Search Results

Search found 29638 results on 1186 pages for 'phone number'.

Page 180/1186 | < Previous Page | 176 177 178 179 180 181 182 183 184 185 186 187  | Next Page >

  • Quick question regarding this issue, Why doesnt it print out the second value(converted second value

    - by sil3nt
    Quick question, What have I done wrong here. The purpose of this code is to get the input into a string, the input being "12 34", with a space in between the "12" and "32" and to convert and print the two separate numbers from an integer variable known as number. Why doesn't the second call to the function copyTemp, not produce the value 34?. I have an index_counter variable which keeps track of the string index and its meant to skip the 'space' character?? what have i done wrong? thanks. #include <stdio.h> #include <string.h> int index_counter = 0; int number; void copyTemp(char *expr,char *temp); int main(){ char exprstn[80]; //as global? char tempstr[80]; gets(exprstn); copyTemp(exprstn,tempstr); printf("Expression: %s\n",exprstn); printf("Temporary: %s\n",tempstr); printf("number is: %d\n",number); copyTemp(exprstn,tempstr); //second call produces same output shouldnt it now produce 34 in the variable number? printf("Expression: %s\n",exprstn); printf("Temporary: %s\n",tempstr); printf("number is: %d\n",number); return 0; } void copyTemp(char *expr,char *temp){ int i; for(i = index_counter; expr[i] != '\0'; i++){ if (expr[i] == '0'){ temp[i] = expr[i]; } if (expr[i] == '1'){ temp[i] = expr[i]; } if (expr[i] == '2'){ temp[i] = expr[i]; } if (expr[i] == '3'){ temp[i] = expr[i]; } if (expr[i] == '4'){ temp[i] = expr[i]; } if (expr[i] == '5'){ temp[i] = expr[i]; } if (expr[i] == '6'){ temp[i] = expr[i]; } if (expr[i] == '7'){ temp[i] = expr[i]; } if (expr[i] == '8'){ temp[i] = expr[i]; } if (expr[i] == '9'){ temp[i] = expr[i]; } if (expr[i] == ' '){ temp[i] = '\0'; sscanf(temp,"%d",&number); index_counter = i+1; //skips? } } // is this included here? temp[i] = '\0'; }

    Read the article

  • Writing to a xml file in java

    - by user243680
    import java.io.*; import javax.xml.parsers.*; import javax.xml.transform.*; import javax.xml.transform.dom.*; import javax.xml.transform.stream.*; import org.w3c.dom.*; public class CreatXMLFile { public static void main(String[] args) throws Exception { BufferedReader bf = new BufferedReader(new InputStreamReader(System.in)); // System.out.print("Enter number to add elements in your XML file: "); // String str = bf.readLine(); int no=2; // System.out.print("Enter root: "); String root = "SMS"; DocumentBuilderFactory documentBuilderFactory =DocumentBuilderFactory.newInstance(); DocumentBuilder documentBuilder =documentBuilderFactory.newDocumentBuilder(); Document document = documentBuilder.newDocument(); Element rootElement = document.createElement(root); document.appendChild(rootElement); // for (int i = 1; i <= no; i++) // System.out.print("Enter the element: "); // String element = bf.readLine(); String element ="Number"; System.out.print("Enter the Number: "); String data = bf.readLine(); Element em = document.createElement(element); em.appendChild(document.createTextNode(data)); rootElement.appendChild(em); String element1 ="message"; System.out.print("Enter the SMS: "); String data1 = bf.readLine(); Element em1 = document.createElement(element1); em1.appendChild(document.createTextNode(data1)); rootElement.appendChild(em1); TransformerFactory transformerFactory = TransformerFactory.newInstance(); Transformer transformer = transformerFactory.newTransformer(); DOMSource source = new DOMSource(document); StreamResult result = new StreamResult(System.out); transformer.transform(source, result); } } i am working on the above code and it gives the following output run: Enter the Number: 768678 Enter the SMS: ytu <?xml version="1.0" encoding="UTF-8" standalone="no"?><SMS><Number>768678</Number><message>ytu</message></SMS>BUILD SUCCESSFUL (total time: 8 seconds) Now i want to write the output generated(<?xml version="1.0" encoding="UTF-8" standalone="no"?><SMS><Number>768678</Number><message>ytu</message></SMS>) to a XML file on the hard disk.How do i do it?

    Read the article

  • jQuery validate : multiple form, single validation

    - by I-M-JM
    Hi all I have 2 forms, namely (ids mentioned) 'add_product' and 'edit_product' Now I am using jQuery validation plug-in, both the forms have same validation (similar to mentioned in following example) jQuery("#add_product").validate({ rules: { name:"required", price:"number" }, messages: { name:"Please enter Plan Name", price:"Enter a valid number" } }); and jQuery("#edit_product").validate({ rules: { name:"required", price:"number" }, messages: { name:"Please enter Plan Name", price:"Enter a valid number" } }); I want to combine them into 1 rule/function, how can I achieve this? Thanks

    Read the article

  • assistance required, hangman game.

    - by Phillip Gibson
    I am making a hangman game and am having trouble with part of it. I have selected a random word from a file, but I want to display the word as a series of undersocres __ and then match the letter chosen to a position in the undersocres. Can anyone help me? cout <<"1. Select to play the game\n"; cout <<"2. Ask for help\n"; cout <<"3. Select to quit the game\n"; cout << "Enter a selection: "; int number; cin >> number; while(number < 1 || number > 3 || cin.fail()) { if(cin.fail()) { cin.sync(); cin.clear(); cout << "You have not entered a number, please enter a menu selection between 1 and 3\n"; cin >> number; } else { cout << "Your selection must be between 1 and 3!\n"; cin >> number; } } switch (number) { case 1: { string word; string name; cout << " Whats your name? "; cin >> name; Player player(); ifstream FileReader; FileReader.open("words.txt"); if(!FileReader.is_open()) cout << "Error"; //this is for the random selection of words srand(time(0)); int randnum = rand()%10+1; for(int counter = 0; counter < randnum; counter++) { getline(FileReader, word, '\n'); } cout << "my word: " << word << "\n"; // get length of word int length; //create for loop for(int i = 0; i < length; i++) cout << "_"; //_ _ _ _ _ SetCursorPos(2,10); FileReader.close(); break;

    Read the article

  • Can someone explain how this works?

    - by Dan Howard
    Key in the first three digits of your phone number (NOT the Area code...) Multiply by 80 Add 1 Multiply by 250 Add to this the last 4 digits of your phone number Add to this the last 4 digits of your phone number again. Subtract 250 Divide number by 2 Do you recognize the answer??

    Read the article

  • How make data entry using autogenerated texboxes in ASP.NET MVC?

    - by elbaid
    I'm asking a simple question on how to do data entry when using a custom number of textboxes. Usualy, in books, or tutorials, we consider a fixed number of entries for the controller. But what if the number of entries varies? For a concrete example, imagine some number of products which we need to enter quantity. How to manage this if one time we have 3 products and the other time we have 10 products? Thank you.

    Read the article

  • Dragging Custom Node in JavaFX

    - by Karussell
    I cannot get it working although I am very close to an acceptable solution. I can drag the Dock if it is only a rectangle. But if I add a node (e.g. an image) to this dock I am not able to get a working solution. Do you have a code snippet, link or other advices for me? Here is my code: public class Dock extends CustomNode { // initialize this with an 64x64 image of your choice // via ImageView { image: Image {..}} public var content: Node[]; public var width = 64; public var height = 64; public var xOffset: Number = 0; public var yOffset: Number = 0; var imgX: Number = 0; var imgY: Number = 0; var distX: Number; var distY: Number; public var rasterX = function (n: Number): Number { var MAX = 4 * 64; if (n < 0) { return 0 } else if (n > MAX) { return MAX } else return n } public var rasterY = rasterX; override protected function create(): Node { Group { // if we place the translate here then the whole dock will flicker //translateX: bind imgX; //translateY: bind imgY; content: [ Rectangle { // ... and here 'content' won't be dragged translateX: bind imgX; translateY: bind imgY; height: bind height width: bind width fill: Color.LIGHTGRAY strokeWidth: 4 stroke: Color.BLACK }, content] onMousePressed: function (e: MouseEvent): Void { xOffset = e.x; yOffset = e.y; // Calculate the distance of the mouse point from the image // top-left corner which will always come out as positive value distX = e.x - imgX; distY = e.y - imgY; } onMouseDragged: function (e: MouseEvent): Void { // Find out the new image postion by subtracting the distance // part from the mouse point. imgX = rasterX(e.x - distX); imgY = rasterY(e.y - distY); } } }

    Read the article

  • what should be the return type of the hashCode()

    - by subhashis
    The signature of the hashCode() method is public int hashCode(){ return x; } in this case x must be an int(primitive) but plz can anyone explain it to me that the number which the hashCode() returns must be a prime number, even number...etc or there is no specification ? the reason behind i am asking this question is i have seen it in different ids the auto generated code always returns a prime number, so i need to know why? thanks in advance

    Read the article

  • what "Debug Assertion Failed" mean and how to fix it, c++?

    - by nonon
    hi, why this program gives me a "Debug Assertion Failed" Error Message while running #include "stdafx.h" #include "iostream" #include "fstream" #include "string" using namespace std; int conv_ch(char b) { int f; f=b; b=b+0; switch(b) { case 48: f=0; break; case 49: f=1; break; case 50: f=2; break; case 51: f=3; break; case 52: f=4; break; case 53: f=5; break; case 54: f=6; break; case 55: f=7; break; case 56: f=8; break; case 57: f=9; break; default: f=0; } return f; } class Student { public: string id; size_t id_len; string first_name; size_t first_len; string last_name; size_t last_len; string phone; size_t phone_len; string grade; size_t grade_len; void print(); void clean(); }; void Student::clean() { id.erase (id.begin()+6, id.end()); first_name.erase (first_name.begin()+15, first_name.end()); last_name.erase (last_name.begin()+15, last_name.end()); phone.erase (phone.begin()+10, phone.end()); grade.erase (grade.begin()+2, grade.end()); } void Student::print() { int i; for(i=0;i<6;i++) { cout<<id[i]; } cout<<endl; for(i=0;i<15;i++) { cout<<first_name[i]; } cout<<endl; for(i=0;i<15;i++) { cout<<last_name[i]; } cout<<endl; for(i=0;i<10;i++) { cout<<phone[i]; } cout<<endl; for(i=0;i<2;i++) { cout<<grade[i]; } cout<<endl; } int main() { Student k[80]; char data[1200]; int length,i,recn=0; int rec_length; int counter = 0; fstream myfile; char x1,x2; char y1,y2; char zz; int ad=0; int ser,j; myfile.open ("example.txt",ios::in); int right; int left; int middle; string key; while(!myfile.eof()){ myfile.get(data,1200); char * pch; pch = strtok (data, "#"); printf ("%s\n", pch); j=0; for(i=0;i<6;i++) { k[recn].id[i]=data[j]; j++; } for(i=0;i<15;i++) { k[recn].first_name[i]=data[j]; j++; } for(i=0;i<15;i++) { k[recn].last_name[i]=data[j]; j++; } for(i=0;i<10;i++) { k[recn].phone[i]=data[j]; j++; } for(i=0;i<2;i++) { k[recn].grade[i]=data[j]; j++; } recn++; j=0; } //cout<<recn; string temp1; size_t temp2; int temp3; for(i=0;i<recn-1;i++) { for(j=0;j<recn-1;j++) { if(k[i].id.compare(k[j].id)<0) { temp1 = k[i].first_name; k[i].first_name = k[j].first_name; k[j].first_name = temp1; temp2 = k[i].first_len; k[i].first_len = k[j].first_len; k[j].first_len = temp2; temp1 = k[i].last_name; k[i].last_name = k[j].last_name; k[j].last_name = temp1; temp2 = k[i].last_len; k[i].last_len = k[j].last_len; k[j].last_len = temp2; temp1 = k[i].grade; k[i].grade = k[j].grade; k[j].grade = temp1; temp2 = k[i].grade_len; k[i].grade_len = k[j].grade_len; k[j].grade_len = temp2; temp1 = k[i].id; k[i].id = k[j].id; k[j].id = temp1; temp2 = k[i].id_len; k[i].id_len = k[j].id_len; k[j].id_len = temp2; temp1 = k[i].phone; k[i].phone = k[j].phone; k[j].phone = temp1; temp2 = k[i].phone_len; k[i].phone_len = k[j].phone_len; k[j].phone_len = temp2; } } } for(i=0;i<recn-1;i++) { k[i].clean(); } char z; string id_sear; cout<<"Enter 1 to display , 2 to search , 3 to exit:"; cin>>z; while(1){ switch(z) { case '1': for(i=0;i<recn-1;i++) { k[i].print(); } break; case '2': cin>>key; right=0; left=recn-2; while(right<=left) { middle=((right+left)/2); if(key.compare(k[middle].id)==0){ cout<<"Founded"<<endl; k[middle].print(); break; } else if(key.compare(k[middle].id)<0) { left=middle-1; } else { right=middle+1; } } break; case '3': exit(0); break; } cout<<"Enter 1 to display , 2 to search , 3 to exit:"; cin>>z; } return 0; } the program reads from a file example.txt 313121crewwe matt 0114323111A # 433444cristinaee john 0113344325A+# 324311matte richee 3040554032B # the idea is to read fixed size field structure with a text seprator record strucutre

    Read the article

  • .NET - alpha-numeric representation of numbers

    - by mack369
    I'm implementing serial key functionality in my application. User needs to enter at least 64bit number in order to register the application. Because typing number like 9,223,372,036,854,775,807 will take a while I want to compress it a bit. The first guess was to code this number hexadecimally but it still is quite long (0x7FFF FFFF FFFF FFFF). Is there any standard method in .NET to code this number alphanumerically using for example: digits, upper-case and lower-case characters?

