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  • setting up git on cygwin - openssl

    - by user23020
    I'm trying to get git running in cygwin on a windows 7 machine I have git unpacked and the directory git-1.7.1.1 when i run make install from within that directory, I get CC fast-import.o In file included from builtin.h:4, from fast-import.c:147: git-compat-util.h:136:19: iconv.h: No such file or directory git-compat-util.h:140:25: openssl/ssl.h: No such file or directory git-compat-util.h:141:25: openssl/err.h: No such file or directory In file included from builtin.h:6, from fast-import.c:147: cache.h:9:21: openssl/sha.h: No such file or directory In file included from fast-import.c:156: csum-file.h:10: error: parse error before "SHA_CTX" csum-file.h:10: warning: no semicolon at end of struct or union csum-file.h:15: error: 'crc32' redeclared as different kind of symbol /usr/include/zlib.h:1285: error: previous declaration of 'crc32' was here csum-file.h:15: error: 'crc32' redeclared as different kind of symbol /usr/include/zlib.h:1285: error: previous declaration of 'crc32' was here csum-file.h:17: error: parse error before '}' token fast-import.c: In function `store_object': fast-import.c:995: error: `SHA_CTX' undeclared (first use in this function) fast-import.c:995: error: (Each undeclared identifier is reported only once fast-import.c:995: error: for each function it appears in.) fast-import.c:995: error: parse error before "c" fast-import.c:1000: warning: implicit declaration of function `SHA1_Init' fast-import.c:1000: error: `c' undeclared (first use in this function) fast-import.c:1001: warning: implicit declaration of function `SHA1_Update' fast-import.c:1003: warning: implicit declaration of function `SHA1_Final' fast-import.c: At top level: fast-import.c:1118: error: parse error before "SHA_CTX" fast-import.c: In function `truncate_pack': fast-import.c:1120: error: `to' undeclared (first use in this function) fast-import.c:1126: error: dereferencing pointer to incomplete type fast-import.c:1127: error: dereferencing pointer to incomplete type fast-import.c:1128: error: dereferencing pointer to incomplete type fast-import.c:1128: error: `ctx' undeclared (first use in this function) fast-import.c: In function `stream_blob': fast-import.c:1140: error: `SHA_CTX' undeclared (first use in this function) fast-import.c:1140: error: parse error before "c" fast-import.c:1154: error: `pack_file_ctx' undeclared (first use in this functio n) fast-import.c:1154: error: dereferencing pointer to incomplete type fast-import.c:1160: error: `c' undeclared (first use in this function) make: *** [fast-import.o] Error 1 I'm guessing that most of these errors are due to the iconv.h and openssl files which apparently are missing, but I can't figure out how I'm supposed to install those (if I am), or if there is some other way to get around this.

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  • setting up git on cygwin - openssl

    - by Pete Field
    I'm trying to get git running in cygwin on a windows 7 machine I have git unpacked and the directory git-1.7.1.1 when i run make install from within that directory, I get CC fast-import.o In file included from builtin.h:4, from fast-import.c:147: git-compat-util.h:136:19: iconv.h: No such file or directory git-compat-util.h:140:25: openssl/ssl.h: No such file or directory git-compat-util.h:141:25: openssl/err.h: No such file or directory In file included from builtin.h:6, from fast-import.c:147: cache.h:9:21: openssl/sha.h: No such file or directory In file included from fast-import.c:156: csum-file.h:10: error: parse error before "SHA_CTX" csum-file.h:10: warning: no semicolon at end of struct or union csum-file.h:15: error: 'crc32' redeclared as different kind of symbol /usr/include/zlib.h:1285: error: previous declaration of 'crc32' was here csum-file.h:15: error: 'crc32' redeclared as different kind of symbol /usr/include/zlib.h:1285: error: previous declaration of 'crc32' was here csum-file.h:17: error: parse error before '}' token fast-import.c: In function `store_object': fast-import.c:995: error: `SHA_CTX' undeclared (first use in this function) fast-import.c:995: error: (Each undeclared identifier is reported only once fast-import.c:995: error: for each function it appears in.) fast-import.c:995: error: parse error before "c" fast-import.c:1000: warning: implicit declaration of function `SHA1_Init' fast-import.c:1000: error: `c' undeclared (first use in this function) fast-import.c:1001: warning: implicit declaration of function `SHA1_Update' fast-import.c:1003: warning: implicit declaration of function `SHA1_Final' fast-import.c: At top level: fast-import.c:1118: error: parse error before "SHA_CTX" fast-import.c: In function `truncate_pack': fast-import.c:1120: error: `to' undeclared (first use in this function) fast-import.c:1126: error: dereferencing pointer to incomplete type fast-import.c:1127: error: dereferencing pointer to incomplete type fast-import.c:1128: error: dereferencing pointer to incomplete type fast-import.c:1128: error: `ctx' undeclared (first use in this function) fast-import.c: In function `stream_blob': fast-import.c:1140: error: `SHA_CTX' undeclared (first use in this function) fast-import.c:1140: error: parse error before "c" fast-import.c:1154: error: `pack_file_ctx' undeclared (first use in this functio n) fast-import.c:1154: error: dereferencing pointer to incomplete type fast-import.c:1160: error: `c' undeclared (first use in this function) make: *** [fast-import.o] Error 1 I'm guessing that most of these errors are due to the iconv.h and openssl files which apparently are missing, but I can't figure out how I'm supposed to install those (if I am), or if there is some other way to get around this.

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  • The Incremental Architect&rsquo;s Napkin - #5 - Design functions for extensibility and readability

