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  • Building two executables in one project

    - by Rui Pacheco
    Hi, I've a project that must produce two executables: the main application and an executable that is called by a separate process. I've created the second file in Xcode and added a second target of type Cocoa Shell Tool. I can now build the second executable but when I try to build my project normally I get an error saying there's two executables present: ld: duplicate symbol _main in <path>/SecondExecutable.o and <path>/main.o (<path> was added by me to protect the innocent and their intelectual property). How can I configure Xcode to build both at the same time?

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  • How to get a 64 bit dll with c source file, def file, link file by using command line in vc 6.0

    - by allan
    Hi, all My compile environment is windows xp and vc 6.0. Now I have a c source file(msgRout.c), def file(msgRout.def), link file(msgRout.link), then I use commands below to get a 32 bit dll: 1.cl /I ../include -c -W3 -Gs- -Z7 -Od -nologo -LD -D_X86_=1 -DWIN32 -D_WIN32 -D_MT -D_DLL msgRout.c 2.lib -out:msgRout.lib -def:msgRout.def -machine:i386 3.link /LIBPATH:../../Lib -nod -nologo -debug:full -dll @msgRout.link -out:msgRout.dll But the dll I got cannot be loaded on X64 application. it required a 64 bit dll. So here is my question: Can I get a 64 bit dll with vc 6.0? Using only above 3 commands alike, how can I get 64 bit dll? Many GREAT THANKS!!! Allan

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  • Boost Regex throwing an error

    - by Srinivasa Varadan
    Hi ALL, I have the following error when I try to compile my code in g+ compiler using eclipse In function `ZSt19__iterator_categoryIPKSsENSt15iterator_traitsIT_E17iterator_categoryERKS3_': C:/Program Files (x86)/mingw/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bits/stl_algobase.h:(.text$_ZN5boost11basic_regexIcNS_12regex_traitsIcNS_16cpp_regex_traitsIcEEEEE6assignEPKcS7_j[boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::assign(char const*, char const*, unsigned int)]+0x22): undefined reference to `boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::do_assign(char const*, char const*, unsigned int)' collect2: ld returned 1 exit status Build error occurred, build is stopped All I have done is this statement boost::regex re("\s+"); along with the header #inlucde Could you kindly tell me how to proceed ?

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  • Using Library files in Linux

    - by paultop6
    Hi Guys, Im trying to use some of the functions that are in the /lib/libproc-3.2.6.so library in my Ubuntu Distribution. I have downloaded and installed the header files and they are defined in my source files. Currently this is all im trying to do, just for starters... proc_t **read_proc = readproctab(0); But i get the following compiler error: /tmp/cclqMImG.o: In function `Sysmon::initialise_sysmon()': sysmon.cpp:(.text+0x494): undefined reference to `readproctab' collect2: ld returned 1 exit status Im aware im probably doing some wrong with the command im using to compile it, but due to lack of experience im not sure what im doign wrong. This is the g++ command im using to compile my cpp file: g++ -o sysmon.o sysmon.cpp `pkg-config --libs --cflags gtk+-2.0` Can someone please give me some pointers as to where im going wrong Regards Paul

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  • Using ret with FASM on Win32

    - by Jon Purdy
    I'm using SDL with FASM, and have code that's minimally like the following: format ELF extrn _SDL_Init extrn _SDL_SetVideoMode extrn _SDL_Quit extrn _exit SDL_INIT_VIDEO equ 0x00000020 section '.text' public _SDL_main _SDL_main: ccall _SDL_Init, SDL_INIT_VIDEO ccall _SDL_SetVideoMode, 640, 480, 32, 0 ccall _SDL_Quit ccall _exit, 0 ; Success, or ret ; failure. With the following quick-and-dirty makefile: SOURCES = main.asm OBJECTS = main.o TARGET = SDLASM.exe FASM = C:\fasm\fasm.exe release : $(OBJECTS) ld $(OBJECTS) -LC:/SDL/lib/ -lSDLmain -lSDL -LC:/MinGW/lib/ -lmingw32 -lcrtdll -o $(TARGET) --subsystem windows cleanrelease : del $(OBJECTS) %.o : %.asm $(FASM) $< $@ Using exit() (or Windows' ExitProcess()) seems to be the only way to get this program to exit cleanly, even though I feel like I should be able to use retn/retf. When I just ret without calling exit(), the application does not terminate and needs to be killed. Could anyone shed some light on this? It only happens when I make the call to SDL_SetVideoMode().

