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  • NEU: Oracle ADF Mobile - Anwendung für iOS und Android entwickeln

    - by Robert Baumgartner
    Oracle ADF Mobile steht ab sofort zur Verfügung. Es ist ein HTML5 und Java Mobile Development Framworw, dass es ermöglicht Enterprise Applications für iOS und Android Geräte (Handy und Tablet) mit einem Code zu entwickeln. Basieren auf einer hybriden Mobile Architektur werden auch gerätesprezifische Funktionen, wie z.B. die Kamera, unterstützt. Details zu Oracle ADF Mobile finden Sie unter Oracle ADF Mobile FAQs Demo ADF Mobile BLOG

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  • Naming convention for iOS

    - by RMDan
    I am learning Objective-C and iOS development and not sure what proper naming convention should be used. I understand how to use the label aspect of Obj-C methods but not the proper way to name each label. What is the best practice for naming methods, properties, objects, outlets, and actions? Also, Should different naming conventions be used between Obj-C code and C code? And if so what differences is there?

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  • Why do Cisco IOS routers hang in the middle of large downloads?

    - by cjavapro
    After a few years in use. We have seen Cisco 871 and 851 routers that would hang if you had a single download that was more than 100M large. It is intermittent. Sometimes the problem goes away, sometimes it happens on very small downloads (just a 10KB web page). It seems that the just about all the downloads eventually finish, but the bigger the download the longer the hang. Is there a way to resolve this? (short of router replacement which is what we have been doing)

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  • Can I update an iOS Enterprise App in the background like an App Store app can?

    - by lehn0058
    I have an iOS enterprise app that we are wirelessly distributing to our devices. Currently the app polls our server once a day to see if there is an app update. If there is, we try to install it by having the app call the following code: NSURL *installUrl = [NSURL URLWithString:[NSString stringWithFormat:@"itms-services://?action=download-manifest&url=%@", plistUrl]]; [[UIApplication sharedApplication] openURL:installUrl]; This causes the app to prompt the user with an alert dialog to install the update. If they click install, the app closes and the update is downloaded and installed. I am wondering if there is anything for enterprise apps for iOS 7 similar to the AppStore's automatic updates? I would like to be able to update our app without the user having to press an update button and be able to update at a time when the user won't have to wait for it to install.

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  • How to split Code for iOS 3.0 and iOS 3.2 so I can use MPMoviePlayerViewController if OS 3.2++

    - by Allisone
    I have a video that I play. To use full screen in iOS 3.2 I use the MPMoviePlayerViewController (seems to only work with that Class). But if I want to build for iOS 3.0 I obviously get several errors, because this class is not known in iOS 3.0. I also know how to get what I want with MPMoviePlayerController in iOS 3.0, but I can only have one, either the code for iOS 3.0 or the code for iOS 3.2. How to cope with that ? I guess I have to use multiple targets, do you have suggestions on how to do that (always when I tried multiple targets I got errors and gave up :) ) ?

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  • How to avoid web server traffic peak resulting from iOS Newsstand app receiving a remote notification?

    - by thomers
    I'm developing an iOS Newsstand app. If it is suspended or not running and connected to a WLAN, Newsstand apps can be triggered by a Push remote notification to download the latest issue (in our case around 100MB) in the background. I'm using Urban Airship for the delivery of the Push broadcast. I'm now worrying about many many iOS devices hitting the web server for one big download more or less at the same time, because I expect the majority of the devices will receive the notification in a very short timeframe. Instead of broadcasts to all devices, should I rather send individual notifications to batches of small groups of devices, spreading them out over a longer period of time? And/or would a CDN like Amazon Cloudfront solve that issue easier/anyway?

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  • iPhone / ios development - best way to check if password is secure enough?

