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  • Lightning effect in opengl es

    - by sad_panda
    Is there a way to create a lightning effect on the iPhone using opengl?(like this app) Right now I have modified the glpaint sample to draw random points around a line (between two points that the user touches) and then connecting them, but the result is a zigzag line that constantly jumps around and lags horribly on the actual device.

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  • How to configure emacs by using this file?

    - by Andy Leman
    From http://public.halogen-dg.com/browser/alex-emacs-settings/.emacs?rev=1346 I got: (setq load-path (cons "/home/alex/.emacs.d/" load-path)) (setq load-path (cons "/home/alex/.emacs.d/configs/" load-path)) (defconst emacs-config-dir "~/.emacs.d/configs/" "") (defun load-cfg-files (filelist) (dolist (file filelist) (load (expand-file-name (concat emacs-config-dir file))) (message "Loaded config file:%s" file) )) (load-cfg-files '("cfg_initsplit" "cfg_variables_and_faces" "cfg_keybindings" "cfg_site_gentoo" "cfg_conf-mode" "cfg_mail-mode" "cfg_region_hooks" "cfg_apache-mode" "cfg_crontab-mode" "cfg_gnuserv" "cfg_subversion" "cfg_css-mode" "cfg_php-mode" "cfg_tramp" "cfg_killbuffer" "cfg_color-theme" "cfg_uniquify" "cfg_tabbar" "cfg_python" "cfg_ack" "cfg_scpaste" "cfg_ido-mode" "cfg_javascript" "cfg_ange_ftp" "cfg_font-lock" "cfg_default_face" "cfg_ecb" "cfg_browser" "cfg_orgmode" ; "cfg_gnus" ; "cfg_cyrillic" )) ; enable disabled advanced features (put 'downcase-region 'disabled nil) (put 'scroll-left 'disabled nil) (put 'upcase-region 'disabled nil) ; narrow cursor ;(setq-default cursor-type 'hbar) (cua-mode) ; highlight current line (global-hl-line-mode 1) ; AV: non-aggressive scrolling (setq scroll-conservatively 100) (setq scroll-preserve-screen-position 't) (setq scroll-margin 0) (custom-set-variables ;; custom-set-variables was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(ange-ftp-passive-host-alist (quote (("redbus2.chalkface.com" . "on") ("zope.halogen-dg.com" . "on") ("85.119.217.50" . "on")))) '(blink-cursor-mode nil) '(browse-url-browser-function (quote browse-url-firefox)) '(browse-url-new-window-flag t) '(buffers-menu-max-size 30) '(buffers-menu-show-directories t) '(buffers-menu-show-status nil) '(case-fold-search t) '(column-number-mode t) '(cua-enable-cua-keys nil) '(user-mail-address "[email protected]") '(cua-mode t nil (cua-base)) '(current-language-environment "UTF-8") '(file-name-shadow-mode t) '(fill-column 79) '(grep-command "grep --color=never -nHr -e * | grep -v .svn --color=never") '(grep-use-null-device nil) '(inhibit-startup-screen t) '(initial-frame-alist (quote ((width . 80) (height . 40)))) '(initsplit-customizations-alist (quote (("tabbar" "configs/cfg_tabbar.el" t) ("ecb" "configs/cfg_ecb.el" t) ("ange\\-ftp" "configs/cfg_ange_ftp.el" t) ("planner" "configs/cfg_planner.el" t) ("dired" "configs/cfg_dired.el" t) ("font\\-lock" "configs/cfg_font-lock.el" t) ("speedbar" "configs/cfg_ecb.el" t) ("muse" "configs/cfg_muse.el" t) ("tramp" "configs/cfg_tramp.el" t) ("uniquify" "configs/cfg_uniquify.el" t) ("default" "configs/cfg_font-lock.el" t) ("ido" "configs/cfg_ido-mode.el" t) ("org" "configs/cfg_orgmode.el" t) ("gnus" "configs/cfg_gnus.el" t) ("nnmail" "configs/cfg_gnus.el" t)))) '(ispell-program-name "aspell") '(jabber-account-list (quote (("[email protected]")))) '(jabber-nickname "AVK") '(jabber-password nil) '(jabber-server "halogen-dg.com") '(jabber-username "alex") '(remember-data-file "~/Plans/remember.org") '(safe-local-variable-values (quote ((dtml-top-element . "body")))) '(save-place t nil (saveplace)) '(scroll-bar-mode (quote right)) '(semantic-idle-scheduler-idle-time 432000) '(show-paren-mode t) '(svn-status-hide-unmodified t) '(tool-bar-mode nil nil (tool-bar)) '(transient-mark-mode t) '(truncate-lines f) '(woman-use-own-frame nil)) ; ?? ????? ??????? y ??? n? (fset 'yes-or-no-p 'y-or-n-p) (custom-set-faces ;; custom-set-faces was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(compilation-error ((t (:foreground "tomato" :weight bold)))) '(cursor ((t (:background "red1")))) '(custom-variable-tag ((((class color) (background dark)) (:inherit variable-pitch :foreground "DarkOrange" :weight bold)))) '(hl-line ((t (:background "grey24")))) '(isearch ((t (:background "orange" :foreground "black")))) '(message-cited-text ((((class color) (background dark)) (:foreground "SandyBrown")))) '(message-header-name ((((class color) (background dark)) (:foreground "DarkGrey")))) '(message-header-other ((((class color) (background dark)) (:foreground "LightPink2")))) '(message-header-subject ((((class color) (background dark)) (:foreground "yellow2")))) '(message-separator ((((class color) (background dark)) (:foreground "thistle")))) '(region ((t (:background "brown")))) '(tooltip ((((class color)) (:inherit variable-pitch :background "IndianRed1" :foreground "black"))))) The above is a python emacs configure file. Where should I put it to use it? And, are there any other changes I need to make?

