBUG: ldap_set_rebind_proc() nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_PROTOCOL_VERSION,3) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_DEREF,0) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_TIMELIMIT,10) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_TIMEOUT,10) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_NETWORK_TIMEOUT,10) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_REFERRALS,LDAP_OPT_ON) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_RESTART,LDAP_OPT_ON) nslcd: [7b23c6] DEBUG: ldap_simple_bind_s("uid=ubuntu,ou=Applications,ou=CITIUS,dc=inv,dc=usc,dc=es","*****") (uri="ldap://172.16.54.31/") nslcd: [7b23c6] connected to LDAP server ldap://172.16.54.31/ nslcd: [7b23c6] DEBUG: ldap_initialize(ldap://172.16.54.31/) nslcd: [7b23c6] DEBUG: ldap_set_rebind_proc() nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_PROTOCOL_VERSION,3) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_DEREF,0) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_TIMELIMIT,10) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_TIMEOUT,10) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_NETWORK_TIMEOUT,10) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_REFERRALS,LDAP_OPT_ON) nslcd: [7b23c6] DEBUG: ldap_set_option(LDAP_OPT_RESTART,LDAP_OPT_ON) nslcd: [7b23c6] DEBUG: ldap_simple_bind_s("uid=jorge.suarez,ou=People,ou=CITIUS,dc=inv,dc=usc,dc=es","*****") (uri="ldap://172.16.54.31/") nslcd: [7b23c6] connected to LDAP server ldap://172.16.54.31/ nslcd: [7b23c6] DEBUG: myldap_search(base="uid=jorge.suarez,ou=People,ou=CITIUS,dc=inv,dc=usc,dc=es", filter="(objectClass=posixAccount)") nslcd: [7b23c6] DEBUG: ldap_unbind() nslcd: [3c9869] DEBUG: connection from pid=15906 uid=0 gid=2000 nslcd: [3c9869] DEBUG: nslcd_pam_sess_o("jorge.suarez","uid=jorge.suarez,ou=People,ou=CITIUS,dc=inv,dc=usc,dc=es","su","/dev/pts/7","","jorge.suarez") It seems to me that it won't even try to look for groups. What I am doing wrong? I can't see anything relevant to my problem information on the docs. I'm probably not understanding how the map option works.

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  • Should I be learning Linq, Direct SQL Commands (in .net), EF or other?

    - by Wil
    Basically, I have a very good knowledge of plain old SQL coming from Classic ASP programming. Over the past couple of months, I have been learning C# and today was my first full day at MVC 3 (Razor) which I am loving! I need to get back in to Databases and I know that writing SqlCommand everywhere is obviously outdated (although it is nice I can still do it!). I used to go to a great usergroup as an IT Pro and the developer stuff went completely over my head, however I do remember a few things which kept coming up such as LINQ... However, that was some time ago and now the same people on Twitter are saying how out dated it is. I have tried to do research on both and I am clueless as to what direction I should go in, or when to use one over another (if learning both is a good thing). I am more so confused as I thought EF was a part of the .Net Framework, however, reading through the quick start guide, I had to download a component using Nuget. ... Basically I am out of my depth here and just need some honest advice of where to go!

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  • Constant opacity with glBlendFunc on iPhone

    - by Jeff Johnson
    What glBlendFunc should I use to ensure that the opacity of my drawing is always the same? When I use glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) and multiple images are drawn on top of each other, the result is more and more opaque until it's completely opaque after a certain number of imgaes. The closest I have come is to use glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA) which maintains a constant opacity no matter how many images are on top of each other, although there is a slight variation in opacity if the images overlap each other. Any other render states I should consider trying? Any other ideas? I am making a drawing app for my kid and I don't want the images (brush) they draw to cover up the background. Heres the closest I've got: I want to have it so that the overlap part of the circles is the same color and opacity as the center part of the circle. I am using cocos2d iphone v. 0.99

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  • Why 32-bit color EGL configurations fail with EGL_BAD_MATCH on Moto Droid?

    - by Gilead
    I'm trying to figure out why certain EGL configurations cause eglMakeCurrent() call to return EGL_BAD_MATCH on Motorola Droid running Android 2.1u1. This is a full list of hardware-accelerated EGL configurations (those with EGL_CONFIG_CAVEAT == EGL_NONE) as there's a few others with EGL_CONFIG_CAVEAT == EGL_SLOW_CONFIG but those are backed by PixelFlinger 1.2 meaning they're using software renderer. ID: 0 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 1 RGB: 8, 8, 8 Alpha: 8 Depth: 0 Stencil: 0 // BAD MATCH ID: 2 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 3 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 4 RGB: 8, 8, 8 Alpha: 8 Depth: 0 Stencil: 0 // BAD MATCH ID: 5 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 6 RGB: 5, 6, 5 Alpha: 0 Depth: 24 Stencil: 8 ID: 7 RGB: 5, 6, 5 Alpha: 0 Depth: 0 Stencil: 0 ID: 8 RGB: 5, 6, 5 Alpha: 0 Depth: 24 Stencil: 8 Clearly, all configurations with 32-bit color depth fail and all 16-bit ones are OK but: 1. Why? 2. WHY?! :) 3. How do I tell which ones would fail before actually trying to use them? The code below is as simple as it can get. I put if (v[0] == 6) there to check different configs, normally they're chosen by half-clever config matcher :) private void createSurface(SurfaceHolder holder) { egl = (EGL10)EGLContext.getEGL(); eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); egl.eglInitialize(eglDisplay, null); int[] numConfigs = new int[1]; egl.eglChooseConfig(eglDisplay, new int[] { EGL10.EGL_NONE }, null, 0, numConfigs); EGLConfig[] configs = new EGLConfig[numConfigs[0]]; egl.eglChooseConfig(eglDisplay, new int[] { EGL10.EGL_NONE }, configs, numConfigs[0], numConfigs); int[] v = new int[1]; for (EGLConfig c : configs) { egl.eglGetConfigAttrib(eglDisplay, c, EGL10.EGL_CONFIG_ID, v); if (v[0] == 6) { eglConfig = c; } } eglContext = egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, null); if (eglContext == null || eglContext == EGL10.EGL_NO_CONTEXT) { throw new RuntimeException("Unable to create EGL context"); } eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig, holder, null); if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) { throw new RuntimeException("Unable to create EGL surface"); } if (!egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) { throw new RuntimeException("Unable to make EGL current"); } gl = (GL10)eglContext.getGL(); }

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  • How do I use the gravity vector to correctly transform scene for augmented reality?

