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  • Having trouble on mouse over tabs

    - by user225269
    I downloaded a webpage template from the internet because I don't know how to design webpage on photoshop. This was the one I downloaded: http://www.freewebtemplates.com/download/templates/9839 And modified it. And I have this code for mouse over tabs from dynamic drive. But doesn't seem to be working with the template that I downloaded. Here is my current code: <script src="mouseovertabs.js" type="text/javascript"> </script> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <title>Designed by Web Page Templates</title> <meta name="keywords" content="" /> <meta name="description" content="" /> <link href="default.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" align="center" cellpadding="0" cellspacing="0" class="bg1"> <tr> <td class="text1" style="height: 50px;">xd627 information management system</td> </tr> <tr> <div id="mytabsmenu" class="tabsmenuclass"> <td class="bg5"><table border="0" cellspacing="0" cellpadding="0" style="height: 62px; padding-top: 15px;"> <tr align="center"> <td><ul><li><a href="index.html" class="link1">Homepage</a></li></td> <td><li><a href="RegStuds.php" class="link1">Database</a></li></td> <td><li><a href="#" class="link1">About</a></li> </ul></td> <a href="submenucontents.htm" style="visibility:hidden">Sub Menu contents</a> <div id="mysubmenuarea" class="tabsmenucontentclass"> <!--1st link within submenu container should point to the external submenu contents file--> <a href="submenucontents.htm" style="visibility:hidden">Sub Menu contents</a> </div> <script type="text/javascript"> //mouseovertabsmenu.init("tabs_container_id", "submenu_container_id", "bool_hidecontentsmouseout") mouseovertabsmenu.init("mytabsmenu", "mysubmenuarea", true) </script> </div> What might be wrong here,its working perfectly with my previous one, but with no layout at all: <script src="mouseovertabs.js" type="text/javascript"> /*********************************************** * Mouseover Tabs Menu- (c) Dynamic Drive DHTML code library (www.dynamicdrive.com) * This notice MUST stay intact for legal use * Visit Dynamic Drive at http://www.dynamicdrive.com/ for this script and 100s more ***********************************************/ </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div id="mytabsmenu" class="tabsmenuclass"> <ul> <li><a href="" rel="gotsubmenu[selected]">Database Manipulation</a></li> <li><a href="" rel="gotsubmenu" >Register User</a></li> <li><a href="loginform2.php" rel="gotsubmenu" >Logout</a></li> <li><a href=""></a></li> </ul> </div> <div id="mysubmenuarea" class="tabsmenucontentclass"> <!--1st link within submenu container should point to the external submenu contents file--> <a href="submenucontents.htm" style="visibility:hidden">Sub Menu contents</a> </div> <script type="text/javascript"> //mouseovertabsmenu.init("tabs_container_id", "submenu_container_id", "bool_hidecontentsmouseout") mouseovertabsmenu.init("mytabsmenu", "mysubmenuarea", true) </script> </body> </html>

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  • Trouble with using ActiveX control in .net windows application

    - by alex dee
    C#, visual studio 2005 I have several 3rd party activeX control. I need to use them in my .net windows application. These controls are graphical. I created a wrapper with aximp.exe for them. But it seems that something wrong. When I call some methods of wrapped activeX control == targetinvocativeexception occured. Or visual studio writes "you are attempting to write or read protected memory". I know that something wrong. But what is exactly wrong - i don't know. I find out about method CreateControl() or STAthread attribute. but it doesn't help me. What is the common problem and common solution for my type of problem ? These activex control from big and trusted company, other developers work with them.

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  • Trouble displaying an object in WPF

