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  • Block Fortress is an Awesome Tower Defense Game

    - by Akemi Iwaya
    What do you get when you mix Minecraft, tower defense, and a first-person shooter together? Block Fortress! This awesome game combines the best aspects of three game types into one unique, action-packed romp for survival and victory. Keep in mind that the game has quite a bit going on, so we will only be able to offer a quick glimpse with our post. Also, it may take a few minutes to become familiar with how to maneuver around in the game area using various gestures on your device’s screen. From the Block Fortress homepage: It offers more than 30 different building blocks, 16 different turret blocks, and tons of additional items to build (including mining blocks, lumber blocks, storage crates, power generators, and much more). It also includes many different weapon and item upgrades for your character – all brought to bear against the relentless attacks of the Goblocks! Block Fortress currently comes with three modes of game play: Survival, Quickstart, and Sandbox. As you can see, there should be more modes available at a later date. There are many types of terrain to choose from, or if you wish you can select Random for a nice surprise. For our example we chose Snowy Hills. Time to have a look around and find a nice spot to set up our barracks… This spot looks like it will do rather nicely… Just for fun we set up a castle-style set of walls and entry point for our barracks. Now on to fun and adventure! You can see what the game looks like in action with the official launch trailer… Price: 0.99 (U.S.) Block Fortress [iTunes App Store] Block Fortress Homepage Official Block Fortress Launch Trailer [YouTube]    

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  • MacBook Pro Compatibility, Multitouch, and General Experience

    - by jondavidjohn
    I am a Ex-Ubuntu user and decided to go to OSX mainly because I was going to be working in an OSX shop and felt like I needed a more mainstream OS to run Production level software packages like Adobe. 6 months in, and I am more than happy with my MacBook Pro purchase. Just the physical build quality alone warrants the premium price tag, but I am now looking at my day to day demands and realize that I really do not use any software that prevents me from turning back to Ubuntu. My question now is, in terms of 2010 MacBook Pro, How is the hardware compatibility? Does the trackpad multitouch gesture work with 10.10? is it oversensitive? And for anyone that has a relatively new macbook pro that is running Ubuntu, How is the general experience coming from an OSX environment?

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  • Perfect solution to enable both two finger scrolling and edge scrolling in Ubuntu 13.10 permanantly

    - by Habi
    Recently, I have upgraded from 13.04 to 13.10. First, I found problem in edge scrolling. After surfing in net about the problem I came to know that Ubuntu 13.10 has default two-finger scroll option enabled in Mouse and Touchpad setting. After unchecking two-finger scroll edge scrolling was enabled. In windows, I have used both feature. How can I use both two finger scrolling and edge scrolling in Ubuntu 13.10 permanently so that the setting won't reset even after I restart, shutdown or suspend my laptop.

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  • Three Alternatives to Apple’s Flaky iOS Alarm Clock

    - by Jason Fitzpatrick
    If two iPhone alarm failures in less than three months (the Daylight Savings bug and the New Year’s bug) isn’t motivation to grab a 3rd party alarm app, we don’t know what is. Check out these feature-packed replacements for dependable time keeping. Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Luigi Installs Any OS on Google’s Cr-48 Notebook DIY iPad Stylus Offers Pen-Based Interaction on the Cheap Serene Blue Ubuntu Wallpaper for Your Desktop Enjoy Old School Style Video Game Fun with Chicken Invaders Hide the Twitter “Litter” in Twitter’s Sidebar Area (Chrome and Iron) Public Domain Day: Reflections on Copyright and the Importance of Public Domain

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  • Configuring Multi-Tap on Synaptics Touchpad

