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  • 2D OBB collision detection, resolving collisions?

    - by Milo
    I currently use OBBs and I have a vehicle that is a rigid body and some buildings. Here is my update() private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); vehicle.update(16.6666f / 1000.0f); ArrayList<Building> buildings = city.getBuildings(); for(Building b : buildings) { if(vehicle.getRect().overlaps(b.getRect())) { vehicle.update(-17.0f / 1000.0f); break; } } } The collision detection works well. What doesn't is how they are dealt with. My goal is simple. If the vehicle hits a building, it should stop, and never go into the building. When I apply negative torque to reverse the car should not feel buggy and move away from the building. I don't want this to look buggy. This is my rigid body class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private float mass; //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); } public Vector2D getPosition() { return getRect().getCenter(); } @Override public void update(float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setCenter(c.x, c.y); forces = new Vector2D(0,0); //clear forces //angular float angAcc = torque / inertia; angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { Matrix mat = new Matrix(); float[] Vector2Ds = new float[2]; Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { Matrix mat = new Matrix(); float[] Vectors = new float[2]; Vectors[0] = world.x; Vectors[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vectors); return new Vector2D(Vectors[0], Vectors[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { Vector2D tangent = new Vector2D(-worldOffset.y, worldOffset.x); return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces = Vector2D.add(forces ,worldForce); //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } } Essentially, when any rigid body hits a building it should exhibit the same behavior. How is collision solving usually done? Thanks

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  • When I overload the assignment operator for my simple class array, I get the wrong answer I espect

    - by user299648
    //output is "01234 00000" but the output should be or what I want it to be is // "01234 01234" because of the assignment overloaded operator #include <iostream> using namespace std; class IntArray { public: IntArray() : size(10), used(0) { a= new int[10]; } IntArray(int s) : size(s), used(0) { a= new int[s]; } int& operator[]( int index ); IntArray& operator =( const IntArray& rightside ); ~IntArray() { delete [] a; } private: int *a; int size; int used;//for array position }; int main() { IntArray copy; if( 2>1) { IntArray arr(5); for( int k=0; k<5; k++) arr[k]=k; copy = arr; for( int j=0; j<5; j++) cout<<arr[j]; } cout<<" "; for( int j=0; j<5; j++) cout<<copy[j]; return 0; } int& IntArray::operator[]( int index ) { if( index >= size ) cout<<"ilegal index in IntArray"<<endl; return a[index]; } IntArray& IntArray::operator =( const IntArray& rightside ) { if( size != rightside.size )//also checks if on both side same object { delete [] a; a= new int[rightside.size]; } size=rightside.size; used=rightside.used; for( int i = 0; i < used; i++ ) a[i]=rightside.a[i]; return *this; }

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  • Why does virtual assignment behave differently than other virtual functions of the same signature?

    - by David Rodríguez - dribeas
    While playing with implementing a virtual assignment operator I have ended with a funny behavior. It is not a compiler glitch, since g++ 4.1, 4.3 and VS 2005 share the same behavior. Basically, the virtual operator= behaves differently than any other virtual function with respect to the code that is actually being executed. struct Base { virtual Base& f( Base const & ) { std::cout << "Base::f(Base const &)" << std::endl; return *this; } virtual Base& operator=( Base const & ) { std::cout << "Base::operator=(Base const &)" << std::endl; return *this; } }; struct Derived : public Base { virtual Base& f( Base const & ) { std::cout << "Derived::f(Base const &)" << std::endl; return *this; } virtual Base& operator=( Base const & ) { std::cout << "Derived::operator=( Base const & )" << std::endl; return *this; } }; int main() { Derived a, b; a.f( b ); // [0] outputs: Derived::f(Base const &) (expected result) a = b; // [1] outputs: Base::operator=(Base const &) Base & ba = a; Base & bb = b; ba = bb; // [2] outputs: Derived::operator=(Base const &) Derived & da = a; Derived & db = b; da = db; // [3] outputs: Base::operator=(Base const &) ba = da; // [4] outputs: Derived::operator=(Base const &) da = ba; // [5] outputs: Derived::operator=(Base const &) } The effect is that the virtual operator= has a different behavior than any other virtual function with the same signature ([0] compared to [1]), by calling the Base version of the operator when called through real Derived objects ([1]) or Derived references ([3]) while it does perform as a regular virtual function when called through Base references ([2]), or when either the lvalue or rvalue are Base references and the other a Derived reference ([4],[5]). Is there any sensible explanation to this odd behavior?