    - by Scott
    I'm so new to this that I can't even phrase the question right... Anyway, I'm trying to do something very simple and have been unable to figure it out. I have the following class: public class Day : Control, INotifyPropertyChanged { public static readonly DependencyProperty DateProperty = DependencyProperty.Register("Date", typeof(int), typeof(Day)); public int Date { get { return (int)GetValue(DateProperty); } set { SetValue(DateProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("Date")); } } } public static readonly DependencyProperty DayNameProperty = DependencyProperty.Register("DayName", typeof(String), typeof(Day)); public String DayName { get { return (String)GetValue(DayNameProperty); } set { SetValue(DayNameProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("DayName")); } } } static Day() { DefaultStyleKeyProperty.OverrideMetadata(typeof(Day), new FrameworkPropertyMetadata(typeof(Day))); } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; #endregion } I've learned that you can't call a constructor that has parameters in XAML so the only way to actually set some data for this class is through the two properties, DayName and Date. I created a ControlTemplate for Day which is as follows: <Style TargetType="{x:Type con:Day}"> <Setter Property="MinHeight" Value="20"/> <Setter Property="MinWidth" Value="80"/> <Setter Property="Height" Value="20"/> <Setter Property="Width" Value="80"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type con:Day}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Rectangle Grid.ColumnSpan="2" x:Name="rectHasEntry" Fill="WhiteSmoke"/> <TextBlock Grid.Column="0" x:Name="textBlockDayName" Text="{TemplateBinding DayName}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <TextBlock Grid.Column="1" x:Name="textBlockDate" Text="{TemplateBinding Date}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <Rectangle Grid.ColumnSpan="2" x:Name="rectMouseOver" Fill="#A2C0DA" Opacity="0" Style="{StaticResource DayRectangleMouseOverStyle}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> I then render it on screen in my MainWindow thusly: <Window x:Class="WPFControlLibrary.TestHarness.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:con="clr-namespace:WPFControlLibrary.Calendar;assembly=WPFControlLibrary" Title="MainWindow" Height="500" Width="525" WindowStartupLocation="CenterScreen"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="80"/> </Grid.ColumnDefinitions> <con:Day Grid.Column="1" Height="20" Width="80" DayName="Mon" Date="1"/> </Grid> And what I actually see is, well, nothing. If I put my cursor on the con:Day line of the XAML it'll highlight the correctly sized rectangle in the window but I don't see "Mon" on the left side of the rectangle and "1" on the right. What am I doing wrong? I suspect it's something simple but I'll be darned if I'm seeing it. My ultimate goal is to group a bunch of the Day controls within a Month control, which is then contained in a Year control as I'm trying to make a long Calendar Bar that lets you navigate through the months and years, while clicking on a Day would display any information saved on that date. But I can't even get the Day part to display independent of anything else so I'm a long way from the rest of the functionality. Any help would be greatly appreciated.

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  • Trouble getting Android emulator to run in eclipse

    - by Sharonix
    Hi there, I'm new to Android and Eclipse. I'm Trying to run the SDK Samples on the Emulator in Eclipse 3.5 Most of the time the AVD Manager hangs when I try to create a new AVD. When I manage to create an AVD and try to start the emulator I get this: emulator: ERROR: no search paths found in this AVD's configuration weird, the AVD's config.ini file is malformed. Try re-creating it. I'm running the latest version of the SDK on Win7 32 bit. Any Ideas?

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  • Trouble using sandbox of symfony

    - by jarus
    I'm new to symfony and I am trying to run a simple command on the command line but I get an error message. When I try to execute the command: d:\new_xam\xampp\htdocs\sf_sandbox_1_2\sf_sandbox>symfony propel:build-model " I get the error: 'php.exe' is not recognized as an internal or external command,operable program or batch file. Can anybody help me?

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  • Trouble with RSpec's with method

    - by Thiago
    Hi there, I've coded the following spec: it "should call user.invite_friend" do user = mock_model(User, :id = 1) other_user = mock_model(User, :id = 2) User.stub!(:find).with(user.id).and_return(user) User.stub!(:find).with(other_user.id).and_return(other_user) user.should_receive(:invite_friend).with(other_user) post :invite, { :id = other_user.id }, {:user_id = user.id} end But I'm getting the following error when I run the specs NoMethodError in 'UsersController POST invite should call user.invite_friend' undefined method `find' for # Class:0x86d6918 app/controllers/users_controller.rb:144:in `invite' ./spec/controllers/users_controller_spec.rb:13: What's the mistake? Without .with it works just fine, but I want different return values for different arguments to the stub method. The following controller's actions might be relevant: def invite me.invite_friend(User.find params[:id]) respond_to do |format| format.html { redirect_to user_path(params[:id]) } end end def me User.find(session[:user_id]) end

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  • Updated - Having trouble making a circled button in android

    - by user3641545
    I'm trying to use an image as a button. The image is an oval/circle, so when I set it as the background there's basically a black box with the image on top of it. How can I fix this? This is the fragment main xml: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.example.example1.MainActivity$PlaceholderFragment" > <ImageButton android:id="@+id/hardButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:background="@drawable/hard_button_clickable" android:onClick="hardButton" android:text="@string/button_hard" android:textColor="#ffff00" android:textSize="50sp" /> </RelativeLayout> This is the hard button xml: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:drawable="@drawable/hard_button_img" android:state_focused="true" android:state_pressed="false"/> <item android:drawable="@drawable/hard_button_img" android:state_focused="true" android:state_pressed="true"/> <item android:drawable="@drawable/hard_button_img"/> </selector> Here's the problem in the app: http://i.gyazo.com/a7f3b25341ebf4146d294df1f5660e99.png I've tried setting background to null and setting src to my image file. Nothing changed. Thanks. e; Here's the actual PNG: http://tinypic.com/r/av3cli/8 e; Still looking for help with this!