    - by Pranoy C
    what is the best way to check the strength of a password in iOS development? I came across this post: What is the best way to check the strength of a password? but this is not iOS specific. My question is - Does Apple or third party libraries provide any libraries by default which I can use to check if the user entered a secure password? If not, then as the above post says, is using regular expressions the best way? Does Apple have any requirements which our app needs to implement to make sure user has a secure password? I am planning on using the keychain to store the password.

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  • Unit testing of static library that involves NSDocumentDirectory and other iOS App specific calls.

    - by Shiun
    Hi, I'm attempting to run unit tests for a static library that attempts to create/write/read a file in the document directory. Since this is a static library and not an application for the iOS, attempts to reference the NSDocumentDirectory is returning me directory for the form "/Users//Library/Application Support/iPhone Simulator/Documents" This directory does not exist. When attempting to access a directory from an actual application, the NSDocumentDirectory returns something of the form: "/Users//Library/Application Support/iPhone Simulator/4.2/FEDBEF5F-1326-4383-A087-CDA1B865E61A/Documents" (Please note the simulator version as well as application ID as part of the path) How can I overcome this shortcoming in the unit test framework for static libraries that implement tests that require iOS app specific calls? Thanks in advance.

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  • Developing iOS apps as web developer

    - by Keyo
    My Boss has sold a few 'iPhone apps' to clients, we are a web development shop. I have explained to him that I do not know the first thing about them, but it's such a powerful buzz-word and we need to meet clients expectations. I do have some experience in C, Java and Python which should help if I need to use objective-C. I have even done a few Android tutorials. These apps will more or less be HTML, in my mind they are not real apps, but faux apps which have the same functionality as the clients' websites. To me a real app is something that uses the phones hardware inputs and outputs, gps, accelerometer, speaker etc. What resources can I use to get up to speed iOS development and how to build apps in html. I have no idea where to begin.

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  • IIS7 Serving .mp4s, not playable on iOS devices.

    - by Danomite
    I've added the proper MIME type to the server, made sure it applies to not only the specific site but even the all of server's sites. The file is accessible and playable in my browser (Chrome) but when trying to pull it up on an iPhone , the debug mode warns me that the "movie could not be played" but on iPad it's "byte_range_error_message" I'm really at a loss here of why iOS devices won't load the video up. I know it's not the video files themselves because I had used the same file on a different server (on a shared hosting package). Any help is appreciated! -Dan

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  • Smooth animation in Cocos2d for iOS

    - by MrDatabase
    I move a simple CCSprite around the screen of an iOS device using this code: [self schedule:@selector(update:) interval:0.0167]; - (void) update:(ccTime) delta { CGPoint currPos = self.position; currPos.x += xVelocity; currPos.y += yVelocity; self.position = currPos; } This works however the animation is not smooth. How can I improve the smoothness of my animation? My scene is exceedingly simple (just has one full-screen CCSprite with a background image and a relatively small CCSprite that moves slowly). I've logged the ccTime delta and it's not consistent (it's almost always greater than my specified interval of 0.0167... sometimes up to a factor of 4x). I've considered tailoring the motion in the update method to the delta time (larger delta = larger movement etc). However given the simplicity of my scene it's seems there's a better way (and something basic that I'm probably missing).

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  • Corona SDK (Lua) vs Native Obj-C for iPhone only word puzzle type game [closed]

    - by dodgy_coder
    I am trying to decide on whether to use the Corona SDK & Lua versus native Objective-C to develop an iOS app. This will be the first game on any smartphone I have developed and so its not that ambitious - a single player word puzzle type game - something sort of like scrabble. The advantages of Corona I can see are: Lua is probably easier to learn than Obj-C (shorter learning curve) meaning a possibly quicker development time Possibility to port to Android once its finished Advantages of native Obj-C are: Access to all and latest features of iOS More / faster available libraries Has anyone made this decision before? Are there any major advantages or disadvantages I've missed or got wrong here? Thanks.

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  • Apple Developer Enterprise Program?

