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  • How to reset buttons when using touchesBegan

    - by FireStorm
    When I use touchesBegan on my sprite kit game the buttons press down fine the first time but are unresponsive the second time, how do I "reset" these buttons if you will. Buttons are as follows: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInNode:self]; SKNode *node = [self nodeAtPoint:location]; if ([node.name isEqualToString:@"Button"]) { [self runAction:[SKAction playSoundFileNamed:@"sound" waitForCompletion: NO]]; .... Thanks for your help!

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  • Pygame: Save a list of objects/classes/surfaces

    - by Sam Tubb
    I am working on a game, in which you can create mazes. You place blocks on a 16x16 grid, while choosing from a variety of block to make the level with. Whenever you create a block, it adds this class: class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) to a list called instances. I tried shelving it to a .bin file, but it returns some error dealing with surfaces. How can I go about saving and loading levels? Any help is appreciated! :) Here is the whole code for reference: import pygame from pygame.locals import * #initstuff pygame.init() screen=pygame.display.set_mode((640,480)) pygame.display.set_caption('PiMaze') instances=[] #loadsprites menuspr=pygame.image.load('images/menu.png').convert() b1spr=pygame.image.load('images/b1.png').convert() b2spr=pygame.image.load('images/b2.png').convert() currentbspr=b1spr curspr=pygame.image.load('images/curs.png').convert() curspr.set_colorkey((0,255,0)) #menu menuspr.set_alpha(185) menurect=menuspr.get_rect(x=-260,y=4) class MenuItem(object): def __init__(self,pos,spr): self.x=pos[0] self.y=pos[1] self.sprite=spr self.pos=(self.x,self.y) self.rect=self.sprite.get_rect(x=self.x,y=self.y) class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) while True: #menu items b1menu=b1spr.get_rect(x=menurect.left+32,y=48) b2menu=b2spr.get_rect(x=menurect.left+64,y=48) menuitems=[MenuItem(b1menu,b1spr),MenuItem(b2menu,b2spr)] screen.fill((20,30,85)) mse=pygame.mouse.get_pos() key=pygame.key.get_pressed() placepos=((mse[0]/16)*16,(mse[1]/16)*16) if key[K_q]: if mse[0]<260: if menurect.right<255: menurect.right+=1 else: if menurect.left>-260: menurect.left-=1 else: if menurect.left>-260: menurect.left-=1 for e in pygame.event.get(): if e.type==QUIT: exit() if menurect.right<100: if e.type==MOUSEBUTTONUP: if e.button==1: to_remove = [i for i in instances if i.rect.collidepoint(placepos)] for i in to_remove: instances.remove(i) if not to_remove: instances.append(Block(placepos[0],placepos[1],currentbspr)) for i in instances: screen.blit(i.sprite,i.rect) if not key[K_q]: screen.blit(curspr,placepos) screen.blit(menuspr,menurect) for item in menuitems: screen.blit(item.sprite,item.pos) if item.rect.collidepoint(mse): if pygame.mouse.get_pressed()==(1,0,0): currentbspr=item.sprite pygame.draw.rect(screen, ((255,0,0)), item, 1) pygame.display.flip()

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  • Why does Excel now give me already existing name range error on Copy Sheet?

    - by WilliamKF
    I've been working on a Microsoft Excel 2007 spreadsheet for several days. I'm working from a master template like sheet and copying it to a new sheet repeatedly. Up until today, this was happening with no issues. However, in the middle of today this suddenly changed and I do not know why. Now, whenever I try to copy a worksheet I get about ten dialogs, each one with a different name range object (shown below as 'XXXX') and I click yes for each one: A formula or sheet you want to move or copy contains the name 'XXXX', which already exists on the destination worksheet. Do you want to use this version of the name? To use the name as defined in destination sheet, click Yes. To rename the range referred to in the formula or worksheet, click No, and enter a new name in the Name Conflict dialog box. The name range objects refer to cells in the sheet. For example, E6 is called name range PRE on multiple sheets (and has been all along) and some of the formulas refer to PRE instead of $E$6. One of the 'XXXX' above is this PRE. These name ranges should only be resolved within the sheet within which they appear. This was not an issue before despite the same name range existing on multiple sheets before. I want to keep my name ranges. What could have changed in my spreadsheet to cause this change in behavior? I've gone back to prior sheets created this way and now they give the message too when copied. I tried a different computer and a different user and the same behavior is seen everywhere. I can only conclude something in the spreadsheet has changed. What could this be and how can I get back the old behavior whereby I can copy sheets with name ranges and not get any errors? Looking in the Name Manager I see that the name ranges being complained about show twice, once as scope Template and again as scope Workbook. If I delete the scope Template ones the error goes away on copy however, I get a bunch of #REF errors. If I delete the scope Workbook ones, all seems okay and the errors on copy go away too, so perhaps this is the answer, but I'm nervous about what effect this deletion will have and wonder how the Workbook ones came into existence in the first place. Will it be safe to just delete the Workbook name manager scoped entries and how might these have come into existence without my knowing it to begin with?

