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  • How to resolve a java.security.AccessControlException?

    - by thisisananth
    I have written an SAX parser in my Google App Engine Web application. in that I try to validate my xml file with an xsd. But I am getting an access control exception when my code is tyring to access that xsd. java.security.AccessControlException: access denied (java.io.FilePermission \WEB-INF\ApplicationResponse.xsd read) at java.security.AccessControlContext.checkPermission(AccessControlContext.java:264) at java.security.AccessController.checkPermission(AccessController.java:427) at java.lang.SecurityManager.checkPermission(SecurityManager.java:532) at com.google.appengine.tools.development.DevAppServerFactory$CustomSecurityManager.checkPermission(DevAppServerFactory.java:166) at java.lang.SecurityManager.checkRead(SecurityManager.java:871) at java.io.FileInputStream.(FileInputStream.java:100) at com.sun.org.apache.xerces.internal.impl.xs.XMLSchemaLoader.xsdToXMLInputSource(XMLSchemaLoader.java:830) at com.sun.org.apache.xerces.internal.impl.xs.XMLSchemaLoader.processJAXPSchemaSource(XMLSchemaLoader.java:708) at com.sun.org.apache.xerces.internal.impl.xs.XMLSchemaLoader.loadSchema(XMLSchemaLoader.java:554) at com.sun.org.apache.xerces.internal.impl.xs.XMLSchemaValidator.findSchemaGrammar(XMLSchemaValidator.java:2459) at com.sun.org.apache.xerces.internal.impl.xs.XMLSchemaValidator.handleStartElement(XMLSchemaValidator.java:1807) at com.sun.org.apache.xerces.internal.impl.xs.XMLSchemaValidator.startElement(XMLSchemaValidator.java:705) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.scanStartElement(XMLNSDocumentScannerImpl.java:330) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl$NSContentDispatcher.scanRootElementHook(XMLNSDocumentScannerImpl.java:779) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDispatcher.dispatch(XMLDocumentFragmentScannerImpl.java:1794) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:368) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:834) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:764) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:148) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1242) at sax.SAXLocalNameCount.parse(SAXLocalNameCount.java:220) at com.sms2mint.InterfaceServlet.doGet(InterfaceServlet.java:54) Please let me know how to debug this? I have tried to place the xsd in classes, webcontent, /WEB-INF but didn't help. Also declared this as a resource file in appengine-web.xml also but no avail.

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  • Java Spotlight Episode 56: Stephan Jenssen, Java Champion, on Devoxx and Parleys

    - by Roger Brinkley
    Tweet Interview with Stephan Janssen, Java Champion, on Devoxx and Parleys Joining us this week on the Java All Star Developer Panel are Dalibor Topic, Java Free and Open Source Software Ambassador and Alexis Moussine-Pouchkine, Java EE Developer Advocate. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link: Java Spotlight Podcast in iTunes. Show Notes News Devoxx Live Recording of the Java Spotlight Podcast. Come be part of the live recording. November 18, 10:45am in BOF 1 room next to the info desk Wanted: Java Code Brainteasers Adopt a JSR Flash to Focus on PC Browsing and Mobile Apps; Adobe to More Aggressively Contribute to HTML5 First binary snapshots of Project Lambda are available JSF 2.2 recent progress - Early Draft Latest OEPE (11.1.1.8) - Eclipse 3.7.1-based  Events Nov 14-18 Devoxx, Antwerp Nov 15-17, DOAG, Nuremberg, Germany Nov 22-25, OTN Developer Days in the Nordics Nov 22-23, Goto Conference, Prague Dec 6-8, Java One Brazil, Sao Paulo Feature interview Stephan Janssen is a serial entrepreneur that has founded several successful organizations such as the Belgian Java User Group (BeJUG) in 1996, JCS Int. in 1998, JavaPolis in 2002 and now Parleys.com in 2006. He has been using Java since its early releases in 1995 with experience of developing and implementing real world Java solutions in the finance and manufacturing industries. Today Stephan is the CTO of the Java Competence Center at RealDolmen. He was selected by BEA Systems as the first European (independent) BEA Technical Director. He has also been recognized by the Server Side as one of the 54 Who is Who in Enterprise Java 2004. Sun has recognized in 2005 his efforts for the Java Community and has engaged him in the Java Champion project. He has spoken at numerous Java and JUG conferences around the world. Mail Bag What's Cool Increased interest in Mobile and Embedded topics, on the heels of the JavaOne announcements. Speaking engagements, etc PodFodder: John Duimovich on IBM & OpenJDK at JavaOne 2011 Oracle Releases Oracle Solaris 11, the First Cloud OS Show Transcripts Transcript for this show is available here when available.

