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  • MySql UDF using shared library won't load

    - by Jarrod
    I am attempting to create a mysql UDF which will match a fingerprint using Digital Persona's free linux SDK library. I have written a trivial UDF as a learning experience which worked fine. However, when I added a dependency to Digital Persona's shared object I can no longer get MySql to load my UDF. I added includes to DP's headers and compiled my UDF using: gcc -fPIC -Wall -I/usr/src/mysql-5.0.45-linux-i686-icc-glibc23/include -shared -o dp_udf.so dp_udf.cc I also tried adding the -static argument, but whenever I restart MySql, I get the error: Can't open shared library 'dp_udf.so' (errno: 0 /usr/local/mysql/lib/plugin/dp_udf.so: undefined symbol: MC_verifyFeaturesEx) MC_verifyFeaturesEx is a function defined "dpMatch.h" which I included, and is implemented in libdpfpapi.so which I have tried placing in the same location as my dp_udf.so and in /usr/lib. Am I doing something wrong with my call to gcc (my C++ skills are rusty) or does MySql not allow UDFs to use additional shared objects?

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  • How to get `gcc` to generate `bts` instruction for x86-64 from standard C?

    - by Norman Ramsey
    Inspired by a recent question, I'd like to know if anyone knows how to get gcc to generate the x86-64 bts instruction (bit test and set) on the Linux x86-64 platforms, without resorting to inline assembly or to nonstandard compiler intrinsics. Related questions: Why doesn't gcc do this for a simple |= operation were the right-hand side has exactly 1 bit set? How to get bts using compiler intrinsics or the asm directive Portability is more important to me than bts, so I won't use and asm directive, and if there's another solution, I prefer not to use compiler instrinsics. EDIT: The C source language does not support atomic operations, so I'm not particularly interested in getting atomic test-and-set (even though that's the original reason for test-and-set to exist in the first place). If I want something atomic I know I have no chance of doing it with standard C source: it has to be an intrinsic, a library function, or inline assembly. (I have implemented atomic operations in compilers that support multiple threads.)

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  • Can I mix static and shared-object libraries when linking?

    - by SiegeX
    I have a C project that produces ten executables, all of which I would like to be statically linked. The problem I am facing is that one of these executables uses a 3rd-party library of which only the shared-object version is available. If I pass the -static flag to gcc, ld will error saying it can't find the library in question (I presume it's looking for the .a version) and the executable will not be built. Ideally, I would like to be able to tell 'ld' to statically link as much as it can and fail over to the shared object library if a static library cannot be found. In the interium I tried something like gcc -static -lib1 -lib2 -shared -lib3rdparty foo.c -o foo.exe in hopes that 'ld' would statically link in lib1 and lib2 but only have a run-time dependence on lib3rdparty. Unfortunatly, this did not work as I intended; instead the -shared flag overwrote the -static flag and everything was compiled as shared-objects. Is statically linking an all-or-nothing deal, or is there some way I can mix and match?

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  • Should I use C++0x Features Now?

    - by svu2g
    With the official release of VS 2010, is it safe for me to start using the partially-implemented C++0x feature set in my new code? The features that are of interest to me right now are both implemented by VC++ 2010 and recent versions of GCC. These are the only two that I have to support. In terms of the "safety" mentioned in the first sentence: can I start using these features (e.g., lambda functions) and still be guaranteed that my code will compile in 10 years on a compiler that properly conforms to C++0x when it is officially released? I guess I'm asking if there is any chance that VC++ 2010 or GCC will end up like VC++ 6; it was released before the language was officially standardized and consequently allowed grossly ill-formed code to compile. After all, Microsoft does say that "10 is the new 6". ;)

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  • Building Boost with LSB C++ Compiler

    - by Alex Farber
    I want to build my program with LSB C++ Compiler from the Linux Standard Base http://www.linuxfoundation.org/collaborate/workgroups/lsb. Program depends on the Boost library, built with gcc 4.4 version. Compilation fails. Is it possible to build the Boost library with LSB C++ Compiler? Alternatively, is it possible to build the Boost library with some old gcc version, what version is recommended? My final goal is to get my executable and third-party Boost libraries running on most Linux distributions. Generally, what can be done to get better binary compatibility for Linux distributions, developing C++ closed-source application depending on the Boost library?

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  • Can getters and setters be inlined when definition and declaration are seperated in .h and .cpp files?

