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  • How to utilize miniMax algorrithm in Checkers game

    - by engineer
    I am sorry...as there are too many articles about it.But I can't simple get this. I am confused in the implementation of AI. I have generated all possible moves of computer's type pieces. Now I can't decide the flow. Whether I need to start a loop for the possible moves of each piece and assign score to it.... or something else is to be done. Kindly tell me the proper flow/algorithm for this. Thanks

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  • Lag compensation of projectile shooting game

    - by Denis Ermolin
    I'm thinking about an algorithm for firing projectiles with lag compensation. Now I did find only one descent solution: Player hits fire button. Client sends input "fire". Client waits for server response. Server generates bullet then sends response to client. Client recieves response and finally fires projectile. Is this solution only "trueway"? I find it the only one that can be fair to all of the clients. Valve in this case, doesn't compensate lag from rocket shots. I am feeling that I will not compensate it, too. I think that with today's bandwidth I can close my eyes on this problem, because I don't see any solutions with fair logic. What do you think?

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  • Testing web applications written in java

    - by Vinoth Kumar
    How do you test the web applications (both server side and client side code)? The testing method has to work irrespective of the framework used (struts, spring web mvc) etc. I am using Java for the server side code, Javascript and HTML for the client side code. This is the sample test case of what I am talking about: 1. When you click on a link, the pop up opens. 2. Change some value in the pop up (say a drop down value) and it gets saved in the DB. 3. Click the popup again, you get the changed values. Can we simulate this kind of thing using unit test cases? Is JUnit enough for this?

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  • Dog-1 testing as a synonym for integration / system test

    - by SkeetJon
    In the company I'm working for the phrase Dog-1 is used for the software testing scenario where the first piece of data passes through the complete system. Has anyone heard this phrase in a similar context? There's nothing on Google about it in a software development context, so I'm guessing its a idiosyncrasy of my current environment. Is there a recognized phrase in the industry for this kind of test? I don't think it's simply a 'system test' / 'integration test' as 'Dog-1' refers specifically to the first item/unit through the system.

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  • unit testing on ARM

    - by NomadAlien
    We are developing application level code that runs on an ARM processor. The BSP (low level code) is being delivered by a 3d party so our code sits just on top of this abstraction layer (code is written in c++). To do unit testing, I assume we will have to mock/stub out the BSP library(essentially abstracting out the HW), but what I'm not sure of is if I write/run the unit test on my pc, do I compile it with for example GCC? Normally we use Realview compiler to compile our code for the ARM. Can I assume that if I compile and run the code with x86 compiler and the unit tests pass that it will also pass when compiled with RealView compiler? I'm not sure how much difference the compiler makes and if you can trust that if the x86 compiled code pass the unit tests that you can also be confident that the Realview compiled code is ok.

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  • Testing controller logic that uses ISession directly

    - by Rippo
    I have just read this blog post from Jimmy Bogard and was drawn to this comment. Where this falls down is when a component doesn’t support a given layering/architecture. But even with NHibernate, I just use the ISession directly in the controller action these days. Why make things complicated? I then commented on the post and ask this question:- My question here is what options would you have testing the controller logic IF you do not mock out the NHibernate ISession. I am curious what options we have if we utilise the ISession directly on the controller?

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  • Presenting game center leaderboard

    - by Coder404
    I have the following code: -(void)showLeaderboard { GKLeaderboardViewController *leaderboardController = [[GKLeaderboardViewController alloc] init]; if (leaderboardController != NULL) { leaderboardController.timeScope = GKLeaderboardTimeScopeAllTime; leaderboardController.leaderboardDelegate = self; [self presentModalViewController: leaderboardController animated: YES]; } [leaderboardController release]; } Which I am trying to use to make my leader-board pop up. The issue is cocos2d will not allow me to use the line: [self presentModalViewController: leaderboardController animated: YES]; How do I fix this? Thanks PS I am using cocos2d

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  • Cross-Platform Automated Mobile Application UI Testing

    - by thetaspark
    My dissertation is about developing a tool for testing mobile applications from the GUI. Primary device is Android, but it should support Blackberry or iOs etc. I found some frameworks using Google, e.g MonkeyTalk. I am not so sure, but what I want to develop might be a mini MonkeyTalk, with minimal functionality, focused on the GUI of the application(s) to be tested. My questions: What framework(s)? I am good with Java. Can I use the xUnit family for this, and how? What should I be reading/studying? Any suggestions, links for tutorials, documentations, howtos, etc., would be very helpful. Thanks in advance.