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  • 3D zooming technique to maintain the relative position of an object on screen

    - by stark
    Is it possible to zoom to a certain point on screen by modifying the field of view and rotating the view of the camera as to keep that point/object in the same place on screen while zooming ? Changing the camera position is not allowed. I projected the 3D pos of the object on screen and remembered it. Then on each frame I calculate the direction to it in camera space and then I construct a rotation matrix to align this direction to Z axis (in cam space). After this, I calculate the direction from the camera to the object in world space and transform this vector with the matrix I obtained earlier and then use this final vector as the camera's new direction. And it's actually "kinda working", the problem is that it is more/less off than the camera's rotation before starting to zoom depending on the area you are trying to zoom in (larger error on edges/corners). It looks acceptable, but I'm not settling for only this. Any suggestions/resources for doing this technique perfectly? If some of you want to explain the math in detail, be my guest, I can understand these things well.

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  • Calculating 3d rotation around random axis

    - by mitim
    This is actually a solved problem, but I want to understand why my original method didn't work (hoping someone with more knowledge can explain). (Keep in mind, I've not very experienced in 3d programming, having only played with the very basic for a little bit...nor do I have a lot of mathematical experience in this area). I wanted to animate a point rotating around another point at a random axis, say a 45 degrees along the y axis (think of an electron around a nucleus). I know how to rotate using the transform matrix along the X, Y and Z axis, but not an arbitrary (45 degree) axis. Eventually after some research I found a suggestion: Rotate the point by -45 degrees around the Z so that it is aligned. Then rotate by some increment along the Y axis, then rotate it back +45 degrees for every frame tick. While this certainly worked, I felt that it seemed to be more work then needed (too many method calls, math, etc) and would probably be pretty slow at runtime with many points to deal with. I thought maybe it was possible to combine all the rotation matrixes involve into 1 rotation matrix and use that as a single operation. Something like: [ cos(-45) -sin(-45) 0] [ sin(-45) cos(-45) 0] rotate by -45 along Z [ 0 0 1] multiply by [ cos(2) 0 -sin(2)] [ 0 1 0 ] rotate by 2 degrees (my increment) along Y [ sin(2) 0 cos(2)] then multiply that result by (in that order) [ cos(45) -sin(45) 0] [ sin(45) cos(45) 0] rotate by 45 along Z [ 0 0 1] I get 1 mess of a matrix of numbers (since I was working with unknowns and 2 angles), but I felt like it should work. It did not and I found a solution on wiki using a different matirx, but that is something else. I'm not sure if maybe I made an error in multiplying, but my question is: this is actually a viable way to solve the problem, to take all the separate transformations, combine them via multiplying, then use that or not?

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  • Generated 3d tree meshes

    - by Jari Komppa
    I did not find a question on these lines yet, correct me if I'm wrong. Trees (and fauna in general) are common in games. Due to their nature, they are a good candidate for procedural generation. There's SpeedTree, of course, if you can afford it; as far as I can tell, it doesn't provide the possibility of generating your tree meshes at runtime. Then there's SnappyTree, an online webgl based tree generator based on the proctree.js which is some ~500 lines of javascript. One could use either of above (or some other tree generator I haven't stumbled upon) to create a few dozen tree meshes beforehand - or model them from scratch in a 3d modeller - and then randomly mirror/scale them for a few more variants.. But I'd rather have a free, linkable tree mesh generator. Possible solutions: Port proctree.js to c++ and deal with the open source license (doesn't seem to be gpl, so could be doable; the author may also be willing to co-operate to make the license even more free). Roll my own based on L-systems. Don't bother, just use offline generated trees. Use some other method I haven't found yet.

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • Interesting 3d zooming technique

    - by stark
    Is it possible to zoom to a certain point on screen by modifying the field of view and rotating the camera as to keep that point/object in the same place on screen while zooming ? Changing the camera position is not allowed.. I projected the 3d pos of the object on screen and remembered it. Then on each frame I calculate the direction to it in camera space and then I construct a rotation matrix to align this direction to Z axis (in cam space). After this, I calculate the direction from the camera to the object in world space and transform this vector with the matrix I obtained earlier and then use this final vector as the camera's new direction. And it's actually "kinda working", the problem is that it is more/less off than the camera's rotation before starting to zoom depending on the area you are trying to zoom in (larger error on edges/corners). It looks acceptable, but I'm not settling for only this. Any suggestions/resources for doing this technique perfectly ? If some of you want to explain the math in detail, be my guests, I can understand these things well. Thanks. Edit: I'll check often for responses, I'm really curious about this :D

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  • JavaScript 3D space ship rotation

    - by user36202
    I am working with a fairly low-level JavaScript 3D API (not Three.js) which uses euler angles for rotation. In most cases, euler angles work quite well for doing things like aligning buildings, operating a hovercraft, or looking around in the first-person. However, in space there is no up or down. I want to control the ship's roll, pitch, and yaw. To do that, some people would use a local coordinate system or a permenant matrix or quaternion or whatever to represent the ship's angle. However, since I am not most people and am using a library that deals exclusively in euler angles, I will be using relative angles to represent how to rotate the ship in space and getting the resulting non-relative euler angles. For you math nerds, that means I need to convert 3 euler angles (with Y being the vertical axis, X representing the pitch, and Z representing a roll which is unaffected by the other angles, left-handed system) into a 3x3 orientation matrix, do something fancy with the matrix, and convert it back into the 3 euler angles. Euler to matrix to euler. Somebody has posted something similar to this on SO (http://stackoverflow.com/questions/1217775/rotating-a-spaceship-model-for-a-space-simulator-game) but he ended up just working with a matrix. This will not do for me. Also, I am using JavaScript, not C++. What I want essentially are the functions do_roll, do_pitch, and do_yaw which only take in and put out euler angles. Many thanks.