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/24/the-incremental-architectrsquos-napkin---5---design-functions-for.aspx The functionality of programs is entered via Entry Points. So what we´re talking about when designing software is a bunch of functions handling the requests represented by and flowing in through those Entry Points. Designing software thus consists of at least three phases: Analyzing the requirements to find the Entry Points and their signatures Designing the functionality to be executed when those Entry Points get triggered Implementing the functionality according to the design aka coding I presume, you´re familiar with phase 1 in some way. And I guess you´re proficient in implementing functionality in some programming language. But in my experience developers in general are not experienced in going through an explicit phase 2. “Designing functionality? What´s that supposed to mean?” you might already have thought. Here´s my definition: To design functionality (or functional design for short) means thinking about… well, functions. You find a solution for what´s supposed to happen when an Entry Point gets triggered in terms of functions. A conceptual solution that is, because those functions only exist in your head (or on paper) during this phase. But you may have guess that, because it´s “design” not “coding”. And here is, what functional design is not: It´s not about logic. Logic is expressions (e.g. +, -, && etc.) and control statements (e.g. if, switch, for, while etc.). Also I consider calling external APIs as logic. It´s equally basic. It´s what code needs to do in order to deliver some functionality or quality. Logic is what´s doing that needs to be done by software. Transformations are either done through expressions or API-calls. And then there is alternative control flow depending on the result of some expression. Basically it´s just jumps in Assembler, sometimes to go forward (if, switch), sometimes to go backward (for, while, do). But calling your own function is not logic. It´s not necessary to produce any outcome. Functionality is not enhanced by adding functions (subroutine calls) to your code. Nor is quality increased by adding functions. No performance gain, no higher scalability etc. through functions. Functions are not relevant to functionality. Strange, isn´t it. What they are important for is security of investment. By introducing functions into our code we can become more productive (re-use) and can increase evolvability (higher unterstandability, easier to keep code consistent). That´s no small feat, however. Evolvable code can hardly be overestimated. That´s why to me functional design is so important. It´s at the core of software development. To sum this up: Functional design is on a level of abstraction above (!) logical design or algorithmic design. Functional design is only done until you get to a point where each function is so simple you are very confident you can easily code it. Functional design an logical design (which mostly is coding, but can also be done using pseudo code or flow charts) are complementary. Software needs both. If you start coding right away you end up in a tangled mess very quickly. Then you need back out through refactoring. Functional design on the other hand is bloodless without actual code. It´s just a theory with no experiments to prove it. But how to do functional design? An example of functional design Let´s assume a program to de-duplicate strings. The user enters a number of strings separated by commas, e.g. a, b, a, c, d, b, e, c, a. And the program is supposed to clear this list of all doubles, e.g. a, b, c, d, e. There is only one Entry Point to this program: the user triggers the de-duplication by starting the program with the string list on the command line C:\>deduplicate "a, b, a, c, d, b, e, c, a" a, b, c, d, e …or by clicking on a GUI button. This leads to the Entry Point function to get called. It´s the program´s main function in case of the batch version or a button click event handler in the GUI version. That´s the physical Entry Point so to speak. It´s inevitable. What then happens is a three step process: Transform the input data from the user into a request. Call the request handler. Transform the output of the request handler into a tangible result for the user. Or to phrase it a bit more generally: Accept input. Transform input into output. Present output. This does not mean any of these steps requires a lot of effort. Maybe it´s just one line of code to accomplish it. Nevertheless it´s a distinct step in doing the processing behind an Entry Point. Call it an aspect or a responsibility - and you will realize it most likely deserves a function of its own to satisfy the Single Responsibility Principle (SRP). Interestingly the above list of steps is already functional design. There is no logic, but nevertheless the solution is described - albeit on a higher level of abstraction than you might have done yourself. But it´s still on a meta-level. The application to the domain at hand is easy, though: Accept string list from command line De-duplicate Present de-duplicated strings on standard output And this concrete list of processing steps can easily be transformed into code:static void Main(string[] args) { var input = Accept_string_list(args); var output = Deduplicate(input); Present_deduplicated_string_list(output); } Instead of a big problem there are three much smaller problems now. If you think each of those is trivial to implement, then go for it. You can stop the functional design at this point. But maybe, just maybe, you´re not so sure how to go about with the de-duplication for example. Then just implement what´s easy right now, e.g.private static string Accept_string_list(string[] args) { return args[0]; } private static void Present_deduplicated_string_list( string[] output) { var line = string.Join(", ", output); Console.WriteLine(line); } Accept_string_list() contains logic in the form of an API-call. Present_deduplicated_string_list() contains logic in the form of an expression and an API-call. And then repeat the functional design for the remaining processing step. What´s left is the domain logic: de-duplicating a list of strings. How should that be done? Without any logic at our disposal during functional design you´re left with just functions. So which functions could make up the de-duplication? Here´s a suggestion: De-duplicate Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Processing step 2 obviously was the core of the solution. That´s where real creativity was needed. That´s the core of the domain. But now after this refinement the implementation of each step is easy again:private static string[] Parse_string_list(string input) { return input.Split(',') .Select(s => s.Trim()) .ToArray(); } private static Dictionary<string,object> Compile_unique_strings(string[] strings) { return strings.Aggregate( new Dictionary<string, object>(), (agg, s) => { agg[s] = null; return agg; }); } private static string[] Serialize_unique_strings( Dictionary<string,object> dict) { return dict.Keys.ToArray(); } With these three additional functions Main() now looks like this:static void Main(string[] args) { var input = Accept_string_list(args); var strings = Parse_string_list(input); var dict = Compile_unique_strings(strings); var output = Serialize_unique_strings(dict); Present_deduplicated_string_list(output); } I think that´s very understandable code: just read it from top to bottom and you know how the solution to the problem works. It´s a mirror image of the initial design: Accept string list from command line Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Present de-duplicated strings on standard output You can even re-generate the design by just looking at the code. Code and functional design thus are always in sync - if you follow some simple rules. But about that later. And as a bonus: all the functions making up the process are small - which means easy to understand, too. So much for an initial concrete example. Now it´s time for some theory. Because there is method to this madness ;-) The above has only scratched the surface. Introducing Flow Design Functional design starts with a given function, the Entry Point. Its goal is to describe the behavior of the program when the Entry Point is triggered using a process, not an algorithm. An algorithm consists of logic, a process on the other hand consists just of steps or stages. Each processing step transforms input into output or a side effect. Also it might access resources, e.g. a printer, a database, or just memory. Processing steps thus can rely on state of some sort. This is different from Functional Programming, where functions are supposed to not be stateful and not cause side effects.[1] In its simplest form a process can be written as a bullet point list of steps, e.g. Get data from user Output result to user Transform data Parse data Map result for output Such a compilation of steps - possibly on different levels of abstraction - often is the first artifact of functional design. It can be generated by a team in an initial design brainstorming. Next comes ordering the steps. What should happen first, what next etc.? Get data from user Parse data Transform data Map result for output Output result to user That´s great for a start into functional design. It´s better than starting to code right away on a given function using TDD. Please get me right: TDD is a valuable practice. But it can be unnecessarily hard if the scope of a functionn is too large. But how do you know beforehand without investing some thinking? And how to do this thinking in a systematic fashion? My recommendation: For any given function you´re supposed to implement first do a functional design. Then, once you´re confident you know the processing steps - which are pretty small - refine and code them using TDD. You´ll see that´s much, much easier - and leads to cleaner code right away. For more information on this approach I call “Informed TDD” read my book of the same title. Thinking before coding is smart. And writing down the solution as a bunch of functions possibly is the simplest thing you can do, I´d say. It´s more according to the KISS (Keep It Simple, Stupid) principle than returning constants or other trivial stuff TDD development often is started with. So far so good. A simple ordered list of processing steps will do to start with functional design. As shown in the above example such steps can easily be translated into functions. Moving from design to coding thus is simple. However, such a list does not scale. Processing is not always that simple to be captured in a list. And then the list is just text. Again. Like code. That means the design is lacking visuality. Textual representations need more parsing by your brain than visual representations. Plus they are limited in their “dimensionality”: text just has one dimension, it´s sequential. Alternatives and parallelism are hard to encode in text. In addition the functional design using numbered lists lacks data. It´s not visible what´s the input, output, and state of the processing steps. That´s why functional design should be done using a lightweight visual notation. No tool is necessary to draw such designs. Use pen and paper; a flipchart, a whiteboard, or even a napkin is sufficient. Visualizing processes The building block of the functional design notation is a functional unit. I mostly draw it like this: Something is done, it´s clear what goes in, it´s clear what comes out, and it´s clear what the processing step requires in terms of state or hardware. Whenever input flows into a functional unit it gets processed and output is produced and/or a side effect occurs. Flowing data is the driver of something happening. That´s why I call this approach to functional design Flow Design. It´s about data flow instead of control flow. Control flow like in algorithms is of no concern to functional design. Thinking about control flow simply is too low level. Once you start with control flow you easily get bogged down by tons of details. That´s what you want to avoid during design. Design is supposed to be quick, broad brush, abstract. It should give overview. But what about all the details? As Robert C. Martin rightly said: “Programming is abot detail”. Detail is a matter of code. Once you start coding the processing steps you designed you can worry about all the detail you want. Functional design does not eliminate all the nitty gritty. It just postpones tackling them. To me that´s also an example of the SRP. Function design has the responsibility to come up with a solution to a problem posed by a single function (Entry Point). And later coding has the responsibility to implement the solution down to the last detail (i.e. statement, API-call). TDD unfortunately mixes both responsibilities. It´s just coding - and thereby trying to find detailed implementations (green phase) plus getting the design right (refactoring). To me that´s one reason why TDD has failed to deliver on its promise for many developers. Using functional units as building blocks of functional design processes can be depicted very easily. Here´s the initial process for the example problem: For each processing step draw a functional unit and label it. Choose a verb or an “action phrase” as a label, not a noun. Functional design is about activities, not state or structure. Then make the output of an upstream step the input of a downstream step. Finally think about the data that should flow between the functional units. Write the data above the arrows connecting the functional units in the direction of the data flow. Enclose the data description in brackets. That way you can clearly see if all flows have already been specified. Empty brackets mean “no data is flowing”, but nevertheless a signal is sent. A name like “list” or “strings” in brackets describes the data content. Use lower case labels for that purpose. A name starting with an upper case letter like “String” or “Customer” on the other hand signifies a data type. If you like, you also can combine descriptions with data types by separating them with a colon, e.g. (list:string) or (strings:string[]). But these are just suggestions from my practice with Flow Design. You can do it differently, if you like. Just be sure to be consistent. Flows wired-up in this manner I call one-dimensional (1D). Each functional unit just has one input and/or one output. A functional unit without an output is possible. It´s like a black hole sucking up input without producing any output. Instead it produces side effects. A functional unit without an input, though, does make much sense. When should it start to work? What´s the trigger? That´s why in the above process even the first processing step has an input. If you like, view such 1D-flows as pipelines. Data is flowing through them from left to right. But as you can see, it´s not always the same data. It get´s transformed along its passage: (args) becomes a (list) which is turned into (strings). The Principle of Mutual Oblivion A very characteristic trait of flows put together from function units is: no functional units knows another one. They are