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  • Improve Bad testing

    - by SetiSeeker
    We have a large team of developers and testers. The ratio is one tester for every one developer. We have full bug tracking and reporting systems in place. We have test plans in place. Every change to the product, the testing team is involved in the design of the feature and are included in the development process as much as possible. We build in small iterative blocks, using scrum methodology and every scrum they are included in, including the grooming sessions etc. But every release of the product, they miss even the most simple and obvious defects. How can we improve this?

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  • Has anyone used Genetify for A/B testing

    - by Joshak
    I'm working on a small project that will likely run on Wordpress, I always like to run some split testing to improve conversion rates for various goals. Typically if its a small site that I either don't have a budget for or want to keep it as inexpensive as possible I use Google Website Optimizer if I do have a budget I go with Visual Website Optimizer both are great and affordable, but for fun I was checking out alternatives and found Genetify which is an open source project and has some neat features. In searching around I don't see many people talking about it and wondered if anyone here has used it. If so what do you think about it?

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  • Testing complex compositions

    - by phlipsy
    I have a rather large collection of classes which check and mutate a given data structure. They can be composed via the composition pattern into arbitrarily complex tree-like structures. The final product contains a lot of these composed structures. My question is now: How can I test those? Albeit it is easy to test every single unit of these compositions, it is rather expensive to test the whole compositions in the following sense: Testing the correct layout of the composition-tree results in a huge number of test cases Changes in the compositions result in a very laborious review of every single test case What is the general guideline here?

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  • What is the best way to test using grails using IDEA?

    - by egervari
    I am seriously having a very non-pleasant time testing using Grails. I will describe my experience, and I'd like to know if there's a better way. The first problem I have with testing is that Grails doesn't give immediate feedback to the developer when .save() fails inside of an integration test. So let's say you have a domain class with 12 fields, and 1 of them is violating a constraint and you don't know it when you create the instance... it just doesn't save. Naturally, the test code afterward is going to fail. This is most troublesome because the thingy under test is probably fine... and the real risk and pain is the setup code for the test itself. So, I've tried to develop the habit of using .save(failOnError: true) to avoid this problem, but that's not something that can be easily enforced by everyone working on the project... and it's kind of bloaty. It'd be nice to turn this on for code that is running as part of a unit test automatically. Integration Tests run slow. I cannot understand how 1 integration test that saves 1 object takes 15-20 seconds to run. With some careful test planning, I've been able to get 1000 tests talking to an actual database and doing dbunit dumps after every test to happen in about the same time! This is dumb. It is hard to run all the unit tests and not integration tests in IDEA. Integration tests are a massive pain. Idea actually shows a GREEN BAR when integration tests fail. The output given by grails indicates that something failed, but it doesn't say what it was. It says to look in the test reports... which forces the developer to launch up their file system to hunt the stupid html file down. What a pain. Then once you got the html file and click to the failing test, it'll tell you a line number. Since these reports are not in the IDE, you can't just click the stack trace to go to that line of code... you gotta go back and find it yourself. ARGGH!@!@! Maybe people put up with this, but I refuse. Testing should not be this painful. It should be fast and painless, or people won't do it. Please help. What is the solution? Rails instead of Grails? Something else entirely? I love the Grails framework, but they never demo their testing for a reason. They have a snazzy framework, but the testing is painful. After having used Scala for the last 1.5 months, and being totally spoiled by ScalaTest... I can't go back to this.

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  • Zend Framework: How to start PHPUnit testing Forms?