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  • Searching for entity awareness in 3D space algorithm and data structure

    - by Khanser
    I'm trying to do some huge AI system just for the fun and I've come to this problem. How can I let the AI entities know about each other without getting the CPU to perform redundant and costly work? Every entity has a spatial awareness zone and it has to know what's inside when it has to decide what to do. First thoughts, for every entity test if the other entities are inside the first's reach. Ok, so it was the first try and yep, that is redundant and costly. We are working with real time AI over 10000+ entities so this is not a solution. Second try, calculate some grid over the awareness zone of every entity and test whether in this zones are entities (we are working with 3D entities with float x,y,z location coordinates) testing every point in the grid with the indexed-by-coordinate entities. Well, I don't like this because is also costly, but not as the first one. Third, create some multi linked lists over the x's and y's indexed positions of the entities so when we search for an interval between x,y and z,w positions (this interval defines the square over the spatial awareness zone) over the multi linked list, we won't have 'voids'. This has the problem of finding the nearest proximity value if there isn't one at the position where we start the search. I'm not convinced with any of the ideas so I'm searching for some enlightening. Do you people have any better ideas?

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  • What is the best way to store meshes or 3d models in a class

    - by Robse
    I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head: Should a mesh could have sub meshes or does the 3d model just store a list of meshes all on the same level Is there one material assigned to one mesh 1:1? What do I have to consider, if I want to store skeletal animations? Btw it's a OpenGL|ES2 iOS game using GLKit. I came up with some basic struct types: (But I think they are way to simple and I need to add padding or change the vector3 to vector4.) typedef union _N3DShortVector2 { struct { short x, y; }; struct { short s, t; }; short v[2]; } N3DShortVector2; typedef union _N3DShortVector3 { struct { short x, y, z; }; struct { short r, g, b; }; struct { short s, t, p; }; short v[3]; } N3DShortVector3; typedef GLKVector3 N3DFloatVector3; typedef struct _N3DMeshRecordSV3 { N3DShortVector3 v1, v2, v3; } N3DMeshRecordSV3; typedef struct _N3DMeshRecordSV3FN3ST2 { N3DShortVector3 v1, v2, v3; N3DFloatVector3 n1, n2, n3; N3DShortVector2 t1, t2, t3; } N3DMeshRecordSV3FN3ST2;

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  • OGRE 3D: How to create very basic gameworld [on hold]

    - by skiwi
    I'm considering trying around to create an FPS (First person shooter), using the Ogre 3D engine. I have done the Basic Tutorials (except CEGUI), and have read through the Intermediate Tutorial, I understand some of the more advanced concepts, but I'm stuck with very simple concepts. First of all: I would want to use some tiles (square ones, with relative little height) as the floor, I guess I need to set up a loop to get those tiles done. But how would I go about creating those tiles exactly? Like making it to be their own mesh, and then I would need to find some texture. Secondly: I guess I can derive the camera and movement functions from the basic tutorial. But I'll be needing a "soldier" (anything does for now), what is the best way to create a moderately decent looking soldier? (Or obtain a decent one from an open library?) And thirdly: How can I ensure that the soldier is actually walking on the ground, instead of mid air? Will raycasting into the ground + adjust position based on that, suffice?

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  • Java Web Start vs Embedded Java Applet

    - by Matt H
    Hi, I'm going to deploy my Java game to show it to my friends and whatnot, but I'm having trouble deciding between Java Web Start and applets. Under what conditions is one preferable over another and what advantages/disadvantages are there?

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  • Running a Java Mobile application in Java Standard Edition

    - by Casebash
    I have a Java Mobile application using CLDC 1.0 and MIDP 2.0 and I would like to port it to Java standard edition so that I can demonstrate the application on my company website. Can anyone give me any advice on how I would do this or suggest any tools that could help? Links GamesOnDeck: Contains information on implementing quite a few basic classes

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  • JSR 360 and JSR 361: A Big Leap for Java ME 8

