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  • IDE/PATA high-speed hard drive dock

    - by wfaulk
    I frequently need to access bare drives for backups and need a quick, high-speed way to deal with them. There are a multitude of SATA hard drive docks (for example), but I have a lot of IDE/PATA (hereafter "IDE") drives that I would like to be able to use similarly. There are IDE-to-SATA adapters so you can plug your IDE hard drive into a SATA port, so I don't see any reason why you couldn't use the same technology to have a native dock, yet none seems to exist. Now, I'm aware that 3.5" IDE drives do not have a specification for the layout of the connector, and therefore can't be slapped into a dock the same way a SATA drive could, but 2.5" PATA drives do. In fact, I'm not terribly interested in supporting 3.5" drives. It would be nice, but I deal with them far less frequently than 2.5" drives. Also, I'd very much like for the connection to the computer be faster than USB, preferably eSATA, I don't want to be spending time mounting a drive inside an enclosure, I don't want bare drives lying around with a cable hanging off of them, and I'd prefer a single dock rather than two. What seems like the ideal solution to me would be a regular SATA→eSATA dock and some sort of screwless adapter for IDE drives, but I'm open to any suggestions, regardless of my stated preferences, but which are, in some sort of order of preference: high-speed (faster than USB, at least) holder for drive (not just a cable) no complicated enclosure support for 3.5" IDE drives single dock Updates: Here's a 3.5" IDE to 3.5" SATA docking adapter that could be part of the solution. Weird. I figured that would be the impossible part. I was hoping to find something like this 2.5" to 3.5" SATA chassis that would take a 44-pin IDE drive internally. It looks like the Vantec EZ Swap EX comes awfully close. It has its own bay dock, but it looks like the SATA ports on the back are spaced properly, even if they're not aligned quite properly. Unfortunately, the proper position is at the very edge of the drive, which means that the docks' connectors are at the very edge of their recesses, which means there's no way to fit it in there.

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  • How To Set Up A Loadbalanced High-Availability Apache Cluster On Windows

    - by bReAd
    Setting up a two-node Apache web server cluster that provides high-availability. In front of the Apache cluster we create a load balancer that splits up incoming requests between the two Apache nodes. Because we do not want the load balancer to become another “Single Point Of Failure”, we must provide high-availability for the load balancer, too. Therefore our load balancer will in fact consist out of two load balancer nodes that monitor each other using heartbeat, and if one load balancer fails, the other takes over silently. The following setup is proposed: Apache node 1: webserver1.example.com (webserver1) – IP address: 192.168.0.101; Apache document root: /var/www Apache node 2: webserver2.example.com (webserver2) – IP address: 192.168.0.102; Apache document root: /var/www Load Balancer node 1: loadb1.example.com (loadb1) – IP address: 192.168.0.103 Load Balancer node 2: loadb2.example.com (loadb2) – IP address: 192.168.0.104 Virtual IP Address: 192.168.0.105 (used for incoming requests) Currently, there are many solutions for Linux machines and there aren't any on windows. I've tried searching a long time for solutions on Windows platform How do I create the virtual IP in windows and perform monitoring and make the load balancer listen to the virtual IP Address?

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  • Ubuntu lucid, maverick high iowait

    - by netom
    I'm using Ubuntu, and I've got the same problem with Lucid and Maverick. From time to time, especially a few minutes after boot, the iowait goes between 50-100% and the box is unusable. Everything that tries to access the disk freezes. I have the following setup: Hard disk: Model Family: Western Digital Caviar Green family Device Model: WDC WD15EADS-00P8B0 Serial Number: WD-WMAVU0391287 Firmware Version: 01.00A01 User Capacity: 1.500.301.910.016 bytes I have a quad core Intel Core2 Q6600 processor, and 4G of memory. When the high iowait occurs, usually 4 processes are active: kdmflush (two procs) jbd2/dm-0-8 jbd2/db-1-8 and a few more starving user processes of course. I know this from top and iotop. Any suggestions about why this is happening? There are a lot of q/a-s about linux and high iowait, but none of them helped so far, I even tweaked the hard disk not to park the head in every 8 seconds (Load cycle count is 50334!!!!! :o ), but nothing. Problem persists. Thank you in advance.

