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  • How to rewrite this jQuery code by using Mootools?

    - by Nikita Sumeiko
    I have a jQuery code, but need it working by using Mootools: if ( $("span.mailme").length ) { var at = / AT /; var dot = / DOT /g; $('span.mailme').each(function () { var addr = $(this).text().replace(at, '@').replace(dot, '.'); $(this).after('<a href="mailto:' + addr + '">' + addr + '</a>'); $(this).remove(); }); } Is there anyone, who know as good Mootools as jQuery?

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  • How to activate Mac OS X application with a given process ID?

    - by Olivier
    I know the process id of an application in Mac OS X. How can I switch to it (using applescript, or python, or whatever)? By "switch", I mean, put in focus. The usual solution is to use the applescript code tell application "Foo" activate, but here the name is not useful because I have many instances of the same application running. I am however able to get the process id of the application. How can I switch to this application programmatically?

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  • C - How to use both aio_read() and aio_write().

    - by Slav
    I implement game server where I need to both read and write. So I accept incoming connection and start reading from it using aio_read() but when I need to send something, I stop reading using aio_cancel() and then use aio_write(). Within write's callback I resume reading. So, I do read all the time but when I need to send something - I pause reading. It works for ~20% of time - in other case call to aio_cancel() fails with "Operation now in progress" - and I cannot cancel it (even within permanent while cycle). So, my added write operation never happens. How to use these functions well? What did I missed? EDIT: Used under Linux 2.6.35. Ubuntu 10 - 32 bit. Example code: void handle_read(union sigval sigev_value) { /* handle data or disconnection */ } void handle_write(union sigval sigev_value) { /* free writing buffer memory */ } void start() { const int acceptorSocket = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in addr; memset(&addr, 0, sizeof(struct sockaddr_in)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(port); bind(acceptorSocket, (struct sockaddr*)&addr, sizeof(struct sockaddr_in)); listen(acceptorSocket, SOMAXCONN); struct sockaddr_in address; socklen_t addressLen = sizeof(struct sockaddr_in); for(;;) { const int incomingSocket = accept(acceptorSocket, (struct sockaddr*)&address, &addressLen); if(incomingSocket == -1) { /* handle error ... */} else { //say socket to append outcoming messages at writing: const int currentFlags = fcntl(incomingSocket, F_GETFL, 0); if(currentFlags < 0) { /* handle error ... */ } if(fcntl(incomingSocket, F_SETFL, currentFlags | O_APPEND) == -1) { /* handle another error ... */ } //start reading: struct aiocb* readingAiocb = new struct aiocb; memset(readingAiocb, 0, sizeof(struct aiocb)); readingAiocb->aio_nbytes = MY_SOME_BUFFER_SIZE; readingAiocb->aio_fildes = socketDesc; readingAiocb->aio_buf = mySomeReadBuffer; readingAiocb->aio_sigevent.sigev_notify = SIGEV_THREAD; readingAiocb->aio_sigevent.sigev_value.sival_ptr = (void*)mySomeData; readingAiocb->aio_sigevent.sigev_notify_function = handle_read; if(aio_read(readingAiocb) != 0) { /* handle error ... */ } } } } //called at any time from server side: send(void* data, const size_t dataLength) { //... some thread-safety precautions not needed here ... const int cancellingResult = aio_cancel(socketDesc, readingAiocb); if(cancellingResult != AIO_CANCELED) { //this one happens ~80% of the time - embracing previous call to permanent while cycle does not help: if(cancellingResult == AIO_NOTCANCELED) { puts(strerror(aio_return(readingAiocb))); // "Operation now in progress" /* don't know what to do... */ } } //otherwise it's okay to send: else { aio_write(...); } }

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  • In-Store Tracking Gets a Little Harder