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  • Embedding binary blobs using gcc mingw

    - by myforwik
    I am trying to embed binary blobs into an exe file. I am using mingw gcc. I make the object file like this: ld -r -b binary -o binary.o input.txt I then look objdump output to get the symbols: objdump -x binary.o And it gives symbols named: _binary_input_txt_start _binary_input_txt_end _binary_input_txt_size I then try and access them in my C program: #include <stdlib.h> #include <stdio.h> extern char _binary_input_txt_start[]; int main (int argc, char *argv[]) { char *p; p = _binary_input_txt_start; return 0; } Then I compile like this: gcc -o test.exe test.c binary.o But I always get: undefined reference to _binary_input_txt_start Does anyone know what I am doing wrong?

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  • Errors while building ACE program

    - by karthi
    Hi i am new to ACE. i just started ACE with a "HELLO WORLD" program. It compiled successfully but while building it produces some of the errors.Can anyone help me. CODE: include include "ace/Log_Msg.h" include "ace/OS_main.h" int ACE_TMAIN(int argc, ACE_TCHAR *argv[]) { ACE_DEBUG((LM_DEBUG, "Hello World\n")); return 0; } ERROR: /tmp/cccwdbA0.o: In function main': hello.cpp:(.text+0xa): undefined reference toACE_Log_Msg::last_error_adapter()' hello.cpp:(.text+0x13): undefined reference to ACE_Log_Msg::instance()' hello.cpp:(.text+0x43): undefined reference toACE_Log_Msg::conditional_set(char const*, int, int, int)' hello.cpp:(.text+0x5f): undefined reference to `ACE_Log_Msg::log(ACE_Log_Priority, char const*, ...)' collect2: ld returned 1 exit status Compilation failed.

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  • Problem measuring N times the execution time of a code block

