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  • DataType for storing a long serial number (10 bytes)

    - by CrimsonX
    We have a device which has a 10 byte serial number which must be read into our application and stored into a .net datatype. In the device it is stored as an unsigned 10-byte (80-bit) number. I don't expect we will be performing any mathematical operations on this number, but only displaying it to the user. The .NET framework doesn't have a built in UNIT128 to store this datatype. My suggestion for storing this datatype is to create a 10 element byte array and read in the data into this array. Are there any better solutions to this problem? Note: I have seen in this question that a GUID is a 128 byte signed integer, but it seems like a bad idea to use a GUID in this fashion. Any other suggestions?

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  • Is there a list of language only character regions for UTF-8 somewhere?

    - by Brehtt
    I'm trying to analyze some UTF-8 encoded documents in a way that recognizes different language characters. For my approach to work I need to ignore non-language characters, such as control characters, mathematical symbols etc. Just trying to dissect the basic Latin section of the UTF standard has resulted in multiple regions, with characters like the division symbol being right in the middle of a range of valid Latin characters. Is there a list somewhere that identifies these regions? Or better yet, a Regex that defines the regions or something in C# that can identify the different characters?

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  • set / line intersection solution

    - by Xavier
    I have two lists in python and I want to know if they intersect at the same index. Is there a mathematical way of solving this? For example if I have [9,8,7,6,5] and [3,4,5,6,7] I'd like a simple and efficient formula/algorithm that finds that at index 3 they intersect. I know I could do a search just wondering if there is a better way. I know there is a formula to solve two lines in y = mx + b form by subtracting them from each other but my "line" isn't truly a line because its limited to the items in the list and it may have curves. Any help is appreciated.

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  • What application domains are CPU bound and will tend to benefit from multi-core technologies?

    - by Glomek
    I hear a lot of people talking about the revolution that is coming in programming due to multi-core processors and parallelism, but I can't shake the feeling that for most of us, CPU cycles aren't the bottleneck. Pretty much all of my programs have been I/O bound in one way or another (database, filesystem, network, user interaction, etc.) for a very long time. Now I can think of a few areas where CPU cycles are a limiting factor, like code breaking, graphics, sound, some forms of simulation (weather, physics, etc.), and some forms of mathematical research, but they all seem like fairly specialized application domains. My general impression is that most programs are still I/O bound and that for most of our industry CPUs have been plenty fast for quite a while now. Am I off my rocker? What other application domains are CPU bound today? Do any of them include a large portion of the programming population? In essence, I'm wondering whether the multi-core CPUs will impact very many of us, and if so, how?

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  • Genetic programming in c++, library suggestions?

    - by shuttle87
    I'm looking to add some genetic algorithms to an Operations research project I have been involved in. Currently we have a program that aids in optimizing some scheduling and we want to add in some heuristics in the form of genetic algorithms. Are there any good libraries for generic genetic programming/algorithms in c++? Or would you recommend I just code my own? I should add that while I am not new to c++ I am fairly new to doing this sort of mathematical optimization work in c++ as the group I worked with previously had tended to use a proprietary optimization package. We have a fitness function that is fairly computationally intensive to evaluate and we have a cluster to run this on so parallelized code is highly desirable. So is c++ a good language for this? If not please recommend some other ones as I am willing to learn another language if it makes life easier. thanks!

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  • Learning how to program real things.

    - by Sean
    How would you guys recommend I actually learn to program real things? I mean, I know how to do basic academic things. I can implement a templated stack/queue/map/etc. data structure in C++ or Java or whatever. I can make a text-based hangman game or whatever. Etc etc. But how can I learn to program something real, something useful? I've done project Euler up to question 100 or so, and I feel like that's given me more mathematical maturity but not programming maturity. Should I buy a book and follow exercises, struggle through interesting projects, etc, ? In short, how did you guys transition from academic exercises to real, fun and/or useful programs?

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  • Django Asynchronous Processing

    - by freyrs
    Hello all, I have a bunch of Django requests which executes some mathematical computations ( written in C and executed via a Cython module ) which may take an indeterminate amount ( on the order of 1 second ) of time to execute. Also the requests don't need to access the database. Right now everything is synchronous ( using Gunicorn with sync worker types ) but I'd like to make this asynchronous and nonblocking. I am very new to asynchronous Django, and so my question is what is the best stack for doing this. Is this sort of process something a task queue is well suited for? Would anyone recommend Tornado + Celery + RabbitMQ, or perhaps something else? Thanks in advance!

