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  • Set Position of multiple bodies

    - by philipp
    I have a character composed of five bodies which are tied together by a lot of joints. On of them is the overall chassis, to which all forces and impulses are applied to move the whole Character. All in all that works very fine, except one thing: I need to set the Position of the Character so that it get Beamed from one place to the other in one single frame. Unfortunately I cannot get this to work. I tried the following code, without any success… playerbodies.forEach(function (bd) { bd.SetLinearVelocity(new b2.Vec2()); var t = bd.GetTransform(); t.p.x -= 10; bd.SetTransform(t, bd.GetAngle()); }); How can I make that happen?

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  • The final set of SQLBits videos has been uploaded

    - by simonsabin
    The final set of SQLbits videos has been uploaded to the site. You can either watch online or download them. Some highlights of sessions that have been uploaded are Lies, Damned Lies And Statistics. Making The Most Out of SQL Server Statistics attend this session to understand exactly how the optimiser decides on its plans SSIS Dataflow Performance tuning Need to eek out a bit more oomph from your dataflows. This session might be of some use. TSQL Techniques – Why and how to tune a routine an overview...(read more)

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  • Facebook likes reset after moving to HTTPS (URL manually set in script, though)

    - by aarondicks
    Hi fellow Facebook developers. I've got a question regarding the Facebook like button. We worked on a piece recently that embeds a number of social share buttons (please see the source code below or here on Harvey Water Softeners' website) When the piece was released, it was on HTTP, and received over 2k likes (the URL 'slug' hasn't changed at all). The site was recently migrated to permanent-on HTTPS, and the like data has been reset, and we've been left with 50 new, recent likes. If you see in the source code, the URL is set explicitly to like the HTTP version, which I believe to be correct. Can anyone help me work out what's happened here? Here's the HTML bit of the like button: <div class="fb-like" data-href="http://www.harveywatersofteners.co.uk/history-interior-design" data-layout="box_count" data-action="like" data-show-faces="false" data-share="false"></div> Thanks in advance Aaron

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  • Partitioning set into subsets with respect to equality of sum among subsets

    - by Al.Net
    let say i have {3, 1, 1, 2, 2, 1,5,2,7} set of numbers, I need to split the numbers such that sum of subset1 should be equal to sum of subset2 {3,2,7} {1,1,2,1,5,2}. First we should identify whether we can split number(one way might be dividable by 2 without any remainder) and if we can, we should write our algorithm two create s1 and s2 out of s. How to proceed with this approach? I read partition problem in wiki and even in some articles but i am not able to get anything. Can someone help me to find the right algorithm and its explanation in simple English?

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  • What You Said: How Do You Set Reminders?

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite tricks for staying on top of your tasks with timely reminders. Now we’re back to highlight some great reader tips (including a bit of software older than some of our readers). Most of us have to-do lists longer than we can do in a given day (or week!) and a constantly changing set of demands and next-actions. Having a timely and effective reminder system is the difference between dropping the ball and getting things done; how exactly that reminder system plays out, however, varied greatly from reader to reader. OJMDC sticks with analog reminders: Sticky notes in the middle of my monitor and in my wallet. I’ve tried my phone apps but I typically disregard them. HTG Explains: Is UPnP a Security Risk? How to Monitor and Control Your Children’s Computer Usage on Windows 8 What Happened to Solitaire and Minesweeper in Windows 8?

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  • How to set position for a linear-gradient background in css3

    - by Virender Sehwag
    I am trying to set the position (that is, margin or padding from top) of body tag's linear background with image. My code is background-image: linear-gradient(to bottom, rgba(255, 255, 255, 0), rgba(255, 255, 255, 0), rgba(0, 0, 0, 0.9), rgb(0, 0, 0)), url("g2hd.jpg"); background-repeat: repeat, no-repeat; background-attachment: fixed; background-position: 0% 30px, center center; but 30px is not working but it works for normal for background-image:url("g2hd.jpg"); any idea

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  • Set up a HomeGroup in Windows 7

    p Have you ever needed to share files with other computers in your household but didn t know how to do so If you have Windows 7 installed on the computers you can share files easily using the HomeGroup feature. Keep reading to find out what it is and just how easy it is to set up. p ... ALM Software Solution ? Try it live! Requirements Management, Project Planning, Implementation Tracking & QA Testing.