    - by Nazgulled
    EDIT: I just found my problem after writing this long post explaining every little detail... If someone can give me a good answer on what I'm doing wrong and how can I get the execution time in seconds (using a float with 5 decimal places or so), I'll mark that as accepted. Hint: The problem was on how I interpreted the clock_getttime() man page. Hi, Let's say I have a function named myOperation that I need to measure the execution time of. To measure it, I'm using clock_gettime() as it was recommend here in one of the comments. My teacher recommends us to measure it N times so we can get an average, standard deviation and median for the final report. He also recommends us to execute myOperation M times instead of just one. If myOperation is a very fast operation, measuring it M times allow us to get a sense of the "real time" it takes; cause the clock being used might not have the required precision to measure such operation. So, execution myOperation only one time or M times really depends if the operation itself takes long enough for the clock precision we are using. I'm having trouble dealing with that M times execution. Increasing M decreases (a lot) the final average value. Which doesn't make sense to me. It's like this, on average you take 3 to 5 seconds to travel from point A to B. But then you go from A to B and back to A 5 times (which makes it 10 times, cause A to B is the same as B to A) and you measure that. Than you divide by 10, the average you get is supposed to be the same average you take traveling from point A to B, which is 3 to 5 seconds. This is what I want my code to do, but it's not working. If I keep increasing the number of times I go from A to B and back A, the average will be lower and lower each time, it makes no sense to me. Enough theory, here's my code: #include <stdio.h> #include <time.h> #define MEASUREMENTS 1 #define OPERATIONS 1 typedef struct timespec TimeClock; TimeClock diffTimeClock(TimeClock start, TimeClock end) { TimeClock aux; if((end.tv_nsec - start.tv_nsec) < 0) { aux.tv_sec = end.tv_sec - start.tv_sec - 1; aux.tv_nsec = 1E9 + end.tv_nsec - start.tv_nsec; } else { aux.tv_sec = end.tv_sec - start.tv_sec; aux.tv_nsec = end.tv_nsec - start.tv_nsec; } return aux; } int main(void) { TimeClock sTime, eTime, dTime; int i, j; for(i = 0; i < MEASUREMENTS; i++) { printf(" » MEASURE %02d\n", i+1); clock_gettime(CLOCK_REALTIME, &sTime); for(j = 0; j < OPERATIONS; j++) { myOperation(); } clock_gettime(CLOCK_REALTIME, &eTime); dTime = diffTimeClock(sTime, eTime); printf(" - NSEC (TOTAL): %ld\n", dTime.tv_nsec); printf(" - NSEC (OP): %ld\n\n", dTime.tv_nsec / OPERATIONS); } return 0; } Notes: The above diffTimeClock function is from this blog post. I replaced my real operation with myOperation() because it doesn't make any sense to post my real functions as I would have to post long blocks of code, you can easily code a myOperation() with whatever you like to compile the code if you wish. As you can see, OPERATIONS = 1 and the results are: » MEASURE 01 - NSEC (TOTAL): 27456580 - NSEC (OP): 27456580 For OPERATIONS = 100 the results are: » MEASURE 01 - NSEC (TOTAL): 218929736 - NSEC (OP): 2189297 For OPERATIONS = 1000 the results are: » MEASURE 01 - NSEC (TOTAL): 862834890 - NSEC (OP): 862834 For OPERATIONS = 10000 the results are: » MEASURE 01 - NSEC (TOTAL): 574133641 - NSEC (OP): 57413 Now, I'm not a math wiz, far from it actually, but this doesn't make any sense to me whatsoever. I've already talked about this with a friend that's on this project with me and he also can't understand the differences. I don't understand why the value is getting lower and lower when I increase OPERATIONS. The operation itself should take the same time (on average of course, not the exact same time), no matter how many times I execute it. You could tell me that that actually depends on the operation itself, the data being read and that some data could already be in the cache and bla bla, but I don't think that's the problem. In my case, myOperation is reading 5000 lines of text from an CSV file, separating the values by ; and inserting those values into a data structure. For each iteration, I'm destroying the data structure and initializing it again. Now that I think of it, I also that think that there's a problem measuring time with clock_gettime(), maybe I'm not using it right. I mean, look at the last example, where OPERATIONS = 10000. The total time it took was 574133641ns, which would be roughly 0,5s; that's impossible, it took a couple of minutes as I couldn't stand looking at the screen waiting and went to eat something.

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  • Ret Failure with SDL using FASM on Win32

    - by Jon Purdy
    I'm using SDL with FASM, and have code that's minimally like the following: format ELF extrn _SDL_Init extrn _SDL_SetVideoMode extrn _SDL_Quit extrn _exit SDL_INIT_VIDEO equ 0x00000020 section '.text' public _SDL_main _SDL_main: ccall _SDL_Init, SDL_INIT_VIDEO ccall _SDL_SetVideoMode, 640, 480, 32, 0 ccall _SDL_Quit ccall _exit, 0 ; Success, or ret ; failure. With the following quick-and-dirty makefile: SOURCES = main.asm OBJECTS = main.o TARGET = SDLASM.exe FASM = C:\fasm\fasm.exe release : $(OBJECTS) ld $(OBJECTS) -LC:/SDL/lib/ -lSDLmain -lSDL -LC:/MinGW/lib/ -lmingw32 -lcrtdll -o $(TARGET) --subsystem windows cleanrelease : del $(OBJECTS) %.o : %.asm $(FASM) $< $@ Using exit() (or Windows' ExitProcess()) seems to be the only way to get this program to exit cleanly, even though I feel like I should be able to use retn/retf. When I just ret without calling exit(), the application does not terminate and needs to be killed. Could anyone shed some light on this? It only happens when I make the call to SDL_SetVideoMode().

