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  • DVI to VGA adapter only working in one output

    - by Tom Jenkinson
    I have a AMD Radeon HD 6800 Series graphics card which has 2 DVI outputs. I tried to set it up with 2 monitors which both have vga connectors on the end and used 2 dvi to vga adapters like these. http://www.tvcables.co.uk/images/items/vga-to-dvi.jpg For some reason nothing would reach the monitor, it would remain in standby, if it was plugged into the second output. I tried all the different combinations of cables, adapters and the 2 monitors but whichever monitor that was plugged into the second output wouldn't work. I then randomly decided to plug a different monitor into the second output which has a dvi connector on the end so there was no need for an adapter and plugged it in and it worked! Does anyone know why the second output on the graphics card won't work with a dvi to vga adapter (and the first output will)? I'm really confused! Thanks

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  • Is Graphics.DrawImage asynchronous?

    - by Roy
    Hi all, I was just wondering, is Graphics.DrawImage() asynchronous? I'm struggling with a thread safety issue and can't figure out where the problem is. if i use the following code in the GUI thread: protected override void OnPaint(PaintEventArgs e) { lock (_bitmapSyncRoot) { e.Graphics.DrawImage(_bitmap, _xPos, _yPos); } } And have the following code in a separate thread: private void RedrawBitmapThread() { Bitmap newBitmap = new Bitmap(_width, _height); // Draw bitmap // Bitmap oldBitmap = null; lock (_bitmapSyncRoot) { oldBitmap = _bitmap; _bitmap = newBitmap; } if (oldBitmap != null) { oldBitmap.Dispose(); } Invoke(Invalidate); } Could that explain an accessviolation exception? The code is running on a windows mobile 6.1 device with compact framework 3.5.

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  • best way to send messages to all subscribers with multiple subscriptions and multiple providers

    - by coding_idiot
    I'm writing an application in which - Many users can subsribe to posts made by another users. So for a single publisher there can be many subscribers. When a message is posted by an user X, all users who have subscribed to messages of User X will be sent an email. How to achieve this ? I'm thinking of using publish-subscribe pattern. And then I came through JMS. Which is the best JMS implementation to use according to your experience ? Or else what else solution do you propose to the given problem ? Shall I go for a straight-forward solution ?: User x posts a message, I find all users (from database) who subscribe to user x and then for every user, I call the sendEmail() method. [EDIT] My intention here is not to send-emails. I'm really sorry if it wasn't clear. I also have to send kind of system-notifications apart from Email to all subscribers. Right now, I've implemented the email-sending as a threadPool

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  • Second Monitor "Input Not Supported"

    - by Drew
    I have two identical monitors (new Acer s211hl) with a native resolution of 1920x1080. When enabling dual monitor support in Windows 7, the primary monitor works as expected, but the second monitor says, "Input not Supported" and fails to display anything. If I change the resolution of the second monitor to 1440x900, it works as expected. Likewise, if I set it to 1920x1080 with a refresh rate of 30hz, the monitor displays video. However, neither of these are solutions, because the output looks very blurry, and the content is stretched. I am using the following hardware: Monitors: Acer s211hl Motherboard: Asus F1A75M-Pro CPU/GPU: AMD A8-3850 with integrated Radeon HD 6550D graphics I suspect that there is probably an issue with the integrated graphics or motherboard not being able to output to two 1920x1080 monitors, but I am hoping for official confirmation.

