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  • The Smart Buyer';s Guide to Printer Inks

    For quality printing, you need quality printer inks but how do you get them without breaking the bank? The good news is that there are ways to buy quality printer ink cartridges at affordable prices.... [Author: Kathryn Dawson - Computers and Internet - May 21, 2010]

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  • The Smart Way to Buy Cheap Printer Cartridges

    If you think you';re spending too much on printer ink, you';re not alone. The main question ink jet printer owners constantly ask themselves is "where can I get cheap printer cartridges?" This is unde... [Author: Kathryn Dawson - Computers and Internet - May 19, 2010]

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  • Auto-organized / smart inventory system?

    - by VeXe
    for the past week I've been working on an inventory system with Unity3D. At first I got help from the guys at Design3 but it wasn't too long till we split path, because I really didn't like the way they did their code, it didn't have any smell of OOP whatsoever. I took it further steps ahead - items take more than one slot, advanced placement system (items tries their best to find the best close fit), local mouse system (mouse gets trapped in active bag area), etc. Here's a demo of my work. What we would like to have in our game, is an auto-organizing feature - not auto-sort. We want this feature because our inventory's going to be in 'real-time' - not like in Resident Evil 1,2,3 etc where you would pause the game and do things in your inventory. Now imagine your self in a sticky situation surrounded by zombies, and you don't have bullets, you look around, you see that there are bullets nearby on the ground, so you go for them and try to pick them up, but they don't fit! you look at your inventory and find out that if you reorganize some of the items, it will fit! - now the player - in that situation doesn't have time to reorganize because he's surrounded with zombies and will die if he stops and organizes the inventory to make space (remember inventory in real-time, no pausing) - wouldn't it be nice for that to happen automatically? - Yes! (I believe this has been implemented in some games like Dungeon siege or something, so sure it's doable) take a look at this picture for example: Yes, so if you auto-sort the issue you will get your spaces but it's bad because: 1- Expensive: it doesn't need a whole sort operation to free those spaces, in the first picture, just slide the red item at the bottom to the very left, and you get the same spaces that you got from the auto-sort. 2- It's annoying to the player: "Who the F told you to re-order my stuff?" I'm not asking for "How to write the code" for this, I'm just asking for some guidance, where to look, what algorithms are involved? Is this something related to graphs and shortest path stuff? I hope not cuz I didn't manage to continue my college studies :/ But even if it is, just tell me and I will learn the stuff related. Notice there could be more than just one solution. So I guess the first thing I have to do is figure out if the situation is 'solvable' - if I know how to determine if a situation is solvable or not, then I can 'solve' it. I just need to know the conditions that makes it 'solvable'. And I believe there must be some algorithm/data structure for this. Here's a pic for more than one solution of trying to fit a 1x3 item: The arrows show just one of the solutions, but if you look you will find more than one. This is what I ultimately not auto-sorting but find a solution and applying it. Note that if I spend time on it I will come up with a way to solve it, but it wouldn't be the best way, it's like, holding a car wheel with your feet instead of your hands! XD Or just like trying to solve an issue that requires arrays, but you're not yet aware of their existence! So what is the right approach to this? Hope somebody helps, thanks a lot in advance :)

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  • Smart Inbound Linking For SEO

    Hey friends, today I am gonna share some very useful and important information related to SEO. The concept that I am gonna describe is Inbound Links, which when taken proper care of helps immensely in the SEO and gaining higher search engine ranking. These links are also known as Back Links, which in the simpler terms can be described as links from the other websites to our website or web page.

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  • Using Kyocera Mita Toner Is The Smart Solution

    Many companies and individuals will find the funds to purchase the best equipment they can afford to help them succeed in their business, regardless of what it may be. If you are going to invest in t... [Author: Steve White - Computers and Internet - May 16, 2010]

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  • SEO Smart Links Plug-In Review

    As everybody is on the hunt for inbound links to their website to build PR and increase traffic, many fail to optimize the links within their site or sites. This articles discusses the WordPress Link Plug-ins that you need to increase your "intra" and "inter" site linking.