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  • Input system reference trouble

    - by Ockonal
    Hello, I'm using SFML for input system in my application. size_t WindowHandle; WindowHandle = ...; // Here I get the handler sf::Window InputWindow(WindowHandle); const sf::Input *InputHandle = &InputWindow.GetInput(); // [x] Error At the last lines I have to get reference for the input system. Here is declaration of GetInput from documentation: const Input & sf::Window::GetInput () const The problem is: >invalid conversion from ‘const sf::Input*’ to ‘sf::Input*’ What's wrong?

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  • .NET Propertygrid refresh trouble

    - by osss
    Property grid do not show new value of selected object. For example: o.val = "1"; pg.SelectedObject = o; o.val = "2"; pg.Refresh(); The property in property grid still "1"; It is changing only if click on this property.. or like that: o.val = "1"; pg.SelectedObject = o; o.val = "2"; pg.SelectedObject = o; but in this case focus will be changed to propertygrid.

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  • Item Renderer having trouble updating

    - by duder
    I have a list ItemRenderer that has 2 states. When it initializes, I set it to 1 state and listen for an event that switches it to state 2. protected function onCreationComplete(event:FlexEvent):void{ currentState = "state1"; addEventListener(CustomEvent.Event1, switch); } protected function switch(event:FlexEvent):void{ currentState = "state2"; } The difference between the 2 states is that I hide/show some labels. The problem is that it doesn't work. I still see the visual of the old state, even though if I Alert.show(currentState), it shows the correct state name. I've tried adding the line invalidateDisplayList(); inside the switch function but still no luck. protected function switch(event:FlexEvent):void{ currentState = "state2"; invalidateDisplayList(); } What am I doing wrong. Any ideas how I can get this ItemRenderer to really update?

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  • Trouble creating a button matrix in Interface Builder

    - by Jake
    Hi, I am trying to create a matrix of buttons in Interface Builder 3.2.1 but can not find anyway to do it. I read the question and answer posted here: http://stackoverflow.com/questions/1771835/how-to-create-a-nsmatrix-of-nsimagecell-in-interface-builder-in-10-6 But following Layout Embed Objects In, as suggested, I see only View and Scroll View as options, not Matrix. Have I missed something? Thanks.

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  • Trouble Extending Network with Apple Airport Extreme (PC won't connect with Ethernet)

    - by 0x783czar
    So I have an Apple Airport Extreme base station that I use to create a wifi network at my house. But on a separate story from this station i have a PC (running Windows 7) that does not have a wireless card. Luckily, I have another Airport Extreme Base Station, so I figured I'd have my second station "extend" the existing network. I asked Apple if this was possible, which it was, and walked through the setup wizard to extend the network. Then I ran an ethernet cable from the Station to my PC. However the PC refuses to connect to the Internet. It says it can access the network, "Unidentified Network (Limited Connectivity)", but that's it. It tells me that my computer does not have an IP address. I tried running the cable to another computer (my Apple MacBook Pro) and got a similar error. Any thoughts?

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  • Trouble with loading jquery onload.

    - by Darcy
    Hi guys, I'm trying to build some jquery tabs based on the request (which is stored in a table). I have two pages sharing one .js file. One page is for the user to create the request, and the other is for the administrator to approve/deny the request. On the admin page, here is my javascript code: $(function() { GetRequest(); }); Which is just calling a function I have inside my .js file. All the code in the .js file is also wrapped in a '$(function(){ //...code here })'. The problem is the function isn't built yet when calling it from the page. Is there a way I can tell the page to wait until the script is complete?