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  • High disk I/O - jbd2/sda2-8 process

    - by Evan Hamlet
    I have run a file server on a CentOS 5.8 final server. My only concern at the moment is what appears to be intermittent but continuous high disk I/O activity causing a general slowdown because of jbd2/sda2-8 process. jbd2/sda2-8 is making use of /dev/sda2, which is the 2nd partition of the first harddrive (IE: root partition). More info: using "iotop" the culprit appears to be "jbd2/sda1-8" making writes every second, which appears to be a kernel process associated with journaling on the ext4 filesystem, if my googling around is correct. I see "jbd2/sda2-8" appearing here every now and then, but certainly not every 3 seconds.. when idle, it appears about 1 or 2 times per minute. When I'm using the system, it appears more frequently. ATOP results: http://grabilla.com/02b14-8022db2e-4eb9-4f10-8e10-d65c49ad7530.png IOTOP results: http://grabilla.com/02b14-cf74b25d-4063-4447-9210-7d1b9b70e25b.png HTOP results: grabilla. com/02b14-ad8cad0e-89b0-46d3-849d-4fd515c1e690.png jbd2/sda2-8 is the processes I see with iotop making writes on disk even though it's not in use at all. Does someone has any idea how could I solve the high disk usage caused jbd2/sda2-8 process?

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  • Weirdly high ping on direct ethernet connection?

    - by Antriel
    I bought new Lenovo IdeaCentre H430 pc and I'm having problem with high pings. Windows 7 with on-board realtek NIC. Fresh install, fully updated, drivers installed from included CD. When I start pinging router (direct 1Gb ethernet connection, 1 hop), pings start at <1ms (which is fine) and after a while they jump to 300-1000ms. I loaded up live ubuntu to test if the problem might be in HW. It's not, in ubuntu pings were always <1ms. I also noticed that when I start using connection somehow, pings go down to 1ms, but go back up when I stop using it (tested by accessing live camera feed on LAN). Power Options set to max performance. I disabled Interrupt Moderation on the NIC, didn't help. I tested it in the safe mode with networking, same problem there. It slows down our client-server based programs and I have no idea what's causing it. All I could google up was that disabling Interrupt Moderation would help, it didn't though. Anyone had similar problems? tl;nr: Computer is giving high pings to router when idle and normal pings when network is under load, it slows down our software significantly.

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  • CPU temperatures high on new build after gaming

    - by Reznor
    My friend had a problem with his computer a while back. His games were crashing, even within the menus. He was stumped as to what the problem was, so I posted on here requesting help. He found out the day later, when his computer would start up but wouldn't display anything on the screen. His video card must have came screwed up. So, he got a replacement. Now, there's a new problem. His temperatures, which were acceptable before, are now insanely high. His GPU temperature runs 70-80c, which is understandable considering he's running his games maxed out, but the real problem here is his processor and motherboard temperatures. All four of his cores are running at 88-90c after coming out of a game. His motherboard temperature was also 70c at one point. In terms of cooling, his case should definitely be adequate. He has an Antec Twelve Hundred. He's using stock fans. The cable management in his case is very good; better than average. He's using the stock heatsink with the processor too, but note, it was fine before the replacement, so it isn't like there's some inherent problem. He has checked the case too. Everything's fine! No cables in the way. The heatsink is seated properly. He turned his case fans up to high, as well, but the temperatures are persisting. Could the processor be overheating due to running games maxed out? Any ideas?