    - by nunos
    I am having a hard time configuring my notebook's touchpad. The touchpad already works. It successfully responds to one-finger tap, two-finger tap and two-finger vertical scrolling. What I want to accomplish: change two-finger tap action from right-mouse click to middle-mouse click add three-finger tap functionality to yield right-mouse click action (i have checked that the three-finger tap is supported by my laptop's touchpad since it works on Windows) I read on a forum to use this as a guide. I have successfully accomplished point 1 with synclient TapButton2=2. However, I have to do it everytime I log in. I have tried to put that command on /etc/rc.local but the computer always boots and logins with the default configuration. Regarding point 2, I have tried synclient TapButton3=3 but it doesn't do anything when I three-finger tap the touchpad. I am running Ubuntu 11.10 on an Asus N82JV. /etc/X11/xorg.conf: nuno@mozart:~$ cat /etc/X11/xorg.conf Section "InputClass" Identifier "touchpad catchall" Driver "synaptics" MatchIsTouchpad "on" MatchDevicePath "/dev/input/event*" Option "TapButton1" "1" Option "TapButton2" "2" Option "TapButton3" "3" EndSection /usr/share/X11/xorg.conf.d/50-synaptics.conf: nuno@mozart:~$ cat /usr/share/X11/xorg.conf.d/50-synaptics.conf # Example xorg.conf.d snippet that assigns the touchpad driver # to all touchpads. See xorg.conf.d(5) for more information on # InputClass. # DO NOT EDIT THIS FILE, your distribution will likely overwrite # it when updating. Copy (and rename) this file into # /etc/X11/xorg.conf.d first. # Additional options may be added in the form of # Option "OptionName" "value" # Section "InputClass" Identifier "touchpad catchall" Driver "synaptics" MatchIsTouchpad "on" MatchDevicePath "/dev/input/event*" Option "TapButton1" "1" Option "TapButton2" "2" Option "TapButton3" "3" EndSection xinput list: nuno@mozart:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=12 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=13 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=16 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? USB2.0 2.0M UVC WebCam id=10 [slave keyboard (3)] ? Microsoft Microsoft® Nano Transceiver v2.0 id=11 [slave keyboard (3)] ? Asus Laptop extra buttons id=14 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=15 [slave keyboard (3)]

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  • Configuring Multi-Tap on Synpaptics Touchpad

    - by nunos
    I am having a hard time configuring my notebook's touchpad. The touchpad already works. It succesfully responds to one-finger tap, two-finger tap and two-finger vertical scrolling. What I want to accomplish: change two-finger tap action from right-mouse click to middle-mouse click add three-finger tap functionality to yield right-mouse click action I read on a forum to use this as a guide. I have succesfully accomplished point 1 with synclient TapButton2=2. However, I have to do it everytime I log in. I have tried to put that command on /etc/rc.local but the computer always boots and logins with the default configuration. Regarding point 2, I have tried synclient TapButton3=3 but it doesn't do anything when I three-finger tap the touchpad. I am running Ubuntu 11.10 on an Asus N82JV. /etc/X11/xorg.conf: nuno@mozart:~$ cat /etc/X11/xorg.conf Section "InputClass" Identifier "touchpad catchall" Driver "synaptics" MatchIsTouchpad "on" MatchDevicePath "/dev/input/event*" Option "TapButton1" "1" Option "TapButton2" "2" Option "TapButton3" "3" EndSection /usr/share/X11/xorg.conf.d/50-synaptics.conf: nuno@mozart:~$ cat /usr/share/X11/xorg.conf.d/50-synaptics.conf # Example xorg.conf.d snippet that assigns the touchpad driver # to all touchpads. See xorg.conf.d(5) for more information on # InputClass. # DO NOT EDIT THIS FILE, your distribution will likely overwrite # it when updating. Copy (and rename) this file into # /etc/X11/xorg.conf.d first. # Additional options may be added in the form of # Option "OptionName" "value" # Section "InputClass" Identifier "touchpad catchall" Driver "synaptics" MatchIsTouchpad "on" MatchDevicePath "/dev/input/event*" Option "TapButton1" "1" Option "TapButton2" "2" Option "TapButton3" "3" EndSection xinput list: nuno@mozart:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=12 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=13 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=16 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? USB2.0 2.0M UVC WebCam id=10 [slave keyboard (3)] ? Microsoft Microsoft® Nano Transceiver v2.0 id=11 [slave keyboard (3)] ? Asus Laptop extra buttons id=14 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=15 [slave keyboard (3)]

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  • AceCypher is an Addictive Cypher Slide Puzzle Game

