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  • Where to start when doing a Domain Model?

    - by devoured elysium
    Let's say I've made a list of concepts I'll use to draw my Domain Model. Furthermore, I have a couple of Use Cases from which I did a couple of System Sequence Diagrams. When drawing the Domain Model, I never know where to start from: Designing the model as I believe the system to be. This is, if I am modelling a the human body, I start by adding the class concepts of Heart, Brain, Bowels, Stomach, Eyes, Head, etc. Start by designing what the Use Cases need to get done. This is, if I have a Use Case which is about making the human body swallow something, I'd first draw the class concepts for Mouth, Throat, Stomatch, Bowels, etc. The order in which I do things is irrelevant? I'd say probably it'd be best to try to design from the Use Case concepts, as they are generally what you want to work with, not other kind of concepts that although help describe the whole system well, much of the time might not even be needed for the current project. Is there any other approach that I am not taking in consideration here? How do you usually approach this? Thanks

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  • How should I organize my C# classes? [closed]

    - by oscar.fimbres
    I'm creating an email generator system. I'm creating some clases and I'm trying to make things right. By the time, I have created 5 classes. Look at the class diagram: I'm going to explain you each one. Person. It's not a big deal. Just have two constructors: Person(fname, lname1, lname2) and Person(token, fname, lname1, lname2). Note that email property stays without value. StringGenerator. This is a static class and it has only a public function: Generate. The function receives a Person class and it will return a list of patterns for the email. MySql. It contains all the necessary to connect to a database. Database. This class inherits from MySql class. It has particular functions for the database. This gets all the registries from a table (function GetPeople) and return a List. Each person from the list contains all data except Email. Also it can add records (List but this must contains an available email). An available email is when an email doesn't have another person. For that reason, I have a method named ExistsEmail. Container. This is the class which is causing me some problems. It's like a temporary container. It supposed to have a people list from GetPeople (in Database class) and for each person it adds, it must generate a list of possible names (StringGenerator.Generate), then it selects one of the list and it must check out if exists in the database or in the same container. As I told above this is temporal, it may none of the possible emails is available. So the user can modify or enter a custom email available and update the list in this container. When all the email's people are available, it sends a list to add in the database, It must have a Flush method, to insert all the people in the database. I'm trying to design correct class. I need a little help to improve or edite the classes, because I want to separate the logic and visual, and learn of you. I hope you've been able to understand me. Any question or doubt, please let me know. Anyway, I attached the solution here to better understand it: http://www.megaupload.com/?d=D94FH8GZ

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  • User Interface Diagram That is always reachable

    - by Fosa
    If you have to build a flow of a Use-case by drawing each Interface Diagram. Then you would start with a Diagram like say "login". But after the login page, no mather wich page you choose except the "logout" page, you always have your navigation bar right ? So all the options in the navigation bar? Like account page , personal page, etc... Do you have to make sure in your flow that in every diagram there is acces to the "accountpage" diagram ? Or do they have an other solution for that ? Thanx in advance

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  • When to define SDD operations System->Actor?

    - by devoured elysium
    I am having some trouble understanding how to make SDDs, as I don't fully grasp why in some cases one should define operations for System - Actor and in others don't. Here is an example: 1) The User tells the System that wants to buy some tickets, stating his client number. 2) The System confirms that the given client number is valid. 3) The User tells the System the movie that wants to see. 4) The System shows the set of available sessions and seats for that movie. 5) The System asks the user which session/seat he wants. 6) The user tells the System the chosen session/seat. This would be converted to: a) -----> tellClientNumber(clientNumber) b) <----- validClientNumber c) -----> tellMovieToSee(movie) d) <----- showsAvailableSeatsHours e) -----> tellSystemChosenSessionSeat(session, seat) I know that when we are dealing with SDD's we are still far away from coding. But I can't help trying to imagine how it how it would have been had I to convert it right away to code: I can understand 1) and 2). It's like if it was a C#/Java method with the following signature: boolean tellClientNumber(clientNumber) so I put both on the SDD. Then, we have the pair 3) 4). I can imagine that as something as: SomeDataStructureThatHoldsAvailableSessionsSeats tellSystemMovieToSee(movie) Now, the problem: From what I've come to understand, my lecturer says that we shouldn't make an operation on the SDD for 5) as we should only show operations from the Actor to the System and when the System is either presenting us data (as in c)) or validating sent data (such as in b)). I find this odd, as if I try to imagine this like a DOS app where you have to put your input sequencially, it makes sense to make an arrow even for 5). Why is this wrong? How should I try to visualize this? Thanks

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  • When to define SDD(System Sequence Diagram) operations System->Actor?