    - by Nathan
    I have searched and have been unable to verify how the GCC compiler will handle inlining getters and setters when declaration is in .h file and definition is in .cpp file. Most seem to say that GCC can't see across these source file barriers and won't be able to inline these at all, while others disagree. I have looked at the documentation and I can't find the answer there either. Did I miss it? I do realize that inlining is a choice made by the compiler and is not always guaranteed, but assuming optimal situations, is it at least possible?

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  • Will Algorithm written in OCaml compiled from C be Faster than Algorithm written in Pure C code?

    - by Ole Jak
    So I have some cool Image Processing algorithm. I have written it in OCaml. It performs well. I now I can compile it as C code with such command ocamlc -output-obj -o foo.c foo.ml (I have a situation where I am not alowed to use OCaml compiler to bild my programm for my arcetecture, I can use only specialy modified gcc. so I will compile that programm with sometyhing like gcc -L/usr/lib/ocaml foo.c -lcamlrun -lm -lncurses and Itll run on my archetecture.) I want to know in general case will my OCaml code compiled into C run faster than algorithm implemented in pure C?

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  • error: strstream.h: No such file or directory

    - by subodh1989
    I am trying to run an old C++ code in Linux (Redhat). I am using gcc version 4.1.2. I got the following error: error: strstream.h: No such file or directory /trnuser1/rmtrain/DevelopmentEnv/Generic/CoreObjects/GCVTransformationServices.cpp:41: error: âostrstreamâ was not declared in this scope /trnuser1/rmtrain/DevelopmentEnv/Generic/CoreObjects/GCVTransformationServices.cpp:41: error: expected `;' before âstrDestXMLâ /trnuser1/rmtrain/DevelopmentEnv/Generic/CoreObjects/GCVTransformationServices.cpp:62: error: âstrDestXMLâ was not declared in this scope This code was running fine under Solaris with gcc version 2.95. The line pointed to by the error contains the following statement: ostrstream strDestXML; How do I solve this?

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  • Generating link-time error for deprecated functions

    - by R..
    Is there a way with gcc and GNU binutils to mark some functions such that they will generate an error at link-time if used? My situation is that I have some library functions which I am not removing for the sake of compatibility with existing binaries, but I want to ensure that no newly-compiled binary tries to make use of the functions. I can't just use compile-time gcc attributes because the offending code is ignoring my headers and detecting the presence of the functions with a configure script and prototyping them itself. My goal is to generate a link-time error for the bad configure scripts so that they stop detecting the existence of the functions.

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  • can a program written in C be faster than one written in OCaml and translated to C?

    - by Ole Jak
    So I have some cool Image Processing algorithm. I have written it in OCaml. It performs well. I now I can compile it as C code with such command ocamlc -output-obj -o foo.c foo.ml (I have a situation where I am not alowed to use OCaml compiler to bild my programm for my arcetecture, I can use only specialy modified gcc. so I will compile that programm with sometyhing like gcc -L/usr/lib/ocaml foo.c -lcamlrun -lm -lncurses and Itll run on my archetecture.) I want to know in general case can a program written in C be faster than one written in OCaml and translated to C?

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  • How to create make .so files from code written in c or c++ that are usable from python

    - by None
    Looking at python modules and at code in the "lib-dnyload" directory in the python framework, I noticed whenever code is creating some kind of gui or graphic it imports a non-python file with a .so extension. And there are tons .so files in "lib-dnyload". From googling things I found that these files are called shared objects and are written in c or c++. I have a mac and I use gcc. I want to know how to make shared object files that are accessible via python. Mainly just how to make shared objects with gcc using mac os x.

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  • Using gcc compiler flag in Xcode

    - by tech74
    Hi, Shark has identified a area of code to be improved - Unaligned loop start and recommends adding -falign-loops=16 (gcc compiler flag). I've added this to Other C flags in iphone Xcode both to the dependant project and top level project. However it still does not seem to affect the performance and Shark is still reporting the same problem so it appears it didn't work. Am i doing this correctly?

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  • gcc run "light" preprocessor

    - by Claudiu
    Is there any way to run the gcc preprocessor, but only for user-defined macros? I have a few one-liners and some #ifdef etc... conditionals, and I want to see what my code looks like when just those are expanded. As it is, the includes get expanded, my fprintf(stderr)s turn into fprintf(((__getreeent())-_stderr), etc...

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  • Question on gcc compiler commands

    - by user271916
    I had to compile a small little C program using the following; gcc sine.c -o sine -lm I needed the "-lm" because the program included the math.h. In looking this up under compiler commands man shows it a either -llibrary or -l library. I could not find any information on what other libraries. Apparently -lm is needed for math.h what other library commands might be needed. Thanks

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  • How can I get the following compiled on UVA?