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  • 2d parabolic projectile

    - by ndg
    I'm looking to create a basic Javascript implementation of a projectile that follows a parabolic arc (or something close to one) to arrive at a specific point. I'm not particularly well versed when it comes to complex mathematics and have spent days reading material on the problem. Unfortunately, seeing mathematical solutions is fairly useless to me. I'm ideally looking for pseudo code (or even existing example code) to try to get my head around it. Everything I find seems to only offer partial solutions to the problem. In practical terms, I'm looking to simulate the flight of an arrow from one location (the location of the bow) to another. It strikes me there are two distinct problems here: determining the position of interception between the projectile and a (moving) target, and then calculating the trajectory of the projectile. Any help would be greatly appreciated.

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  • How do we know the correct moves of Tower of Hanoi?

    - by Saqib
    We know that: In case of iterative solution: Alternating between the smallest and the next-smallest disks, follow the steps for the appropriate case: For an even number of disks: make the legal move between pegs A and B make the legal move between pegs A and C make the legal move between pegs B and C repeat until complete For an odd number of disks: make the legal move between pegs A and C make the legal move between pegs A and B make the legal move between pegs B and C repeat until complete In case of recursive solution: To move n discs from peg A to peg C: move n-1 discs from A to B. This leaves disc n alone on peg A move disc n from A to C move n-1 discs from B to C so they sit on disc n Now the questions are: How did we get this two solutions? Only by intuition? Or by logical/mathematical computation? If computation, how?

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  • Prims vs Polys: what are the pros and cons of each?

    - by Richard Inglis
    I've noticed that most 3d gaming/rendering environments represent solids as a mesh of (usually triangular) 3d polygons. However some examples, such as Second Life, or PovRay use solids built from a set of 3d primitives (cube, sphere, cone, torus etc) on which various operations can be performed to create more complex shapes. So my question is: why choose one method over the other for representing 3d data? I can see there might be benefits for complex ray-tracing operations to be able to describe a surface as a single mathematical function (like PovRay does), but SL surely isn't attempting anything so ambitious with their rendering engine. Equally, I can imagine it might be more bandwidth-efficient to serve descriptions of generalised solids instead of arbitrary meshes, but is it really worth the downside that SL suffers from (ie modelling stuff is really hard, and usually the results are ugly) - was this just a bad decision made early in SL's development that they're now stuck with? Or is it an artefact of what's easiest to implement in OpenGL?

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  • Any better algorithm possible here?

    - by Cupidvogel
    I am trying to solve this problem in Python. Noting that only the first kiss requires the alternation, any kiss that is not a part of the chain due to the first kiss can very well have a hug on the 2nd next person, this is the code I have come up with. This is just a simple mathematical calculation, no looping, no iteration, nothing. But still I am getting a timed-out message. Any means to optimize it? import psyco psyco.full() testcase = int(raw_input()) for i in xrange(0,testcase): n = int(raw_input()) if n%2: m = n/2; ans = 2 + 4*(2**m-1); ans = ans%1000000007; print ans else: m = n/2 - 1 ans = 2 + 2**(n/2) + 4*(2**m-1); ans = ans%1000000007 print ans

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  • Display fraction with numerator/denominator with empty fields for users to enter text

    - by Anil
    Hi all I have a scenario in which I need to design online keyboard with buttons implementing different mathematical functions in ASP.NET. For example 1) A button called "Fraction" Onclicking= should display A numerator and a denominator separated by '-' with empty fields. Just as we write fractions manually. Now when the user clicks on this button the cursor should focus on numerator displaying 'the division line' and then by pressing 'Down' arrow key(on computr keyboard) should focus on denominator allowing users to enter both fields. Keeping it simple the user should be able to toggle between numerator and denominator. Please help me with some sample code. I have got no idea. Thanks in advance

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  • What is the best way to find the digit at n position in a decimal number?

    - by Elijah
    Background I'm working on a symmetric rounding class and I find that I'm stuck with regards to how to best find the number at position x that I will be rounding. I'm sure there is an efficient mathematical way to find the single digit and return it without having to resort to string parsing. Problem Suppose, I have the following (C#) psuedo-code: var position = 3; var value = 102.43587m; // I want this no ? (that is 5) protected static int FindNDigit(decimal value, int position) { // This snippet is what I am searching for } Also, it is worth noting that if my value is a whole number, I will need to return a zero for the result of FindNDigit. Does anyone have any hints on how I should approach this problem? Is this something that is blaringly obvious that I'm missing?