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  • SEO Smart Links Plug-In Review

    As everybody is on the hunt for inbound links to their website to build PR and increase traffic, many fail to optimize the links within their site or sites. This articles discusses the WordPress Link Plug-ins that you need to increase your "intra" and "inter" site linking.

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  • Change Rectangle Fill Based on ColumnWidth of a grid

    - by Coesy
    Essentially i want to do as the title says, if the columnwidth is .50 then the rectangle should be red, if it's .75 then it should be amber, and if it's 1 then it should be green. I thought I could achieve this with DataTriggers but for some reason I am getting "Object Reference Not Set To An Instance Of An Object" error, here is my code, am I missing something here? FYI the width property will be changed in the backend through a timer_tick event. <Grid x:Name="Grid1" Width="300" Height="30"> <Grid.ColumnDefinitions> <ColumnDefinition x:Name="MyColumn1" Width=".50*"></ColumnDefinition> <ColumnDefinition x:Name="MyColumn2" Width=".50*"></ColumnDefinition> </Grid.ColumnDefinitions> <Grid.Triggers> <DataTrigger Binding="{Binding ElementName=MyColumn1,Path=Width}" Value=".50*"> <Setter TargetName="rect" Property="Fill" Value="Red"></Setter> </DataTrigger> <DataTrigger Binding="{Binding ElementName=MyColumn1,Path=Width}" Value=".75*"> <Setter TargetName="rect" Property="Fill" Value="Yellow"></Setter> </DataTrigger> <DataTrigger Binding="{Binding ElementName=MyColumn1,Path=Width}" Value="1"> <Setter TargetName="rect" Property="Fill" Value="Green"></Setter> </DataTrigger> </Grid.Triggers> <Rectangle x:Name="rect" Grid.Column="0" HorizontalAlignment="Stretch"></Rectangle> <Rectangle Grid.Column="1" Fill="Blue"></Rectangle> </Grid>

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  • Grid related UI design question

    - by younevertell
    Grid related UI design question I want some 16-grid (4 rows and 4 columns) user interface, and fill the grid with some round shapes. I also want to use the MouseOver, mouse left button down, and Mouse Left Button Up events to set the state of grids as selected or not selected. My questions: 1. How fill the grid with some round shapes? by SetColumn and SetRow? 2. How to make the grids respond to the mouse please? Thanks <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition /> <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions>

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  • ???????????I/O?SSD????!

    - by Yusuke.Yamamoto
    ????? ??:2010/11/25 ??:???? ?????????????????????I/O???????????????? Oracle Database 11g Release 2 ?????Database Smart Flash Cache?????????????????????????????????????????????????????? ???????????????????SSD????????????"?????(??)"???????????????????? Database Smart Flash Cache ???OLTP??+?????????????????OLTP??+OLTP???10????????? ????????? ????????????????? http://oracletech.jp/products/pickup/000076.html

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  • How to use jquery grid formatter for links with grails ?

    - by Neoryder
    I have this column in a html table in my gsp. <td><g:remoteLink action="show" id="${a.id}" update="form">${a.name}</g:remoteLink></td> I'd like to use jquery grid http://www.trirand.com/blog/?page_id=6 with my grails application. I'd like to format the above link for use in a jquery grid column. Does anybody know how to do this?

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  • Good baseline size for an A* Search grid?

    - by Jo-Herman Haugholt
    I'm working on a grid based game/prototype with a continuous open map, and are currently considering what size to make each segment. I've seen some articles mention different sizes, but most of them is really old, so I'm unsure how well they map to the various platforms and performance demands common today. As for the project, it's a hybrid of 2D and 3D, but for path-finding purposes, the majority of searches would be approximately 2D. From a graphics perspective, the minimum segment size would be 64x64 in the XZ plane to minimize loaded segments while ensuring full screen coverage. I figure pathfinding would be an important indicator of maximum practical size.

