Search Results

Search found 1234 results on 50 pages for 'enum'.

Page 18/50 | < Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >

  • Extreme Optimization – Numerical Algorithm Support

    - by JoshReuben
    Function Delegates Many calculations involve the repeated evaluation of one or more user-supplied functions eg Numerical integration. The EO MathLib provides delegate types for common function signatures and the FunctionFactory class can generate new delegates from existing ones. RealFunction delegate - takes one Double parameter – can encapsulate most of the static methods of the System.Math class, as well as the classes in the Extreme.Mathematics.SpecialFunctions namespace: var sin = new RealFunction(Math.Sin); var result = sin(1); BivariateRealFunction delegate - takes two Double parameters: var atan2 = new BivariateRealFunction (Math.Atan2); var result = atan2(1, 2); TrivariateRealFunction delegate – represents a function takes three Double arguments ParameterizedRealFunction delegate - represents a function taking one Integer and one Double argument that returns a real number. The Pow method implements such a function, but the arguments need order re-arrangement: static double Power(int exponent, double x) { return ElementaryFunctions.Pow(x, exponent); } ... var power = new ParameterizedRealFunction(Power); var result = power(6, 3.2); A ComplexFunction delegate - represents a function that takes an Extreme.Mathematics.DoubleComplex argument and also returns a complex number. MultivariateRealFunction delegate - represents a function that takes an Extreme.Mathematics.LinearAlgebra.Vector argument and returns a real number. MultivariateVectorFunction delegate - represents a function that takes a Vector argument and returns a Vector. FastMultivariateVectorFunction delegate - represents a function that takes an input Vector argument and an output Matrix argument – avoiding object construction  The FunctionFactory class RealFromBivariateRealFunction and RealFromParameterizedRealFunction helper methods - transform BivariateRealFunction or a ParameterizedRealFunction into a RealFunction delegate by fixing one of the arguments, and treating this as a new function of a single argument. var tenthPower = FunctionFactory.RealFromParameterizedRealFunction(power, 10); var result = tenthPower(x); Note: There is no direct way to do this programmatically in C# - in F# you have partial value functions where you supply a subset of the arguments (as a travelling closure) that the function expects. When you omit arguments, F# generates a new function that holds onto/remembers the arguments you passed in and "waits" for the other parameters to be supplied. let sumVals x y = x + y     let sumX = sumVals 10     // Note: no 2nd param supplied.     // sumX is a new function generated from partially applied sumVals.     // ie "sumX is a partial application of sumVals." let sum = sumX 20     // Invokes sumX, passing in expected int (parameter y from original)  val sumVals : int -> int -> int val sumX : (int -> int) val sum : int = 30 RealFunctionsToVectorFunction and RealFunctionsToFastVectorFunction helper methods - combines an array of delegates returning a real number or a vector into vector or matrix functions. The resulting vector function returns a vector whose components are the function values of the delegates in the array. var funcVector = FunctionFactory.RealFunctionsToVectorFunction(     new MultivariateRealFunction(myFunc1),     new MultivariateRealFunction(myFunc2));  The IterativeAlgorithm<T> abstract base class Iterative algorithms are common in numerical computing - a method is executed repeatedly until a certain condition is reached, approximating the result of a calculation with increasing accuracy until a certain threshold is reached. If the desired accuracy is achieved, the algorithm is said to converge. This base class is derived by many classes in the Extreme.Mathematics.EquationSolvers and Extreme.Mathematics.Optimization namespaces, as well as the ManagedIterativeAlgorithm class which contains a driver method that manages the iteration process.  The ConvergenceTest abstract base class This class is used to specify algorithm Termination , convergence and results - calculates an estimate for the error, and signals termination of the algorithm when the error is below a specified tolerance. Termination Criteria - specify the success condition as the difference between some quantity and its actual value is within a certain tolerance – 2 ways: absolute error - difference between the result and the actual value. relative error is the difference between the result and the actual value relative to the size of the result. Tolerance property - specify trade-off between accuracy and execution time. The lower the tolerance, the longer it will take for the algorithm to obtain a result within that tolerance. Most algorithms in the EO NumLib have a default value of MachineConstants.SqrtEpsilon - gives slightly less than 8 digits of accuracy. ConvergenceCriterion property - specify under what condition the algorithm is assumed to converge. Using the ConvergenceCriterion enum: WithinAbsoluteTolerance / WithinRelativeTolerance / WithinAnyTolerance / NumberOfIterations Active property - selectively ignore certain convergence tests Error property - returns the estimated error after a run MaxIterations / MaxEvaluations properties - Other Termination Criteria - If the algorithm cannot achieve the desired accuracy, the algorithm still has to end – according to an absolute boundary. Status property - indicates how the algorithm terminated - the AlgorithmStatus enum values:NoResult / Busy / Converged (ended normally - The desired accuracy has been achieved) / IterationLimitExceeded / EvaluationLimitExceeded / RoundOffError / BadFunction / Divergent / ConvergedToFalseSolution. After the iteration terminates, the Status should be inspected to verify that the algorithm terminated normally. Alternatively, you can set the ThrowExceptionOnFailure to true. Result property - returns the result of the algorithm. This property contains the best available estimate, even if the desired accuracy was not obtained. IterationsNeeded / EvaluationsNeeded properties - returns the number of iterations required to obtain the result, number of function evaluations.  Concrete Types of Convergence Test classes SimpleConvergenceTest class - test if a value is close to zero or very small compared to another value. VectorConvergenceTest class - test convergence of vectors. This class has two additional properties. The Norm property specifies which norm is to be used when calculating the size of the vector - the VectorConvergenceNorm enum values: EuclidianNorm / Maximum / SumOfAbsoluteValues. The ErrorMeasure property specifies how the error is to be measured – VectorConvergenceErrorMeasure enum values: Norm / Componentwise ConvergenceTestCollection class - represent a combination of tests. The Quantifier property is a ConvergenceTestQuantifier enum that specifies how the tests in the collection are to be combined: Any / All  The AlgorithmHelper Class inherits from IterativeAlgorithm<T> and exposes two methods for convergence testing. IsValueWithinTolerance<T> method - determines whether a value is close to another value to within an algorithm's requested tolerance. IsIntervalWithinTolerance<T> method - determines whether an interval is within an algorithm's requested tolerance.

