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  • Partner Induction Bootcamp - Technology Guided Learning Path

    - by Paulo Folgado
    Partner Induction Bootcamp - TechnologyGuided Learning Path Em suporte do nosso objectivo de promover a auto-suficiência dos nossos parceiros, temos o prazer de anunciar o lançamento do novo plano de formação: EMEA Partner Induction Bootcamp Technology. Este plano de formação (Guided Learning Path) cobre não só uma introdução ao "stack" tecnológico Oracle, mas também às Técnicas de Vendas e Processos de Negócio, visando aumentar a capacidade das equipas de Vendas dos Parceiros na identificação de oportunidades de negócio e consequentemente incrementar o seu negócio com a Oracle. Este Plano de Formação contempla 2 níveis: Nível 1 - Awareness: 17 sessões diferentes de eLearning pré-gravadas cobrindo todo o "stack" tecnológicoOracle. Estão organizadas em 3 grandes módulos: Base de Dados e Opções, Fusion Middleware e BI. No final de cada módulo, existe uma prova de avaliação. Nível 2 - Proficiency: Uma formação de 2 dias em sala de aula para melhorar e praticar as técnicas de gestão de oportunidades de negócio. Estas formações estão disponíveis apenas aos membros registados no OPN que trabalham com Tecnologia Oracle. Para mais informação sobre o the EMEA Partner Induction Bootcamp Technology, clique aqui.

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  • How can I better implement A star algorithm with a very large set of nodes?

    - by Stephen
    I'm making a game with nodejs in which many enemies must converge on the player as the player moves around a relatively open space (right now it is an open field with few obstacles, but eventually there may be some small buildings in the field with 1 or 2 rooms). It's a multiplayer game using websockets, so the server needs to keep track of enemies and players. I found this javascript A* library which I've modified to be used on the server as a nodejs module. The library utilizes a Binary Heap to track the nodes for the algorithm, so it should be pretty fast (and indeed, with a small grid, say 100x100 it is lightning fast). The problem is that my game is not really tile-based. As the player moves around the map, he is moving on a more or less 1-to-1 per-pixel coordinate system (the player can move in 8 directions, 1 or 2 pixels at a time). In preliminary tests, on an 800x600 field, the path-finding can take anywhere from 400 to 1000 ms. Multiply that by 10 enemies and the game starts to get pretty choppy. I have already set it up so that each enemy will only do a path-finding call once per second or even as slow as once every 2 seconds (they have to keep updating their path because the players can move freely). But even with this long interval, there are noticeable lag spikes or chops every couple of seconds as the enemies update their paths. I'm willing to approach the problem of path-finding differently, if there's another option. I'm assuming that the real problem is the enormous grid (800x600). It also occurs to me that maybe the large arrays are to blame, as I've read that V8 has trouble with large arrays.

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  • Boot path not found, cannot start OS

    - by Dustin
    My desktop is 12.04 64bit, and it cannot boot from the hard drive anymore. When I attempt to it just is stuck on a blank screen with an blinking dash, and nothing happens. I checked with the bios trouble shoot for problems and it said that no boot path could be found. I do not know why this is happening, but need to fix it because it used to boot up normally. What I need to know is how to fix it. I can boot into a live DVD. Also, there were a few boots I would attempt to boot into a live USB, then it would boot to the hard drive, but that does not work any more. So with the live DVD (it is an 10.04 LTS 32bit), is there any means to correct the boot path from the live DVD? Thank you for your time and answers.

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  • How to set Qwt path to the run-time linker in Xubuntu

    - by Rahul
    I've successfully installed Qwt in Xubuntu 12.04(qmake - make - make install). But now I need to set the Qwt path to run time linker of Xubuntu. In manual it's given like - If you have installed a shared library it's path has to be known to the run-time linker of your operating system. On Linux systems read "man ldconfig" ( or google for it ). Another option is to use the LD_LIBRARY_PATH (on some systems LIBPATH is used instead, on MacOSX it is called DYLD_LIBRARY_PATH) environment variable. But being newbie to Linux environment, I'm not able to proceed further. Please help me with this.

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  • Show path of a body of where it should go after linear impulse is applied

    - by Farooq Arshed
    I am making a game with Andengine and Box2D. I have a dynamic body and I apply linear impulse on the body to move it around when the user have touched the screen. Now I want to show the path where the body will go when the user have touched. If you have played Angry Birds or Basket Ball Shoot or any other which have projectile motion with a path shown you will get my point. I want to show the white dots which are shown in those games.