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  • Developing high-performance and scalable zend framework website [on hold]

    - by Daniel
    We are going to develop an ads website like http://www.gumtree.com/ (it will not be like this one but just to give you an ideea) and we are having some issues regarding performance and scalability. We are planning on using Zend Framework for this project but this is all that I'm sure off at this point. I don't think a classic approch like Zend Framework (PHP) + MySQL + Memcache + jQuery (and I would throw Doctrine 2 in there to) will fix result in a high-performance application. I was thinking on making this a RESTful application (with Zend Framework) + NGINX (or maybe MongoDB) + Memcache (or eAccelerator -- I understand this will create problems with scalability on multiple servers) + jQuery or maybe throw Backbone.js in there, a CDN for static content, a server for images and a scalable server for the requests and the rest. My questions are: - What do you think about my approch? - What solutions would you recommand for developing an high performance, scalable application expected to have a lot of traffic using PHP(Zend Framework 2)...I would be interested in your approch. I should note that I'm a Zend developer, I'm working with Zend for over 3 years, this is why I'm choosing it.

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  • High availability virtual machines

    - by Jeremy
    I've been reading a lot about high availability virtualization, either via Hyper-V or VMWare. In that context, essentially high availabliity means that the VM is hosted by a closter of physical servers (nodes), so if one of the physical servers goes down, the VM can still be served by other physical servers. So far so good, the physical cluster and the VM itself are highly available. However if the service being provided, let's say SQL server, MSDTC, or any other service, are actually being provided by the VM image and the virtualized operating system. So I imagine that there is still a point of failure at the virtual layer that isn't accounted for. Something could happen within the virtual machine itself that the physican cluster can not account for, correct? In that instance the physican failover cluster (Hyper-V) or VMWare host, can not fail over, because the issue is not with one of the servers in the physical cluster - failing over a physical node would not do any good. Does this necessitate building a virtual failover cluster on top of the physical one, or is this not necessary? Alternatively, I suppose you could skip the phsyical clustering, and just cluster at the virtual layer (Child based failover clustering), because that should still survive a physical failure. See image below showing parent based (left), child based (right) and a combination (center). Is parent based as far as you need to go, or is child based more appropriate?

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  • What cause high CPU usage on the server during file upload

    - by bosiang
    When I try to upload a huge file size (approx 2GB), the server cpu usage goes really high. What should I do to fix this? I just use standard html form and php, for file upload. I'm sorry if I post on the wrong forum. Please point me to the right direction here is the result of "top" command during uploading 4 files (18mb, 38mb, 60mb, 33mb) 1904 apache 20 0 33504 5740 1952 R 28.3 0.2 0:02.19 httpd 1905 apache 20 0 33504 5740 1952 R 28.3 0.2 0:01.99 httpd 1903 apache 20 0 33232 6968 3060 R 28.0 0.2 0:01.98 httpd 1910 apache 20 0 33240 6020 2248 S 11.5 0.2 0:02.85 httpd 2133 root 20 0 2656 1124 896 R 1.6 0.0 0:00.71 top 1 root 20 0 2864 1404 1188 S 0.0 0.0 0:03.99 init the code for chunking, although eventhough I don't use this code (just simple file upload), it still cause that high cpu usage function sendRequest() { //clean the screen //bars.innerHTML = ''; var file = document.getElementById('fileToUpload'); for(var i = 0; i < file.files.length; i++) { var blob = file.files[i]; var originalFileName = blob.name; var filePart = 0 const BYTES_PER_CHUNK = 100 * 1024 * 1024; // 10MB chunk sizes. var realFileSize = blob.size; var start = 0; var end = BYTES_PER_CHUNK; totalChunks = Math.ceil(realFileSize / BYTES_PER_CHUNK); alert(realFileSize); while( start < realFileSize ) { if (blob.webkitSlice) { //for Google Chrome var chunk = blob.webkitSlice(start, end); } else if (blob.mozSlice) { //for Mozilla Firefox var chunk = blob.mozSlice(start, end); } uploadFile(chunk, originalFileName, filePart, totalChunks, i); filePart++; start = end; end = start + BYTES_PER_CHUNK; } } }

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  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

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  • Exchange 2010 DAG + VMWare HA = no support?

