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Search found 1148 results on 46 pages for 'overlay scrollbars'.

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  • Save a camera photo with an overlayed image - iphone SDK

    - by user157733
    I think this should be simple but I am having some difficulty implementing it. I take a photo from the camera, the user can then move and scale it. They then choose "use" and they get a preview of their image. Now what I want to do is overlay an image on top of this preview image - which is also ok. But the part I am having difficulty is then I want to save the photo taken WITH the image that is over it into the library. I just have a UIView with my overlay image about the UIView where my camera photo is previewed. I guess I just need to take a screen capture of these? I don't want to loose resolution OR end up with my UI buttons etc in the final image. Any suggestions or links would be really useful. Thanks :-)

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  • Hook for redraw event in Blackberry

    - by Bendlas
    Is there a way to add a redraw callback to a live screen object, i.e. not via inheritance? Reasoning: I want to draw an overlay from an extension for widget sdk (substituting defunct position:absolute), so the screen is created by the bbwp stub. I can get it by Ui.getUiEngine().getActiveScreen() and draw on it quite nicely, but I need a way to redraw when appropriate. Note: I've abandoned the approach to push the overlay as a screen, because i couldn't make it transparent / find a way to pass events through.

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  • jQuery image grid effect

    - by anon
    I have an image sitting on a page that I want to create a grid type overlay (that covers the image with a black fill) which will be partitioned into 50x50 pixels (what ever size, tbh) squares. The squares on the grid will then flip over, one at a time, in random positions revealing the image below it. The only way I can think of accomplishing this would be to create a whole bunch of grid squares and overlay them on the image with jQuery, then flip each image square individually. This, though, would be a pain in the ass. Doing this all dynamically in jQuery is what I'm hoping to accomplish. Any ideas?

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  • Looking for a jQuery Developer [closed]

    - by Caroline Pires
    Hi, We are currently looking for a jquery developer, experienced specifically with flowplayer, to integrate a video player into our web application prototype. The player interface is being built in html and has to be wired to the flash player using the flowplayer jquery library. We also hope to be able to overlay some html elements on top of the video. A few extra jquery tools (scrollable and overlay) should be integrated with our page design as well. We are under a tight deadline and need to start work on this ASAP. For any further details please contact me on: [email protected] Thank you, Caroline

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  • Closing a Dialog Box, Opening a New One and it is Grayed out (Colorbox)

    - by Scott Faisal
    $.fn.colorbox({width:"40%", inline:true,href:"#somediv", opacity:"0.50",transition:"none", height:"490px"}); On #somediv above I have a button that once clicked executes the following code: line#45 $.fn.colorbox({href:"http://www.facebook.com", width:"65%",height:"80%",iframe:true}); I see facebook.com however the overlay is grayed out. I even tried using the following code instead of line#45 : $(document).one('cbox_closed', function(){ setTimeout(function(){ $.fn.colorbox({href:"http://www.facebook.com", width:"65%",height:"80%", iframe:true});},2); }); Now all I see is a blank overlay. Any suggestion guys?

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  • firefox component doesn't seem to be loading

    - by neubert
    https://github.com/terrafrost/firefox-x-forwarded-for-spoofer That's an addon I'm trying to revive that's not working in the latest version of Firefox and I'm trying to find out why. Near as I can tell the component isn't working and I've no idea as to why. I've tried making the chrome.manifest file read as follows: content x-forwarded-for chrome/content/ overlay chrome://browser/content/browser.xul chrome://x-forwarded-for/content/overlay.xul locale x-forwarded-for en-US chrome/locale/en-US/ component ec8030f7-c20a-464f-9b0e-13a3a9e97384 components/x-forwarded-for.js contract @[email protected]/x-forwarded-for.js;1 ec8030f7-c20a-464f-9b0e-13a3a9e97384 I've also tried @frostjedi.com/x-forwarded-for;1 (which is what x-forwarded-for.js has as the contract id but that didn't help) to no avail. Any ideas?