    - by David Dorf
    Remember how Nordstrom was tracking shopper movements within their stores using the unique number, called a MAC, emitted by the WiFi radio in smartphones?  The phones didn't need to connect to the network, only have their WiFi enabled, as most people do by default.  They did this, presumably, to track shoppers' path to purchase and better understand traffic patterns.  Although there were signs explaining this at the entrances, people didn't like the notion of being tracked.  (Nevermind that there are cameras in the ceiling watching them.)  Nordstrom stopped the program. To address this concern the Future of Privacy, a Washington think tank, created Smart Store Privacy, a do-not-track service that allows consumers to register their MAC address in much the same way people register their phone numbers in the national do-not-call list.  A group of companies agreed to respect consumers' wishes and ignore smartphones listed in the database.  The database includes Bluetooth identifiers as well.  Of course you could simply turn your bluetooth and WiFi off when shopping as well. Most know that Apple prefers to use BLE beacons to contact and track smartphones within their stores.  This feature extends the typical online experience to also work in physical stores.  By identifying themselves, shoppers can expect a more tailored shopping experience much like what we've come to expect from Amazon's website, with product recommendations and offers that are (usually) relevant. But the upcoming release of iOS8 is purported to have a new feature that randomizes the WiFi MAC address of smartphones during the "probing" phase.  That is, before connecting to the WiFi network, a random MAC number is used so as to keep the smartphone's real MAC address secret.  Unless you actually connect to the store's WiFi, they won't recognize the MAC address. The details on this are still sketchy, but if the random MAC is consistent for a short period, retailers will still be able to track movements anonymously, but they won't recognize repeat visitors.  That may be sufficient for traffic analytics, but it will stymie target marketing.  In the case of marketing, using iBeacons with opt-in permission from consumers will be the way forward. There is always a battle between utility and privacy, so I expect many more changes in this area.  Incidentally, if you'd like to see where beacons are being used this site tracks them around the world.

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  • OpenVPN IPv6 over IPv4 tunnel

    - by user66779
    Today I installed OpenVPN 2.3rc2 on both my windows 7 client machine and centos 6 server. This new version of OpenVPN provides full compatibility for IPv6. The Problem: I am currently able to connect to the server (through the IPv4 tunnel) and ping the IPv6 address which is assigned to my client and I can also ping the tun0 interface on the server. However, I cannot browse to any IPv6 websites. My vps provider has given me this: 2607:f840:0044:0022:0000:0000:0000:0000/64 is routed to this server (2607:f840:0:3f:0:0:0:eda). This is ifconfig after setup with OpenVPN running: eth0 Link encap:Ethernet HWaddr 00:16:3E:12:77:54 inet addr:208.111.39.160 Bcast:208.111.39.255 Mask:255.255.255.0 inet6 addr: 2607:f740:0:3f::eda/64 Scope:Global inet6 addr: fe80::216:3eff:fe12:7754/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2317253 errors:0 dropped:7263 overruns:0 frame:0 TX packets:1977414 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1696120096 (1.5 GiB) TX bytes:1735352992 (1.6 GiB) Interrupt:29 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 b) TX bytes:0 (0.0 b) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 inet6 addr: 2607:f740:44:22::1/64 Scope:Global UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:739567 errors:0 dropped:0 overruns:0 frame:0 TX packets:1218240 errors:0 dropped:1542 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:46512557 (44.3 MiB) TX bytes:1559930874 (1.4 GiB) So OpenVPN is sucessfully creating a tun0 interface and assigning clients IPv6 addresses using 2607:f840:44:22::/64. The first client to connect is getting 2607:f840:44:22::1000 and the second 2607:f840:44:22::1001, and so on... plus 1 each time. After connecting as the first client, I can ping from my windows client machine 2607:f740:44:22::1 and 2607:f740:44:22::1000. However, I have no access to IPv6 websites. I believe the problem is that the tun0 IPv6 addressees are not being forwarded to the eth0 interface. This is the firewall running on the server: #!/bin/sh # # iptables configuration script # # Flush all current rules from iptables # iptables -F iptables -t nat -F # # Allow SSH connections on tcp port 22 # iptables -A INPUT -i eth0 -p tcp --dport 22 -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 22 -j ACCEPT # # Set access for localhost # iptables -A INPUT -i lo -j ACCEPT # # Accept connections on 1195 for vpn access from client # iptables -A INPUT -i eth0 -p udp --dport 1195 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p udp --sport 1195 -m state --state ESTABLISHED -j ACCEPT # # Apply forwarding for OpenVPN Tunneling # iptables -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT iptables -A FORWARD -s 10.8.0.0/24 -j ACCEPT iptables -t nat -A POSTROUTING -o eth0 -j SNAT --to 209.111.39.160 iptables -A FORWARD -j REJECT # # Enable forwarding # echo 1 > /proc/sys/net/ipv4/ip_forward # # Set default policies for INPUT, FORWARD and OUTPUT chains # iptables -P INPUT ACCEPT iptables -P FORWARD ACCEPT iptables -P OUTPUT ACCEPT # # IPv6 # IP6TABLES=/sbin/ip6tables $IP6TABLES -F INPUT $IP6TABLES -F FORWARD $IP6TABLES -F OUTPUT echo -n "1" >/proc/sys/net/ipv6/conf/all/forwarding echo -n "1" >/proc/sys/net/ipv6/conf/all/proxy_ndp echo -n "0" >/proc/sys/net/ipv6/conf/all/autoconf echo -n "0" >/proc/sys/net/ipv6/conf/all/accept_ra $IP6TABLES -A INPUT -i eth0 -m state --state ESTABLISHED,RELATED -j ACCEPT $IP6TABLES -A INPUT -i eth0 -p tcp --dport 22 -j ACCEPT $IP6TABLES -A INPUT -i eth0 -p icmpv6 -j ACCEPT $IP6TABLES -P INPUT ACCEPT $IP6TABLES -P FORWARD ACCEPT $IP6TABLES -P OUTPUT ACCEPT Server.conf: server-ipv6 2607:f840:44:22::/64 server 10.8.0.0 255.255.255.0 port 1195 proto udp dev tun ca ca.crt cert server.crt key server.key dh dh2048.pem ifconfig-pool-persist ipp.txt push "redirect-gateway def1 bypass-dhcp" push "dhcp-option DNS 208.67.222.222" push "dhcp-option DNS 208.67.220.220" keepalive 10 60 tls-auth ta.key 0 cipher AES-256-CBC comp-lzo user nobody group nobody persist-key persist-tun status openvpn-status.log log-append openvpn.log verb 5 Client.conf: client dev tun nobind keepalive 10 60 hand-window 15 remote 209.111.39.160 1195 udp persist-key persist-tun ca ca.crt key client1.key cert client1.crt remote-cert-tls server tls-auth ta.key 1 comp-lzo verb 3 cipher AES-256-CBC I'm not sure where I am going wrong, it could be the firewall, or something missing from server or client.conf. This version of OpenVPN was only released yesterday, and there's little info on the internet about how to setup an IPv6 over IPv4 vpn tunnel. I've read the manual for this new version of OpenVPN (parts pertaining to IPv6) and it provides very little info too. Thanks for any help.