    - by Michael Tsang
    Note the comment below. It cannot compiled on UVA because of a bug in GCC. #include <cstdio> #include <cstring> #include <cctype> #include <map> #include <stdexcept> class Board { public: bool read(FILE *); enum Colour {none, white, black}; Colour check() const; private: struct Index { size_t x; size_t y; Index &operator+=(const Index &) throw(std::range_error); Index operator+(const Index &) const throw(std::range_error); }; const static std::size_t size = 8; char data[size][size]; // Cannot be compiled on GCC 4.1.2 due to GCC bug 29993 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29993 typedef bool CheckFunction(Colour, const Index &) const; CheckFunction pawn, knight, bishop, king, rook; bool queen(const Colour c, const Index &location) const { return rook(c, location) || bishop(c, location); } static char get_king(Colour c) { return c == white ? 'k' : 'K'; } template<std::size_t n> bool check_consecutive(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; for(; data[target.x][target.y] == '.'; target += *p) { } if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } template<std::size_t n> bool check_distinct(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } }; int main() { Board board; for(int d = 1; board.read(stdin); ++d) { Board::Colour c = board.check(); const char *sp; switch(c) { case Board::black: sp = "white"; break; case Board::white: sp = "black"; break; case Board::none: sp = "no"; break; } std::printf("Game #%d: %s king is in check.\n", d, sp); std::getchar(); // discard empty line } } bool Board::read(FILE *f) { static const char empty[] = "........" "........" "........" "........" "........" "........" "........" "........"; // 64 dots for(char (*p)[size] = data; p != (&data)[1]; ++p) { std::fread(*p, size, 1, f); std::fgetc(f); // discard new-line } return std::memcmp(empty, data, sizeof data); } Board::Colour Board::check() const { std::map<char, CheckFunction Board::*> fp; fp['P'] = &Board::pawn; fp['N'] = &Board::knight; fp['B'] = &Board::bishop; fp['Q'] = &Board::queen; fp['K'] = &Board::king; fp['R'] = &Board::rook; for(std::size_t i = 0; i != size; ++i) { for(std::size_t j = 0; j != size; ++j) { CheckFunction Board::* p = fp[std::toupper(data[i][j])]; if(p) { Colour ret; if(std::isupper(data[i][j])) ret = white; else ret = black; if((this->*p)(ret, (Index){i, j}/* C99 extension */)) return ret; } } } return none; } bool Board::pawn(const Colour c, const Index &location) const { const std::ptrdiff_t sh = c == white ? -1 : 1; const Index offsets[] = { {sh, 1}, {sh, -1} }; return check_distinct(c, location, offsets); } bool Board::knight(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 2}, {2, 1}, {2, -1}, {1, -2}, {-1, -2}, {-2, -1}, {-2, 1}, {-1, 2} }; return check_distinct(c, location, offsets); } bool Board::bishop(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 1}, {1, -1}, {-1, -1}, {-1, 1} }; return check_consecutive(c, location, offsets); } bool Board::rook(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 0}, {0, -1}, {0, 1}, {-1, 0} }; return check_consecutive(c, location, offsets); } bool Board::king(const Colour c, const Index &location) const { static const Index offsets[] = { {-1, -1}, {-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1} }; return check_distinct(c, location, offsets); } Board::Index &Board::Index::operator+=(const Index &rhs) throw(std::range_error) { if(x + rhs.x >= size || y + rhs.y >= size) throw std::range_error("result is larger than size"); x += rhs.x; y += rhs.y; return *this; } Board::Index Board::Index::operator+(const Index &rhs) const throw(std::range_error) { Index ret = *this; return ret += rhs; }

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  • How can I get bitfields to arrange my bits in the right order?

    - by Jim Hunziker
    To begin with, the application in question is always going to be on the same processor, and the compiler is always gcc, so I'm not concerned about bitfields not being portable. gcc lays out bitfields such that the first listed field corresponds to least significant bit of a byte. So the following structure, with a=0, b=1, c=1, d=1, you get a byte of value e0. struct Bits { unsigned int a:5; unsigned int b:1; unsigned int c:1; unsigned int d:1; } __attribute__((__packed__)); (Actually, this is C++, so I'm talking about g++.) Now let's say I'd like a to be a six bit integer. Now, I can see why this won't work, but I coded the following structure: struct Bits2 { unsigned int a:6; unsigned int b:1; unsigned int c:1; unsigned int d:1; } __attribute__((__packed__)); Setting b, c, and d to 1, and a to 0 results in the following two bytes: c0 01 This isn't what I wanted. I was hoping to see this: e0 00 Is there any way to specify a structure that has three bits in the most significant bits of the first byte and six bits spanning the five least significant bits of the first byte and the most significant bit of the second? Please be aware that I have no control over where these bits are supposed to be laid out: it's a layout of bits that are defined by someone else's interface.