all completely independent of each other. Functional units don´t know where their input is coming from (or even when it´s gonna arrive). They just specify a range of values they can process. And they promise a certain behavior upon input arriving. Also they don´t know where their output is going. They just produce it in their own time independent of other functional units. That means at least conceptually all functional units work in parallel. Functional units don´t know their “deployment context”. They now nothing about the overall flow they are place in. They are just consuming input from some upstream, and producing output for some downstream. That makes functional units very easy to test. At least as long as they don´t depend on state or resources. I call this the Principle of Mutual Oblivion (PoMO). Functional units are oblivious of others as well as an overall context/purpose. They are just parts of a whole focused on a single responsibility. How the whole is built, how a larger goal is achieved, is of no concern to the single functional units. By building software in such a manner, functional design interestingly follows nature. Nature´s building blocks for organisms also follow the PoMO. The cells forming your body do not know each other. Take a nerve cell “controlling” a muscle cell for example:[2] The nerve cell does not know anything about muscle cells, let alone the specific muscel cell it is “attached to”. Likewise the muscle cell does not know anything about nerve cells, let a lone a specific nerve cell “attached to” it. Saying “the nerve cell is controlling the muscle cell” thus only makes sense when viewing both from the outside. “Control” is a concept of the whole, not of its parts. Control is created by wiring-up parts in a certain way. Both cells are mutually oblivious. Both just follow a contract. One produces Acetylcholine (ACh) as output, the other consumes ACh as input. Where the ACh is going, where it´s coming from neither cell cares about. Million years of evolution have led to this kind of division of labor. And million years of evolution have produced organism designs (DNA) which lead to the production of these different cell types (and many others) and also to their co-location. The result: the overall behavior of an organism. How and why this happened in nature is a mystery. For our software, though, it´s clear: functional and quality requirements needs to be fulfilled. So we as developers have to become “intelligent designers” of “software cells” which we put together to form a “software organism” which responds in satisfying ways to triggers from it´s environment. My bet is: If nature gets complex organisms working by following the PoMO, who are we to not apply this recipe for success to our much simpler “machines”? So my rule is: Wherever there is functionality to be delivered, because there is a clear Entry Point into software, design the functionality like nature would do it. Build it from mutually oblivious functional units. That´s what Flow Design is about. In that way it´s even universal, I´d say. Its notation can also be applied to biology: Never mind labeling the functional units with nouns. That´s ok in Flow Design. You´ll do that occassionally for functional units on a higher level of abstraction or when their purpose is close to hardware. Getting a cockroach to roam your bedroom takes 1,000,000 nerve cells (neurons). Getting the de-duplication program to do its job just takes 5 “software cells” (functional units). Both, though, follow the same basic principle. Translating functional units into code Moving from functional design to code is no rocket science. In fact it´s straightforward. There are two simple rules: Translate an input port to a function. Translate an output port either to a return statement in that function or to a function pointer visible to that function. The simplest translation of a functional unit is a function. That´s what you saw in the above example. Functions are mutually oblivious. That why Functional Programming likes them so much. It makes them composable. Which is the reason, nature works according to the PoMO. Let´s be clear about one thing: There is no dependency injection in nature. For all of an organism´s complexity no DI container is used. Behavior is the result of smooth cooperation between mutually oblivious building blocks. Functions will often be the adequate translation for the functional units in your designs. But not always. Take for example the case, where a processing step should not always produce an output. Maybe the purpose is to filter input. Here the functional unit consumes words and produces words. But it does not pass along every word flowing in. Some words are swallowed. Think of a spell checker. It probably should not check acronyms for correctness. There are too many of them. Or words with no more than two letters. Such words are called “stop words”. In the above picture the optionality of the output is signified by the astrisk outside the brackets. It means: Any number of (word) data items can flow from the functional unit for each input data item. It might be none or one or even more. This I call a stream of data. Such behavior cannot be translated into a function where output is generated with return. Because a function always needs to return a value. So the output port is translated into a function pointer or continuation which gets passed to the subroutine when called:[3]void filter_stop_words( string word, Action<string> onNoStopWord) { if (...check if not a stop word...) onNoStopWord(word); } If you want to be nitpicky you might call such a function pointer parameter an injection. And technically you´re right. Conceptually, though, it´s not an injection. Because the subroutine is not functionally dependent on the continuation. Firstly continuations are procedures, i.e. subroutines without a return type. Remember: Flow Design is about unidirectional data flow. Secondly the name of the formal parameter is chosen in a way as to not assume anything about downstream processing steps. onNoStopWord describes a situation (or event) within the functional unit only. Translating output ports into function pointers helps keeping functional units mutually oblivious in cases where output is optional or produced asynchronically. Either pass the function pointer to the function upon call. Or make it global by putting it on the encompassing class. Then it´s called an event. In C# that´s even an explicit feature.class Filter { public void filter_stop_words( string word) { if (...check if not a stop word...) onNoStopWord(word); } public event Action<string> onNoStopWord; } When to use a continuation and when to use an event dependens on how a functional unit is used in flows and how it´s packed together with others into classes. You´ll see examples further down the Flow Design road. Another example of 1D functional design Let´s see Flow Design once more in action using the visual notation. How about the famous word wrap kata? Robert C. Martin has posted a much cited solution including an extensive reasoning behind his TDD approach. So maybe you want to compare it to Flow Design. The function signature given is:string WordWrap(string text, int maxLineLength) {...} That´s not an Entry Point since we don´t see an application with an environment and users. Nevertheless it´s a function which is supposed to provide a certain functionality. The text passed in has to be reformatted. The input is a single line of arbitrary length consisting of words separated by spaces. The output should consist of one or more lines of a maximum length specified. If a word is longer than a the maximum line length it can be split in multiple parts each fitting in a line. Flow Design Let´s start by brainstorming the process to accomplish the feat of reformatting the text. What´s needed? Words need to be assembled into lines Words need to be extracted from the input text The resulting lines need to be assembled into the output text Words too long to fit in a line need to be split Does sound about right? I guess so. And it shows a kind of priority. Long words are a special case. So maybe there is a hint for an incremental design here. First let´s tackle “average words” (words not longer than a line). Here´s the Flow Design for this increment: The the first three bullet points turned into functional units with explicit data added. As the signature requires a text is transformed into another text. See the input of the first functional unit and the output of the last functional unit. In between no text flows, but words and lines. That´s good to see because thereby the domain is clearly represented in the design. The requirements are talking about words and lines and here they are. But note the asterisk! It´s not outside the brackets but inside. That means it´s not a stream of words or lines, but lists or sequences. For each text a sequence of words is output. For each sequence of words a sequence of lines is produced. The asterisk is used to abstract from the concrete implementation. Like with streams. Whether the list of words gets implemented as an array or an IEnumerable is not important during design. It´s an implementation detail. Does any processing step require further refinement? I don´t think so. They all look pretty “atomic” to me. And if not… I can always backtrack and refine a process step using functional design later once I´ve gained more insight into a sub-problem. Implementation The implementation is straightforward as you can imagine. The processing steps can all be translated into functions. Each can be tested easily and separately. Each has a focused responsibility. And the process flow becomes just a sequence of function calls: Easy to understand. It clearly states how word wrapping works - on a high level of abstraction. And it´s easy to evolve as you´ll see. Flow Design - Increment 2 So far only texts consisting of “average words” are wrapped correctly. Words not fitting in a line will result in lines too long. Wrapping long words is a feature of the requested functionality. Whether it´s there or not makes a difference to the user. To quickly get feedback I decided to first implement a solution without this feature. But now it´s time to add it to deliver the full scope. Fortunately Flow Design automatically leads to code following the Open Closed Principle (OCP). It´s easy to extend it - instead of changing well tested code. How´s that possible? Flow Design allows for extension of functionality by inserting functional units into the flow. That way existing functional units need not be changed. The data flow arrow between functional units is a natural extension point. No need to resort to the Strategy Pattern. No need to think ahead where extions might need to be made in the future. I just “phase in” the remaining processing step: Since neither Extract words nor Reformat know of their environment neither needs to be touched due to the “detour”. The new processing step accepts the output of the existing upstream step and produces data compatible with the existing downstream step. Implementation - Increment 2 A trivial implementation checking the assumption if this works does not do anything to split long words. The input is just passed on: Note how clean WordWrap() stays. The solution is easy to understand. A developer looking at this code sometime in the future, when a new feature needs to be build in, quickly sees how long words are dealt with. Compare this to Robert C. Martin´s solution:[4] How does this solution handle long words? Long words are not even part of the domain language present in the code. At least I need considerable time to understand the approach. Admittedly the Flow Design solution with the full implementation of long word splitting is longer than Robert C. Martin´s. At least it seems. Because his solution does not cover all the “word wrap situations” the Flow Design solution handles. Some lines would need to be added to be on par, I guess. But even then… Is a difference in LOC that important as long as it´s in the same ball park? I value understandability and openness for extension higher than saving on the last line of code. Simplicity is not just less code, it´s also clarity in design. But don´t take my word for it. Try Flow Design on larger problems and compare for yourself. What´s the easier, more straightforward way to clean code? And keep in mind: You ain´t seen all yet ;-) There´s more to Flow Design than described in this chapter. In closing I hope I was able to give you a impression of functional design that makes you hungry for more. To me it´s an inevitable step in software development. Jumping from requirements to code does not scale. And it leads to dirty code all to quickly. Some thought should be invested first. Where there is a clear Entry Point visible, it´s functionality should be designed using data flows. Because with data flows abstraction is possible. For more background on why that´s necessary read my blog article here. For now let me point out to you - if you haven´t already noticed - that Flow Design is a general purpose declarative language. It´s “programming by intention” (Shalloway et al.). Just write down how you think the solution should work on a high level of abstraction. This breaks down a large problem in smaller problems. And by following the PoMO the solutions to those smaller problems are independent of each other. So they are easy to test. Or you could even think about getting them implemented in parallel by different team members. Flow Design not only increases evolvability, but also helps becoming more productive. All team members can participate in functional design. This goes beyon collective code ownership. We´re talking collective design/architecture ownership. Because with Flow Design there is a common visual language to talk about functional design - which is the foundation for all other design activities.   PS: If you like what you read, consider getting my ebook “The Incremental Architekt´s Napkin”. It´s where I compile all the articles in this series for easier reading. I like the strictness of Function Programming - but I also find it quite hard to live by. And it certainly is not what millions of programmers are used to. Also to me it seems, the real world is full of state and side effects. So why give them such a bad image? That´s why functional design takes a more pragmatic approach. State and side effects are ok for processing steps - but be sure to follow the SRP. Don´t put too much of it into a single processing step. ? Image taken from www.physioweb.org ? My code samples are written in C#. C# sports typed function pointers called delegates. Action is such a function pointer type matching functions with signature void someName(T t). Other languages provide similar ways to work with functions as first class citizens - even Java now in version 8. I trust you find a way to map this detail of my translation to your favorite programming language. I know it works for Java, C++, Ruby, JavaScript, Python, Go. And if you´re using a Functional Programming language it´s of course a no brainer. ? Taken from his blog post “The Craftsman 62, The Dark Path”. ?