    - by Akemi Iwaya
    Are you ready for a game that will test your logical thinking skills while providing hours of fun? Then you may want to have a look at this awesome cypher slide puzzler! AceCypher is great puzzle game for those times when you only have a few minutes to play or want a fun way to pass the time while relaxing. The overall premise and style of game play for AceCypher is simple. You move individual rows (left, right) or columns (up, down) one space at a time in order to shift the positions of numbers on the game board through ’round-a-bout’ trading. The goal is to make the four numbers in the red square match the code shown in the upper right corner (including positions). Sounds simple so far, right? But the challenge comes from the random boards you will be given to work with…some will not be too hard to solve while others will tax your brain (and patience!) quite well.     

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  • Sitronix ST9RM01 touchscreen not working

    - by Josh Kelley
    I have a Sitronix ST9RM01 touchscreen that I'm trying to get working with Ubuntu 12.04. The touchscreen is apparently recognized by Linux and X - the hid_multitouch module is loaded, and lsinput and xinput both list the touchscreen as an input device - but touching the screen does absolutely nothing, and xinput test shows no events. The same touchscreen works just fine in Windows. How can I troubleshoot from here? Any suggestions?

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  • Beginning Game Development on iPhone/iPad [closed]

    - by Ilya Knaup
    I'm willing to begin learning iPhone Game development. The problem is that I've found many resources for older models of iPad and iPhone. As you know now both have retina displays and amazingly fast graphics processors (Older resources don't take advantage of it). So I'm here to ask you for help on how to kickoff the development. Any recent tools, libraries, standards etc. Is there anything you can recommend? Ideally game should work on both iPad and iPhone, Retina and non Retina. It's going be a 2d / cartoon graphics based game with intense touching (So detecting touches quiet fast is a must have). Any advice, everything you that could help us started is very much appreciated.

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  • Rainy Day Wallpaper Collection for Your iPhone

    - by Akemi Iwaya
    Rainy days are great for staying indoors to read your favorite new book, taking a nap, or even going outside for a quiet walk. Let the rain fall on your iPhone’s screen with the first in our series of Rainy Day Wallpaper collections. Rainy Day Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.                     

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  • Access local email stored on worstation on laptop on lan

    - by crafter
    I have the following scenario with my email : I am using Evolution as my primary email client on my workstation. The evolution mail is downloaded from my mail servers using POP, then deleted from the server. When I am mobile, I access my email on my email server using webmail. My laptop is my primary computer thesedays. The workstation is hardly used. When I am mobile, I am restricted to new email that has not been downloaded onto the workstation I am now looking for a way to access my email from my workstation on my laptop, amlost as if my workstation is my second level email server/ I tried evolution on X display but attachments will browse on my workstation (not ideal as most docs are on my laptop). I am open to changing mail client or installing a service on my workstation. What would be the best way to address this requirement?

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  • ETPS/" Elantech Touchpad fails detecting single finger

    - by Philipp
    I have a new laptop with an "ETPS/2 Elantech Touchpad". A single finger is only detected, if it is held in such a way that a big area touches the pad. If one touches the pad only with the fingertip, it wil not be detected, both for clicking and for moving the pointer. Strangley, two-finger gestures are detected even if the pad is only touched with the fingertips. On ubuntuusers.de I found that Elantech touchpads require to reload the psmouse-module by: sudo modprobe -r psmouse sudo modprobe psmouse proto=imps If I do this, one finger finally gets detected as it should, but all two or more finger gestures stop working. Also grep -B 5 mouse /proc/bus/input/devices tells that the touchpad now is identified as a mouse, while before the changes it was identified correctly as ETPS/2 Elantech Touchpad.