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  • Drawing a random x,y grid of objects within a prespective

    - by T Reddy
    I'm wrapping my head around OpenGL ES 2.0 and I think I'm trying to do something very simple, but I think the math may be eluding me. I created a simple, flat-ish cylinder in Blender that is 2 units in diameter. I want to create an arbitrary grid of these edge to edge (think of a checker board). I'm using a 3D perspective with GLKit: CGSize size = [[self view] bounds].size; _projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(45.0f), size.width/size.height, 0.1f, 100.0f); So, I managed to manually get all of these cylinders drawn on the screen just fine. However, I would like to understand how I can programmatically "fit" all of these cylinders on the screen at the same time given the camera location, screen size, cylinder diameter, and the number of rows/columns. So the net effect is that for small grids (i.e., 5x5) the objects are closer to the camera, but for large grids (i.e., 30x30) the objects are farther away. In either case, all of the cylinders are visible.

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  • Getting isometric grid coordinates from standard X,Y coordinates

    - by RoryHarvey
    I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead of isometric grid X and Y format. Usually you would just divide them by the tile size, but isometric needs some sort of transform. For example on a 64x32 isometric tilemap of size 40 tiles by 40 tiles an object at (20,21)'s coordinates come out as (640,584) So the question really is what formula gets (20,21) from (640,584)?

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  • converting 2d grid of squares to polygon nav mesh

    - by Roflha
    I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway. Say I have a 2D matrix of squares, all of the same size, some traversable and some not. How would I go about creating a navigation mesh of polygons from this grid. Is there any reading I can look at until I get a chance to get to my computer or should I just give it a go. My idea was to take the non-traversable squares out and extend lines from there edges to make polygons.. that's all I have got so far. Any advice?

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  • Configuring Compiz Grid?

    - by Alec
    Disclaimer: I'm three days into Ubuntu, and am loving it so far. Except for this one thing. Apparently there is a way to get an 'Areo Snap' feature with the Grid Plugin for Compiz. I've downloaded the advanced configuration files and have selected the plugin in the Compiz Configuration - even re-mapped the keys because I don't have a numpad. Regardless of what I do, I can't get it to work, either by dragging the windows or using the assigned keys. Is there something I need to do in addition to these things? Am I simply missing something?

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  • Adventures in Windows 8: Working around the navigation animation issues in LayoutAwarePage

