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  • Visual C#, Large Arrays, and LOH Fragmentation. What is the accepted convention?

    - by Gorchestopher H
    I have an other active question HERE regarding some hopeless memory issues that possibly involve LOH Fragmentation among possibly other unknowns. What my question now is, what is the accepted way of doing things? If my app needs to be done in Visual C#, and needs to deal with large arrays to the tune of int[4000000], how can I not be doomed by the garbage collector's refusal to deal with the LOH? It would seem that I am forced to make any large arrays global, and never use the word "new" around any of them. So, I'm left with ungraceful global arrays with "maxindex" variables instead of neatly sized arrays that get passed around by functions. I've always been told that this was bad practice. What alternative is there? Is there some kind of function to the tune of System.GC.CollectLOH("Seriously") ? Are there possibly some way to outsource garbage collection to something other than System.GC? Anyway, what are the generally accepted rules for dealing with large (85Kb) variables?

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  • Undocumented Gmail Search Operator Ferrets Out Large Email Attachments

    - by Jason Fitzpatrick
    If you’re looking for a way to quickly find large email attachments in your Gmail account, this undocumented search operator makes it simple to zero in on the hulking attachments hiding out in your inbox. To use the search operator simply plug in “size:” and some value to narrow your search to only emails that size or larger. In the screenshot above we searched for “size:20000000″ to search for files roughly 20MB or larger (if you want to be extremely precise, a true 20MB search would be “size:20971520″). If you’re looking to clean up your Gmail account this is a nearly zero-effort way to find the biggest space hogs–in our case, we found an email packed with massive PDF files from a 5 year old project that we were more than happy to purge. Finding Large Attachments in Google Mail/Gmail [via gHacks] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Handling Indirection and keeping layers of method calls, objects, and even xml files straight

    - by Cervo
    How do you keep everything straight as you trace deeply into a piece of software through multiple method calls, object constructors, object factories, and even spring wiring. I find that 4 or 5 method calls are easy to keep in my head, but once you are going to 8 or 9 calls deep it gets hard to keep track of everything. Are there strategies for keeping everything straight? In particular, I might be looking for how to do task x, but then as I trace down (or up) I lose track of that goal, or I find multiple layers need changes, but then I lose track of which changes as I trace all the way down. Or I have tentative plans that I find out are not valid but then during the tracing I forget that the plan is invalid and try to consider the same plan all over again killing time.... Is there software that might be able to help out? grep and even eclipse can help me to do the actual tracing from a call to the definition but I'm more worried about keeping track of everything including the de-facto plan for what has to change (which might vary as you go down/up and realize the prior plan was poor). In the past I have dealt with a few big methods that you trace and pretty much can figure out what is going on within a few calls. But now there are dozens of really tiny methods, many just a single call to another method/constructor and it is hard to keep track of them all.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • SQL Azure Federations and Semantic Search by the SQL product team in London tonight (Monday)

    - by simonsabin
    Don’t forget that tonight we have Michael Rys from the SQL Server Product Team presenting on the Federation support coming to SQL Azure and the Semantic search coming in SQL Server Denali. This is a must attend evening for anyone that is serious about scaling SQL or doing search in SQL Server. Michael also has a few other hats including Microsoft’s representative on the W3C XML Query Working Group. To register go to http://sqlsocial20110613.eventbrite.com/   Ps Beer and Pizza will be laid on...(read more)

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  • How is architectural design done in an agile environment?

    - by B?????
    I have read Principles for the Agile Architect, where they defined next principles : Principle #1 The teams that code the system design the system. Principle #2 Build the simplest architecture that can possibly work. Principle #3 When in doubt, code it out. Principle #4 They build it, they test it. Principle #5 The bigger the system, the longer the runway. Principle #6 System architecture is a role collaboration. Principle #7 There is no monopoly on innovation. The paper says that most of the architecture design is done during the coding phase, and only system design before that. That is fine. So, how is the system design done? Using UML? Or a document that defines interfaces and major blocks? Maybe something else?