    - by terrencebarr
    It might have gone unnoticed to some, but Java ME took a big leap forward a couple of weeks ago with the filing of two new JSRs: JSR 360: “Connected Limited Device Configuration 8″ (aka CLDC 8) JSR 361: “Java ME Embedded Profile” (aka ME EP) Together, these two JSRs will significantly update, enhance, and modernize the Java ME platform, and specifically small embedded Java, with a host of new features and functionality. JSR 360 – Connected Limited Device Configuration 8 CLDC 8 is based on JSR 139 (CLDC 1.1) and updates the core Java ME VM, language support, libraries, and features to be aligned with Java SE 8. This will include: VM updated to comply with the JVM language specification version 2 Support for SE 7/8 language features like Generics, Assertions, Annotations, Try-with-Resources, and more New libraries such as Collections, NIO subset, Logging API subset A consolidated and enhanced Generic Connection Framework for multi-protocol I/O With CLDC 8, Java ME and Java SE are entering their next phase of alignment – making Java the only technology today that truly scales application development, code re-use, and tooling across the whole range of IT platforms, from small embedded to large enterprise. JSR 361 – Java ME Embedded Profile ME EP is based on JSR 228 (IMP-NG) and updates the specification in key areas to provide a powerful and flexible application environment for small embedded Java platforms, building on the features of CLDC 8:  A new, lightweight component and services model Shared libraries Multi-application concurrency, inter-application communication, and event system Application management API optionality, to address low-footprint use cases With ME EP, application developers will have a modern application environment which allows development and deployment of  modular, robust, sophisticated, and footprint-optimized solutions for a wide range of embedded use cases and devices. Summary While these JSRs are still under development, it’s clear that there are exciting new times ahead for Java ME – turning into a serious application platform while maintaining the focus on resource-constrained devices to address the expected explosion of small, smart, and connected embedded platforms. To learn more, click on the above links for JSR 360 and JSR 361. Or review the JavaOne 2012 online presentations on the topic: CON11300: Expanding the reach of the Java ME Platform CON5943: Java ME 8 Service Platform And stay tuned for more in this space! Cheers, – Terrence Filed under: Mobile & Embedded Tagged: "jsr 360", "jsr 361", "me 8", embedded, Embedded Java, JCP

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  • JSR 360 and JSR 361: A Big Leap for Java ME 8

    - by terrencebarr
    It might have gone unnoticed to some, but Java ME took a big leap forward a couple of weeks ago with the filing of two new JSRs: JSR 360: “Connected Limited Device Configuration 8″ (aka CLDC 8) JSR 361: “Java ME Embedded Profile” (aka ME EP) Together, these two JSRs will significantly update, enhance, and modernize the Java ME platform, and specifically small embedded Java, with a host of new features and functionality. JSR 360 – Connected Limited Device Configuration 8 CLDC 8 is based on JSR 139 (CLDC 1.1) and updates the core Java ME VM, language support, libraries, and features to be aligned with Java SE 8. This will include: VM updated to comply with the JVM language specification version 2 Support for SE 7/8 language features like Generics, Assertions, Annotations, Try-with-Resources, and more New libraries such as Collections, NIO subset, Logging API subset A consolidated and enhanced Generic Connection Framework for multi-protocol I/O With CLDC 8, Java ME and Java SE are entering their next phase of alignment – making Java the only technology today that truly scales application development, code re-use, and tooling across the whole range of IT platforms, from small embedded to large enterprise. JSR 361 – Java ME Embedded Profile ME EP is based on JSR 228 (IMP-NG) and updates the specification in key areas to provide a powerful and flexible application environment for small embedded Java platforms, building on the features of CLDC 8:  A new, lightweight component and services model Shared libraries Multi-application concurrency, inter-application communication, and event system Application management API optionality, to address low-footprint use cases With ME EP, application developers will have a modern application environment which allows development and deployment of  modular, robust, sophisticated, and footprint-optimized solutions for a wide range of embedded use cases and devices. Summary While these JSRs are still under development, it’s clear that there are exciting new times ahead for Java ME – turning into a serious application platform while maintaining the focus on resource-constrained devices to address the expected explosion of small, smart, and connected embedded platforms. To learn more, click on the above links for JSR 360 and JSR 361. Or review the JavaOne 2012 online presentations on the topic: CON11300: Expanding the reach of the Java ME Platform CON5943: Java ME 8 Service Platform And stay tuned for more in this space! Cheers, – Terrence Filed under: Mobile & Embedded Tagged: "jsr 360", "jsr 361", "me 8", embedded, Embedded Java, JCP

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  • How to set default Java version?

    - by Matteo
    I have followed all the instructions stated at this question, but am encountering some problems with the last part of it. I actually have version 6.22 of java and would like to update to version 6.30. So after moving the extracted directory java-6-oracle into /usr/lib/jvm I do not know what to do, since the script that is pointed out in the answer above updates from java 5 to java 6. For sake of clearness here is output if I do an ls in dir /usr/lib/jvm: matteo@matteo-ThinkPad-SL:/usr/lib/jvm$ ls -l total 8 lrwxrwxrwx 1 root root 14 2011-07-12 15:18 default-java - java-6-openjdk lrwxrwxrwx 1 root root 14 2011-07-12 12:19 java-1.6.0-openjdk - java-6-openjdk drwxr-xr-x 10 root root 4096 2012-04-12 12:06 java-6.31-oracle drwxr-xr-x 7 root root 4096 2012-02-24 14:43 java-6-openjdk What should I do now?

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  • How to move to Java enterprise development after Python and Ruby?