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  • Getting error while install mod_wsgi on centos6.3 with python 2.7

    - by user825904
    In initially installed yum install mod_wsgi and i think it was linked with python 2.6 Now is there any way to link it with 2.7 I tried configuring from the source and i get this error apxs -c -I/usr/local/include/python2.7 -DNDEBUG mod_wsgi.c -L/usr/local/lib -L/usr/local/lib/python2.7/config -lpython2.7 -lpthread -ldl -lutil -lm /usr/lib64/apr-1/build/libtool --silent --mode=compile gcc -prefer-pic -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -Wformat-security -fno-strict-aliasing -DLINUX=2 -D_REENTRANT -D_GNU_SOURCE -pthread -I/usr/include/httpd -I/usr/include/apr-1 -I/usr/include/apr-1 -I/usr/local/include/python2.7 -DNDEBUG -c -o mod_wsgi.lo mod_wsgi.c && touch mod_wsgi.slo In file included from /usr/local/include/python2.7/Python.h:8, from mod_wsgi.c:142: /usr/local/include/python2.7/pyconfig.h:1161:1: warning: "_POSIX_C_SOURCE" redefined In file included from /usr/include/sys/types.h:26, from /usr/include/apr-1/apr-x86_64.h:127, from /usr/include/apr-1/apr.h:19, from /usr/include/httpd/ap_config.h:25, from /usr/include/httpd/httpd.h:43, from mod_wsgi.c:34: /usr/include/features.h:162:1: warning: this is the location of the previous definition In file included from /usr/local/include/python2.7/Python.h:8, from mod_wsgi.c:142: /usr/local/include/python2.7/pyconfig.h:1183:1: warning: "_XOPEN_SOURCE" redefined In file included from /usr/include/sys/types.h:26, from /usr/include/apr-1/apr-x86_64.h:127, from /usr/include/apr-1/apr.h:19, from /usr/include/httpd/ap_config.h:25, from /usr/include/httpd/httpd.h:43, from mod_wsgi.c:34: /usr/include/features.h:164:1: warning: this is the location of the previous definition mod_wsgi.c: In function ‘wsgi_server_group’: mod_wsgi.c:991: warning: unused variable ‘value’ mod_wsgi.c: In function ‘Log_isatty’: mod_wsgi.c:1665: warning: unused variable ‘result’ mod_wsgi.c: In function ‘Log_writelines’: mod_wsgi.c:1802: warning: unused variable ‘msg’ mod_wsgi.c: In function ‘Adapter_output’: mod_wsgi.c:3087: warning: unused variable ‘n’ mod_wsgi.c: In function ‘Adapter_file_wrapper’: mod_wsgi.c:4138: warning: unused variable ‘result’ mod_wsgi.c: In function ‘wsgi_python_term’: mod_wsgi.c:5850: warning: unused variable ‘tstate’ mod_wsgi.c:5849: warning: unused variable ‘interp’ mod_wsgi.c: In function ‘wsgi_python_child_init’: mod_wsgi.c:7050: warning: unused variable ‘l’ mod_wsgi.c:6948: warning: unused variable ‘interp’ mod_wsgi.c: In function ‘wsgi_add_import_script’: mod_wsgi.c:7701: warning: unused variable ‘error’ mod_wsgi.c: In function ‘wsgi_add_handler_script’: mod_wsgi.c:8179: warning: unused variable ‘dconfig’ mod_wsgi.c:8178: warning: unused variable ‘sconfig’ mod_wsgi.c: In function ‘wsgi_hook_handler’: mod_wsgi.c:9375: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9377: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9379: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9383: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9403: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9405: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9408: warning: suggest parentheses around assignment used as truth value mod_wsgi.c: In function ‘wsgi_daemon_worker’: mod_wsgi.c:10819: warning: unused variable ‘duration’ mod_wsgi.c:10818: warning: unused variable ‘start’ mod_wsgi.c: In function ‘wsgi_hook_daemon_handler’: mod_wsgi.c:13172: warning: unused variable ‘i’ mod_wsgi.c:13170: warning: unused variable ‘elts’ mod_wsgi.c:13169: warning: unused variable ‘head’ mod_wsgi.c: At top level: mod_wsgi.c:8142: warning: ‘wsgi_set_user_authoritative’ defined but not used mod_wsgi.c:15251: warning: ‘wsgi_hook_check_user_id’ defined but not used /usr/lib64/apr-1/build/libtool --silent --mode=link gcc -o mod_wsgi.la -rpath /usr/lib64/httpd/modules -module -avoid-version mod_wsgi.lo -L/usr/local/lib -L/usr/local/lib/python2.7/config -lpython2.7 -lpthread -ldl -lutil -lm /usr/bin/ld: /usr/local/lib/libpython2.7.a(abstract.o): relocation R_X86_64_32 against `.rodata.str1.8' can not be used when making a shared object; recompile with -fPIC /usr/local/lib/libpython2.7.a: could not read symbols: Bad value collect2: ld returned 1 exit status apxs:Error: Command failed with rc=65536 . make: *** [mod_wsgi.la] Error 1 Waiting for Graham