    - by Dan
    We currently have an Exchange 2003 clustered environment (two machine cluster) that we're looking to upgrade to 2010. We recently purchased a VMWare virtualization environment (three Dell R710's with an EMC NS-120 serving up NFS datastores - iSCSI is available) that we wish to use for this new environment. I'm seeing that Microsoft does not support Exchange 2010 DAGs with a virtualization high availability solution (see links below). I would like to utilize the DAG to ensure the data stays available if one host goes down, and HA to ensure that if the physical host goes down, the VM will come back up on the other available host. Does anybody know why MS does not support this? VMWare HA will only restart the VM if it is hung/down - I don't see any difference between this and restarting the physical box if someone pulled the power... Will we only run into issues with support if it has something to do with HA/DAG failover or will they see we have HA and tell us to put it on a physical box even if it has nothing to do with HA? If we disable HA for these VM's will that satisfy them on a support case? Has anybody set up an Exchange 2010 DAG on VMware with HA enabled? Will they have any issues with using an NFS datastore? We have much greater flexibility on the EMC with NFS vs iSCSI, so I would prefer to continue utilizing that. Thanks for any input! http://www.vmwareinfo.com/2010/01/verifying-microsoft-exchange-2010.html Take a look at the second image under "Not Supported" http://technet.microsoft.com/en-us/library/aa996719.aspx "Microsoft doesn't support combining Exchange high availability solutions (database availability groups (DAGs)) with hypervisor-based clustering, high availability, or migration solutions. DAGs are supported in hardware virtualization environments provided that the virtualization environment doesn't employ clustered root servers."

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  • Oracle Application Server Performance Monitoring and Tuning (CPU load high)

    - by Berkay
    Oracle Application Server Performance Monitoring and Tuning (CPU load high) i have just hired by a company and my boss give me a performance issue to solve as soon as possible. I don't have any experience with the Java EE before at the server side. Let me begin what i learned about the system and still couldn't find the solution: We have an Oracle Application Server (10.1.) and Oracle Database server (9.2.), the software guys wrote a kind of big J2EE project (X project) using specifically JSF 1.2 with Ajax which is only used in this project. They actively use PL/SQL in their code. So, we started the application server (Solaris machine), everything seems OK. users start using the app starting Monday from different locations (app 200 have user accounts,i just checked and see that the connection pool is set right, the session are active only 15 minutes). After sometime (2 days) CPU utilization gets high,%60, at night it is still same nothing changed (the online user amount is nearly 1 or 2 at this time), even it starts using the CPU allocated for other applications on the same server because they freed If we don't restart the server, the utilization becomes %90 following 2 days, application is so slow that end users starts calling. The main problem is software engineers say that code is clear, and the System and DBA managers say that we have the correct configuration,the other applications seems OK why this problem happens only for X application. I start copying the DB to a test platform and upgrade it to the latest version, also did in same with the application server (Weblogic) if there is a bug or not. i only tested by myself only one user and weblogic admin panel i can track the threads and dump them. i noticed that there are some threads showing as a hogging. when i checked the manuals and control the trace i see that it directs me the line number where PL/SQL code is called from a .java file. The software eng. says that yes we have really complex PL/SQL codes but what's the relation with Application server? this is the problem of DB server, i guess they're right... I know the question has many holes, i'd like to give more in detail but i appreciate the way you guide me. Thanks in advance ... Edit: The server both in CPU and Memory enough to run more complex applications

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  • Investigate high load on RHEL

    - by Adam Matan
    One of my RHEL 5 was showing high load (~4-5) on uptime. The load increased, and when it reached 6 (±), the server froze and needed restart. top-wise, the server had no significant CPU or memory issues and sar showed no increase in iowait. Therefore, the thrashing must have been related to other factors. Any ideas how to investigate this? In particular, how do I know that which processes are waiting in the queue?