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  • Setting up Mac OSX build server for multiple users?

    - by MGA
    Hello, I need to set up a OS X build server (Xcode for iOS development). Now the tricky part is, this server will be used in a university environment and many students will have access to it for different projects. How can I set it up so that each student's project is private to them only, keep the server itself protected from students and enable students to access and build remotely. I am not very familiar with the Mac OS X environment so any help would be greatly appreciated! Thank you

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  • vc++ - static member is showing error

    - by prabhakaran
    I am using vc++(2010). I am trying to create a class for server side socket. Here is the header file #include<winsock.h> #include<string> #include<iostream> using namespace std; class AcceptSocket { // static SOCKET s; protected: SOCKET acceptSocket; public: AcceptSocket(){}; void setSocket(SOCKET socket); static void EstablishConnection(int portNo,string&); static void closeConnection(); static void StartAccepting(); virtual void threadDeal(); static DWORD WINAPI MyThreadFunction(LPVOID lpParam); }; SOCKET AcceptSocket::s; and the corresponding source file #include<NetWorking.h> #include<string> void AcceptSocket::setSocket(SOCKET s) { acceptSocket=s; } void AcceptSocket::EstablishConnection(int portno,string &failure) { WSAData w; int error = WSAStartup(0x0202,&w); if(error) failure=failure+"\nWSAStartupFailure"; if(w.wVersion != 0x0202) { WSACleanup(); failure=failure+"\nVersion is different"; } SOCKADDR_IN addr; addr.sin_family=AF_INET; addr.sin_port=htons(portno); addr.sin_addr.s_addr=htonl(INADDR_ANY); AcceptSocket::s=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if(AcceptSocket::s == INVALID_SOCKET) failure=failure+"\nsocket creating error"; if(bind(AcceptSocket::s,(LPSOCKADDR) &addr,sizeof(addr)) == SOCKET_ERROR) failure=failure+"\nbinding error"; listen(AcceptSocket::s,SOMAXCONN); } void AcceptSocket::closeConnection() { if(AcceptSocket::s) closesocket(AcceptSocket::s); WSACleanup(); } void AcceptSocket::StartAccepting() { sockaddr_in addrNew; int size=sizeof(addrNew); while(1) { SOCKET temp=accept(AcceptSocket::s,(sockaddr *)&addrNew,&size); AcceptSocket * tempAcceptSocket=new AcceptSocket(); tempAcceptSocket->setSocket(temp); DWORD threadId; HANDLE thread=CreateThread(NULL,0,MyThreadFunction,(LPVOID)tempAcceptSocket,0,&threadId); } } DWORD WINAPI AcceptSocket::MyThreadFunction(LPVOID lpParam) { AcceptSocket * acceptsocket=(AcceptSocket *) lpParam; acceptsocket->threadDeal(); return 1; } void AcceptSocket::threadDeal() { "You didn't define threadDeal in the derived class"; } Now the main.cpp is #include<Networking.h> int main() { } When I am compiling The error I got is Error 1 error LNK2005: "private: static unsigned int AcceptSocket::s" (?s@AcceptSocket@@0IA) already defined in NetWorking.obj C:\Documents and Settings\prabhakaran\Desktop\check\check\main.obj check Error 2 error LNK1169: one or more multiply defined symbols found C:\Documents and Settings\prabhakaran\Desktop\check\Debug\check.exe 1 1 check Now anybody please enlighten me about this issue

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  • Preventing FIN_WAIT2 when closing socket

    - by patrickvacek