    - by devoured elysium
    I am having some trouble understanding how to make System Sequence Diagrams, as I don't fully grasp why in some cases one should define operations for System - Actor and in others don't. Here is an example: Let's assume the System is a Cinema Ticket Store and the Actor is a client that wants to buy a ticket. 1) The User tells the System that wants to buy some tickets, stating his client number. 2) The System confirms that the given client number is valid. 3) The User tells the System the movie that wants to see. 4) The System shows the set of available sessions and seats for that movie. 5) The System asks the user which session/seat he wants. 6) The User tells the System the chosen session/seat. This would be converted to: a) -----> tellClientNumber(clientNumber) b) <----- validClientNumber c) -----> tellMovieToSee(movie) d) <----- showsAvailableSeatsHours e) -----> tellSystemChosenSessionSeat(session, seat) I know that when we are dealing with SDD's we are still far away from coding. But I can't help trying to imagine how it how it would have been had I to convert it right away to code: I can understand 1) and 2). It's like if it was a C#/Java method with the following signature: boolean tellClientNumber(clientNumber) so I put both on the SDD. Then, we have the pair 3) 4). I can imagine that as something as: SomeDataStructureThatHoldsAvailableSessionsSeats tellSystemMovieToSee(movie) Now, the problem: From what I've come to understand, my lecturer says that we shouldn't make an operation on the SDD for 5) as we should only show operations from the Actor to the System and when the System is either presenting us data (as in c)) or validating sent data (such as in b)). I find this odd, as if I try to imagine this like a DOS app where you have to put your input sequencially, it makes sense to make an arrow even for 5). Why is this wrong? How should I try to visualize this? Thanks

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  • (Database Design - products attributes): What is better option for product attribute database design

    - by meyosef
    Hi, I new in database design. What is better option for product attribute database design for cms?(Please suggest other options also). option 1: 1 table products{ id product_name color price attribute_name1 attribute_value1 attribute_name2 attribute_value2 attribute_name3 attribute_value3 } option 2: 3 tables products{ id product_name color price } attribute{ id name value } products_attribute{ products_id attribute_id } Thanks, Yosef

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  • Single Table Inheritance (Database Inheritance design options) pros and cons and in which case it us

    - by Yosef
    Hi, I study about today about 2 database design inheritance approaches: 1. Single Table Inheritance 2. Class Table Inheritance In my student opinion Single Table Inheritance make database more smaller vs other approaches because she use only 1 table. But i read that the more favorite approach is Class Table Inheritance according Bill Karwin. My Question is: Single Table Inheritance pros and cons and in which case it used? thanks, Yosef

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  • Modelling class realtions

    - by phenevo
    Hi, I have a few classes: Article: Content, ID, Magazine: Name Code, And 3 tables in database: Articles, Magazines and ArticlesinMagazines (two fields: IDArticle and CodeMagazine) In App, I've got module to manage Articles, and datagridview to relate their with magazines DataGridView has twofields: MagazineCode, IsPublished. The same article can be in many magazines (1:n) How would you implement on model ? Article have to has a field : List ?? I concern because Magazine associates articles

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  • 2D colliding n-body simulation (fast Collision Detection for large number of balls)

    - by osgx
    Hello I want to write a program for simulating a motion of high number (N = 1000 - 10^5 and more) of bodies (circles) on 2D plane. All bodies have equal size and the only force between them is elastic collision. I want to get something like but in larger scale, with more balls and more dense filling of the plane (not a gas model as here, but smth like boiling water model). So I want a fast method of detection that ball number i does have any other ball on its path within 2*radius+V*delta_t distance. I don't want to do a full search of collision with N balls for each of i ball. (This search will be N^2.) PS Sorry for loop-animated GIF. Just press Esc to stop it. (Will not work in Chrome).