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  • "MOZILLA_FIVE_HOME not set" zekr quran study software java error

    - by Acess Denied
    I have installed zekr Quran study software on ubuntu 12.04 and I upgraded to 12.10. then the zekr app has been giving me this error when ever I start it. org.eclipse.swt.SWTError: No more handles [Unknown Mozilla path (MOZILLA_FIVE_HOME not set)] at org.eclipse.swt.SWT.error(SWT.java:4387) at org.eclipse.swt.browser.Mozilla.initMozilla(Mozilla.java:1939) at org.eclipse.swt.browser.Mozilla.create(Mozilla.java:699) at org.eclipse.swt.browser.Browser.<init>(Browser.java:99) at net.sf.zekr.ui.QuranForm.makeFrame(QuranForm.java:628) at net.sf.zekr.ui.QuranForm.init(QuranForm.java:340) at net.sf.zekr.ui.QuranForm.<init>(QuranForm.java:319) at net.sf.zekr.ZekrMain.startZekr(ZekrMain.java:51) at net.sf.zekr.ZekrMain.main(ZekrMain.java:94) Please Advice me

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  • quickest way to research a set of pages backlinks

    - by JeremyB
    I have a list of 300+ pages (they were chosen based on which pages rank for a keyword I'm interested in) and I want to compile a list all the (known) inbound links to those pages. What's the fastest way to do this? It seems like the only tools out there-- Yahoo Site Explorer, SEOMoz, Majestic, require you to either a) manually export each set of links by hand, or b) get data at the domain level (e.g. Majestic's clique hunter). Does anyone know of any efficient way to do this? I ask because I'm about to write a bunch of code and I don't want to waste my time if there's another tool that will work. I know SEOMoz and Majestic have API's but I'm wondering if there's a more user-friendly option.

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  • Using google maps API, how can we set the current location as the default set location using map.set

    - by vs1984
    I am writing Javascript code using Google maps API. map = new google.maps.Map2(document.getElementById("map_canvas")); map.setCenter(new google.maps.LatLng(37.4419, -122.1419), 13); The above code sets the default location of the map canvas to Palo Alto. How can we write the script in such a way that the setCenter function automatically points to the current location of the client?

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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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  • System will not boot without USB thumb drive inserted

    - by agent154
    I've had this issue before when trying out Linux Mint, but I was unable to get any assistance. I was then lead to believe that it was a problem related to Mint, and not grub. I installed Ubuntu 12.04 tonight on a second partition alongside Windows 7. I installed from a USB stick, and everything went peachy until I rebooted without the stick in my tower. It now says: error: no such device: 20cec6ca-4024-4237-84c3-2dba3c851497 grub rescue > I've verified via ls -l /dev/disk/by-uuid that my drive where Ubuntu is installed matches the UUID that supposedly doesn't exist. The UUID of my thumb drive when inserted happens to be 06B3-9C68. There is no mention of my USB drive's UUID anywhere in /boot/grub/grub.cfg I've also tried to re-install GRUB after booting into my system, removing the stick, and running grub-install /dev/sda. It still happens, and I cannot boot without the USB drive inserted into the computer. And what really gets my goat is that the boot order of my system is CDROMHard DriveUSB. It's not even reaching the USB to try to boot from it, so why does it matter that it's not there? Edit: Also, I ran grub-config without the stick in followed by another grub-install. Still no go. FWIW, here's my grub.cfg file: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 set locale_dir=($root)/boot/grub/locale set lang=en_CA insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="$1" if [ "$1" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.2.0-25-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux /boot/vmlinuz-3.2.0-25-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-25-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-25-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 echo 'Loading Linux 3.2.0-25-generic-pae ...' linux /boot/vmlinuz-3.2.0-25-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-25-generic-pae } submenu "Previous Linux versions" { menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-23-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 echo 'Loading Linux 3.2.0-23-generic-pae ...' linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-23-generic-pae } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows 7 (loader) (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 9014706714705268 chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • Grub won't boot windows after update from 11.10 to 12.04