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  • Are there any programs to aid in the mass-editing of Visual SourceSafe checkin comments?

    - by Schnapple
    I know that in Visual SourceSafe you can go in and drill down to the history of an individual file and then drill down to an individual check-in and apply a comment to the check-in that way but that's tedious and time consuming - if you have a lot of files that were checked in at the same time and you want the same comment to apply to all of them this will take forever. I use the tool VSSReporter to generate reports of checkins and other stuff from VSS, but it cannot edit anything, only report on them. Are there any tools which will let you go back and retroactively apply comments to check-ins in an efficient and easy manner?

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  • Best way to replace mass emails sent from Entourage with a proper mailing list solution?

    - by aaandre
    I am helping a Los Angeles choreographer to transition away from sending her announcements via Entourage. Here's the situation: She has multiple conact groups, and sends classes and performance announcements several times a month, to different groups. She manages the contact groups manually. The group size is between 1500 and 2500 people. Recently verizon blocked her outgoing port 25, presumably for spam activity. Again, her contacts are interested in the content. She is aware of mailchimp, constantcontact etc. but would like to be able to send the email via her email software and not have to create a newsletter for every single mailing. Also, she's very short on $$. So, what would be the best way to set up a system allowing her to send announcements from Entourage, with attached images, to her lists, without having Entourage send every single email? I am thinking of setting up a set of mailing lists, each corresponding to one of her groups. I have never set up a mailing list before and am wondering if it's possible to have a list accept emails from only one person (Admin) and distribute them to the group? Recipients should be able to unsubscribe easily, and by default reply to her but not the list. She should be the only one able to use the list for distribution, and should be able to send messages (with attachments) directly from her email client without modification. Is this possible? Where can I find step-by-step instructions? What are best practices to avoid her domain being blacklisted? What's the easiest way to convert her contact groups to mailing list subscribers? I am helping her for free, so the simpler the better :) Thank you! UPDATE: She has a standard linux hosting account allowing her to run php etc. And, ideally, the emails would come from her personally or at least from her domain name.

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  • How to send check boxes ID in gridview in one string for mass update.