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  • How to create a link to a different part of a sheet ?

    - by ldigas
    Is there an excel feature that enables you to create a link to a different part of a sheet so you don't have to scroll down ... wherever, to get there ? I have about 2000 tables in one sheet, and some "table of contents" listing all the tables. I'd like to create a link from the table of contents to the appropriate table (it's all within the same sheet). Is something like that possible ?

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • Cheat sheets for Lucene/Solr?

    - by noname
    Is there any cheat sheet out there for Lucene/Solr query parameters, schema.xml elements (all the analyzers, tokenizers, etc.)? Or somewhere else I can find ALL query parameters? I cant find any with Google.

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  • How can I locate the frames of a spritesheet PNG based on this PLIST data?

    - by kitsune
    Someone asked me to reskin a certain game. Now he only sent me the whole sprite PNG and PLIST files of the sprites. He instructed me to rename each sprite with the same name corresponding to each original sprite. The problem is, he gave me the whole sprite sheet instead of each individual sprite and the PLIST. Now yes, I can read the PNG filenames from the PLIST, but I cannot rename the reskin sprites I did because I'm not sure which sprite is boy_gun_3_3.png; there are multiple guns, I don't know which is which. Is there a way to extract individual accurately named individual PNG files from the single sprite sheet using the PLIST?

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  • Thread too slow. Better way to execute code (Android AndEngine)?

    - by rphello101
    I'm developing a game where the user creates sprites with every touch. I then have a thread run to check to see if those sprites collide with any others. The problem is, if I tap too quickly, I cause a null pointer exception error. I believe it's because I'm tapping faster than my thread is running. This is the thread I have: public class grow implements Runnable{ public grow(Sprite sprite){ } @Override public void run() { float radf, rads; //fill radius/stationary radius float fx=0, fy=0, sx, sy; while(down){ if(spriteC[spriteNum].active){ spriteC[spriteNum].sprite.setScale(spriteC[spriteNum].scale += 0.001); if(spriteC[spriteNum].sprite.collidesWith(ground)||spriteC[spriteNum].sprite.collidesWith(roof)|| spriteC[spriteNum].sprite.collidesWith(left)||spriteC[spriteNum].sprite.collidesWith(right)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); } fx = spriteC[spriteNum].sprite.getX(); fy = spriteC[spriteNum].sprite.getY(); radf=spriteC[spriteNum].sprite.getHeightScaled()/2; Log.e("F"+Float.toString(fx),Float.toString(fy)); if(spriteNum>0) for(int x=0;x<spriteNum;x++){ rads=spriteC[x].sprite.getHeightScaled()/2; sx = spriteC[x].body.getWorldCenter().x * 32; sy = spriteC[x].body.getWorldCenter().y * 32; Log.e("S"+Float.toString(sx),Float.toString(sy)); Log.e(Float.toString((float) Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))),Float.toString((radf+rads))); if(Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))<(radf+rads)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); Log.e("Collided",Boolean.toString(down)); } } } } spriteC[spriteNum].body = PhysicsFactory.createCircleBody(mPhysicsWorld, spriteC[spriteNum].sprite, BodyType.DynamicBody, FIXTURE_DEF); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(spriteC[spriteNum].sprite, spriteC[spriteNum].body, true, true)); } } Better solution anyone? I know there is something to do with a handler, but I don't exactly know what that is or how to use one.

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  • What are the most useful Vi/Vim Commands that you wish you'd discovered earlier?