    Read the article

  • Feedback on iterating over type-safe enums

    - by Sumant
    In response to the earlier SO question "Enumerate over an enum in C++", I came up with the following reusable solution that uses type-safe enum idiom. I'm just curious to see the community feedback on my solution. This solution makes use of a static array, which is populated using type-safe enum objects before first use. Iteration over enums is then simply reduced to iteration over the array. I'm aware of the fact that this solution won't work if the enumerators are not strictly increasing. template<typename def, typename inner = typename def::type> class safe_enum : public def { typedef typename def::type type; inner val; static safe_enum array[def::end - def::begin]; static bool init; static void initialize() { if(!init) // use double checked locking in case of multi-threading. { unsigned int size = def::end - def::begin; for(unsigned int i = 0, j = def::begin; i < size; ++i, ++j) array[i] = static_cast<typename def::type>(j); init = true; } } public: safe_enum(type v = def::begin) : val(v) {} inner underlying() const { return val; } static safe_enum * begin() { initialize(); return array; } static safe_enum * end() { initialize(); return array + (def::end - def::begin); } bool operator == (const safe_enum & s) const { return this->val == s.val; } bool operator != (const safe_enum & s) const { return this->val != s.val; } bool operator < (const safe_enum & s) const { return this->val < s.val; } bool operator <= (const safe_enum & s) const { return this->val <= s.val; } bool operator > (const safe_enum & s) const { return this->val > s.val; } bool operator >= (const safe_enum & s) const { return this->val >= s.val; } }; template <typename def, typename inner> safe_enum<def, inner> safe_enum<def, inner>::array[def::end - def::begin]; template <typename def, typename inner> bool safe_enum<def, inner>::init = false; struct color_def { enum type { begin, red = begin, green, blue, end }; }; typedef safe_enum<color_def> color; template <class Enum> void f(Enum e) { std::cout << static_cast<unsigned>(e.underlying()) << std::endl; } int main() { std::for_each(color::begin(), color::end(), &f<color>); color c = color::red; }