    Read the article

  • C# work with functions

    - by gloris
    Hi, I'am new with C#. How works in C# functions? My try: private void Form1_Load(object sender, EventArgs e) { MessageBox.Show(Convert.ToString(number_p(5))); } public void number_p(int number) { int one = 1; number = number + one; return number; } Error: return, why? Thanks

    Read the article

  • php validation code format

    - by user2970887
    Okay I have this MySQL database form and am trying to add validation to it. After 2 days of fighting with it, I thought I would get some advice. Would like that the selected item from dropdown and Firstname, Phone, Email, are all required. Then I want to verify that the data in the Firstname, Lastname, Phone (doesn't have to be any special format), Email and Comments are all acceptable formats before putting in database. Here is what I have so far: <?php include('inc_header.php'); if(isset($_POST['add'])) { require('dbcon.php'); if(! get_magic_quotes_gpc() ) { $Id = addslashes ($_POST['Id']); $List = addslashes ($_POST['List']); $Firstname = addslashes ($_POST['Firstname']); $Lastname = addslashes ($_POST['Lastname']); $Phone = addslashes ($_POST['Phone']); $Email= addslashes ($_POST['Email']); $Calltime = addslashes ($_POST['Calltime']); $Comment = addslashes ($_POST['Comment']); } else { $Id = $_POST['Id']; $Date = $_POST['Date']; $List = $_POST['List']; $Firstname = $_POST['Firstname']; $Lastname = $_POST['Lastname']; $Phone = $_POST['Phone']; $Email = $_POST['Email']; $Calltime = $_POST['Calltime']; $Comment = $_POST['Comment']; } $error = ''; //put chosen function here function validate_Firstname($input, $pattern = "/([A-Za-z0-9])") { return !preg_match($pattern, $input); } function validate_Phone($input, $pattern = "/([A-Za-z0-9])") { return !preg_match($pattern, $input); } function isValidEmail( $Email ){ return filter_var( $Email, FILTER_VALIDATE_EMAIL ); } //get values and validate each one as required $List = mysql_real_escape_string($_POST['List']); if(!$List){ $error .= "Please choose one<br />"; } $Firstname = mysql_real_escape_string($_POST['Firstname']); if(!$Firstname){ $error .= "First name is required<br />"; } //get values and validate each one as required $Lastname = mysql_real_escape_string($_POST['Lastname']); if(!$Lastname){ $error .= "Last name is required<br />"; } //repeat for each field $Email = mysql_real_escape_string($_POST['Email']); if(!isValidEmail($Email)){ $error .= "The email entered is invalid<br />"; } //and so on... if(!$error){ //add insert into database code here $sql = "INSERT INTO contacts ". "(`Id`,`Date`,`List`,`Firstname`,`Lastname`,`Phone`,`Email`,`Calltime`,`Comment`)". "VALUES'$Id,','$Date','$List','$Firstname','$Lastname','$Phone','$Email','$Calltime','$Comment') "; mysql_select_db('hmintcwa_contacts'); $retval = mysql_query( $sql, $conn ); if(! $retval ) { die('Could not enter data: ' . mysql_error()); } echo "Entered data successfully<br /><br /><a href=contactsadd.php><font color=#000000>Back</font></a>\n"; mysql_close($conn); } else { ?> <form method="post" action="<?php echo htmlspecialchars($_SERVER["PHP_SELF"]);?>" name="ContactForm"> <table bgcolor="#000000" width="500" cellpadding="5" cellspacing="1" border="0"> <input type="hidden" name="Id" id="Id"> <tr> <td bgcolor="#e9e9e9" align="right">Requested Info</td> <td bgcolor="#ffffff" align="left"><select name="List"> <option value="0" > Please Choose One </option> <option value="Market Analysis" > Market Analysis </option> <option value="Consultation" > Consultation </option></select></td></tr> <tr> <td bgcolor="#e9e9e9" align="right">Date</td> <input name="Date" type="hidden" id="Date" value="<? print(Date("l F d, Y")); ?>" /> <td bgcolor="#ffffff" align="left"><? print(Date("l F d, Y")); ?></td> </tr> <tr> <td bgcolor="#e9e9e9" align="right">Firstname</td> <td bgcolor="#ffffff" align="left"><input name="Firstname" type="text" size="20" id="Firstname"></td></tr> <tr> <td bgcolor="#e9e9e9" align="right">Lastname</td> <td bgcolor="#ffffff" align="left"><input type="text" name="Lastname" size="20" id="Lastname"></td> </tr> <tr> <td bgcolor="#e9e9e9" align="right">Phone</td> <td bgcolor="#ffffff" align="left"><input type="text" name="Phone" size="20" id="Phone"></td></tr> <tr> <td bgcolor="#e9e9e9" align="right">Email</td> <td bgcolor="#ffffff" align="left"><input type="text" name="Email" size="20" id="Email"></td></tr> <tr> <td bgcolor="#e9e9e9" align="right">Preferred Calltime</td> <td bgcolor="#ffffff" align="left"><input type="text" name="Calltime" size="20" id="Calltime"> &nbsp;&nbsp; If none put N/A</td></tr> <tr> <td bgcolor="#e9e9e9" align="right">Comment</td> <td bgcolor="#ffffff" align="left"><textarea name="Comment" cols="40" rows="8" id="Comment"></textarea></td></tr> <tr> <td bgcolor="#e9e9e9" align="right">&nbsp;</td> <td bgcolor="#ffffff" align="center"><br> <input name="add" type="submit" id="add" value="Add Contact"><input type="reset" name="Reset" value="Clear Form"><input type=button value="Cancel" onClick="history.go(-1)"><br>&nbsp; </td> </tr> </table> </form> <br>&nbsp;</center> <?php } ?> </body> </html> So far I just keep chasing error message. Please forgive formatting I am trying to learn be gentle.

    Read the article

  • Is it posible with ajax to send one json-array (array with json objects) and also include a separate parameter to receive in MVC action method?

    - by david2342
    Is it posible with ajax to send one json-array (array with json objects) and also include a separate parameter to receive in MVC action method? var n = { number: 1 }; $.ajax({ type: "POST", url: url, contentType: "application/json; charset=utf-8", dataType: "html", data: JSON.stringify({jsonObjects:json, number:n}), success: function (response) { $('#body').html(response) } } }); public ActionResult Create(List jsonObjects, int? number) JsonObjects is comming in like it supposed to but number is null.

    Read the article

  • Join two results sets to make one result set in T-SQL

    - by Michael Kniskern
    What would be the best approach to combine the two results sets in one result set in T-SQL? SQL statment #1: SELECT COUNT(t.col1) as 'Number of Responses', t.col2 as 'Department' FROM table t WHERE col3 IS NOT NULL GROUP BY t.col1 ORDER BY t.col1 SQL Statment #1: SELECT COUNT(t.col1) as 'Total number of participants', t.col2 as 'Department' FROM table t GROUP BY t.col1 ORDER by t.col1 Desired result set Number of Responses | Total Number of participants | Department

    Read the article

  • Oracle Support Master Note for Troubleshooting Advanced Queuing and Oracle Streams Propagation Issues (Doc ID 233099.1)