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  • Are soft deletes a good idea?

    - by Khou
    Are soft deletes a good idea or a bad idea? Instead of actually deleting a record in your database, you would just flag it as "IsDeleted" = true, and upon recovery of the record you could just flag it as "False". Is this a good idea?

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  • Synchronize model in MySQL Workbench

    - by Álvaro G. Vicario
    After reading the documentation for MySQL Workbench I got the impression that it's possible to alter a database in the server (e.g. add a new column) and later incorporate the DDL changes into your EER diagram. At least, it has a Synchronize Model option in the Database menu. I found it a nice feature because I could use a graphic modelling tool without becoming its prisoner. In practice, when I run such tool I'm offered these options: Model Update Source ================ ====== ====== my_database_name --> ! N/A my_table_name --> ! N/A N/A --> ! my_database_name N/A --> ! my_table_name I can't really understand it, but leaving it as is I basically get: DROP SCHEMA my_database_name CREATE SCHEMA my_database_name CREATE TABLE my_table_name This is dump of the model that overwrites all remote changes in my_table_name. Am I misunderstanding the feature?

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  • Core Data Model Design Question - Changing "Live" Objects also Changes Saved Objects

    - by mwt
    I'm working on my first Core Data project (on iPhone) and am really liking it. Core Data is cool stuff. I am, however, running into a design difficulty that I'm not sure how to solve, although I imagine it's a fairly common situation. It concerns the data model. For the sake of clarity, I'll use an imaginary football game app as an example to illustrate my question. Say that there are NSMO's called Downs and Plays. Plays function like templates to be used by Downs. The user creates Plays (for example, Bootleg, Button Hook, Slant Route, Sweep, etc.) and fills in the various properties. Plays have a to-many relationship with Downs. For each Down, the user decides which Play to use. When the Down is executed, it uses the Play as its template. After each down is run, it is stored in history. The program remembers all the Downs ever played. So far, so good. This is all working fine. The question I have concerns what happens when the user wants to change the details of a Play. Let's say it originally involved a pass to the left, but the user now wants it to be a pass to the right. Making that change, however, not only affects all the future executions of that Play, but also changes the details of the Plays stored in history. The record of Downs gets "polluted," in effect, because the Play template has been changed. I have been rolling around several possible fixes to this situation, but I imagine the geniuses of SO know much more about how to handle this than I do. Still, the potential fixes I've come up with are: 1) "Versioning" of Plays. Each change to a Play template actually creates a new, separate Play object with the same name (as far as the user can tell). Underneath the hood, however, it is actually a different Play. This would work, AFAICT, but seems like it could potentially lead to a wild proliferation of Play objects, esp. if the user keeps switching back and forth between several versions of the same Play (creating object after object each time the user switches). Yes, the app could check for pre-existing, identical Plays, but... it just seems like a mess. 2) Have Downs, upon saving, record the details of the Play they used, but not as a Play object. This just seems ridiculous, given that the Play object is there to hold those just those details. 3) Recognize that Play objects are actually fulfilling 2 functions: one to be a template for a Down, and the other to record what template was used. These 2 functions have a different relationship with a Down. The first (template) has a to-many relationship. But the second (record) has a one-to-one relationship. This would mean creating a second object, something like "Play-Template" which would retain the to-many relationship with Downs. Play objects would get reconfigured to have a one-to-one relationship with Downs. A Down would use a Play-Template object for execution, but use the new kind of Play object to store what template was used. It is this change from a to-many relationship to a one-to-one relationship that represents the crux of the problem. Even writing this question out has helped me get clearer. I think something like solution 3 is the answer. However if anyone has a better idea or even just a confirmation that I'm on the right track, that would be helpful. (Remember, I'm not really making a football game, it's just faster/easier to use a metaphor everyone understands.) Thanks.

