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  • What is the situation about OpenGL under Ubuntu Unity and Gnome3?

    - by user827992
    In a GNU/linux distribution is usually installed Xorg as main graphical server, it operates with a client-server logic, a special windows is designate as desktop environment and this special windows can handle all the eyecandy stuff like decorations, icons and effects. The problem is that the latest UI heavily relies on hardware acceleration, Unity is an overlay on Compiz and the Gnome-shell also require an active driver for the GPU to work well: the problem is: on the same OS I can find multiple implementations of OpenGL who is handling my OpenGL buffer? how the OpenGL buffer is managed compared to the other windows? how can I be sure that my OpenGL implementation is glued to the hardware and is not related to the client-server logic of Xorg? For example I have tried the clutter library and I have only experienced problems under both Unity and GTK/Gnome, no problem under other OS.

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  • TortoiseSVN and Subclipse icons not updating with SVN? [migrated]

    - by Thomas Mancini
    I have a repository on a network share with working directories on two separate machines. Upon making changes to my local working directory and committing them, the icons are not changing on the other developer's machine. If the Dev goes to Team Synchronize with Repository it shows the changes in the Synchronize view within Eclipse, however I was expecting the icon next to the project to change if it is not in sync with the repository. The same happens with TortoiseSVN in Windows Explorer. If we right click and check the repository for modifications it shows them, however the overlay icon on the directory is still the green check box. Am I just misinterpreting what I expect to happen, or is there a way to get these icons to change if the project is no longer in sync with the repository?

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  • How to acheive a smooth 2D lighting effect?

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • DirectX 9.0c and C++ GUI

    - by SullY
    Well, I'm trying to code a gui for my engine, but I've got some problems. I know how to make a UI overlay but buttons are still black magic for me. Anything I tried was to compilcated ( if it goes big ). To Example I tried to look if the mouse position is the same as the Pixel that is showing the button. But If I use some bigger areas it's getting to complicated. Now I'm searching for a Tutorial how to implement your own gui. I'm really confused about it. Well I hope you have/ know some good tutorials. By the way, I took a look at the DXUTSample, but it's to big to get overview.

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  • How do I fix Flash player in Chrome 20?

    - by r0ckarong
    I just updated to Chrome 20.0.1132.43 which includes Flash 11.3.31.109. Since that update most of the flash videos I watch online will randomly display erratic behavior (skipping like a broken CD, "fast forwarding" at twice the frame rate with the audio being scrambled due to too fast playback, restarting every video after two seconds, fullscreen overlay being displayed but no image, fullscreen taking several seconds to actually show a picture, youtube player to go fullscreen but then hang in the controls fadeout animation with no picture -sound keeps playing). Is there anything I can do to resolve or work around this? I'm using Ubuntu 12.10 64Bit and the latest nvidia-current drivers 295.40 on a Geforce GT 440. It used to work in previous versions of Google Chrome.

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  • How to acheive a smoother lighting effect

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • What is the proper way to create a cross-fade effect? [closed]

    - by Starx
    When creating an image slider, using a cross fade is one of more popular effects. Various sliders use differing techniques to create such an effect. Two techniques I've found so far are: Use an overlay and underlay <div> and fade in and out each other's visibility. Create a <div> matching the exact size of the slider during initialization, play with its z-index property, and then fade each other. Is there a better way to create this effect?

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  • Hidden text and links appearing just on click for SEO?

    - by CamSpy
    I am working on a site that has neat clean/minimalistic design/layout. Menu items are "hidden" behind an icon, to see them, users need to click on that icon to get a javascript toggled overlay with the list of menu items. Then there are blocks with photos and users need to click on a small icon/button on each of them to get a block of text shown for each of the photo. While I don't like such "design" myself, making me click lots of time just to read, I also think that for SEO purpose this model is really wrong. Is such model bad for SEO? Are there ways to keep design like this but have "safe" methods of displaying text content on click that will not hurt SEO?

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  • Is it possible to have an app in the Play Store that will modify/change the behavior of the Gmail for Android application?