    Read the article

  • Converting raw data type to enumerated type

    - by Jim Lahman
    There are times when an enumerated type is preferred over using the raw data type.  An example of using a scheme is when we need to check the health of x-ray gauges in use on a production line.  Rather than using a scheme like 0, 1 and 2, we can use an enumerated type: 1: /// <summary> 2: /// POR Healthy status indicator 3: /// </summary> 4: /// <remarks>The healthy status is for each POR x-ray gauge; each has its own status.</remarks> 5: [Flags] 6: public enum POR_HEALTH : short 7: { 8: /// <summary> 9: /// POR1 healthy status indicator 10: /// </summary> 11: POR1 = 0, 12: /// <summary> 13: /// POR2 healthy status indicator 14: /// </summary> 15: POR2 = 1, 16: /// <summary> 17: /// Both POR1 and POR2 healthy status indicator 18: /// </summary> 19: BOTH = 2 20: } By using the [Flags] attribute, we are treating the enumerated type as a bit mask.  We can then use bitwise operations such as AND, OR, NOT etc. . Now, when we want to check the health of a specific gauge, we would rather use the name of the gauge than the numeric identity; it makes for better reading and programming practice. To translate the numeric identity to the enumerated value, we use the Parse method of Enum class: POR_HEALTH GaugeHealth = (POR_HEALTH) Enum.Parse(typeof(POR_HEALTH), XrayMsg.Gauge_ID.ToString()); The Parse method creates an instance of the enumerated type.  Now, we can use the name of the gauge rather than the numeric identity: 1: if (GaugeHealth == POR_HEALTH.POR1 || GaugeHealth == POR_HEALTH.BOTH) 2: { 3: XrayHealthyTag.Name = Properties.Settings.Default.POR1XRayHealthyTag; 4: } 5: else if (GaugeHealth == POR_HEALTH.POR2) 6: { 7: XrayHealthyTag.Name = Properties.Settings.Default.POR2XRayHealthyTag; 8: }

    Read the article

  • Proper library for enums

    - by Bobson
    I'm trying to refactor some code such that the display is separate from the implementation, and I'm not sure where to put the existing enums. My project is currently structured as follows: Utilities RemoteData (Depends on: Utilities) LocalData (Depends on: RemoteData, Utilities) RemoteWeb (Depends on: RemoteData, Utilities) LocalWeb (Depends on: RemoteData, LocalData, Utilities) I'm now trying to add "ViewLibrary (Depends on: Utilities)" to this list, and then adding it as a new dependency to both RemoteWeb and LocalWeb. It will contain a set of interfaces which the other two projects will implement, use to populate the view, and then consume the result. There's an enum which is currently used in all the projects except Utilities. It thus lives in the RemoteData project, because everything else depends on it. But this new ViewLibrary won't depend on either data project. So how will it know about this enum? Some options I see: Create a new project just for shared enum values. Add it to Utilities, even though it is related to data. Define it a second time in ViewLibrary, and require both RemoteWeb and LocalWeb to convert the one type into the other when they access the shared views. Add a dependency on RemoteData to the ViewLibrary, even though it's supposed to be independent of data-source. Are there any better options? Is this structure flawed to begin with?

    Read the article

  • Static vs. dynamic memory allocation - lots of constant objects, only small part of them used at runtime

    - by k29
    Here are two options: Option 1: enum QuizCategory { CATEGORY_1(new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...), CATEGORY_2(new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...), ... ; public MyCollection<Question> collection; private QuizCategory(MyCollection<Question> collection) { this.collection = collection; } public Question getRandom() { return collection.getRandomQuestion(); } } Option 2: enum QuizCategory2 { CATEGORY_1 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...; } }, CATEGORY_2 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...; } }; public Question getRandom() { MyCollection<Question> collection = populateWithQuestions(); return collection.getRandomQuestion(); } protected abstract MyCollection<Question> populateWithQuestions(); } There will be around 1000 categories, each containing 10 - 300 questions (100 on average). At runtime typically only 10 categories and 30 questions will be used. Each question is itself an enum constant (with its fields and methods). I'm trying to decide between those two options in the mobile application context. I haven't done any measurements since I have yet to write the questions and would like to gather more information before committing to one or another option. As far as I understand: (a) Option 1 will perform better since there will be no need to populate the collection and then garbage-collect the questions; (b) Option 1 will require extra memory: 1000 categories x 100 questions x 4 bytes for each reference = 400 Kb, which is not significant. So I'm leaning to Option 1, but just wondered if I'm correct in my assumptions and not missing something important? Perhaps someone has faced a similar dilemma? Or perhaps it doesn't actually matter that much?

    Read the article

  • How do I use WMI with Delphi without drastically increasing the application's file size?