    - by Holger
    thanks for your time and reading this, here's the deal: i upgraded from 11.10 to 12.04 and everything worked out until i rebooted, i had 11.10 sucessfully running as a dual boot with windows vista. when i rebooted, my GRUB was shot to hell, what ever option i selected it said partion not found or something similar... booting into a live version on a thumb drive and running bootrepair from there fixed the issue... but only for ubuntu, when i try to boot into windows it only goes back to GRUB. i'm not at home, and heres a list of what i have here with me... 1 4gb thumb drive, empty 1 8gb thumb drive, windows vista installer bootable 1 old laptop, the one i try to save, optical drive is not existent 2 Mbps internet connection can you help me get back into my windows without having to reinstall windows? or at least show me a way how to use my illustrator through a virtual machine or something? here's my grub cfg # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e set locale_dir=($root)/boot/grub/locale set lang=de_DE insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "${linux_gfx_mode}" != "text" ]; then load_video; fi menuentry 'Ubuntu, mit Linux 3.2.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux /boot/vmlinuz-3.2.0-24-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-24-generic } menuentry 'Ubuntu, mit Linux 3.2.0-24-generic (Wiederherstellungsmodus)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e echo 'Linux 3.2.0-24-generic wird geladen …' linux /boot/vmlinuz-3.2.0-24-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro recovery nomodeset echo 'Initiale Ramdisk wird geladen …' initrd /boot/initrd.img-3.2.0-24-generic } submenu "Previous Linux versions" { menuentry 'Ubuntu, mit Linux 3.0.0-19-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux /boot/vmlinuz-3.0.0-19-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro quiet splash $vt_handoff initrd /boot/initrd.img-3.0.0-19-generic } menuentry 'Ubuntu, mit Linux 3.0.0-19-generic (Wiederherstellungsmodus)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e echo 'Linux 3.0.0-19-generic wird geladen …' linux /boot/vmlinuz-3.0.0-19-generic root=UUID=1063e402-b14f-45e5-92b6-d20a2e3a717e ro recovery nomodeset echo 'Initiale Ramdisk wird geladen …' initrd /boot/initrd.img-3.0.0-19-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root 1063e402-b14f-45e5-92b6-d20a2e3a717e linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows Vista (loader) (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 2C9E66B39E6674EC chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • Matchmaking algorithm with a set of filters

    - by Yuriy Pogrebnyak
    I'm looking for matchmaking algorithm for 1x1 online game. Players must be matched not by their skill or level, as usual, but by some specific filters. Each player sends request, where he specifies some set of parameters (generally, 2-4 parameters). If some parameter is specified, player can be matched only with those who has sent this parameter with exactly the same value, or those who hasn't specified this parameter. I need this algorithm to be thread-safe and preferably fast. It would be great if it'll work for 3-4 or even more parameters, but also I'm looking for algorithm that works with only one parameter (in my case it's game bet). Also I'd appreciate ideas on how to implement or improve this algorithm on my server platform - ASP.NET. One more problem I'm facing is that finding match can't be executed right after user sends request, because if other user sends request before matching for previous is finished, they won't be matched even is they possibly could. So it seems that match finding should be started on schedule, and I need help on how to optimize it and how to choose time interval for starting new match finding. P.S. I've also posted this question on stackoverflow

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  • SQL SERVER – How to Set Variable and Use Variable in SQLCMD Mode