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  • Amazon EC2 High-Memory Extra Large Instance

    - by Simpanoz
    I am new to Mongodb and EC2. If I use following single MongoDb server : High-Memory Extra Large Instance 17.1 GiB memory, 6.5 ECU (2 virtual cores with 3.25 EC2 Compute Units each), 420 GB of local instance storage, 64-bit platform As a layman, if we quantify I/O, data in MB/sec. How much I/O transactions mongodb server can handle easily, without being burnt out. Consider default settings of EC2 server with Ubuntu and MongoDb version available in AWS marketplace. Thanks in advance

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  • Low CPU usage but High fan speed

    - by dhasu
    The problem I am facing is the CPU fan rotates with high speed even though the CPU usage is very low, less than 10%. I even cleaned the Dust off the Fan, I replaced the Thermal Material on the Processor. Installed an Extra Fan. Nothing seems to Work. Please Help.

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  • Wireless traffic stops when downloading large files at high speed: packets lost (Linksys WRT120N router)

    - by Torious
    The problem Note: First I'd like to understand WHY this is happening. Ofcourse, a solution would be nice too. :) When downloading a large file over HTTP at high-speeds, my wireless traffic basically stops: I can't open webpages and the download itself pauses. It pauses pretty much immediately after starting it; sometimes at 800 KB, sometimes at a few MB. After some time, the download (and other traffic) resumes, but the problem keeps reoccurring during the same download. The problem does not occur when using a wired connection through the same router (Linskys WRT120N). Also note that the connection is not dropped when this happens. It's just that the traffic stops and I can't browse to web pages, etc. (SYN packets are sent but nothing is received, etc.) Inspection with Wireshark shows that the following happens: Server sends data packets which are acknowledged by client Server sends a packet, but SEQ indicates some packets were lost (6 packets in one occurrence). Server sends a few more packets and client acknowledges these using "selective acknowledgement" Server stops sending data for a while (since the lost packets were not acknowledged or the router stops forwarding them?) Eventually, server does a "retransmission" and traffic resumes as normal. This all seems normal behavior to me when packet loss occurs. It's the consistent packet loss throughout a large, high-speed download that puzzles me. What might cause this? My own idea is the following: My internet is pretty fast (100 mbps), so when starting a large-file download, the router buffers the incoming data (since wireless introduces some slight delay / lower speed, in part due to other networks), but the buffer overflows and the router drops packets to regulate traffic (and because it has no choice). But how could that happen? Doesn't the TCP window size limit the amount of data that can go unacknowledged? So how can the router's buffer overflow if there can only be like 64 KB waiting to be acknowledged? Note: I've disabled TCP window scaling and dynamic window size through netsh options, in an attempt to fix this, but it doesn't seem to matter. Also, Wireshark shows a pattern of the server sending 2 packets (of 1514 bytes) and the client sending an ACK, so does that rule out a possible buffer overflow? And a few more subsequent packets are received... I'm at a loss here. Thanks for any insights. Things that are (probably) NOT the cause / I have experimented with The browser Various TCP options in Windows 7 (netsh etc.) Router settings such as MTU, beacon interval, UPnP, ...

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  • HDD Producing high pithched beep noise

    - by POTHEN
    Recently I had an upgrade on one of my PC I added a 512Mb Nvidia Graphic card and 500GB seagate 7200Rpm HDD, Now the new HDD is producing a high pitched squeek/beep i cant really tell and on reboot my XP sector 63 gets corrupted, so I get reboot error. I gave the HDD for replacement but the replaced one too makes the noice, yet the HDD does not produce sound on my gaming rig.