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  • CAD/CAM without C++

    - by zaladane
    Hello, Is it possible to do CAD/CAM software without having to use C++? My company developed their software with c/C++ but that was more than 10 years ago. Today,there is a lot of legacy code that switching would force us to get rid of but i was wondering what the actual risks are. We have a lot of mathematical algorithms for toolpath calculations, feature recognition and simulation and 3D Rendering and i was wondering if C# can handles all of that without great performance loss. Is it a utopia to rewrite such algorithms in c# or should that language only deal with UI. We are not talking about game development here (Halo 3 or Call Of Duty) so how much processing does CAD/CAM really need? Can anybody enlighten me on this matter? Most of my colleagues are hardcore C++ programmers and although i program in c++ i love .NET but i am having a hard time selling .NET to them other than basic UI. Does it make sense to consider switching to .NET in such a field, or is it just not a wise idea? Thank you

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  • How can I check with a regex that a string contains only certain allowed characters?

    - by Camran
    I need a special regular expression, have no experience in them whatsoever so I am turning to you guys on this one: I need to validate a classifieds title field so it doesn't have any special characters in it, almost. Only letters and numbers should be allowed, and also the swedish three letters å, ä, ö, and also not case sensitive. Besides the above, these should also be allowed: The "&" sign. Parenthesis sign "()" Mathematical signs "-", "+", "%", "/", "*" Dollar and Euro signs One accent signed letter: "é". //Only this one is required Double quote and singel quote signs. The comma "," and point "." signs Thanks

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  • Storing expression template functors

    - by UncaughtException
    Hello guys, at the moment I'm really interested in expression templates and want to code a library for writing and differentiating mathematical functions with a lambda-style syntax. At the moment, I'm able to write (_x * _x)(2); and get the correct result 4. But I would really like to do something like MathFunction f = _x * _x; f(2);, but I don't have any ideas on how to cope with the recursive expression templates on the right side. Is it possible to achieve this without using the 'auto'-Keyword instead of MathFunction or having to make the operator() virtual? Thanks for your help!

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  • Bouncing a ball off a surface

    - by Sagekilla
    Hi all, I'm currently in the middle of writing a game like Breakout, and I was wondering how I could properly bounce a ball off a surface. I went with the naive way of rotating the velocity by 180 degrees, which was: [vx, vy] -> [-vy, vx] Which (unsurprisingly) didn't work so well. If I know the position and veocity of the ball, as well as the point the ball would hit (but is going to instead bounce off of) how can I bounce it off that point? I don't need any language specific code. If anyone could provide a small, mathematical formula on how to properly do this that would work fine for me. I also need this to work with integer positions and velocity (I can't use floating point anywhere). Thanks!

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  • MySQL Query involving column names containing math operators

    - by devil_fingers
    I'm a MySQL scrub, and I have asked around and checked around the internet for what I'm sure will turn out to be something obvious, but I'm very frustrated with what I thought would be a very, very simple query not working. So here goes. Please be gentle. Basically, in a large database, some of the column names contain mathematical operators like "/" and "+." (Don't ask, it's not my database, I can't do anything about it). Here is the "essence" of my query (I took out the irrelevant stuff for the sake of this question): SELECT PlayerId, Season, WPA/LI AS WPALI FROM tht.stats_batting_master WHERE Season = "2010" AND teamid > 0 AND PA >= 502 GROUP BY playerid ORDER BY WPALI DESC When I run this, it returns "Unknown column 'LI' in 'field list'," I assume because it sees the "/" in WPA/LI as a division sign. Like I said, I'm sure this is easy enough to work around (it must be given how much this database is used), but I haven't' been able to figure out how. Thanks in advance for any help.

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  • How to calculate Centered Moving Average of a set of data in Hadoop Map-Reduce?