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  • Any way to pass parameters programmatically to an onclick function?

    - by RenderIn
    I have an onclick function which performs several tasks. In another javascript function I do not have access to the context variables needed to perform these tasks. To get around this I have been simply calling the onclick function directly. The problem I have now is that I'd like to perform a task after an Ajax action in the onclick completes. Is there any way for me to pass a function to the onclick method of a link? What would the onclick attribute look like? e.g. something like this: <a id="link3" href="javascript:void(0);" onclick="function(callback) { X(a); Y(b); Z(c, callback); };">click me</a> Clicking on this would pass "undefined" as the callback, while I could also call it explicitly like this: document.getElementById("link3").onclick(function() { alert("Completed all tasks"); } ); Is something like this possible? Basically I want to be able to pass an optional parameter to the onclick method, but if it's absent I want it to behave as if there were just procedural code in the onclick.

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  • How can I work around SQL Server - Inline Table Value Function execution plan variation based on par

    - by Ovidiu Pacurar
    Here is the situation: I have a table value function with a datetime parameter ,lest's say tdf(p_date) , that filters about two million rows selecting those with column date smaller than p_date and computes some aggregate values on other columns. It works great but if p_date is a custom scalar value function (returning the end of day in my case) the execution plan is altered an the query goes from 1 sec to 1 minute execution time. A proof of concept table - 1K products, 2M rows: CREATE TABLE [dbo].[POC]( [Date] [datetime] NOT NULL, [idProduct] [int] NOT NULL, [Quantity] [int] NOT NULL ) ON [PRIMARY] The inline table value function: CREATE FUNCTION tdf (@p_date datetime) RETURNS TABLE AS RETURN ( SELECT idProduct, SUM(Quantity) AS TotalQuantity, max(Date) as LastDate FROM POC WHERE (Date < @p_date) GROUP BY idProduct ) The scalar value function: CREATE FUNCTION [dbo].[EndOfDay] (@date datetime) RETURNS datetime AS BEGIN DECLARE @res datetime SET @res=dateadd(second, -1, dateadd(day, 1, dateadd(ms, -datepart(ms, @date), dateadd(ss, -datepart(ss, @date), dateadd(mi,- datepart(mi,@date), dateadd(hh, -datepart(hh, @date), @date)))))) RETURN @res END Query 1 - Working great SELECT * FROM [dbo].[tdf] (getdate()) The end of execution plan: Stream Aggregate Cost 13% <--- Clustered Index Scan Cost 86% Query 2 - Not so great SELECT * FROM [dbo].[tdf] (dbo.EndOfDay(getdate())) The end of execution plan: Stream Aggregate Cost 4% <--- Filter Cost 12% <--- Clustered Index Scan Cost 86%

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  • passing callback function accross windows causing error with ie ...

    - by krul
    I have a problem with IE causing two errors: 1. Object doesn't support this property or method 2. Call was rejected by callee. My Intention: To call window.opener.myObject method that is going to retrieve some data using ajax and pass in callback function that live as nested function in popup window that initiated call that is going to handle response data and modify popup window html accordingly. Here is a scenario: I pull up popup window that handles some specific operation. This popup window calling window.opener.myObject method that using ajax call. I'm passing in popup window function that is going to handle response and it works with ff and safari but not with ie. Here is code sample //RELEVANT SCRIPT ON POPUP WINDOW $('#myButton').live('click', function() { var h = window.opener.myObject, p = { 'p1': 1 }; var responseHandler = function(responseObj) { //in IE we never got here if (!responseObj) { alert('Unexpected error!! No response from server'); return false; } //..handle response }; p.p1 = $('#control').val(); h.executeMethod(p, responseHandler); }); //RELEVANT SCRIPT ON WINDOW OPENER MYOBJECT try { $.ajax({ type: 'POST', async: true, url: url, data: postData, dataType: "json", contentType: 'application/x-www-form-urlencoded; charset=utf-8', success: r, // r here is reference to my responseHandler popup window function error: handleError }); } catch (ex) { alert(ex.message); } Any tips?