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  • Using JDBC to asynchronously read large Oracle table

    - by Ben George
    What strategies can be used to read every row in a large Oracle table, only once, but as fast as possible with JDBC & Java ? Consider that each row has non-trivial amounts of data (30 columns, including large text in some columns). Some strategies I can think of are: Single thread and read table. (Too slow, but listed for clarity) Read the id's into ConcurrentLinkedQueue, use threads to consume queue and query by id in batches. Read id's into a JMS queue, use workers to consume queue and query by id in batches. What other strategies could be used ? For the purpose of this question assume processing of rows to be free.

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  • Scale an image which is stored as a byte[] in Java

    - by Sergio del Amo
    I upload a file with a struts form. I have the image as a byte[] and I would like to scale it. FormFile file = (FormFile) dynaform.get("file"); byte[] fileData = file.getFileData(); fileData = scale(fileData,200,200); public byte[] scale(byte[] fileData, int width, int height) { // TODO } Anyone knows an easy function to do this? public byte[] scale(byte[] fileData, int width, int height) { ByteArrayInputStream in = new ByteArrayInputStream(fileData); try { BufferedImage img = ImageIO.read(in); if(height == 0) { height = (width * img.getHeight())/ img.getWidth(); } if(width == 0) { width = (height * img.getWidth())/ img.getHeight(); } Image scaledImage = img.getScaledInstance(width, height, Image.SCALE_SMOOTH); BufferedImage imageBuff = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); imageBuff.getGraphics().drawImage(scaledImage, 0, 0, new Color(0,0,0), null); ByteArrayOutputStream buffer = new ByteArrayOutputStream(); ImageIO.write(imageBuff, "jpg", buffer); return buffer.toByteArray(); } catch (IOException e) { throw new ApplicationException("IOException in scale"); } } If you run out of Java Heap Space in tomcat as I did, increase the heap space which is used by tomcat. In case you use the tomcat plugin for Eclipse, next should apply: In Eclipse, choose Window Preferences Tomcat JVM Settings Add the following to the JVM Parameters section -Xms256m -Xmx512m

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  • Cloud computing cost savings for large enterprise

    - by user13817
    I'm trying to understand whether cloud computing is meant for small to medium sized companies OR also for large companies. Imagine a website with a very large user base. The storage and bandwidth demands as well as the number of database transactions are incredibly high. The website might be hosting videos, music, images, etc. that keep the demands high. Does it make sense to be in the cloud when you know you need huge volumes of storage, bandwidth, and GET,PUT,etc. requests? (Each of these variables costs money in the cloud) OR does it make sense to build your own infrastructure? I can see the cost savings of cloud computing if you are a small business, but if you were aiming at the next big thing on the Internet, I can't quite see the benefits.

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  • How do I use Scale for Application-only windows?

    - by AeroCross
    If I have 3 windows opened in the same application (e.g Google Chrome) I get this in the Unity Bar: OK, that's good and expected. If I click that, it will Scale the windows that belong to that application, like this: Great! That's what I want to achieve more often by using hot corners. I did that with TopLeft and Scale All Windows, like this: How can I achieve the scale of only the application windows (like Chrome) with a hot corner (like TopRight)? I've already tried "Initiate Window Picker for Window Group" but it doesn't work. Am I missing something? Using Ubuntu 12.04 and the Scale / Scale Addons plugins.

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  • How do I convert screen coordinates to between -1 and 1?

    - by bbdude95
    I'm writing a function that allows me to click on my tiles. The origin for my tiles is the center, however, the mouse's origin is the top left. I need a way to transform my mouse coordinates into my tile coordinates. Here is what I already have (but is not working): void mouseClick(int button, int state, int x, int y) { x -= 400; y -= 300; float xx = x / 100; // This gets me close but the number is still high. float yy = y / 100; // It needs to be between -1 and 1 }

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  • Zoom in on a point (using scale and translate)