    - by faye.todd(at)oracle.com
    Master Note for Troubleshooting Advanced Queuing and Oracle Streams Propagation Issues (Doc ID 233099.1) Copyright (c) 2010, Oracle Corporation. All Rights Reserved. In this Document  Purpose  Last Review Date  Instructions for the Reader  Troubleshooting Details     1. Scope and Application      2. Definitions and Classifications     3. How to Use This Guide     4. Basic AQ Propagation Troubleshooting     5. Additional Troubleshooting Steps for AQ Propagation of User-Enqueued and Dequeued Messages     6. Additional Troubleshooting Steps for Propagation in an Oracle Streams Environment     7. Performance Issues  References Applies to: Oracle Server - Enterprise Edition - Version: 8.1.7.0 to 11.2.0.2 - Release: 8.1.7 to 11.2Information in this document applies to any platform. Purpose This document presents a step-by-step methodology for troubleshooting and resolving problems with Advanced Queuing Propagation in both Streams and basic Advanced Queuing environments. It also serves as a master reference for other more specific notes on Oracle Streams Propagation and Advanced Queuing Propagation issues. Last Review Date December 20, 2010 Instructions for the Reader A Troubleshooting Guide is provided to assist in debugging a specific issue. When possible, diagnostic tools are included in the document to assist in troubleshooting. Troubleshooting Details 1. Scope and Application This note is intended for Database Administrators of Oracle databases where issues are being encountered with propagating messages between advanced queues, whether the queues are used for user-created messaging systems or for Oracle Streams. It contains troubleshooting steps and links to notes for further problem resolution.It can also be used a template to document a problem when it is necessary to engage Oracle Support Services. Knowing what is NOT happening can frequently speed up the resolution process by focusing solely on the pertinent problem area. This guide is divided into five parts: Section 2: Definitions and Classifications (discusses the different types and features of propagations possible - helpful for understanding the rest of the guide) Section 3: How to Use this Guide (to be used as a start part for determining the scope of the problem and what sections to consult) Section 4. Basic AQ propagation troubleshooting (applies to both AQ propagation of user enqueued and dequeued messages as well as Oracle Streams propagations) Section 5. Additional troubleshooting steps for AQ propagation of user enqueued and dequeued messages Section 6. Additional troubleshooting steps for Oracle Streams propagation Section 7. Performance issues 2. Definitions and Classifications Given the potential scope of issues that can be encountered with AQ propagation, the first recommended step is to do some basic diagnosis to determine the type of problem that is being encountered. 2.1. What Type of Propagation is Being Used? 2.1.1. Buffered Messaging For an advanced queue, messages can be maintained on disk (persistent messaging) or in memory (buffered messaging). To determine if a queue is buffered or not, reference the GV_$BUFFERED_QUEUES view. If the queue does not appear in this view, it is persistent. 2.1.2. Propagation mode - queue-to-dblink vs queue-to-queue As of 10.2, an AQ propagation can also be defined as queue-to-dblink, or queue-to-queue: queue-to-dblink: The propagation delivers messages or events from the source queue to all subscribing queues at the destination database identified by the dblink. A single propagation schedule is used to propagate messages to all subscribing queues. Hence any changes made to this schedule will affect message delivery to all the subscribing queues. This mode does not support multiple propagations from the same source queue to the same target database. queue-to-queue: Added in 10.2, this propagation mode delivers messages or events from the source queue to a specific destination queue identified on the database link. This allows the user to have fine-grained control on the propagation schedule for message delivery. This new propagation mode also supports transparent failover when propagating to a destination Oracle RAC system. With queue-to-queue propagation, you are no longer required to re-point a database link if the owner instance of the queue fails on Oracle RAC. This mode supports multiple propagations to the same target database if the target queues are different. The default is queue-to-dblink. To verify if queue-to-queue propagation is being used, in non-Streams environments query DBA_QUEUE_SCHEDULES.DESTINATION - if a remote queue is listed along with the remote database link, then queue-to-queue propagation is being used. For Streams environments, the DBA_PROPAGATION.QUEUE_TO_QUEUE column can be checked.See the following note for a method to switch between the two modes:Document 827473.1 How to alter propagation from queue-to-queue to queue-to-dblink 2.1.3. Combined Capture and Apply (CCA) for Streams In 11g Oracle Streams environments, an optimization called Combined Capture and Apply (CCA) is implemented by default when possible. Although a propagation is configured in this case, Streams does not use it; instead it passes information directly from capture to an apply receiver. To see if CCA is in use: COLUMN CAPTURE_NAME HEADING 'Capture Name' FORMAT A30COLUMN OPTIMIZATION HEADING 'CCA Mode?' FORMAT A10SELECT CAPTURE_NAME, DECODE(OPTIMIZATION,0, 'No','Yes') OPTIMIZATIONFROM V$STREAMS_CAPTURE; Also, see the following note:Document 463820.1 Streams Combined Capture and Apply in 11g 2.2. Queue Table Compatibility There are three types of queue table compatibility. In more recent databases, queue tables may be present in all three modes of compatibility: 8.0 - earliest version, deprecated in 10.2 onwards 8.1 - support added for RAC, asynchronous notification, secure queues, queue level access control, rule-based subscribers, separate storage of history information 10.0 - if the database is in 10.1-compatible mode, then the default value for queue table compatibility is 10.0 2.3. Single vs Multiple Consumer Queue Tables If more than one recipient can dequeue a message from a queue, then its queue table is multiple consumer. You can propagate messages from a multiple-consumer queue to a single-consumer queue. Propagation from a single-consumer queue to a multiple-consumer queue is not possible. 3. How to Use This Guide 3.1. Are Messages Being Propagated at All, or is the Propagation Just Slow? Run the following query on the source database for the propagation (assuming that it is running): select TOTAL_NUMBER from DBA_QUEUE_SCHEDULES where QNAME='<source_queue_name>'; If TOTAL_NUMBER is increasing, then propagation is most likely functioning, although it may be slow. For performance issues, see Section 7. 3.2. Propagation Between Persistent User-Created Queues See Sections 4 and 5 (and optionally Section 6 if performance is an issue). 3.3. Propagation Between Buffered User-Created Queues See Sections 4, 5, and 6 (and optionally Section 7 if performance is an issue). 3.4. Propagation between Oracle Streams Queues (without Combined Capture and Apply (CCA) Optimization) See Sections 4 and 6 (and optionally Section 7 if performance is an issue). 3.5. Propagation between Oracle Streams Queues (with Combined Capture and Apply (CCA) Optimization) Although an AQ propagation is not used directly in this case, some characteristics of the message transfer are inferred from the propagation parameters used. Some parts of Sections 4 and 6 still apply. 3.6. Messaging Gateway Propagations This note does not apply to Messaging Gateway propagations. 4. Basic AQ Propagation Troubleshooting 4.1. Double-check Your Code Make sure that you are consistent in your usage of the database link(s) names, queue names, etc. It may be useful to plot a diagram of which queues are connected via which database links to make sure that the logical structure is correct. 4.2. Verify that Job Queue Processes are Running 4.2.1. Versions 10.2 and Lower - DBA_JOBS Package For versions 10.2 and lower, a scheduled propagation is managed by DBMS_JOB package. The propagation is performed by job queue process background processes. Therefore we need to verify that there are sufficient processes available for the propagation process. We should have at least 4 job queue processes running and preferably more depending on the number of other jobs running in the database. It should be noted that for AQ specific work, AQ will only ever use half of the job queue processes available.An issue caused by an inadequate job queue processes parameter setting is described in the following note:Document 298015.1 Kwqjswproc:Excep After Loop: Assigning To Self 4.2.1.1. Job Queue Processes in Initalization Parameter File The parameter JOB_QUEUE_PROCESSES in the init.ora/spfile should be > 0. The value can be changed dynamically via connect / as sysdbaalter system set JOB_QUEUE_PROCESSES=10; 4.2.1.2. Job Queue Processes in Memory The following command will show how many job queue processes are currentlyin use by this instance (this may be different than what is in the init.ora/spfile): connect / as sysdbashow parameter job; 4.2.1.3. OS PIDs Corresponding to Job Queue Processes Identify the operating system process ids (spids) of job queue processes involved in propagation via select p.SPID, p.PROGRAM from V$PROCESS p, DBA_JOBS_RUNNING jr, V$SESSION s, DBA_JOBS j where s.SID=jr.SID and s.PADDR=p.ADDR and jr.JOB=j.JOBand j.WHAT like '%sys.dbms_aqadm.aq$_propaq(job)%'; and these SPIDs can be used to check at the operating system level that they exist.In 8i a job queue process will have a name similar to: ora_snp1_<instance_name>.In 9i onwards you will see a coordinator process: ora_cjq0_ and multiple slave processes: ora_jnnn_<instance_name>, where nnn is an integer between 1 and 999. 4.2.2. Version 11.1 and Above - Oracle Scheduler In version 11.1 and above, Oracle Scheduler is used to perform AQ and Streams propagations. Oracle Scheduler automatically tunes the number of slave processes for these jobs based on the load on the computer system, and the JOB_QUEUE_PROCESSES initialization parameter is only used to specify the maximum number of slave processes. Therefore, the JOB_QUEUE_PROCESSES initialization parameter does not need to be set (it defaults to a very high number), unless you want to limit the number of slaves that can be created. If JOB_QUEUE_PROCESSES = 0, no propagation jobs will run.See the following note for a discussion of Oracle Streams 11g and Oracle Scheduler:Document 1083608.1 11g Streams and Oracle Scheduler 4.2.2.1. Job Queue Processes in Initalization Parameter File The parameter JOB_QUEUE_PROCESSES in the init.ora/spfile should be > 0, and preferably be left at its default value. The value can be changed dynamically via connect / as sysdbaalter system set JOB_QUEUE_PROCESSES=10; To set the JOB_QUEUE_PROCESSES parameter to its default value, run: connect / as sysdbaalter system reset JOB_QUEUE_PROCESSES; and then bounce the instance. 4.2.2.2. Job Queue Processes in Memory The following command will show how many job queue processes are currently in use by this instance (this may be different than what is in the init.ora/spfile): connect / as sysdbashow parameter job; 4.2.2.3. OS PIDs Corresponding to Job Queue Processes Identify the operating system process ids (SPIDs) of job queue processes involved in propagation via col PROGRAM for a30select p.SPID, p.PROGRAM, j.JOB_namefrom v$PROCESS p, DBA_SCHEDULER_RUNNING_JOBS jr, V$SESSION s, DBA_SCHEDULER_JOBS j where s.SID=jr.SESSION_ID and s.PADDR=p.ADDRand jr.JOB_name=j.JOB_NAME and j.JOB_NAME like '%AQ_JOB$_%'; and these SPIDs can be used to check at the operating system level that they exist.You will see a coordinator process: ora_cjq0_ and multiple slave processes: ora_jnnn_<instance_name>, where nnn is an integer between 1 and 999. 4.3. Check the Alert Log and Any Associated Trace Files The first place to check for propagation failures is the alert logs at all sites (local and if relevant all remote sites). When a job queue process attempts to execute a schedule and fails it will always write an error stack to the alert log. This error stack will also be written in a job queue process trace file, which will be written to the BACKGROUND_DUMP_DEST location for 10.2 and below, and in the DIAGNOSTIC_DEST location for 11g. The fact that errors are written to the alert log demonstrates that the schedule is executing. This means that the problem could be with the set up of the schedule. In this example the ORA-02068 demonstrates that the failure was at the remote site. Further investigation revealed that the remote database was not open, hence the ORA-03114 error. Starting the database resolved the problem. Thu Feb 14 10:40:05 2002 Propagation Schedule for (AQADM.MULTIPLEQ, SHANE816.WORLD) encountered following error:ORA-04052: error occurred when looking up Remote object [email protected]: error occurred at recursive SQL level 4ORA-02068: following severe error from SHANE816ORA-03114: not connected to ORACLEORA-06512: at "SYS.DBMS_AQADM_SYS", line 4770ORA-06512: at "SYS.DBMS_AQADM", line 548ORA-06512: at line 1 Other potential errors that may be written to the alert log can be found in the following notes:Document 827184.1 AQ Propagation with CLOB data types Fails with ORA-22990 (11.1)Document 846297.1 AQ Propagation Fails : ORA-00600[kope2upic2954] or Ora-00600[Kghsstream_copyn] (10.2, 11.1)Document 731292.1 ORA-25215 Reported on Local Propagation When Using Transformation with ANYDATA queue tables (10.2, 11.1, 11.2)Document 365093.1 ORA-07445 [kwqppay2aqe()+7360] Reported on Propagation of a Transformed Message (10.1, 10.2)Document 219416.1 Advanced Queuing Propagation Fails with ORA-22922 (9.0)Document 1203544.1 AQ Propagation Aborted with ORA-600 [ociksin: invalid status] on SYS.DBMS_AQADM_SYS.AQ$_PROPAGATION_PROCEDURE After Upgrade (11.1, 11.2)Document 1087324.1 ORA-01405 ORA-01422 reported by Advanced Queuing Propagation schedules after RAC reconfiguration (10.2)Document 1079577.1 Advanced Queuing Propagation Fails With "ORA-22370 incorrect usage of method" (9.2, 10.2, 11.1, 11.2)Document 332792.1 ORA-04061 error relating to SYS.DBMS_PRVTAQIP reported when setting up Statspack (8.1, 9.0, 9.2, 10.1)Document 353325.1 ORA-24056: Internal inconsistency for QUEUE <queue_name> and destination <dblink> (8.1, 9.0, 9.2, 10.1, 10.2, 11.1, 11.2)Document 787367.1 ORA-22275 reported on Propagating Messages with LOB component when propagating between 10.1 and 10.2 (10.1, 10.2)Document 566622.1 ORA-22275 when propagating >4K AQ$_JMS_TEXT_MESSAGEs from 9.2.0.8 to 10.2.0.1 (9.2, 10.1)Document 731539.1 ORA-29268: HTTP client error 401 Unauthorized Error when the AQ Servlet attempts to Propagate a message via HTTP (9.0, 9.2, 10.1, 10.2, 11.1)Document 253131.1 Concurrent Writes May Corrupt LOB Segment When Using Auto Segment Space Management (ORA-1555) (9.2)Document 118884.1 How to unschedule a propagation schedule stuck in pending stateDocument 222992.1 DBMS_AQADM.DISABLE_PROPAGATION_SCHEDULE Returns ORA-24082Document 282987.1 Propagated Messages marked UNDELIVERABLE after Drop and Recreate Of Remote QueueDocument 1204080.1 AQ Propagation Failing With ORA-25329 After Upgraded From 8i or 9i to 10g or 11g.Document 1233675.1 AQ Propagation stops after upgrade to 11.2.0.1 ORA-30757 4.3.1. Errors Related to Incorrect Network Configuration The most common propagation errors result from an incorrect network configuration. The list below contains common errors caused by tnsnames.ora file or database links being configured incorrectly: - ORA-12154: TNS:could not resolve service name- ORA-12505: TNS:listener does not currently know of SID given in connect descriptor- ORA-12514: TNS:listener could not resolve SERVICE_NAME - ORA-12541: TNS-12541 TNS:no listener 4.4. Check the Database Links Exist and are Functioning Correctly For schedules to remote databases confirm the database link exists via. SQL> col DBLINK for a45SQL> select QNAME, NVL(REGEXP_SUBSTR(DESTINATION, '[^@]+', 1, 2), DESTINATION) dblink2 from DBA_QUEUE_SCHEDULES3 where MESSAGE_DELIVERY_MODE = 'PERSISTENT';QNAME DBLINK------------------------------ ---------------------------------------------MY_QUEUE ORCL102B.WORLD Connect as the owner of the link and select across it to verify it works and connects to the database we expect. i.e. select * from ALL_QUEUES@ ORCL102B.WORLD; You need to ensure that the userid that scheduled the propagation (using DBMS_AQADM.SCHEDULE_PROPAGATION or DBMS_PROPAGATION_ADM.CREATE_PROPAGATION if using Streams) has access to the database link for the destination. 