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  • How do I add and remove an event listener using a function with parameters?

    - by Bungle
    Sorry if this is a common question, but I couldn't find any answers that seemed pertinent through searching. If I attach an event listener like this: window.addEventListener('scroll', function() { check_pos(box); }, false); it doesn't seem to work to try to remove it later, like this: window.removeEventListener('scroll', function() { check_pos(box); }, false); I assume this is because the addEventListener and removeEventListener methods want a reference to the same function, while I've provided them with anonymous functions, which, while identical in code, are not literally the same. How can I change my code to get the call to removeEventListener to work? The "box" argument refers to the name of an <iframe> that I'm tracking on the screen; that is, I want to be able to subscribe to the scroll event once for each <iframe> that I have (the quantity varies), and once the check_pos() function measures a certain position, it will call another function and also remove the event listener to free up system resources. My hunch is that the solution will involve a closure and/or naming the anonymous function, but I'm not sure exactly what that looks like, and would appreciate a concrete example. Hope that makes sense. Thanks for any help!

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  • Recursive function for copy of multilevel folder is not working.

    - by OM The Eternity
    Recursive function for copy of multilevel folder is not working. I have a code to copy all the mulitilevel folder to new folder. But in between I feel there is problem of proper path recognition, see the code below.. <?php $source = '/var/www/html/pranav_test'; $destination = '/var/www/html/parth'; copy_recursive_dirs($source, $destination); function copy_recursive_dirs($dirsource, $dirdest) { // recursive function to copy // all subdirectories and contents: if(is_dir($dirsource)) { $dir_handle=opendir($dirsource); } if(!is_dir($dirdest)) { mkdir($dirdest, 0777); } while($file=readdir($dir_handle)) {/*echo "<pre>"; print_r($file);*/ if($file!="." && $file!="..") { if(!is_dir($dirsource.DIRECTORY_SEPARATOR.$file)) { copy ($dirsource.DIRECTORY_SEPARATOR.$file, $dirdest.DIRECTORY_SEPARATOR.$dirsource.DIRECTORY_SEPARATOR.$file); } else{ copy_recursive_dirs($dirsource.DIRECTORY_SEPARATOR.$file, $dirdest); } } } closedir($dir_handle); return true; } ?> from the above code the if loop has a copy function as per requirement, but the path applied for destination here is not proper, I have tried with basename function as well.. but it didnt got the expected result.. below is the if loop i am talking about with comment describing the output... if(!is_dir($dirsource.DIRECTORY_SEPARATOR.$file)) { $basefile = basename($dirsource.DIRECTORY_SEPARATOR.$file);//it gives the file name echo "Pranav<br>".$dirdest.DIRECTORY_SEPARATOR.$dirsource.DIRECTORY_SEPARATOR.$file;//it outputs for example "/var/www/html/parth//var/www/html/pranav_test/media/system/js/caption.js" which is not correct.. copy ($dirsource.DIRECTORY_SEPARATOR.$file, $dirdest.DIRECTORY_SEPARATOR.$dirsource.DIRECTORY_SEPARATOR.$file); } as shown above the i cannot get the files and folders copied to expected path.. please guide me to place proper path in the function....

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  • Flex 3 (Action Script): How to access a function from a loaded swf-file ?

    - by Trantec
    Hi, i load in ActionScript a swf file. So far no Problem, but I didn't found a way to access one of it's functions, the best thing would be if I could access the main function in the mxml part of the swf. Here is the code of the main-mxml file that belongs to the swf that should load and access another swf: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="basket();"> <mx:Script> <![CDATA[ import mx.controls.SWFLoader; private function basket(): void { var swfLoader: SWFLoader = new SWFLoader(); swfLoader.addEventListener( Event.COMPLETE, handleSWFLoaded ); try { swfLoader.load( "../../data/InternalSWF.swf" ); } catch (error: Error) { trace( "Couldn't load file !" ); } } private function handleSWFLoaded( event: Event ): void { var swfApp:* = event.target.content; // This both ways don't work... //if (swfApp.hasOwnProperty("initApp")) { // var initApp:Function = (swfApp["initApp"] as Function); // initApp(); //} // swfApp.initApp(); } ]]> </mx:Script> <mx:Text id="output" width="100%" textAlign="center" /> </mx:Application> The if-Statement "if (swfApp.hasOwnProperty("initApp")) {" is never true and the call "swfApp.initApp()" says that this function does not exist. In the original version I added event listeners for HTTPStatusEvent.HTTP_STATUS, IOErrorEvent.IO_ERROR and SecurityErrorEvent.SECURITY_ERROR. But except for HTTP_STATUS = 0 none of them are called. Is the whole idea of how i try to do this wrong ?

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  • Java Graphics not displaying on successive function calls, why?

    - by primehunter326
    Hi, I'm making a visualization for a BST implementation (I posted another question about it the other day). I've created a GUI which displays the viewing area and buttons. I've added code to the BST implementation to recursively traverse the tree, the function takes in coordinates along with the Graphics object which are initially passed in by the main GUI class. My idea was that I'd just have this function re-draw the tree after every update (add, delete, etc...), drawing a rectangle over everything first to "refresh" the viewing area. This also means I could alter the BST implementation (i.e by adding a balance operation) and it wouldn't affect the visualization. The issue I'm having is that the draw function only works the first time it is called, after that it doesn't display anything. I guess I don't fully understand how the Graphics object works since it doesn't behave the way I'd expect it to when getting passed/called from different functions. I know the getGraphics function has something to do with it. Relevant code: private void draw(){ Graphics g = vPanel.getGraphics(); tree.drawTree(g,ORIGIN,ORIGIN); } vPanel is what I'm drawing on private void drawTree(Graphics g, BinaryNode<AnyType> n, int x, int y){ if( n != null ){ drawTree(g, n.left, x-10,y+10 ); if(n.selected){ g.setColor(Color.blue); } else{ g.setColor(Color.gray); } g.fillOval(x,y,20,20); g.setColor(Color.black); g.drawString(n.element.toString(),x,y); drawTree(g,n.right, x+10,y+10); } } It is passed the root node when it is called by the public function. Do I have to have: Graphics g = vPanel.getGraphics(); ...within the drawTree function? This doesn't make sense!! Thanks for your help.

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  • How do I make a function in SQL Server that accepts a column of data?

    - by brandon k
    I made the following function in SQL Server 2008 earlier this week that takes two parameters and uses them to select a column of "detail" records and returns them as a single varchar list of comma separated values. Now that I get to thinking about it, I would like to take this table and application-specific function and make it more generic. I am not well-versed in defining SQL functions, as this is my first. How can I change this function to accept a single "column" worth of data, so that I can use it in a more generic way? Instead of calling: SELECT ejc_concatFormDetails(formuid, categoryName) I would like to make it work like: SELECT concatColumnValues(SELECT someColumn FROM SomeTable) Here is my function definition: FUNCTION [DNet].[ejc_concatFormDetails](@formuid AS int, @category as VARCHAR(75)) RETURNS VARCHAR(1000) AS BEGIN DECLARE @returnData VARCHAR(1000) DECLARE @currentData VARCHAR(75) DECLARE dataCursor CURSOR FAST_FORWARD FOR SELECT data FROM DNet.ejc_FormDetails WHERE formuid = @formuid AND category = @category SET @returnData = '' OPEN dataCursor FETCH NEXT FROM dataCursor INTO @currentData WHILE (@@FETCH_STATUS = 0) BEGIN SET @returnData = @returnData + ', ' + @currentData FETCH NEXT FROM dataCursor INTO @currentData END CLOSE dataCursor DEALLOCATE dataCursor RETURN SUBSTRING(@returnData,3,1000) END As you can see, I am selecting the column data within my function and then looping over the results with a cursor to build my comma separated varchar. How can I alter this to accept a single parameter that is a result set and then access that result set with a cursor?