    - by Pinal Dave
    Here is the question which I received the other day on SQLAuthority Facebook page. Social media is a wonderful thing and I love the active conversation between blog readers and myself – actually I think social media adds lots of human factor to any conversation. Here is the question - “I am using sqlcmd in SSMS – I am not sure how to declare variable and pass it, for example I have a database and it has table, how can I make the table variable dynamic and pass different value everytime?” Fantastic question, and here is its very simple answer. First of all, enable sqlcmd mode in SQL Server Management Studio as described in following image. Now in query editor type following SQL. :SETVAR DatabaseName “AdventureWorks2012″ :SETVAR SchemaName “Person” :SETVAR TableName “EmailAddress“ USE $(DatabaseName); SELECT * FROM $(SchemaName).$(TableName); Note that I have set the value of the database, schema and table as a sqlcmd variable and I am executing the query using the same parameters. Well, that was it, sqlcmd is a very simple language to master and it also aids in doing various tasks easily. If you have any other sqlcmd tips, please leave a comment and I will publish it with due credit. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology Tagged: sqlcmd

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  • BizTalk Pipeline Component Error: "Object reference not set to an instance of an object"

    - by Stuart Brierley
    Yesterday I posted about my BizTalk Archiving Pipeline Component, which can be found on Codeplex if anyone is interested in taking a look. During testing of this component I began to encounter an error whereby the component would throw an "Object reference not set to an instance of an object" error when processing as a part of a Custom Pipeline. This was occurring when the component was reading a ReadOnlySeekableStream so that the data can be archived to file, but the actual code throwing the error was somewhere in the depths of the Microsoft.BizTalk.Streaming stack. It turns out that there is a known issue where this exception can be thrown because the garbage collector has disposed of of the stream before execution of the custom pipeline has completed. To get around this you need to add the streams in your code to the pipeline context resource tracker.   So a block of my code goes from:                         originalStrm = bodyPart.GetOriginalDataStream();                         if (!originalStrm.CanSeek)                         {                             ReadOnlySeekableStream seekableStream = new ReadOnlySeekableStream(originalStrm);                             inmsg.BodyPart.Data = seekableStream;                             originalStrm = inmsg.BodyPart.Data;                         }                         fileArchive = new FileStream(FullPath, FileMode.Create, FileAccess.Write);                         binWriter = new BinaryWriter(fileArchive);                         byte[] buffer = new byte[bufferSize];                         int sizeRead = 0;                         while ((sizeRead = originalStrm.Read(buffer, 0, bufferSize)) != 0)                         {                             binWriter.Write(buffer, 0, sizeRead);                         } to                         originalStrm = bodyPart.GetOriginalDataStream();                         if (!originalStrm.CanSeek)                         {                             ReadOnlySeekableStream seekableStream = new ReadOnlySeekableStream(originalStrm);                             inmsg.BodyPart.Data = seekableStream;                             originalStrm = inmsg.BodyPart.Data;                         }                         pc.ResourceTracker.AddResource(originalStrm);                         fileArchive = new FileStream(FullPath, FileMode.Create, FileAccess.Write);                         binWriter = new BinaryWriter(fileArchive);                         byte[] buffer = new byte[bufferSize];                         int sizeRead = 0;                         while ((sizeRead = originalStrm.Read(buffer, 0, bufferSize)) != 0)                         {                             binWriter.Write(buffer, 0, sizeRead);                         } So far this seems to have solved the issue, the error is no more, and my archive component is continuing its way through testing.

