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  • Update to 13.10: blank screen and repeated suspend on wake from suspend

    - by user208026
    After updating from 13.04 to 13.10, intermittently when awaking from suspend, my screen will blink to black screen a few times, offer a login screen, and then go back to suspend unexpectedly. This will repeat each time I subsequently awake it from suspend. Only a restart will escape the suspend loop. This issue arose in tandem with the already raised issue regarding networking not restarting on wake from suspend, though appears to be distinct from that issue.

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  • Reduce Repetitive Initialization Code in C++ Applications by Using Delegating Constructors

    You're often required to repeat identical pieces of initialization code in every constructor of a class that declares multiple constructors. That's because unlike a few other programming languages, The C++ programming language doesn't allow a constructor to call another constructor of the same class. Luckily, this problem is about to disappear with the recent approval of a new C++0x feature called delegating constructors which are explained in this C++ tutorial.

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  • Looking for mass cropping software

    - by Bart van Heukelom
    I'm looking for a tool than runs on Ubuntu that can let me: Open an image in a folder which has thousands Crop and rotate it Save as a copy, automatically named (not manually), with one click. Preferably with something in the name that I can later use to filter these cropped copies in Nautilus (unless it saves in another directory, that'd be even better). Move to next image and repeat Does it exist?

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  • Context Sensitive History. Part 1 of 2

    A Desktop and Silverlight user action management system, with undo, redo, and repeat. Allowing actions to be monitored, and grouped according to a context (such as a UI control), executed sequentially or in parallel, and even to be rolled back on failure.

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  • FM Radio without Internet?

    - by WitchCraft
    Question: Is it possible to use FM radio WITHOUT internet connection or special devices ? On my Android phone, I can plug in the headphones, which are in turn used as antenna. Since Android is Linux and Ubuntu is also Linux, it should be possible to do this on a plain old Ubuntu notebook (13.04), too. Is it ? If yes, which application can I use for FM-Radio ? Note: I repeat: Live FM-Radio WITHOUT internet connection at the time of listening :)

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  • Library to fake intermittent failures according to tester-defined policy?

    - by crosstalk
    I'm looking for a library that I can use to help mock a program component that works only intermittently - usually, it works fine, but sometimes it fails. For example, suppose I need to read data from a file, and my program has to avoid crashing or hanging when a read fails due to a disk head crash. I'd like to model that by having a mock data reader function that returns mock data 90% of the time, but hangs or returns garbage otherwise. Or, if I'm stress-testing my full program, I could turn on debugging code in my real data reader module to make it return real data 90% of the time and hang otherwise. Now, obviously, in this particular example I could just code up my mock manually to test against a random() routine. However, I was looking for a system that allows implementing any failure policy I want, including: Fail randomly 10% of the time Succeed 10 times, fail 4 times, repeat Fail semi-randomly, such that one failure tends to be followed by a burst of more failures Any policy the tester wants to define Furthermore, I'd like to be able to change the failure policy at runtime, using either code internal to the program under test, or external knobs or switches (though the latter can be implemented with the former). In pig-Java, I'd envision a FailureFaker interface like so: interface FailureFaker { /** Return true if and only if the mocked operation succeeded. Implementors should override this method with versions consistent with their failure policy. */ public boolean attempt(); } And each failure policy would be a class implementing FailureFaker; for example there would be a PatternFailureFaker that would succeed N times, then fail M times, then repeat, and a AlwaysFailFailureFaker that I'd use temporarily when I need to simulate, say, someone removing the external hard drive my data was on. The policy could then be used (and changed) in my mock object code like so: class MyMockComponent { FailureFaker faker; public void doSomething() { if (faker.attempt()) { // ... } else { throw new RuntimeException(); } } void setFailurePolicy (FailureFaker policy) { this.faker = policy; } } Now, this seems like something that would be part of a mocking library, so I wouldn't be surprised if it's been done before. (In fact, I got the idea from Steve Maguire's Writing Solid Code, where he discusses this exact idea on pages 228-231, saying that such facilities were common in Microsoft code of that early-90's era.) However, I'm only familiar with EasyMock and jMockit for Java, and neither AFAIK have this function, or something similar with different syntax. Hence, the question: Do such libraries as I've described above exist? If they do, where have you found them useful? If you haven't found them useful, why not?