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  • 2d java Graphics

    - by LukeG
    I am new to java 2d graphics and I have problem handling mouseclick event. Is it possible for you to tell me why there is nothing going on after updating mouse status to clicked ? What I want to do is to change the image in array at 0 2 to another image. Nothing happens tho. Thanks for your help in advance. import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.event.*; import java.awt.*; import javax.swing.ImageIcon; import javax.swing.*; public class Board extends JPanel implements MouseListener { private static boolean[] keyboardState = new boolean[525]; private static boolean[] mouseState = new boolean[3]; private static Image[][] images; Image house; int w = 0; int h = 0; int xPos; int yPos; ImageIcon ii = new ImageIcon(this.getClass().getResource("house.gif")); ImageIcon iii = new ImageIcon(this.getClass().getResource("house1.gif")); public Board() { house = ii.getImage(); h = house.getHeight(null); w = house.getWidth(null); images = new Image[10][10]; for(int i = 0; i < 10; i++) { for(int j = 0; j < 10; j++) { images[i][j] = house; } } } public void paint(Graphics g) { Graphics2D g2d = (Graphics2D) g; for(int i = 0; i < 10; i++) { for(int j = 0; j < 10; j++) { g2d.drawImage(images[i][j],w*i,h*j,null); } } //g2d.drawImage(house,15,15,null); } public void checkMouse() { if(mouseState[0]) { images[0][2] = iii.getImage(); repaint(); super.repaint(); } } @Override public void mousePressed(MouseEvent e) { mouseKeyStatus(e, true); checkMouse(); } @Override public void mouseReleased(MouseEvent e) { mouseKeyStatus(e, false); repaint(); } public static boolean mouseButtonState(int button) { return mouseState[button - 1]; } private void mouseKeyStatus(MouseEvent e, boolean status) { if(e.getButton() == MouseEvent.BUTTON1) mouseState[0] = status; else if(e.getButton() == MouseEvent.BUTTON2) mouseState[1] = status; else if(e.getButton() == MouseEvent.BUTTON3) mouseState[2] = status; }

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  • GeForce GT 430 with 1 VGA port and 1 HDMI port can support dual monitor?

    - by Tendou Kishi
    This question is similar to 3 Monitors, 1 graphics card but with different video card. It has the same ports as GT 120 in that question. Would it support dual monitor? I don't need 3 monitors. Just 2 is good. Checked GeForce GT 430 Specs but have no idea whether it will support or not. While on it, can somebody explain how to know whether a graphics card support multiple display from such information?

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  • Simple graphics import and manipulation

    - by gnuboi
    What do I need to do something like this? User builds a diagram and tags certain boxes and circles with text. User imports diagram into my program. My program processes the tagged boxes and circles and fills them with different colors. My program exports color-filled diagram. So the questions are... What graphics format supports tag-able boxes and circles? What existing application should I recommend users to use to produce diagrams in the above format? Would this graphics format be very easily readable in code to do things like reading tags and coloring in the associated boxes and circles? Free / open source libraries and apps are desired as this would be for academic use. Thank you!

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  • Question about separating game core engine from game graphics engine...

    - by Conrad Clark
    Suppose I have a SquareObject class, which implements IDrawable, an interface which contains the method void Draw(). I want to separate drawing logic itself from the game core engine. My main idea is to create a static class which is responsible to dispatch actions to the graphic engine. public static class DrawDispatcher<T> { private static Action<T> DrawAction = new Action<T>((ObjectToDraw)=>{}); public static void SetDrawAction(Action<T> action) { DrawAction = action; } public static void Dispatch(this T Obj) { DrawAction(Obj); } } public static class Extensions { public static void DispatchDraw<T>(this object Obj) { DrawDispatcher<T>.DispatchDraw((T)Obj); } } Then, on the core side: public class SquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<SquareObject>(); } #endregion } And on the graphics side: public static class SquareRender{ //stuff here public static void Initialize(){ DrawDispatcher<SquareObject>.SetDrawAction((Square)=>{//my square rendering logic}); } } Do this "pattern" follow best practices? And a plus, I could easily change the render scheme of each object by changing the DispatchDraw parameter, as in: public class SuperSquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<SquareObject>(); } #endregion } public class RedSquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<RedSquareObject>(); } #endregion } RedSquareObject would have its own render method, but SuperSquareObject would render as a normal SquareObject I'm just asking because i do not want to reinvent the wheel, and there may be a design pattern similar (and better) to this that I may be not acknowledged of. Thanks in advance!