    - by Gnial0id
    I'm building an iOS application for a client (not an enterprise but non-profit association with under than 500 employess), distributed in a free version and a "paid" one. The free version will be available with iTunes/AppStore, no problem with that. But about the paid one... the distribution my client wants is different. They want to distribute it to their clients as a bonus in their subscription, and so, to control this distribution. The first answer would be "iOS Developer Enterprise Program", but it's not an enterprise and have less than 500 employees. Will the fact that my client will distribute the app' with a subscription be a problem ? I spend a lot of time to read documentation, but it is not very clear. I'm a bit lost, I admit it. Any help would grateful.

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  • How do I reconfigure my GLES frame buffer after a rotation?

    - by Panda Pajama
    I am implementing interface rotation for my GLES based game for iOS, written in Xamarin.iOS with OpenTK. I am detecting the rotation by overriding WillRotate, in my UIViewController, and I correctly re-setup all of my projection matrices. However, when drawing a sprite, the image looks a bit blurrier on the landscape version compared to the portrait version, as you can see in the following closeups magnified 10x. Portrait (before rotating) Landscape (after rotating) In both cases, I'm using the same texture with the same sampler, the same shader, and the same GL state. I just changed the order of the parameters in the projection matrix, so the resulting sizes should be exactly the same pixelwise. Since this could be thought of as a window resize, I suppose that the framebuffer has to be recreated to the new size. When working on desktop apps on Direct3D11 (SharpDX), I would have to call swapChain.ResizeBuffers() to do this. I have tried setting AutoResize = true in my iPhoneOSGameView, but then the framebuffer gets clipped as I rotate the interface, and then everything disappears when rotating the interface again. I'm not doing anything strange, my framebuffer initialization is pretty vanilla: int scaling = (int)UIScreen.MainScreen.Scale; DeviceWidth = (int)UIScreen.MainScreen.Bounds.Width * scaling; DeviceHeight = (int)UIScreen.MainScreen.Bounds.Height * scaling; Size = new System.Drawing.Size((int)(DeviceWidth), (int)(DeviceHeight)); Bounds = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); Frame = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); ContextRenderingApi = EAGLRenderingAPI.OpenGLES2; AutoResize = true; LayerRetainsBacking = true; LayerColorFormat = EAGLColorFormat.RGBA8; I get inconsistent results when changing Size, Bounds and Frame on my CreateFrameBuffer override, but since the documentation is so incomplete (it has nothing on Bounds and Frame), I have resorted to randomly changing stuff here and there without really knowing what is going on. There is a similar question which has no answers. However, I don't know if they're experiencing the same problem as I am. Is my supposition that recreating the framebuffer is necessary, correct? If so, does anybody know how to do it correctly in OpenTK for Xamarin.iOS?

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  • Apple publie la beta de Mac OS X Lion, une version pour les développeurs inspirée d'iOS

    Apple publie la beta Mac OS X Lion Une version de son OS pour les développeurs inspirée d'iOS Apple vient de mettre à la disposition des développeurs la première beta de son nouveau système d'exploitation Mac OS X Lion. Cette version s'inspire considérablement des idées qui ont donné naissance à l'iPad .« l'iPad a inspiré une nouvelle génération de fonctionnalités innovantes de Lion » affirme Philip Schiller, Vice président Marketing Produit. Au menu de ce nouveau système d'exploitation, on note l'arrivée du nouvel écran pour lancer les applications « Launchpad » qui permet d'accéder instantanément d'un simple clic à toutes les applications installées à la façon de l...

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  • Podcast with AJI about iOS development coming from a .NET background

    - by Tim Hibbard
    I talked with Jeff and John from AJI Software the other day about developing for the iOS platform. We chatted about learning Xcode and Objective-C, provisioning devices and the app publishing process. We all have a .NET background and made lots of comparisons between the two platforms/ecosystems/fanbois. They even let me throw in a plug for Christian Radio Locator. Jeff was my first contact with the Kansas City .NET community. It was probably about 10 years ago. He pushed me to talk more (and rescued me from my first talk that bombed) and blog more. One time a group of us took a 16 hour car trip to South Carolina for a code camp and live podcasted the whole thing. Good times.Listen to the show Click here to subscribe to more AJI Reports in the future.