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  • How does loop address alignment affect the speed on Intel x86_64?

    - by Alexander Gololobov
    I'm seeing 15% performance degradation of the same C++ code compiled to exactly same machine instructions but located on differently aligned addresses. When my tiny main loop starts at 0x415220 it's faster then when it is at 0x415250. I'm running this on Intel Core2 Duo. I use gcc 4.4.5 on x86_64 Ubuntu. Can anybody explain the cause of slowdown and how I can force gcc to optimally align the loop? Here is the disassembly for both cases with profiler annotation: 415220 576 12.56% |XXXXXXXXXXXXXX 48 c1 eb 08 shr $0x8,%rbx 415224 110 2.40% |XX 0f b6 c3 movzbl %bl,%eax 415227 0.00% | 41 0f b6 04 00 movzbl (%r8,%rax,1),%eax 41522c 40 0.87% | 48 8b 04 c1 mov (%rcx,%rax,8),%rax 415230 806 17.58% |XXXXXXXXXXXXXXXXXXX 4c 63 f8 movslq %eax,%r15 415233 186 4.06% |XXXX 48 c1 e8 20 shr $0x20,%rax 415237 102 2.22% |XX 4c 01 f9 add %r15,%rcx 41523a 414 9.03% |XXXXXXXXXX a8 0f test $0xf,%al 41523c 680 14.83% |XXXXXXXXXXXXXXXX 74 45 je 415283 ::Run(char const*, char const*)+0x4b3 41523e 0.00% | 41 89 c7 mov %eax,%r15d 415241 0.00% | 41 83 e7 01 and $0x1,%r15d 415245 0.00% | 41 83 ff 01 cmp $0x1,%r15d 415249 0.00% | 41 89 c7 mov %eax,%r15d 415250 679 13.05% |XXXXXXXXXXXXXXXX 48 c1 eb 08 shr $0x8,%rbx 415254 124 2.38% |XX 0f b6 c3 movzbl %bl,%eax 415257 0.00% | 41 0f b6 04 00 movzbl (%r8,%rax,1),%eax 41525c 43 0.83% |X 48 8b 04 c1 mov (%rcx,%rax,8),%rax 415260 828 15.91% |XXXXXXXXXXXXXXXXXXX 4c 63 f8 movslq %eax,%r15 415263 388 7.46% |XXXXXXXXX 48 c1 e8 20 shr $0x20,%rax 415267 141 2.71% |XXX 4c 01 f9 add %r15,%rcx 41526a 634 12.18% |XXXXXXXXXXXXXXX a8 0f test $0xf,%al 41526c 749 14.39% |XXXXXXXXXXXXXXXXXX 74 45 je 4152b3 ::Run(char const*, char const*)+0x4c3 41526e 0.00% | 41 89 c7 mov %eax,%r15d 415271 0.00% | 41 83 e7 01 and $0x1,%r15d 415275 0.00% | 41 83 ff 01 cmp $0x1,%r15d 415279 0.00% | 41 89 c7 mov %eax,%r15d

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  • What makes this "declarator invalid"? C++

    - by nieldw
    I have Vertex template in vertex.h. From my graph.h: 20 template<class edgeDecor, class vertexDecor, bool dir> 21 class Vertex; which I use in my Graph template. I've used the Vertex template successfully throughout my Graph, return pointers to Vertices, etc. Now for the first time I am trying to declare and instantiate a Vertex object, and gcc is telling me that my 'declarator' is 'invalid'. How can this be? 81 template<class edgeDecor, class vertexDecor, bool dir> 82 Graph<edgeDecor,int,dir> Graph<edgeDecor,vertexDecor,dir>::Dijkstra(vertex s, bool print = false) const 83 { 84 /* Construct new Graph with apropriate decorators */ 85 Graph<edgeDecor,int,dir> span = new Graph<edgeDecor,int,dir>(); 86 span.E.reserve(this->E.size()); 87 88 typename Vertex<edgeDecor,int,dir> v = new Vertex(INT_MAX); 89 span.V = new vector<Vertex<edgeDecor,int,dir> >(this->V.size,v); 90 }; And gcc is saying: graph.h: In member function ‘Graph<edgeDecor, int, dir> Graph<edgeDecor, vertexDecor, dir>::Dijkstra(Vertex<edgeDecor, vertexDecor, dir>, bool) const’: graph.h:88: error: invalid declarator before ‘v’ graph.h:89: error: ‘v’ was not declared in this scope I know this is probably another noob question, but I'll appreciate any help.