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  • Having trouble with event creation using the events.create API with the iPhone SDK

    - by MahatmaManic
    I'm using the FBConnect library in my iPhone app, and I'm trying to create Facebook events. After getting a valid session and verifying permissions, I'm using events.create and getting what looks like a valid event ID back from FB in a success response. Oddly the event isn't showing up on my account's Events page either in current or in past events. I thought the problem might be that the event might not include me as an attendee so I followed the successful events.create call with an events.rsvp call to set my status to "attending". That also gets back success from FB, but I'm still not seeing anything show up. Am I missing a step? Is there something other than Create and then RSVP that I need to do, or is there an error with the api/Facebook? I don't think I'm missing any of the required fields for event creation (name and start_time) and I am populating a lot of the other fields in event_info...

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  • Having trouble with time.sleep

    - by Waterfox
    When I run, for example: print("[",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("]",end=" ") Nothing happens for 10 seconds, then the whole [ = = = = = = = = = = ] appears. How can I prevent that so that it can act as a sort of progress bar?

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  • Having trouble with a small example from school

    - by Kalec
    The example is from a course, it's for comparing two objects in java: public class Complex { ... public boolean equals (Object obj) { if (obj instanceof Complex) { // if obj is "Complex" (complex number) Complex c = (Complex) obj // No idea return (real == c.real) && (imag == c.imag); // I'm guessing real means [this].real } return false; } } So, my question is: "what does this: Complex c = (Complex) obj actually mean" ? Also I've worked with python and c++, java is new for me.

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  • Trouble binding command in grid menu item.

    - by Pete
    I have a grid that's inside a usercontrol derived class called MediatedUserControl. I'm adding a context menu to let the user delete an item, but I've been unable to figure out how to bind the command to my command property. I'm using MVVM and my viewmodel implements a public ICommand property called DeleteSelectedItemCommand. However, when the view is displayed, I get the following message in the output window: System.Windows.Data Error: 4 : Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='BRO.View.MediatedUserControl', AncestorLevel='1''. BindingExpression:Path=DataContext.DeleteSelectedItemCommand; DataItem=null; target element is 'BarButtonItem' (HashCode=6860584); target property is 'Command' (type 'ICommand') I feel like I generally have a good handle on bindings like this and can't figure out what it is I'm missing here. Thanks for any help you can provide. <dxg:GridControl HorizontalAlignment="Left" Margin="12,88,0,0" x:Name="gridControl1" VerticalAlignment="Top" Height="500" Width="517" DataSource="{Binding ItemList}" BorderBrush="{StaticResource {x:Static SystemColors.ActiveBorderBrushKey}}" ShowBorder="True" Background="{StaticResource {x:Static SystemColors.ControlLightBrushKey}}" UseLayoutRounding="False" DataContext="{Binding}"> <dxg:GridControl.Columns> <dxg:GridColumn FieldName="Code" Header="Code" Width="107" /> <dxg:GridColumn FieldName="Name" Header="Item" Width="173" /> <dxg:GridColumn FieldName="PricePerItem" Header="Unit Price" Width="70"> <dxg:GridColumn.EditSettings> <dxe:TextEditSettings DisplayFormat="N2" /> </dxg:GridColumn.EditSettings> </dxg:GridColumn> <dxg:GridColumn FieldName="Quantity" Header="Qty" Width="50" AllowEditing="True" /> <dxg:GridColumn FieldName="TotalPrice" Header="Total Price" Width="90"> <dxg:GridColumn.EditSettings> <dxe:TextEditSettings DisplayFormat="N2" /> </dxg:GridColumn.EditSettings> </dxg:GridColumn> </dxg:GridControl.Columns> <dxg:GridControl.View> <dxg:TableView ShowIndicator="False" ShowGroupPanel="False" MultiSelectMode="Row" AllowColumnFiltering="False" AllowBestFit="False" AllowFilterEditor="False" AllowEditing="False" AllowGrouping="False" AllowSorting="False" AllowResizing="False" AllowMoving="False" AllowMoveColumnToDropArea="False" AllowDateTimeGroupIntervalMenu="False" > <dxg:TableView.RowCellMenuCustomizations> <dxb:BarButtonItem Name="deleteRowItem" Command="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType=view:MediatedUserControl, AncestorLevel=1}, Path=DataContext.DeleteSelectedItemCommand}"> </dxb:BarButtonItem> </dxg:TableView.RowCellMenuCustomizations> </dxg:TableView> </dxg:GridControl.View>

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  • DotNetZip trouble with russian encoding

    - by Xaver
    i use DotNetZip in my project. using (var zip = new ZipFile()) { zip.ProvisionalAlternateEncoding = System.Text.Encoding.GetEncoding(866); zip.AddFile(filename, "directory\\in\\archive"); zip.Save("archive.zip"); } all ok but when i use method AddDirectoryByName i have a bad directory names.