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  • Acer aspire one d270 can not set brightness

    - by Marko
    I hope you can help me figure out how to set the brightness at my netbook. Following problem appears since I installed ubuntu 11.10 on my acer: I am not able to adjust the brightness by FN Keys nor manually at "systemsettings-display". After searching with google for a while, I found a way via the terminal to adjust it with the folloqing command: "sudo setpci -s 00:02.0 f4.b=7f" ( from 00-9f). That was a major breakthrough for me as I am still new to Linux OS. But still seeking a way to get the FN keys for brightness to work, I kept searching until I found "askubuntu.com". I read through various Questions by other acer users and tried there solutions, but unfortunately none worked out for me. From this thread: fn + arrow keys don't adjust actual brightness on an Acer Aspire 5740 "sudo gedit /etc/X11/xorg.conf". This command did not work because the file was not found. I also used nano instead of gedit, but the file was empty( I think it just created the file since it did not exist). These commands which i found gave me a boot loop and I had to repair ubuntu: sudo gedit /etc/default/grub Change the line GRUB_CMDLINE_LINUX="" into GRUB_CMDLINE_LINUX="acpi_osi=Linux" sudo update-grub From this post Screen Brightness not adjustable for Acer Aspire S3: I tried the solution from the last post, but it did not work either. Does anyone know what I could try? I would appreciate it, if someone could help me out with this. Thanks in advance Netbook specs: CPU: Intel Atom N2600 Memory: 2gb DDR3 Storage: 320 GB HD GPU: Intel GMA 3600

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  • NTFS partitions mount as root instead of user as set in /etc/fstab

    - by G1bs0n
    I recently upgraded a server to Ubuntu 12.04 with a fresh install and my NTFS partitions won't mount as user at boot but I can mount them as user manually from the console with $ sudo mount -a. Using ntfsfix reports no problems and chkdisk sees nothing wrong under Windows 7. Are the drives not ready to be mounted at boot and default to root instead of user for some reason? Here is my /etc/fstab: UUID=E4E6B30CE6B2DDCC /media/Bowles ntfs-3g defaults,uid=1000,gid=1000,umask=022 0 0 UUID=A040C42340C3FDD2 /media/Burroughs ntfs-3g defaults,uid=1000,gid=1000,umask=022 0 0 UUID=EA022C73022C46C3 /media/DoctorGonzo ntfs-3g defaults,uid=1000,gid=1000,umask=022 0 0 UUID=BA425A384259FA19 /media/Geist ntfs-3g defaults,uid=1000,gid=1000,umask=022 0 0 UUID=E87CFAE57CFAAE06 /media/DouglasAdams ntfs-3g defaults,uid=1000,gid=1000,umask=022 0 0 Here is the output of ls -l after boot: drwxr-xr-x 1 xbmc xbmc 4096 Oct 31 21:46 Bowles drwxrwxr-x 1 root users 8192 Oct 31 21:46 Burroughs drwxrwxr-x 1 root users 4096 Oct 28 21:45 DoctorGonzo drwxrwxr-x 1 root users 12288 Oct 31 19:56 DouglasAdams drwxrwxr-x 1 root users 4096 Nov 3 01:03 Geist If I unmount and mount again with $ sudo mount -a from console, the output of ls -l: drwxr-xr-x 1 xbmc xbmc 4096 Oct 31 21:46 Bowles drwxr-xr-x 1 xbmc xbmc 8192 Oct 31 21:46 Burroughs drwxr-xr-x 1 xbmc xbmc 4096 Oct 28 21:45 DoctorGonzo drwxr-xr-x 1 xbmc xbmc 12288 Oct 31 19:56 DouglasAdams drwxr-xr-x 1 xbmc xbmc 4096 Nov 3 01:03 Geist Update I was fooling myself, I had a custom udev rule set up to auto-mount file systems by label for USB drives, borrowed from here, but didn't update the rule to accommodate for my additional hard drives. Updating the rule to auto-mount only drives after /dev/sde solved my problem. Thank you again for your reply cartoonist.