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  • Unsigned long with negative value

    - by egiakoum1984
    Please see the simple code below: #include <iostream> #include <stdlib.h> using namespace std; int main(void) { unsigned long currentTrafficTypeValueDec; long input; input=63; currentTrafficTypeValueDec = (unsigned long) 1LL << input; cout << currentTrafficTypeValueDec << endl; printf("%u \n", currentTrafficTypeValueDec); printf("%ld \n", currentTrafficTypeValueDec); return 0; } Why printf() displays the currentTrafficTypeValueDec (unsigned long) with negative value? The output is: 9223372036854775808 0 -9223372036854775808

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  • MinGW linking problem

    - by Tobias Langner
    I have a linking problem with MinGW. These are the calls: g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -mthreads -Wl -Wl,-subsystem,windows -o debug/Simulation.exe debug/LTNetSender.o debug/main.o debug/simulation.o debug/moc_simulation.o -L'c:/Programmieren/Qt/4.5.2/lib' -lmingw32 -lqtmaind -LC:\Programmieren\Qt\boost_1_39_0\distrib\lib -LC:\Programmieren\MinGW\lib -llibboost_system-mgw34-mt -llibws2_32 -lQtSqld4 -lQtGuid4 -lQtNetworkd4 -lQtCored4 C:\Programmieren\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ ld.exe: cannot find -llibws2_32 The MinGW library directory is included in the library path and libws2_32.a is in this directory. Why isn't the linker finding the library?

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  • Compiler/Linking Error: Freedup

    - by nym
    I've been trying to compile a program for hardlinking duplicate files called freedup. I did try to email the author/maintainer of the program, but it's been a long time and I haven't heard anything back from him. I'm trying to compile the program from a cygwin environment using the latest stable versions of gcc (3.4.4-999) and make (3.81-2). I've tried deleting all the object files and running make, but I always get the following error: freedup.o: In function 'main': /home/[user]/freedup-1.5/freedup.c:1791: undefined reference to '_hashed' collect2: ld returned 1 exit status make: * * * [freedup] Error 1 I did take a look at the source code and saw that the "hashed" function is an inline function (which I didn't think had to be declared outside of the source file... but that's just what I gathered from some preliminary googling). If anyone would be kind enough to try compiling this program in a windows environment and has any luck, I'd really appreciate it. Thanks The direct link for the source files is: http://freedup.org/freedup-1.5-3-src.tgz

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  • Embedding Private Framework into iPhone app

    - by ynk
    Hi All, I am trying to use some external Framework in my iPhone app. I did the following: copied the xxx.framework inside my project folder dragged the xxx.framework folder to Frameworks folder in xcode clicked add to target and set the path to relative to the project passed -ObjC flag in other flags (required by the framework) when compiling i get the error "ld: framework not found xxx.framework" what could I possibly missed? I googled around to find an answer and no luck so far and I need to make it work urgently any help will be much appreciated Thanks Alot Yas.

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  • Memory section handling error

    - by Basilevs
    I'm getting a link time error: WARNING: /home/gulevich/development/camac-fedorov/camac/linux/k0607-lsi6/camac-k0607-lsi6.o (.ctors): unexpected non-allocatable section. Did you forget to use "ax"/"aw" in a .S file? Note that for example <linux/init.h> contains section definitions for use in .S files. The code causing the error (assembly in C source): # if defined(__ELF__) # define __SECTION_FLAGS ", \"aw\" , @progbits" /* writable flag needed for ld ".[cd]tors" sections bug workaround) */ # elif defined(__COFF__) # define __SECTION_FLAGS ", \"dr\"" /* untested, may be writable flag needed */ # endif asm ( ".section .ctors" __SECTION_FLAGS "\n" ".globl __ctors_begin__\n" "__ctors_begin__:\n" ".previous\n" ); Is there any way to fix this? The idea is to put a varaible __ctors_begin__ at the beginning of a certain memory section. This code is a legacy that worked fine using a different build system and older compiler. Meaning of this assembly code explained in an answer to my previous question.