    - by faceless1_14
    I personally learn by experimentation as opposed to reading documentation. A consequence of this is it takes me a long time to learn some of the useful features of a language like e going to the end of a word or 0 to go to the beginning of a line or $ for the end of a line as well as dd deleting a line What are some Vi/Vim commands that you find most useful but didn't know existed when you were first using Vi/Vim.

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  • Excel Macro to copy an entire row from one sheet to another based upon a single word, within a parag

    - by jason
    Guys i'm looking for a simple excel macro that can copy a row from one sheet to another within excel based upon having a specific word in the cell. I have a sheet one, called "data" and a sheet two called "final". Here is an eaxmple of the data A B C D john mary 555.555.4939 initial reply to phone conversation Jim jack 555.555.5555 floor estimate for bathroom jerry kim 555.555.5553 initial response to phone call I'd like to copy than entire row from sheet "data" to a sheet "final" if the data in column D contains either the word "reply" or the word "response" somewhere within the paragraph. Any tips would be much obliged. thanks, J

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  • In cocos2D how to write a selector for a sprite.

    - by srikanth rongali
    Hello, I got problem in cocos2D application. I have a sprite and text in one screen. The text should be able to move up/down when we swipe. And when we select on the sprite it should take to next scene. So, both should have the istouchEnabled to YES. But text should take the touchesMoved and sprite should take touchesEnded. But my problem is either one is working. If am able to swipe the text, I am not able to select the sprite.( touchesEnded for sprite is not called). Please guide me, I am stuck here.

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  • How do I rotate a sprite with ccbezierTo in cocos2d-x?

    - by user1609578
    In cocos2d-x, I move a sprite with ccbezierTo like this: // use for ccbezierTo bezier.controlPoint_1 = ccp(m_fish->getPositionX() + 200, visibleSize.height/2 + 300); bezier.controlPoint_2 = ccp(m_fish->getPositionX() + 400, visibleSize.height/2 - 300); bezier.endPosition = ccp(m_fish->getPositionX() + 600,visibleSize.height/2); bezier1.controlPoint_1 = ccp(m_fish->getPositionX() + 800, visibleSize.height/2 + 300); bezier1.controlPoint_2 = ccp(m_fish->getPositionX() + 1000, visibleSize.height/2 - 300); bezier1.endPosition = ccp(m_fish->getPositionX() + 1200,visibleSize.height/2); bezierForward = CCBezierTo::create(6, bezier); nextBezier = CCBezierTo::create (6,bezier1); m_fish->runAction(CCSequence::create( bezierForward, nextBezier, NULL)); How can I make my sprite rotate while moving it with CCBezierTo?

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  • Action sheet doesn't show Cancel button on iPad

    - by Padawan
    On the iphone, this code shows the cancel button: - (IBAction)buttonPressed { UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"Are you sure?" delegate:self cancelButtonTitle:@"No way!" destructiveButtonTitle:@"Yes, I'm sure!" otherButtonTitles:nil]; [actionSheet showInView:self.view]; [actionSheet release]; } But on the iPad, only the destructive button shows. What's the problem?

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  • How can you animate a sprite in SFML (C++)

    - by Apoc
    Lets say I have 4 images and I want to use these 4 images to animate a character. The 4 images represent the character walking. I want the animation to repeat itself as long as I press the key to move but to stop right when I unpress it. It doesn't need to be SFML specific if you don't know it, just basic theory would really help me. Thank you.

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  • How can I scale an image in a CSS sprite

    - by michael
    Hi, In this article, http://css-tricks.com/css-sprites/, it talks about how can I crop off a smaller image from 1 bigger image. Can you please tell me if it is possible/how I can crop off a smaller image and then scale the cropped off region before I lay it out? Here is an example from that article: A { background-image: url(http://www.jaredhirsch.com/coolrunnings/public_images/3deb155981/spriteme1.png); background-position: -10px -56px; } I would like to know how can I scale that image after I crop it from from spriteme1.png Here is the URL of the example: http://css-tricks.com/examples/CSS-Sprites/Example1After/ So I would like to know if I can make the icons next to Item1,2,3,4 smaller?