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  • How can I create animated card graphics like in Hearthstone?

    - by Appeltaart
    In the game Hearthstone, there are cards with animated images on them. A few examples: http://www.hearthhead.com/card=281/argent-commander http://www.hearthhead.com/card=469/blood-imp The animations seem to be composed of multiple effects: Particle systems. Fading sprites in and out/rotating them Simple scrolling textures A distortion effect, very evident in the cape and hair of example 1. Swirling smoke effects, the light in example 1 and the green/purple glow in example 2. The first three elements are trivial, what I'd like to know is how the last two could be done. Can this even be done realtime in a game, or are they pre-rendered animations?

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  • Why does the screen resolution of 1440x900 suddenly disappear from Intel GMA Control Panel?

    - by GeneQ
    I'm using a Vostro 1200 laptop with the Mobile Intel(R) 965 Express Chipset powering its graphics and running Vista 32-bit SP2. I've been using the Vostro with a Dell SE198WFP LCD Monitor as the external display since day one for about two years without any problems. Recently, I plugged the Vostro into a couple of other monitors. The problem is, now the native resolution for my main monitor's (the SE198WFP) resolution of 1440x900 @ 60 Hz is no longer available. (See below) I've tried everything from uninstalling and reinstalling the Intel drivers as well as the monitor drivers to no avail. I've goggled this problem and it appears that this has happened to other people but all the answers involve people giving up in frustration or reinstalling; both terrible outcomes. Has anybody ever figured why this happens and have a good solution? UPDATE: This dude has a complicated solution, which I haven't tried yet. His explanations for the problem was After an exausting search for an answer to the matter of why my brand new 19? widescreen monitor’s native resolution (1440×900) was unavailible (sic) in the display properties, I finally stumbled upon an article a person posted on Intel’s forums that basically explained what shannanigans Intel had been up to with their GMA 950 line of onboard graphic solutions. Not very comforting.

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  • Why does the screen resolution of 1440x900 suddenly disappears from Intel GMA Control Panel?

    - by GeneQ
    I'm using a Vostro 1200 laptop with the Mobile Intel(R) 965 Express Chipset powering its graphics and running Vista 32-bit SP2 . I've been using the Vostro with a Dell SE198WFP LCD Monitor as the external display since day one for about two years without any problems. Recently, I plugged the Vostro into a couple of other monitors. The problem is, now the native resolution for my main monitor's (the SE198WFP) resolution of 1440x900 @ 60 Hz is no longer available. (See below) I've tried everything from uninstalling and reinstalling the Intel drivers as well as the monitor drivers to no avail. I've Goggled that this problem and it appears that this has happened to other people but all the answers involve people giving up in frustration or reinstalling; both terrible outcomes. Has anybody ever figured why this happens and have a good solution? Thanks. UPDATE: This dude has a complicated solution, which I haven't tried yet. His explanations for the problem was After an exausting search for an answer to the matter of why my brand new 19? widescreen monitor’s native resolution (1440×900) was unavailible (sic) in the display properties, I finally stumbled upon an article a person posted on Intel’s forums that basically explained what shannanigans Intel had been up to with their GMA 950 line of onboard graphic solutions. Not very comforting.

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  • GDI: Dynamical Multiple Graphics in a page?