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  • Beginner: How to Make Explorer Always Show the Full Path in Windows 8

    - by Taylor Gibb
    In older versions of Windows the Title Bar used to display your current location in the file system. In Windows 8 this is not the default behavior, however, you can enable it if you wish to. Display the Full Path in the Windows Explorer Title Bar Press the Windows + E keyboard combination to open Windows Explorer and then switch over to the View tab. On the right-hand side click on options and then select Change folder and search options from the drop-down. When the Folder Options dialog opens, switch over to the View options. Here you will need to tick the Display the full path in the title bar check box. That’s all there is to it. How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • Equation / formula to determine an objects position on an ellipitcal path

    - by David Murphy
    I'm making a space game, as such I need objects to follow an elliptical path (orbit). I've worked out how to calculate all the important aspects of my orbits, the only remaining thing is how to have an object follow it. My Orbit class contains the major, minor (and by extension semi-major,semi-minor) lengths. The focii radius, area and circumference even. What is the equation to determine an objects x/y position (only need 2D) on an ellipse with a certain speed after a period of time. Basically, every frame I want to update the position based on the amount of elapsed time. I would like to have the speed along the path speed up and slow down according to the distance from the object it's orbiting, but not sure how to factor this in to the above given that at any point in time the speed has changed from it's previous speed. EDIT I can't answer my own question. But I found the question and answer is already on stackexchange: Kepler orbit : get position on the orbit over time

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  • How to specify 'root' in path in text file

    - by DeanGrobler
    I'm following this tutorial located here on how to create a launcher for eclipse in unity. Everything is going pretty well so far, I've managed to successfully create the launcher but when I click on it, my system complains that the path to the exec is wrong. My exec for eclipse is located here: ~/opt/eclipse/eclipse And if you look at the tutorial you have to create a file and set it's contents like so: [Desktop Entry] Type=Application Name=Eclipse Comment=Eclipse Integrated Development Environment Icon=eclipse Exec=./opt/eclipse/eclipse Terminal=true Categories=Development;IDE;Java; In my case I have to provide the full location for the exec and there are a number of things that I tried that didn't work I set 'exec' to 'Exec=~/opt/eclipse/eclipse' , 'Exec=/opt/eclipse/eclipse' and 'Exec=root/opt/eclipse/eclipse' and none of these worked.. What should I set it to in order to fix the path so that my luancher works? Update------------------ I tried to list those 2 directories and what i get is this:

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  • Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?

    - by Arthur Wulf White
    Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the path(I will be using Dijkstra). The question is, how do I take preventative action in the code to stop the two from colliding with one another? case2: Characters a and b start from the same point in different times. Character b starts later and is the faster of the two. How do I make character b walk around character a without going through it? case3:Lets say we have m such characters in each side and there is sufficient room to pass through without the characters overlapping with one another. How do I stop the two groups of characters from "walking on top of one another" and allow them pass around one another in a natural organic way. A correct answer would be any algorithm, that given the path to the destination and a list of mobile objects that block the path, finds an alternative path or stops without stopping all units when there is sufficient room to traverse.

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  • Subdomains vs. URL Path in shareable links

    - by Adam Matan
    I am building a web application for questions and answers. Each question/answer page has all the required metadata for Facebook and Twitter, and we encourage users to share these pages. I have a dilemma regarding the shared link structure: Option 1 - subdomains Use a questions.example.com and answers.example.com, followed by an ID and optional text. The text is ignored by the request, which only takes the id into account. http://questions.example.com/<question_id>/<question_text> http://questions.example.com/12345/how-long-is-the-queue # Example http://q.example.com/12345 # Example Option 2 - URL path This is the format used by stackoverflow.com and trello.com: http://example.com/questions/<question_id>/<question_text> http://example.com/questions12345/how-long-is-the-queue # Example http://example.com/q/12345 # Example Server-wise, I can easily do both - I have a wildcard SSL certificate and Apache/NGinx configuration is pretty straightforward. Which option - subdomains or URL path - is preferred for shareble links?

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  • System.getProperty("user.dir") cannot get my project root path ,but the path which my eclipse is located

    - by facebook-100005613813158
    As the title goes , I have class named GetException.java,inside it ,I read a xml file in a static code block like(Because this document is shared): static{ ... document = db.parse(new File(System.getProperty("user.dir")+"/src/exception/ExceptionCode.xml")); ... } To test if the file path is correct, I write a main function just inside GetException.java, it proves that the path is correct ,xml file can be read successfully. My project root dir is "/home/wuchang/workspace/MongodbI". But When this Class is loaded from other class,such as I called one of its static functions , it reports the error message: /home/mrs/??/eclipse/src/exception/ExceptionCode.xml (No such file or directory) /home/mrs/??/eclipse/ is actually my eclipse installation directory.So , I wander how System.getProperty("user.dir") returned the eclipse installation directory to me ,instead of my project root directory?