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  • Lighning effect in opengl es

    - by sad_panda
    Is there a way to create a lightning effect on the iPhone?(like this app) Right now I have modified the glpaint sample to draw random points around a line and then connecting them, but the result is a zigzag line that constantly jumps around and lags horribly on the actual device.

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  • Can't create flex4 project in flexbuilder using remoting or LiveCycle Data Servcies ES

    - by anopres
    I'm trying out the FlasBuilder ide with ColdFusion 8 on OS X. When I try to create a new project, I get stuck at the server setup screen that forces you to validate your paths for your ColdFusion root folder and your webroot. Every combination I try says either "LiveCycle Data Services is not installed at the specified location" or "Invalid root. The WEB-INF/flex folder must contain either flex-config.xml or services-config.xml." The flex-config.xml file is sitting in that directory. Is there some trick to getting this to work?

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  • Fullscreen texture iPhone OpenGL ES

    - by Ben Reeves
    I'm aware that OpenGL textures on the the iphone are required to be a power of 2, is this true of OpenGL 2.0 as well? If I have an image that is 320 x 480 in size and want to draw it full screen is there any possible way to do this with OpenGL. Thanks

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  • Rendering splash screen on the iPhone using Open GL ES

    - by Rich
    Hi, I want to render a splash screen on the iPhone whilst using an Open GL view. The iPhone screen as we know is 320x480, which is not a power of 2. Before I enter into the world of chopping the texture up and rendering sub parts, or embedding the screen on another texture page I was wondering if there was another way? Is it possible to overlay another view that I could render to using CoreGraphics functions? Or is it possible to render to a Open GL surface using Core Graphics functions. What would you recommend? Cheers Rich

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  • Best index(es) to use for an OR Statement in SQL Server

    - by Chuck Haines
    I have a table which has a bunch of columns but the two relevant ones are: Due_Amount MONEY Bounced_Due_Amount MONEY I have a SQL query like the following SELECT * FROM table WHERE (Due_Amount 0 OR Bounced_Due_Amount 0) Would the best index to put on this table for SQL Server 2008 be an index which includes both columns in the index, or should I put an separate index on each column?

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  • Un balance del XXI Congreso de la Comunidad de Usuarios de Oracle