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  • make error in re-building ns2

    - by user3702405
    I have implemented a new routing protocol named AODV2 in ns-2.35. I am using ns-2.35 in fedora 13. All .cc files have a .o file with them that means recompilation is done. But I am getting an error in response to the 'make' command. Error is shown below: trace/cmu-trace.o: In function hdr_aodv2::access(Packet const*)': cmu-trace.cc:(.text._ZN9hdr_aodv26accessEPK6Packet[hdr_aodv2::access(Packet const*)]+0x7): undefined reference tohdr_aodv2::offset_2' collect2: ld returned 1 exit status make: * [ns] Error 1 I don't know how to remove this error, Can anyone help me please? Thanks, Naeem

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  • Configuring a library to be included with C++ test

    - by vrish88
    Hello, I would like to utilize the UnitTest++ library in a testing file. However, I am having some difficulty getting the library to be included at compile time. So here is my current directory structure: tests/ UnitTests++/ libUnitTest++.a src/ UnitTests++.h unit/ test.cpp I have just used the UnitTest++ getting started guide to just get the library setup. Here is test.cpp: // test.cpp #include <UnitTest++.h> TEST(FailSpectacularly) { CHECK(false); } int main() { return UnitTest::RunAllTests(); } And I am currently trying to compile with: gcc -lUnitTest++ -L../UnitTest++/ -I../UnitTest++/src/ test.cpp I am currently getting a bunch output with ld: symbol(s) not found at the end. So how would I be able to get the UnitTest++ library properly included when this program is compiled? I am on a Mac and I'd also like for there to be an easy way for people on a Linux machine to run these same tests. Whew, I hope this provides enough information, if not please let me know.

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  • How to generate a Makefile with source in sub-directories using just one makefile.

    - by James Dean
    I have source in a bunch of subdirectories like: src/widgets/apple.cpp src/widgets/knob.cpp src/tests/blend.cpp src/ui/flash.cpp In the root of the project I want to generate a single Makefile using a rule like: %.o: %.cpp $(CC) -c $< build/test.exe: build/widgets/apple.o build/widgets/knob.o build/tests/blend.o src/ui/flash.o $(LD) build/widgets/apple.o .... build/ui/flash.o -o build/test.exe When I try this it does not find a rule for build/widgets/apple.o. Can I change something so that the %.o: %.cpp is used when it needs to make build/widgets/apple.o ?

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • link with static library vs individual object files

    - by dododo
    For a reason i want to unpack a static lib (libx.a) into individual object files (a.o b.o c.o), and specify these object files (a.o b.o c.o) in the linker input list instead of libx.a, with other linker options remaining the same. However, i have noticed the above change has resulted in quite some difference in the output executable. Basically, (a.o b.o c.o) method will result in larger output size. So what's the difference between the two methods (libx.a and individual object files)? And is there a way to work around? The GNU binutil (for and ar ld) version i'm using is 2.16.1 Thanks.

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  • Test for external undefined references in Linux

    - by Charles
    Is there a built in linux utility that I can use to test a newly compiled shared library for external undefined references? Gcc seems to be intelligent enough to check for undefined symbols in my own binary, but if the symbol is a reference to another library gcc does not check at link time. Instead I only get the message when I try to link to my new library from another program. It seems a little silly to get undefined reference messages in a library when I am compiling a different project so I want to know if I can do a check on all references internal and external when I build the library not when I link to it. Example error: make -C UnitTests debug make[1]: Entering directory `~/projects/Foo/UnitTests` g++ [ tons of objects ] -L../libbar/bin -lbar -o UnitTests libbar.so: undefined reference to `DoSomethingFromAnotherLibrary` collect2: ld returned 1 exit status make[1]: *** [~/projects/Foo/UnitTests] Error 1

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  • Find the "name" of a library (-L -l switches)