4.5. Has Propagation Been Correctly Scheduled? Check that the propagation schedule has been created and that a job queue process has been assigned. Look for the entry in DBA_QUEUE_SCHEDULES and SYS.AQ$_SCHEDULES for your schedule. For 10g and below, check that it has a JOBNO entry in SYS.AQ$_SCHEDULES, and that there is an entry in DBA_JOBS with that JOBNO. For 11g and above, check that the schedule has a JOB_NAME entry in SYS.AQ$_SCHEDULES, and that there is an entry in DBA_SCHEDULER_JOBS with that JOB_NAME. Check the destination is as intended and spelled correctly. SQL> select SCHEMA, QNAME, DESTINATION, SCHEDULE_DISABLED, PROCESS_NAME from DBA_QUEUE_SCHEDULES;SCHEMA QNAME DESTINATION S PROCESS------- ---------- ------------------ - -----------AQADM MULTIPLEQ AQ$_LOCAL N J000 AQ$_LOCAL in the destination column shows that the queue to which we are propagating to is in the same database as the source queue. If the propagation was to a remote (different) database, a database link will be in the DESTINATION column. The entry in the SCHEDULE_DISABLED column, N, means that the schedule is NOT disabled. If Y (yes) appears in this column, propagation is disabled and the schedule will not be executed. If not using Oracle Streams, propagation should resume once you have enabled the schedule by invoking DBMS_AQADM.ENABLE_PROPAGATION_SCHEDULE (for 10.2 Oracle Streams and above, the DBMS_PROPAGATION_ADM.START_PROPAGATION procedure should be used). The PROCESS_NAME is the name of the job queue process currently allocated to execute the schedule. This process is allocated dynamically at execution time. If the PROCESS_NAME column is null (empty) the schedule is not currently executing. You may need to execute this statement a number of times to verify if a process is being allocated. If a process is at some time allocated to the schedule, it is attempting to execute. SQL> select SCHEMA, QNAME, LAST_RUN_DATE, NEXT_RUN_DATE from DBA_QUEUE_SCHEDULES;SCHEMA QNAME LAST_RUN_DATE NEXT_RUN_DATE------ ----- ----------------------- ----------------------- AQADM MULTIPLEQ 13-FEB-2002 13:18:57 13-FEB-2002 13:20:30 In 11g, these dates are expressed in TIMESTAMP WITH TIME ZONE datatypes. If the NEXT_RUN_DATE and NEXT_RUN_TIME columns are null when this statement is executed, the scheduled propagation is currently in progress. If they never change it would suggest that the schedule itself is never executing. If the next scheduled execution is too far away, change the NEXT_TIME parameter of the schedule so that schedules are executed more frequently (assuming that the window is not set to be infinite). Parameters of a schedule can be changed using the DBMS_AQADM.ALTER_PROPAGATION_SCHEDULE call. In 10g and below, scheduling propagation posts a job in the DBA_JOBS view. The columns are more or less the same as DBA_QUEUE_SCHEDULES so you just need to recognize the job and verify that it exists. SQL> select JOB, WHAT from DBA_JOBS where WHAT like '%sys.dbms_aqadm.aq$_propaq(job)%';JOB WHAT---- ----------------- 720 next_date := sys.dbms_aqadm.aq$_propaq(job); For 11g, scheduling propagation posts a job in DBA_SCHEDULER_JOBS instead: SQL> select JOB_NAME from DBA_SCHEDULER_JOBS where JOB_NAME like 'AQ_JOB$_%';JOB_NAME------------------------------AQ_JOB$_41 If no job exists, check DBA_QUEUE_SCHEDULES to make sure that the schedule has not been disabled. For 10g and below, the job number is dynamic for AQ propagation schedules. The procedure that is executed to expedite a propagation schedule runs, removes itself from DBA_JOBS, and then reposts a new job for the next scheduled propagation. The job number should therefore always increment unless the schedule has been set up to run indefinitely. 4.6. Is the Schedule Executing but Failing to Complete? Run the following query: SQL> select FAILURES, LAST_ERROR_MSG from DBA_QUEUE_SCHEDULES;FAILURES LAST_ERROR_MSG------------ -----------------------1 ORA-25207: enqueue failed, queue AQADM.INQ is disabled from enqueueingORA-02063: preceding line from SHANE816 The failures column shows how many times we have attempted to execute the schedule and failed. Oracle will attempt to execute the schedule 16 times after which it will be removed from the DBA_JOBS or DBA_SCHEDULER_JOBS view and the schedule will become disabled. The column DBA_QUEUE_SCHEDULES.SCHEDULE_DISABLED will show 'Y'. For 11g and above, the DBA_SCHEDULER_JOBS.STATE column will show 'BROKEN' for the job corresponding to DBA_QUEUE_SCHEDULES.JOB_NAME. Prior to 10g the back off algorithm for failures was exponential, whereas from 10g onwards it is linear. The propagation will become disabled on the 17th attempt. Only the last execution failure will be reflected in the LAST_ERROR_MSG column. That is, if the schedule fails 5 times for 5 different reasons, only the last set of errors will be recorded in DBA_QUEUE_SCHEDULES. Any errors need to be resolved to allow propagation to continue. If propagation has also become disabled due to 17 failures, first resolve the reason for the error and then re-enable the schedule using the DBMS_AQADM.ENABLE_PROPAGATION_SCHEDULE procedure, or DBMS_PROPAGATION_ADM.START_PROPAGATION if using 10.2 or above Oracle Streams. As soon as the schedule executes successfully the error message entries will be deleted. Oracle does not keep a history of past failures. However, when using Oracle Streams, the errors will be retained in the DBA_PROPAGATION view even after the schedule resumes successfully. See the following note for instructions on how to clear out the errors from the DBA_PROPAGATION view:Document 808136.1 How to clear the old errors from DBA_PROPAGATION view?If a schedule is active and no errors are being reported then the source queue may not have any messages to be propagated. 4.7. Do the Propagation Notification Queue Table and Queue Exist? Check to see that the propagation notification queue table and queue exist and are enabled for enqueue and dequeue. Propagation makes use of the propagation notification queue for handling propagation run-time events, and the messages in this queue are stored in a SYS-owned queue table. This queue should never be stopped or dropped and the corresponding queue table never be dropped. 10g and belowThe propagation notification queue table is of the format SYS.AQ$_PROP_TABLE_n, where 'n' is the RAC instance number, i.e. '1' for a non-RAC environment. This queue and queue table are created implicitly when propagation is first scheduled. If propagation has been scheduled and these objects do not exist, try unscheduling and rescheduling propagation. If they still do not exist contact Oracle Support. SQL> select QUEUE_TABLE from DBA_QUEUE_TABLES2 where QUEUE_TABLE like '%PROP_TABLE%' and OWNER = 'SYS';QUEUE_TABLE------------------------------AQ$_PROP_TABLE_1SQL> select NAME, ENQUEUE_ENABLED, DEQUEUE_ENABLED2 from DBA_QUEUES where owner='SYS'3 and QUEUE_TABLE like '%PROP_TABLE%';NAME ENQUEUE DEQUEUE------------------------------ ------- -------AQ$_PROP_NOTIFY_1 YES YESAQ$_AQ$_PROP_TABLE_1_E NO NO If the AQ$_PROP_NOTIFY_1 queue is not enabled for enqueue or dequeue, it should be so enabled using DBMS_AQADM.START_QUEUE. However, the exception queue AQ$_AQ$_PROP_TABLE_1_E should not be enabled for enqueue or dequeue.11g and aboveThe propagation notification queue table is of the format SYS.AQ_PROP_TABLE, and is created when the database is created. If they do not exist, contact Oracle Support. SQL> select QUEUE_TABLE from DBA_QUEUE_TABLES2 where QUEUE_TABLE like '%PROP_TABLE%' and OWNER = 'SYS';QUEUE_TABLE------------------------------AQ_PROP_TABLESQL> select NAME, ENQUEUE_ENABLED, DEQUEUE_ENABLED2 from DBA_QUEUES where owner='SYS'3 and QUEUE_TABLE like '%PROP_TABLE%';NAME ENQUEUE DEQUEUE------------------------------ ------- -------AQ_PROP_NOTIFY YES YESAQ$_AQ_PROP_TABLE_E NO NO If the AQ_PROP_NOTIFY queue is not enabled for enqueue or dequeue, it should be so enabled using DBMS_AQADM.START_QUEUE. However, the exception queue AQ$_AQ$_PROP_TABLE_E should not be enabled for enqueue or dequeue. 4.8. Does the Remote Queue Exist and is it Enabled for Enqueueing? Check that the remote queue the propagation is transferring messages to exists and is enabled for enqueue: SQL> select DESTINATION from USER_QUEUE_SCHEDULES where QNAME = 'OUTQ';DESTINATION-----------------------------------------------------------------------------"AQADM"."INQ"@M2V102.ESSQL> select OWNER, NAME, ENQUEUE_ENABLED, DEQUEUE_ENABLED from [email protected];OWNER NAME ENQUEUE DEQUEUE-------- ------ ----------- -----------AQADM INQ YES YES 4.9. Do the Target and Source Database Charactersets Differ? If a message fails to propagate, check the database charactersets of the source and target databases. Investigate whether the same message can propagate between the databases with the same characterset or it is only a particular combination of charactersets which causes a problem. 4.10. Check the Queue Table Type Agreement Propagation is not possible between queue tables which have types that differ in some respect. One way to determine if this is the case is to run the DBMS_AQADM.VERIFY_QUEUE_TYPES procedure for the two queues that the propagation operates on. If the types do not agree, DBMS_AQADM.VERIFY_QUEUE_TYPES will return '0'.For AQ propagation between databases which have different NLS_LENGTH_SEMANTICS settings, propagation will not work, unless the queues are Oracle Streams ANYDATA queues.See the following notes for issues caused by lack of type agreement:Document 1079577.1 Advanced Queuing Propagation Fails With "ORA-22370: incorrect usage of method"Document 282987.1 Propagated Messages marked UNDELIVERABLE after Drop and Recreate Of Remote QueueDocument 353754.1 Streams Messaging Propagation Fails between Single and Multi-byte Charactersets when using Chararacter Length Semantics in the ADT 4.11. Enable Propagation Tracing 4.11.1. System Level This is set it in the init.ora/spfile as follows: event="24040 trace name context forever, level 10" and restart the instanceThis event cannot be set dynamically with an alter system command until version 10.2: SQL> alter system set events '24040 trace name context forever, level 10'; To unset the event: SQL> alter system set events '24040 trace name context off'; Debugging information will be logged to job queue trace file(s) (jnnn) as propagation takes place. You can check the trace file for errors, and for statements indicating that messages have been sent. For the most part the trace information is understandable. This trace should also be uploaded to Oracle Support if a service request is created. 4.11.2. Attaching to a Specific Process We can also attach to an existing job queue processes that is running a propagation schedule and trace it individually using the oradebug utility, as follows:10.2 and below connect / as sysdbaselect p.SPID, p.PROGRAM from v$PROCESS p, DBA_JOBS_RUNNING jr, V$SESSION s, DBA_JOBS j where s.SID=jr.SID and s.PADDR=p.ADDR and jr.JOB=j.JOB and j.WHAT like '%sys.dbms_aqadm.aq$_propaq(job)%';-- For the process id (SPID) attach to it via oradebug and generate the following traceoradebug setospid <SPID>oradebug unlimitoradebug Event 10046 trace name context forever, level 12oradebug Event 24040 trace name context forever, level 10-- Trace the process for 5 minutesoradebug Event 10046 trace name context offoradebug Event 24040 trace name context off-- The following command returns the pathname/filename to the file being written tooradebug tracefile_name 11g connect / as sysdbacol PROGRAM for a30select p.SPID, p.PROGRAM, j.JOB_NAMEfrom v$PROCESS p, DBA_SCHEDULER_RUNNING_JOBS jr, V$SESSION s, DBA_SCHEDULER_JOBS j where s.SID=jr.SESSION_ID and s.PADDR=p.ADDR and jr.JOB_NAME=j.JOB_NAME and j.JOB_NAME like '%AQ_JOB$_%';-- For the process id (SPID) attach to it via oradebug and generate the following traceoradebug setospid <SPID>oradebug unlimitoradebug Event 10046 trace name context forever, level 12oradebug Event 24040 trace name context forever, level 10-- Trace the process for 5 minutesoradebug Event 10046 trace name context offoradebug Event 24040 trace name context off-- The following command returns the pathname/filename to the file being written tooradebug tracefile_name 4.11.3. Further Tracing The previous tracing steps only trace the job queue process executing the propagation on the source. At times it is useful to trace the propagation receiver process (the session which is enqueueing the messages into the target queue) on the target database which is associated with the job queue process on the source database.These following queries provide ways of identifying the processes involved in propagation so that you can attach to them via oradebug to generate trace information.In order to identify the propagation receiver process you need to execute the query as a user with privileges to access the v$ views in both the local and remote databases so the database link must connect as a user with those privileges in the remote database. The <DBLINK> in the queries should be replaced by the appropriate database link.The queries have two forms due to the differences between operating systems. The value returned by 'Rem Process' is the operating system identifier of the propagation receiver on the remote database. Once identified, this process can be attached to and traced on the remote database using the commands given in Section 4.11.2.10.2 and below - Windows select pl.SPID "JobQ Process", pl.PROGRAM, sr.PROCESS "Rem Process" from v$PROCESS pl, DBA_JOBS_RUNNING jr, V$SESSION s, DBA_JOBS j, V$SESSION@<DBLINK> sr where s.SID=jr.SID and s.PADDR=pl.ADDR and jr.JOB=j.JOB and j.WHAT like '%sys.dbms_aqadm.aq$_propaq(job)%' and pl.SPID=substr(sr.PROCESS, instr(sr.PROCESS,':')+1); 10.2 and below - Unix select pl.SPID "JobQ Process", pl.PROGRAM, sr.PROCESS "Rem Process" from V$PROCESS pl, DBA_JOBS_RUNNING jr, V$SESSION s, DBA_JOBS j, V$SESSION@<DBLINK> sr where s.SID=jr.SID and s.PADDR=pl.ADDR and jr.JOB=j.JOB and j.WHAT like '%sys.dbms_aqadm.aq$_propaq(job)%' and pl.SPID=sr.PROCESS; 11g - Windows select pl.SPID "JobQ Process", pl.PROGRAM, sr.PROCESS "Rem Process" from V$PROCESS pl, DBA_SCHEDULER_RUNNING_JOBS jr, V$SESSION s, DBA_SCHEDULER_JOBS j, V$SESSION@<DBLINK> sr where s.SID=jr.SESSION_ID and s.PADDR=pl.ADDR and jr.JOB_NAME=j.JOB_NAME and j.JOB_NAME like '%AQ_JOB$_%%' and pl.SPID=substr(sr.PROCESS, instr(sr.PROCESS,':')+1); 11g - Unix select pl.SPID "JobQ Process", pl.PROGRAM, sr.PROCESS "Rem Process" from V$PROCESS pl, DBA_SCHEDULER_RUNNING_JOBS jr, V$SESSION s, DBA_SCHEDULER_JOBS j, V$SESSION@<DBLINK> sr where s.SID=jr.SESSION_ID and s.PADDR=pl.ADDR and jr.JOB_NAME=j.JOB_NAME and j.JOB_NAME like '%AQ_JOB$_%%' and pl.SPID=sr.PROCESS;   5. Additional Troubleshooting Steps for AQ Propagation of User-Enqueued and Dequeued Messages 5.1. Check the Privileges of All Users Involved Ensure that the owner of the database link has the necessary privileges on the aq packages. SQL> select TABLE_NAME, PRIVILEGE from USER_TAB_PRIVS;TABLE_NAME PRIVILEGE------------------------------ ----------------------------------------DBMS_LOCK EXECUTEDBMS_AQ EXECUTEDBMS_AQADM EXECUTEDBMS_AQ_BQVIEW EXECUTEQT52814_BUFFER SELECT Note that when queue table is created, a view called QT<nnn>_BUFFER is created in the SYS schema, and the queue table owner is given SELECT privileges on it. The <nnn> corresponds to the object_id of the associated queue table. SQL> select * from USER_ROLE_PRIVS;USERNAME GRANTED_ROLE ADM DEF OS_------------------------------ ------------------------------ ---- ---- ---AQ_USER1 AQ_ADMINISTRATOR_ROLE NO YES NOAQ_USER1 CONNECT NO YES NOAQ_USER1 RESOURCE NO YES NO It is good practice to configure central AQ administrative user. All admin and processing jobs are created, executed and administered as this user. This configuration is not mandatory however, and the database link can be owned by any existing queue user. If this latter configuration is used, ensure that the connecting user has the necessary privileges on the AQ packages and objects involved. Privileges for an AQ Administrative user Execute on DBMS_AQADM Execute on DBMS_AQ Granted the AQ_ADMINISTRATOR_ROLE Privileges for an AQ user Execute on DBMS_AQ Execute on the message payload Enqueue privileges on the remote queue Dequeue privileges on the originating queue Privileges need to be confirmed on both sites when propagation is scheduled to remote destinations. Verify that the user ID used to login to the destination through the database link has been granted privileges to use AQ. 5.2. Verify Queue Payload Types AQ will not propagate messages from one queue to another if the payload types of the two queues are not verified to be equivalent. An AQ administrator can verify if the source and destination's payload types match by executing the DBMS_AQADM.VERIFY_QUEUE_TYPES procedure. The results of the type checking will be stored in the SYS.AQ$_MESSAGE_TYPES table. This table can be accessed using the object identifier OID of the source queue and the address database link of the destination queue, i.e. [schema.]queue_name[@destination]. Prior to Oracle 9i the payload (message type) had to be the same for all the queue tables involved in propagation. From Oracle9i onwards a transformation can be used so that payloads can be converted from one type to another. The following procedural call made on the source database can verify whether we can propagate between the source and the destination queue tables. connect aq_user1/[email protected] serverout onDECLARErc_value number;BEGINDBMS_AQADM.VERIFY_QUEUE_TYPES(src_queue_name => 'AQ_USER1.Q_1', dest_queue_name => 'AQ_USER2.Q_2',destination => 'dbl_aq_user2.es',rc => rc_value);dbms_output.put_line('rc_value code is '||rc_value);END;/ If propagation is possible then the return code value will be 1. If it is 0 then propagation is not possible and further investigation of the types and transformations used by and in conjunction with the queue tables is required. With regard to comparison of the types the following sql can be used to extract the DDL for a specific type with' %' changed appropriately on the source and target. This can then be compared for the source and target. SET LONG 20000 set pagesize 50 EXECUTE DBMS_METADATA.SET_TRANSFORM_PARAM(DBMS_METADATA.SESSION_TRANSFORM, 'STORAGE',false); SELECT DBMS_METADATA.GET_DDL('TYPE',t.type_name) from user_types t WHERE t.type_name like '%'; EXECUTE DBMS_METADATA.SET_TRANSFORM_PARAM(DBMS_METADATA.SESSION_TRANSFORM, 'DEFAULT'); 5.3. Check Message State and Destination The first step in this process is to identify the queue table associated with the problem source queue. Although you schedule propagation for a specific queue, most of the meta-data associated with that queue is stored in the underlying queue table. The following statement finds the queue table for a given queue (note that this is a multiple-consumer queue table). SQL> select QUEUE_TABLE from DBA_QUEUES where NAME = 'MULTIPLEQ';QUEUE_TABLE --------------------MULTIPLEQTABLE For a small amount of messages in a multiple-consumer queue table, the following query can be run: SQL> select MSG_STATE, CONSUMER_NAME, ADDRESS from AQ$MULTIPLEQTABLE where QUEUE = 'MULTIPLEQ';MSG_STATE CONSUMER_NAME ADDRESS-------------- ----------------------- -------------READY AQUSER2 [email protected] AQUSER1READY AQUSER3 AQADM.INQ In this example we see 2 messages ready to be propagated to remote queues and 1 that is not. If the address column is blank, the message is not scheduled for propagation and can only be dequeued from the queue upon which it was enqueued. The MSG_STATE column values are discussed in Document 102330.1 Advanced Queueing MSG_STATE Values and their Interpretation. If the address column has a value, the message has been enqueued for propagation to another queue. The first row in the example includes a database link (@M2V102.ES). This demonstrates that the message should be propagated to a queue at a remote database. The third row does not include a database link so will be propagated to a queue that resides on the same database as the source queue. The consumer name is the intended recipient at the target queue. Note that we are not querying the base queue table directly; rather, we are querying a view that is available on top of every queue table, AQ$<queue_table_name>.A more realistic query in an environment where the queue table contains thousands of messages is8.0.3-compatible multiple-consumer queue table and all compatibility single-consumer queue tables select count(*), MSG_STATE, QUEUE from AQ$<queue_table_name>  group by MSG_STATE, QUEUE; 8.1.3 and 10.0-compatible queue tables select count(*), MSG_STATE, QUEUE, CONSUMER_NAME from AQ$<queue_table_name>group by MSG_STATE, QUEUE, CONSUMER_NAME; For multiple-consumer queue tables, if you did not see the expected CONSUMER_NAME , check the syntax of the enqueue code and verify the recipients are declared correctly. If a recipients list is not used on enqueue, check the subscriber list in the AQ$_<queue_table_name>_S view (note that a single-consumer queue table does not have a subscriber view. This view records all members of the default subscription list which were added using the DBMS_AQADM.ADD_SUBSCRIBER procedure and also those enqueued using a recipient list. SQL> select QUEUE, NAME, ADDRESS from AQ$MULTIPLEQTABLE_S;QUEUE NAME ADDRESS---------- ----------- -------------MULTIPLEQ AQUSER2 [email protected] AQUSER1 In this example we have 2 subscribers registered with the queue. We have a local subscriber AQUSER1, and a remote subscriber AQUSER2, on the queue INQ, owned by AQADM, at M2V102.ES. Unless overridden with a recipient list during enqueue every message enqueued to this queue will be propagated to INQ at M2V102.ES.For 8.1 style and above multiple consumer queue tables, you can also check the following information at the target: select CONSUMER_NAME, DEQ_TXN_ID, DEQ_TIME, DEQ_USER_ID, PROPAGATED_MSGID from AQ$<queue_table_name> where QUEUE = '<QUEUE_NAME>'; For 8.0 style queues, if the queue table supports multiple consumers you can obtain the same information from the history column of the queue table: select h.CONSUMER, h.TRANSACTION_ID, h.DEQ_TIME, h.DEQ_USER, h.PROPAGATED_MSGIDfrom AQ$<queue_table_name> t, table(t.history) h where t.Q_NAME = '<QUEUE_NAME>'; A non-NULL TRANSACTION_ID indicates that the message was successfully propagated. Further, the DEQ_TIME indicates the time of propagation, the DEQ_USER indicates the userid used for propagation, and the PROPAGATED_MSGID indicates the message ID of the message that was enqueued at the destination. 