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  • GetDeviceGammaRamp to adjust colors

    - by peter
    Hi, I overlay an OpenGL application (c++), this openGL application uses SetDeviceGammaRamp to set the brightness of the desktop to very high (dont know why). This application is fullscreen and looks good, but my overlay is very bright. Instead of the orange color with normal brightness, I get yellow because of the high gamma. What I want to do: Get the gamma that is currently set (using GetDeviceGammaRamp), and then use this to adjust the colors I set. Like; glColor4f(r, g, b, a) becomes glColor4f(r / gamma, g / gamma, b / gamma, a); So if the brightness of the desktop is very high, the r g and b values will be lower (darker) and will look like they should. How can I accomplish this? GetDeviceGammaRamp fills a table, how can I use it to modify my colors? Thanks

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  • Why does embeded vimeo video keeps on flickering?

    - by GaVrA
    Look here: http://mashinaizec.com/mons-2 When you click on some image, fancybox comes in and display that image and put overlay above entire page. What also happens is that vimeo video on the right keeps refreshing preview image whenever i click on any image in gallery. Also, if you scroll the window to the bottom and them click on, for example, on the bottom left image, overlay shoots in, image is there but see that little X in the top right corner of the image? It is not displayed as it should. Any idea what to do?

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  • SimpleModal, no response from ASP.NET button

    - by bhsstudio
    Hi, I have the following code. $(document).ready(function() { $('#btnOpen').click(function(e) { $('#content').modal({ onOpen: function(dialog) { dialog.overlay.fadeIn('slow', function() { dialog.data.hide(); dialog.container.fadeIn('slow', function() { dialog.data.slideDown('slow'); }); }); }, onClose: function(dialog) { dialog.data.fadeOut('slow', function() { dialog.container.slideUp('slow', function() { dialog.overlay.fadeOut('slow', function() { $.modal.close(); // must call this! }); }); }); } }); }); $('#btnClose').click(function(e) { $.modal.close(); }); If I use <a hrf ="#" id="btnOpen">Open</a>, it works perfectly. If I replace the with an ASP.net Button, <asp:Button ID="btnOpen" runat="server" Text="Open" />, nothing happened... Any help please?

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  • Div, Background Image, and Image Map

    - by Coolmoondog
    On a web page I'm creating, I have a div with a background image. I overlay some text over the image that I'll be changing frequently, so that's why I'm using a background image and real text instead of an img tag that contains the text. The background image contains some click-able areas, so I need an image map. I think the best way to do this is to have another overlay div with a transparent image, and have an image map for the transparent image that corresponds to the background area click-able areas. Am I on the right track, or is there a better way?

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  • Hooking into DirectX application

    - by x3ro
    Hey there :) I'm currently trying to display some information (as an overlay) to the user inside a DirectX-based game, much like the frame count which Fraps displayed, but I have no clue where to start. I don't expect a full solution to my problem, just a few hints where I can start and where to get more information about the topic ;) Thanks in advance. PS: The project I'm working on is written in C# (.NET 3.5) PPS: To clarify: I mean hooking into any random DX-based game. Start my app, start any game, display some kind of overlay.

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  • Connecting Android XML and Code

    - by Nick
    I'm new to android and have gotten used to doing all my previous UI in code. I can understand the simple examples, but I'm trying something more complex and have no idea how to do it in code and XML. I'm trying to use the google map api and draw text on the map at a specified spot. I have succeeded in doing so by extending overlay and overriding the draw method using drawtext. This has pretty much accomplished what I'm looking to do, but I want have read that is poor practice. I now want to add a second line below the first and just using \n does not work. I can work it out using another drawtext method, but I figured it would be better to create a custom textview, I just have no idea how to position it using code and encapsulate it inside the overlay. Maybe the way I'm doing it is the best way...

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  • Recreating "presentModalViewController"?

    - by Benjohn Barnes
    I'm using a UIImagePickerController set up as a camera with an overlay view. I want to present a modal view controller on top on this. When I do so, though, the camera view "closes". This would be okay, but when I dismissModalViewControllerAnimated, I see the closed camera, and there is a long and annoying delay before it reopens. I would like to avoid this. Unless someone has a better approach, I am planning to simply perform the transition that presentModalViewController would perform myself. However, if I take my modal view from it's controller and add it as a sub view of the camera overlay view, like this: [[_imagePickerController cameraOverlayView] addSubview: [viewController view]]; then the modal view doesn't show up at all, and the application crashes with an EXC_BAD_ACCESS in my "modal" view's layoutSubViews. Where as, if I present it with presentModalViewController, everything works fine. Clearly, presentModalViewController is also doing some other stuff. Does anyone know what this is so that I can recreate it?