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  • Routing trouble for RESTful API - Rails

    - by aressidi
    I'm building out an API for web app that I've been working on for some time. I've started with the User model. The user portion of the API will allow remote clients to a) retrieve user data, b) update user information and c) create new users. I've gotten all of this to work, but it doesn't seem like its setup correctly. Here are my questions: Should the API endpoint be users or user? What's the best practice? I have to add the action to the end, which I would expect to be picked up instead by the request type so I don't have to specify it explicitly. How do I get my routes setup properly as not to have to include the method for protected actions? Let me give some examples: Get request for show - want it to work without the "show" curl -u rmbruno:blah http://app.local/api/users/show Put request for update - want it to work without the "update" curl -X put -F 'user[forum_notifications]=true' -u rmbruno:blah http://app.local/api/users/update Create - works with or without 'create' which is what I want for all these actions curl -X post -F 'user[login]=mamafatta' -F 'user[email][email protected]' -F 'user[password]=12345678' http://twye.local/api/users/ How do I structure routes to not require the action name? Isn't that the common way to to RESTful APIs? Here is my route for the API now: map.namespace :api do |route| route.resources :users route.resources :weight end I'm using restful authentication which is handling the http auth in curl. Any guidance on the routes issues and best practice on singular versus plural would be really helpful. Thanks! -A

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  • Having trouble plugging jQuery FullCalendar into Squarespace page

    - by ellenchristine
    When I test the fullcalendar widget locally, it works fine. However, when I try to integrate it with Squarespace, it doesn't show up. Here is what is in my head tag: <link rel='stylesheet' type='text/css' href='storage/scripts/fullcalendar.css' /> <script type='text/javascript' src='storage/scripts/jquery.js'></script> <script type='text/javascript' src='storage/scripts/fullcalendar.js'></script> <script type='text/javascript'> $(document).ready(function() { // page is now ready, initialize the calendar... $('#calendar').fullCalendar({ aspectRatio:2 }) }); </script> I have this in my body tag: <div id="calendar" style="width:500px; height:330px; background-color:#CCCCCC;"></div> The div displays but the calendar doesn't appear at all. I can't figure out why this isn't working! The calendar should definitely fit in the div space (at least it does locally). I've used jQuery with Squarespace before, and I don't see where my error is.

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  • Trouble adding video controls to video selected by XML comboBox

    - by user560128
    Hello, it's been a few years since I've touched flash, so perhaps I'm just overlooking something. If anyone could look at the code and offer any suggestions that would be awesome. What's working, I select a video from a combobox that is populated from an XML file, pick the video and it plays. I've been trying to add pause/play, stop, forward and reverse functionality, once I get that to work I also want to add a video scrubber(slider), and previous/next buttons to go to the previous/next video as listed in the xml file. At the moment I have a component button on the stage called playButton, which I'm trying to use for pause/play functionality. Below is my code, the player control is at the very bottom. Thanks. import fl.data.DataProvider; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); var videosXML:XML = new XML(); var loader:URLLoader = new URLLoader(); var request:URLRequest= new URLRequest("xml/videos.xml"); var videos:Array = new Array({label:"Select a Video",data:""}); var client:Object = new Object(); theVideo.attachNetStream(ns); ns.client = client; loader.addEventListener(Event.COMPLETE,loaderOnComplete); loader.load (request); function loaderOnComplete(event:Event):void{ videosXML = new XML(event.target.data); for each (var video:XML in videosXML.video){ videos.push({label:video.name.toString(),data:video.url.toString()}); } moviesCB.dataProvider = new DataProvider(videos); } moviesCB.addEventListener(Event.CHANGE, changeHandler); function changeHandler(event:Event):void { if(ComboBox(event.target).selectedItem.data != ""){ ns.play(ComboBox(event.target).selectedItem.data); } }; client.onMetaData = metadataHandler; function metadataHandler(md:Object):void{ } //player controls playButton.onRelease = function() { ns.pause(); }

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • Steganography Experiment - Trouble hiding message bits in DCT coefficients

