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  • Replace UpdatePanel with JQuery

    - by Daud
    I'm using UpdatePanel to asynchronously call a button click event in a page that calls a method in another class which writes out an XML file on the output. Is there a way to do this with JQuery instead of UpdatePanel?

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  • Code-Golf: Modulus Divide

    - by thyrgle
    Challenge: Without using the modulus divide operator provided already by your language, write a program that will take two integer inputs from a user and then displays the result of the first number modulus divided number by the second number. Example: Input of first number:2 Input of second number:2 Result:0 Who wins: In case you don't know how Code Golf the winner is the person who writes this program in the least amount of characters.

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  • need help ,hp class and xml save load edit example.p

    - by jef
    http://www.sendspace.com/file/2zlfgn I have the php files i been trying to get them to save to xml. I have tried $product1=array(); $product1['id'] = new product( "19990","modrl","maf","purpose","war"); only the ID writes to xml. since model,maf etc are sub-elements is there a different way to create the objectarray?

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  • How to group a database write and spreadsheet write in single "transaction"

    - by WhyGeeEx
    I have a Java program that writes results to both a DB (SQL Server) and a spreadsheet (POI), and it would be best if neither is written to if there's an error with either. It would be a lot worse if the spreadsheet was produced and then an error happened while saving to the DB, so I'm doing the DB-write first. Even so, I'm wondering if someone knows of a way to guarantee they both succeed or fail as a unit. Thanks!

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  • Apache and PHP write permission?

    - by thedp
    Hello, I have a php script that writes to a file. But when I try to actually write to the file I get permission denied. How can I tell what user name I need to add to the file permission in order for the php to write to it? Thank you.

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  • How to write a spinlock without using CAS

    - by Martin
    Following on from a discussion which got going in the comments of this question. How would one go about writing a Spinlock without CAS operations? As the other question states: The memory ordering model is such that writes will be atomic (if two concurrent threads write a memory location at the same time, the result will be one or the other). The platform will not support atomic compare-and-set operations.

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  • Where does the creation of permissions live in Django?

    - by lazerscience
    I need to do some debugging, because the permissions for one of my models are created wrongly. So I tried to find the piece of code where Django creates the permissions upon syncdb and writes them in the database, but I haven't been successful at all; maybe I just overlooked the right lines of code, but if somebody can point me out the right module / line of code where this happens I'd be very happy!

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  • Java: thread-safe RandomAccessFile

    - by Folkert van Heusden
    Hi, After some serious googleing I found out that the RandomAccessFile-class is not thread-safe. Now I could use one semaphore to lock all reads and writes but I don't think that performs very well. In theory it should be possible to do multiple reads and one write at a time. How can I do this in Java? Is it possible at all? Thanks!

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  • How many developers are there in the world?

    - by Nick Hodges
    What is the total number of software developers in the world? And to respond to the inevitable "How do you define a software developer?" -- I'll answer two ways: Define it as "Anyone who writes code to make a computer do something he wants done". Define it however you like and then answer the question References to studies or more authoritative sources of information would be greatly appreciated.

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  • Does OpenGL stencil test happen before or after fragment program runs?

    - by david
    When I set glStencilFunc( GL_NEVER, . . . ) effectively disabling all drawing, and then run my [shader-bound] program I get no performance increase over letting the fragment shader run. I thought the stencil test happened before the fragment program. Is that not the case, or at least not guaranteed? Replacing the fragment shader with one that simply writes a constant to gl_FragColor does result in a higher FPS.

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  • Using R to download zipped data file, extract, and import data

    - by Jeromy Anglim
    @EZGraphs on Twitter writes: "Lots of online csvs are zipped. Is there a way to download, unzip the archive, and load the data to a data.frame using R? #Rstats" I was also trying to do this today, but ended up just downloading the zip file manually. I tried something like: fileName <- "http://www.newcl.org/data/zipfiles/a1.zip" con1 <- unz(fileName, filename="a1.dat", open = "r") but I feel as if I'm a long way off. Any thoughts?

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  • Why do sockets not die when server dies? Why does a socket die when server is alive?

    - by Roman
    I try to play with sockets a bit. For that I wrote very simple "client" and "server" applications. Client: import java.net.*; public class client { public static void main(String[] args) throws Exception { InetAddress localhost = InetAddress.getLocalHost(); System.out.println("before"); Socket clientSideSocket = null; try { clientSideSocket = new Socket(localhost,12345,localhost,54321); } catch (ConnectException e) { System.out.println("Connection Refused"); } System.out.println("after"); if (clientSideSocket != null) { clientSideSocket.close(); } } } Server: import java.net.*; public class server { public static void main(String[] args) throws Exception { ServerSocket listener = new ServerSocket(12345); while (true) { Socket serverSideSocket = listener.accept(); System.out.println("A client-request is accepted."); } } } And I found a behavior that I cannot explain: I start a server, than I start a client. Connection is successfully established (client stops running and server is running). Then I close the server and start it again in a second. After that I start a client and it writes "Connection Refused". It seems to me that the server "remember" the old connection and does not want to open the second connection twice. But I do not understand how it is possible. Because I killed the previous server and started a new one! I do not start the server immediately after the previous one was killed (I wait like 20 seconds). In this case the server "forget" the socket from the previous server and accepts the request from the client. I start the server and then I start the client. Connection is established (server writes: "A client-request is accepted"). Then I wait a minute and start the client again. And server (which was running the whole time) accept the request again! Why? The server should not accept the request from the same client-IP and client-port but it does!