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  • Mandelbrot set not displaying properly

    - by brainydexter
    I am trying to render mandelbrot set using glsl. I'm not sure why its not rendering the correct shape. Does the mandelbrot calculation require values to be within a range for the (x,y) [ or (real, imag) ] ? Here is a screenshot: I render a quad as follows: float w2 = 6; float h2 = 5; glBegin(GL_QUADS); glVertex3f(-w2, h2, 0.0); glVertex3f(-w2, -h2, 0.0); glVertex3f(w2, -h2, 0.0); glVertex3f(w2, h2, 0.0); glEnd(); My vertex shader: varying vec3 Position; void main(void) { Position = gl_Vertex.xyz; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } My fragment shader (where all the meat is): uniform float MAXITERATIONS; varying vec3 Position; void main (void) { float zoom = 1.0; float centerX = 0.0; float centerY = 0.0; float real = Position.x * zoom + centerX; float imag = Position.y * zoom + centerY; float r2 = 0.0; float iter; for(iter = 0.0; iter < MAXITERATIONS && r2 < 4.0; ++iter) { float tempreal = real; real = (tempreal * tempreal) + (imag * imag); imag = 2.0 * real * imag; r2 = (real * real) + (imag * imag); } vec3 color; if(r2 < 4.0) color = vec3(1.0); else color = vec3( iter / MAXITERATIONS ); gl_FragColor = vec4(color, 1.0); }

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  • How to manage focus for a small set of simple widgets

    - by Christoph
    I'm developing a set of simple widgets for a small (128x128) display. For example I'd like to have a main screen with an overlay menu which I can use to toggle visibilty of main screen elements. Each option would be an icon with a box around it while it is selected. Button (left, up, right, down, enter) events should be given to the widget that has "focus". Focus is a simple thing to understand when using a GUI, but I'm having trouble implementing this. Can you suggest a simple concept for managing focus and input events? I have these simple ideas: Only one widget can have focus, so I need a single pointer to that widget. When this widget gets some kind of "cycle" input (as in "highlight the next item in this list"), the focus is given to a different widget. a widget must have a way of telling the application which widget the focus is given to next. if a widget cannot give a "next focus" hint, the application must be able to figure out where the focus should go. Widgets are currently structured like this: A widget can have a parent, which is passed to the constructor. Widgets are created statically, as I want to avoid dynamic memory allocation (I only have 16kB of RAM and I'd like to have control over that). widgets have siblings, implemented as an intrusive linked list (they have a next member). A parent has a pointer to the head of its list of children. Input events are arguments to the widgets buttonEvent methods which can accept or ignore that event. If it ignores the event, it can pass the event to its parent. My Questions: How can I manage focus for these widgets? Am I making this too complicated?

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  • Infrastructure to effectively set up experiements and learn from them

    - by David
    Open-org.com is in the early stages of creating our first product, a place on the web, where one can ask lawyers questions at a fraction of their normal costs. An early stage front page can be found here. I got inspired by this video, which is recommended by Jeff Atwood, which talks about getting feedback faster, which is the reason for this question. The problem Needless to say, we want our conversion rates to be as high as possible. Therefore, we want to be able to rapidly set up a new experiment where we change something on the site (like moving an image slightly, rewriting a sentence etc.). We then want to present the modified page to a random subset of the users. After that we will compare the conversion rates of the experiment with another version. I could very well imagine that we want to run 10-100 experiments simultaneously and it would be nice to have features, where experiments that obviously have worse results will be ended before schedule. My question Does infrastructure to support the whole process exist? A short description of our infrastructure... We use EC2 and PHP and have a script to automatically start up new instances with all needed software. Still, starting up a new server for every experiment, seems like a bit of overkill, so I am wondering what other options exist. Btw. If you feel like working for Open-org.com, you can pick a task, and start working, or suggest a new task. All profits are given out to the contributors.