    - by Mick
    I am using Delphi 2010, and when I created a console application that prints "Hello World", it takes 111 kb. If I want to query WMI with Delphi, I add WBEMScripting_TLB, ActiveX, and Variants units to my project. If I perform a simple WMI query, my executable size jumps to 810 kb. I Is there anyway to query WMI without such a large addition to the size of the file? Forgive my ignorance, but why do I not have this issue with C++? Here is my code: program WMITest; {$APPTYPE CONSOLE} uses SysUtils, WBEMScripting_TLB, ActiveX, Variants; function GetWMIstring(wmiHost, root, wmiClass, wmiProperty: string): string; var Services: ISWbemServices; SObject: ISWbemObject; ObjSet: ISWbemObjectSet; SProp: ISWbemProperty; Enum: IEnumVariant; Value: Cardinal; TempObj: OLEVariant; loc: TSWbemLocator; SN: string; i: integer; begin Result := ''; i := 0; try loc := TSWbemLocator.Create(nil); Services := Loc.ConnectServer(wmiHost, root {'root\cimv2'}, '', '', '', '', 0, nil); ObjSet := Services.ExecQuery('SELECT * FROM ' + wmiClass, 'WQL', wbemFlagReturnImmediately and wbemFlagForwardOnly, nil); Enum := (ObjSet._NewEnum) as IEnumVariant; if not VarIsNull(Enum) then try while Enum.Next(1, TempObj, Value) = S_OK do begin try SObject := IUnknown(TempObj) as ISWBemObject; except SObject := nil; end; TempObj := Unassigned; if SObject <> nil then begin SProp := SObject.Properties_.Item(wmiProperty, 0); SN := SProp.Get_Value; if not VarIsNull(SN) then begin if varisarray(SN) then begin for i := vararraylowbound(SN, 1) to vararrayhighbound(SN, 1) do result := vartostr(SN[i]); end else Result := SN; Break; end; end; end; SProp := nil; except Result := ''; end else Result := ''; Enum := nil; Services := nil; ObjSet := nil; except on E: Exception do Result := e.message; end; end; begin try WriteLn('hello world'); WriteLn(GetWMIstring('.', 'root\CIMV2', 'Win32_OperatingSystem', 'Caption')); WriteLn('done'); except on E: Exception do Writeln(E.ClassName, ': ', E.Message); end; end.

    Read the article

  • Building ATLAS (and later Octave w/ ATLAS)

    - by David Parks
    I'm trying to set up ATLAS (so I can later compile octave with ATLAS support). If I'm correct, I still need to build this manually due to the environment specific optimizations. I do see a package for ATLAS, but it looks like it's using the cross platform generic build options (e.g. "it'll be slow"). So, running the configure script as described in the docs seems to go poorly. As a java developer I never do well at making heads or tails of errors in these build processes. Am I missing dependencies (if so is there any documentation on what I need)? allusers@vbubuntu:~/Downloads/atlas3.10.1/build_vbubuntu$ ../configure -b 64 -D c -DPentiumCPS=3000 --with-netlib-lapack-tarfile=/home/allusers/Downloads/lapack-3.5.0.tgz make: `xconfig' is up to date. ./xconfig -d s /home/allusers/Downloads/atlas3.10.1/build_vbubuntu/../ -d b /home/allusers/Downloads/atlas3.10.1/build_vbubuntu -b 64 -D c -DPentiumCPS=3000 -Si lapackref 1 OS configured as Linux (1) Assembly configured as GAS_x8664 (2) Vector ISA Extension configured as SSE3 (6,448) ERROR: enum fam=3, chip=2, mach=0 make[3]: *** [atlas_run] Error 44 make[2]: *** [IRunArchInfo_x86] Error 2 Architecture configured as Corei1 (25) ERROR: enum fam=3, chip=2, mach=0 make[3]: *** [atlas_run] Error 44 make[2]: *** [IRunArchInfo_x86] Error 2 Clock rate configured as 2350Mhz ERROR: enum fam=3, chip=2, mach=0 make[3]: *** [atlas_run] Error 44 make[2]: *** [IRunArchInfo_x86] Error 2 Maximum number of threads configured as 4 Parallel make command configured as '$(MAKE) -j 4' ERROR: enum fam=3, chip=2, mach=0 make[3]: *** [atlas_run] Error 44 make[2]: *** [IRunArchInfo_x86] Error 2 Cannot detect CPU throttling. rm -f config1.out make atlas_run atldir=/home/allusers/Downloads/atlas3.10.1/build_vbubuntu exe=xprobe_comp redir=config1.out \ args="-v 0 -o atlconf.txt -O 1 -A 25 -Si nof77 0 -V 448 -b 64 -d b /home/allusers/Downloads/atlas3.10.1/build_vbubuntu" make[1]: Entering directory `/home/allusers/Downloads/atlas3.10.1/build_vbubuntu' cd /home/allusers/Downloads/atlas3.10.1/build_vbubuntu ; ./xprobe_comp -v 0 -o atlconf.txt -O 1 -A 25 -Si nof77 0 -V 448 -b 64 -d b /home/allusers/Downloads/atlas3.10.1/build_vbubuntu > config1.out make[2]: gfortran: Command not found make[2]: *** [IRunF77Comp] Error 127 make[2]: g77: Command not found make[2]: *** [IRunF77Comp] Error 127 make[2]: f77: Command not found make[2]: *** [IRunF77Comp] Error 127 Unable to find usable compiler for F77; abortingMake sure compilers are in your path, and specify good compilers to configure (see INSTALL.txt or 'configure --help' for details)make[1]: *** [atlas_run] Error 8 make[1]: Leaving directory `/home/allusers/Downloads/atlas3.10.1/build_vbubuntu' make: *** [IRun_comp] Error 2 ERROR 512 IN SYSCMND: 'make IRun_comp args="-v 0 -o atlconf.txt -O 1 -A 25 -Si nof77 0 -V 448 -b 64"' mkdir src bin tune interfaces mkdir: cannot create directory ‘src’: File exists mkdir: cannot create directory ‘bin’: File exists mkdir: cannot create directory ‘tune’: File exists mkdir: cannot create directory ‘interfaces’: File exists make: *** [make_subdirs] Error 1 make -f Make.top startup make[1]: Entering directory `/home/allusers/Downloads/atlas3.10.1/build_vbubuntu' Make.top:1: Make.inc: No such file or directory Make.top:325: warning: overriding commands for target `/AtlasTest' Make.top:76: warning: ignoring old commands for target `/AtlasTest' make[1]: *** No rule to make target `Make.inc'. Stop. make[1]: Leaving directory `/home/allusers/Downloads/atlas3.10.1/build_vbubuntu' make: *** [startup] Error 2 mv: cannot move ‘lapack-3.5.0’ to ‘../reference/lapack-3.5.0’: Directory not empty mv: cannot stat ‘lib/Makefile’: No such file or directory ../configure: 450: ../configure: cannot create lib/Makefile: Directory nonexistent ../configure: 451: ../configure: cannot create lib/Makefile: Directory nonexistent ../configure: 452: ../configure: cannot create lib/Makefile: Directory nonexistent ../configure: 453: ../configure: cannot create lib/Makefile: Directory nonexistent ../configure: 509: ../configure: cannot create lib/Makefile: Directory nonexistent DONE configure