    - by JohnHankinson
    I have an application requiring me to be able to embed loss-less data into an image. As such I've been experimenting with steganography, specifically via modification of DCT coefficients as the method I select, apart from being loss-less must also be relatively resilient against format conversion, scaling/DSP etc. From the research I've done thus far this method seems to be the best candidate. I've seen a number of papers on the subject which all seem to neglect specific details (some neglect to mention modification of 0 coefficients, or modification of AC coefficient etc). After combining the findings and making a few modifications of my own which include: 1) Using a more quantized version of the DCT matrix to ensure we only modify coefficients that would still be present should the image be JPEG'ed further or processed (I'm using this in place of simply following a zig-zag pattern). 2) I'm modifying bit 4 instead of the LSB and then based on what the original bit value was adjusting the lower bits to minimize the difference. 3) I'm only modifying the blue channel as it should be the least visible. This process must modify the actual image and not the DCT values stored in file (like jsteg) as there is no guarantee the file will be a JPEG, it may also be opened and re-saved at a later stage in a different format. For added robustness I've included the message multiple times and use the bits that occur most often, I had considered using a QR code as the message data or simply applying the reed-solomon error correction, but for this simple application and given that the "message" in question is usually going to be between 10-32 bytes I have plenty of room to repeat it which should provide sufficient redundancy to recover the true bits. No matter what I do I don't seem to be able to recover the bits at the decode stage. I've tried including / excluding various checks (even if it degrades image quality for the time being). I've tried using fixed point vs. double arithmetic, moving the bit to encode, I suspect that the message bits are being lost during the IDCT back to image. Any thoughts or suggestions on how to get this working would be hugely appreciated. (PS I am aware that the actual DCT/IDCT could be optimized from it's naive On4 operation using row column algorithm, or an FDCT like AAN, but for now it just needs to work :) ) Reference Papers: http://www.lokminglui.com/dct.pdf http://arxiv.org/ftp/arxiv/papers/1006/1006.1186.pdf Code for the Encode/Decode process in C# below: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing.Imaging; using System.Drawing; namespace ImageKey { public class Encoder { public const int HIDE_BIT_POS = 3; // use bit position 4 (1 << 3). public const int HIDE_COUNT = 16; // Number of times to repeat the message to avoid error. // JPEG Standard Quantization Matrix. // (to get higher quality multiply by (100-quality)/50 .. // for lower than 50 multiply by 50/quality. Then round to integers and clip to ensure only positive integers. public static double[] Q = {16,11,10,16,24,40,51,61, 12,12,14,19,26,58,60,55, 14,13,16,24,40,57,69,56, 14,17,22,29,51,87,80,62, 18,22,37,56,68,109,103,77, 24,35,55,64,81,104,113,92, 49,64,78,87,103,121,120,101, 72,92,95,98,112,100,103,99}; // Maximum qauality quantization matrix (if all 1's doesn't modify coefficients at all). public static double[] Q2 = {1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1}; public static Bitmap Encode(Bitmap b, string key) { Bitmap response = new Bitmap(b.Width, b.Height, PixelFormat.Format32bppArgb); uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Start be transferring the unmodified image portions. // As we'll be using slightly less width/height for the encoding process we'll need the edges to be populated. for (int y = 0; y < b.Height; y++) for (int x = 0; x < b.Width; x++) { if( (x >= imgWidth && x < b.Width) || (y>=imgHeight && y < b.Height)) response.SetPixel(x, y, b.GetPixel(x, y)); } // Setup the counters and byte data for the message to encode. StringBuilder sb = new StringBuilder(); for(int i=0;i<HIDE_COUNT;i++) sb.Append(key); byte[] codeBytes = System.Text.Encoding.ASCII.GetBytes(sb.ToString()); int bitofs = 0; // Current bit position we've encoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to encode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] redData = GetRedChannelData(b, x, y); int[] greenData = GetGreenChannelData(b, x, y); int[] blueData = GetBlueChannelData(b, x, y); int[] newRedData; int[] newGreenData; int[] newBlueData; if (bitofs < totalBits) { double[] redDCT = DCT(ref redData); double[] greenDCT = DCT(ref greenData); double[] blueDCT = DCT(ref blueData); int[] redDCTI = Quantize(ref redDCT, ref Q2); int[] greenDCTI = Quantize(ref greenDCT, ref Q2); int[] blueDCTI = Quantize(ref blueDCT, ref Q2); int[] blueDCTC = Quantize(ref blueDCT, ref Q); HideBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); double[] redDCT2 = DeQuantize(ref redDCTI, ref Q2); double[] greenDCT2 = DeQuantize(ref greenDCTI, ref Q2); double[] blueDCT2 = DeQuantize(ref blueDCTI, ref Q2); newRedData = IDCT(ref redDCT2); newGreenData = IDCT(ref greenDCT2); newBlueData = IDCT(ref blueDCT2); } else { newRedData = redData; newGreenData = greenData; newBlueData = blueData; } MapToRGBRange(ref newRedData); MapToRGBRange(ref newGreenData); MapToRGBRange(ref newBlueData); for(int dy=0;dy<8;dy++) { for(int dx=0;dx<8;dx++) { int col = (0xff<<24) + (newRedData[dx+(dy*8)]<<16) + (newGreenData[dx+(dy*8)]<<8) + (newBlueData[dx+(dy*8)]); response.SetPixel(x+dx,y+dy,Color.FromArgb(col)); } } } } if (bitofs < totalBits) throw new Exception("Failed to encode data - insufficient cover image coefficients"); return (response); } public static void HideBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { int tempValue = 0; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ( (u != 0 || v != 0) && CMatrix[v+(u*8)] != 0 && DCTMatrix[v+(u*8)] != 0) { if (bitofs < totalBits) { tempValue = DCTMatrix[v + (u * 8)]; int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); byte value = (byte)((codeBytes[bytePos] & mask) >> bitPos); // 0 or 1. if (value == 0) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a != 0) DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS) - 1; DCTMatrix[v + (u * 8)] &= ~(1 << HIDE_BIT_POS); } else if (value == 1) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a == 0) DCTMatrix[v + (u * 8)] &= ~((1 << HIDE_BIT_POS) - 1); DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS); } if (DCTMatrix[v + (u * 8)] != 0) bitofs++; else DCTMatrix[v + (u * 8)] = tempValue; } } } } } public static void MapToRGBRange(ref int[] data) { for(int i=0;i<data.Length;i++) { data[i] += 128; if(data[i] < 0) data[i] = 0; else if(data[i] > 255) data[i] = 255; } } public static int[] GetRedChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x,y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 16) & 0xff) - 128; } } return (data); } public static int[] GetGreenChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 8) & 0xff) - 128; } } return (data); } public static int[] GetBlueChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 0) & 0xff) - 128; } } return (data); } public static int[] Quantize(ref double[] DCTMatrix, ref double[] Q) { int[] DCTMatrixOut = new int[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (int)Math.Round(DCTMatrix[v + (u * 8)] / Q[v + (u * 8)]); } } return(DCTMatrixOut); } public static double[] DeQuantize(ref int[] DCTMatrix, ref double[] Q) { double[] DCTMatrixOut = new double[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (double)DCTMatrix[v + (u * 8)] * Q[v + (u * 8)]; } } return(DCTMatrixOut); } public static double[] DCT(ref int[] data) { double[] DCTMatrix = new double[8 * 8]; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double sum = 0.0; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double s = data[x + (y * 8)]; double dctVal = Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += s * dctVal; } } DCTMatrix[u + (v * 8)] = (0.25 * cu * cv * sum); } } return (DCTMatrix); } public static int[] IDCT(ref double[] DCTMatrix) { int[] Matrix = new int[8 * 8]; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double sum = 0; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double idctVal = (cu * cv) / 4.0 * Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += (DCTMatrix[u + (v * 8)] * idctVal); } } Matrix[x + (y * 8)] = (int)Math.Round(sum); } } return (Matrix); } } public class Decoder { public static string Decode(Bitmap b, int expectedLength) { expectedLength *= Encoder.HIDE_COUNT; uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Setup the counters and byte data for the message to decode. byte[] codeBytes = new byte[expectedLength]; byte[] outBytes = new byte[expectedLength / Encoder.HIDE_COUNT]; int bitofs = 0; // Current bit position we've decoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to decode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] blueData = ImageKey.Encoder.GetBlueChannelData(b, x, y); double[] blueDCT = ImageKey.Encoder.DCT(ref blueData); int[] blueDCTI = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q2); int[] blueDCTC = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q); if (bitofs < totalBits) GetBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); } } bitofs = 0; for (int i = 0; i < (expectedLength / Encoder.HIDE_COUNT) * 8; i++) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); List<int> values = new List<int>(); int zeroCount = 0; int oneCount = 0; for (int j = 0; j < Encoder.HIDE_COUNT; j++) { int val = (codeBytes[bytePos + ((expectedLength / Encoder.HIDE_COUNT) * j)] & mask) >> bitPos; values.Add(val); if (val == 0) zeroCount++; else oneCount++; } if (oneCount >= zeroCount) outBytes[bytePos] |= mask; bitofs++; values.Clear(); } return (System.Text.Encoding.ASCII.GetString(outBytes)); } public static void GetBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ((u != 0 || v != 0) && CMatrix[v + (u * 8)] != 0 && DCTMatrix[v + (u * 8)] != 0) { if (bitofs < totalBits) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); int value = DCTMatrix[v + (u * 8)] & (1 << Encoder.HIDE_BIT_POS); if (value != 0) codeBytes[bytePos] |= mask; bitofs++; } } } } } } } UPDATE: By switching to using a QR Code as the source message and swapping a pair of coefficients in each block instead of bit manipulation I've been able to get the message to survive the transform. However to get the message to come through without corruption I have to adjust both coefficients as well as swap them. For example swapping (3,4) and (4,3) in the DCT matrix and then respectively adding 8 and subtracting 8 as an arbitrary constant seems to work. This survives a re-JPEG'ing of 96 but any form of scaling/cropping destroys the message again. I was hoping that by operating on mid to low frequency values that the message would be preserved even under some light image manipulation.