    - by Laurent Bugnion
    LayoutAwarePage is a pretty cool add-on to Windows 8 apps, which facilitates greatly the implementation of orientation-aware (portrait, landscape) as well as state-aware (snapped, filled, fullscreen) apps. It has however a few issues that are obvious when you use transformed elements on your page. Adding a LayoutAwarePage to your application If you start with a blank app, the MainPage is a vanilla Page, with no such feature. In order to have a LayoutAwarePage into your app, you need to add this class (and a few helpers) with the following operation: Right click on the Solution and select Add, New Item from the context menu. From the dialog, select a Basic Page (not a Blank Page, which is another vanilla page). If you prefer, you can also use Split Page, Items Page, Item Detail Page, Grouped Items Page or Group Detail Page which are all LayoutAwarePages. Personally I like to start with a Basic Page, which gives me more creative freedom. Adding this new page will cause Visual Studio to show a prompt asking you for permission to add additional helper files to the Common folder. One of these helpers in the LayoutAwarePage class, which is where the magic happens. LayoutAwarePage offers some help for the detection of orientation and state (which makes it a pleasure to design for all these scenarios in Blend, by the way) as well as storage for the navigation state (more about that in a future article). Issue with LayoutAwarePage When you use UI elements such as a background picture, a watermark label, logos, etc, it is quite common to do a few things with those: Making them partially transparent (this is especially true for background pictures; for instance I really like a black Page background with a half transparent picture placed on top of it). Transforming them, for instance rotating them a bit, scaling them, etc. Here is an example with a picture of my two beautiful daughters in the Bird Park in Kuala Lumpur, as well as a transformed TextBlock. The image has an opacity of 40% and the TextBlock a simple RotateTransform. If I create an application with a MainPage that navigates to this LayoutAwarePage, however, I will have a very annoying effect: The background picture appears with an Opacity of 100%. The TextBlock is not rotated. This lasts only for less than a second (during the navigation animation) before the elements “snap into place” and get their desired effect. Here is the XAML that cause the annoying effect: <common:LayoutAwarePage x:Name="pageRoot" x:Class="App13.BasicPage1" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:common="using:App13.Common" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"> <Grid Style="{StaticResource LayoutRootStyle}"> <Grid.RowDefinitions> <RowDefinition Height="140" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Image Source="Assets/el20120812025.jpg" Stretch="UniformToFill" Opacity="0.4" Grid.RowSpan="2" /> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button x:Name="backButton" Click="GoBack" IsEnabled="{Binding Frame.CanGoBack, ElementName=pageRoot}" Style="{StaticResource BackButtonStyle}" /> <TextBlock x:Name="pageTitle" Grid.Column="1" Text="Welcome" Style="{StaticResource PageHeaderTextStyle}" /> </Grid> <TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Welcome to my Windows 8 Application" Grid.Row="1" VerticalAlignment="Bottom" FontFamily="Segoe UI Light" FontSize="70" FontWeight="Light" TextAlignment="Center" Foreground="#FFFFA200" RenderTransformOrigin="0.5,0.5" UseLayoutRounding="False" d:LayoutRounding="Auto" Margin="0,0,0,153"> <TextBlock.RenderTransform> <CompositeTransform Rotation="-6.545" /> </TextBlock.RenderTransform> </TextBlock> <VisualStateManager.VisualStateGroups> [...] </VisualStateManager.VisualStateGroups> </Grid> </common:LayoutAwarePage> Solving the issue In order to solve this “snapping” issue, the solution is to wrap the elements that are transformed into an empty Grid. Honestly, to me it sounds like a bug in the LayoutAwarePage navigation animation, but thankfully the workaround is not that difficult: Simple change the main Grid as follows: <Grid Style="{StaticResource LayoutRootStyle}"> <Grid.RowDefinitions> <RowDefinition Height="140" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Grid Grid.RowSpan="2"> <Image Source="Assets/el20120812025.jpg" Stretch="UniformToFill" Opacity="0.4" /> </Grid> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button x:Name="backButton" Click="GoBack" IsEnabled="{Binding Frame.CanGoBack, ElementName=pageRoot}" Style="{StaticResource BackButtonStyle}" /> <TextBlock x:Name="pageTitle" Grid.Column="1" Text="Welcome" Style="{StaticResource PageHeaderTextStyle}" /> </Grid> <Grid Grid.Row="1"> <TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Welcome to my Windows 8 Application" VerticalAlignment="Bottom" FontFamily="Segoe UI Light" FontSize="70" FontWeight="Light" TextAlignment="Center" Foreground="#FFFFA200" RenderTransformOrigin="0.5,0.5" UseLayoutRounding="False" d:LayoutRounding="Auto" Margin="0,0,0,153"> <TextBlock.RenderTransform> <CompositeTransform Rotation="-6.545" /> </TextBlock.RenderTransform> </TextBlock> </Grid> <VisualStateManager.VisualStateGroups> [...] </Grid> Hopefully this will help a few people, I banged my head on the wall for a while before someone at Microsoft pointed me to the solution ;) Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Grid based collision - How many cells?

    - by Fibericon
    The game I'm creating is a bullet hell game, so there can be quite a few objects on the screen at any given time. It probably maxes out at about 40 enemies and 200 or so bullets. That being said, I'm splitting up the playing field into a grid for my collision checking. Right now, it's only 8 cells. How many would be optimal? I'm worried that if I use too many, I'll be wasting CPU power. My main concern is processing power, to make the game run smoothly. RAM is not a big concern for me.

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