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  • Windows Server 2003 network boogey men every DBA should know

    - by merrillaldrich
    Recently I was again visited by my old friends TCP Chimney and SynAttackProtect . (Yeah, sometimes I feel like I mostly blog about 5-year old problems, but many of us as DBA's have to work on older versions or older systems, and so repeat older problems :-). This has been written about before, but as I BinGoogled around I noticed you are more likely to find the documents if you search for the cause, and not the symptoms. Most people who face a problem, of course, know the symptoms but not the cause....(read more)

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  • Conventional Parallel Inserts do Exist in Oracle 11

    - by jean-pierre.dijcks
    Had an interesting chat with Greg about said topic and searching showed the following link to discuss this topic in some detail (no reason for me to repeat this). insert /*+ noappend parallel(t1) */ into t1 select /*+ parallel(t2) */ * from t2 generates a load table conventional and does give you a parallel insert without doing a direct path insert. As this is missing from the official documentation it is probably something few people actually know existed, so kudos to Randolf Geist.

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  • Securing the Emerging Smart Grid

    As the government pours billions into utilities to create an intelligent network, standards bodies are working to secure the emerging grid so it doesn’t become a repeat of the PC industry.

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  • Securing the Emerging Smart Grid

    As the government pours billions into utilities to create an intelligent network, standards bodies are working to secure the emerging grid so it doesn’t become a repeat of the PC industry.

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  • Securing the Emerging Smart Grid

    As the government pours billions into utilities to create an intelligent network, standards bodies are working to secure the emerging grid so it doesn’t become a repeat of the PC industry.

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  • Why doesn't my texture display with this GLSL shader?

    - by Chewy Gumball
    I am trying to display a DXT1 compressed texture on a quad using a VBO and shaders, but I have been unable to get it working. All I get is a black square. I know my texture is uploaded properly because when I use immediate mode without shaders the texture displays fine but I will include that part just in case. Also, when I change the gl_FragColor to something like vec4 (0.0, 1.0, 1.0, 1.0) then I get a nice blue quad so I know that my shader is able to set the colour. It appears to be either the texture is not being bound correctly in the shader or the texture coordinates are not being picked up. However, I can't find the error! What am I doing wrong? I am using OpenTK in C# (not xna). Vertex Shader: void main() { gl_TexCoord[0] = gl_MultiTexCoord0; // Set the position of the current vertex gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: uniform sampler2D diffuseTexture; void main() { // Set the output color of our current pixel gl_FragColor = texture2D(diffuseTexture, gl_TexCoord[0].st); //gl_FragColor = vec4 (0.0,1.0,1.0,1.0); } Drawing Code: int vb, eb; GL.GenBuffers(1, out vb); GL.GenBuffers(1, out eb); // Position Texture float[] verts = { 0.1f, 0.1f, 0.0f, 0.0f, 0.0f, 1.9f, 0.1f, 0.0f, 1.0f, 0.0f, 1.9f, 1.9f, 0.0f, 1.0f, 1.0f, 0.1f, 1.9f, 0.0f, 0.0f, 1.0f }; uint[] indices = { 0, 1, 2, 0, 2, 3 }; //upload data to the VBO GL.BindBuffer(BufferTarget.ArrayBuffer, vb); GL.BindBuffer(BufferTarget.ElementArrayBuffer, eb); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verts.Length * sizeof(float)), verts, BufferUsageHint.StaticDraw); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(uint)), indices, BufferUsageHint.StaticDraw); //Upload texture int buffer = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, buffer); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)TextureMagFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)TextureMinFilter.Linear); GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (float)TextureEnvMode.Modulate); GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, texture.format, texture.width, texture.height, 0, texture.data.Length, texture.data); //Draw GL.UseProgram(shaderProgram); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.VertexPointer(3, VertexPointerType.Float, 5 * sizeof(float), 0); GL.TexCoordPointer(2, TexCoordPointerType.Float, 5 * sizeof(float), 3); GL.ActiveTexture(TextureUnit.Texture0); GL.Uniform1(GL.GetUniformLocation(shaderProgram, "diffuseTexture"), 0); GL.DrawElements(BeginMode.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);

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  • Windows Server 2003 network boogey men every DBA should know