    - by SmartDev
    hi , I have a grid which has check boxes and when selecting the top chek box select all will select all the check box in gridview and would update .for this im using for loop where it exceutes every time and this is taking lot of time cuase there are more thn 100 records in grid . try { string StrOutputMessageDisplayDocReqCsu = string.Empty; string strid = string.Empty; string strflag = string.Empty; string strSelected = string.Empty; for (int j = 0; j < GdvDocReqMU.Rows.Count; j++) { CheckBox Chkupdate = (CheckBox)GdvDocReqMU.Rows[j].Cells[1].FindControl("chkDR"); if (Chkupdate != null) { if (Chkupdate.Checked) { strid = ((Label)GdvDocReqMU.Rows[j].FindControl("lblIDDocReqCsu")).Text; strflag = ((Label)GdvDocReqMU.Rows[j].FindControl("lblStatusDocReqCsu")).Text; cmd = new SqlCommand("sp_Update_v1", con); cmd.CommandType = CommandType.StoredProcedure; cmd.Parameters.AddWithValue("@id", strSelected); cmd.Parameters.AddWithValue("@flag", DdlStatusDocReqMU.SelectedValue); cmd.Parameters.AddWithValue("@notes", txtnotesDocReqMU.Text); cmd.Parameters.AddWithValue("@user", strUseridDRAhk); cmd.Parameters.Add(new SqlParameter("@message", SqlDbType.VarChar, 100, ParameterDirection.Output, false, 0, 50, "message", DataRowVersion.Default, null)); cmd.UpdatedRowSource = UpdateRowSource.OutputParameters; con.Open(); cmd.ExecuteNonQuery(); con.Close(); } } } //} //StrOutputMessageDisplayDocReqCsu += (string)cmd.Parameters["@message"].Value + "<br/>"; //lbldbmessDocReqAhk.Text += StrOutputMessageDisplayDocReqCsu + "<br>"; GetgridDocReq(); } catch (Exception ex) { lbldbmessDocReqAhk.Text = ex.Message.ToString(); }

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  • Getting error while installing mod_wsgi in centos