    - by Benjamin Bakhshi
    For example, is it possible for Rapportive (which works on Gmail for web), to work on Gmail for Android. I understand that the UI would be vastly different, but the question remains, is it possible at all to overlay content or change behavior of the Gmail app for android. I have done some research but cannot find the right resources that would tell me if this is possible or not on Android devices. This is a trivial question for Gmail for Web, ie. making a Chrome extension has lots of resources, and services like Rapportive manipulate Gmail apparent ease.

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  • How many VBOs should I use and should I keep a copy of their data?

    - by CSharpie
    Firstofall, I am sorry if my question is to broad. I am developing a tile based game and switched from those gl.Begin calls to using VBOs. This is kind of working allready, I managed to render a hexagonal polygon with a simple shader applied. What I am not sure is, how to implement the "whole" tile concept. Concrete the questions are: Is it better to create 1 VBO for a single tile and render it n-Times in every different position, or render one huge VBO that represents the whole "world" Depending on the answer above, what is the best way to draw a "linegrid". Overlay with the same vbo using the respecting polygon.mode , or is there a way to let the shader to this? How would frustum-culling or mousepicking work then, do i need to keep the VBO-data in memory?

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  • Register now! Oracle SDN: Software-Defined Networking in a Hybrid, Open Data Center

    - by uwes
    Take the opportunity and learn more about Oracle SDN and  OVCA in this upcoming webcast. Title: Oracle SDN: Software-Defined Networking in a Hybrid, Open Data Center Date: 19th of November 10:00 a.m. PT Speakers: S.K. Vinod and Charlie Boyle Topics that will be covered: - the benefits of Oracle SDN - how Oracle SDN interoperates with existing overlay constructs - how Oracle SDN is different from other SDNs in the market We will also discover how Oracle Virtual Networking is integrated into the latest Engineered System, Oracle Virtual Compute Appliance Click her to register The webinar will be recorded. Register to get informed when the replay is a vailable.

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  • Adobe Reader (acroread) 64 bit looks bad

    - by andreas-1724
    I installed acroread on Ubuntu 14.04 64-bit with gdebi (also tried dpkg and via repository "deb http://archive.canonical.com/ precise partner"). The result looks bad. For example the open-dialog is out of place, the folder-icons are green and the buttons are not rounded. Actually when I start acroread from the command-line, I get several messages and warnings: Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine" Gtk-Message: Failed to load module "canberra-gtk-module" I remember, that I had this problem, whenever I used a 64bit-Ubuntu (even Ubuntu 12.04), but not when I used a 32bit-Ubuntu.

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  • General usage question of vbo

    - by CSharpie
    Firstofall, I am sorry if my question is to broad. I am developing a tile based game and switched from those gl.Begin calls to using VBOs. This is kind of working allready, I managed to render a hexagonal polygon with a simple shader applied. What I am not sure is, how to implement the "whole" tile concept. Concrete the questions are: - Is it better to create 1 VBO for a single tile and render it n-Times in every different position, or render one huge VBO that represents the whole "world" - Depending on the answer above, what is the best way to draw a "linegrid". Overlay with the same vbo using the respecting polygon.mode , or is there a way to let the shader to this? - How would frustum-culling or mousepicking work then, do i need to keep the VBO-data in memory?

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  • How can I acheive a smooth 2D lighting effect?

    - by Cyral
    I'm making a tile based game in XNA. So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter. EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it.

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  • Is there a way to show icons on a git repo folder like tortoiseGit?

    - by shengy
    Is there a way which could let me know all the file status by just looking at the folder view, like what TortoiseHg, TortoiseSVN, TortoiseGit did on windows? Now my git repo folder looks the same as other folders. If I want to view file status I have to type git status in the command line. I want some icons which could inform me the file/folder status at my first glance on the folder view. I'm using Ubuntu 12.04 EDIT I googled it, and what I'm asking for is called the overlay icon.

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  • What is best way to create a cross fade effect?