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  • New to iPhone Development - iOS5 Storyboard

    - by Peter
    I'm new here and pretty new to iOS development. My question is basically, should I learn the old school development methods or just learn how to do things using the latest tools (i.e. Storyboard)? I've had a go with the Storyboard feature of XCode 4.2 and it's very powerful. My only concern is that it requires iOS 5. I don't mind learning the old way of doing things but I've been having trouble finding tutorials/examples for XCode 4.2 that don't use the storyboard. An example would be the with my trouble finding a good tutorial on how to embed a Navigation Controller into a TabBarController. A lot of the material out there seems to be for older version of XCode. Using the storyboard I'm able to set this up with seconds but still haven't managed to get it working without it. So in short :) would you guys suggest I continue my project using the Storyboard or make the extra effort to do things a little more manually?

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  • How much C/C++ knowledge is needed for Objective-C/iPhone development?

    - by BFree
    First, a little background. I'm a .Net developer (C#) and have over 5 years experience in both web development and desktop applications. I've been wanting to look into iPhone development for some time now, but for one reason or another always got side tracked. I finally have a potential project on the horizon, and I'm now going full steam ahead learning this stuff. My question is this: I haven't done any C/C++ programming since my schooling days, I've been living in managed land ever since. How much knowledge if any is needed to be successful as an iOS developer? Obviously memory management is something that I'll have to be conscious about (although with iOS 5 there seems to be something called ARC which should make my life easier), but what else? I'm not just talking about the C API (for example, in order to get the sin of a number, I call the sin() function), that's what Google is for. I'm talking about fundamental C/C++ idioms that the average C# developer is unaware of.

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  • Service to test app on all the iPhones?

    - by David
    I have some developers creating an iPhone app, often the app will not work on one type of iPhone even though it worked on another one using the same version of iOS. Therefore, I am looking for a service where I can test the app natively on all the iPhone versions running various versions of iOS. I would like to be able to interact with the iPhones myself, so that I know that a specific bug has actually been fixed before, pushing to App Store and waiting 9 days for the review before I can hear the sad news from customers. Googling got me nowhere. Do such services exist?

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  • Clean SOAP Calls from iOS - SudzC

    - by Richard Jones
    This is worth another mention. If you need to call SOAP web-services from iOS or Javascript, and lets face who doesn't. http://SudzC.com really delivers. You give it the URL to you're WSDL file (or upload a file) and it just spits out a ready to go Xcode project. I would point out that to get it to work 100% I changed line 204, in Soap.m (commented out line is old version, mine is below) //if([child respondsToSelector:@selector(name)] && [[child name] isEqual: name]) { if([child respondsToSelector:@selector(name)] && [[child name] hasSuffix: name]) { I consumed a Microsoft Dynamics NAV set of web-service pages no problem (and they tend to be fairly complex WSDL definitions).

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  • Google : nouvelles applications Gmail pour Android et iOS et nouveau Youtube pour les iDevices d'Apple

    Gmail : nouvelles applications pour Android et iOS Et nouveau Youtube pour les iDevices d'Apple La fragmentation touche également les applications de Google pour son propre OS mobile. Son nouveau Gmail pour Android - qui vient de sortir - n'est en effet disponible que pour les versions 4.0 et ultérieures (aujourd'hui la 4.1) du système. Parmi les améliorations du client de messagerie mobile, on notera pêle-mêle : un nouvel aperçu des photos dans les mails, la possibilité de mettre une vidéo ou une photo directement en pièce jointe, l'ajustement automatique de la taille de la police à l'écran ou le glisser des messages vers la droite pour les trier ou les supprimer. ...