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  • migrating from Prototype to jQuery in Rails, having trouble with duplicate get request

    - by aressidi
    I'm in the process of migrating from Prototype to jQuery and moving all JS outside of the view files. All is going fairly well with one exception. Here's what I'm trying to do, and the problem I'm having. I have a diary where users can update records in-line in the page like so: user clicks 'edit' link to edit an entry in the diary a get request is performed via jQuery and an edit form is displayed allowing the user to modify the record user updates the record, the form disappears and the updated record is shown in place of the form All of that works so far. The problem arises when: user updates a record user clicks 'edit' to update another record in this case, the edit form is shown twice! In firebug I get a status code 200 when the form shows, and then moments later, another edit form shows again with a status code of 304 I only want the form to show once, not twice. The form shows twice only after I update a record, otherwise everything works fine. Here's the code, any ideas? I think this might have to do with the fact that in food_item_update.js I call the editDiaryEntry() after a record is updated, but if I don't call that function and try and update the record after it's been modified, then it just spits up the .js.erb response on the screen. That's also why I have the editDiaryEntry() in the add_food.js.erb file. Any help would be greatly appreciated. diary.js jQuery(document).ready(function() { postFoodEntry(); editDiaryEntry(); initDatePicker(); }); function postFoodEntry() { jQuery('form#add_entry').submit(function(e) { e.preventDefault(); jQuery.post(this.action, jQuery(this).serialize(), null, "script"); // return this }); } function editDiaryEntry() { jQuery('.edit_link').click(function(e) { e.preventDefault(); // This should look to see if one version of this is open... if (jQuery('#edit_container_' + this.id).length == 0 ) { jQuery.get('/diary/entry/edit', {id: this.id}, null, "script"); } }); } function closeEdit () { jQuery('.close_edit').click(function(e) { e.preventDefault(); jQuery('.entry_edit_container').remove(); jQuery("#entry_" + this.id).show(); }); } function updateDiaryEntry() { jQuery('.edit_entry_form').submit(function(e) { e.preventDefault(); jQuery.post(this.action, $(this).serialize(), null, "script"); }); } function initDatePicker() { jQuery("#date, #edit_date").datepicker(); }; add_food.js.erb jQuery("#entry_alert").show(); jQuery('#add_entry')[ 0 ].reset(); jQuery('#diary_entries').html("<%= escape_javascript(render :partial => 'members/diary/diary_entries', :object => @diary, :locals => {:record_counter => 0, :date_header => 0, :edit_mode => @diary_edit}, :layout => false ) %>"); jQuery('#entry_alert').html("<%= escape_javascript(render :partial => 'members/diary/entry_alert', :locals => {:type => @type, :message => @alert_message}) %>"); jQuery('#entry_alert').show(); setTimeout(function() { jQuery('#entry_alert').fadeOut('slow'); }, 5000); editDiaryEntry(); food_item_edit.js.erb jQuery("#entry_<%= @entry.id %>").hide(); jQuery("#entry_<%= @entry.id %>").after("<%= escape_javascript(render :partial => 'members/diary/food_item_edit', :locals => {:user_food_profile => @entry}) %>"); closeEdit(); updateDiaryEntry(); initDatePicker(); food_item_update.js jQuery("#entry_<%= @entry.id %>").replaceWith("<%= escape_javascript(render :partial => 'members/diary/food_item', :locals => {:entry => @entry, :total_calories => 0}) %>"); jQuery('.entry_edit_container').remove(); editDiaryEntry();

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