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  • In Lua, how to pass vararg to another function while also taking a peek at them?

    - by romkyns
    It seems that in Lua, I can either pass vararg on to another function, or take a peek at them through arg, but not both. Here's an example: function a(marker, ...) print(marker) print(#arg, arg[1],arg[2]) end function b(marker, ...) print(marker) destination("--2--", ...) end function c(marker, ...) print(marker) print(#arg, arg[1],arg[2]) destination("--3--", ...) end function destination(marker, ...) print(marker) print(#arg, arg[1],arg[2]) end Observe that a only looks at the varargs, b only passes them on, while c does both. Here are the results: >> a("--1--", "abc", "def") --1-- 2 abc def >> b("--1--", "abc", "def") --1-- --2-- 2 abc def >> c("--1--", "abc", "def") --1-- test.lua:13: attempt to get length of local 'arg' (a nil value) stack traceback: ...test.lua:13: in function 'c' ...test.lua:22: in main chunk [C]: ? What am I doing wrong? Am I not supposed to combine the two? Why not?

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  • How can multiple variables be passed to a function cleanly in C?

    - by aquanar
    I am working on an embedded system that has different output capabilities (digital out, serial, analog, etc). I am trying to figure out a clean way to pass many of the variables that will control those functions. I don't need to pass ALL of them too often, but I was hoping to have a function that would read the input data (in this case from a TCP network), and then parse the data (IE, the 3rd byte contains the states of 8 of the digital outputs (according to which bit in that byte is high or low)), and put that into a variable where I can then use elsewhere in the program. I wanted that function to be separate from the main() function, but to do so would require passing pointers to some 20 or so variables that it would be writing to. I know I could make the variables global, but I am trying to make it easier to debug by making it obvious when a function is allowed to edit that variable, by passing it to the function. My best idea was a struct, and just pass a pointer to it, but wasn't sure if there was a more efficient way, especially since there is only really 1 function that would need to access all of them at once, while most others only require parts of the information that will be stored in this bunch of state variables. So anyway, is there a clean way to send many variables between functions at once that need to be edited?

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  • Trouble using 'eval' to define a toplevel function when called from within an object.

    - by mschaef
    I've written (in JavaScript) an interactive read-eval-print-loop that is encapsulated within an object. However, I recently noticed that toplevel function definitions specified to the interpreter do not appear to be 'remembered' by the interpreter. After some diagnostic work, I've reduced the core problem to this: var evaler = { eval: function (str) { return eval(str); }, }; eval("function t1() { return 1; }"); // GOOD evaler.eval("function t2() { return 2; }"); // FAIL After running this script, I have a definition for t1, and no defintion for t2. The act of calling eval from within evaler is sufficiently different from the toplevel call that the global definition does not get recorded. What does happen is that the call to evaler.eval returns a function object, so I'm presuming that t2 is being defined and stored in some other set of bindings that I don't have access to. (It's not defined as a member in evaler.) Is there any easy fix for this? I've tried all sorts of fixes, and haven't stumbled upon one that works. (Most of what I've done has centered around putting the call to eval in an anonymous function, and altering the way that's called, chainging __parent__, etc.) Any thoughts on how to fix this?

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  • Vim: How do I tell where a function is defined? (

    - by sixtyfootersdude
    I just installed macvim yesterday and I installed vim latex today. One of the menu items is calling a broken fuction (TeX-Suite -> view). When I click on the menu-time it makes this call: :silent! call Tex_ViewLatex() Question: Where can I find that function? Is there some way to figure out where it is defined? Just for curiosity sake I removed the silent part and ran this: :call Tex_ViewLatex() Which produces: Error detected while processing function Tex_ViewLaTeX: line 34: E121: Undefined variable: s:viewer E116: Invalid arguments for function strlen(s:viewer) E15: Invalid expression: strlen(s:viewer) line 39: E121: Undefined variable: appOpt E15: Invalid expression: 'open '.appOpt.s:viewer.' $*.'.s:target line 79: E121: Undefined variable: execString E116: Invalid arguments for function substitute(execString, '\V$*', mainfname, 'g' ) E15: Invalid expression: substitute(execString, '\V$*', mainfname, 'g') line 80: E121: Undefined variable: execString E116: Invalid arguments for function Tex_Debug line 82: E121: Undefined variable: execString E15: Invalid expression: 'silent! !'.execString Press ENTER or type command to continue I suspect that if I could see the source function I could figure out what inputs are bad or what it is looking for. Thanks.

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  • cin.getline() equivalent when getting a char from a function.

    - by Aaron
    From what I understand cin.getLine gets the first char(which I think it a pointer) and then gets that the length. I have used it when cin for a char. I have a function that is returning a pointer to the first char in an array. Is there an equivalent to get the rest of the array into a char that I can use the entire array. I explained below what I am trying to do. The function works fine, but if it would help I could post the function. cmd_str[0]=infile();// get the pointer from a function cout<<"pp1>"; cout<< "test1"<<endl; // cin.getline(cmd_str,500);something like this with the array from the function cout<<cmd_str<<endl; this would print out the entire array cout<<"test2"<<endl; length=0; length= shell(cmd_str);// so I could pass it to this function

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  • How to return a variable from a javascript function into html body.

    - by anthr
    Hi there, I am still new to javascript, and I am trying to get a function to return a variable using html & javascript. Basically the function should just return whichever radio button that the user clicks on, although at the moment I don't see anything being returned at all. The function is here: <script type="text/javascript"> function GetSelectedItem() { var chosen = "" len = document.f1.r1.length for (i = 0; i <len; i++) { if (document.f1.r1[i].checked) { chosen = document.f1.r1[i].value } } } return chosen </script> And then in the html section I have these radio buttons, and my attempt to get the variable "chosen" output to the screen. <form name = f1><Input type = radio Name = r1 Value = "ON" onClick=GetSelectedItem()>On <Input type = radio Name = r1 Value = "OFF" onClick =GetSelectedItem()>Off</form> <script type ="text/javascript">document.write(chosen)</script> At the moment nothing seems to be getting returned from the function (although if I output the variable 'chosen' inside the function then it is working correctly. Thanks in advance!

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  • Retrieving an element by array index in jQuery vs the each() function.

    - by Alex Ciminian
    I was writing a "pluginable" function when I noticed the following behavior (tested in FF 3.5.9 with Firebug 1.5.3). $.fn.computerMove = function () { var board = $(this); var emptySquares = board.find('div.clickable'); var randPosition = Math.floor(Math.random() * emptySquares.length); emptySquares.each(function (index) { if (index === randPosition) { // logs a jQuery object console.log($(this)); } }); target = emptySquares[randPosition]; // logs a non-jQuery object console.log(target); // throws error: attr() not a function for target board.placeMark({'position' : target.attr('id')}); } I noticed the problem when the script threw an error at target.attr('id') (attr not a function). When I checked the log, I noticed that the output (in Firebug) for target was: <div style="width: 97px; height: 97px;" class="square clickable" id="8"></div> If I output $(target), or $(this) from the each() function, I get a nice jQuery object: [ div#8.square ] Now here comes my question: why does this happen, considering that find() seems to return an array of jQuery objects? Why do I have to do $() to target all over again? [div#0.square, div#1.square, div#2.square, div#3.square, div#4.square, div#5.square, div#6.square, div#7.square, div#8.square] Just a curiosity :).

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  • How do I unbind another jQuery function on .click()?