    - by Starx
    While creating an Image Slider, cross-fade is one of most popular effects so far. Various slider on the internet use various techniques to create such effect. Major technique I have found so far are two: Some use a overlay and underlay div and fade in and out each others visibility. While others, create a div of exact size of the slider on the slider-initialization and play with its z-index property and then fade each other consequently. Disregarding them, what is a proper way or much better way to create a cross fade effect. P.S: I would love to read answer in form of algorithm.

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  • UItabBarItem highlight state image

    - by Paul Solomon
    I'd like to be able to change the highlighted state image on an UITabBarItem when it is selected? Is it possible to subclass and access this? or do I need to roll my own navigation code? - start edit I didn't articulate what I was looking for earlier. I am looking for the semi-transparent white overlay reference that the device adds to the selected state/image of the UITabBar. See image! http://solomon71.com/images/UITabBarItem.png

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  • Algorithm for heat map?

    - by eshan
    I have a list of values each with latitude and longitude. I'm looking to create a translucent heatmap image to overlay on Google Maps. I know there are server side and flash based solutions already, but I want to build this in javascript using the canvas tag. However, I can't seem to find a concise description of the algorithm used to turn coordinates and values into a heatmap. Can anyone provide or link to one? Thanks.

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  • Flash - Firefox issue

    - by Manish
    I realised that if I do have a flash object and do not include a 'wmode' attribute, I will not be able to overlay HTML because the flash will always play on top. But if I do include a 'wmode:transparent' , the flash object completely disappears in firefox, whereas if I use 'wmode:opaque' , I get a white box in place of the Flash object. I've looked at many forums - many questions - but somehow everyone's problem gets resolved when they use one of the aforementioned attributes. So....HELP !!! Note: using either attribute works in IE.

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  • Hooking DirectX EndScene from an injected DLL

    - by Etan
    I want to detour EndScene from an arbitrary DirectX 9 application to create a small overlay. As an example, you could take the frame counter overlay of FRAPS, which is shown in games when activated. I know the following methods to do this: Creating a new d3d9.dll, which is then copied to the games path. Since the current folder is searched first, before going to system32 etc., my modified DLL gets loaded, executing my additional code. Downside: You have to put it there before you start the game. Same as the first method, but replacing the DLL in system32 directly. Downside: You cannot add game specific code. You cannot exclude applications where you don't want your DLL to be loaded. Getting the EndScene offset directly from the DLL using tools like IDA Pro 4.9 Free. Since the DLL gets loaded as is, you can just add this offset to the DLL starting address, when it is mapped to the game, to get the actual offset, and then hook it. Downside: The offset is not the same on every system. Hooking Direct3DCreate9 to get the D3D9, then hooking D3D9-CreateDevice to get the device pointer, and then hooking Device-EndScene through the virtual table. Downside: The DLL cannot be injected, when the process is already running. You have to start the process with the CREATE_SUSPENDED flag to hook the initial Direct3DCreate9. Creating a new Device in a new window, as soon as the DLL gets injected. Then, getting the EndScene offset from this device and hooking it, resulting in a hook for the device which is used by the game. Downside: as of some information I have read, creating a second device may interfere with the existing device, and it may bug with windowed vs. fullscreen mode etc. Same as the third method. However, you'll do a pattern scan to get EndScene. Downside: doesn't look that reliable. How can I hook EndScene from an injected DLL, which may be loaded when the game is already running, without having to deal with different d3d9.dll's on other systems, and with a method which is reliable? How does FRAPS for example perform it's DirectX hooks? The DLL should not apply to all games, just to specific processes where I inject it via CreateRemoteThread.

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  • Show jQModal window on page load

    - by Machi
    Hi there, I'm playing with jQModal plugin and trying to display its window right after the page is loaded. I used this code in $(document).ready(function(): $('#letak').jqm({ overlay: 70, autofire: true }); autofire setting should do the trick but unfortunately it doesn't work. Works perfectly fine when I click at trigger link. Example: http://bz.machi.cz/ Am I doing something wrong? Thanks a lot, Jakub

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