    - by Fabian Gradolph
    La XXI edición del Congreso de CUORE (Comunidad de Usuarios de Oracle) se clausuró el miércoles pasado tras dos intensos días de conferencias, talleres, reuniones y mesas redondas. Los más de 600 asistentes son una buena muestra del gran interés que despiertan las propuestas tecnológicas de Oracle entre nuestros clientes. Big Data y el sector utilities fueron dos de los grandes protagonistas del Congreso. El evento fue inaugurado por Félix del Barrio (en la segunda foto por la izquierda), director general de Oracle en España. Una buena parte del evento, la mañana del martes, estuvo dedicada a Big Data. Con Andrew Sutherland, Vicepresidente Senior de Tecnología de Oracle en EMEA, haciendo la presentación principal, para dar paso después a sesiones específicas sobre las tecnologías necesarias en las diferentes fases de los proyectos Big Data (obtener los datos, organizarlos, analizarlos y, finalmente, tomar las decisiones de negocio correspondientes). No nos vamos a entretener explicando qué es Big Data, un tema que ya hemos tratado previamente en este blog (aquí y aquí), pero sí hay que llamar la atención sobre un tema que Andrew Sutherland puso sobre la mesa en una reunión con periodistas: los proyectos relacionados con los Big Data tienen sentido pleno si nos sirven para modificar procesos y modelos de negocio, de forma que incrementemos la eficacia de la organización. Si nuestra organización está basada en procesos rígidos e inmutables (lo que tiene que ver esencialmente con el tipo de aplicaciones que estén implementadas), el aprovechamiento de los Big Data será limitado. En otras palabras, Big Data es un impulsor del cambio en las organizaciones. Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Los retos a los que se enfrenta un sector como el energético ocuparon el segundo día del Congreso. Las tendencias de la industria como las Redes Inteligentes, el Smart Metering, la entrada de nuevos actores y distribuidores en el mercado, la atomización de las operadoras y las inversiones congeladas son el panorama que se dibuja para las compañías del sector utilities . Además de los grandes eventos (Big Data y Oracle Utilities Day), las dos jornadas del Congreso sirvieron para que aquellos partners de Oracle que lo desearan recibieran la certificación gratuita de sus profesionales en diversas jornadas de examen. Adicionalmente, se desarrollaron sesiones paralelas sobre tecnologías y visiones estratégicas, demostraciones de producto y casos de éxito. En resumen, el balance del XXI Congreso de CUORE es muy positivo para Oracle, para nuestros clientes y para nuestros partners. Os esperamos a todos el próximo año.

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  • ¿Quieres conocer el impacto del rollout de Oracle Transportation Management en Unilever Europa?

    - by user703855
    Unilever anuncia un nuevo proyecto logístico que le permitirá alcanzar en 2014 una reducción aproximada de 200 millones de km anuales en la distancia recorrida por sus camiones. Estos datos toman como referencia los niveles de tráfico de 2010 en Europa.   Jan Zijderveld, Presidente de Unilever Europa, afirma: “Este proyecto es un gran paso en nuestro plan de Sostenibilidad. La reducción del número de km que necesitan realizar nuestros camiones implicará una reducción muy significativa del impacto medioambiental de nuestra cadena de suministro. Pero los beneficios de negocio obtenidos a través de dicha iniciativa son igualmente importantes. Demuestran, una vez más, el caso de negocio implícito en la obtención de dicha sostenibilidad. No sólo reduciremos nuestras emisiones de carbono, sino que los ahorros obtenidos a largo plazo de dicha reducción nos ayudaran a ser más eficientes y efectivos en términos de coste. “ Puedes leer la nota de prensa completa de Unilever aquí

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  • JSF2 ResourceBundleLoader override?

    - by CDSO1
    I need to have resource messages that contain EL expressions be resolved when loaded from a ResourceBundle. Basically I have a number of properties files containing the text. Some of the text will look like the following: welcomeText=Welcome #{userbean.name} The only possible way I can see this working currently is implementing a custom taglib so that instead of saying: <f:loadBundle var="messages" basename="application.messages"/> I would have to use <mytaglib:loadBundle var="messages" basename="application.messages"/> #{messages.welcomeText} Given a user with username "User1", this should output Welcome User1 My implementation would then use a custom ResourceBundle class that would override handleGetObject, use the ELResolver to resolve variables etc....Ideas? suggestings? Implementations that are already available? I appreciate your assistance.

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  • Understanding the memory consumption on iPhone