6. Additional Troubleshooting Steps for Propagation in an Oracle Streams Environment 6.1. Is the Propagation Enabled? For a propagation job to propagate messages, the propagation must be enabled. For Streams, a special view called DBA_PROPAGATION exists to convey information about Streams propagations. If messages are not being propagated by a propagation as expected, then the propagation might not be enabled. To query for this: SELECT p.PROPAGATION_NAME, DECODE(s.SCHEDULE_DISABLED, 'Y', 'Disabled','N', 'Enabled') SCHEDULE_DISABLED, s.PROCESS_NAME, s.FAILURES, s.LAST_ERROR_MSGFROM DBA_QUEUE_SCHEDULES s, DBA_PROPAGATION pWHERE p.DESTINATION_DBLINK = NVL(REGEXP_SUBSTR(s.DESTINATION, '[^@]+', 1, 2), s.DESTINATION) AND s.SCHEMA = p.SOURCE_QUEUE_OWNER AND s.QNAME = p.SOURCE_QUEUE_NAME AND MESSAGE_DELIVERY_MODE = 'PERSISTENT' order by PROPAGATION_NAME; At times, the propagation job may become "broken" or fail to start after an error has been encountered or after a database restart. If an error is indicated by the above query, an attempt to disable the propagation and then re-enable it can be made. In the examples below, for the propagation named STRMADMIN_PROPAGATE where the queue name is STREAMS_QUEUE owned by STRMADMIN and the destination database link is ORCL2.WORLD, the commands would be:10.2 and above exec dbms_propagation_adm.stop_propagation('STRMADMIN_PROPAGATE'); exec dbms_propagation_adm.start_propagation('STRMADMIN_PROPAGATE'); If the above does not fix the problem, stop the propagation specifying the force parameter (2nd parameter on stop_propagation) as TRUE: exec dbms_propagation_adm.stop_propagation('STRMADMIN_PROPAGATE',true); exec dbms_propagation_adm.start_propagation('STRMADMIN_PROPAGATE'); The statistics for the propagation as well as any old error messages are cleared when the force parameter is set to TRUE. Therefore if the propagation schedule is stopped with FORCE set to TRUE, and upon restart there is still an error message in DBA_PROPAGATION, then the error message is current.9.2 or 10.1 exec dbms_aqadm.disable_propagation_schedule('STRMADMIN.STREAMS_QUEUE','ORCL2.WORLD'); exec dbms.aqadm.enable_propagation_schedule('STRMADMIN.STREAMS_QUEUE','ORCL2.WORLD'); If the above does not fix the problem, perform an unschedule of propagation and then schedule_propagation: exec dbms_aqadm.unschedule_propagation('STRMADMIN.STREAMS_QUEUE','ORCL2.WORLD'); exec dbms_aqadm.schedule_propagation('STRMADMIN.STREAMS_QUEUE','ORCL2.WORLD'); Typically if the error from the first query in Section 6.1 recurs after restarting the propagation as shown above, further troubleshooting of the error is needed. 6.2. Check Propagation Rule Sets and Transformations Inspect the configuration of the rules in the rule set that is associated with the propagation process to make sure that they evaluate to TRUE as expected. If not, then the object or schema will not be propagated. Remember that when a negative rule evaluates to TRUE, the specified object or schema will not be propagated. Finally inspect any rule-based transformations that are implemented with propagation to make sure they are changing the data in the intended way.The following query shows what rule sets are assigned to a propagation: select PROPAGATION_NAME, RULE_SET_OWNER||'.'||RULE_SET_NAME "Positive Rule Set",NEGATIVE_RULE_SET_OWNER||'.'||NEGATIVE_RULE_SET_NAME "Negative Rule Set"from DBA_PROPAGATION; The next two queries list the propagation rules and their conditions. The first is for the positive rule set, the second is for the negative rule set: set long 4000select rsr.RULE_SET_OWNER||'.'||rsr.RULE_SET_NAME RULE_SET ,rsr.RULE_OWNER||'.'||rsr.RULE_NAME RULE_NAME,r.RULE_CONDITION CONDITION fromDBA_RULE_SET_RULES rsr, DBA_RULES rwhere rsr.RULE_NAME = r.RULE_NAME and rsr.RULE_OWNER = r.RULE_OWNER and RULE_SET_NAME in(select RULE_SET_NAME from DBA_PROPAGATION) order by rsr.RULE_SET_OWNER, rsr.RULE_SET_NAME;   set long 4000select c.PROPAGATION_NAME, rsr.RULE_SET_OWNER||'.'||rsr.RULE_SET_NAME RULE_SET ,rsr.RULE_OWNER||'.'||rsr.RULE_NAME RULE_NAME,r.RULE_CONDITION CONDITION fromDBA_RULE_SET_RULES rsr, DBA_RULES r ,DBA_PROPAGATION cwhere rsr.RULE_NAME = r.RULE_NAME and rsr.RULE_OWNER = r.RULE_OWNER andrsr.RULE_SET_OWNER=c.NEGATIVE_RULE_SET_OWNER and rsr.RULE_SET_NAME=c.NEGATIVE_RULE_SET_NAMEand rsr.RULE_SET_NAME in(select NEGATIVE_RULE_SET_NAME from DBA_PROPAGATION) order by rsr.RULE_SET_OWNER, rsr.RULE_SET_NAME; 6.3. Determining the Total Number of Messages and Bytes Propagated As in Section 3.1, determining if messages are flowing can be instructive to see whether the propagation is entirely hung or just slow. If the propagation is not in flow control (see Section 6.5.2), but the statistics are incrementing slowly, there may be a performance issue. For Streams implementations two views are available that can assist with this that can show the number of messages sent by a propagation, as well as the number of acknowledgements being returned from the target site: the V$PROPAGATION_SENDER view at the Source site and the V$PROPAGATION_RECEIVER view at the destination site. It is helpful to query both to determine if messages are being delivered to the target. Look for the statistics to increase.Source: select QUEUE_SCHEMA, QUEUE_NAME, DBLINK,HIGH_WATER_MARK, ACKNOWLEDGEMENT, TOTAL_MSGS, TOTAL_BYTESfrom V$PROPAGATION_SENDER; Target: select SRC_QUEUE_SCHEMA, SRC_QUEUE_NAME, SRC_DBNAME, DST_QUEUE_SCHEMA, DST_QUEUE_NAME, HIGH_WATER_MARK, ACKNOWLEDGEMENT, TOTAL_MSGS from V$PROPAGATION_RECEIVER; 6.4. Check Buffered Subscribers The V$BUFFERED_SUBSCRIBERS view displays information about subscribers for all buffered queues in the instance. This view can be queried to make sure that the site that the propagation is propagating to is listed as a subscriber address for the site being propagated from: select QUEUE_SCHEMA, QUEUE_NAME, SUBSCRIBER_ADDRESS from V$BUFFERED_SUBSCRIBERS; The SUBSCRIBER_ADDRESS column will not be populated when the propagation is local (between queues on the same database). 6.5. Common Streams Propagation Errors 6.5.1. ORA-02082: A loopback database link must have a connection qualifier. This error can occur if you use the Streams Setup Wizard in Oracle Enterprise Manager without first configuring the GLOBAL_NAME for your database. 6.5.2. ORA-25307: Enqueue rate too high. Enable flow control DBA_QUEUE_SCHEDULES will display this informational message for propagation when the automatic flow control (10g feature of Streams) has been invoked.Similar to Streams capture processes, a Streams propagation process can also go into a state of 'flow control. This is an informative message that indicates flow control has been automatically enabled to reduce the rate at which messages are being enqueued into at target queue.This typically occurs when the target site is unable to keep up with the rate of messages flowing from the source site. Other than checking that the apply process is running normally on the target site, usually no action is required by the DBA. Propagation and the capture process will be resumed automatically when the target site is able to accept more messages.The following document contains more information:Document 302109.1 Streams Propagation Error: ORA-25307 Enqueue rate too high. Enable flow controlSee the following document for one potential cause of this situation:Document 1097115.1 Oracle Streams Apply Reader is in 'Paused' State 6.5.3. ORA-25315 unsupported configuration for propagation of buffered messages This error typically occurs when the target database is RAC and usually indicates that an attempt was made to propagate buffered messages with the database link pointing to an instance in the destination database which is not the owner instance of the destination queue. To resolve the problem, use queue-to-queue propagation for buffered messages. 6.5.4. ORA-600 [KWQBMCRCPTS101] after dropping / recreating propagation For cause/fixes refer to:Document 421237.1 ORA-600 [KWQBMCRCPTS101] reported by a Qmon slave process after dropping a Streams Propagation 6.5.5. Stopping or Dropping a Streams Propagation Hangs See the following note:Document 1159787.1 Troubleshooting Streams Propagation When It is Not Functioning and Attempts to Stop It Hang 6.6. Streams Propagation-Related Notes for Common Issues Document 437838.1 Streams Specific PatchesDocument 749181.1 How to Recover Streams After Dropping PropagationDocument 368912.1 Queue to Queue Propagation Schedule encountered ORA-12514 in a RAC environmentDocument 564649.1 ORA-02068/ORA-03114/ORA-03113 Errors From Streams Propagation Process - Remote Database is Available and Unschedule/Reschedule Does Not ResolveDocument 553017.1 Stream Propagation Process Errors Ora-4052 Ora-6554 From 11g To 10201Document 944846.1 Streams Propagation Fails Ora-7445 [kohrsmc]Document 745601.1 ORA-23603 'STREAMS enqueue aborted due to low SGA' Error from Streams Propagation, and V$STREAMS_CAPTURE.STATE Hanging on 'Enqueuing Message'Document 333068.1 ORA-23603: Streams Enqueue Aborted Eue To Low SGADocument 363496.1 Ora-25315 Propagating on RAC StreamsDocument 368237.1 Unable to Unschedule Propagation. Streams Queue is InvalidDocument 436332.1 dbms_propagation_adm.stop_propagation hangsDocument 727389.1 Propagation Fails With ORA-12528Document 730911.1 ORA-4063 Is Reported After Dropping Negative Prop.RulesetDocument 460471.1 Propagation Blocked by Qmon Process - Streams_queue_table / 'library cache lock' waitsDocument 1165583.1 ORA-600 [kwqpuspse0-ack] In Streams EnvironmentDocument 1059029.1 Combined Capture and Apply (CCA) : Capture aborts : ORA-1422 after schedule_propagationDocument 556309.1 Changing Propagation/ queue_to_queue : false -> true does does not work; no LCRs propagatedDocument 839568.1 Propagation failing with error: ORA-01536: space quota exceeded for tablespace ''Document 311021.1 Streams Propagation Process : Ora 12154 After Reboot with Transparent Application Failover TAF configuredDocument 359971.1 STREAMS propagation to Primary of physical Standby configuation errors with Ora-01033, Ora-02068Document 1101616.1 DBMS_PROPAGATION_ADM.DROP_PROPAGATION FAILS WITH ORA-1747 7. Performance Issues A propagation may seem to be slow if the queries from Sections 3.1 and 6.3 show that the message statistics are not changing quickly. In Oracle Streams, this more usually is due to a slow apply process at the target rather than a slow propagation. Propagation could be inferred to be slow if the message statistics are changing, and the state of a capture process according to V$STREAMS_CAPTURE.STATE is PAUSED FOR FLOW CONTROL, but an ORA-25307 'Enqueue rate too high. Enable flow control' warning is NOT observed in DBA_QUEUE_SCHEDULES per Section 6.5.2. If this is the case, see the following notes / white papers for suggestions to increase performance:Document 335516.1 Master Note for Streams Performance RecommendationsDocument 730036.1 Overview for Troubleshooting Streams Performance IssuesDocument 780733.1 Streams Propagation Tuning with Network ParametersWhite Paper: http://www.oracle.com/technetwork/database/features/availability/maa-wp-10gr2-streams-performance-130059.pdfWhite Paper: Oracle Streams Configuration Best Practices: Oracle Database 10g Release 10.2, http://www.oracle.com/technetwork/database/features/availability/maa-10gr2-streams-configuration-132039.pdf, See APPENDIX A: USING STREAMS CONFIGURATIONS OVER A NETWORKFor basic AQ propagation, the network tuning in the aforementioned Appendix A of the white paper 'Oracle Streams Configuration Best Practices: Oracle Database 10g Release 10.2' is applicable. References NOTE:102330.1 - Advanced Queueing MSG_STATE Values and their InterpretationNOTE:102771.1 - Advanced Queueing Propagation using PL/SQLNOTE:1059029.1 - Combined Capture and Apply (CCA) : Capture aborts : ORA-1422 after schedule_propagationNOTE:1079577.1 - Advanced Queuing Propagation Fails With "ORA-22370: incorrect usage of method"NOTE:1083608.1 - 11g Streams and Oracle SchedulerNOTE:1087324.1 - ORA-01405 ORA-01422 reported by Adavanced Queueing Propagation schedules after RAC reconfigurationNOTE:1097115.1 - Oracle Streams Apply Reader is in 'Paused' StateNOTE:1101616.1 - DBMS_PROPAGATION_ADM.DROP_PROPAGATION FAILS WITH ORA-1747NOTE:1159787.1 - Troubleshooting Streams Propagation When It is Not Functioning and Attempts to Stop It HangNOTE:1165583.1 - ORA-600 [kwqpuspse0-ack] In Streams EnvironmentNOTE:118884.1 - How to unschedule a propagation schedule stuck in pending stateNOTE:1203544.1 - AQ PROPAGATION ABORTED WITH ORA-600[OCIKSIN: INVALID STATUS] ON SYS.DBMS_AQADM_SYS.AQ$_PROPAGATION_PROCEDURE AFTER UPGRADENOTE:1204080.1 - AQ Propagation Failing With ORA-25329 After Upgraded From 8i or 9i to 10g or 11g.NOTE:219416.1 - Advanced Queuing Propagation fails with ORA-22922NOTE:222992.1 - DBMS_AQADM.DISABLE_PROPAGATION_SCHEDULE Returns ORA-24082NOTE:253131.1 - Concurrent Writes May Corrupt LOB Segment When Using Auto Segment Space Management (ORA-1555)NOTE:282987.1 - Propagated Messages marked UNDELIVERABLE after Drop and Recreate Of Remote QueueNOTE:298015.1 - Kwqjswproc:Excep After Loop: Assigning To SelfNOTE:302109.1 - Streams Propagation Error: ORA-25307 Enqueue rate too high. Enable flow controlNOTE:311021.1 - Streams Propagation Process : Ora 12154 After Reboot with Transparent Application Failover TAF configuredNOTE:332792.1 - ORA-04061 error relating to SYS.DBMS_PRVTAQIP reported when setting up StatspackNOTE:333068.1 - ORA-23603: Streams Enqueue Aborted Eue To Low SGANOTE:335516.1 - Master Note for Streams Performance RecommendationsNOTE:353325.1 - ORA-24056: Internal inconsistency for QUEUE and destination NOTE:353754.1 - Streams Messaging Propagation Fails between Single and Multi-byte Charactersets when using Chararacter Length Semantics in the ADT.NOTE:359971.1 - STREAMS propagation to Primary of physical Standby configuation errors with Ora-01033, Ora-02068NOTE:363496.1 - Ora-25315 Propagating on RAC StreamsNOTE:365093.1 - ORA-07445 [kwqppay2aqe()+7360] reported on Propagation of a Transformed MessageNOTE:368237.1 - Unable to Unschedule Propagation. Streams Queue is InvalidNOTE:368912.1 - Queue to Queue Propagation Schedule encountered ORA-12514 in a RAC environmentNOTE:421237.1 - ORA-600 [KWQBMCRCPTS101] reported by a Qmon slave process after dropping a Streams PropagationNOTE:436332.1 - dbms_propagation_adm.stop_propagation hangsNOTE:437838.1 - Streams Specific PatchesNOTE:460471.1 - Propagation Blocked by Qmon Process - Streams_queue_table / 'library cache lock' waitsNOTE:463820.1 - Streams Combined Capture and Apply in 11gNOTE:553017.1 - Stream Propagation Process Errors Ora-4052 Ora-6554 From 11g To 10201NOTE:556309.1 - Changing Propagation/ queue_to_queue : false -> true does does not work; no LCRs propagatedNOTE:564649.1 - ORA-02068/ORA-03114/ORA-03113 Errors From Streams Propagation Process - Remote Database is Available and Unschedule/Reschedule Does Not ResolveNOTE:566622.1 - ORA-22275 when propagating >4K AQ$_JMS_TEXT_MESSAGEs from 9.2.0.8 to 10.2.0.1NOTE:727389.1 - Propagation Fails With ORA-12528NOTE:730036.1 - Overview for Troubleshooting Streams Performance IssuesNOTE:730911.1 - ORA-4063 Is Reported After Dropping Negative Prop.RulesetNOTE:731292.1 - ORA-25215 Reported On Local Propagation When Using Transformation with ANYDATA queue tablesNOTE:731539.1 - ORA-29268: HTTP client error 401 Unauthorized Error when the AQ Servlet attempts to Propagate a message via HTTPNOTE:745601.1 - ORA-23603 'STREAMS enqueue aborted due to low SGA' Error from Streams Propagation, and V$STREAMS_CAPTURE.STATE Hanging on 'Enqueuing Message'NOTE:749181.1 - How to Recover Streams After Dropping PropagationNOTE:780733.1 - Streams Propagation Tuning with Network ParametersNOTE:787367.1 - ORA-22275 reported on Propagating Messages with LOB component when propagating between 10.1 and 10.2NOTE:808136.1 - How to clear the old errors from DBA_PROPAGATION view ?NOTE:827184.1 - AQ Propagation with CLOB data types Fails with ORA-22990NOTE:827473.1 - How to alter propagation from queue_to_queue to queue_to_dblinkNOTE:839568.1 - Propagation failing with error: ORA-01536: space quota exceeded for tablespace ''NOTE:846297.1 - AQ Propagation Fails : ORA-00600[kope2upic2954] or Ora-00600[Kghsstream_copyn]NOTE:944846.1 - Streams Propagation Fails Ora-7445 [kohrsmc]