    - by gpdawson
    I'm trying figure out how to get an OpenGL specified object to be displayed correctly according to the device orientation (ie. according to the gravity vector from the accelerometer, and heading from compass). The GLGravity sample project has an example which is almost like this (despite ignoring heading), but it has some glitches. For example, the teapot jumps 180deg as the device viewing angle crosses the horizon, and it also rotates spuriously if you tilt the device from portrait into landscape. This is fine for the context of this app, as it just shows off an object and it doesn't matter that it does these things. But it means that the code just doesn't work when you attempt to emulate real life viewing of an OpenGL object according to the device's orientation. What happens is that it almost works, but the heading rotation you apply from the compass gets "corrupted" by the spurious additional rotations seen in the GLGravity example project. Can anyone provide sample code that shows how to adjust correctly for the device orientation (ie. gravity vector), or to fix the GLGravity example so that it doesn't include spurious heading changes? //Clear matrix to be used to rotate from the current referential to one based on the gravity vector bzero(matrix, sizeof(matrix)); matrix[3][3] = 1.0; //Setup first matrix column as gravity vector matrix[0][0] = accel[0] / length; matrix[0][1] = accel[1] / length; matrix[0][2] = accel[2] / length; //Setup second matrix column as an arbitrary vector in the plane perpendicular to the gravity vector {Gx, Gy, Gz} defined by by the equation "Gx * x + Gy * y + Gz * z = 0" in which we arbitrarily set x=0 and y=1 matrix[1][0] = 0.0; matrix[1][1] = 1.0; matrix[1][2] = -accel[1] / accel[2]; length = sqrtf(matrix[1][0] * matrix[1][0] + matrix[1][1] * matrix[1][1] + matrix[1][2] * matrix[1][2]); matrix[1][0] /= length; matrix[1][1] /= length; matrix[1][2] /= length; //Setup third matrix column as the cross product of the first two matrix[2][0] = matrix[0][1] * matrix[1][2] - matrix[0][2] * matrix[1][1]; matrix[2][1] = matrix[1][0] * matrix[0][2] - matrix[1][2] * matrix[0][0]; matrix[2][2] = matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0]; //Finally load matrix glMultMatrixf((GLfloat*)matrix);

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  • OpenGL view in an iPad splitview

    - by dc
    I'm attempting to add an OpenGL view (such as the one given in Apple's sample code) as the detail view of an iPad's splitview but am running into issues. I've taken the sample code from the base OpenGL project and attempted to add it as a subview of my DetailViewController - ie EAGLView *glview = [[EAGLView alloc] initWithFrame:CGRectMake(0,0,100,100)] but when I add it to the main view and call startAnimating on it, nothing at all happens. Any solutions to this? I have never worked with OpenGL before so perhaps I'm doing this all wrong.

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  • Can I upgrade UIRequiredDeviceCapabilities from opengles-1 to opengles-2 in iOS app

    - by michael
    Hi I’m upgrading my app from cocos2d-x 1.x to 2.x that means change from OpenGLES 1.0 to 2.0, I've updated my Info.plist settings to reflect the change <key>UIRequiredDeviceCapabilities</key> <dict> <key>accelerometer</key> <true/> <key>opengles-2</key> <true/> </dict> Change from opengles-1 to opengles-2 But while installing application from XCode 4.5 GM (the older version was compiled with prevoius XCode) I receive error: Could not change executable permissions on the application

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  • AVFoundation: Video to OpenGL texture working - How to play and sync audio?

    - by j00hi
    I've managed to load a video-track of a movie frame by frame into a OpenGL texture with AVFoundation. I followed the steps described in the answer here: iOS4: how do I use video file as an OpenGL texture? and took some code from the GLVideoFrame sample from WWDC2010 which can be downloaded here: http://bit.ly/cEf0rM How do I play the audio-track of the movie synchronously to the video. I think it would not be a good idea to play it in a separate player, but to use the audio-track of the same AVAsset. AVAssetTrack* audioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0]; I retrieve a videoframe and it's timestamp in the CADisplayLink-callback via CMSampleBufferRef sampleBuffer = [self.readerOutput copyNextSampleBuffer]; CMTime timestamp = CMSampleBufferGetPresentationTimeStamp( sampleBuffer ); where readerOutput is of type AVAssetReaderTrackOutput* How to get the corresponding audio-samples? And how to play them? Edit: I've looked around a bit and I think, best would be to use AudioQueue from the AudioToolbox.framework using the approach described here: AVAssetReader and Audio Queue streaming problem There is also an audio-player in the AVFoundation: AVAudioPlayer. But I don't know exactly how I should pass data to it's initWithData-initializer which expects NSData. Furthermore I don't think it's the best choice for my case because a new AVAudioPlayer-instance would have to be created for every new chunk of audio samples, as I understand it. Any other suggestions? What's the best way to play the raw audio samples which i get from the AVAssetReaderTrackOutput?

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