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  • Querying a Cassandra column family for rows that have not been updated in X days

    - by knorv
    I'm moving an existing MySQL based application over to Cassandra. So far finding the equivalent Cassandra data model has been quite easy, but I've stumbled on the following problem for which I'd appreciate some input: Consider a MySQL table holding millions of entities: CREATE TABLE entities ( id INT AUTO_INCREMENT NOT NULL, entity_information VARCHAR(...), entity_last_updated DATETIME, PRIMARY KEY (id), KEY (entity_last_updated) ); The table is regularly queried for entities that need to be updated: SELECT id FROM entities WHERE entity_last_updated IS NULL OR entity_last_updated < DATE_ADD(NOW(), INTERVAL -7*24 HOUR) ORDER BY entity_last_updated ASC; The entities returned by this queries are then updated using the following query: UPDATE entities SET entity_information = ?, entity_last_updated = NOW() WHERE id = ?; What would be the corresponding Cassandra data model that would allow me to store the given information and effectively query the entities table for entities that need to be updated (that is: entities that have not been updated in the last seven days)?

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  • Limiting choices from an intermediary ManyToMany junction table in Django

    - by Matthew Rankin
    Background I've created three Django models—Inventory, SalesOrder, and Invoice—to model items in inventory, sales orders for those items, and invoices for a particular sales order. Each sales order can have multiple items, so I've used an intermediary junction table—SalesOrderItems—using the through argument for the ManyToManyField. Also, partial billing of a sales orders is allowed, so I've created a ForeignKey in the Invoice model related to the SalesOrder model, so that a particular sales order can have multiple invoices. Here's where I deviate from what I've normally seen. Instead of relating the Invoice model to the Item model via a ManyToManyField, I've related the Invoice model to the SalesOrderItem intermediary junction table through the intermediary junction table InvoiceItem. I've done this because it better models reality—our invoices are tied to sales orders and can only include items that are tied to that sales order as opposed to any item in inventory. I will admit that it does seem strange having the intermediary junction table of a ManyToManyField related to the intermediary junction table of another ManyToManyField. Question How can I limit the choices available for the invoice_items in the Invoice model to just the sales_order_items of the SalesOrder model for that particular Invoice? (I tried using limit_choices_to= {'sales_order': self.invoice.sales_order}) as part of the item = models.ForeignKey(SalesOrderItem) in the InvoiceItem model, but that didn't work. Am I correct in thinking that limiting the choices for the invoice_items should be handled in the model instead of in a form? Code class Item(models.Model): item_num = models.SlugField(unique=True) default_price = models.DecimalField(max_digits=10, decimal_places=2, blank=True, null=True) class SalesOrderItem(models.Model): item = models.ForeignKey(Item) sales_order = models.ForeignKey('SalesOrder') unit_price = models.DecimalField(max_digits=10, decimal_places=2) quantity = models.DecimalField(max_digits=10, decimal_places=4) class SalesOrder(models.Model): customer = models.ForeignKey(Party) so_num = models.SlugField(max_length=40, unique=True) sales_order_items = models.ManyToManyField(Item, through=SalesOrderItem) class InvoiceItem(models.Model): item = models.ForeignKey(SalesOrderItem) invoice = models.ForeignKey('Invoice') unit_price = models.DecimalField(max_digits=10, decimal_places=2) quantity = models.DecimalField(max_digits=10, decimal_places=4) class Invoice(models.Model): invoice_num = models.SlugField(max_length=25) sales_order = models.ForeignKey(SalesOrder) invoice_items = models.ManyToManyField(SalesOrderItem, through='InvoiceItem')

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  • How are distributed services better than distributed objects?

    - by Gabriel Šcerbák
    I am not interested in the technology e.g. CORBA vs Web Services, I am interested in principles. When we are doing OOP, why should we have something so procedural at higher level? Is not it the same as with OOP and relational databases? Often services are supported through code generation, apart from boilerplate, I think it is because we new SOM - service object mapper. So again, what are the reasons for wervices rather than objects?

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  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

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