    - by csiz
    I want to be able to zoom in on the point under the mouse in canvas with the mouse whell, like when zooming on maps.google. I'd like straight code as I've been working on this for 5h+ Something to start with: <canvas id="canvas" width="800" height="600"></canvas> <script type="text/javascript"> var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var scale = 1; var originx = 0; var originy = 0; function draw(){ context.fillStyle = "white"; context.fillRect(originx,originy,800/scale,600/scale); context.fillStyle = "black"; context.fillRect(50,50,100,100); } setInterval(draw,100); canvas.onmousewheel = function (event){ var mousex = event.clientX - canvas.offsetLeft; var mousey = event.clientY - canvas.offsetTop; var wheel = event.wheelDelta/120;//n or -n var zoom = 1 + wheel/2; scale *= zoom; originx += 0;//??? originy += 0;//??? context.scale(zoom,zoom); context.translate(0,0);//??? } </script>

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  • Port forwarding on Fortigate 50B

    - by sindre j
    I have serious problems setting up port forwarding on a Fortigate 50B. The unit is basically running as factory default, the wan1 interface is connected to my fibre optic internet modem, and my lan is connected to the internal switch of the Fortigate. The factory default firewall policy allowing traffic from the internal interface to wan1 is kept and I'm able to access the interet as normal. Then I added a virtual ip and a firewall policy for allowing access from the internet to my local servers (ip 192.168.9.51) webserver (standard port 80). The settings I made are as follows. Edit Virtual IP Mapping Name : Server VIP External interface : wan1 Type : Static NAT Extermal IP Address/Range : 0.0.0.0 Mapped IP Address/Range : 192.168.9.51 Port Forwading : not checked Firewall policy Source interface/Zone : wan1 Source address : all Destination interface/Zone : internal Destination address : Server VIP Schedule : always Service : HTTP Action : ACCEPT no other settings checked What happens now is that I'm unable to access internet from my server, I'm not getting through to the webserver from internet either. I'm able to ping a site on the outside, but all web traffic is blocked, both ways. I've checked the documentation, but as far as I can tell I have set this up correctly. Anyone here with knowledge of Fortigate port forwading/NAT?

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  • Changing externally visible IP on a multi-IP router?

    - by AlternateZ
    I work at a public library and I'm trying to configure OCLC's EzProxy software. I've run into a problem and I think it's related to our network config. I'm punching above my weight here a little so I need some help. I think I'm trying to configure a 1:1 NAT, but not sure how or if our hardware supports it. The EzProxy machine is on an internet line which supports multiple external IPs. Our router is a Billion BiGuard30. There's another server on this line, let's say its IP is x.x.x.9. The EzProxy machine is x.x.x.11 I've set up port forwarding from x.x.x.11 on the http ports to the EzProxy machine. Trying to browse to x.x.x.11 from an external PC works fine - we get to the EzProxy page we are serving. However, if we go to something like WhatIsMyIP from the EzProxy machine, it says that its IP is x.x.x.9. This causes problems with our user authentication software. How do we make the rest of the internet see that the machine is x.x.x.11? There doesnt seem to be any "outbound port forwarding" on the Billion router, nor is there any "1:1 NAT" options in its config webpage. The EzProxy machine is running Ubuntu 12.04, if that helps.

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  • Ping: sendmsg: operation not permitted error after installing iptables on Arch GNU/Linux

    - by estol
    Yesterday I got a new computer as my homeserver, a HP Proliant Microserver. Installed Arch Linux on it, with kernel version 3.2.12. After installing iptables (1.4.12.2 - the current version afaik) and changing the net.ipv4.ip_forward key to 1, and enabling forwarding in the iptables configuration file (and rebooting), the system cannot use any of its network itnerfaces. Ping fails with Ping: sendmsg: operation not permitted If I remove iptables completely, networking is okay, but I need to share the Internet connection to the local network. eth0 - wan NIC integrated on the motherboard (no idea of vendor, probably HP). eth1 - lan NIC in a pci-express slot (Intel Gigabit CT Desktop http://www.intel.com/content/www/us/en/network-adapters/gigabit-network-adapters/gigabit-ct-desktop-adapter.html) Since it works without iptables(server can access the internet, and I can login with ssh from the internal network), I assume it has something to do with iptables. I do not have much experience with iptables, so I used these as reference (separate from each other of course...): wiki.archlinux.org/index.php/Simple_stateful_firewall#Setting_up_a_NAT_gateway revsys.com/writings/quicktips/nat.html howtoforge.com/nat_iptables On my previous server, I used the revsys guide to set up nat, worked like a charm. Anyone experienced anything like this before? What am I doing wrong? Thanks, estol