    - by rdasxy
    I used to develop in Django/Python and Rails/Ruby (and before that C/C++ and C#), and I'm now at a job where we do enterprise Java development (Spring, Hibernate, RESTEasy, Maven, etc.) for web applications and web services. Coming from the Convention over Configuration world, what's the best way to get up to speed doing enterprise Java web services development? I know Java (the language) well, and I've written GUIs in Swing and basic JSP before, but nothing of the kind I'm doing now. Are there any recommended tutorials to get up to speed on popular Java enterprise development tutorials?

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  • Why is web app development path in Java this much confusing? [closed]

    - by Farshid
    I'm currently a .net web developer and I really like to switch to Java. I've used JSP about 7 years ago to develop and deploy a small web application on a JRUN app server. But after 7 years that I like to return back to Java, I can't find the clue. There are many web development frameworks that exist in Java world and each of them has fans that recommand it. There are extensions that sit above jvm for web development (like jRuby i think). I am confused and I do not know where to start the path of learning java web development. I do not want to focus on custom tailor-made approaches and want to remain on the basic path of developing with standard tools and methods and deploy them into standard app servers. (For example some says do not use EJBs, some says focus on MVC facilities like JSF. I'm confused and I do not know the path that i should go on)

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  • Java Issues in Microsoft Internet Explorer & Firefox with Java 6 Standard

    - by sxanness
    I have a user on Windows XP SP3 running Java 6 Standard Edition Update 20 (build 1.6.0_20-b02). The issue is that when Java applets load the Java splash screen is very shaky (I will have to take a screenshot if you don't know what I am talking about) and than the Java applet screen does not show properly. The Applet we use most is for a security camera and you can't view the camera properly because of the Java issues. I have uninstalled Java and re-installed and still having the same issue. I do not see any errors on the Java Console, and this only happens on his computer I am running the same version of Java and the browsers and do not have the same issue on my machine.

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  • Will there ever be a version of Java which does not perform Type Erasure

    - by user63904
    Type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created before generics Generics were introduced in Java 1.5, so presumably the statement "applications that were created before generics" is referring to Java 1.4? Given that Java 1.4 entered its End Of Life around 2006 and was officially End Of Life'd around 2008. Why is type erasure still being performed in Java 7, etc... Has the statement now become self referential i.e. Type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created with Java versions that perform Type Erasure. Meaning therefore that there will never be a version of Java that doesn't perform Type Erasure.

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  • Tomcat, Hibernate and the java.io.EOFException

    - by Marco
    Hi, My Java application, which uses Hibernate and it's hosted by Tomcat 6.0, gets the following exception after a long time of inactivity when it tries to access the DB: com.mysql.jdbc.CommunicationsException: Communications link failure due to underlying exception: ** BEGIN NESTED EXCEPTION ** java.io.EOFException STACKTRACE: java.io.EOFException at com.mysql.jdbc.MysqlIO.readFully(MysqlIO.java:1963) at com.mysql.jdbc.MysqlIO.reuseAndReadPacket(MysqlIO.java:2375) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:2874) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1623) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:1715) at com.mysql.jdbc.Connection.execSQL(Connection.java:3249) at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:1268) at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:1403) at org.hibernate.jdbc.AbstractBatcher.getResultSet(AbstractBatcher.java:208) at org.hibernate.loader.Loader.getResultSet(Loader.java:1812) at org.hibernate.loader.Loader.doQuery(Loader.java:697) at org.hibernate.loader.Loader.doQueryAndInitializeNonLazyCollections(Loader.java:259) at org.hibernate.loader.Loader.doList(Loader.java:2232) at org.hibernate.loader.Loader.listIgnoreQueryCache(Loader.java:2129) at org.hibernate.loader.Loader.list(Loader.java:2124) at org.hibernate.loader.hql.QueryLoader.list(QueryLoader.java:401) at org.hibernate.hql.ast.QueryTranslatorImpl.list(QueryTranslatorImpl.java:363) at org.hibernate.engine.query.HQLQueryPlan.performList(HQLQueryPlan.java:196) at org.hibernate.impl.SessionImpl.list(SessionImpl.java:1149) at org.hibernate.impl.QueryImpl.list(QueryImpl.java:102) Any tips? Thanks

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Jboss Seam: Enabling Debug page