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  • Can I avoid a threaded UDP socket in Python dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • UnauthorizedAccessException app.config c#

    - by rubentjeuh
    First I create a setup from a project, and I install it. When the program reads and writes from app.config, I get an UnauthorizedAccessException. This works perfect in visual studio, but with creating a setup and installing it, it always crashes at this point. Someone who knows how to solve this? Thanks

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  • How many colunms in table to keep? - MySQL

    - by Dennis
    I am stuck between row vs colunms table design for storing some items but the decision is which table is easier to manage and if colunms then how many colunms are best to have? For example I have object meta data, ideally there are 45 pieces of information (after being normalized) on the same level that i need to store per object. So is 45 colunms in a heavry read/write table good? Can it work flawless in a real world situation of heavy concurrent read/writes?

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  • Why sockets does not die when server dies? Why socket dies when server is alive?

    - by Roman
    I try to play with sockets a bit. For that I wrote very simple "client" and "server" applications. Client: import java.net.*; public class client { public static void main(String[] args) throws Exception { InetAddress localhost = InetAddress.getLocalHost(); System.out.println("before"); Socket clientSideSocket = null; try { clientSideSocket = new Socket(localhost,12345,localhost,54321); } catch (ConnectException e) { System.out.println("Connection Refused"); } System.out.println("after"); if (clientSideSocket != null) { clientSideSocket.close(); } } } Server: import java.net.*; public class server { public static void main(String[] args) throws Exception { ServerSocket listener = new ServerSocket(12345); while (true) { Socket serverSideSocket = listener.accept(); System.out.println("A client-request is accepted."); } } } And I found a behavior that I cannot explain: I start a server, than I start a client. Connection is successfully established (client stops running and server is running). Then I close the server and start it again in a second. After that I start a client and it writes "Connection Refused". It seems to me that the server "remember" the old connection and does not want to open the second connection twice. But I do not understand how it is possible. Because I killed the previous server and started a new one! I do not start the server immediately after the previous one was killed (I wait like 20 seconds). In this case the server "forget" the socket from the previous server and accepts the request from the client. I start the server and then I start the client. Connection is established (server writes: "A client-request is accepted"). Then I wait a minute and start the client again. And server (which was running the whole time) accept the request again! Why? The server should not accept the request from the same client-IP and client-port but it does!

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  • need help ,php class and xml save load edit example.p

    - by jef
    http://www.sendspace.com/file/2zlfgn I have the php files i been trying to get them to save to xml. I have tried $product1=array(); $product1['id'] = new product( "19990","modrl","maf","purpose","war"); only the ID writes to xml. since model,maf etc are sub-elements is there a different way to create the objectarray?

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  • Is it possible to add an attribute to HtmlTextWriter WriteBreak

    - by skyfoot
    Hi, Is it possible to add a class to a br tag when using the HtmlTextWriter.WriteBreak method? writer.AddAttribute(HtmlTextWriterAttribute.Class, "className"); writer.WriteBreak(); I need an xHtml compliant html output and therefore the WriteBreak is perfect as it writes <br /> I want to add a class to the br so that I have <br class="className" />

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  • B-trees, databases, sequential inputs, and speed.

    - by IanC
    I know from experience that b-trees have awful performance when data is added to them sequentially (regardless of the direction). However, when data is added randomly, best performance is obtained. This is easy to demonstrate with the likes of an RB-Tree. Sequential writes cause a maximum number of tree balances to be performed. I know very few databases use binary trees, but rather used n-order balanced trees. I logically assume they suffer a similar fate to binary trees when it comes to sequential inputs. This sparked my curiosity. If this is so, then one could deduce that writing sequential IDs (such as in IDENTITY(1,1)) would cause multiple re-balances of the tree to occur. I have seen many posts argue against GUIDs as "these will cause random writes". I never use GUIDs, but it struck me that this "bad" point was in fact a good point. So I decided to test it. Here is my code: SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE TABLE [dbo].[T1]( [ID] [int] NOT NULL CONSTRAINT [T1_1] PRIMARY KEY CLUSTERED ([ID] ASC) ) GO CREATE TABLE [dbo].[T2]( [ID] [uniqueidentifier] NOT NULL CONSTRAINT [T2_1] PRIMARY KEY CLUSTERED ([ID] ASC) ) GO declare @i int, @t1 datetime, @t2 datetime, @t3 datetime, @c char(300) set @t1 = GETDATE() set @i = 1 while @i < 2000 begin insert into T2 values (NEWID(), @c) set @i = @i + 1 end set @t2 = GETDATE() WAITFOR delay '0:0:10' set @t3 = GETDATE() set @i = 1 while @i < 2000 begin insert into T1 values (@i, @c) set @i = @i + 1 end select DATEDIFF(ms, @t1, @t2) AS [Int], DATEDIFF(ms, @t3, getdate()) AS [GUID] drop table T1 drop table T2 Note that I am not subtracting any time for the creation of the GUID nor for the considerably extra size of the row. The results on my machine were as follows: Int: 17,340 ms GUID: 6,746 ms This means that in this test, random inserts of 16 bytes was almost 3 times faster than sequential inserts of 4 bytes. Would anyone like to comment on this? Ps. I get that this isn't a question. It's an invite to discussion, and that is relevant to learning optimum programming.

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  • Running a method for infinitely in google app engine/Gwt

    - by sonam
    I am having a a method which listens continuously to a stream from a server and writes that data to datastore in google app which is later on retrieved by other methods. How can i do that in google app engine i.e calling that method one time during the starting of app and having it running for unlimited time without affecting other things. I am new to java world,So please help from that point of view also.How's that done in Java?

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  • Why does Apple create it's views this way

    - by John Smith
    In the hope of fixing a bug of mine from another post i would like to know why apple writes this (for it's Elements example) UIView *localContainerView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.containerView = localContainerView; [localContainerView release]; instead of the simpler method: containerView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ?

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