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  • GNU Make - Dependencies on non program code

    - by Tim Post
    A requirement for a program I am writing is that it must be able to trust a configuration file. To accomplish this, I am using several kinds of hashing algorithms to generate a hash of the file at compile time, this produces a header with the hashes as constants. Dependencies for this are pretty straight forward, my program depends on config_hash.h, which has a target that produces it. The makefile looks something like this : config_hash.h: $(SH) genhash config/config_file.cfg > $(srcdir)/config_hash.h $(PROGRAM): config_hash.h $(PROGRAM_DEPS) $(CC) ... ... ... I'm using the -M option to gcc, which is great for dealing with dependencies. If my header changes, my program is rebuilt. My problem is, I need to be able to tell if the config file has changed, so that config_hash.h is re-generated. I'm not quite sure how explain that kind of dependency to GNU make. I've tried listing config/config_file.cfg as a dependency for config_hash.h, and providing a .PHONY target for config_file.cfg without success. Obviously, I can't rely on the -M switch to gcc to help me here, since the config file is not a part of any object code. Any suggestions? Unfortunately, I can't post much of the Makefile, or I would have just posted the whole thing.

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  • Why does Gnumake from parent directory behave differently?

    - by WilliamKF
    I am stumped as to why when I do a gnumake from the parent directory it behaves incorrectly, whereas, if I cd to the subdirectory and do gnumake it works correctly. In the parent makefile, I have a rule like this: .PHONY: zlib-1.2.5 zlib-1.2.5: @ echo Issuing $(MAKE) in $@ ... pushd zlib-1.2.5; make; popd Which gives different result than doing the same from the toplevel pushd zlib-1.2.5; make; popd There is a something from the parent makefile that is making its way into the subdirectory makefile and causing it to behave incorrectly, but I don't know how to find it. The symptom I see is that the subdirectory config generated makefile rule for zlib misses the dependencies and I get this result going straight to the ar without generating the .o(s) first: cd ~/src; make zlib-1.2.5 CPPFLAGS_AUTO = < > Issuing make in zlib-1.2.5 ... pushd zlib-1.2.5; make; popd ~/src/zlib-1.2.5 ~/src make[1]: Entering directory `/disk2/user/src/zlib-1.2.5' ar rc libz.a adler32.o compress.o crc32.o deflate.o gzclose.o gzlib.o gzread.o gzwrite.o infback.o inffast.o inflate.o inftrees.o trees.o uncompr.o zutil.o ar: adler32.o: No such file or directory make[1]: *** [libz.a] Error 1 gcc -shared -Wl,-soname,libz.so.1,--version-script,zlib.map -O3 -fPIC -D_LARGEFILE64_SOURCE=1 -o libz.so.1.2.5 adler32.lo compress.lo crc32.lo deflate.lo gzclose.lo gzlib.lo gzread.lo gzwrite.lo infback.lo inffast.lo inflate.lo inftrees.lo trees.lo uncompr.lo zutil.lo -lc -L. libz.a gcc: adler32.lo: No such file or directory gcc: compress.lo: No such file or directory gcc: crc32.lo: No such file or directory gcc: deflate.lo: No such file or directory [...] make[1]: *** [libz.so.1.2.5] Error 1 make[1]: Target `all' not remade because of errors. make[1]: Leaving directory `/disk2/user/src/zlib-1.2.5' ~/src Versus from the zlib directory where it works correctly: cd ~/src/zlib-1.2.5; make gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o example.o example.c gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o adler32.o adler32.c gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o compress.o compress.c gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o crc32.o crc32.c [...] gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o zutil.o zutil.c ar rc libz.a adler32.o compress.o crc32.o deflate.o gzclose.o gzlib.o gzread.o gzwrite.o infback.o inffast.o inflate.o inftrees.o trees.o uncompr.o zutil.o (ranlib libz.a || true) >/dev/null 2>&1 gcc -O3 -D_LARGEFILE64_SOURCE=1 -o example example.o -L. libz.a gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o minigzip.o minigzip.c gcc -O3 -D_LARGEFILE64_SOURCE=1 -o minigzip minigzip.o -L. libz.a mkdir objs 2>/dev/null || test -d objs gcc -O3 -fPIC -D_LARGEFILE64_SOURCE=1 -DPIC -c -o objs/adler32.o adler32.c mv objs/adler32.o adler32.lo mkdir objs 2>/dev/null || test -d objs gcc -O3 -fPIC -D_LARGEFILE64_SOURCE=1 -DPIC -c -o objs/compress.o compress.c mv objs/compress.o compress.lo [...] mkdir objs 2>/dev/null || test -d objs gcc -O3 -fPIC -D_LARGEFILE64_SOURCE=1 -DPIC -c -o objs/zutil.o zutil.c mv objs/zutil.o zutil.lo gcc -shared -Wl,-soname,libz.so.1,--version-script,zlib.map -O3 -fPIC -D_LARGEFILE64_SOURCE=1 -o libz.so.1.2.5 adler32.lo compress.lo crc32.lo deflate.lo gzclose.lo gzlib.lo gzread.lo gzwrite.lo infback.lo inffast.lo inflate.lo inftrees.lo trees.lo uncompr.lo zutil.lo -lc -L. libz.a rm -f libz.so libz.so.1 ln -s libz.so.1.2.5 libz.so ln -s libz.so.1.2.5 libz.so.1 rmdir objs gcc -O3 -D_LARGEFILE64_SOURCE=1 -o examplesh example.o -L. libz.so.1.2.5 gcc -O3 -D_LARGEFILE64_SOURCE=1 -o minigzipsh minigzip.o -L. libz.so.1.2.5 gcc -O3 -D_LARGEFILE64_SOURCE=1 -o example64 example64.o -L. libz.a gcc -O3 -D_LARGEFILE64_SOURCE=1 -o minigzip64 minigzip64.o -L. libz.a