    Read the article

  • 5 Ways Android Still Disappoints (Me)

    - by TStewartDev
    Let me make this clear: I'm annoyed with Apple. I don't like their current policies and I don't like where Steve Jobs is taking the company. In general, I don't like it when any one company gets too much control in a market. When that happens, the leading company dictates the game and as consumers, our options all but disappear. That said, I'm still going to buy a new iPhone next week. My Apple-hating friends seem to desperately want me to go Android instead, but frankly, it's not good enough for me, and here are the reasons why. The Modern WinMo One of the reasons that Microsoft has identified for Windows Mobile's rapid decline is the breadth of hardware. They exercised little control over manufacturer's implementations. In theory, that sounds great. We as consumers have lots of choice. In practice, though, it meant among other things that updates to the devices were left up to the manufacturers. As a result, that rarely happened. (I'm still bitter at Toshiba for leaving me hanging back in 2002.) And now, Google is doing the same thing with Android. Case in point: my wife has a Motorola Backflip that we bought in April. It was released in March. Motorola says it will get Android 2.1 "sometime in Q3". Great. Meanwhile, I pull down the latest version of iPhone OS (now iOS) and install it the same day it's released. You may say that I can't judge Android by one lazy manufacturer. Yup, I sure can. With Apple, my original iPhone has been supported perfectly for 3 years. With Android, I will have to wait for upgrades after Google releases them, possibly indefinitely. Not cool. AT&T We signed a new contract with AT&T in April to get my wife's phone. I've had a reasonable experience with them. I don't imagine my experience with Verizon would be any better, and I'm relatively confident that Sprint doesn't have the coverage it takes to work well for us. The fact is, AT&T, for whatever reason, doesn't have jack for Android phones. May not be Android's fault, but it's still a shortcoming that prevents me from having it just like the iPhone's exclusivity keeps some folks on other networks from having it. Innovation? What Innovation? Android has a nice dashboard and a great notification system and… nothing else original. I keep reading about how disappointing the iPhone is nowadays. "It has no innovation," people say. Who does? Android has modeled its behavior after the iPhone. That's fine, but if all you've got is a similar product and I'm invested both skill-wise and app-wise in my current platform, why should I change? Microsoft's new Windows Phone 7 looks somewhat innovative, and I'm pretty excited to see what they'll bring to the table, but that's another six months away, at least. I've got a 3 year old phone that has some annoying issues now (thanks to recent encounters with water). I need a new phone now. Is This Going to Work? There's no shortage of criticism of Apple over its App Store policies, and I've vented my own anger about it. However, I will give them credit: their screening of apps has done a great job of weeding out the crap and gives an excellent indication that the app will work on my device. How about Android? Nope. It might work on your phone. Maybe. You'll have to try it to see. Get burned by it? Well, write a nasty review to try to keep others from making the mistake you did. If you don't mind doing that stuff, then Android is the platform for you. Personally, I'd rather have a receptionist screening out the telemarketing and survey calls than hang up on them myself, but that's your call. Slow, Slowing, Slower All this yapping about multitasking. This is an area I've been on Apple's side from the beginning. Sorry folks, but this is the number one reason I hated Windows Mobile: the longer you use it, the slower it gets because it doesn't kill apps. I'm with Steve Jobs on this one: if you see a task manager, we're doing it wrong. I don't want to have to manually kill apps. I hate doing that on Windows let alone on a mobile device. To me, priority one should be keeping the device speedy. Waiting for your device to respond is unacceptable. Bonus! Taken from iPhone Letdown? 8 Things Apple Didn't Announce, here are my responses: 4G Yeah, let me know if your area actually has it. I live in Lincoln, Nebraska. No carrier is going to have 4G here for at least 3 years. Meanwhile, you still get to pay for it. Yay! Cloud iTunes/OTA Sync You got me here. Of course, whether or not your Android device will be able to do it is always a good question. 3G Video Chat You got me here, too. I'm sure you spent countless hours in front of your phone with video chat. Also, I can't wait for the "No Video Chat While Driving" laws. Mobile Hotspot This is a neat feature, but as the author points out, it's left up to the carrier whether to implement it or not. Pretty sure any Android phones that come to AT&T won't have this enabled in the foreseeable future. Is Verizon even allowing this? I just figured Sprint was because they're failing so hard at keeping customers. Free MobileMe I use Google's services with my iPhone. The only people I know who use MobileMe are Apple fanboys and fangirls. If you choose to pay for a service that you can get for free, that's your decision, not Apple's. Voice Input Voice input has been available on phones (even "dumb" phones) for years now. iPhone does have the ability, though limited. Why don't I hear people telling their phones what to do? Maybe because it's still easier to use your fingers than talk to it. Get back to me when this becomes an important feature. Free Navigation Maybe this will be a bigger deal to me now that I'm getting a phone with GPS, but when using my buddy's 3gs, Google maps has worked just fine. Maybe I just don't trust turn-by-turn navigation enough to want it. Dashboard The only legitimate complaint on this list, to me. iPhone's home screen is pathetic, doubly so for the iPad. What a waste of perfectly usable space. I also want to add notifications to this list. Android's notification panel is far superior to the iPhone's. I don't want to hunt all over my screen to find little red dots. Put 'em in one place, Apple.