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  • How to optimize Dijkstra algorithm for a single shortest path between 2 nodes?

    - by Nazgulled
    Hi, I was trying to understand this implementation in C of the Dijkstra algorithm and at the same time modify it so that only the shortest path between 2 specific nodes (source and destination) is found. However, I don't know exactly what do to. The way I see it, there's nothing much to do, I can't seem to change d[] or prev[] cause those arrays aggregate some important data for the shortest path calculation. The only thing I can think of is stopping the algorithm when the path is found, that is, break the cycle when mini = destination when it's being marked as visited. Is there anything else I could do to make it better or is that enough? P.S: I just noticed that the for loops start at 1 until <=, why can't it start at 0 and go until <?

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  • Python os.path.join

    - by Jim
    Hello, I am trying to learn python and am making a program that will output a script. I want to use os.path.join but am pretty confused (I know I am very bad at scripting/programming) See, according to the docs ( http://docs.python.org/library/os.path.html ) if I say os.path.join('c:', 'sourcedir') I get C:sourcedir as it's output. According to the docs, this is normal (right?) But when I use the copytree command, Python will output it the desired way, for example import shutil src = os.path.join('c:', 'src') dst = os.path.join('c':', 'dst') shutil.copytree(src, dst) Here is the error code I get WindowsError: [Error 3] The system cannot find the path specified: 'C:src/.' If I wrap the os.path.join with os.path.normpath I get the same error If this os.path.join can't be used this way, then I am confused as to its purpose According to the pages suggested by Stack Overflow, slashes should not be used in join--that is correct I assume? Thanks guys(girls) for your help

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  • commons-exec: Executing a program on the system PATH?

    - by Stefan Kendall
    I'm trying to execute a program (convert from ImageMagick, to be specific) whose parent folder exists on the path. Ergo, when I run convert from the command line, it runs the command. The following, however, fails: String command = "convert" CommandLine commandLine = CommandLine.parse(command); commandLine.addArgument(...) ... int exitValue = executor.execute(commandLine); If I specify the full path of the convert executable (C:\Program files\...) then this code works. If I don't do this, I get an exception thrown with exit value 4. How do I get commons-exec to recognize the system path?

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  • Why does A* path finding sometimes go in straight lines and sometimes diagonals? (Java)

    - by Relequestual
    I'm in the process of developing a simple 2d grid based sim game, and have fully functional path finding. I used the answer found in my previous question as my basis for implementing A* path finding. (http://stackoverflow.com/questions/735523/pathfinding-2d-java-game). To show you really what I'm asking, I need to show you this video screen capture that I made. I was just testing to see how the person would move to a location and back again, and this was the result... http://www.screenjelly.com/watch/Bd7d7pObyFo Different choice of path depending on the direction, an unexpected result. Any ideas?

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  • sudo changes PATH - why?

    - by Michiel de Mare
    This is the PATH variable without sudo: $ echo 'echo $PATH' | sh /opt/local/ruby/bin:/usr/bin:/bin This is the PATH variable with sudo: $echo 'echo $PATH' | sudo sh /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/X11R6/bin As far as I can tell, sudo is supposed to leave PATH untouched. What's going on? How do I change this? (This is on Ubuntu 8.04). UPDATE: as far as I can see, none of the scripts started as root change PATH in any way. From man sudo: To prevent command spoofing, sudo checks ``.'' and ``'' (both denoting current directory) last when searching for a command in the user's PATH (if one or both are in the PATH). Note, however, that the actual PATH environment variable is not modified and is passed unchanged to the program that sudo executes.

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  • How to determine path to project folder in .Net?

    - by paul
    I have a project folder called XSL which contains xsl files used for transforming xml. I use the following code to fetch an xsl file: string html = @"c:\temp\export.html"; XslCompiledTransform transform = new XslCompiledTransform(); Uri uri = new Uri(@"XSL\ToHtml.xsl", UriKind.Relative); transform.Transform(CurrentXmlFile, html); System.Diagnostics.Process.Start(html); This works ok when debugging but when I deploy using clickonce and install it, I get an error - 'Could not find part of the path {my user path}\XSL\ToHtml.xsl' What must I do to correctly reference this path?

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  • How to set the application path to the running program?

    - by Y_Y
    Hello, I have a program that is executed by another program. The program that is being executed needs files located at its own location [same folder]. If I call myfile.open("xpo.dll") I might get an error because I am not passing the [fullpath + name + extension]. The program that is being executed can vary paths depending on the installation path. Therefore, I was wondering if there is a way to get the application path [where the application is located] and set it so that when another program executes from another path everything might work properly...? [Using C++ without .NET Framework] Thanks.