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  • Best CPUs for speeding up compiling times of C++ w/ DistGCC

    - by Jay
    I'm putting together a distributed build farm with DistGCC to speed up our teams compile times and just looking for thoughts on which processors to use in the hosts. Are we going to get a noticeable decrease in time using 8 cores vs. 4-hyperthreaded cores? Big difference in time between i7 and Xeon? etc, etc. Just need advice from people who've put together kick-a build clusters. We've got a majority of the normal things to speed up builds in place (pre-compiled headers, ccache, local gigabit connections between them, tons of ram, etc) so please just give advice on the best processor to use. And money is a factor, but anythings doable if the performance increase is noticeable. Thanks. Jay EDIT: Although any advice IS welcome, please refrain from "Do this first" posts as we're not planning on skimping on things like SSD, maxed out RAM, etc. My personal system is a iMac Quad-core i5 with 8GB of RAM. When I build our project locally, my processor floats around 99-100% a majority of the time, which makes me assume it is a bottleneck, even if you made everything else faster. My ram on the other hand doesn't even get close to maxing out. It's also worth noting that I did research this, however every discussion I could find was primarily for gaming machines, which is obviously a different beast in usage. These machines won't even have monitors or anything but integrated graphics since they have one purpose: Build freakin fast. (hopefully)

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  • Best CPUs for speeding up compiling times of C++ w/ DistGCC

    - by Jay
    I'm putting together a distributed build farm with DistGCC to speed up our teams compile times and just looking for thoughts on which processors to use in the hosts. Are we going to get a noticeable decrease in time using 8 cores vs. 4-hyperthreaded cores? Big difference in time between i7 and Xeon? etc, etc. Just need advice from people who've put together kick-a build clusters. We've got a majority of the normal things to speed up builds in place (pre-compiled headers, ccache, local gigabit connections between them, tons of ram, etc) so please just give advice on the best processor to use. And money is a factor, but anythings doable if the performance increase is noticeable. Thanks. Jay EDIT: Although any advice IS welcome, please refrain from "Do this first" posts as we're not planning on skimping on things like SSD, maxed out RAM, etc. My personal system is a iMac Quad-core i5 with 8GB of RAM. When I build our project locally, my processor floats around 99-100% a majority of the time, which makes me assume it is a bottleneck, even if you made everything else faster. My ram on the other hand doesn't even get close to maxing out. It's also worth noting that I did research this, however every discussion I could find was primarily for gaming machines, which is obviously a different beast in usage. These machines won't even have monitors or anything but integrated graphics since they have one purpose: Build freakin fast. (hopefully)

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