    Read the article

  • Internet doesn't work by default

    - by Adam Martinez
    After upgrading to Precise, I am required to run 'sudo dhclient eth0' in a terminal in order to get the internet to work. Everything worked perfectly fine on Oneiric, so It's really puzzling me. I'm thinking it could possibly be something with the kernel, but who knows. Output of dmesg: [ 0.247891] system 00:01: [io 0x0290-0x030f] has been reserved [ 0.247896] system 00:01: [io 0x0290-0x0297] has been reserved [ 0.247901] system 00:01: [io 0x0880-0x088f] has been reserved [ 0.247908] system 00:01: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.247931] pnp 00:02: [dma 4] [ 0.247935] pnp 00:02: [io 0x0000-0x000f] [ 0.247939] pnp 00:02: [io 0x0080-0x0090] [ 0.247943] pnp 00:02: [io 0x0094-0x009f] [ 0.247947] pnp 00:02: [io 0x00c0-0x00df] [ 0.248033] pnp 00:02: Plug and Play ACPI device, IDs PNP0200 (active) [ 0.248125] pnp 00:03: [io 0x0070-0x0073] [ 0.248187] pnp 00:03: Plug and Play ACPI device, IDs PNP0b00 (active) [ 0.248205] pnp 00:04: [io 0x0061] [ 0.248260] pnp 00:04: Plug and Play ACPI device, IDs PNP0800 (active) [ 0.248277] pnp 00:05: [io 0x00f0-0x00ff] [ 0.248292] pnp 00:05: [irq 13] [ 0.248348] pnp 00:05: Plug and Play ACPI device, IDs PNP0c04 (active) [ 0.248583] pnp 00:06: [io 0x03f0-0x03f5] [ 0.248588] pnp 00:06: [io 0x03f7] [ 0.248597] pnp 00:06: [irq 6] [ 0.248601] pnp 00:06: [dma 2] [ 0.248690] pnp 00:06: Plug and Play ACPI device, IDs PNP0700 (active) [ 0.248998] pnp 00:07: [io 0x03f8-0x03ff] [ 0.249008] pnp 00:07: [irq 4] [ 0.249122] pnp 00:07: Plug and Play ACPI device, IDs PNP0501 (active) [ 0.249479] pnp 00:08: [io 0x0400-0x04bf] [ 0.249584] system 00:08: [io 0x0400-0x04bf] has been reserved [ 0.249591] system 00:08: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.249628] pnp 00:09: [mem 0xffb80000-0xffbfffff] [ 0.249690] pnp 00:09: Plug and Play ACPI device, IDs INT0800 (active) [ 0.250049] pnp 00:0a: [mem 0xe0000000-0xefffffff] [ 0.250167] system 00:0a: [mem 0xe0000000-0xefffffff] has been reserved [ 0.250173] system 00:0a: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.250302] pnp 00:0b: [mem 0x000f0000-0x000fffff] [ 0.250307] pnp 00:0b: [mem 0x7ff00000-0x7fffffff] [ 0.250311] pnp 00:0b: [mem 0xfed00000-0xfed000ff] [ 0.250316] pnp 00:0b: [mem 0x0000046e-0x0000056d] [ 0.250320] pnp 00:0b: [mem 0x7fee0000-0x7fefffff] [ 0.250324] pnp 00:0b: [mem 0x00000000-0x0009ffff] [ 0.250328] pnp 00:0b: [mem 0x00100000-0x7fedffff] [ 0.250332] pnp 00:0b: [mem 0xfec00000-0xfec00fff] [ 0.250336] pnp 00:0b: [mem 0xfed14000-0xfed1dfff] [ 0.250341] pnp 00:0b: [mem 0xfed20000-0xfed9ffff] [ 0.250345] pnp 00:0b: [mem 0xfee00000-0xfee00fff] [ 0.250349] pnp 00:0b: [mem 0xffb00000-0xffb7ffff] [ 0.250353] pnp 00:0b: [mem 0xfff00000-0xffffffff] [ 0.250357] pnp 00:0b: [mem 0x000e0000-0x000effff] [ 0.250409] pnp 00:0b: disabling [mem 0x0000046e-0x0000056d] because it overlaps 0000:01:00.0 BAR 6 [mem 0x00000000-0x0007ffff pref] [ 0.250419] pnp 00:0b: disabling [mem 0x0000046e-0x0000056d disabled] because it overlaps 0000:03:00.0 BAR 6 [mem 0x00000000-0x0000ffff pref] [ 0.250430] pnp 00:0b: disabling [mem 0x0000046e-0x0000056d disabled] because it overlaps 0000:04:00.0 BAR 6 [mem 0x00000000-0x0001ffff pref] [ 0.250524] system 00:0b: [mem 0x000f0000-0x000fffff] could not be reserved [ 0.250530] system 00:0b: [mem 0x7ff00000-0x7fffffff] has been reserved [ 0.250536] system 00:0b: [mem 0xfed00000-0xfed000ff] has been reserved [ 0.250541] system 00:0b: [mem 0x7fee0000-0x7fefffff] could not be reserved [ 0.250547] system 00:0b: [mem 0x00000000-0x0009ffff] could not be reserved [ 0.250552] system 00:0b: [mem 0x00100000-0x7fedffff] could not be reserved [ 0.250558] system 00:0b: [mem 0xfec00000-0xfec00fff] could not be reserved [ 0.250563] system 00:0b: [mem 0xfed14000-0xfed1dfff] has been reserved [ 0.250568] system 00:0b: [mem 0xfed20000-0xfed9ffff] has been reserved [ 0.250574] system 00:0b: [mem 0xfee00000-0xfee00fff] has been reserved [ 0.250579] system 00:0b: [mem 0xffb00000-0xffb7ffff] has been reserved [ 0.250585] system 00:0b: [mem 0xfff00000-0xffffffff] has been reserved [ 0.250590] system 00:0b: [mem 0x000e0000-0x000effff] has been reserved [ 0.250596] system 00:0b: Plug and Play ACPI device, IDs PNP0c01 (active) [ 0.250614] pnp: PnP ACPI: found 12 devices [ 0.250617] ACPI: ACPI bus type pnp unregistered [ 0.250624] PnPBIOS: Disabled by ACPI PNP [ 0.288725] PCI: max bus depth: 1 pci_try_num: 2 [ 0.288786] pci 0000:01:00.0: BAR 6: assigned [mem 0xfb000000-0xfb07ffff pref] [ 0.288792] pci 0000:00:01.0: PCI bridge to [bus 01-01] [ 0.288797] pci 0000:00:01.0: bridge window [io 0xa000-0xafff] [ 0.288804] pci 0000:00:01.0: bridge window [mem 0xf8000000-0xfbffffff] [ 0.288811] pci 0000:00:01.0: bridge window [mem 0xd0000000-0xdfffffff 64bit pref] [ 0.288820] pci 0000:00:1c.0: PCI bridge to [bus 02-02] [ 0.288825] pci 0000:00:1c.0: bridge window [io 0x9000-0x9fff] [ 0.288833] pci 0000:00:1c.0: bridge window [mem 0xfdb00000-0xfdbfffff] [ 0.288840] pci 0000:00:1c.0: bridge window [mem 0xfd800000-0xfd8fffff 64bit pref] [ 0.288851] pci 0000:03:00.0: BAR 6: assigned [mem 0xfde00000-0xfde0ffff pref] [ 0.288856] pci 0000:00:1c.4: PCI bridge to [bus 03-03] [ 0.288861] pci 0000:00:1c.4: bridge window [io 0xd000-0xdfff] [ 0.288869] pci 0000:00:1c.4: bridge window [mem 0xfd700000-0xfd7fffff] [ 0.288876] pci 0000:00:1c.4: bridge window [mem 0xfde00000-0xfdefffff 64bit pref] [ 0.288887] pci 0000:04:00.0: BAR 6: assigned [mem 0xfdc00000-0xfdc1ffff pref] [ 0.288891] pci 0000:00:1c.5: PCI bridge to [bus 04-04] [ 0.288897] pci 0000:00:1c.5: bridge window [io 0xb000-0xbfff] [ 0.288904] pci 0000:00:1c.5: bridge window [mem 0xfdd00000-0xfddfffff] [ 0.288911] pci 0000:00:1c.5: bridge window [mem 0xfdc00000-0xfdcfffff 64bit pref] [ 0.288920] pci 0000:00:1e.0: PCI bridge to [bus 05-05] [ 0.288926] pci 0000:00:1e.0: bridge window [io 0xc000-0xcfff] [ 0.288933] pci 0000:00:1e.0: bridge window [mem 0xfda00000-0xfdafffff] [ 0.288940] pci 0000:00:1e.0: bridge window [mem 0xfd900000-0xfd9fffff 64bit pref] [ 0.288971] pci 0000:00:01.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.288979] pci 0000:00:01.0: setting latency timer to 64 [ 0.288991] pci 0000:00:1c.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.288998] pci 0000:00:1c.0: setting latency timer to 64 [ 0.289008] pci 0000:00:1c.4: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.289014] pci 0000:00:1c.4: setting latency timer to 64 [ 0.289030] pci 0000:00:1c.5: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 0.289037] pci 0000:00:1c.5: setting latency timer to 64 [ 0.289047] pci 0000:00:1e.0: setting latency timer to 64 [ 0.289054] pci_bus 0000:00: resource 4 [io 0x0000-0x0cf7] [ 0.289058] pci_bus 0000:00: resource 5 [io 0x0d00-0xffff] [ 0.289063] pci_bus 0000:00: resource 6 [mem 0x000a0000-0x000bffff] [ 0.289067] pci_bus 0000:00: resource 7 [mem 0x000c0000-0x000dffff] [ 0.289072] pci_bus 0000:00: resource 8 [mem 0x7ff00000-0xfebfffff] [ 0.289077] pci_bus 0000:01: resource 0 [io 0xa000-0xafff] [ 0.289081] pci_bus 0000:01: resource 1 [mem 0xf8000000-0xfbffffff] [ 0.289086] pci_bus 0000:01: resource 2 [mem 0xd0000000-0xdfffffff 64bit pref] [ 0.289092] pci_bus 0000:02: resource 0 [io 0x9000-0x9fff] [ 0.289096] pci_bus 0000:02: resource 1 [mem 0xfdb00000-0xfdbfffff] [ 0.289101] pci_bus 0000:02: resource 2 [mem 0xfd800000-0xfd8fffff 64bit pref] [ 0.289106] pci_bus 0000:03: resource 0 [io 0xd000-0xdfff] [ 0.289110] pci_bus 0000:03: resource 1 [mem 0xfd700000-0xfd7fffff] [ 0.289115] pci_bus 0000:03: resource 2 [mem 0xfde00000-0xfdefffff 64bit pref] [ 0.289120] pci_bus 0000:04: resource 0 [io 0xb000-0xbfff] [ 0.289124] pci_bus 0000:04: resource 1 [mem 0xfdd00000-0xfddfffff] [ 0.289129] pci_bus 0000:04: resource 2 [mem 0xfdc00000-0xfdcfffff 64bit pref] [ 0.289134] pci_bus 0000:05: resource 0 [io 0xc000-0xcfff] [ 0.289138] pci_bus 0000:05: resource 1 [mem 0xfda00000-0xfdafffff] [ 0.289143] pci_bus 0000:05: resource 2 [mem 0xfd900000-0xfd9fffff 64bit pref] [ 0.289148] pci_bus 0000:05: resource 4 [io 0x0000-0x0cf7] [ 0.289152] pci_bus 0000:05: resource 5 [io 0x0d00-0xffff] [ 0.289157] pci_bus 0000:05: resource 6 [mem 0x000a0000-0x000bffff] [ 0.289161] pci_bus 0000:05: resource 7 [mem 0x000c0000-0x000dffff] [ 0.289166] pci_bus 0000:05: resource 8 [mem 0x7ff00000-0xfebfffff] [ 0.289233] NET: Registered protocol family 2 [ 0.289360] IP route cache hash table entries: 32768 (order: 5, 131072 bytes) [ 0.289754] TCP established hash table entries: 131072 (order: 8, 1048576 bytes) [ 0.290351] TCP bind hash table entries: 65536 (order: 7, 524288 bytes) [ 0.290670] TCP: Hash tables configured (established 131072 bind 65536) [ 0.290674] TCP reno registered [ 0.290680] UDP hash table entries: 512 (order: 2, 16384 bytes) [ 0.290703] UDP-Lite hash table entries: 512 (order: 2, 16384 bytes) [ 0.290868] NET: Registered protocol family 1 [ 0.290911] pci 0000:00:1a.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.290932] pci 0000:00:1a.0: PCI INT A disabled [ 0.290956] pci 0000:00:1a.1: PCI INT B -> GSI 21 (level, low) -> IRQ 21 [ 0.290975] pci 0000:00:1a.1: PCI INT B disabled [ 0.290992] pci 0000:00:1a.2: PCI INT D -> GSI 19 (level, low) -> IRQ 19 [ 0.291012] pci 0000:00:1a.2: PCI INT D disabled [ 0.291031] pci 0000:00:1a.7: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.291068] pci 0000:00:1a.7: PCI INT C disabled [ 0.291104] pci 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.291123] pci 0000:00:1d.0: PCI INT A disabled [ 0.291135] pci 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.291155] pci 0000:00:1d.1: PCI INT B disabled [ 0.291166] pci 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.291185] pci 0000:00:1d.2: PCI INT C disabled [ 0.291198] pci 0000:00:1d.7: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.291219] pci 0000:00:1d.7: PCI INT A disabled [ 0.291258] pci 0000:01:00.0: Boot video device [ 0.291273] PCI: CLS 4 bytes, default 64 [ 0.291857] audit: initializing netlink socket (disabled) [ 0.291876] type=2000 audit(1336753420.284:1): initialized [ 0.337724] highmem bounce pool size: 64 pages [ 0.337734] HugeTLB registered 2 MB page size, pre-allocated 0 pages [ 0.349241] VFS: Disk quotas dquot_6.5.2 [ 0.349365] Dquot-cache hash table entries: 1024 (order 0, 4096 bytes) [ 0.350418] fuse init (API version 7.17) [ 0.350611] msgmni has been set to 1685 [ 0.351179] Block layer SCSI generic (bsg) driver version 0.4 loaded (major 253) [ 0.351229] io scheduler noop registered [ 0.351233] io scheduler deadline registered [ 0.351247] io scheduler cfq registered (default) [ 0.351450] pcieport 0000:00:01.0: setting latency timer to 64 [ 0.351502] pcieport 0000:00:01.0: irq 40 for MSI/MSI-X [ 0.351585] pcieport 0000:00:1c.0: setting latency timer to 64 [ 0.351639] pcieport 0000:00:1c.0: irq 41 for MSI/MSI-X [ 0.351728] pcieport 0000:00:1c.4: setting latency timer to 64 [ 0.351779] pcieport 0000:00:1c.4: irq 42 for MSI/MSI-X [ 0.351875] pcieport 0000:00:1c.5: setting latency timer to 64 [ 0.351927] pcieport 0000:00:1c.5: irq 43 for MSI/MSI-X [ 0.352094] pci_hotplug: PCI Hot Plug PCI Core version: 0.5 [ 0.352143] pciehp: PCI Express Hot Plug Controller Driver version: 0.4 [ 0.352311] intel_idle: MWAIT substates: 0x22220 [ 0.352315] intel_idle: does not run on family 6 model 23 [ 0.352446] input: Power Button as /devices/LNXSYSTM:00/device:00/PNP0C0C:00/input/input0 [ 0.352455] ACPI: Power Button [PWRB] [ 0.352556] input: Power Button as /devices/LNXSYSTM:00/LNXPWRBN:00/input/input1 [ 0.352562] ACPI: Power Button [PWRF] [ 0.352650] ACPI: Fan [FAN] (on) [ 0.355667] thermal LNXTHERM:00: registered as thermal_zone0 [ 0.355673] ACPI: Thermal Zone [THRM] (26 C) [ 0.355750] ERST: Table is not found! [ 0.355753] GHES: HEST is not enabled! [ 0.355898] Serial: 8250/16550 driver, 32 ports, IRQ sharing enabled [ 0.376332] serial8250: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 0.376582] isapnp: Scanning for PnP cards... [ 0.709133] Freeing initrd memory: 13792k freed [ 0.729743] isapnp: No Plug & Play device found [ 0.816786] 00:07: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 0.832385] Linux agpgart interface v0.103 [ 0.835605] brd: module loaded [ 0.837138] loop: module loaded [ 0.837452] ata_piix 0000:00:1f.2: version 2.13 [ 0.837473] ata_piix 0000:00:1f.2: PCI INT A -> GSI 19 (level, low) -> IRQ 19 [ 0.837480] ata_piix 0000:00:1f.2: MAP [ P0 P2 P1 P3 ] [ 0.837546] ata_piix 0000:00:1f.2: setting latency timer to 64 [ 0.838099] scsi0 : ata_piix [ 0.838253] scsi1 : ata_piix [ 0.839183] ata1: SATA max UDMA/133 cmd 0xf900 ctl 0xf800 bmdma 0xf500 irq 19 [ 0.839192] ata2: SATA max UDMA/133 cmd 0xf700 ctl 0xf600 bmdma 0xf508 irq 19 [ 0.839239] ata_piix 0000:00:1f.5: PCI INT A -> GSI 19 (level, low) -> IRQ 19 [ 0.839246] ata_piix 0000:00:1f.5: MAP [ P0 -- P1 -- ] [ 0.839300] ata_piix 0000:00:1f.5: setting latency timer to 64 [ 0.839708] scsi2 : ata_piix [ 0.839841] scsi3 : ata_piix [ 0.840301] ata3: SATA max UDMA/133 cmd 0xf200 ctl 0xf100 bmdma 0xee00 irq 19 [ 0.840308] ata4: SATA max UDMA/133 cmd 0xf000 ctl 0xef00 bmdma 0xee08 irq 19 [ 0.840429] pata_acpi 0000:03:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.840467] pata_acpi 0000:03:00.0: setting latency timer to 64 [ 0.840488] pata_acpi 0000:03:00.0: PCI INT A disabled [ 0.841159] Fixed MDIO Bus: probed [ 0.841205] tun: Universal TUN/TAP device driver, 1.6 [ 0.841210] tun: (C) 1999-2004 Max Krasnyansky <[email protected]> [ 0.841322] PPP generic driver version 2.4.2 [ 0.841515] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.841542] ehci_hcd 0000:00:1a.7: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.841567] ehci_hcd 0000:00:1a.7: setting latency timer to 64 [ 0.841573] ehci_hcd 0000:00:1a.7: EHCI Host Controller [ 0.841658] ehci_hcd 0000:00:1a.7: new USB bus registered, assigned bus number 1 [ 0.845582] ehci_hcd 0000:00:1a.7: cache line size of 4 is not supported [ 0.845610] ehci_hcd 0000:00:1a.7: irq 18, io mem 0xfdfff000 [ 0.860022] ehci_hcd 0000:00:1a.7: USB 2.0 started, EHCI 1.00 [ 0.860264] hub 1-0:1.0: USB hub found [ 0.860272] hub 1-0:1.0: 6 ports detected [ 0.860404] ehci_hcd 0000:00:1d.7: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.860424] ehci_hcd 0000:00:1d.7: setting latency timer to 64 [ 0.860430] ehci_hcd 0000:00:1d.7: EHCI Host Controller [ 0.860512] ehci_hcd 0000:00:1d.7: new USB bus registered, assigned bus number 2 [ 0.864413] ehci_hcd 0000:00:1d.7: cache line size of 4 is not supported [ 0.864438] ehci_hcd 0000:00:1d.7: irq 23, io mem 0xfdffe000 [ 0.880021] ehci_hcd 0000:00:1d.7: USB 2.0 started, EHCI 1.00 [ 0.880227] hub 2-0:1.0: USB hub found [ 0.880234] hub 2-0:1.0: 6 ports detected [ 0.880369] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.880396] uhci_hcd: USB Universal Host Controller Interface driver [ 0.880431] uhci_hcd 0000:00:1a.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.880443] uhci_hcd 0000:00:1a.0: setting latency timer to 64 [ 0.880449] uhci_hcd 0000:00:1a.0: UHCI Host Controller [ 0.880529] uhci_hcd 0000:00:1a.0: new USB bus registered, assigned bus number 3 [ 0.880574] uhci_hcd 0000:00:1a.0: irq 16, io base 0x0000ff00 [ 0.880803] hub 3-0:1.0: USB hub found [ 0.880811] hub 3-0:1.0: 2 ports detected [ 0.880929] uhci_hcd 0000:00:1a.1: PCI INT B -> GSI 21 (level, low) -> IRQ 21 [ 0.880940] uhci_hcd 0000:00:1a.1: setting latency timer to 64 [ 0.880946] uhci_hcd 0000:00:1a.1: UHCI Host Controller [ 0.881039] uhci_hcd 0000:00:1a.1: new USB bus registered, assigned bus number 4 [ 0.881081] uhci_hcd 0000:00:1a.1: irq 21, io base 0x0000fe00 [ 0.881302] hub 4-0:1.0: USB hub found [ 0.881310] hub 4-0:1.0: 2 ports detected [ 0.881427] uhci_hcd 0000:00:1a.2: PCI INT D -> GSI 19 (level, low) -> IRQ 19 [ 0.881438] uhci_hcd 0000:00:1a.2: setting latency timer to 64 [ 0.881443] uhci_hcd 0000:00:1a.2: UHCI Host Controller [ 0.881523] uhci_hcd 0000:00:1a.2: new USB bus registered, assigned bus number 5 [ 0.881551] uhci_hcd 0000:00:1a.2: irq 19, io base 0x0000fd00 [ 0.881774] hub 5-0:1.0: USB hub found [ 0.881781] hub 5-0:1.0: 2 ports detected [ 0.881899] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.881910] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.881915] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.881993] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 6 [ 0.882021] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000fc00 [ 0.882244] hub 6-0:1.0: USB hub found [ 0.882252] hub 6-0:1.0: 2 ports detected [ 0.882370] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.882381] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.882386] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.882467] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 7 [ 0.882495] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000fb00 [ 0.882735] hub 7-0:1.0: USB hub found [ 0.882742] hub 7-0:1.0: 2 ports detected [ 0.882858] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.882869] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.882875] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.882954] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 8 [ 0.882982] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000fa00 [ 0.883205] hub 8-0:1.0: USB hub found [ 0.883213] hub 8-0:1.0: 2 ports detected [ 0.883435] usbcore: registered new interface driver libusual [ 0.883535] i8042: PNP: No PS/2 controller found. Probing ports directly. [ 0.883926] serio: i8042 KBD port at 0x60,0x64 irq 1 [ 0.883936] serio: i8042 AUX port at 0x60,0x64 irq 12 [ 0.884187] mousedev: PS/2 mouse device common for all mice [ 0.884433] rtc_cmos 00:03: RTC can wake from S4 [ 0.884582] rtc_cmos 00:03: rtc core: registered rtc_cmos as rtc0 [ 0.884612] rtc0: alarms up to one month, 242 bytes nvram, hpet irqs [ 0.884719] device-mapper: uevent: version 1.0.3 [ 0.884854] device-mapper: ioctl: 4.22.0-ioctl (2011-10-19) initialised: [email protected] [ 0.884917] EISA: Probing bus 0 at eisa.0 [ 0.884921] EISA: Cannot allocate resource for mainboard [ 0.884925] Cannot allocate resource for EISA slot 1 [ 0.884929] Cannot allocate resource for EISA slot 2 [ 0.884932] Cannot allocate resource for EISA slot 3 [ 0.884936] Cannot allocate resource for EISA slot 4 [ 0.884940] Cannot allocate resource for EISA slot 5 [ 0.884943] Cannot allocate resource for EISA slot 6 [ 0.884947] Cannot allocate resource for EISA slot 7 [ 0.884950] Cannot allocate resource for EISA slot 8 [ 0.884954] EISA: Detected 0 cards. [ 0.884969] cpufreq-nforce2: No nForce2 chipset. [ 0.884973] cpuidle: using governor ladder [ 0.884976] cpuidle: using governor menu [ 0.884980] EFI Variables Facility v0.08 2004-May-17 [ 0.885476] TCP cubic registered [ 0.885708] NET: Registered protocol family 10 [ 0.886771] NET: Registered protocol family 17 [ 0.886799] Registering the dns_resolver key type [ 0.886837] Using IPI No-Shortcut mode [ 0.887028] PM: Hibernation image not present or could not be loaded. [ 0.887047] registered taskstats version 1 [ 0.902579] Magic number: 12:339:388 [ 0.902592] usb usb6: hash matches [ 0.902687] rtc_cmos 00:03: setting system clock to 2012-05-11 16:23:41 UTC (1336753421) [ 0.903185] BIOS EDD facility v0.16 2004-Jun-25, 0 devices found [ 0.903189] EDD information not available. [ 1.170710] ata3: SATA link down (SStatus 0 SControl 300) [ 1.181439] ata4: SATA link down (SStatus 0 SControl 300) [ 1.288020] Refined TSC clocksource calibration: 2499.999 MHz. [ 1.288028] Switching to clocksource tsc [ 1.292016] usb 1-5: new high-speed USB device number 3 using ehci_hcd [ 1.486745] ata2.00: SATA link down (SStatus 0 SControl 300) [ 1.486762] ata2.01: SATA link down (SStatus 0 SControl 300) [ 1.640115] ata1.00: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 1.640130] ata1.01: SATA link down (SStatus 0 SControl 300) [ 1.648342] ata1.00: ATA-7: Maxtor 7Y250M0, YAR511W0, max UDMA/133 [ 1.648348] ata1.00: 490234752 sectors, multi 0: LBA48 [ 1.664325] ata1.00: configured for UDMA/133 [ 1.664531] scsi 0:0:0:0: Direct-Access ATA Maxtor 7Y250M0 YAR5 PQ: 0 ANSI: 5 [ 1.664745] sd 0:0:0:0: [sda] 490234752 512-byte logical blocks: (251 GB/233 GiB) [ 1.664809] sd 0:0:0:0: Attached scsi generic sg0 type 0 [ 1.664838] sd 0:0:0:0: [sda] Write Protect is off [ 1.664843] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 [ 1.664884] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA [ 1.691699] sda: sda1 sda2 sda3 sda4 [ 1.692348] sd 0:0:0:0: [sda] Attached SCSI disk [ 1.692461] Freeing unused kernel memory: 740k freed [ 1.692820] Write protecting the kernel text: 5828k [ 1.692851] Write protecting the kernel read-only data: 2376k [ 1.692854] NX-protecting the kernel data: 4412k [ 1.723980] udevd[92]: starting version 175 [ 1.865339] Floppy drive(s): fd0 is 1.44M [ 1.865429] pata_jmicron 0000:03:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 1.865478] pata_jmicron 0000:03:00.0: setting latency timer to 64 [ 1.867875] sky2: driver version 1.30 [ 1.867926] sky2 0000:04:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 1.867942] sky2 0000:04:00.0: setting latency timer to 64 [ 1.867979] sky2 0000:04:00.0: Yukon-2 EC chip revision 2 [ 1.868111] sky2 0000:04:00.0: irq 44 for MSI/MSI-X [ 1.868174] scsi4 : pata_jmicron [ 1.869802] sky2 0000:04:00.0: eth0: addr 00:01:29:a4:16:0a [ 1.869828] scsi5 : pata_jmicron [ 1.869943] ata5: PATA max UDMA/100 cmd 0xdf00 ctl 0xde00 bmdma 0xdb00 irq 16 [ 1.869949] ata6: PATA max UDMA/100 cmd 0xdd00 ctl 0xdc00 bmdma 0xdb08 irq 16 [ 1.880053] usb 4-1: new full-speed USB device number 2 using uhci_hcd [ 1.884052] FDC 0 is a post-1991 82077 [ 2.032611] ata5.00: ATAPI: _NEC DVD+/-RW ND-3450A, 103C, max UDMA/33 [ 2.048585] ata5.00: configured for UDMA/33 [ 2.049777] scsi 4:0:0:0: CD-ROM _NEC DVD+-RW ND-3450A 103C PQ: 0 ANSI: 5 [ 2.051048] sr0: scsi3-mmc drive: 48x/48x writer cd/rw xa/form2 cdda tray [ 2.051054] cdrom: Uniform CD-ROM driver Revision: 3.20 [ 2.051283] sr 4:0:0:0: Attached scsi CD-ROM sr0 [ 2.051483] sr 4:0:0:0: Attached scsi generic sg1 type 5 [ 2.079838] usbcore: registered new interface driver usbhid [ 2.079844] usbhid: USB HID core driver [ 2.236660] EXT4-fs (sda1): mounted filesystem with ordered data mode. Opts: (null) [ 12.150230] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 12.177342] udevd[333]: starting version 175 [ 12.195524] Adding 417684k swap on /dev/sda2. Priority:-1 extents:1 across:417684k [ 12.278032] lp: driver loaded but no devices found [ 12.516456] logitech-djreceiver 0003:046D:C52B.0003: hiddev0,hidraw0: USB HID v1.11 Device [Logitech USB Receiver] on usb-0000:00:1a.1-1/input2 [ 12.520297] input: Logitech Unifying Device. Wireless PID:1024 as /devices/pci0000:00/0000:00:1a.1/usb4/4-1/4-1:1.2/0003:046D:C52B.0003/input/input2 [ 12.520753] logitech-djdevice 0003:046D:C52B.0004: input,hidraw1: USB HID v1.11 Mouse [Logitech Unifying Device. Wireless PID:1024] on usb-0000:00:1a.1-1:1 [ 12.523286] input: Logitech Unifying Device. Wireless PID:2011 as /devices/pci0000:00/0000:00:1a.1/usb4/4-1/4-1:1.2/0003:046D:C52B.0003/input/input3 [ 12.524439] logitech-djdevice 0003:046D:C52B.0005: input,hidraw2: USB HID v1.11 Keyboard [Logitech Unifying Device. Wireless PID:2011] on usb-0000:00:1a.1-1:2 [ 12.545746] type=1400 audit(1336771433.137:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=502 comm="apparmor_parser" [ 12.546574] type=1400 audit(1336771433.137:3): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=502 comm="apparmor_parser" [ 12.547034] type=1400 audit(1336771433.137:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=502 comm="apparmor_parser" [ 12.626869] Linux video capture interface: v2.00 [ 12.649104] uvcvideo: Found UVC 1.00 device <unnamed> (046d:081a) [ 12.668665] input: UVC Camera (046d:081a) as /devices/pci0000:00/0000:00:1a.7/usb1/1-5/1-5:1.0/input/input4 [ 12.668909] usbcore: registered new interface driver uvcvideo [ 12.668914] USB Video Class driver (1.1.1) [ 12.697645] snd_hda_intel 0000:00:1b.0: PCI INT A -> GSI 22 (level, low) -> IRQ 22 [ 12.697721] snd_hda_intel 0000:00:1b.0: irq 45 for MSI/MSI-X [ 12.697760] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 [ 12.706772] nvidia: module license 'NVIDIA' taints kernel. [ 12.706778] Disabling lock debugging due to kernel taint [ 12.735428] EXT4-fs (sda1): re-mounted. Opts: errors=remount-ro [ 13.350252] nvidia 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 13.350267] nvidia 0000:01:00.0: setting latency timer to 64 [ 13.350275] vgaarb: device changed decodes: PCI:0000:01:00.0,olddecodes=io+mem,decodes=none:owns=io+mem [ 13.351464] NVRM: loading NVIDIA UNIX x86 Kernel Module 295.40 Thu Apr 5 21:28:09 PDT 2012 [ 13.356785] hda_codec: ALC889A: BIOS auto-probing. [ 13.357267] init: failsafe main process (658) killed by TERM signal [ 13.372756] input: HDA Intel Line as /devices/pci0000:00/0000:00:1b.0/sound/card0/input5 [ 13.373173] input: HDA Intel Front Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input6 [ 13.373568] input: HDA Intel Rear Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input7 [ 13.373954] input: HDA Intel Front Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card0/input8 [ 13.374339] input: HDA Intel Line-Out Side as /devices/pci0000:00/0000:00:1b.0/sound/card0/input9 [ 13.374715] input: HDA Intel Line-Out CLFE as /devices/pci0000:00/0000:00:1b.0/sound/card0/input10 [ 13.375109] input: HDA Intel Line-Out Surround as /devices/pci0000:00/0000:00:1b.0/sound/card0/input11 [ 13.375724] input: HDA Intel Line-Out Front as /devices/pci0000:00/0000:00:1b.0/sound/card0/input12 [ 13.475252] type=1400 audit(1336771434.065:5): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=735 comm="apparmor_parser" [ 13.477026] type=1400 audit(1336771434.069:6): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=735 comm="apparmor_parser" [ 13.477695] type=1400 audit(1336771434.069:7): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=735 comm="apparmor_parser" [ 13.479048] type=1400 audit(1336771434.069:8): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=734 comm="apparmor_parser" [ 13.488994] type=1400 audit(1336771434.081:9): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=738 comm="apparmor_parser" [ 13.489972] type=1400 audit(1336771434.081:10): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=738 comm="apparmor_parser" [ 13.