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  • Jquery code working in all browsers apart from FF

    - by alan
    Hi, I have written the following jquery sitting in the head tags of my HTML It is supposed to bring the image that is being hovered over to full opacity and slide another image over it from the right, then return when un-hovered. <script type="text/javascript"> $(function() { $('ul#img-nav li').css({ "opacity": .5 }); $('ul#img-nav li').hover(function() { $(this).stop(true).animate({"opacity":1}); $(this).children('.overlay').stop(true).animate({"left" : "18px" }); }, function() { $(this).stop(true).animate({"opacity":.5}); $(this).children('.overlay').stop(true).animate({"left" : "180px" }); }); }); This works fine in Safari, Chrome, IE (7,8) but not in FF 3.6. Any suggestions why this might be? Many thanks

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  • opacity in ie using absolutely positioned divs not working

    - by camomileCase
    I've been banging my head against the wall for a few hours how trying to sort this out. I'm trying to position one div on top of another for the purpose of fading one in on top of the other. The divs will have an image and some other html in them. I cannot get opacity to work in ie8. I've simplified my html as much as possible: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <style> * { margin: 0; padding: 0; } .carousel-container { position: relative; } .carousel-overlay { position: absolute; } #carousel-container-a { opacity: 1; -ms-filter: "progid:DXImageTransform.Microsoft.Alpha(Opacity=100)"; filter: progid:DXImageTransform.Microsoft.Alpha(Opacity=100); } #carousel-container-b { opacity: 0; -ms-filter: "progid:DXImageTransform.Microsoft.Alpha(Opacity=0)"; filter: progid:DXImageTransform.Microsoft.Alpha(Opacity=0); } h1 { font-size: 100px; } </style> </head> <body> <div id="carousel-container-a" class="carousel-container"> <div class="carousel-overlay" style="left: 10px; top: 10px;"> <h1 style="color: black;">Showcase</h1> </div> <!-- other elements removed for simplicity --> </div> <div id="carousel-container-b" class="carousel-container"> <div class="carousel-overlay" style="left: 20px; top: 20px;"> <h1 style="color: red;">Welcome</h1> </div> <!-- other elements removed for simplicity --> </div> </body> </html> Why doesn't the opacity work? How can I make it work?

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  • How can I close a SimpleModal dialog when the user clicks the Back button?

    - by Wally Hartshorn
    When a user clicks on a button or link, I use the SimpleModal jQuery plugin to display a dialog to overlay the entire page, preventing the user from clicking another button or link during the delay before the next page loads. (I'd like to avoid this, but that's an issue for another day.) After the next page displays, if the user clicks the Back button, the previous page still has the SimpleModal overlay displayed, preventing them from using the page. This is a problem. How can I cause the SimpleModal dialog to close automatically either when the leaves the page or when the user clicks the Back button to return to the page? I tried this without success: $("body").unload(function() { $.modal.close(); }); Thanks! Wally

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  • Jquery toggle with two elements

    - by Jesse
    I am using a toggle on a graphic to slide out a contact form. The problem is, the contact form can cover up the graphic element on low resolutions. I thought a solution would be to include a "close this" inside the form, that would use the same toggle effect. When I add the close this element to the code, instead of working in tandem with the original graphic element, it starts the chain back over, and slides the contact form even further out. Site is here: http://www.tritonloyaltysupport.com/status Code for toggle here: $(this).html(div_form); //show / hide function $('div.contactable').toggle( function() { $('#overlay').css({display: 'block'}); $('#contactForm').animate({"marginRight": "-=0px"}, "fast"); $('#contactForm').animate({"marginRight": "+=390px"}, "slow"); }, function() { $('#contactForm').animate({"marginRight": "-=390px"}, "slow"); $('#overlay').css({display: 'none'}); } );

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  • Do I have to duplicate this function? - jQuery

    - by Josh
    I'm using this function to create an transparent overlay of information over the current div for a web-based mobile app. Background: using jQTouch, so I have separate divs, not individual pages loading new. $(document).ready(function() { $('.infoBtn').click(function() { $('#overlay').toggleFade(400); return false; }); }); Understanding that JS will run sequentially when i click the button on the first div the function works fine. When I go to the next div if I click the same button nothing "happens" when this div is displayed, but if i go back to the first div it has actually triggered it on this page. So I logically duplicated the function and changed the CSS selector names and it works for both. But do I have to do this for each use? Is there a way to use the same selectors, but load the different content in each variation?