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  • Configuring Touchpad Multi-Tap on Ubuntu 11.10

    - by nunos
    I am having a hard time configuring my notebook's touchpad. I can do everything I can in Windows with the exception of three-finger tap, which doesn't work, and the action of two-finger tap which is giving me the equivalent to a right-mouse click, when I wanted a middle-mouse click. I read on a forum to use this as a guide. The problem is that I can't even find the configuration file /etc/X11/xorg.conf.d/10-synaptics.conf. I tried running pacman -S xf86-input-synaptics but I don't have the pacman program installed. When I try to install it by sudo apt-get install I get a pacman game instead! I know the guide is for archlinux, so maybe that's why it doesn't work with me. I am running Ubuntu 11.10 on an Asus N82JV. Any help on this is appreciated. Here's the output of xinput list: nuno@mozart:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=12 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=13 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=16 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? USB2.0 2.0M UVC WebCam id=10 [slave keyboard (3)] ? Microsoft Microsoft® Nano Transceiver v2.0 id=11 [slave keyboard (3)] ? Asus Laptop extra buttons id=14 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=15 [slave keyboard (3)]

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  • Apple Magic Trackpad multitouch configuration

    - by Sureshkannan Duraisamy
    Today I installed the Ubuntu 10.10 release on my Desktop PC. I was running Ubuntu 10.04 LTS with an Apple Magic Trackpad and everything was working fine. After today's fresh installation of Ubuntu 10.10, I don't see my Apple Magic Trackpad's multitouch working. Two-finger scrolling and three-finger third mouse button clicking are completely broken. Has anyone else experienced a similar issue? Has anyone had success with Ubuntu 10.10 and an Apple Magic TrackPad? Please help me to fix this issue. Your help is highly appreciated...

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  • Basic game architechture best practices in Cocos2D on iOS

    - by MrDatabase
    Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear. What's the "best practices" way to set this up in Cocos2D? Here's my plan so far: One Objective-c GameState singleton class (maintains list of active squares) One CCScene (since there's no menus etc) One CCLayer (child node of the scene) Many CCSprite nodes (one for each square, all child nodes of the layer) Each sprite listens for a tap on itself. Receive tap = remove from GameState Since I'm relatively new to Cocos2D I'd like some feedback on this design. For example I'm unsure of the GameState singleton. Perhaps it's unnecessary.

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  • Problems in creating click package for native application

    - by Swordfish90
    Hello everyone I've tried may times to package a native click application mainly following this tutorial: http://notyetthere.org/?p=316 The procedure works and I'm able to execute the binaries both on phones and desktops. The problems start when I install the click package. The application is launched but the game is not working (the "gamefield" is not loaded). The only error message that is given is that versions of localstorages are not compatible (that is impossbile, because it never changed). I suspect that the problem is related to apparmor but I have no proof of that. The source code of the application is available here: https://launchpad.net/ubuntu-netwalk Thank you in advance to everyone...

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  • How to practice typing of programmer keys such as tilde, pipe and programmer quote?

    - by user7893
    It is nice that there are services such as TypeRacer where you can practice casual writing but I want to practice programmer keys, covers more numbers and keys not used by regular typist. There was some tutor with which I practiced some programmer keys and noticed that my speed dropped dramatically from 70-80 wpm to even about 15-30 wpm, it also trains different muscles. So how can I practice just programming keys with programming texts or just random code pieces?

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  • How to use uTouch on multitouch-enabled touchpads?

    - by Freddi
    I currently have a Synaptics touchpad with only few classic multitouch features (2 finger scroll, right click). By installing the uTouch testing suite, I saw that it doesn't accept my touchpad as input device. I want to buy a newer notebook and would like to benefit of uTouch features (window management, swipe, pinch, rotate). Does uTouch only work on touchscreens or also on touchpads? What requirements should I take into account when choosing a new notebook?

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  • GestureListener's fling method doesn't get called

    - by nosferat
    I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the created() method: Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController)); charController is my class which implements the DirectionListener interface defined in the SimpleDirectionGestureDetector class and it is responsible for moving the player character. However the character doesn't change direction when I'm performing a fling action in any direction. I've checked and the fling() method in the SimpleDirectionGesture class doesn't get called and I have no idea why, since everything seems good. What am I doing wrong?