    I have a server program that connects to another program via a given socket, and in certain cases I need to close the connection and almost immediately re-open it on the same socket. This by and large works, except that I have to wait exactly one minute for the socket to reset. In the meantime, netstat indicates that the server sees the socket in FIN_WAIT2 and the client sees it as CLOSE_WAIT. I'm already using SO_REUSEADDR, which I thought would prevent the wait, but that isn't doing the trick. Setting SO_LINGER to zero also does not help. What else can I do to resolve this? Here are the relevant code snippets: SetUpSocket() { // Set up the socket and listen for a connection from the exelerate client. // Open a TCP/IP socket. m_baseSock = socket(PF_INET, SOCK_STREAM, IPPROTO_IP); if (m_baseSock < 0) { return XERROR; } // Set the socket options to reuse local addresses. int flag = 1; if (setsockopt(m_baseSock, SOL_SOCKET, SO_REUSEADDR, &flag, sizeof(flag)) == -1) { return XERROR; } // Set the socket options to prevent lingering after closing the socket. //~ linger li = {1,0}; //~ if (setsockopt(m_baseSock, SOL_SOCKET, SO_LINGER, &li, sizeof(li)) == -1) //~ { //~ return XERROR; //~ } // Bind the socket to the address of the current host and our given port. struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(m_port); if (bind(m_baseSock, (struct sockaddr*)&addr, sizeof(addr)) != 0) { return XERROR; } // Tell the socket to listen for a connection from client. if (listen(m_baseSock, 4) != 0) { return XERROR; } return XSUCCESS; } ConnectSocket() { // Add the socket to a file descriptor set. fd_set readfds; FD_ZERO(&readfds); FD_SET(m_baseSock, &readfds); // Set timeout to ten seconds. Plenty of time. struct timeval timeout; timeout.tv_sec = 10; timeout.tv_usec = 0; // Check to see if the socket is ready for reading. int numReady = select(m_baseSock + 1, &readfds, NULL, NULL, &timeout); if (numReady > 0) { int flags = fcntl(m_baseSock, F_GETFL, 0); fcntl(m_baseSock, flags | O_NONBLOCK, 1); // Wait for a connection attempt from the client. Do not block - we shouldn't // need to since we just selected. m_connectedSock = accept(m_baseSock, NULL, NULL); if (m_connectedSock > 0) { m_failedSend = false; m_logout = false; // Spawn a thread to accept commands from client. CreateThread(&m_controlThread, ControlThread, (void *)&m_connectedSock); return XSUCCESS; } } return XERROR; } ControlThread(void *arg) { // Get the socket from the argument. socket sock = *((socket*)arg); while (true) { // Add the socket to a file descriptor set. fd_set readfds; FD_ZERO(&readfds); FD_SET(sock, &readfds); // Set timeout to ten seconds. Plenty of time. struct timeval timeout; timeout.tv_sec = 10; timeout.tv_usec = 0; // Check if there is any readable data on the socket. int num_ready = select(sock + 1, &readfds, NULL, NULL, &timeout); if (num_ready < 0) { return NULL; } // If there is data, read it. else if (num_ready > 0) { // Check the read buffer. xuint8 buf[128]; ssize_t size_read = recv(sock, buf, sizeof(buf)); if (size_read > 0) { // Get the message out of the buffer. char msg = *buf; if (msg == CONNECTED) { // Do some things... } // If we get the log-out message, log out. else if (msg == LOGOUT) { return NULL; } } } } // while return NULL; } ~Server() { // Close the sockets. if (m_baseSock != SOCKET_ERROR) { close(m_baseSock); m_baseSock = SOCKET_ERROR; } if (m_connectedSock != SOCKET_ERROR) { close(m_connectedSock); m_connectedSock = SOCKET_ERROR; } } SOCKET_ERROR is equal to -1. The server object gets destroyed, at which point the connection should close, and then recreated, at which point the SetUpSocket() and ConnectSocket() routines are called. So why do I have to wait a minute for the socket to clear? Any ideas would be appreaciated.