    - by user825904
    I have reinstalled python with enable shared [root@master mod_wsgi-3.4]# make clean rm -rf .libs rm -f mod_wsgi.o mod_wsgi.la mod_wsgi.lo mod_wsgi.slo mod_wsgi.loT rm -f config.log config.status rm -rf autom4te.cache [root@master mod_wsgi-3.4]# LD_RUN_PATH=/usr/local/lib make apxs -c -I/usr/local/include/python2.7 -DNDEBUG mod_wsgi.c -L/usr/local/lib -L/usr/local/lib/python2.7/config -lpython2.7 -lpthread -ldl -lutil -lm /usr/lib64/apr-1/build/libtool --silent --mode=compile gcc -prefer-pic -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -Wformat-security -fno-strict-aliasing -DLINUX=2 -D_REENTRANT -D_GNU_SOURCE -pthread -I/usr/include/httpd -I/usr/include/apr-1 -I/usr/include/apr-1 -I/usr/local/include/python2.7 -DNDEBUG -c -o mod_wsgi.lo mod_wsgi.c && touch mod_wsgi.slo In file included from /usr/local/include/python2.7/Python.h:8, from mod_wsgi.c:142: /usr/local/include/python2.7/pyconfig.h:1161:1: warning: "_POSIX_C_SOURCE" redefined In file included from /usr/include/sys/types.h:26, from /usr/include/apr-1/apr-x86_64.h:127, from /usr/include/apr-1/apr.h:19, from /usr/include/httpd/ap_config.h:25, from /usr/include/httpd/httpd.h:43, from mod_wsgi.c:34: /usr/include/features.h:162:1: warning: this is the location of the previous definition In file included from /usr/local/include/python2.7/Python.h:8, from mod_wsgi.c:142: /usr/local/include/python2.7/pyconfig.h:1183:1: warning: "_XOPEN_SOURCE" redefined In file included from /usr/include/sys/types.h:26, from /usr/include/apr-1/apr-x86_64.h:127, from /usr/include/apr-1/apr.h:19, from /usr/include/httpd/ap_config.h:25, from /usr/include/httpd/httpd.h:43, from mod_wsgi.c:34: /usr/include/features.h:164:1: warning: this is the location of the previous definition mod_wsgi.c: In function ‘wsgi_server_group’: mod_wsgi.c:991: warning: unused variable ‘value’ mod_wsgi.c: In function ‘Log_isatty’: mod_wsgi.c:1665: warning: unused variable ‘result’ mod_wsgi.c: In function ‘Log_writelines’: mod_wsgi.c:1802: warning: unused variable ‘msg’ mod_wsgi.c: In function ‘Adapter_output’: mod_wsgi.c:3087: warning: unused variable ‘n’ mod_wsgi.c: In function ‘Adapter_file_wrapper’: mod_wsgi.c:4138: warning: unused variable ‘result’ mod_wsgi.c: In function ‘wsgi_python_term’: mod_wsgi.c:5850: warning: unused variable ‘tstate’ mod_wsgi.c:5849: warning: unused variable ‘interp’ mod_wsgi.c: In function ‘wsgi_python_child_init’: mod_wsgi.c:7050: warning: unused variable ‘l’ mod_wsgi.c:6948: warning: unused variable ‘interp’ mod_wsgi.c: In function ‘wsgi_add_import_script’: mod_wsgi.c:7701: warning: unused variable ‘error’ mod_wsgi.c: In function ‘wsgi_add_handler_script’: mod_wsgi.c:8179: warning: unused variable ‘dconfig’ mod_wsgi.c:8178: warning: unused variable ‘sconfig’ mod_wsgi.c: In function ‘wsgi_hook_handler’: mod_wsgi.c:9375: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9377: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9379: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9383: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9403: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9405: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9408: warning: suggest parentheses around assignment used as truth value mod_wsgi.c: In function ‘wsgi_daemon_worker’: mod_wsgi.c:10819: warning: unused variable ‘duration’ mod_wsgi.c:10818: warning: unused variable ‘start’ mod_wsgi.c: In function ‘wsgi_hook_daemon_handler’: mod_wsgi.c:13172: warning: unused variable ‘i’ mod_wsgi.c:13170: warning: unused variable ‘elts’ mod_wsgi.c:13169: warning: unused variable ‘head’ mod_wsgi.c: At top level: mod_wsgi.c:8142: warning: ‘wsgi_set_user_authoritative’ defined but not used mod_wsgi.c:15251: warning: ‘wsgi_hook_check_user_id’ defined but not used /usr/lib64/apr-1/build/libtool --silent --mode=link gcc -o mod_wsgi.la -rpath /usr/lib64/httpd/modules -module -avoid-version mod_wsgi.lo -L/usr/local/lib -L/usr/local/lib/python2.7/config -lpython2.7 -lpthread -ldl -lutil -lm

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  • Best way to send mass email to my subscribers ( BCC or PEAR mail queue ? )

    - by xRobot
    I need to send email to my 5000 subscribers. What is the best way to do this ? 1) By using BCC ?: $from_addr = '[email protected]'; $mailing_list = '[email protected]', '[email protected]', '[email protected]; $message_subject = 'this is a test'; `$headers = array ("From" => $from_addr, "Bcc" => $mailing_list, "Subject" => $message_subject); $smtp = Mail::factory("smtp", array ('host' => "smtp.example.com", 'auth' => true, 'username' => "xxx", 'password' => "xxx")); $mail = $smtp->send($email, $headers, $message_body);` . 2) by using PEAR mail queue ?

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  • Generic class for performing mass-parallel queries. Feedback?