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  • Multitouch screen not detected on Asus Taichi 21DH71

    - by geekfreak
    I just bought this Ultrabook "Asus Taichi 21 DH71". This has Intel 3rd generation i7 processor and 4gb ram with 256 gb SSD. The main feature is that it is a hybrid machine. Naming it has dual screens. When the lid is closed it can be used as a tablet and when lid open it can be used as a notebook. This machine can also be used with the two screens on at the same time. I used ubuntu many years ago and loved it. But I never tried any linux later. My questions are Does the new version of Ubuntu support the Multitouch interface? Will it work specifically on this machine? Will Ubuntu support gestures on multi touchpad? Update 2/22/2013 I did try the latest 64bit Ubuntu(12.10) from live usb and noticed that it couldn't detect the tablet screen. Everything else worked seamlessly. Do you guys think the tablet screen would be detected if I make a complete installation on to the notebook? Please help guys..

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  • How to tell what part of a 3D cube was touched

    - by user2539517
    I am writing a rather simple android game and I am implementing Open GL to draw a 3D cube that spins upon the X, Y and Z axis and I need to know where the user has clicked on the texture of the cube. The texture is a simple square bitmap (100x100) that has a smaller square in the center. I need to know if the user touches the inner square. As well was tell which face of the cube the user touches. Does anyone know how this can be accomplished if not can anyone give some pseudo code on how to tell where the ray correlates to the texture? Or at least point me in the right direction. The textures of each face are like this: The code I am using is from: http://www3.ntu.edu.sg/home/ehchua/programming/android/Android_3D.html2.9 It is a port to android from Lesson 6 NeHe. Example 6a: Photo-Cube

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  • Restoring two finger middle click again

    - by Thomas A.
    it used to be that tapping two fingers on the touchpad send a middle mouse click. Now it does a right click and three fingers now are the middle click. I really can't understand the change and think it is a bug or badly copied from Apple or something. The reasoning escapes me totally. I use middle click to open links in a new tab in the browser all day and I rarely use right click (and I have a right mouse button below the touchpad, doh) Tapping three fingers on my tiny EeePC touchpad is next to impossible so I want the old behavior. I found: synclient TapButtons2=2 synclient TapButtons3=3 but that did not work on 10.10 Does anyone know how to restore sane behavior?

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  • Unable to Restore Nexus 7 2013

    - by belkinsa
    I have a Nexus 7 2013 with FLO-04.01 bootloader and I tired ./flash-all.sh and it fails. Happens every time. Output below: svetlana@svetlana-TECRA-M5:~/Downloads/razor-krt16s$ sudo ./flash-all.sh [sudo] password for svetlana: < waiting for device > sending 'bootloader' (3911 KB)... OKAY [ 0.163s] writing 'bootloader'... OKAY [ 1.446s] finished. total time: 1.609s rebooting into bootloader... OKAY [ 0.006s] finished. total time: 0.006s archive does not contain 'boot.sig' archive does not contain 'recovery.sig' failed to allocate 721539744 bytes error: update package missing system.img svetlana@svetlana-TECRA-M5:~/Downloads/razor-krt16s$

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  • Mobile broadband not connect without unplug and plug

    - by Muhammad Zohaib
    I have recently installed ubuntu 13.10 and I am still very new in this operating system. My problem is that when I start my computer, it detects all the wifi connections around but not my mobile broadband usb connection (huwaie). I dont get any mobile broadband section automatically. I have to unplug and then plug my broadband usb to connect and have mobile broadband section available. I dont like to unplug and then plug my device always as it will loose my laptop and I always want to be plug in laptop even in shutdown. I always want to auto detect my usb broadband by ubuntu. Please someone guide me. Thanks in advance.

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  • Examples of Android Joystick Controls? [on hold]

    - by KRB
    I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the design and implementation of Android joystick controls; I can't seem to find anything decent on the net. What are some well executed examples? More specifically, Pseudo Code Current Examples Idea/Design Functionality Description Controller Hints Related Directly to Android Architecture What kind of classes will I have making this? Will there be only one? How would this be implemented to the game architecture? All things I am thinking about. Cheers! UPDATE I've found this on the subject Joystick Example1, though I am still looking for different examples/resources. Answered my own question with a link to the code of the above video. It's a fantastic start to Android Joystick Controls.

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