Smooth animation in Cocos2d for iOS
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MrDatabase
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Published on 2011-11-21T23:11:08Z
Indexed on
2011/11/22
2:11 UTC
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I move a simple CCSprite
around the screen of an iOS device using this code:
[self schedule:@selector(update:) interval:0.0167];
- (void) update:(ccTime) delta {
CGPoint currPos = self.position;
currPos.x += xVelocity;
currPos.y += yVelocity;
self.position = currPos;
}
This works however the animation is not smooth. How can I improve the smoothness of my animation?
My scene is exceedingly simple (just has one full-screen CCSprite
with a background image and a relatively small CCSprite
that moves slowly).
I've logged the ccTime delta and it's not consistent (it's almost always greater than my specified interval of 0.0167... sometimes up to a factor of 4x).
I've considered tailoring the motion in the update method to the delta time (larger delta => larger movement etc). However given the simplicity of my scene it's seems there's a better way (and something basic that I'm probably missing).
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