    - by merrillaldrich
    Recently I was again visited by my old friends TCP Chimney and SynAttackProtect . (Yeah, sometimes I feel like I mostly blog about 5-year old problems, but many of us as DBA's have to work on older versions or older systems, and so repeat older problems :-). This has been written about before, but as I BinGoogled around I noticed you are more likely to find the documents if you search for the cause, and not the symptoms. Most people who face a problem, of course, know the symptoms but not the cause....(read more)

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  • Unity bar only shown in Desktop - Alt+Tab doesn't show anything

    - by Christian Vielma
    I've experienced something weird with Unity and that is that sometimes the Alt+Tab switcher stops showing (yes, only showing because I can still to blind switch between applications), and the left unity bar is only shown on the desktop. I might think that it's compiz, but the rest of the effects are ok :S I don't have the exact sequence to repeat this error, it seems to be random :S Do you know what could it be?

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  • systray-whitelist changes are only temporary (how do i make them permenant?)

    - by Ed Sweeney
    I am writing a Qt C++ app. The notifications from trayIcon->showMessage(title, message) show up fine after I run the following command and logout/login: gsettings set com.canonical.Unity.Panel systray-whitelist "['all']" But after a few minutes the notifications don’t display any more and I have to repeat the gsettings logout/login. How can I get unity to play my messages without this fooling around when my user installs my app? Thanks for any help!

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  • Where to store users consent (EU cookie law)

    - by Mantorok
    We are legally obliged in a few months to obtain consent from users to allow us to store any cookies on the users PC. My query is, what would be the most effective way of storing this consent to ensure that users don't get repeat requests to give consent in the future, obviously for authenticated users I can store this against their profile. But what about for non-authenticated users. My initial thought, ironically, was to store given consent in a cookie..?

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  • QML: Overriding a signal handler from other element

    - by user3490458
    Is it possible to override an elements action (eg onTriggered() of a Timer) from within the onClick() of a button? Something like so- Button { id: centerBtn objectName: "button" onClicked: { delaytimer.running = true; delayTimer.onTriggered {}; // override here } Timer { id: delaytimer interval: 1000 running: false repeat: false onTriggered: //something implemented here } }

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  • Crash when using Cocos2d

    - by ipodfreak0313
    Sorry about the poor question title, it's just that this seems to big for a title. So here's the dirt: I am making a game (obviously) and I want the enemies to shoot (not necessarily at the player). I want the shoot method to be in the Enemies file, so as not to clutter up my HelloWorldLayer.m file even more. Here's what I'm using right now: HelloWorldLayer.m -(void)addEnemy:(BigAndStrongEnemy *)enemy { enemy = nil; if((arc4random() % 4) == 3) { enemy = [BigAndStrongEnemy enemy]; } else { enemy = [SmallAndFastEnemy enemy]; } if(buffDude.position.y > character.position.y || buffDude.position.y < (character.position.y + 10)) { } int rand = arc4random() % 320; if((arc4random() % 2 == 1)) { [enemy setPosition:ccp(0,rand)]; }else{ [enemy setPosition:ccp(480,rand)]; } [self animateEnemy:enemy]; [self addChild:enemy]; } -(void)animateEnemy:(BigAndStrongEnemy *)enemy2 { float randX = arc4random() % 480; float randY = arc4random() % 320; int rand = arc4random() % 320; CGPoint moveToPoint = CGPointMake(randX, (randY - rand)); [enemies addObject:enemy2]; action = [CCSequence actions: [CCMoveBy actionWithDuration:1 position:ccpMult(ccpNormalize(ccpSub(moveToPoint, enemy2.position)), 75)], [CCMoveBy actionWithDuration:3 position:ccp(buffDude.position.x,buffDude.position.y)], nil]; CCCallFuncO *a = [CCCallFuncO actionWithTarget:self selector:(@selector(shoot:)) object:enemy2]; CCSequence *s = [CCSequence actions:action,a, nil]; CCRepeatForever *repeat = [CCRepeatForever actionWithAction:s]; [enemy2 runAction:repeat]; } And here's the Shoot info from the Enemies class: Enemies.m: -(void)shoot:(id)sender { self = (BigAndStrongEnemy *)sender; [self shoot]; } -(void)spriteMoveFinished:(id)sender { CCSprite *b = (CCSprite *)sender; [self removeChild:b cleanup:YES]; } -(void)shoot { self = [CCSprite spriteWithFile:@"bigAndStrongEnemy.gif"]; CCSprite *b = [CCSprite spriteWithFile:@"bullet.gif"]; b.position = ccp(self.position.x,self.position.y); b.tag = 2; [self addChild:b]; [bullets addObject:b]; CGSize winSize = [[CCDirector sharedDirector] winSize]; CGPoint point = CGPointMake((winSize.width - (winSize.width - self.position.x)),0); [b runAction:[CCSequence actions: [CCMoveBy actionWithDuration:0.5 position:point], [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]]; } Every time the 3 seconds goes by, the app crashes, and goes to the breakpoint in the CCCallFuncO file. I haven't touched it, is the thing. I am completely confused. Any help is greatly appreciated.