    - by zoul
    Hello! I am working on a 2D iPhone game using OpenGL ES and I keep hitting the 24 MB memory limit – my application keeps crashing with the error code 101. I tried real hard to find where the memory goes, but the numbers in Instruments are still much bigger than what I would expect. I ran the application with the Memory Monitor, Object Alloc, Leaks and OpenGL ES instruments. When the application gets loaded, free physical memory drops from 37 MB to 23 MB, the Object Alloc settles around 7 MB, Leaks show two or three leaks a few bytes in size, the Gart Object Size is about 5 MB and Memory Monitor says the application takes up about 14 MB of real memory. I am perplexed as where did the memory go – when I dig into the Object Allocations, most of the memory is in the textures, exactly as I would expect. But both my own texture allocation counter and the Gart Object Size agree that the textures should take up somewhere around 5 MB. I am not aware of allocating anything else that would be worth mentioning, and the Object Alloc agrees. Where does the memory go? (I would be glad to supply more details if this is not enough.) Update: I really tried to find where I could allocate so much memory, but with no results. What drives me wild is the difference between the Object Allocations (~7 MB) and real memory usage as shown by Memory Monitor (~14 MB). Even if there were huge leaks or huge chunks of memory I forget about, the should still show up in the Object Allocations, shouldn’t they? I’ve already tried the usual suspects, ie. the UIImage with its caching, but that did not help. Is there a way to track memory usage “debugger-style”, line by line, watching each statement’s impact on memory usage? What I have found so far: I really am using that much memory. It is not easy to measure the real memory consumption, but after a lot of counting I think the memory consumption is really that high. My fault. I found no easy way to measure the memory used. The Memory Monitor numbers are accurate (these are the numbers that really matter), but the Memory Monitor can’t tell you where exactly the memory goes. The Object Alloc tool is almost useless for tracking the real memory usage. When I create a texture, the allocated memory counter goes up for a while (reading the texture into the memory), then drops (passing the texture data to OpenGL, freeing). This is OK, but does not always happen – sometimes the memory usage stays high even after the texture has been passed on to OpenGL and freed from “my” memory. This means that the total amount of memory allocated as shown by the Object Alloc tool is smaller than the real total memory consumption, but bigger than the real consumption minus textures (real – textures < object alloc < real). Go figure. I misread the Programming Guide. The memory limit of 24 MB applies to textures and surfaces, not the whole application. The actual red line lies a bit further, but I could not find any hard numbers. The consensus is that 25–30 MB is the ceiling. When the system gets short on memory, it starts sending the memory warning. I have almost nothing to free, but other applications do release some memory back to the system, especially Safari (which seems to be caching the websites). When the free memory as shown in the Memory Monitor goes zero, the system starts killing. I had to bite the bullet and rewrite some parts of the code to be more efficient on memory, but I am probably still pushing it. I

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  • jsf flash.keep and redirects does not seem to work

    - by user384706
    Hi, I am trying to use JSF 2.0 flash via redirects. I have a class named UserBean (ManagedScoped and RequestScoped). It has a method called getValuesFromFlash which essentially gets the values from the flash and sets the coresponding properties of the UserBean public void getValuesFromFlash() { Flash flash = FacesContext.getCurrentInstance().getExternalContext().getFlash(); firstName= (String) flash.get("firstName"); lastName = (String) flash.get("lastName"); } In the entry page the <h:inputText> are bound to the flash. Snippet follows: Entry.xhtml <h:form> <table> <tr> <td>First Name:</td> <td> <h:inputText id="fname" value="#{flash.firstName}" required="true"/> <h:message for="fname" /> </td> </tr> <tr> <td>Last Name:</td> <td> <h:inputText id="lname" value="#{flash.lastName}" required="true"/> <h:message for="lname" /> </td> </tr> </table <p><h:commandButton value="Submit" action="confirmation?faces-redirect=true" /></p> </h:form> In confirmation.xhtml these values are supposed to be displayed but they are not. Snippet follows: <table> <tr> <td>First Name:</td> <td> <h:outputText value="#{flash.keep.firstName}" /> </td> </tr> <tr> <td>Last Name:</td> <td> <h:outputText value="#{flash.keep.lastName}"/> </td> </tr> </table> <h:form> <p><h:commandButton value="Confirm" action="finished?faces-redirect=true" /></p> </h:form> In finished.xhtml I want all these to be displayed so: <h:body> <h:form> #{userBean.getValuesFromFlash( )} <table> <tr> <td>First Name:</td> <td> <h:outputText value="#{userBean.firstName}" /> </td> </tr> <tr> <td>Last Name:</td> <td> <h:outputText value="#{userBean.lastName}"/> </td> </tr> </table> </h:form> </h:body> Instead when I get redirected to confirmation.xhtml neither first nor last name is displayed, despite I used flash.keep Also in finished.xhtml I get org.apache.el.parser.ParseException: Encountered " "(" "( "" at line 1, column 30. Was expecting one of: "}" ... "." If I remove the parenthesis from the expression #{userBean.getValuesFromFlash( )} and make it = #{userBean.getValuesFromFlash} javax.el.ELException: /done.xhtml: Property 'getValuesFromFlash' not found on type com.UserBean But why no property??It is a method! Why is the method not visible? What I am doing wrong here please? I am using JSF2.0 (MyFaces), Eclipse Helios and Tomcat 6 (Have also tried in Tomcat 7 but no luck). Any help is appreciated. Thanks!