    - by Aaron
    I don't understand why, but there appears to be no mechanism in the client library for performing many queries in parallel for Windows Azure Table Storage. I've created a template class that can be used to save considerable time, and you're welcome to use it however you wish. I would appreciate however, if you could pick it apart, and provide feedback on how to improve this class. public class AsyncDataQuery<T> where T: new() { public AsyncDataQuery(bool preserve_order) { m_preserve_order = preserve_order; this.Queries = new List<CloudTableQuery<T>>(1000); } public void AddQuery(IQueryable<T> query) { var data_query = (DataServiceQuery<T>)query; var uri = data_query.RequestUri; // required this.Queries.Add(new CloudTableQuery<T>(data_query)); } /// <summary> /// Blocking but still optimized. /// </summary> public List<T> Execute() { this.BeginAsync(); return this.EndAsync(); } public void BeginAsync() { if (m_preserve_order == true) { this.Items = new List<T>(Queries.Count); for (var i = 0; i < Queries.Count; i++) { this.Items.Add(new T()); } } else { this.Items = new List<T>(Queries.Count * 2); } m_wait = new ManualResetEvent(false); for (var i = 0; i < Queries.Count; i++) { var query = Queries[i]; query.BeginExecuteSegmented(callback, i); } } public List<T> EndAsync() { m_wait.WaitOne(); return this.Items; } private List<T> Items { get; set; } private List<CloudTableQuery<T>> Queries { get; set; } private bool m_preserve_order; private ManualResetEvent m_wait; private int m_completed = 0; private void callback(IAsyncResult ar) { int i = (int)ar.AsyncState; CloudTableQuery<T> query = Queries[i]; var response = query.EndExecuteSegmented(ar); if (m_preserve_order == true) { // preserve ordering only supports one result per query this.Items[i] = response.Results.First(); } else { // add any number of items this.Items.AddRange(response.Results); } if (response.HasMoreResults == true) { // more data to pull query.BeginExecuteSegmented(response.ContinuationToken, callback, i); return; } m_completed = Interlocked.Increment(ref m_completed); if (m_completed == Queries.Count) { m_wait.Set(); } } }

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  • How to Make Objects Fall Faster in a Physics Simulation

    - by David Dimalanta
    I used the collision physics (i.e. Box2d, Physics Body Editor) and implemented onto the java code. I'm trying to make the fall speed higher according to the examples: It falls slower if light object (i.e. feather). It falls faster depending on the object (i.e. pebble, rock, car). I decided to double its falling speed for more excitement. I tried adding the mass but the speed of falling is constant instead of gaining more speed. check my code that something I put under input processor's touchUp() return method under same roof of the class that implements InputProcessor and Screen: @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Touch Up Event if(is_Next_Fruit_Touched) { BodyEditorLoader Fruit_Loader = new BodyEditorLoader(Gdx.files.internal("Shape_Physics/Fruity Physics.json")); Fruit_BD.type = BodyType.DynamicBody; Fruit_BD.position.set(x, y); FixtureDef Fruit_FD = new FixtureDef(); // --> Allows you to make the object's physics. Fruit_FD.density = 1.0f; Fruit_FD.friction = 0.7f; Fruit_FD.restitution = 0.2f; MassData mass = new MassData(); mass.mass = 5f; Fruit_Body[n] = world.createBody(Fruit_BD); Fruit_Body[n].setActive(true); // --> Let your dragon fall. Fruit_Body[n].setMassData(mass); Fruit_Body[n].setGravityScale(1.0f); System.out.println("Eggs... " + n); Fruit_Loader.attachFixture(Fruit_Body[n], Body, Fruit_FD, Fruit_IMG.getWidth()); Fruit_Origin = Fruit_Loader.getOrigin(Body, Fruit_IMG.getWidth()).cpy(); is_Next_Fruit_Touched = false; up = y; Gdx.app.log("Initial Y-coordinate", "Y at " + up); //Once it's touched, the next fruit will set to drag. if(n < 50) { n++; }else{ System.exit(0); } } return true; } And take note, at show() method , the view size from the camera is at 720x1280: camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 1280; camera_1.viewportWidth = 720; camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); I know it's a good idea to add weight to make the falling object falls faster once I released the finger from the touchUp() after I picked the object from the upper right of the screen but the speed remains either constant or slow. How can I solve this? Can you help?