    Read the article

  • Help matching fields between two classes

    - by Michael
    I'm not too experienced with Java yet, and I'm hoping someone can steer me in the right direction because right now I feel like I'm just beating my head against a wall... The first class is called MeasuredParams, and it's got 40+ numeric fields (height, weight, waistSize, wristSize - some int, but mostly double). The second class is a statistical classifier called Classifier. It's been trained on a subset of the MeasuredParams fields. The names of the fields that the Classifier has been trained on is stored, in order, in an array called reqdFields. What I need to do is load a new array, toClassify, with the values stored in the fields from MeasuredParams that match the field list (including order) found in reqdFields. I can make any changes necessary to the MeasuredParams class, but I'm stuck with Classifier as it is. My brute-force approach was to get rid of the fields in MeasuredParams and use an arrayList instead, and store the field names in an Enum object to act as an index pointer. Then loop through the reqdFields list, one element at a time, and find the matching name in the Enum object to find the correct position in the arrayList. Load the value stored at that positon into toClassify, and then continue on to the next element in reqdFields. I'm not sure how exactly I would search through the Enum object - it would be a lot easier if the field names were stored in a second arrayList. But then the index positions between the two would have to stay matched, and I'm back to using an Enum. I think. I've been running around in circles all afternoon, and I keep thinking there must be an easier way of doing it. I'm just stuck right now and can't see past what I've started. Any help would be GREATLY appreciated. Thanks so much! Michael

    Read the article

  • Listing all possible values for SOAP enumeration with Python SUDS

    - by bdk
    I'm connecting with a SUDS client to a SOAP Server whose wsdl contains manu enumerations like the following: </simpleType> <simpleType name="FOOENUMERATION"> <restriction base="xsd:string"> <enumeration value="ALPHA"><!-- enum const = 0 --> <enumeration value="BETA"/><!-- enum const = 1 --> <enumeration value="GAMMA"/><!-- enum const = 2 --> <enumeration value="DELTA"/><!-- enum const = 3 --> </restriction> </simpleType> In my client I am receiving sequences which contain elements of these various enumeration types. My need is that given a member variable, I need to know all possible enumeration values. Basically I need a function which takes an instance of one of these enums and returns a list of strings which are all the possible values. When I have an instance, running: print type(foo.enumInstance) I get: <class 'suds.sax.text.Text'> I'm not sure how to get the actual simpleType name from this, and then get the possible values from that short of parsing the WSDL myself.