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  • Mac Mini server (10.6) behind router with FQDN hostname

    - by thechriskelley
    I have a Mac Mini running Mac OS 10.6.6 Server that will be part of a local network, and a static IP from my ISP. I'd like to set up DNS for the Mini with a FQDN as the hostname (example.com) properly. The Mini is behind a router (Apple Airport Extreme) and is given a private, static IP address. I can't assign it the public static IP directly because it's behind a router with DHCP/NAT for other machines on the local net. My end goal here is for services to resolve to the server properly from outside and inside the local network to users via example.com (and subdomains like mail.example.com, www.example.com), which will point to the public static IP assigned to the router. Will DNS work/resolve properly (for mail services and other subdomains) if it has a private ip address, but the necessary services are forwarded properly through NAT? I'm open to any (hopefully better) suggestions, as my current setup doesn't seem like it's the best way. Currently, more hardware or another public static IP is not possible. With the current setup, it seems as though one static IP is not necessary anyway. Thanks in advance for any insight.

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  • What is the correct iptables rule when NATing multiple private subnets?

    - by Jose Mendez
    I have a Centos minimal 6.5 acting as a router. eth0 is connected to a Cisco switch trunk port, allowing VLANs 200-213. I have several VLAN interfaces just as this link suggests: https://access.redhat.com/documentation/en-US/Red_Hat_Enterprise_Linux/6/html/Deployment_Guide/s2-networkscripts-interfaces_802.1q-vlan-tagging.html And have IPv4 forwarding, so all my network devices from any of the networks 200-213 can communicate with each other using this linux box as their router. Problem is, I need them to access the Internet, so I added the following rule: iptables -t nat -A POSTROUTING -s 192.168.0.0/16 -j SNAT --to 1.1.1.56 1.1.1.56 is the "outside" address. This works fine, devices connected to the internal networks can ping Intertnet addresses BUT, they stop being able to talk to each other across subnets, so 192.168.211.55 can ping 8.8.8.8, but can't talk to 192.168.213.5. As soon as I do a service iptables restart to remove the rule, I can start talking across internal subnets again. What would be the correct way to set up NAT for multiple private subnets? Or maybe the correct way to set up forwarding?

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  • VNC as a Support Tool Over the Internet

    - by dosboy
    I'd like to set up an environment where I can use VNC to remotely support my clients over the internet. No VPNs involved. I've used the UltraVNC repeater in the past, but the problem is that it requires a dedicated Windows server. What I'd like to do is as follows: VNC Client (me) - NAT - Internet - NAT - VNC Server (the person I'm offering support to) I'd basically like the same functionality that the UltraVNC repeater offers, but the only internet environment I have to host something on is a Linux shared server (standard hosting - PHP, Apache, etc.). Requirements: Multiple platform support for both Client and Server - specifically Mac and Windows Allows for connection with multiple NATs involved (Client and Server side) Will allow me to use my existing hosting environment for any repeater that might be involved I believe the way this would work is that the Server (the person I'm offering support to) when online would connect to a listener on the internet. When they needed support I would connect my Client to the same listener, see them connected, and use the listener (man-in-the-middle) to piggyback my Client to connect to their Server. I'm open to using any software (not limiting myself to VNC) but would prefer a FOSS solution (which is why I'm leaning towards VNC). Any advice would be greatly appreciated.