    - by Markos Fragkakis
    Hi all, I want to enable the debug page. So, I have done the following: I have the jboss-seam and jboss-seam-debug jars as dependency in both my ejb and web maven projects (both are modules of my superproject) I put this context parameter in my web.xml: <context-param> <param-name>org.jboss.seam.core.init.debug</param-name> <param-value>true</param-value> </context-param> Now, when I hit the URL of my application, I get the debug page with this exception (full stacktrace at the end of the post): Caused by java.lang.IllegalStateException with message: "No phase id bound to current thread (make sure you do not have two SeamPhaseListener instances installed)" From posts I read it seems that this is somehow related to two jars of jboss-seam or jboss-seam-debug being in the classpath. I opened my ear file and only one of each is present (in the ear) whereas the war itself has no libraries in the WEB-INF/lib. I have also read of another way to initialize debug page using the components.xml. I also tried to include the following components.xml in the WEB-INF, but it didn't work either: <?xml version="1.0" encoding="UTF-8"?> <components xmlns="http://jboss.com/products/seam/components" xmlns:core="http://jboss.com/products/seam/core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation=" http://jboss.com/products/seam/core http://jboss.com/products/seam/core-2.2.xsd http://jboss.com/products/seam/components http://jboss.com/products/seam/components-2.2.xsd"> <core:init debug="true"/> </components> Any suggestions on what to do to enable the debug page correctly? Cheers! Full stacktrace: org.jboss.seam.contexts.PageContext.getPhaseId(PageContext.java:163) org.jboss.seam.contexts.PageContext.isBeforeInvokeApplicationPhase(PageContext.java:175) org.jboss.seam.contexts.PageContext.getCurrentWritableMap(PageContext.java:91) org.jboss.seam.contexts.PageContext.remove(PageContext.java:105) org.jboss.seam.Component.newInstance(Component.java:2141) org.jboss.seam.Component.getInstance(Component.java:2021) org.jboss.seam.Component.getInstance(Component.java:2000) org.jboss.seam.Component.getInstance(Component.java:1994) org.jboss.seam.Component.getInstance(Component.java:1967) org.jboss.seam.Component.getInstance(Component.java:1962) org.jboss.seam.faces.FacesPage.instance(FacesPage.java:92) org.jboss.seam.core.ConversationPropagation.restorePageContextConversationId(ConversationPropagation.java:84) org.jboss.seam.core.ConversationPropagation.restoreConversationId(ConversationPropagation.java:57) org.jboss.seam.jsf.SeamPhaseListener.afterRestoreView(SeamPhaseListener.java:391) org.jboss.seam.jsf.SeamPhaseListener.afterServletPhase(SeamPhaseListener.java:230) org.jboss.seam.jsf.SeamPhaseListener.afterPhase(SeamPhaseListener.java:196) com.sun.faces.lifecycle.Phase.handleAfterPhase(Phase.java:175) com.sun.faces.lifecycle.Phase.doPhase(Phase.java:114) com.sun.faces.lifecycle.RestoreViewPhase.doPhase(RestoreViewPhase.java:104) com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:118) javax.faces.webapp.FacesServlet.service(FacesServlet.java:265) weblogic.servlet.internal.StubSecurityHelper$ServletServiceAction.run(StubSecurityHelper.java:227) weblogic.servlet.internal.StubSecurityHelper.invokeServlet(StubSecurityHelper.java:125) weblogic.servlet.internal.ServletStubImpl.execute(ServletStubImpl.java:292) weblogic.servlet.internal.TailFilter.doFilter(TailFilter.java:26) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:178) org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:83) org.jboss.seam.web.LoggingFilter.doFilter(LoggingFilter.java:60) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.IdentityFilter.doFilter(IdentityFilter.java:40) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.MultipartFilter.doFilter(MultipartFilter.java:90) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:64) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) weblogic.servlet.internal.RequestEventsFilter.doFilter(RequestEventsFilter.java:27) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) weblogic.servlet.internal.WebAppServletContext$ServletInvocationAction.run(WebAppServletContext.java:3592) weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:321) weblogic.security.service.SecurityManager.runAs(SecurityManager.java:121) weblogic.servlet.internal.WebAppServletContext.securedExecute(WebAppServletContext.java:2202) weblogic.servlet.internal.WebAppServletContext.execute(WebAppServletContext.java:2108) weblogic.servlet.internal.ServletRequestImpl.run(ServletRequestImpl.java:1432) weblogic.work.ExecuteThread.execute(ExecuteThread.java:201) weblogic.work.ExecuteThread.run(ExecuteThread.java:173)

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  • Exception in thread "main" java.lang.NoSuchMethodError: sun/misc/Unsafe.allocateDBBMemory