    - by Andrew
    I am having trouble getting my filters/validators to work correctly on my form, so I want to create a Unit test to verify that the data I am submitting to my form is being filtered and validated correctly. I started by auto-generating a PHPUnit test in Zend Studio, which gives me this: <?php require_once 'PHPUnit/Framework/TestCase.php'; /** * Form_Event test case. */ class Form_EventTest extends PHPUnit_Framework_TestCase { /** * @var Form_Event */ private $Form_Event; /** * Prepares the environment before running a test. */ protected function setUp () { parent::setUp(); // TODO Auto-generated Form_EventTest::setUp() $this->Form_Event = new Form_Event(/* parameters */); } /** * Cleans up the environment after running a test. */ protected function tearDown () { // TODO Auto-generated Form_EventTest::tearDown() $this->Form_Event = null; parent::tearDown(); } /** * Constructs the test case. */ public function __construct () { // TODO Auto-generated constructor } /** * Tests Form_Event->init() */ public function testInit () { // TODO Auto-generated Form_EventTest->testInit() $this->markTestIncomplete( "init test not implemented"); $this->Form_Event->init(/* parameters */); } /** * Tests Form_Event->getFormattedMessages() */ public function testGetFormattedMessages () { // TODO Auto-generated Form_EventTest->testGetFormattedMessages() $this->markTestIncomplete( "getFormattedMessages test not implemented"); $this->Form_Event->getFormattedMessages(/* parameters */); } } so then I open up terminal, navigate to the directory, and try to run the test: $ cd my_app/tests/unit/application/forms $ phpunit EventTest.php Fatal error: Class 'Form_Event' not found in .../tests/unit/application/forms/EventTest.php on line 19 So then I add a require_once at the top to include my Form class and try it again. Now it says it can't find another class. I include that one and try it again. Then it says it can't find another class, and another class, and so on. I have all of these dependencies on all these other Zend_Form classes. What should I do? How should I go about testing my Form to make sure my Validators and Filters are being attached correctly, and that it's doing what I expect it to do. Or am I thinking about this the wrong way?

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  • Problem with Unit testing of ASP.NET project (NullReferenceException when running the test)

    - by Alex
    Hi, I'm trying to create a bunch of MS visual studio unit tests for my n-tiered web app but for some reason I can't run those tests and I get the following error - "Object reference not set to an instance of an object" What I'm trying to do is testing of my data access layer where I use LINQ data context class to execute a certain function and return a result,however during the debugging process I found out that all the tests fail as soon as they get to the LINQ data context class and it has something to do with the connection string but I cant figure out what is the problem. The debugging of tests fails here(the second line): public EICDataClassesDataContext() : base(global::System.Configuration.ConfigurationManager.ConnectionStrings["EICDatabaseConnectionString"].ConnectionString, mappingSource) { OnCreated(); } And my test is as follows: TestMethod()] public void OnGetCustomerIDTest() { FrontLineStaffDataAccess target = new FrontLineStaffDataAccess(); // TODO: Initialize to an appropriate value string regNo = "jonh"; // TODO: Initialize to an appropriate value int expected = 10; // TODO: Initialize to an appropriate value int actual; actual = target.OnGetCustomerID(regNo); Assert.AreEqual(expected, actual); } The method which I call from DAL is: public int OnGetCustomerID(string regNo) { using (LINQDataAccess.EICDataClassesDataContext dataContext = new LINQDataAccess.EICDataClassesDataContext()) { IEnumerable<LINQDataAccess.GetCustomerIDResult> sProcCustomerIDResult = dataContext.GetCustomerID(regNo); int customerID = sProcCustomerIDResult.First().CustomerID; return customerID; } } So basically everything fails after it reaches the 1st line of DA layer method and when it tries to instantiate the LINQ data access class... I've spent around 10 hours trying to troubleshoot the problem but no result...I would really appreciate any help! UPDATE: Finally I've fixed this!!!!:) I dont know why but for some reasons in the app.config file the connection to my database was as follows: AttachDbFilename=|DataDirectory|\EICDatabase.MDF So what I did is I just changed the path and instead of |DataDirectory| I put the actual path where my MDF file sits,i.e C:\Users\1\Documents\Visual Studio 2008\Projects\EICWebSystem\EICWebSystem\App_Data\EICDatabase.mdf After I had done that it worked out!But still it's a bit not clear what was the problem...probably incorrect path to the database?My web.config of ASP.NET project contains the |DataDirectory|\EICDatabase.MDF path though..

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  • Testing Finite State Machines

    - by Pondidum
    I have inherited a large and firaly complex state machine at work. It has 31 possbile states to be in. It has the following inputs: Enum: Current State (so 0 - 30) Enum: source (currently only 2 entries) Boolean: Request Boolean: type Enum: Status (3 states) Enum: Handling (3 states) Boolean: Completed The 31 States are really needed (big business process). Breaking into seperate state machines doesnt seem feasable - each state is distinct. I have written tests for one set of inputs (the most common set), with one test per input (all inputs constant, except for the State input): [Subject("Application Process States")] public class When_state_is_meeting2Requested : AppProcessBase { Establish context = () => { //Setup.... }; Because of = () => process.Load(jas, vac); It Current_node_should_be_meeting2Requested = () => process.CurrentNode.ShouldBeOfType<meetingRequestedNode>(); It Can_move_to_clientDeclined = () => Check(process, process.clientDeclined); It Can_move_to_meeting1Arranged = () => Check(process, process.meeting1Arranged); It Can_move_to_meeting2Arranged = () => Check(process, process.meeting2Arranged); It Can_move_to_Reject = () => Check(process, process.Reject); It Cannot_move_to_any_other_state = () => AllOthersFalse(process); } As no one is entirely sure on what the output should be for each state and set of inputs i have been starting to write tests for it, however on calculation i will need to write 4320 ( 30*2*2*2*3*3*2 ) tests for it. Does anyone have any suggestions on how i should go about testing this?