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  • PowerPivot Course European Roadshow – first stop London #ppws

    - by Marco Russo (SQLBI)
    After the successful first edition in Amsterdam of the PowerPivot Workshop in December, we are planning to repeat this 2-day intensive course on PowerPivot in several other European countries (we are also evaluating one or two possible dates in US – please write me in case you are interested either as an individual or as a training company: we are making agreements for local deliveries of the same content). All the information are available on a fresh nice website www.powerpivotworkshop.com – and...(read more)

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  • CSS Issue in IE Only [closed]

    - by kel
    I can't for the life of me figure out why specifying a image as a background for a link that it would look like this for IE and look the way it should for every other browser. The top image is IE and the bottom is every other browser. Look at the text, it is supposed to have a transparent PNG behind it and I set it to repeat. Here is the URL if you want to see the code: http://flesheatingzipper.com

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  • Code testing practice

    - by Robin Castlin
    So now I have come to the conclusion like many others that having some way of constantly testing your code is good practice since it enables fewer people to be involved (colleges and customers alike) by simply knowing what's wrong before someone else finds out the hard way. I've heard and read some about Unit Testing and understand what it's supposed to do and all. The there are so many different types of bugs. It can be everything from web browser not being able not being able to send correct values, javascript failing, a global function messing up a piece of code somewhere to a change that looked good when testing it out but fails in some special case which was hard to anticipate. My simply finding these errors I learn to rarely repeat them again, but there seems to always be new bugs to be found and learnt from. I would guess maybe the best practice would be to run every page and it's functions a couple of times, witness the result and repeat this in Firefox, Chrome and Internet Explorer (and all smartphones apparently) to make sure it works as intended. However this would take quite some time to do consider I don't work with patches/versions and do little fixes here and there a couple of times per week. What I prefer would be some kind of page I can just load that tests as much things as possible to make sure the site works as intended. Basicly just run a lot of cURL's with POST-values and see if I get expected result. But how would I preferably not increase the IDs of every mysql rows if I delete these testing rows? It feels silly to be on ID 1000 with maybe 50 rows in total. If I could build a new project from scratch I would probably implement some kind of smooth way to return a "TRUE" on testing instead of the actual page. But this solution would for the moment being have to be passed on existing projects. My question What would you recommend to be the best way to test my site to make sure that existing functions does their job upon editing the code? Should I consider to implement a lot of edits first, then test manually the entire code to make sure it still works? Is there any nice way of testing codes without "hurting" the ID columns? Extra thoughs Would it be a good idea to associate all of my files to the different parts of my site which they affect? For instance if I edit home.php I will through documentation test if my homepage's start works as intended since it's the only part of my site it should affect.

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  • Context Sensitive History. Part 2 of 2

    A Desktop and Silverlight user action management system, with undo, redo, and repeat; allowing actions to be monitored, and grouped according to a context (such as a UI control), executed sequentially or in parallel, and even to be rolled back on failure.

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  • best way to import 500MB csv file into mysql database?

    - by mars
    I have a 500MB csv file that needs to be imported into my mysql database. I've made a php file where i can upload the csv file and it analyses the fields n stuff and does the actual importing. but it can only handle small fiels max 5mb. so that's a 100 files and actually pretty slow(uploading) is there another way? I have to repeat this process every month because the data in the file changes every month it's about 12 000 000 lines :D

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  • About Custom Web Development

    Custom web coding lets service providers to create a highly targeted online surfing session for possible customers. A web administrator which can offer a personal surfing experience must find it much quicker to get repeat consumers and promote future business. Let us face it, not all webpages are made equally.

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  • Building Effective Web Sites - Intro

    Here are several key components you should consider when building an effective web site. Mastering these elements will make your web site more visually appealing, user-friendly, and encourage repeat traffic.

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