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  • MS Excel - Macros for consolidating values from multiple sheets into a single sheet

    - by SpikETidE
    Hi everyone... Consider i have 4 workbooks with the following structure... 1. Main.xlsx Name Jan Feb Mar A B C 2. Jan.xlsx Name Jan A 3.3 B 6.4 C 5.3 3. Feb.xlsx Name Feb A 1.3 B 3.4 C 5.5 4. Mar.xlsx Name Mar A 1.3 B 3.4 C 5.5 I need to combine them like 1. Main.xlsx Name Jan Feb Mar A 3.3 1.3 1.3 B 6.4 3.4 3.4 C 5.3 5.5 5.5 And i need to automate the process... And i guess i can do this with macros...? Can anyone suggest some way with which i can proceed with the macro? Thanks for your time....

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  • Link XSL Style Sheet to XForms generated XML document

    - by iHeartGreek
    Hi! Through XForms, I generate an XML document. I need this XML document to be transformed by a specific XSL. How do I link the XSL to the XML through XForms? Example of link: <?xml-stylesheet type="text/xsl" href="test.xsl"?> (The XML doc gets regenerated every time the XForms submits to it.. so I cannot hardcode the link in the XML doc, in needs to be done through the XForms) Thanks!

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  • script to convert css sheet from px to em

    - by Sy Moen
    Anyone know of a script (php, python, perl, bash, whatever) that will convert a stylesheet from px to em? Like, it would take input of the filename and base font-size (default 16) and convert all px instances to em? eg: convertpx2ems --file stylesheet.css --base-font-size 16 would convert this: button { font-size:14px; padding:8px 19px 9px; } to something like this: button { font-size: .875em; padding: .5em 1.188em .563em; } ...maybe, is there a way to do this with sass?

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  • genrating xlsheet with mysql but also contains html code in xl sheet need remove html code

    - by pmms
    following is the code for getting xlsheet from mysql ?php if($_POST['Submit']=='Generatexml') { $tblname=$_GET['genratexml']; //mysql_connect("localhost","root",""); //mysql_select_db("hitnrunf_db"); global $obj_mysql; $result = mysql_query("SELECT * FROM tbl_js_login"); while($row = mysql_fetch_array($result)) { $csv_output .= "$row[fld_id],$row[fld_fname],$row[fld_lname]"; $csv_output .="\015\012"; } header("Content-type: application/vnd.ms-excel"); header("Content-disposition: csv; filename= Student_Data_". date("Y-m-d") . ".csv"); print $csv_output; exit; } include_once $path."includes/jobseeker_form.php"; ? following is the link error we are getting http://www.eminosoft.com/screenshot/xlsheet.JPG

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • iPhone basic sheet programming?

    - by ryyst
    Hi, I want to program an "Add"-Window to my application, much like the "Add Contact"-window in the Contacts app or the "Add City"-window in the Weather app. My question is: how do I code the effect of sliding up that Contacts & Weather feature? -- Ry

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  • error while reading Excel sheet

    - by Lalit
    Hi, I have code to read Excel from c3 language : DataTable dtChildrenData = new DataTable(); OdbcConnection oConn = null; try { if (File.Exists(strSheetPath)) { oConn = new OdbcConnection(); oConn.ConnectionString = @"DSN=Excel Files;DBQ=" + strSheetPath + @";DriverId=1046;FIL=excel 12.0;MaxBufferSize=2048;PageTimeout=5;"; OdbcCommand oComm = new OdbcCommand(); oComm.Connection = oConn; oComm.CommandText = "Select * From [Sheet1$]"; DataSet ds = new DataSet(); OdbcDataAdapter oAdapter = new OdbcDataAdapter(oComm); oConn.Open(); oAdapter.Fill(ds); dtChildrenData = ds.Tables[0]; } } finally { oConn.Close(); } return dtChildrenData; But getting this error when i deploy the web application on IIS. Wherere as it is running fine locally. ERROR [IM002] [Microsoft][ODBC Driver Manager] Data source name not found and no default driver specified How to solve this. Please let me know if any information required to answer this question (about configuration)

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  • Get a CSS value from external style sheet with Javascript/jQuery

    - by Acorn
    Is it possible to get a value from the external CSS of a page if the element that the style refers to has not been generated yet? (the element is to be generated dynamically). The jQuery method I've seen is $('element').css('property','value');, but this relies on element being on the page. Is there a way of finding out what the property is set to within the CSS rather than the computed style of an element? Will I have to do something ugly like add a hidden copy of the element to my page so that I can access its style attributes?

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