    - by sebastiangeiger
    Being fairly new to C++ I have a question bascially concerning the g++ compiler and especially the inclusion of libraries. Consider the following makefile: CPPFLAGS= -I libraries/boost_1_43_0-bin/include/ -I libraries/jpeg-8b-bin/include/ LDLIBS= libraries/jpeg-8b-bin/lib/libjpeg.a # LDLIBS= -L libraries/jpeg-8b-bin/lib -llibjpeg all: main main: main.o c++ -o main main.o $(LDLIBS) main.o: main.cpp c++ $(CPPFLAGS) -c main.cpp clean: rm -rf *.o main As you can see I declared the LDLIBS variable twice. My code is compiling and working if I use the makefile above. But if I deactivate the first LDLIBS entry and active the second one I get ld: library not found for -llibjpeg. I assume my libjpeg.a is just not called libjpeg but bears some different name. Is there a way to find out the name of a given "libraryfile" libsomething.a or libsomething.dyn?

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  • SDCC and malloc() - allocating much less memory than is available

    - by Duncan Bayne
    When I run compile this code with SDCC 3.1.0, and run it on an Amstrad CPC 464 (under emulation, with WinCPC 0.9.26 running on Wine): void _test_malloc() { long idx = 0; while (1) { if (malloc(5)) { printf("%ld\r\n", ++idx); } else { printf("done"); break; } } } ... it consistently taps out at 92 malloc()s. I make that 460 bytes, which leads me to a couple of questions: What is malloc() doing on this system? I was sort of hoping for an order of magnitude more storage even on a 64kB system The behaviour is consistent on 64kB systems and 128kB systems; do I have to perform some sort of magic to access the additional memory, like manual bank switching?

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  • Test for undefined references in Linux

    - by Charles
    Is there a built in linux utility that I can use to test a newly compiled shared library for external undefined references? Gcc seems to be intelligent enough to check for undefined symbols in my own binary, but if the symbol is a reference to another library gcc does not check at link time. Instead I only get the message when I try to link to my new library from another program. It seems a little silly to get undefined reference messages in a library when I am compiling a different project so I want to know if I can do a check on all references internal and external when I build the library not when I link to it. Example error: make -C UnitTests debug make[1]: Entering directory `~/projects/Foo/UnitTests` g++ [ tons of objects ] -L../libbar/bin -lbar -o UnitTests libbar.so: undefined reference to `DoSomethingFromAnotherLibrary` collect2: ld returned 1 exit status make[1]: *** [~/projects/Foo/UnitTests] Error 1

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  • Lua - initializing

    - by Ockonal
    Hello, I can't init lua correctly under Arch Linux. Lua - latest version. Here is my code: #include <stdio.h> extern "C" { #include <lua.h> #include <lauxlib.h> #include <lualib.h> } int main() { lua_State *luaVM = luaL_newstate(); if (luaVM == NULL) { printf("Error initializing lua!\n"); return -1; } luaL_openlibs(luaVM); lua_close(luaVM); return 0; } /tmp/cc0iJ6lW.o: In function main': test_lua.cpp:(.text+0xa): undefined reference toluaL_newstate' test_lua.cpp:(.text+0x34): undefined reference to `luaL_openlibs' test_lua.cpp:(.text+0x40): undefined reference to `lua_close' collect2: ld returned 1 exit status What's wrong?

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  • Building 16 bit os - character array not working

    - by brainbarshan
    Hi. I am building a 16 bit operating system. But character array does not seem to work. Here is my example kernel code: asm(".code16gcc\n"); void putchar(char); int main() { char *str = "hello"; putchar('A'); if(str[0]== 'h') putchar('h'); return 0; } void putchar(char val) { asm("movb %0, %%al\n" "movb $0x0E, %%ah\n" "int $0x10\n" : :"m"(val) ) ; } It prints: A that means putchar function is working properly but if(str[0]== 'h') putchar('h'); is not working. I am compiling it by: gcc -fno-toplevel-reorder -nostdinc -fno-builtin -I./include -c -o ./bin/kernel.o ./source/kernel.c ld -Ttext=0x9000 -o ./bin/kernel.bin ./bin/kernel.o -e 0x0 What should I do?

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