    - by 100gods
    I want to calculate Centered Moving average of a set of Data . Example Input format : quarter | sales Q1'11 | 9 Q2'11 | 8 Q3'11 | 9 Q4'11 | 12 Q1'12 | 9 Q2'12 | 12 Q3'12 | 9 Q4'12 | 10 Mathematical Representation of data and calculation of Moving average and then centered moving average Period Value MA Centered 1 9 1.5 2 8 2.5 9.5 3 9 9.5 3.5 9.5 4 12 10.0 4.5 10.5 5 9 10.750 5.5 11.0 6 12 6.5 7 9 I am stuck with the implementation of RecordReader which will provide mapper sales value of a year i.e. of four quarter. The RecordReader Problem Question Thread Thanks

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  • Programming tutorials for people with zero experience

    - by www.aegisub.net
    A friend of mine is interested in learning how to program computers, but she knows nothing about programming. I suggested that Python might be a good language to start with, but after some googling, I couldn't find any tutorials that covered both programming and Python in an adequate way. I don't want her to go through the tiresome "learn algorithms in pseudocode first" routine. Instead, I'd like a tutorial that will explain the basic ideas while working towards a real goal, e.g. a very simple console game. Does anyone know of any such tutorials? Do you think that I'm mistaken in how I'm handling this? Is Python a bad choice? I know that something like C, C++ or Java won't work - too many details will be very counterproductive. On the other hand, I think that Lisp might be too mathematical and abstract. Python, on the other hand, will let her even do something like coding primitive graphical games in a short period of time.

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  • algorithmes with no executable example code

    - by gcc
    [link] http://stackoverflow.com/questions/2932016/parsing-of-mathematical-expressions (problem has been told before) ** program is to create the infix tree for the given math expression.** if the expression is given completely paranthesized then the out put is fine but when there are no paranthesis or some part paranthesized then the out put is wrong. cant get the idea how to solve. my problem is told above. I have some algorithm to solve my problem, but I have no simple code which will be guide for me. Can anyone give me simple code (not working code) so that I will try working to understand.(for a 3 hours ,I have been searching and reading some text to understand algorithm which is told above.Actually,there is no example code investigating how it is working. Can anyone send me example which is written in c not other language.

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  • Are there any well-known algorithms or computer models that computer scientists use to predict FIFA

    - by Khnle
    Occasionally I read news articles that mention about some computer models that computer scientists use to predict winners of some sporting events or the odds for betting which I think there must be a mathematical model behind it. I never bothered to think twice even though I am a "pseudo computer scientist" myself. With the 2010 FIFA World Cup just underway, and since I am also a "pseudo football/soccer player" myself, I just started to wonder about these calculations algorithms. For example, I know one factor is determining the strength of opponents, so that a win against a strong opponent can count more than a win against a weak opponent. But it now kind of gets in a circular loop, or at least how does one determine the strength of a team in the first place, before that team can be considered strong or weak? If it's based on a historical data then there's no way that could be accurate, because those players of the past are no longer on the fields so their impact is none (except maybe if they become coaches like Maradona) Anyway, long question short, if you're happen to be working in this field or have some knowledge, please shed some lights.

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  • What is considered bleeding edge in programming these days?

    - by iestyn
    What is "bleeding edge" these days? has it all been done before us, and we are just discovering new ways of implementing mathematical constructs within programming? Functional Programming seems to be making inroads in all areas, but is this just marketing to create interest in a programming arena where it appears that the state of the art has climaxed too soon. have the sales men got hold of the script, and selling ideas that can be sold, dumbing down the future? I see very old ideas making their way into the market place....what are the truly new things that should be considered fresh and new in 2010 onwards, and not some 1960-1980 idea being refocused.

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  • skipping certain number of frames on a timeline

    - by clamp
    hi, i have a mathematical problem which is a bit hard to describe, but i'll give it a try anyway. in a timeline, i have a number of frames, of which i want to skip a certain number of frames, which should be evenly distributed along the timeline. for example i have 10 frames and i want to skip 5, then the solution is easy: we skip every second frame. 10/5 = 2 if (frame%2 == 0) skip(); but what if the above division does result in a floating number? for example in 44 frames i want to skip 15 times. how can i determine the 15 frames which should be skipped? thanks!

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  • Where can I find an array of the unassigned Unicode code points for a particular block?

    - by gitparade
    At the moment, I'm writing these arrays by hand. For example, the Miscellaneous Mathematical Symbols-A block has an entry in hash like this: my %symbols = ( ... miscellaneous_mathematical_symbols_a => [(0x27C0..0x27CA), 0x27CC, (0x27D0..0x27EF)], ... ) The simpler, 'continuous' array miscellaneous_mathematical_symbols_a => [0x27C0..0x27EF] doesn't work because Unicode blocks have holes in them. For example, there's nothing at 0x27CB. Take a look at the code chart [PDF]. Writing these arrays by hand is tedious, error-prone and a bit fun. And I get the feeling that someone has already tackled this in Perl!

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