    Read the article

  • Testing Finite State Machines

    - by Pondidum
    I have inherited a large and firaly complex state machine at work. It has 31 possbile states to be in. It has the following inputs: Enum: Current State (so 0 - 30) Enum: source (currently only 2 entries) Boolean: Request Boolean: type Enum: Status (3 states) Enum: Handling (3 states) Boolean: Completed The 31 States are really needed (big business process). Breaking into seperate state machines doesnt seem feasable - each state is distinct. I have written tests for one set of inputs (the most common set), with one test per input (all inputs constant, except for the State input): [Subject("Application Process States")] public class When_state_is_meeting2Requested : AppProcessBase { Establish context = () => { //Setup.... }; Because of = () => process.Load(jas, vac); It Current_node_should_be_meeting2Requested = () => process.CurrentNode.ShouldBeOfType<meetingRequestedNode>(); It Can_move_to_clientDeclined = () => Check(process, process.clientDeclined); It Can_move_to_meeting1Arranged = () => Check(process, process.meeting1Arranged); It Can_move_to_meeting2Arranged = () => Check(process, process.meeting2Arranged); It Can_move_to_Reject = () => Check(process, process.Reject); It Cannot_move_to_any_other_state = () => AllOthersFalse(process); } As no one is entirely sure on what the output should be for each state and set of inputs i have been starting to write tests for it, however on calculation i will need to write 4320 ( 30*2*2*2*3*3*2 ) tests for it. Does anyone have any suggestions on how i should go about testing this?

    Read the article

  • Overlapping template partial specialization when wanting an "override" case: how to avoid the error?

    - by user173342
    I'm dealing with a pretty simple template struct that has an enum value set by whether its 2 template parameters are the same type or not. template<typename T, typename U> struct is_same { enum { value = 0 }; }; template<typename T> struct is_same<T, T> { enum { value = 1 }; }; This is part of a library (Eigen), so I can't alter this design without breaking it. When value == 0, a static assert aborts compilation. So I have a special numerical templated class SpecialCase that can do ops with different specializations of itself. So I set up an override like this: template<typename T> struct SpecialCase { ... }; template<typename LT, typename RT> struct is_same<SpecialCase<LT>, SpecialCase<RT>> { enum { value = 1 }; }; However, this throws the error: more than one partial specialization matches the template argument list Now, I understand why. It's the case where LT == RT, which steps on the toes of is_same<T, T>. What I don't know is how to keep my SpecialCase override and get rid of the error. Is there a trick to get around this? edit: To clarify, I need all cases where LT != RT to also be considered the same (have value 1). Not just LT == RT.

    Read the article

  • How to display multiple categories and products underneath each category?

    - by shin
    Generally there is a category menu and each link to a category page where shows all the items under that category. Now I need to show all the categories and products underneath with PHP/MySQL in the same page. So it will be like this. Category 1 description of category 1 item 1 item 2 .. Category 2 description of category 2 item 5 item 6 .. Category 3 description of category 3 item 8 item 9 ... ... I have category and product table in my database. But I am not sure how to proceed. CREATE TABLE IF NOT EXISTS `omc_product` ( `id` int(11) NOT NULL AUTO_INCREMENT, `name` varchar(255) NOT NULL, `shortdesc` varchar(255) NOT NULL, `longdesc` text NOT NULL, `thumbnail` varchar(255) NOT NULL, `image` varchar(255) NOT NULL, `product_order` int(11) DEFAULT NULL, `class` varchar(255) DEFAULT NULL, `grouping` varchar(16) DEFAULT NULL, `status` enum('active','inactive') NOT NULL, `category_id` int(11) NOT NULL, `featured` enum('none','front','webshop') NOT NULL, `other_feature` enum('none','most sold','new product') NOT NULL, `price` float(7,2) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ; CREATE TABLE IF NOT EXISTS `omc_category` ( `id` int(11) NOT NULL AUTO_INCREMENT, `name` varchar(255) NOT NULL, `shortdesc` varchar(255) NOT NULL, `longdesc` text NOT NULL, `status` enum('active','inactive') NOT NULL, `parentid` int(11) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ; I will appreciate your help. Thanks in advance.

    Read the article

  • Convert enumeration to string

    - by emptyheaded
    I am trying to build a function that converts an item from an enum to its corresponding string. The enums I use are fairly long, so I didn't want to use a switch-case. I found a method using boost::unordered_map very convenient, but I don't know how to make a default return (when there is no item matching the enum). const boost::unordered_map<enum_type, const std::string> enumToString = boost::assign::map_list_of (data_1, "data_1") (data_2, "data_2"); I tried to create an additional function: std::string convert(enum_type entry) { if (enumToString.find(entry)) // not sure what test to place here, return enumToString.at(entry); //because the find method returns an iter else return "invalid_value"; } I even tried something exceedingly wrong: std::string convert(enum_type entry) { try{ return enumToString.at(entry); } catch(...){ return "invalid_value"; } } Result: evil "Debug" runtime error. Can somebody give me a suggestion on how to either 1) find an easier method to convert enum to a string with the same name as the enum item 2) find a way to use already built boost methods to get a default value from a hash map (best option) 3) find what to place in the test to use a function that returns either the pair of the key-value, or a different string if the key is not found in the map. Thank you very much.