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  • pfSense Load Balancer and Virtual IP

    - by jshin47
    I have two identical web servers on 10.2.1.13 and 10.2.1.113. I would like to set up pfSense load balancer to balance requests to both of these. I set up pools that included HTTP and HTTPS for both of these hosts, then set up virtual servers that responded on HTTP and HTTPS and referred traffic to its respective pool. However, I set up the virtual server to listen on 10.2.1.213, a LAN IP rather than a WAN IP, because I want LAN traffic to be able use the load balancer virtual server as well. So, I set up a Virtual IP for 10.2.1.213 on LAN IP, and a NAT port forwarding rule for HTTP and HTTPS traffic on a WAN IP to forward to 10.2.1.213. It seems like this should work, but it fails. What eventually happens is that when I try to access the page from WAN, I am directed to the login page for my pfSense device rather than the page I am expecting. When I try to access 10.2.1.213 from LAN, the request times out. What is going wrong here? I have tried it with and without NAT reflection to no avail. Please advise

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  • How to set up a easy-to-use proxy for the whole system with WinXP client and server?

    - by Pekka
    I am working together intensively with a colleague on the Canary Islands. We speak through live messenger and work together using a RDP software. She has frequent problems with connections to certain big-name and small-name sites (amongst others live.com, google.com, gmx.de) very likely to be caused by the spanish provider (the connections simply time out, this has been going on for weeks already). I have been thinking about setting up my computer as a proxy to make these connections work. I have a DSL connection and am behind a NAT capable router that I control. Does anybody know a simple, "one-click" way to transport ALL network traffic through a remote proxy? Without having to set proxy settings for each application that uses the internet? VPN is not an option, because I am behind a firewall that supports protocol 47 and such, but I have never succeeded in getting an incoming VPN connection to work. I can however redirect normal traffic using NAT. A VPN solution that does not need strange protocols would also be an option.

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  • Routing table on Linux not respected

    - by MRHaarmann
    I have a very specific problem, building a Linux VPN endpoint (with external VPN Gateway), which should route certain networks over the tunnel, others via default gateway. The Linux VPN should do a NAT on the outgoing connections for the VPN peers. Setup is as following: Internet gateway LAN 192.168.25.1/24 VPN Gateway LAN 10.45.99.2/24 (VPN tunnel 10.45.99.1 to net 87.115.17.40/29, separate connection to Internet) Linux VPN Router eth0 192.168.25.71/24 eth0:503 10.45.99.1/24 Default 192.168.25.1 route to 87.115.17.40/29 via 10.45.99.2 (send_redirects disabled, ip_forward enabled) Linux clients (multiple): eth0 192.168.25.x/24 Default 192.168.25.1 route to 87.115.17.40/29 via 192.168.25.71 Ping to the machines via tunnel from the VPN Router is working. Now I want to establish a routing from my clients over the VPN gateway and the client packet gets routed to 192.168.25.1 ! traceroute output shows the packets get routed to 192.168.25.71, but then to 192.168.25.1. So the route is not respected in forward ! IPTables and Routing: ip route show 87.115.17.40/29 via 10.45.99.2 dev eth0 10.45.99.0/24 dev eth0 proto kernel scope link src 10.45.99.1 192.168.25.0/24 dev eth0 proto kernel scope link src 192.168.25.71 default via 192.168.25.1 dev eth0 iptables -A INPUT -i eth0:503 -j REJECT iptables -t nat -A POSTROUTING -o eth0:503 -j MASQUERADE iptables -A FORWARD -i eth0:503 -m state --state RELATED,ESTABLISHED -j ACCEPT iptables -A FORWARD -s 192.168.25.0/24 -o eth0:503 -j ACCEPT So what is wrong with my setup ? The route is chosen correctly from localhost, but all the clients get forwarded to the Internet GW. thanks for helping, Marcus

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  • Torrent upload ratio not updated on Synology DS212+

    - by user179271
    I have a Synology DS212+ NAS running DSM 4.2-3211 (current version). I use it for several purposes including torrent download using Download Station and a tracker that needs authentication. My problem is that my download/upload ratio isn't updated, so it constantly falls down. My NAS is behind a router, and I configured the NAT to forward ports 6890 to 6999 to the internal IP address of the NAS. Here are the Download Station settings : TCP port : 6990, Sharing ratio : 900%, Sharing time : infinite, max download speed : 0 (no limit), max upload speed : 0 (no limit), BT protocol encryption : checked, max numbers of peers allowed by torrent file : 4000, DHT : checked, with port 6889. When the DHT option is not checked, the NAS doesn't upload any files. I don't know what is this option for. Can someone help me to solve this problem ? Did I miss any step, or does it come from the NAT ? How is the authentication managed by Dowload Station ? (Sorry for my english) Thanks.