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  • Learning C++ but wanting to develop iOS Apps

    - by DiscreteGenius
    I'm a computer engineering student and taking my second programming class. I'm learning C++ using "C++ Primer Plus" 5th edition by Prata. I want to develop for iOS. I understand the main language for Xcode is Objective-C. Am I hurting myself by learning C++ before any other language (notably before my desired lang Objective-C)? There's got to be a reason the university requires C++ to learn as a basis language. Please offer any helpful guidance or how I should go about this. Thanks//

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  • Why do we use networking libraries instead of plain NSURLRequests and NSURLConnection ?

    - by Amogh Talpallikar
    in iOS development, I have often seen people creating a networking module to interact with their APIs. This module generally sits on top of a networking framework like MKNetWorkKit or AFNetWorking. In most of the cases, It's all about sending GET,POST request and parsing the response which is in most cases JSON. What extra practical benefits that these libraries provide that an iOS developer should be leveraging which the plain Cocoa Networking APIs lack ? I can understand RESTKit as one exception where it takes care of the conversion of JSON to native objects and also interfaces with Core Data but what about others ?

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  • Cocos2d iOS A* Star Path finding help

    - by user32581
    Hello I need help implementing this class https://github.com/sqlboy/tiled-games/tree/master/src into my iOS game. Im using the suggested code of: AStarPathFinder pathFinder = [[AStarPathFinder alloc] initWithTileMap:tileMap collideLayer:@"collide"]; // Optionally, you can set the name of the collide property key and the value it expects. [pathFinder setCollideKey:@"collidable"] // defaults to COLLIDE [pathFinder setCollideValue:@"True"] // defaults to 1 // highlight a path (src and dst are tile coorindates) [pathFinder highlightPathFrom:srcTile to:dstTile]; // move a sprite [pathFinder moveSprite:player from:srcTile to:dstTile atSpeed:0.1f]; I get the following error: Instance method '-initWithTileMap:collideLayer:' not found (return defaults to 'id') This is the official post for the class: http://www.cocos2d-iphone.org/forums/topic/just-pushed-a-cctmxtiledmap-a-pathfinding-class-to-github/ The only other code I added was: #import "AStarPathFinder.h" I think I am perhaps missing something! I am grateful for any help!

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  • How do I pass a callback function to sqlite3_exec on iOS 5.1?

    - by John Doh
    I am new to both xcode/iOS/Objective-C and sqlite. I am trying to teach myself the basics - and I would like to use the sqlite3 wrapper "sqlite3_exec" for a select query. For some reason, I can't find a simple example anywhere of someone doing this. Basically, the method has a parameter (the third one) for a callback function: int sqlite3_exec( sqlite3*, /* An open database */ const char *sql, /* SQL to be evaluated */ int (*callback)(void*,int,char**,char**), /* Callback function */ void *, /* 1st argument to callback */ char **errmsg /* Error msg written here */ ); That's fine. I'm no stranger to callbacks. However, I just can't seem to get the syntax down right. I took over one of the view controllers in my iPad (iOS 5.1) xcode (4.3) project, and made the changes shown below: #import "SecondViewController.h" #import "sqlite3.h" #import "AppState.h" @interface SecondViewController () @end @implementation SecondViewController - (int)myCallback:(void *)a_parm argc:(int)argc argv:(char **)argv column:(char **)column { return 0; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. //grab questionnaire names char *sql = "select * from QST2Main order by [Name]"; char *err = nil; sqlite3 *db = [[AppState sharedManager] getgCn]; sqlite3_exec(db, sql, myCallback, nil, &err); } Essentially, I want to run a query when this view first loads, to store some data for later use. But, XCode doesn't like the "myCallback" usage at the bottom there. It says: Undeclared Use of Identifier 'myCallback.' That method is declared in the header file, and I've even tried making it static. Nothing seems to make this error go away. I know I must be doing something fundamentally wrong here, but for the life of me I can't figure out what - I can't even find other code samples in this area that could help me figure out what I'm missing. Many thanks!

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