    - by Mike Barwick
    I have this script that run to fix my menu bar to the browser on scroll. Nothing really needs to change here (works as it should). However, you may need it... var div = $('#wizMenuWrap'); var editor = $('#main_wrapper'); var start = $(div).offset().top; $(function fixedPackage(){ $.event.add(window, "scroll", function() { var p = $(window).scrollTop(); $(div).css('position',((p)>start) ? 'fixed' : 'static'); $(div).css('top',((p)>start) ? '0px' : ''); //Adds TOP margin to #main_wrapper (required) $(editor).css('position',((p)>start) ? 'relative' : 'static'); $(editor).css('top',((p)>start) ? '88px' : ''); }); }); Now for the issue at hand. I have another script function that calls a modal pop-up (which again works as it should). However, it's not slick from a UI perspective when I scroll the page when the modals open. So I want to disable the script above when the modal script below is called. In other words, when I click to open the modal pop-up, the script above shouldn't work. $(function () { var setUp = $('.setupButton'); // SHOWS SPECIFIED VIEW $(setUp).click(function () { $('#setupPanel').modal('show'); //PREVENTS PACKAGE SELECT FIXED POSITION ON SCROLL $(setUp).unbind('click',fixedPackage); }); }) As you can see above, I tried to unbind the scroll function (the first code snippet), but this is not correct. These two scripts are in two separate js libraries.

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  • How do I create a "here document" within a shell function?

    - by BenU
    I'm working my way through William Shotts Jr.'s great The Linux Command Line on my Mac OSX 10.7.5 system. 90% of the linux that Shotts covers is close enough to Darwin that I can figure out or GTEM to figure out what's going on. I've made it to chapter 27 on "Writing Shell Scripts" and am getting hung up creating "here files" within a function. I get an syntax error: unexpected end of file error when I include the following function: report_uptime () { cat <<- _EOF_ <H2>System Uptime</H2> <PRE>$(uptime)</PRE> _EOF_ return } The error goes away if I use the following function placeholder: report_uptime () { return } Also, elsewhere in the script, outside of a function I use the cat << _EOF_ format to create a "here file" with no trouble: cat << _EOF_ <HTML> <HEAD> <TITLE>$TITLE</TITLE> </HEAD> <BODY> <H1>$TITLE</H1> <P>$TIME_STAMP</P> $(report_uptime) $(report_disk_space) $(report_home_space) </BODY> </HTML> _EOF_ If anyone has any idea what I'm doing wrong I would be grateful!

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  • C++ vs. C++/CLI: Const qualification of virtual function parameters

    - by James McNellis
    [All of the following was tested using Visual Studio 2008 SP1] In C++, const qualification of parameter types does not affect the type of a function (8.3.5/3: "Any cv-qualifier modifying a parameter type is deleted") So, for example, in the following class hierarchy, Derived::Foo overrides Base::Foo: struct Base { virtual void Foo(const int i) { } }; struct Derived : Base { virtual void Foo(int i) { } }; Consider a similar hierarchy in C++/CLI: ref class Base abstract { public: virtual void Foo(const int) = 0; }; ref class Derived : public Base { public: virtual void Foo(int i) override { } }; If I then create an instance of Derived: int main(array<System::String ^> ^args) { Derived^ d = gcnew Derived; } it compiles without errors or warnings. When I run it, it throws the following exception and then terminates: An unhandled exception of type 'System.TypeLoadException' occurred in ClrVirtualTest.exe Additional information: Method 'Foo' in type 'Derived'...does not have an implementation. That exception seems to indicate that the const qualification of the parameter does affect the type of the function in C++/CLI (or, at least it affects overriding in some way). However, if I comment out the line containing the definition of Derived::Foo, the compiler reports the following error (on the line in main where the instance of Derived is instantiated): error C2259: 'Derived': cannot instantiate abstract class If I add the const qualifier to the parameter of Derived::Foo or remove the const qualifier from the parameter of Base::Foo, it compiles and runs with no errors. I would think that if the const qualification of the parameter affects the type of the function, I should get this error if the const qualification of the parameter in the derived class virtual function does not match the const qualification of the parameter in the base class virtual function. If I change the type of Derived::Foo's parameter from an int to a double, I get the following warning (in addition to the aforementioned error, C2259): warning C4490: 'override': incorrect use of override specifier; 'Derived::Foo' does not match a base ref class method So, my question is, effectively, does the const qualification of function parameters affect the type of the function in C++/CLI? If so, why does this compile and why are there no errors or warnings? If not, why is an exception thrown?

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  • How do I use a custom #theme function to a fieldset in a drupal module?

    - by Rob Crowell
    I have a module that builds a form that includes a fieldset. Instead of using the <legend> element to render the fieldset title, I want to place this content in a <div> element instead. But I want to change the behavior only for the form returned by my module, so I don't want to place any new functionality into my theme's template.php file. In mymod.module I have defined: // custom rendering function for fieldset elements function theme_mymod_fieldset($element) { return 'test'; } // implement hook_theme function mymod_theme() { return array( 'mymod_fieldset' => array('arguments' => array('element' => NULL)), 'mymod_form' => array('arguments' => array()) ); } // return a form that is based on the 'Basic Account Info' category of the user profile function mymod_form() { // load the user's profile global $user; $account = user_load($user->uid); // load the profile form, and then edit it $form_state = array(); $form = drupal_retrieve_form('user_profile_form', $form_state, $account, 'Basic Account Info'); // set the custom #theme function for this fieldset $form['Basic Account Info']['#theme'] = 'mymod_fieldset'; // more form manipulations // ... return $form; } When my page gets rendered, I expected to see the fieldset representing 'Basic Account Info' to be wholly replaced by my test message 'test'. Instead what happens is that the <fieldset> and <legend> elements are rendered as normal, but with the body of the fieldset replaced by the test message instead, like this: <fieldset> <legend>Basic Account Info</legend> test </fieldset> Why doesn't my #theme function have the chance to replace the entire <fieldset> element? If I wrap a textfield in this function instead, I am able to completely replace the <input> element along with its label. Furthermore, if I provide an override in my site's template.php for theme_fieldset, it works as expected and I am able to completely replace the <fieldset>, so I know it is possible. What's different about providing #theme functions to fieldsets inside a module?

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  • Calling a function that resides in the main page from a plugin?

    - by Justin Lee
    I want to call a function from within plugin, but the function is on the main page and not the plugin's .js file. EDIT I have jQuery parsing a very large XML file and building, subsequently, a large list (1.1 MB HTML file when dynamic content is copied, pasted, then saved) that has expand/collapse functionality through a plugin. The overall performance on IE is super slow and doggy, assuming since the page/DOM is so big. I am currently trying to save the collapsed content in the event.data when it is collapsed and remove it from the DOM, then bring it back when it is told to expand... the issue that I am having is that when I bring the content back, obviously the "click" and "hover" events are gone. I'm trying to re-assign them, currently doing so inside the plugin after the plugin expands the content. The issue then though is that is says the function that I declare within the .click() is not defined. Also the hover event doesn't seem to be re-assigning either.... if ($(event.data.trigger).attr('class').indexOf('collapsed') != -1 ) { // if expanding // console.log(event.data.targetContent); $(event.data.trigger).after(event.data.targetContent); $(event.data.target).hide(); /* This Line --->*/ $(event.data.target + 'a.addButton').click(addResourceToList); $(event.data.target + 'li.resource') .hover( function() { if (!($(this).attr("disabled"))) { $(this).addClass("over"); $(this).find("a").css({'display':'block'}); } }, function () { if (!($(this).attr("disabled"))) { $(this).removeClass("over"); $(this).children("a").css({'display':'none'}); } } ); $(event.data.target).css({ "height": "0px", "padding-top": "0px", "padding-bottom": "0px", "margin-top": "0px", "margin-bottom": "0px"}); $(event.data.target).show(); $(event.data.target).animate({ height: event.data.heightVal + "px", paddingTop: event.data.topPaddingVal + "px", paddingBottom: event.data.bottomPaddingVal + "px", marginTop: event.data.topMarginVal + "px", marginBottom: event.data.bottomMarginVal + "px"}, "normal");//, function(){$(this).hide();}); $(event.data.trigger).removeClass("collapsed"); $.cookies.set('jcollapserSub_' + event.data.target, 'expanded', {hoursToLive: 24 * 365}); } else if ($(event.data.trigger).attr('class').indexOf('collapsed') == -1 ) { // if collapsing $(event.data.target).animate({ height: "0px", paddingTop: "0px", paddingBottom: "0px", marginTop: "0px", marginBottom: "0px"}, "normal", function(){$(this).hide();$(this).remove();}); $(event.data.trigger).addClass("collapsed"); $.cookies.set('jcollapserSub_' + event.data.target, 'collapsed', {hoursToLive: 24 * 365}); } EDIT So, having new eyes truly makes a difference. As I was reviewing the code in this post this morning after being away over the weekend, I found where I had err'd. This: $(event.data.target + 'a.addButton').click(addResourceToList); Should be this (notice the space before a.addbutton): $(event.data.target + ' a.addButton').click(addResourceToList); Same issue with the "li.resource". So it was never pointing to the right elements... Thank you, Rene, for your help!!