    - by user2524935
    Has anyone been able to compile JRuby on a s390x Linux system? I am trying to use LogStash, which apparently requires JRuby, however SLES 11 has no JRuby repo included. jar ant produces the following. compile-annotation-binder: [javac] Compiling 18 source files to /home/user7/jruby-1.7.4/build/classes/jruby [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.6 [javac] Note: /home/user7/jruby-1.7.4/src/org/jruby/util/CodegenUtils.java uses unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. [javac] 1 warning compile-jruby: [javac] Compiling 1395 source files to /home/user7/jruby-1.7.4/build/classes/jruby [javac] Exception in thread "main" java.lang.NoSuchMethodError: sun/misc/Unsafe.allocateDBBMemory(J)J [javac] at java.nio.DirectByteBuffer.(DirectByteBuffer.java:127) [javac] at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:306) [javac] at sun.misc.Perf.createLong(Native Method) [javac] at sun.misc.PerfCounter.(PerfCounter.java:77) [javac] at sun.misc.PerfCounter.newPerfCounter(PerfCounter.java:83) [javac] at sun.misc.PerfCounter$CoreCounters.(PerfCounter.java:140) [javac] at java.lang.J9VMInternals.initializeImpl(Native Method) [javac] at java.lang.J9VMInternals.initialize(J9VMInternals.java:236) [javac] at sun.misc.PerfCounter.getZipFileOpenTime(PerfCounter.java:194) [javac] at java.util.zip.ZipFile.(ZipFile.java:230) [javac] at java.util.zip.ZipFile.(ZipFile.java:159) [javac] at java.util.jar.JarFile.(JarFile.java:167) [javac] at java.util.jar.JarFile.(JarFile.java:104) [javac] at sun.misc.URLClassPath$JarLoader.getJarFile(URLClassPath.java:958) [javac] at sun.misc.URLClassPath$JarLoader.access$700(URLClassPath.java:826) [javac] at sun.misc.URLClassPath$JarLoader$1.run(URLClassPath.java:909) [javac] at sun.misc.URLClassPath$JarLoader$1.run(URLClassPath.java:899) [javac] at java.security.AccessController.doPrivileged(AccessController.java:280) [javac] at sun.misc.URLClassPath$JarLoader.ensureOpen(URLClassPath.java:898) [javac] at sun.misc.URLClassPath$JarLoader.(URLClassPath.java:871) [javac] at sun.misc.URLClassPath$3.rtJarLoader(URLClassPath.java:596) [javac] at sun.misc.URLClassPath$3.run(URLClassPath.java:546) [javac] at sun.misc.URLClassPath$3.run(URLClassPath.java:536) [javac] at java.security.AccessController.doPrivileged(AccessController.java:280) [javac] at sun.misc.URLClassPath.getLoader(URLClassPath.java:535) [javac] at sun.misc.URLClassPath.getLoader(URLClassPath.java:498) [javac] at sun.misc.URLClassPath.getResource(URLClassPath.java:324) [javac] at java.net.URLClassLoader$ClassFinder.run(URLClassLoader.java:1157) [javac] at java.security.AccessController.doPrivileged(AccessController.java:314) [javac] at java.net.URLClassLoader.findClass(URLClassLoader.java:594) [javac] at java.lang.ClassLoader.loadClassHelper(ClassLoader.java:743) [javac] at java.lang.ClassLoader.loadClass(ClassLoader.java:711) [javac] at java.lang.ClassLoader.loadClassHelper(ClassLoader.java:735) [javac] at java.lang.ClassLoader.loadClass(ClassLoader.java:711) [javac] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:325) [javac] at java.lang.ClassLoader.loadClass(ClassLoader.java:690) [javac] at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:494) BUILD FAILED /home/user7/jruby-1.7.4/build.xml:636: The following error occurred while executing this line: /home/user7/jruby-1.7.4/build.xml:289: Compile failed; see the compiler error output for details. Total time: 1 minute 37 seconds Line 636 of build.xml <target name="jar" depends="init" description="Create the jruby.jar file. Used during dev."> -> <antcall target="jar-jruby" inheritall="true"/> </target> Line 289 of build.xml <javac destdir="${jruby.classes.dir}" fork="true" debug="true" source="${javac.version}" target="${javac.version}" -> deprecation="true" encoding="UTF-8" includeantruntime="true" memorymaximumsize="${jruby.compile.memory}"> <classpath refid="jruby.execute.classpath"/> <src path="${src.dir}"/> <exclude name="org/jruby/runtime/Constants.java"/> java -version java version "1.7.0" Java(TM) SE Runtime Environment (build pxz6470sr4fp1-20130325_01(SR4 FP1)) IBM J9 VM (build 2.6, JRE 1.7.0 Linux s390x-64 Compressed References 20130306_140761 (JIT enabled, AOT enabled) J9VM - R26_Java726_SR4_FP1_20130306_1011_B140761 JIT - r11.b03_20130131_32403ifx1 GC - R26_Java726_SR4_FP1_20130306_1011_B140761_CMPRSS J9CL - 20130306_140761) JCL - 20130315_01 based on Oracle 7u13-b08 ant -version Apache Ant version 1.7.1

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  • Deploying an EAR to JBOSS times out (org.rhq.core.pc.inventory.TimeoutException:)