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  • Set up Linux box as WAP for MyBookLive?

    - by AcidFlask
    I inherited an old Linux box as well as a MyBookLive and would like to make the MyBookLive available over my wireless, essentially using the Linux box as a wireless access point. I just wiped the Linux box (home) and installed Ubuntu 12.04 on it. My network setup currently looks like this: (192.168.0.1 netmask 255.255.255.0) ISP --- wireless router --- wlan0 on home (192.168.0.12) | eth0 on home --- MyBookLive MacBook (192.168.0.11) so that the MyBookLive is basically a glorified external hard drive. The router does have an Ethernet port, but it is being used by my roommate's computer so I can't plug the MyBookLive directly into it. Right now I can ping MyBookLive.local and MacBook.local from home, but I am having trouble understanding and figuring out what the correct iptables commands are to make my MacBook see my MyBookLive through the Bonjour network. Also, I'm not sure if I need to set up DNS to forward xxx.local Bonjour/Zeroconf addresses. I tried the following to forward my entire wired network (which has only my MyBookLive) to a single IP address: sysctl net.ipv4.ip_forward=1 iptables -A FORWARD -i wlan0 -o eth0 -j ACCEPT iptables -A FORWARD -i eth0 -o wlan0 -j ACCEPT iptables -t nat -A PREROUTING -i eth0 -p tcp -j DNAT --to 192.168.0.66 iptables -t nat -A PREROUTING -i eth0 -p udp -j DNAT --to 192.168.0.66 but I can't ping this address from my MacBook. This is probably horribly wrong, but I am a complete noob at setting up this kind of network and could use some expert help with setting this up properly.

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  • Apache can't get viewed from outside of my LAN

    - by Javier Martinez
    I fixed it in PORTS TRIGGER menu of my router. Thanks you anyway I have a weird problem related with (i think) my cable-router and my configured vhosts in Apache2. The point is I can't access from outside of my LAN to any of my configured vhosts if I set the http port of Apache to 80 and i add a NAT rule for it. Otherwise, if I set my Apache port to 81 (or any else) with its respective NAT rule on my router it works. My router is an ARRIS TG952S and I am using Apache/2.2.22 (Debian) ports.conf NameVirtualHost *:80 Listen 80 vhost1.mydomain.net.conf <VirtualHost *:80> ServerAdmin webmaster@localhost ServerName vhost1.mydomain.net ServerAlias vhost1.mydomain.net www.vhost1.mydomain.net vhost2.mydomain.net.conf <VirtualHost *:80> ServerAdmin webmaster@localhost ServerName vhost2.mydomain.net ServerAlias vhost2.mydomain.net www.vhost2.mydomain.net DNS records (using FreeDNS) are: mydomain.net --> pointing to another server vhost1.mydomain.net --> pointing to my server vhost2.mydomain.net --> pointing to my server iptables -L -n Chain INPUT (policy ACCEPT) target prot opt source destination fail2ban-apache-noscript tcp -- 0.0.0.0/0 0.0.0.0/0 multiport dports 80,443 fail2ban-apache tcp -- 0.0.0.0/0 0.0.0.0/0 multiport dports 80,443 fail2ban-ssh tcp -- 0.0.0.0/0 0.0.0.0/0 multiport dports 22 Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain fail2ban-apache (1 references) target prot opt source destination RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-apache-noscript (1 references) target prot opt source destination RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-ssh (1 references) target prot opt source destination RETURN all -- 0.0.0.0/0 0.0.0.0/0 Thanks you

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