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  • Can my loop be optimized any more? (C++)

    - by Sagekilla
    Below is one of my inner loops that's run several thousand times, with input sizes of 20 - 1000 or more. Is there anything I can do to help squeeze any more performance out of this? I'm not looking to move this code to something like using tree codes (Barnes-Hut), but towards optimizing the actual calculations happening inside, since the same calculations occur in the Barnes-Hut algorithm. Any help is appreciated! typedef double real; struct Particle { Vector pos, vel, acc, jerk; Vector oldPos, oldVel, oldAcc, oldJerk; real mass; }; class Vector { private: real vec[3]; public: // Operators defined here }; real Gravity::interact(Particle *p, size_t numParticles) { PROFILE_FUNC(); real tau_q = 1e300; for (size_t i = 0; i < numParticles; i++) { p[i].jerk = 0; p[i].acc = 0; } for (size_t i = 0; i < numParticles; i++) { for (size_t j = i+1; j < numParticles; j++) { Vector r = p[j].pos - p[i].pos; Vector v = p[j].vel - p[i].vel; real r2 = lengthsq(r); real v2 = lengthsq(v); // Calculate inverse of |r|^3 real r3i = Constants::G * pow(r2, -1.5); // da = r / |r|^3 // dj = (v / |r|^3 - 3 * (r . v) * r / |r|^5 Vector da = r * r3i; Vector dj = (v - r * (3 * dot(r, v) / r2)) * r3i; // Calculate new acceleration and jerk p[i].acc += da * p[j].mass; p[i].jerk += dj * p[j].mass; p[j].acc -= da * p[i].mass; p[j].jerk -= dj * p[i].mass; // Collision estimation // Metric 1) tau = |r|^2 / |a(j) - a(i)| // Metric 2) tau = |r|^4 / |v|^4 real mij = p[i].mass + p[j].mass; real tau_est_q1 = r2 / (lengthsq(da) * mij * mij); real tau_est_q2 = (r2*r2) / (v2*v2); if (tau_est_q1 < tau_q) tau_q = tau_est_q1; if (tau_est_q2 < tau_q) tau_q = tau_est_q2; } } return sqrt(sqrt(tau_q)); }

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  • Sqlite View : Add a column based on some other column

    - by NightCoder
    Hi, I have two tables Employee ID | Name | Department ---------------------- 121 |Name1 | dep1 223 |Name2 | dep2 Assignment ID | EID| --------- 1 |121 2 |223 3 |121 [other columns omitted for brevity] The table assignment indicates which is work is assigned to whom.EID is a foriegn key to the table Employee.Also it is possible to have two work assigned to the same employee. Now i want to create a view like this EID | Assigned -------------- 121 |true 333 |false Assigned column should be calculated based on the entries in the Assignment table. So far i am only successful in creating a view like this EID | Assigned -------------- 121 |2 333 |0 using the command CREATE VIEW "AssignmentView" AS SELECT distinct ID ,(select Count(*) from Assignment where Assignment.EID = Employee.ID) as Assigned FROM Employee; Thanks

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  • ANSI C blackjack assignment, linux GCC compiler, i'm stuck...

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • Is there a name for a language feature that allows assignment/creation?

    - by Alex Mcp
    This is a bit hard for me to articulate, but in PHP you can say something like: $myArray['someindex'] = "my string"; and if there is no index named that, it will create/assign the value, and if there IS an index, it will overwrite the existing value. Compare this to Javascript where today I had to do checks like so: if (!myObject[key]) myObject[key] = "value"; I know this may be a bit of a picky point, but is there a name for the ability of PHP (and many other languages) to do these checks on their own as opposed to the more verbose (read: PITA) method of Javascript?

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  • How to control order of assignment for new identity column in SQL Server?