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  • Component based game engine design

    - by a_m0d
    I have been looking at game engine design (specifically focused on 2d game engines, but also applicable to 3d games), and am interested in some information on how to go about it. I have heard that many engines are moving to a component based design nowadays rather than the traditional deep-object hierarchy. Do you know of any good links with information on how these sorts of designs are often implemented? I have seen evolve your hierarchy, but I can't really find many more with detailed information (most of them just seem to say "use components rather than a hierarchy" but I have found that it takes a bit of effort to switch my thinking between the two models). Any good links or information on this would be appreciated, and even books, although links and detailed answers here would be preferred.

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  • Creating a multiplayer card game

    - by Vikram.exe
    Hi, I was trying to make a multiplayer card game. I know networking concepts, so I know how to handle data between successive turns. I Haven't done a similar thing before so if any one could point me to a tutorial, that would be nice. I am comfortable with html/php/javascript and a bit of adobe flash. Please suggest are these sufficient to create a game or should I go for some other language(s)? Which are the best languages that are currently used to create such multiplayer games? Thanks, Vikram

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  • Is enemy / bot A.I. part of the model or controller in an MVC game

    - by Iain
    It could be part of the model because it's part of the business logic of the game. It could be part of the controller because it could be seen as simulating player input, which would be considered part of the controller, right? Or would it? What about a normal enemy, like a goomba in Mario? UPDATE: Wow, that's really not the answer I was expecting. As far as I could tell, A.I. is an internal part of the autonomous game system, hence model. I'm still not convinced.

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  • 3d / 2.5d game library for iphone and pc

    - by Aaron Qian
    I'm trying to make a 2d shooter game with 3d background. The player and enemies are essentially just quads with textures. The background will be simple 3d polygons with textures and some fog and light. Therefore, I don't need a really powerful 3d library. I tried Unity3D and Torque2D, but I don't like to use their GUI editors. I prefer to work with code. So, is there a cross platform (mainly windows and iPhone) 3d / 2.5d game library, commercial or open source? I assume it will be only limited to c, c++, and object-c due to apple's new ToS.

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  • Collaboration using github and testing the code

    - by wyred
    The procedure in my team is that we all commit our code to the same development branch. We have a test server that runs updated code from this branch so that we can test our code on the servers. The problem is that if we want to merge the development branch to the master branch in order to publish new features to our production servers, some features that may not have been ready will be applied to the production servers. So we're considering having each developer work on a feature/topic branch where each of them work on their own features and when it's ready, merge it into the development branch for testing, and then into the master branch. However, because our test server only pulls changes from the development branch, the developers are unable to test their features. While this is not a huge issue as they can test it on their local machine, the only problem I foresee is if we want to test callbacks from third-party services like sendgrid (where you specify a url for sendgrid to update you on the status of emails sent out). How to handle this problem? Note: We're not advanced git users. We use the Github app for MacOSX and Windows to commit our work.

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  • User Acceptance Testing Defect Classification when developing for an outside client

    - by DannyC
    I am involved in a large development project in which we (a very small start up) are developing for an outside client (a very large company). We recently received their first output from UAT testing of a fairly small iteration, which listed 12 'defects', triaged into three categories : Low, Medium and High. The issue we have is around whether everything in this list should be recorded as a 'defect' - some of the issues they found would be better described as refinements, or even 'nice-to-haves', and some we think are not defects at all. They client's QA lead says that it is standard for them to label every issues they identify as a defect, however, we are a bit uncomfortable about this. Whilst the relationship is good, we don't see a huge problem with this, but we are concerned that, if the relationship suffers in the future, these lists of 'defects' could prove costly for us. We don't want to come across as being difficult, or taking things too personally here, and we are happy to make all of the changes identified, however we are a bit concerned especially as there is a uneven power balance at play in our relationship. Are we being paranoid here? Or could we be setting ourselves up for problems down the line by agreeing to this classification?