    - by SirLenz0rlot
    Hi all, I'm quite new to drawing shapes, graphics, bitmaps etc. I googled for a few days,but still havent got a real clue what to do, so please help me: I want to draw a floorplan with certain objects(represented as circles) moving on it. When I click on a object, it needs to show something. So far, I ve been able to draw some circles on a graphic and been able to move the dots by clearing the graphic every time. Ofcourse, this isnt a real solution, since I cant keep track of the different objects on the floorplan (which i need for my clickevent and movings). I hope I explained my problem ok here. This is the (stripped version of the) sourcecode that gets called every second: (dev (of type Device) is the object i want to draw) Graphics gfx = FloorplanTabPage.CreateGraphics(); gfx.Clear(Color.White); foreach (Device dev in _deviceList) { Pen myPen = new Pen(Color.Black) { Width = 10 }; dev.InRoom != null) { myPen.Color = Color.DarkOrchid; int x = dev.InRoom.XPos + (dev.InRoom.Width / 2) - 5; int y = (dev.InRoom.YPos + (dev.InRoom.Height / 2) - 5; if (dev.ToRoom != null) { x = (x + (dev.ToRoom.XPos + (dev.ToRoom.Width / 2)) / 2; y = (y + (dev.ToRoom.YPos + (dev.ToRoom.Height / 2)) / 2; } gfx.DrawEllipse(myPen, x, y, 10, 10); gfx.DrawString(dev.Name, new Font("Arial", 10), Brushes.Purple, x, y - 15); } }

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  • graphic error on console

    - by Christian Elsner
    I have Linux on an embedded system. There is no graphic system, but I still have graphic errors. For example, if I type: ifconfig eth2 hw ether 00:0e:8c:d0:59:d2 I see: ifconfig eth hw ether 00:0e:8:2:2 If I type Enter, it accepts the command I typed, so it's just a matter of displaying. Everything is fine, when I log in via SSH. Anyone any ideas, what could be the cause or where to look at? Output of lspci: 00:00.0 Host bridge: Intel Corporation 3100 Chipset Memory I/O Controller Hub 00:00.1 Unassigned class [ff00]: Intel Corporation 3100 DRAM Controller Error Reporting Registers 00:01.0 System peripheral: Intel Corporation 3100 Chipset Enhanced DMA Controller 00:02.0 PCI bridge: Intel Corporation 3100 Chipset PCI Express Port A 00:03.0 PCI bridge: Intel Corporation 3100 Chipset PCI Express Port A1 00:1c.0 PCI bridge: Intel Corporation 631xESB/632xESB/3100 Chipset PCI Express Root Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation 631xESB/632xESB/3100 Chipset PCI Express Root Port 2 (rev 01) 00:1d.0 USB Controller: Intel Corporation 631xESB/632xESB/3100 Chipset UHCI USB Controller #1 (rev 01) 00:1d.1 USB Controller: Intel Corporation 631xESB/632xESB/3100 Chipset UHCI USB Controller #2 (rev 01) 00:1d.7 USB Controller: Intel Corporation 631xESB/632xESB/3100 Chipset EHCI USB2 Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev c9) 00:1f.0 ISA bridge: Intel Corporation 631xESB/632xESB/3100 Chipset LPC Interface Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation 631xESB/632xESB/3100 Chipset SATA IDE Controller (rev 01) 00:1f.3 SMBus: Intel Corporation 631xESB/632xESB/3100 Chipset SMBus Controller (rev 01) 02:00.0 Ethernet controller: Intel Corporation 82574L Gigabit Network Connection 03:01.0 Network controller: Siemens Nixdorf AG Device 4003 (rev 02) 03:01.1 Unassigned class [ff00]: Siemens Nixdorf AG Device 4003 (rev 02) 03:02.0 Ethernet controller: Siemens Nixdorf AG Device 4047 (rev 01) 03:03.0 Ethernet controller: National Semiconductor Corporation DP83815 (MacPhyter) Ethernet Controller 03:04.0 Unassigned class [ff00]: Siemens Nixdorf AG Device 4057 (rev 01) 04:00.0 PCI bridge: Texas Instruments XIO2000(A)/XIO2200(A) PCI Express-to-PCI Bridge (rev 03) 05:00.0 Ethernet controller: Advanced Micro Devices [AMD] 79c970 [PCnet32 LANCE] (rev 44) 06:00.0 PCI bridge: Texas Instruments XIO2000(A)/XIO2200(A) PCI Express-to-PCI Bridge (rev 03) 07:00.0 VGA compatible controller: Silicon Motion, Inc. SM720 Lynx3DM (rev c1) 07:01.0 USB Controller: NEC Corporation USB (rev 43) 07:01.1 USB Controller: NEC Corporation USB (rev 43) 07:01.2 USB Controller: NEC Corporation USB 2.0 (rev 04) The whole thing is running on an Intel Core 2 Duo U2500