    - by alpav
    I have a table with CreateDate datetime field default(getdate()) that does not have any identity column. I would like to add identity(1,1) field that would reflect same order of existing records as CreateDate field (order by would give same results). How can I do that ? I guess if I create clustered key on CreateDate field and then add identity column it will work (not sure if it's guaranteed), is there a good/better way ? I am interested in SQL Server 2005, but I guess the answer will be the same for SQL Server 2008, SQL Server 2000.

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  • Is single float assignment an atomic operation on the iPhone?

    - by iter
    I assume that on a 32-bit device like the iPhone, assigning a short float is an atomic, thread-safe operation. I want to make sure it is. I have a C function that I want to call from an Objective-C thread, and I don't want to acquire a lock before calling it: void setFloatValue(float value) { globalFloat = value; }

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  • Python del() built-in can't be used in assignment?

    - by emcee
    I noticed a problem when I was trying to use del in a lambda to thin out a list of threads to just those running: map(lambda x: del(x) if not x.isAlive() else x, self.threads) Ignore for a second that this doesn't do anything, I'm just fooling around with map, reduce, and lambda. This fails with a syntax error at del(x). With some messing around, I think the problem is del() doesn't return a value. For example, this fails with the same error: b = 5 x = del(b) This doesn't, however: def rmThis(x): del(x) Which means I'm using this workaround: map(lambda x: rmThis(x) if not x.isAlive() else x, self.threads) So is the limitation just because del() doesn't return a value? Why not? I'm using python 2.6.2

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  • How to control order of assignment for new identity column in mssql ?

    - by alpav
    I have a table with CreateDate datetime field default(getdate()) that does not have any identity column. I would like to add identity(1,1) field that would reflect same order of existing records as CreateDate field (order by would give same results). How can I do that ? I guess if I create clustered key on CreateDate field and then add identity column it will work (not sure if it's guaranteed), is there a good/better way ? I am interested in sql 2005, but I guess the answer will be the same for sql 2008, sql 2000.

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  • Index, assignment and increment in one statement behaves differently in C++ and C#. Why?

    - by Ivan Zlatanov
    Why is this example of code behaving differently in c++ and C#. [C++ Example] int arr[2]; int index = 0; arr[index] = ++index; The result of which will be arr[1] = 1; [C# Example] int[] arr = new int[2]; int index = 0; arr[index] = ++index; The result of which will be arr[0] = 1; I find this very strange. Surely there must be some rationale for both languages to implement it differently? I wonder what would C++/CLI output?

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  • Is there a difference between Perl's shift versus assignment from @_ for subroutine parameters?

    - by cowgod
    Let us ignore for a moment Damian Conway's best practice of no more than three positional parameters for any given subroutine. Is there any difference between the two examples below in regards to performance or functionality? Using shift: sub do_something_fantastical { my $foo = shift; my $bar = shift; my $baz = shift; my $qux = shift; my $quux = shift; my $corge = shift; } Using @_: sub do_something_fantastical { my ($foo, $bar, $baz, $qux, $quux, $corge) = @_; } Provided that both examples are the same in terms of performance and functionality, what do people think about one format over the other? Obviously the example using @_ is fewer lines of code, but isn't it more legible to use shift as shown in the other example? Opinions with good reasoning are welcome.

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  • How can I override the attribute assignment in an active record object?

    - by ryeguy
    I know you can do this with virtual attributes, but what if the column actually exists? For example, my model has a raw_topic column. When raw_topic is set, I want artist and song_title to be set based off of raw_topic's contents. Ideally, I'd like to override the raw_topic= method, but rails doesn't seem to like that. What's the proper way of doing this? Is a callback the only way?

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  • How to use a object whose copy constructor and copy assignment is private?

    - by coanor
    In reading TCPL, I got a problem, as the title refered, and then 'private' class is: class Unique_handle { private: Unique_handle& operator=(const Unique_handle &rhs); Unique_handle(const Unique_handle &rhs); public: //... }; the using code is: struct Y { //... Unique_handle obj; }; and I want to execute such operations: int main() { Y y1; Y y2 = y1; } although, these code are come from TCPL, but I still can not got the solution... Can anybody help me, appreciate.

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