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  • How to optimize this JSON/JQuery/Javascript function in IE7/IE8?

    - by melaos
    hi guys, i'm using this function to parse this json data but i find the function to be really slow in IE7 and slightly slow in IE8. basically the first listbox generate the main product list, and upon selection of the main list, it will populate the second list. this is my data: [{"ProductCategoryId":209,"ProductCategoryName":"X-Fi","ProductSubCategoryId":668,"ProductSubCategoryName":"External Solutions","ProductId":15913,"ProductName":"Creative Xmod","ProductServiceLifeId":1},{"ProductCategoryId":209,"ProductCategoryName":"X-Fi","ProductSubCategoryId":668,"ProductSubCategoryName":"External Solutions","ProductId":15913,"ProductName":"Creative Xmod","ProductServiceLifeId":1},{"ProductCategoryId":209,"ProductCategoryName":"X-Fi","ProductSubCategoryId":668,"ProductSubCategoryName":"External Solutions","ProductId":18094,"ProductName":"Sound Blaster Wireless Receiver","ProductServiceLifeId":1},{"ProductCategoryId":209,"ProductCategoryName":"X-Fi","ProductSubCategoryId":668,"ProductSubCategoryName":"External Solutions","ProductId":16185,"ProductName":"Xdock Wireless","ProductServiceLifeId":1},{"ProductCategoryId":209,"ProductCategoryName":"X-Fi","ProductSubCategoryId":668,"ProductSubCategoryName":"External Solutions","ProductId":16186,"ProductName":"Xmod Wireless","ProductServiceLifeId":1}] and these are the functions that i'm using: //Three Product Panes function function populateMainPane() { $.getJSON('/Home/ThreePaneProductData/', function(data) { products = data; alert(JSON.stringify(products)); var prodCategory = {}; for (i = 0; i < products.length; i++) { prodCategory[products[i].ProductCategoryId] = products[i].ProductCategoryName; } //end for //take only unique product category to be used var id = 0; for (id in prodCategory) { if (prodCategory.hasOwnProperty(id)) { $(".LBox1").append("<option value='" + id + "'>" + prodCategory[id] + "</option>"); //alert(prodCategory[id]); } } var url = document.location.href; var parms = url.substring(url.indexOf("?") + 1).split("&"); for (var i = 0; i < parms.length; i++) { var parm = parms[i].split("="); if (parm[0].toLowerCase() == "pid") { $(".PanelProductReg").show(); var nProductIds = parm[1].split(","); for (var k = 0; k < nProductIds.length; k++) { var nProductId = parseInt(nProductIds[k], 10); for (var j = 0; j < products.length; j++) { if (nProductId == parseInt(products[j].ProductId, 10)) { addProductRow(nProductId, products[j].ProductName); j = products.length; } } //end for } } } }); } //end function function populateSubCategoryPane() { var subCategory = {}; for (var i = 0; i < products.length; i++) { if (products[i].ProductCategoryId == $('.LBox1').val()) subCategory[products[i].ProductSubCategoryId] = products[i].ProductSubCategoryName; } //end for //clear off the list box first $(".LBox2").html(""); var id = 0; for (id in subCategory) { if (subCategory.hasOwnProperty(id)) { $(".LBox2").append("<option value='" + id + "'>" + subCategory[id] + "</option>"); //alert(prodCategory[id]); } } } //end function is there anything i can do to optimize this or is this a known browser issue?

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  • MySQL: How do I combine a Stored procedure with another Function?

    - by Laxmidi
    Hi I need some help in combining a stored procedure with another function. I've got a stored procedure that pulls latitudes and longitudes from a database. I've got another function that checks whether a point is inside a polygon. My goal is to combine the two functions, so that I can check whether the latitude and longitude points pulled from the db are inside a specific area. This stored procedure pulls latitude and longitudes from the database based on offense: DROP PROCEDURE IF EXISTS latlongGrabber; DELIMITER $$ CREATE PROCEDURE latlongGrabber(IN offense_in VARCHAR(255)) BEGIN DECLARE latitude_val VARCHAR(255); DECLARE longitude_val VARCHAR(255); DECLARE no_more_rows BOOLEAN; DECLARE latlongGrabber_cur CURSOR FOR SELECT latitude, longitude FROM myTable WHERE offense = offense_in; DECLARE CONTINUE HANDLER FOR NOT FOUND SET no_more_rows = TRUE; OPEN latlongGrabber_cur; the_loop: LOOP FETCH latlongGrabber_cur INTO latitude_val, longitude_val; IF no_more_rows THEN CLOSE latlongGrabber_cur; LEAVE the_loop; END IF; SELECT latitude_val, longitude_val; END LOOP the_loop; END $$ DELIMITER ; This function checks whether a point is inside a polygon. I'd like the function to test the points produced by the procedure. I can hard-code the polygon for now. (Once, I know how to combine these two functions, I'll use the same pattern to pull the polygons from the database). DROP FUNCTION IF EXISTS myWithin; DELIMITER $$ CREATE FUNCTION myWithin(p POINT, poly POLYGON) RETURNS INT(1) DETERMINISTIC BEGIN DECLARE n INT DEFAULT 0; DECLARE pX DECIMAL(9,6); DECLARE pY DECIMAL(9,6); DECLARE ls LINESTRING; DECLARE poly1 POINT; DECLARE poly1X DECIMAL(9,6); DECLARE poly1Y DECIMAL(9,6); DECLARE poly2 POINT; DECLARE poly2X DECIMAL(9,6); DECLARE poly2Y DECIMAL(9,6); DECLARE i INT DEFAULT 0; DECLARE result INT(1) DEFAULT 0; SET pX = X(p); SET pY = Y(p); SET ls = ExteriorRing(poly); SET poly2 = EndPoint(ls); SET poly2X = X(poly2); SET poly2Y = Y(poly2); SET n = NumPoints(ls); WHILE i<n DO SET poly1 = PointN(ls, (i+1)); SET poly1X = X(poly1); SET poly1Y = Y(poly1); IF ( ( ( ( poly1X <= pX ) && ( pX < poly2X ) ) || ( ( poly2X <= pX ) && ( pX < poly1X ) ) ) && ( pY > ( poly2Y - poly1Y ) * ( pX - poly1X ) / ( poly2X - poly1X ) + poly1Y ) ) THEN SET result = !result; END IF; SET poly2X = poly1X; SET poly2Y = poly1Y; SET i = i + 1; END WHILE; RETURN result; End $$ DELIMITER ; This function is called as follows: SET @point = PointFromText('POINT(5 5)') ; SET @polygon = PolyFromText('POLYGON((0 0, 0 10, 10 10, 10 0, 0 0))'); SELECT myWithin(@point, @polygon) AS result I've tested the stored procedure and the function and they work well. I just have to figure out how to combine them. I'd like to call the procedure with the offense parameter and have it test all of the latitudes and longitudes pulled from the database to see whether they are inside or outside of the polygon. Any advice or suggestions? Thank you. -Laxmidi

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