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  • PHP Websites: Very high IOPS

    - by Khuram
    We are hosting a set of websites on VM Cloud. These sites were previously on a couple of dedicated servers but to enhance performance, we transferred them onto a Cloud environment. The Cloud has SSD storage but they are now saying that we have very high IOPS and are goign to degrade us if we do not do anything soon. We have good PHP Websites but they are run without any Caching. how do I start to debug this? Sincerely, Khuram

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  • Diagnostic high load sys cpu - low io

    - by incous
    A Linux server running Ubuntu 12.04 LTS with LAMP has a strange behaviour since last week: - cpu %sys higher than before, nearly equal %usr (before that, %sys just little compare with %usr) - IO reduce by half or 1/3 compare with the week before I try to diagnostic the process/cpu by some command (top/vmstat/mpstat/sar), and see that maybe it's a bit high on interrupt timer/resched. I don't know what that means, now open to any suggestion.

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  • Set process priority to High: Dangerous?

    - by eek142
    I have read that setting something to realtime is a big no-no, so I am not going to do that. But I do have an application that I need to make sure always has the highest priority on my system as it is critical for the rest of the applications I am running. Is there any danger in setting the priority to high, which is one level below realtime? Also, how would I be able to do this by changing the shortcut target? What is the command?

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  • 2D Smooth Turning in a Tile-Based Game

    - by ApoorvaJ
    I am working on a 2D top-view grid-based game. A ball that rolls on the grid made up of different tiles. The tiles interact with the ball in a variety of ways. I am having difficulty cleanly implementing the turning tile. The image below represents a single tile in the grid, which turns the ball by a right angle. If the ball rolls in from the bottom, it smoothly changes direction and rolls to the right. If it rolls in from the right, it is turned smoothly to the bottom. If the ball rolls in from top or left, its trajectory remains unchanged by the tile. The tile shouldn't change the magnitude of the velocity of the ball - only change its direction. The ball has Velocity and Position vectors, and the tile has Position and Dimension vectors. I have already implemented this, but the code is messy and buggy. What is an elegant way to achieve this, preferably by modification of the ball's Velocity vector by a formula?

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  • High CPU usage - symptoms moving from server to server after bouncing

    - by grt3kl
    First off, I apologize if I didn't include enough information to properly troubleshoot this issue. This sort of thing isn't my specialty, so it is a learning process. If there's something I need to provide, please let me know and I'll be happy to do what I can. The images associated with my question are at the bottom of this post. We are dealing with a clustered environment of four WebLogic 9.2 Java application servers. The cluster utilizes a round-robin load algorithm. Other details include: Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_12-b04) BEA JRockit(R) (build R27.4.0-90_CR352234-91983-1.5.0_12-20071115-1605-linux-x86_64, compiled mode) Basically, I started looking at the servers' performance because our customers are seeing lots of lag at various times of the day. Our servers should easily handle the loads they are given, so it's not clear what's going on. Using HP Performance Manager, I generated some graphs that indicate that the CPU usage is completely out of whack. It seems that, at any given point, one or more of the servers has a CPU utilization of over 50%. I know this isn't particularly high, but I would say it is a red flag based on the CPU utilization of the other servers in the WebLogic cluster. Interesting things to note: The high CPU utilization was occurring only on server02 for several weeks. The server crashed (extremely rare; we are not sure if it's related to this) and upon starting it back up, the CPU utilization was normal on all 4 servers. We restarted all 4 managed servers and the application server (on server01) yesterday, on 2/28. As you can see, server03 and server04 picked up the behavior that was seen on server02 before. The CPU utilization is a Java process owned by the application user (appown). The number of transactions is consistent across all servers. It doesn't seem like any one server is actually handling more than another. If anyone has any ideas or can at least point me in the right direction, that would be great. Again, please let me know if there is any additional information I should post. Thanks!

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  • FC SAN network high-error rate simulation

    - by Wieslaw Herr
    Is there a way to simulate a malfunctioning device or a faulty cable in a FC SAN network? edit: I know shutting down a port on a switch is an option, I'd like to simulate high error rates though. In an ethernet network it would be a simple case of adding a transparent bridge that discards a given percent of the packets, but I have absolutely no idea how to tackle that in an Fibre Channel environment...

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