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  • how to install apc for php on mac osx mamp?

    - by michael
    i am running a mac with mamp and mamp pro. how do i check if i have apc enabled and if its not enabled or not installed how do i install it? thanks i am trying to get the apc upload loader to work that i found online and it gets stuck on NAN% when im uploading. this is a link: http://www.haughin.com/2007/10/23/php-upload-progress-with-php-52-apc/

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  • Accessing loop iteration in a sub-function?

    - by DisgruntledGoat
    I'm using the Google Maps API to plot several points on a map. However, in the click event function below, i is always set to 4, i.e. its value after iterating the loop: // note these are actual addresses in the real page var addresses = new Array( "addr 1", "addr 2", "addr 3", "addr 4" ); for (var i = 0; i < addresses.length; i++) { geocoder.getLatLng(addresses[i], function(point) { if (point) { var marker = new GMarker(point); map.addOverlay(marker); map.setCenter(point, 13); GEvent.addListener(marker, "click", function() { // here, i=4 marker.openInfoWindowHtml("Address: <b>" + addresses[i] + "</b>"); }); } }); } So when the marker displays it's using addresses[4] which is undefined. How do I pass the correct value of i to the function?

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  • sockaddr_in causing segfault?

    - by Curlystraw
    Working on creating a server/client system in C right now, and I'm having a little trouble with the client part. From what I've seen, I need to use sockaddr_in so I can connect to the server. However, I've been getting a segfault every time. I believe that sockaddr_in has something to do with it, as comment it and it's references later in the program fixes the segfault. code: #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> #include <netinet/in.h> int main(int argc, char** argv) { int Csock; int con; char *data = 0; char buf[101] = ""; struct sockaddr_in addr; Csock = socket(AF_INET, SOCK_STREAM, 0); addr.sin_family = AF_INET; addr.sin_port = htons(3435); con = connect(Csock, (struct sockaddr*) &addr, sizeof(&addr)); write(con, "Text", sizeof("Text")); *data = read(con, buf, 100); puts(data); return 0; } sadly, I am rather new to C, so that's as much as I can figure... can anyone tell me a way to go about eliminating the segfault? Thanks!

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  • How can I gain root access on a Mac OS X system without wiping the OS?

    - by Richard T
    My father died recently and I've inherited his Mac. I'd love to put it to use in my own life, but I don't want to wipe its brains out just so I can reconfigure it to use in my network, etc. His old files are historically important to me—I trust you can understand my desire to keep them. I can log in as I had an account on the machine before he passed, but that's about it.

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