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  • Print full path of files and sizes with find in Linux

    - by cat pants
    Here are the specs: Find all files in / modified after the modification time of /tmp/test, exclude /proc and /sys from the search, and print the full path of the file along with human readable size. Here is what I have so far: find / \( -path /proc -o -path /sys \) -prune -o -newer /tmp/test -exec ls -lh {} \; | less The issue is that the full path doesn't get printed. Unfortunately, ls doesn't support printing the full path! And all solutions I have found that show how to print the full path suggest using find. :| Any ideas? Thanks!

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  • HP Rapid Deployment - Change Data Store Path

    - by David Carreyette
    I am running HP Rapid Deployment (Altiris eXpress Deployment Server 6.9 - Build 164) on an inherited Windows Server 2003 SP2. I need to change the Data Store Path as the default is pointing to the C: drive and there is not enough space there. I would like to set it to the D: drive where there is plenty of space. Reading the documentation: Data store path: Specifies the path to stored packages and files and other DS functions (such as license verification). The default path is C:\Program files\Altiris\express\Deployment Server. Note: Do not use this setting to change the path to the Deployment Share. Modifying this setting does not automatically allow you to use another shared directory other than the express share. To change the Deployment Share shared directory, run a Custom install to establish another location for the Deployment Share. Is there any other way I can change the path as I do not have the install media?

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  • Why does try_files append each path together?

    - by Tom
    I'm using try_files like this: http { server { error_log /var/log/nginx debug; listen 127.0.0.1:8080; location / { index off default_type application/octet-stream; try_files /files1$uri /files2/$uri /files3$uri; } } } In the error log, it's showing this: *[error] 15077#0: 45399 rewrite or internal redirection cycle while internally redirecting to "/files1/files2/files3/path/to/my/image.png", client: 127.0.0.1, server: , request: "GET /path/to/my/image.png HTTP/1.1", host: "mydomain.com", referrer: "http://mydomain.com/folder" Can anyone tell me why nginx is looking for /files1/files2/files3/path/to/my/image.png instead of /files1/path/to/my/image.png, /files2/path/to/my/image.png and /files3/path/to/my/image.png? Thanks

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  • Prevent query string manipulation by adding a hash?

    - by saille
    To protect a web application from query string manipulation, I was considering adding a query string parameter to every url which stores a SHA1 hash of all the other query string parameters & values, then validating against the hash on every request. Does this method provide strong protection against user manipulation of query string values? Are there any other downsides/side-effects to doing this? I am not particularly concerned about the 'ugly' urls for this private web application. Url's will still be 'bookmarkable' as the hash will always be the same for the same query string arguments. This is an ASP.NET application.

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  • How can I generate a 2d navigation mesh in a dynamic environment at runtime?

    - by Stephen
    So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid system is too slow for path-finding. I need to simplify my node graph by using a navigational mesh. I grasp the concept of "how" a mesh works (finding a path through nodes on the vertices and/or the centers of the edges of polygons). My game uses dynamic obstacles that are procedurally generated at run-time. I can't quite wrap my head around how to take a plane that has multiple obstacles in it and programatically divide the walkable area up into polygons for the navigation mesh, like the following image. Where do I start? How do I know when a segment of walk-able area is already defined, or worse, when I realize I need to subdivide a previously defined walk-able area as the algorithm "walks" through the map? I'm using javascript in nodejs, if it matters.

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  • Simple 2d game pathfinding

    - by Kooi Nam Ng
    So I was trying to implement a simple pathfinding on iOS and but the outcome seems less satisfactory than what I intended to achieve.The thing is units in games like Warcraft and Red Alert move in all direction whereas units in my case only move in at most 8 directions as these 8 directions direct to the next available node.What should I do in order to achieve the result as stated above?Shrink the tile size? The screenshot intended for illustration. Those rocks are the obstacles whereas the both ends of the green path are the starting and end of the path.The red line is the path that I want to achieve. http://i.stack.imgur.com/lr19c.jpg

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  • Dynamic obstacles avoidance in navigation mesh system

    - by Variable
    I've built my path finding system with unreal engine, somehow the path finding part works just fine while i can't find a proper way to solve dynamic obstacles avoidance problem. My characters are walking allover the map and collide with each other while they moving. I try to steering them when collision occurs, but this doesn't work well. For example, two characters block on the road while the third one's path is right in the middle of them and he'll get stuck. Can someone tell me the most popular way of doing dynamic avoidance? Thanks a lot.

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