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  • Enabling Multiple Monitor Support from Terminal Services/Remote Desktop over Citrix

    - by Nicolas Webb
    Our Remote Desktop/Terminal Services solution where I work relies on Citrix for machines not connected via the VPN. We're using Citrix Xen server (I'm pretty sure) and I'm going to try to connect to a Windows 7 Host (my work computer) and I think the RDC client runs on a Win2003 host (exposed via Citrix). Is it possible to take advantage of Windows 7 multiple monitor support for RDC with this setup? Would I need to try getting my Citrix guys to have a different host machine for the RDC (Win2008, or Win7?)? I'm probably going to connect using the OS X Citrix client, but I'd be willing to BootCamp/Fusion up a Windows instance to work remotely, as well. I really want to be able to use multiple monitors remotely. It does "span" multiple montiors currently (I have a 3000x1024 desktop, for example) but I'd rather it be "true" multiple monitor instead of one giant desktop, if possible.

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  • Unlimited Detail Graphics Engine

    - by daddz
    So I stumbled upon this "new" graphics engine/technology called Unlimited Detail. This seems to be pretty interesting granted it's real and not a fake. They have some videos explaining the technology but they only scratch the surface. What do you think about it? Is it programmatically possible? Or is it just a scam for investors?

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  • Text-based game graphics in Python

    - by Jasper
    Hi, i'm pretty new 2 programming, and I'm creating a simple text-based game I'm wondering if there is a simple way to create my own terminal-type window with which I can place coloured input etc. Is there a graphics module well suited to this? I'm using Mac, but I would like it to work on Windows as well Thanks

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  • Vector graphics on iPhone

    - by burki
    Hello! How you can use EPS files within your UIView. What do I have to do to display for example a EPS on the iPhone's screen? Do I need to convert it first to a PDF (if yes, how?)? Or are there any other way to bring vector graphics onto the iPhone? That would be very nice. Thanks.

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  • How does the "Unlimited Detail" graphics technology work?

    - by daddz
    So I stumbled upon this "new" graphics engine/technology called Unlimited Detail. This seems to be pretty interesting granted it's real and not a fake. They have some videos explaining the technology but they only scratch the surface. What do you think about it? Is it programmatically possible? Or is it just a scam for investors?

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  • Which JavaScript graphics library has the best performance?

    - by DNS
    I'm doing some research for a JavaScript project where the performance of drawing simple primitives (i.e. lines) is by far the top priority. The answers to this question provide a great list of JS graphics libraries. While I realize that the choice of browser has a greater impact than the library, I'd like to know whether there are any differences between them, before choosing one. Has anyone done a performance comparison between any of these?

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  • Implemeting "drawing modes" in a graphics library?

    - by banister
    i would like to implement 'drawing modes' (in my own graphics library). That is drawing with AND, OR, etc However i am storing colors using floats, each channel between 0 and 1.0 Do i have to first convert each color channel to 0-255 before i can use the AND, OR, etc drawing modes? and then convert back to float (0.0-1.0) ? Or is there another way of doing it? thanks

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  • DirectX capabilities on different graphics cards

    - by user9876
    I'm writing a Direct3D application, using DirectX 9. Although it works on my PC, I need to make it work on a wide range of systems. I need to know what capabilities I can expect to see on other systems. Is there a list of the DirectX capabilities that graphics cards support? I've found one site, which I'll post as an answer, but it's a bit out of date.

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