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  • I am trying to set up a ubuntu sever 12.04 on my machine

    - by Jseb
    I am trying to set up a server on my home network which will eventually host rails. I am not great in linux server and i try to follow the prompt. I did succesfully get to a black screen which then prompts me to a username then password to then do anything ( assuming). However here what i try to do I kinda fellow his tutorial http://www.ubuntugeek.com/step-by-step-ubuntu-11-04-natty-lamp-server-setup.html but however the command where not 100% like him not in same order but same idea. Then i want to install ubuntu server with gui here the command i try with sudo apt-get upgrade sudo apt-get install ubuntu-desktop Which however give me the following error Err http... inRelease w Failed to fetch ht... So been ignored if i try the desktop one i get E: unable to locate package ubuntu E: unable to locate package desktop So i am assuming i am not connected to the internet, so i try the following command sudo vi /etc/network/interfaces here the output it gives me and i know my gateway on my laptop is 192.168.1.1 address: 192.168.1.148 netmask: 255.255.255.0 network: 192.168.1.0 broadcasts: 192.168.1.255 gateway: 192.168.1.1 Btw i do not know the command to get out of vi and saving it. Err http://us.archive.ubuntu.com precises InRelease Err http://us.archive.ubuntu.com precises-updates InRelease Err http://us.archive.ubuntu.com precises-backports InRelease Reading package lists... Done W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise/InRelease W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-updates/InRelease W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-backport/InRelease

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  • Set usergroup and persmissions ftp folder back to default

    - by OrangeTux
    Argh, I tried to create a new ftp user via the commandline. But i did something wrong and now I can access the server via FTP but I can't see any files. It doesn't make any sense wich user I'm using. ls -la drwxr-xr-x 13 root ftp 4096 2012-03-30 09:47 . drwxr-xr-x 7 web6 ftp 4096 2012-03-26 09:28 .. drwxr-xr-x 4 web6 ftp 4096 2012-03-26 13:31 actions drwxr-xr-x 2 web6 ftp 4096 2012-03-26 11:46 bin -rwxr-xr-x 1 web6 ftp 1520 2012-03-24 23:32 changelog.txt drwxr-xr-x 2 web6 ftp 4096 2012-03-26 13:30 css drwxr-xr-x 8 web6 ftp 4096 2012-03-24 22:43 external -rwxr-xr-x 1 web6 ftp 333 2012-03-26 15:12 .htaccess drwxr-xr-x 3 web6 ftp 4096 2012-02-27 15:07 images -rwxr-xr-x 1 web6 ftp 1606 2012-03-26 21:25 index.php drwxr-xr-x 2 web6 ftp 4096 2012-02-18 13:20 js drwxr-xr-x 2 web6 ftp 4096 2012-02-03 00:34 layout drwxr-xr-x 2 web6 ftp 4096 2012-03-29 23:35 library drwxr-xr-x 2 web6 ftp 4096 2012-03-30 09:47 log -rwxr-xr-x 1 web6 ftp 396 2012-03-24 15:04 menu.php drwxr-xr-x 2 web6 ftp 4096 2012-03-30 12:01 python drwxr-xr-x 2 web6 ftp 4096 2012-03-23 10:51 todo I can't see no dirs and files because I changed the groupowner or I changed the rights of the groupowner of the ftp dir. How can I set the ownership of the files back to default so I can access the files via FTP again? Many thanks in advance

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  • Unwanted Chinese language got set in system settings

    - by Registered User
    I was discussing on the Ubuntu users list how to type in in Hindi (Indic language) in Libre Office and about a package installation problem. I have made some changes in system settings, following suggestions by some users. However, this morning when I did a reboot I am unable to see English as my default language. My system is showing some Chinese characters which I do not understand. All I wanted was to use Libre Office for a particular document in Hindi. What happened is that even Gmail is opening in Chinese. The system settings folder and others are also opening in Chinese. I am unable to use the system now. I have uploaded the snapshots here: please have a look. Upon a reboot, I was asked to rename all folders. Gmail opening in Chinese This is how menu on my system looks: half English and half Chinese Notice that in the third snapshot the calendar and menu are appearing in Chinese. I want the original US English menus and folder names back. I just wanted to type a document with Lohit Hindi font in Libre Office. I use Ubuntu 11.10. I do not use Unity, only Gnome desktop. I installed gnome-session-fallback a long time back and have been using that ever since. How do I get back to all English submenus and English folder names? I have a US English Keyboard and I use only US English. This thing which is now somehow set is unwanted.

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