    Read the article

  • pam auth via winbind, howto map primary group for users?

    - by dr gonzo
    I have unix users authenticating to an PDC (via winbind) and want to have the primary group of those users a local unix group (e.g. www-data). users have the group "domain users" with gid 10006 (as the gid winbind mapping) idmap uid = 10000-20000 idmap gid = 10000-20000 winbind enum groups = yes winbind enum users = yes winbind use default domain = yes winbind nested groups = yes but want that the primary group is 33 for all users (www-data) how to achieve that?

    Read the article

  • C# Secure Sockets (SSL)

    - by Matthias Vance
    LS, I was planning on writing a wrapper around the System.Net.Sockets.Socket class, because I didn't feel like using the SSLStream class because I wanted to maintain backwards compatibility with other programs. I found an article which does exactly what I want, but on Windows Mobile. (Link: Enable SSL for managed socket on windows mobile) Quote: My first surprise was that SetSocketOption takes a SocketOptionName enum value as the second parameter, but this enum doesn’t have the equivalent of SO_SECURE. However, C# was nice enough to let me cast an arbitrary integer value to the enum I needed. I tried to do the same, but it doesn't work. Code: private const ushort SO_SECURE = 0x2001; private const ushort SO_SEC_SSL = 0x2004; this.SetSocketOption(SocketOptionLevel.Socket, (SocketOptionName) SO_SECURE, SO_SEC_SSL); Error: An unknown, invalid, or unsupported option or level was specified in a getsockopt or setsockopt call Is there a way to work around this? Kind regards, Matthias Vance

    Read the article

  • Mapping Enums to Database with NHibernate/Castle ActiveRecord

    - by Mike
    There's a few other posts on mapping Enums to the DB with ActiveRecord, but none of them answer my question. I have an enum called OrderState: public enum OrderState {InQueue, Ordered, Error, Cancelled} And I have the following property on the table: [Property(NotNull = true, SqlType = "orderstate", ColumnType = "DB.EnumMapper, WebSite")] public OrderState State { get { return state; } set { state = value; } } And I have the following type class: public class EnumMapper : NHibernate.Type.EnumStringType<OrderState> { public EnumMapper() { } public override NHibernate.SqlTypes.SqlType SqlType { get { return new NHibernate.SqlTypes.SqlType(DbType.Object); } } } Now this actually works the way I want, but the problem is I have tons of enums and I don't want to create a EnumMapper class for each one of them. Isn't there some way to just tell ActiveRecord to use DbType.Object for any enum? It seems to either want to be an integer or a string, but nothing else. This one's been driving me crazy for the last 2 hours.. Mike

    Read the article

  • Exposing .NET enums to COM clients{VBScript}

    - by Codex
    Am trying create of PoC for exposing/invoking various .NET objects from COM clients. The .NET library contains some classes and Enums. Am able to successfully access the classes in VBScript but not able to access the Enums. I know that Enums are value types and hence 'CreateObject' wont work in this case. But am able to access the same Enum in VBA code. Questions: How can I access the enums in VBScript? Why does the behaviour differ in the two COM clients? If VBA object browser can see the enum, why cant VBScript allow me to create one? .NET [ComVisible(true)] [GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000E")] public enum Currency { GBP = CurrencyConvertorBL.CurrencyConvertorRef.Currency.GBP, USD = CurrencyConvertorBL.CurrencyConvertorRef.Currency.USD, INR = CurrencyConvertorBL.CurrencyConvertorRef.Currency.INR, AUD = CurrencyConvertorBL.CurrencyConvertorRef.Currency.AUD } VBA Private Function ConvertCurrency(fromCurrency As Currency, toCurrency As Currency) As Double VBScript ??? Set currencyConvertorCCY = CreateObject("CurrencyConvertorBL.Currency") Thanks in advance.

    Read the article

  • Implementing toString on Java enums

    - by devoured elysium
    Hello It seems to be possible in Java to write something like this: private enum TrafficLight { RED, GREEN; public String toString() { return //what should I return here if I want to return //"abc" when red and "def" when green? } } Now, I'd like to know if it possible to returnin the toString method "abc" when the enum's value is red and "def" when it's green. Also, is it possible to do like in C#, where you can do this?: private enum TrafficLight { RED = 0, GREEN = 15 ... } I've tried this but it but I'm getting compiler errors with it. Thanks

    Read the article

  • Error in SQL Syntax ERROR1064

    - by 01010011
    Hi, Everytime I try to create the following table in MySQL command line: CREATE TABLE book(book_id int NOT NULL AUTO_INCREMENT PRIMARY KEY, isbn char(20), title char(20), author_f_name char(20), author_l_name char(20), condition ENUM("as new","very good","good","fair","poor"), price decimal(8,2), genre char(20)); I keep getting this error message: ERROR 1064 (42000): You have an error in your SQL syntax; check the manual that corresponds to your MySQL version for the right syntax to use near 'condition ENUM("as new","very good","good","fair","poor"), price decimal(8,2), g' at line 6 I've tried using single quotes and double quotes for the ENUM options. Where did I go wrong?