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  • How to play an mp3 using fancybox

    - by user2980783
    I am adding fancybox to my page and to display different types of formats. I was able to implement video, text, and images seamlessly but when it doesn't load the audio. Once I click on the audio file on the gallery it opens on a blank page. I am trying to play the track as iframe if possible. Can anyone help with this. Thank you. <a class="hover-wrap" data-fancybox-type="iframe" data-fancybox-group="music" title="Breathin'" href="_include/download/Breathin'.mp3"> <span class="overlay-img"></span> <span class="overlay-img-thumb font-icon-plus"></span> <p class="description"> <span class="title">Song</span> </p> </a>

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  • Robbie: A Short Film Made Entirely From NASA Footage [Video]

    - by Jason Fitzpatrick
    Neil Harvey artfully took 8 minutes of NASA footage and spliced it together with a musical score and narrative overlay to create the story of Robbie; a self aware robot. If your boss asks why you’re crying in your cubicle, just make him watch it too. [via Neatorama] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • XNA running slow when making a texture

    - by Anthony
    I'm using XNA to test an image analysis algorithm for a robot. I made a simple 3D world that has a grass, a robot, and white lines (that are represent the course). The image analysis algorithm is a modification of the Hough line detection algorithm. I have the game render 2 camera views to a render target in memory. One camera is a top down view of the robot going around the course, and the second camera is the view from the robot's perspective as it moves along. I take the rendertarget of the robot camera and convert it to a Color[,] so that I can do image analysis on it. private Color[,] TextureTo2DArray(Texture2D texture, Color[] colors1D, Color[,] colors2D) { texture.GetData(colors1D); for (int x = 0; x < texture.Width; x++) { for (int y = 0; y < texture.Height; y++) { colors2D[x, y] = colors1D[x + (y * texture.Width)]; } } return colors2D; } I want to overlay the results of the image analysis on the robot camera view. The first part of the image analysis is finding the white pixels. When I find the white pixels I create a bool[,] array showing which pixels were white and which were black. Then I want to convert it back into a texture so that I can overlay on the robot view. When I try to create the new texture showing which ones pixels were white, then the game goes super slow (around 10 hz). Can you give me some pointers as to what to do to make the game go faster. If I comment out this algorithm, then it goes back up to 60 hz. private Texture2D GenerateTexturesFromBoolArray(bool[,] boolArray,Color[] colorMap, Texture2D textureToModify) { for(int i =0;i < screenWidth;i++) { for(int j =0;j<screenHeight;j++) { if (boolArray[i, j] == true) { colorMap[i+(j*screenWidth)] = Color.Red; } else { colorMap[i + (j * screenWidth)] = Color.Transparent; } } } textureToModify.SetData<Color>(colorMap); return textureToModify; } Each Time I run draw, I must set the texture to null, so that I can modify it. public override void Draw(GameTime gameTime) { Vector2 topRightVector = ((SimulationMain)Game).spriteRectangleManager.topRightVector; Vector2 scaleFactor = ((SimulationMain)Game).config.scaleFactorScreenSizeToWindow; this.spriteBatch.Begin(); // Start the 2D drawing this.spriteBatch.Draw(this.textureFindWhite, topRightVector, null, Color.White, 0, Vector2.Zero, scaleFactor, SpriteEffects.None, 0); this.spriteBatch.End(); // Stop drawing. GraphicsDevice.Textures[0] = null; } Thanks for the help, Anthony G.

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  • Ogre3D Fog with overlays

    - by Yourdoom
    I'm building a game with Ogre3d, I've got fog working properly with: scenemanager->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue( 0.23f, 0.725f, 1.0f ), 0, 18, 20 ); However I'm currently implementing a GUI system (libRocket) which is rendered on top of everything else, and this removes the fog, does anyone know how to fix this? (I'm using the default libRocket rendering system for ogre as included in the samples, but this problem also appears when using a semi-transparent overlay).

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