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  • How color attributes work in VBO?

    - by Jayesh
    I am coding to OpenGL ES 2.0 (Webgl). I am using VBOs to draw primitives. I have vertex array, color array and array of indices. I have looked at sample codes, books and tutorial, but one thing I don't get - if color is defined per vertex how does it affect the polygonal surfaces adjacent to those vertices? (I am a newbie to OpenGL(ES)) I will explain with an example. I have a cube to draw. From what I read in OpenGLES book, the color is defined as an vertex attribute. In that case, if I want to draw 6 faces of the cube with 6 different colors how should I define the colors. The source of my confusion is: each vertex is common to 3 faces, then how will it help defining a color per vertex? (Or should the color be defined per index?). The fact that we need to subdivide these faces into triangles, makes it harder for me to understand how this relationship works. The same confusion goes for edges. Instead of drawing triangles, let's say I want to draw edges using LINES primitives. Each edge of different color. How am I supposed to define color attributes in that case? I have seen few working examples. Specifically this tutorial: http://learningwebgl.com/blog/?p=370 I see how color array is defined in the above example to draw a cube with 6 different colored faces, but I don't understand why is defined that way. (Why is each color copied 4 times into unpackedColors for instance?) Can someone explain how color attributes work in VBO? [The link above seems inaccessible, so I will post the relevant code here] cubeVertexPositionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexPositionBuffer); vertices = [ // Front face -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, // Back face -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, // Top face -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, // Bottom face -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0, // Right face 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, // Left face -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, ]; gl.bufferData(gl.ARRAY_BUFFER, new WebGLFloatArray(vertices), gl.STATIC_DRAW); cubeVertexPositionBuffer.itemSize = 3; cubeVertexPositionBuffer.numItems = 24; cubeVertexColorBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexColorBuffer); var colors = [ [1.0, 0.0, 0.0, 1.0], // Front face [1.0, 1.0, 0.0, 1.0], // Back face [0.0, 1.0, 0.0, 1.0], // Top face [1.0, 0.5, 0.5, 1.0], // Bottom face [1.0, 0.0, 1.0, 1.0], // Right face [0.0, 0.0, 1.0, 1.0], // Left face ]; var unpackedColors = [] for (var i in colors) { var color = colors[i]; for (var j=0; j < 4; j++) { unpackedColors = unpackedColors.concat(color); } } gl.bufferData(gl.ARRAY_BUFFER, new WebGLFloatArray(unpackedColors), gl.STATIC_DRAW); cubeVertexColorBuffer.itemSize = 4; cubeVertexColorBuffer.numItems = 24; cubeVertexIndexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, cubeVertexIndexBuffer); var cubeVertexIndices = [ 0, 1, 2, 0, 2, 3, // Front face 4, 5, 6, 4, 6, 7, // Back face 8, 9, 10, 8, 10, 11, // Top face 12, 13, 14, 12, 14, 15, // Bottom face 16, 17, 18, 16, 18, 19, // Right face 20, 21, 22, 20, 22, 23 // Left face ] gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new WebGLUnsignedShortArray(cubeVertexIndices), gl.STATIC_DRAW); cubeVertexIndexBuffer.itemSize = 1; cubeVertexIndexBuffer.numItems = 36;

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  • Get the selected value from a Select box and check that value against an array in the same form

    - by Rob Allen
    I'm new to JSTL/EL and JSP and can't seem to find a reference which covers the following scenario: I have an array of values in JavaScipt: var Countries = ('US', 'CA'); I then need to check to see if the currently selected value of a standard HTML select box is in that array. This is what I have so far: <select id="shippingCountry"> <option value="AT">Austria</option> <option value="CA">Canada</option> <option value="DE">Germany</option> //... <option value="US">United States</option> </select> <c:choose> <c:when test=" "> // I don't know what to put in the 'test' case <span class="required">*</span> </c:when> </c:choose>

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  • What products support 3-digit region subtags, e.g., es-419 for Latin-American Spanish?

    - by Ektron Doug D
    What products support 3-digit region subtags, e.g., es-419 for Latin-American Spanish? Are web browsers, translation tools and translators familiar with these numeric codes in addition to the more common "es" or "es-ES"? I've already visited the following pages: W3C Choosing a Language Tag W3C Language tags in HTML and XML RFC 5646 Tags for Identifying Languages Microsoft National Language Support (NLS) API Reference

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  • Android GLSurfaceView glTexImage2D glDrawTexiOES

    - by Cinar
    I'm trying to render a 640x480 RGB565 image using OpenGL ES on Android using GLSurfaceView and Native C code. Initially I had a 0x0501 error with glTexImage2D, which I was able to resolve by changing the image dimensions. But now, in the "drawFrame" call, when I do glDrawTexiOES to resnder the texture, I'm getting the following error on the Logs: drawtex.c:89: DrawTexture: No textures enabled I'm already doing glEnable(GL_TEXTURE_2D), is there anything else I should do? Is there a complete example showing GLSurfaceView with native code using textures? Thanks in advance!

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  • glFramebufferTexture2D performance

    - by nornagon
    I'm doing heavy computation using the GPU, which involves a lot of render-to-texture operations. It's an iterative computation, so there's a lot of rendering to a texture, then rendering that texture to another texture, then rendering the second texture back to the first texture and so on, passing the texture through a shader each time. My question is: is it better to have a separate FBO for each texture I want to render into, or should I rather have one FBO and bind the target texture using glFramebufferTexture2D each time I want to change render target? My platform is OpenGL ES 2.0 on the iPhone.

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  • how to show semi-transparent object over playing video

    - by Aditya.Sen
    Hi, I want to have a alpha blended window over a video playing in the background. Considering the fact that a window cannot be made alpha blended over another window unless you take a snap of the background, I had to resort to OpenGL. I have few options for this: (1) To show an object on the WinCE window without showing the OpenGL ES window. Is it possible to do this ?? (2) Make the opengles window transparent and then show the object. Any suggestions will be greatly appreciated. Please can some1 help me by giving some inputs Thanks for any help Aditya

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  • How to merge two FBOs?

    - by DevDevDev
    OK so I have 4 buffers, 3 FBOs and a render buffer. Let me explain. I have a view FBO, which will store the scene before I render it to the render buffer. I have a background buffer, which contains the background of the scene. I have a user buffer, which the user manipulates. When the user makes some action I draw to the user buffer, using some blending. Then to redraw the whole scene what I want to do is clear the view buffer, draw the background buffer to the view buffer, change the blending, then draw the user buffer to the view buffer. Finally render the view buffer to the render buffer. However I can't figure out how to draw a FBO to another FBO. What I want to do is essentially merge and blend two FBOs, but I can't figure out how! I'm very new to OpenGL ES, so thanks for all the help.

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  • Using OpenGL drawing operations in an object-oriented setting?

    - by Lion Kabob
    I've been plowing through basic shaders and whatnot for an application I'm writing, and I've been having trouble figuring out a high-level organization for the drawing calls. I'm thinking of having a singleton class which implements a number of basic drawing operations, taking data from "user" classes and passing that to the appropriate opengl calls. I'm wondering how people do this when writing their own applications, as the internet is chock full of basic "Your first shader" tutorials, but very little on suggested organization of drawing code. My particular environment is targeted at iPad/OpenGL ES 2.0, but I think the question stands for most environments.

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  • Accessing functions in a parent controller

    - by meridimus
    I have made a ViewController in XCode for an iPhone project I'm working on, but I have a question about nested ViewControllers and what the best way to access a parents ViewController functions? Essentially, at the moment I have a SwitchViewController with MenuViewController (nested) and GameViewController (nested, which renders OpenGL ES). At the moment, I have animated view switching controlled in the SwitchViewController which works. But I want to call it after a player has selected the level from the MenuViewController and run the appropriate level in GameViewController. Not rocket science, I know. What's the best way to call parent functions?

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  • iPhone and Vertex Buffer Objects

    - by dancer
    I've just started playing around with opengl es on the iphone the past couple of weeks and i'm looking at refactoring some of my code to use Vertex Buffer Objects(VBO). Before I do though I would like to make sure it'll be worth it. The problem is that afaik the only reason you create VBO's is to shift a chunk of data onto the graphics card so that it doesn't need to be retrieved from system ram when it's used. The iPhone however does not have any dedicated ram that I'm aware of so i'm struggling to see why I would benefit at all from using VBO's. I have seen talk around the internet with conflicting opinions and apple certainly want dev's to use it so there's probably still a reason to use them but just wanted to see if anyone on SO had an opinion to add.

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