    Read the article

  • Enums and Annotations

    - by PeterMmm
    I want to use an Annotation in compile-safe form. To pass the value() to the Annotation i want to use the String representation of an enum. Is there a way to use @A with a value from enum E ? public class T { public enum E { a,b; } // C1: i want this, but it won't compile @A(E.a) void bar() { // C2: no chance, it won't compile @A(E.a.toString()) void bar2() { } // C3: this is ok @A("a"+"b") void bar3() { } // C4: is constant like C3, is'nt it ? @A(""+E.a) void bar4() { } } @interface A { String value(); }

    Read the article

  • About enumerations in Delphi and c++ in 64-bit environments

    - by sum1stolemyname
    I recently had to work around the different default sizes used for enumerations in Delphi and c++ since i have to use a c++ dll from a delphi application. On function call returns an array of structs (or records in delphi), the first element of which is an enum. To make this work, I use packed records (or aligned(1)-structs). However, since delphi selects the size of an enum-variable dynamically by default and uses the smallest datatype possible (it was a byte in my case), but C++ uses an int for enums, my data was not interpreted correctly. Delphi offers a compiler switch to work around this, so the declaration of the enum becomes {$Z4} TTypeofLight = ( V3d_AMBIENT, V3d_DIRECTIONAL, V3d_POSITIONAL, V3d_SPOT ); {$Z1} My Questions are: What will become of my structs when they are compiled on/for a 64-bit environment? Does the default c++ integer grow to 8 Bytes? Are there other memory alignment / data type size modifications (other than pointers)?

    Read the article

  • Enums,use in switch case

    - by WPS
    Hi, I have an Enum defined which contains method return type like "String",Float,List,Double etc. I will be using it in switch case statements. For example my enum is public enum MethodType { DOUBLE,LIST,STRING,ARRAYLIST,FLOAT,LONG; } In a property file, I've key value pairs as follows. Test1=String Test2=Double In my code I'm getting the value for the key. I need to use the VALUE in Switch Case to Determine the Type and based on that I've to implement some logic. For example something like this switch(MethodType.DOUBLE){ case DOUBLE: //Dobule logic } Can someone please help me to implement this?

    Read the article

  • How to use switch statement with Enumerations C#

    - by Maximus Decimus
    I want to use a switch statement in order to avoid many if's. So I did this: public enum Protocol { Http, Ftp } string strProtocolType = GetProtocolTypeFromDB(); switch (strProtocolType) { case Protocol.Http: { break; } case Protocol.Ftp: { break; } } but I have a problem of comparing an Enum and a String. So if I added Protocol.Http.ToString() there is another error because it allows only CONSTANT evaluation. If I change it to this switch (Enum.Parse(typeof(Protocol), strProtocolType)) It's not possible also. So, it's possible to use in my case a switch statement or not?

    Read the article

  • Very difficult SQL query

    - by db666
    For the following table definitions: Name Null? Type Comments ------------------------------- -------- ---- ------------------------------------ ENUM NOT NULL NUMBER(4) ENUM should not exceed a length of 4. ENAME CHAR(15) ADDRESS CHAR(25) ADDRESS should not exceed 25 characters. SALARY NUMBER(5) OFFICE CHAR(4) DNUM NOT NULL NUMBER(4) Department which this employee belongs to department Name Null? Type Comments ------------------------------- -------- ---- ------------------------------------- DNUM NOT NULL NUMBER(4) DMGR NOT NULL NUMBER(4) Department manager DNAME NOT NULL CHAR(15) project Name Null? Type Comments ------------------------------- -------- ---- ------------------------------------- PNUM NOT NULL NUMBER(4) PMGR NOT NULL NUMBER(4) Project manager PTITLE NOT NULL CHAR(15) emp_proj Name Null? Type ------------------------------- -------- ---- PNUM NOT NULL NUMBER(4) ENUM NOT NULL NUMBER(4) I have to write SQL query which will find the names of employees who do not share an office but work on the same project, and have different salaries... I've spent last three days trying to figure out something, but no idea as far. I will appreciate any advice.

    Read the article

  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

    Read the article

< Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >