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  • Adding cards to a vector for computer card game

    - by Tucker Morgan
    I am writing a Card game that has a deck size of 30 cards, each one of them has to be a unique, or at least a another (new XXXX) statement in a .push_back function, into a vector. Right now my plan is to add them to a vector one at a time with four separate, depending on what deck type you choose, collections of thirty .push_back functions. If the collection of card is not up for customization, other than what one of the four suits you pick, is there a quicker way of doing this, seems kinda tedious, and something that someone would have found a better way of doing.

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  • which platform to choose for designing a game

    - by Pramod
    I am new to gaming platform and don't have any experience in gaming as well. I want to develop a small shooting game and don't have any idea from where to start and which platform to use like things. I have some experience in java and .net. Can anyone help me in giving me a start? I don't mind even if this question is voted down or closed. But please do help me. I've tried searching other similar questions but everyone is already into gaming and i can't get any of the words. Please refer me to some books or tutorials

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  • GA UA codes for testing site - set up

    - by Drew
    Anyone know the process for using a GA live UA code to test a site in development. I.e. I have a live site with a GA UA code attached, tracking live traffic data etc e.g. UA-123456. I've been told that there is a way to produce another code associated to the primary code to use on the testing version of my live site e.g. test code could be UA-123457. Can anyone shed some light on this? If not possible should I just set up a completely separate GA account for my testing site?

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  • Good university for computer science with plans for game development

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area? Thank you in advance for any guidance.

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  • Gamification: designing cooperation in an RPG like game based on Scrum methodology

    - by Grzegorz Slawecki
    I have implemented with 3 friends a gamified system at my work (development company) which builds an fantasy rpg game over scrum project methodology. Generally, the tasks are the missions, each player is represented by a character. They earn XPs for completing tasks and they advance to the next levels which gives them badges, titles and (this is in planning phase) new privileges (e.g. priority in choosing tasks). Since the very beginning we try to do everything to avoid rivalisation between players because it would ruin the project if the players started to compete. There are no explicit leaderboards, we also plan to give bonuses for helping other players. I have a feeling that this is still not enough to really encourage cooperation. I would like to ask You for any ideas that come to Your mind that would help.

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  • Scripting for a C#, multiplayer game

    - by Vaughan Hilts
    I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I took a look at this post. With something like this in mind (using C# as a scripting language); I have a few questions. 1) Would one embed the script itself in the entity object before persisting to it to the disk? Is this okay? 2) Would I compile once per scripting then - this seems like a lot of overhead to store all these compiled Assemblies to execute. Any general advice on how to do thigns is welcome, too. These entities are generated on the fly inside the editor and could be composed of a lot of different things.

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  • Bachelor in Game Development [on hold]

    - by vandamon taigi
    At this moment, I'm in year 11 in Romania. I have started thinking about an university to go to and I am not really sure which should be my choice. I want it to be game development, but I also want it to be good and fun university.Thing is, I don't want to pay 30 grands a year or so for Cambridge or something like that. I am looking for a decent university at a decent price. I have in my hometown a University that is ranked 1613 world-wide which has a software development category. I need some advices and some possible options for decent universities ( Personal experience is greatly appreciated )

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  • How important are unit tests in software development?

    - by Lo Wai Lun
    We are doing software testing by testing a lot of I/O cases, so developers and system analysts can open reviews and test for their committed code within a given time period (e.g. 1 week). But when it come across with extracting information from a database, how to consider the cases and the corresponding methodology to start with? Although that is more likely to be a case studies because the unit-testing depends on the project we have involved which is too specific and particular most of the time. What is the general overview of the steps and precautions for unit-testing?

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  • Programming Language vs. Game Engine [on hold]

    - by hunteroatway17
    I understand that this question has been asked multiple times before. I am just asking this quick and simple question. I have been learning programming in C#, Java and C++ for the past 6 months; Just experimenting with each. I think that C++ is the one that I like most. What I would like to know and am wondering about is should I learn a programming language and use a 2D framework like Allegro; Or should I learn Unity and make 2D games in that because it is probably faster and easier. I want to learn something that I can get pretty good at, seeing as I am pursuing a career in indie game development. I also have a programmer's mind set and I am a left brain thinker so learning a language is not a issue. I just want to best and most future proof choice. Thanks.

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  • Pair programming and unit testing

    - by TheSilverBullet
    My team follows the Scrum development cycle. We have received feedback that our unit testing coverage is not very good. A team member is suggesting the addition of an external testing team to assist the core team, but I feel this will backfire in a bad way. I am thinking of suggesting pair programming approach. I have a feeling that this should help the code be more "test-worthy" and soon the team can move to test driven development! What are the potential problems that might arise out of pair programming??

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  • Continuous integration testing server: hosted, own desktop, or own server

    - by Victor
    For testing, I am planning to run a continuous integration testing. There are mainly two options: hosted, or own desktop/server. I will break it into 3 options I have: Hosted: Economical, $10-20/month for a small app Less setup, the CI company manage all hardware and software Desktop: I could just buy a simple, cheap desktop as a test server (about $500). Used server: My current office is offloading some old Dell rack server (Probably dual core Xeon, which I can purchase for $50 or less Please advise me which best serves me for a small team of 2-3 developers. Thanks.

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  • How important is the unit test in the software development?

    - by Lo Wai Lun
    We are doing software testing by testing a lot if I/O cases, so developers and system analysts can open reviews and test for their committed code within a given time period (e.g. 1 week). But when it come across with extracting information from a database, how to consider the cases and the corresponding methodology to start with? Although that is more likely to be a case studies because the unit-testing depends on the project we have involved which is too specific and particular most of the time. What is the general overview of the steps and precautions for unit-testing?

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  • Cookie/money/point clicker game origin?

    - by gavenkoa
    I can't find myself origin of Clicker like games. It's where the goal is to gain points through clicks and acquired enhancement. There's only one strategy in the game - deciding how efficiently spend point on enhancement (see formulas). I've seen many games like this, but it seems that most don't have a home page or have an unknown publisher. Some well known games of this type: Candy Box Cookie Clicker Cow Clicker Who is first implemented this idea (not only clicking but with investment model - when player must decide what improve to faster gather points)?

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  • 3D mobile game development [on hold]

    - by SCM
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: -Is it realistic to have one or two students to do it? and along their other modules at uni? - How much time can it take to develop from scratch? - what are the different skills required? Thank you All SCM

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  • Unit testing a text index

    - by jplot
    Consider a text index such as a suffix tree or a suffix array supporting Count queries (number of occurrences of a pattern) and Locate queries (the positions of all the occurrences of a pattern) over a given text. How would you go about unit testing such a class ? What I have in mind is to generate a big random string then extract a random substring from this big string and compare the results of both queries with naive implementations (such as string::find). Another idea I have is to find the most frequent substring of length l appearing in the original string (using perhaps a naive method) and use these substrings for testing the index. This isn't the best way, so what would be a good design of the unit tests for a text index ? In case it matters, this is in C++ using google test.

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  • Character progression through leveling, skills or items?

    - by Anton
    I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game complexity by simplifying character progression. But I'm having trouble deciding between the following: Progression through leveling, no complex skill progression, leveling increases base stats. Progression through skills, no leveling or base stat changes, skills progress through usage. Progression through items, more focus on stat-changing items, items confer skills, no leveling. However, I'm uncertain what the effects on gameplay might be in the end. So, my question is this: What would be the effects of choosing one of the above alternatives over the others? (Particularly with regards to the style and feel of the gameplay) My take on it is that the first sacrifices more frequent rewards and customization in favor of a simpler gameplay; the second sacrifices explicit customization and player control in favor of more frequent rewards and a somewhat simpler gameplay; while the third sacrifices inventory simplicity and a player metric in favor of player control, customization and progression simplicity. Addendum: I'm not really limiting myself to the above three, they are just the ones I liked most and am primarily interested in.

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  • Simple Multiplayer CCG System

    - by TobiHeidi
    I am working on a cross plattform Multiplayer CCG (web, android, ios). Here are my goals in design: I want to game to be easly accessible and understandable for non CCG players within the first minute of play. a single game should be played by 2 - 4 players a once, without problems if one players drops out during play. players should make their next turn simultaneous (without waiting for other to make their turns) My current approach: each Card has a point value for four Elements. In each Turn an Element is (randomly) selected and every Player chooses 1 card out of 3. The Player choosen the card with the highest value for that element wins the Round. After 10 Rounds the players a ranked by how many rounds they won. Why does this approach seems not optimal? It seems really to easy to determin the next best turn. Your own turn is to little affected by the play style of the others. I would love the have a system where some cards are better against other cards. A bit of rock paper scissors where you have to think about what next turn the other players will make or so. But really think freely. I would love to hear ideas may it be additions or new systems to make a CCG with roughly the stated design goals. Thanks

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  • Lua, game state and game loop

    - by topright
    Call main.lua script at each game loop iteration - is it good or bad design? How does it affect on the performance (relatively)? Maintain game state from a. C++ host-program or b. from Lua scripts or c. from both and synchronise them? (Previous question on the topic: http://stackoverflow.com/questions/2674462/lua-and-c-separation-of-duties)

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  • Model Based Testing Strategies

    - by Doubt
    What strategies have you used with Model Based Testing? Do you use it exclusively for integration testing, or branch it out to other areas (unit/functional/system/spec verification)? Do you build focused "sealed" models or do you evolve complex onibus models over time? When in the product cycle do you invest in creating MBTs? What sort of base test libraries do you exclusively create for MBTs? What difference do you make in your functional base test libraries to better support MBTs?

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  • Entity Framework 4.0 Unit Testing

    - by Steve Ward
    Hi, I've implemented unit testing along the lines of this article with a fake object context and IObjectSet with POCO in EF4. http://blogs.msdn.com/adonet/archive/2009/12/17/test-driven-development-walkthrough-with-the-entity-framework-4-0.aspx But I'm unsure how to implement a couple of methods on my fake object context for testing. I have CreateQuery and ExecuteFunction methods on my object context interface so that I can execute ESQL and Stored Procedures but I cant (easily) implement them in my fake object context. An alternative would be to use a test double of my repository instead of a double of my object context as suggested here: http://social.msdn.microsoft.com/Forums/en-US/adonetefx/thread/c4921443-e8a3-4414-92dd-eba1480a07ad/ But this would mean my real repository isnt being tested and would seem to just bypass the issue. Can anyone offer any recommendations?

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  • Testing Web Application: "Mirror" ad-hoc testing in another window

    - by Narcissus
    I don't even really know if the title is the best way to explain what I'm trying to do, but anyway... We have a web app that is being ported to a number of DB backends via MDB2. Our unit tests are pretty lacking at the moment, but our internal users are pretty good at knowing what to test to see if things are broken. What I'm 'imagining' is a browser plug in (don't really care which browser it is for) or a similar system that essentially takes every event from one window and 'mirrors' it in the other browser/s. The reason I'd like this is so that I can have various installations that use different DB backends, and have the user open a window/tab to each installation. From there, however, I'd like them to be able to 'work' in one window and have that 'work' I occur at the same time in each of the 'cloned' windows. From there, they should be able to do some quick eyeballing of the information that comes back, without having to worry about timing differences and so (very much). I know it's a big ask, but I figure if anyone knows of a solution, I'd find it here... Any thoughts?

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  • Final Integration Testing for Q.A.

    - by CalebHC
    A medium sized rails app that our company has been working on is getting close to the end of development and we are going to start doing Q.A. testing on it. We've have been writing unit, functional and integration tests all along and our test coverage is about 99% (even though that really doesn't mean anything). We feel like we have a pretty good test suite but I was wondering if we should be writing final integration tests for every little action we are going to do during our Q.A. process. If so, would using Shoulda or Cucumber be a good idea? We haven't used either of those testing tools yet, but they sound really great. Any ideas or thoughts would be really helpful. Thanks

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