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  • Customizing the NUnit GUI for data-driven testing

    - by rwong
    My test project consists of a set of input data files which is fed into a piece of legacy third-party software. Since the input data files for this software are difficult to construct (not something that can be done intentionally), I am not going to add new input data files. Each input data file will be subject to a set of "test functions". Some of the test functions can be invoked independently. Other test functions represent the stages of a sequential operation - if an earlier stage fails, the subsequent stages do not need to be executed. I have experimented with the NUnit parametrized test case (TestCaseAttribute and TestCaseSourceAttribute), passing in the list of data files as test cases. I am generally satisfied with the the ability to select the input data for testing. However, I would like to see if it is possible to customize its GUI's tree structure, so that the "test functions" become the children of the "input data". For example: File #1 CheckFileTypeTest GetFileTopLevelStructureTest CompleteProcessTest StageOneTest StageTwoTest StageThreeTest File #2 CheckFileTypeTest GetFileTopLevelStructureTest CompleteProcessTest StageOneTest StageTwoTest StageThreeTest This will be useful for identifying the stage that failed during the processing of a particular input file. Is there any tips and tricks that will enable the new tree layout? Do I need to customize NUnit to get this layout?

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  • Testing of visualization projects

    - by paxRoman
    We develop small to large visualization projects for different tasks and industries and sometimes while rewriting them a couple of times in the process we hit walls because we discover that we need to add a lot of code to support new requirements. Now we have established a design process that seems to work well (at least we reduced the development time for each new project quite a bit), but we're still left scratching our heads around this question: what exactly should we test when testing visualizations? If everything that we want to explore is on the screen (bounded visualizations)? If the data is ok - if data is valid (that's one of the nice things about visualizations you can spot errors in your datasets)? Usability? User interaction? Code quality? I can tell you for sure that a simple check of the code quality is certainly not enough! Is there a classic paper / book about how to test visualizations? Also do you happen to know about classic design patterns for visualizations (except the obvious ones like Pub-Sub)?

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  • Turning on collision crashes game

    - by MomentumGaming
    I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision with a null pointer excecption. Taking out the one line that actually checks if the tile located in front of it fixes the problem. Also, if i keep collision ON but don't move the position of the mob (the spider) the game works fine. I will have collision, and the spider appears on the screen, only problem is, getting it to move causes this nasty error that i just can't fix. true Exception in thread "Display" java.lang.NullPointerException at com.apcompsci.game.entity.mob.Mob.collision(Mob.java:67) at com.apcompsci.game.entity.mob.Mob.move(Mob.java:38) at com.apcompsci.game.entity.mob.spider.update(spider.java:58) at com.apcompsci.game.level.Level.update(Level.java:55) at com.apcompsci.game.Game.update(Game.java:128) at com.apcompsci.game.Game.run(Game.java:106) at java.lang.Thread.run(Unknown Source) Here is my renderMob mehtod: public void renderMob(int xp,int yp,Sprite sprite,int flip) { xp -= xOffset; yp-=yOffset; for(int y = 0; y<32; y++) { int ya = y + yp; int ys = y; if(flip == 2||flip == 3)ys = 31-y; for(int x = 0; x<32; x++) { int xa = x + xp; int xs = x; if(flip == 1||flip == 3)xs = 31-x; if(xa < -32 || xa >=width || ya<0||ya>=height) break; if(xa<0) xa =0; int col = sprite.pixels[xs+ys*32]; if(col!= 0x000000) pixels[xa+ya*width] = col; } } } My spider class which determines the sprite and where I control movement, also rendering the spider onto the screen, when I increment ya to move the sprite, I get the crash, but without ya++, it runs flawlessly with a spider sprite on screen: package com.apcompsci.game.entity.mob; import com.apcompsci.game.entity.mob.Mob.Direction; import com.apcompsci.game.graphics.Screen; import com.apcompsci.game.graphics.Sprite; import com.apcompsci.game.level.Level; public class spider extends Mob{ Direction dir; private Sprite sprite; private boolean walking; public spider(int x, int y) { this.x = x <<4; this.y = y <<4; sprite = sprite.spider_forward; } public void update() { int xa = 0, ya = 0; ya++; if(ya<0) { sprite = sprite.spider_forward; dir = Direction.UP; } if(ya>0) { sprite = sprite.spider_back; dir = Direction.DOWN; } if(xa<0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa>0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa!= 0 || ya!= 0) { System.out.println("true"); move(xa,ya); walking = true; } else{ walking = false; } } public void render(Screen screen) { screen.renderMob(x, y, sprite, 0); } } This is th mob class that contains the move() method that is called in the spider class above. This move method calls the collision method. tile and sprite comes up null in the debugger: package com.apcompsci.game.entity.mob; import java.util.ArrayList; import java.util.List; import com.apcompsci.game.entity.Entity; import com.apcompsci.game.entity.projectile.DemiGodProjectile; import com.apcompsci.game.entity.projectile.Projectile; import com.apcompsci.game.graphics.Sprite; public class Mob extends Entity{ protected Sprite sprite; protected boolean moving = false; protected enum Direction { UP,DOWN,LEFT,RIGHT } protected Direction dir; public void move(int xa,int ya) { if(xa != 0 && ya != 0) { move(xa,0); move(0,ya); return; } if(xa>0) dir = Direction.RIGHT; if(xa<0) dir = Direction.LEFT; if(ya>0)dir = Direction.DOWN; if(ya<0)dir = Direction.UP; if(!collision(xa,ya)){ x+= xa; y+=ya; } } public void update() { } public void shoot(int x, int y, double dir) { //dir = Math.toDegrees(dir); Projectile p = new DemiGodProjectile(x, y,dir); level.addProjectile(p); } public boolean collision(int xa,int ya) { boolean solid = false; for(int c = 0; c<4; c++) { int xt = ((x+xa) + c % 2 * 14 - 8 )/16; int yt = ((y+ya) + c / 2 * 12 +3 )/16; if(level.getTile(xt, yt).solid()) solid = true; } return solid; } public void render() { } } Finally, here is the method in which i call the add() method for the spider to add it to the level: protected void loadLevel(String path) { try{ BufferedImage image = ImageIO.read(SpawnLevel.class.getResource(path)); int w = width =image.getWidth(); int h = height = image.getHeight(); tiles = new int[w*h]; image.getRGB(0, 0, w,h, tiles,0, w); } catch(IOException e){ e.printStackTrace(); System.out.println("Exception! Could not load level file!"); } add(new spider(20,45)); } I don't think i need to include the level class but just in case, I have provided a gistHub link for better context. It contains all of the full classes listed above , plus my entity class and maybe another. Thanks for the help if you decide to do so, much appreciated! Also, please tell me if i'm in the wrong section of stackeoverflow, i figured that since this is the gamign section that it belonged but debugging code normally goes into the general section.