    - by rangalo
    Hi, I am trying to deploy an ear file to JBOSS AS (defalut server). The application is the mavenised version of examples of SeamInAction book. When I copy the file to $JBOSS_HOME/server/default/deploy, I don't get any exception but the application doesn't respond, after some time trying to access the application from the browser gives following in the log... While deploying with admin-console (http://localhost:8080/admin-console) I get following error messgae: PS: After this Jboss gets into unusable state. I cannot even access admin-console. I just have to kill it. ErrorMessage in admin-console: Failed to create Resource Open18.ear - cause: org.rhq.core.pc.inventory.TimeoutException: Call to [org.rhq.plugins.jbossas5.ApplicationServerComponent.createResource()] with args [[CreateResourceReport: ResourceType=[ResourceType[id=0, category=Service, name=Enterprise Application (EAR), plugin=JBossAS5]], ResourceKey=[null]]] timed out. Invocation thread will be interrupted at org.rhq.core.pc.inventory.ResourceContainer$ResourceComponentInvocationHandler.invokeInNewThreadWithLock(ResourceContainer.java:437) at org.rhq.core.pc.inventory.ResourceContainer$ResourceComponentInvocationHandler.invoke(ResourceContainer.java:406) at $Proxy266.createResource(Unknown Source) at org.rhq.core.pc.inventory.CreateResourceRunner.call(CreateResourceRunner.java:113) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) at java.util.concurrent.FutureTask.run(FutureTask.java:138) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:619) Error Logs: 4:08:58,555 INFO [TableMetadata] foreign keys: [fkaf42e01ba13c3380, fk_course_ref_facility] 14:08:58,555 INFO [TableMetadata] indexes: [course_pkey] 14:08:58,645 INFO [TableMetadata] table found: public.facility 14:08:58,645 INFO [TableMetadata] columns: [zip, phone, state, type, uri, city, country, id, price_range, address, county, description, nam e] 14:08:58,645 INFO [TableMetadata] foreign keys: [] 14:08:58,645 INFO [TableMetadata] indexes: [facility_pkey] 14:08:58,705 INFO [TableMetadata] table found: public.hole 14:08:58,705 INFO [TableMetadata] columns: [id, m_par, l_handicap, name, l_par, number, course_id, m_handicap] 14:08:58,705 INFO [TableMetadata] foreign keys: [fk_hole_ref_course, fk30f4c09c3f1200] 14:08:58,705 INFO [TableMetadata] indexes: [hole_pkey, uniq_hole_number] 14:08:58,764 INFO [TableMetadata] table found: public.tee 14:08:58,764 INFO [TableMetadata] columns: [hole_id, distance, tee_set_id] 14:08:58,764 INFO [TableMetadata] foreign keys: [fk1c014f8de7677, fk_tee_ref_hole, fk1c014c69de560, fk_tee_ref_tee_set] 14:08:58,764 INFO [TableMetadata] indexes: [tee_pkey] 14:08:58,826 INFO [TableMetadata] table found: public.tee_set 14:08:58,826 INFO [TableMetadata] columns: [id, color, m_slope_rating, l_slope_rating, name, course_id, m_course_rating, l_course_rating, p os] 14:08:58,826 INFO [TableMetadata] foreign keys: [fk_tee_set_ref_course, fkaa6881b79c3f1200] 14:08:58,826 INFO [TableMetadata] indexes: [tee_set_pkey, uniq_tee_set_pos, uniq_tee_set_color] 14:08:58,827 INFO [SchemaUpdate] schema update complete 14:08:58,829 INFO [NamingHelper] JNDI InitialContext properties:{java.naming.factory.initial=org.jnp.interfaces.NamingContextFactory, java. naming.factory.url.pkgs=org.jboss.naming:org.jnp.interfaces} 14:08:58,850 INFO [TomcatDeployment] deploy, ctxPath=/Open18 14:15:53,969 WARN [DiscoveryComponentProxyFactory] The discovery component for resource type [ResourceType[id=0, category=Service, name=Connector, plugin=JBossAS5]] has been blacklisted 14:15:53,970 WARN [InventoryManager] Failure during discovery for [Connector] Resources - failed after 300002 ms. org.rhq.core.pc.inventory.TimeoutException: Call to [org.rhq.plugins.jbossas5.ConnectorDiscoveryComponent.discoverResources()] with args [[org.rhq.core.pluginapi.inventory.ResourceDiscoveryContext@96db1]] timed out. Invocation thread will be interrupted at org.rhq.core.pc.util.DiscoveryComponentProxyFactory$ResourceDiscoveryComponentInvocationHandler.invokeInNewThread(DiscoveryComponentProxyFactory.java:208) at org.rhq.core.pc.util.DiscoveryComponentProxyFactory$ResourceDiscoveryComponentInvocationHandler.invoke(DiscoveryComponentProxyFactory.java:181) at $Proxy249.discoverResources(Unknown Source) at org.rhq.core.pc.inventory.InventoryManager.invokeDiscoveryComponent(InventoryManager.java:272) at org.rhq.core.pc.inventory.InventoryManager.executeComponentDiscovery(InventoryManager.java:1697) at org.rhq.core.pc.inventory.RuntimeDiscoveryExecutor.discoverForResource(RuntimeDiscoveryExecutor.java:218) at org.rhq.core.pc.inventory.RuntimeDiscoveryExecutor.discoverForResource(RuntimeDiscoveryExecutor.java:234) at org.rhq.core.pc.inventory.RuntimeDiscoveryExecutor.runtimeDiscover(RuntimeDiscoveryExecutor.java:134) at org.rhq.core.pc.inventory.RuntimeDiscoveryExecutor.call(RuntimeDiscoveryExecutor.java:94) at org.rhq.core.pc.inventory.RuntimeDiscoveryExecutor.call(RuntimeDiscoveryExecutor.java:51) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) at java.util.concurrent.FutureTask.run(FutureTask.java:138) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:98) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:207) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:619) 14:15:53,981 WARN [NavigationContent] Unable to find node for deleted resource [Resource[id=-5, type=Connector, key=ajp://127.0.0.1:8009, name=ajp://127.0.0.1:8009, parent=JBoss Web]].

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