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  • Seeking advice on tools and technology for my new game [closed]

    - by k.k. slider
    I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of (what I envision to be) the final game. However, having heard about the uncertain future and (possibly) limited audience for XNA games, I'm looking to switch platforms... but I don't know what technology would best suit my needs. Below are some specifics about my game and what exactly I'm looking for, if you're interested: The game is a 2D turn-based tactical RPG (strategy game) for two players. It is a basic sprite and tile based game with animations and sound. 3D capabilities are not necessary. I'd like to allow players to compete with others online, and have a basic ranking/matchmaking system. I will probably need something that can interact with a server and a database (the game is turn-based and has no RNG, so cheating would be easy to detect even if most computation is done client-side and minimal data is sent to the server). Ideally, I would be able to release an early version of the game and have people give feedback as I develop additional features (similar to Minecraft). I'd prefer to have a way to release periodic updates to the game instead of releasing an absolute final product. To reach the widest possible audience, I'd prefer technology that allows me to release on PC, Android, iOS, and (maybe) Mac. This is a game with simple mouse inputs which can fit on a mobile touch screen. The game should be monetizable. If I find success with this game, then I may consider becoming a full-time indie game developer. I have several other game ideas and have learned quite a bit from my first attempt at game development. My first thought was an F2P/microtransaction model, but I'm open to other suggestions. Language isn't a primary concern of mine, since I have a decent amount of experience using several languages to program large projects. I'm willing to spend money (e.g. on a developer's license), but the more expensive it gets, the more hesitant I am to use it. I've looked into the following solutions... there are a LOT of tools out there... if anyone has experience with any of these and would like to recommend/reject any of them, it would be helpful. C#/.NET (XNA/MonoGame/SDL/SlimDX/Xamarin/ExEn/ANX?) HTML5/JS (AppMobi/PhoneGap/Marmalade/FlashCanvas/Cordova/libRocket?) Python (Pyglet/Pygame/Kivy?) Java (JavaFX/libGDX?) Unity/Construct 2/Cocos2D/NME/Corona/other game creation software? I'd like something that can do 2D and isn't limited by being too high-level. Other languages (Lua/LOVE? Moai?) Thanks for answering this rather long and tedious question...

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