    Read the article

  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

    Read the article

  • Creating a thematic map

    - by jsharma
    This post describes how to create a simple thematic map, just a state population layer, with no underlying map tile layer. The map shows states color-coded by total population. The map is interactive with info-windows and can be panned and zoomed. The sample code demonstrates the following: Displaying an interactive vector layer with no background map tile layer (i.e. purpose and use of the Universe object) Using a dynamic (i.e. defined via the javascript client API) color bucket style Dynamically changing a layer's rendering style Specifying which attribute value to use in determining the bucket, and hence style, for a feature (FoI) The result is shown in the screenshot below. The states layer was defined, and stored in the user_sdo_themes view of the mvdemo schema, using MapBuilder. The underlying table is defined as SQL> desc states_32775  Name                                      Null?    Type ----------------------------------------- -------- ----------------------------  STATE                                              VARCHAR2(26)  STATE_ABRV                                         VARCHAR2(2) FIPSST                                             VARCHAR2(2) TOTPOP                                             NUMBER PCTSMPLD                                           NUMBER LANDSQMI                                           NUMBER POPPSQMI                                           NUMBER ... MEDHHINC NUMBER AVGHHINC NUMBER GEOM32775 MDSYS.SDO_GEOMETRY We'll use the TOTPOP column value in the advanced (color bucket) style for rendering the states layers. The predefined theme (US_STATES_BI) is defined as follows. SQL> select styling_rules from user_sdo_themes where name='US_STATES_BI'; STYLING_RULES -------------------------------------------------------------------------------- <?xml version="1.0" standalone="yes"?> <styling_rules highlight_style="C.CB_QUAL_8_CLASS_DARK2_1"> <hidden_info> <field column="STATE" name="Name"/> <field column="POPPSQMI" name="POPPSQMI"/> <field column="TOTPOP" name="TOTPOP"/> </hidden_info> <rule column="TOTPOP"> <features style="states_totpop"> </features> <label column="STATE_ABRV" style="T.BLUE_SERIF_10"> 1 </label> </rule> </styling_rules> SQL> The theme definition specifies that the state, poppsqmi, totpop, state_abrv, and geom columns will be queried from the states_32775 table. The state_abrv value will be used to label the state while the totpop value will be used to determine the color-fill from those defined in the states_totpop advanced style. The states_totpop style, which we will not use in our demo, is defined as shown below. SQL> select definition from user_sdo_styles where name='STATES_TOTPOP'; DEFINITION -------------------------------------------------------------------------------- <?xml version="1.0" ?> <AdvancedStyle> <BucketStyle> <Buckets default_style="C.S02_COUNTRY_AREA"> <RangedBucket seq="0" label="10K - 5M" low="10000" high="5000000" style="C.SEQ6_01" /> <RangedBucket seq="1" label="5M - 12M" low="5000001" high="1.2E7" style="C.SEQ6_02" /> <RangedBucket seq="2" label="12M - 20M" low="1.2000001E7" high="2.0E7" style="C.SEQ6_04" /> <RangedBucket seq="3" label="&gt; 20M" low="2.0000001E7" high="5.0E7" style="C.SEQ6_05" /> </Buckets> </BucketStyle> </AdvancedStyle> SQL> The demo defines additional advanced styles via the OM.style object and methods and uses those instead when rendering the states layer.   Now let's look at relevant snippets of code that defines the map extent and zoom levels (i.e. the OM.universe),  loads the states predefined vector layer (OM.layer), and sets up the advanced (color bucket) style. Defining the map extent and zoom levels. function initMap() {   //alert("Initialize map view");     // define the map extent and number of zoom levels.   // The Universe object is similar to the map tile layer configuration   // It defines the map extent, number of zoom levels, and spatial reference system   // well-known ones (like web mercator/google/bing or maps.oracle/elocation are predefined   // The Universe must be defined when there is no underlying map tile layer.   // When there is a map tile layer then that defines the map extent, srid, and zoom levels.      var uni= new OM.universe.Universe(     {         srid : 32775,         bounds : new OM.geometry.Rectangle(                         -3280000, 170000, 2300000, 3200000, 32775),         numberOfZoomLevels: 8     }); The srid specifies the spatial reference system which is Equal-Area Projection (United States). SQL> select cs_name from cs_srs where srid=32775 ; CS_NAME --------------------------------------------------- Equal-Area Projection (United States) The bounds defines the map extent. It is a Rectangle defined using the lower-left and upper-right coordinates and srid. Loading and displaying the states layer This is done in the states() function. The full code is at the end of this post, however here's the snippet which defines the states VectorLayer.     // States is a predefined layer in user_sdo_themes     var  layer2 = new OM.layer.VectorLayer("vLayer2",     {         def:         {             type:OM.layer.VectorLayer.TYPE_PREDEFINED,             dataSource:"mvdemo",             theme:"us_states_bi",             url: baseURL,             loadOnDemand: false         },         boundingTheme:true      }); The first parameter is a layer name, the second is an object literal for a layer config. The config object has two attributes: the first is the layer definition, the second specifies whether the layer is a bounding one (i.e. used to determine the current map zoom and center such that the whole layer is displayed within the map window) or not. The layer config has the following attributes: type - specifies whether is a predefined one, a defined via a SQL query (JDBC), or in a json-format file (DATAPACK) theme - is the predefined theme's name url - is the location of the mapviewer server loadOnDemand - specifies whether to load all the features or just those that lie within the current map window and load additional ones as needed on a pan or zoom The code snippet below dynamically defines an advanced style and then uses it, instead of the 'states_totpop' style, when rendering the states layer. // override predefined rendering style with programmatic one    var theRenderingStyle =      createBucketColorStyle('YlBr5', colorSeries, 'States5', true);   // specify which attribute is used in determining the bucket (i.e. color) to use for the state   // It can be an array because the style could be a chart type (pie/bar)   // which requires multiple attribute columns     // Use the STATE.TOTPOP column (aka attribute) value here    layer2.setRenderingStyle(theRenderingStyle, ["TOTPOP"]); The style itself is defined in the createBucketColorStyle() function. Dynamically defining an advanced style The advanced style used here is a bucket color style, i.e. a color style is associated with each bucket. So first we define the colors and then the buckets.     numClasses = colorSeries[colorName].classes;    // create Color Styles    for (var i=0; i < numClasses; i++)    {         theStyles[i] = new OM.style.Color(                      {fill: colorSeries[colorName].fill[i],                        stroke:colorSeries[colorName].stroke[i],                       strokeOpacity: useGradient? 0.25 : 1                      });    }; numClasses is the number of buckets. The colorSeries array contains the color fill and stroke definitions and is: var colorSeries = { //multi-hue color scheme #10 YlBl. "YlBl3": {   classes:3,                  fill: [0xEDF8B1, 0x7FCDBB, 0x2C7FB8],                  stroke:[0xB5DF9F, 0x72B8A8, 0x2872A6]   }, "YlBl5": {   classes:5,                  fill:[0xFFFFCC, 0xA1DAB4, 0x41B6C4, 0x2C7FB8, 0x253494],                  stroke:[0xE6E6B8, 0x91BCA2, 0x3AA4B0, 0x2872A6, 0x212F85]   }, //multi-hue color scheme #11 YlBr.  "YlBr3": {classes:3,                  fill:[0xFFF7BC, 0xFEC44F, 0xD95F0E],                  stroke:[0xE6DEA9, 0xE5B047, 0xC5360D]   }, "YlBr5": {classes:5,                  fill:[0xFFFFD4, 0xFED98E, 0xFE9929, 0xD95F0E, 0x993404],                  stroke:[0xE6E6BF, 0xE5C380, 0xE58A25, 0xC35663, 0x8A2F04]     }, etc. Next we create the bucket style.    bucketStyleDef = {       numClasses : colorSeries[colorName].classes, //      classification: 'custom',  //since we are supplying all the buckets //      buckets: theBuckets,       classification: 'logarithmic',  // use a logarithmic scale       styles: theStyles,       gradient:  useGradient? 'linear' : 'off' //      gradient:  useGradient? 'radial' : 'off'     };    theBucketStyle = new OM.style.BucketStyle(bucketStyleDef);    return theBucketStyle; A BucketStyle constructor takes a style definition as input. The style definition specifies the number of buckets (numClasses), a classification scheme (which can be equal-ranged, logarithmic scale, or custom), the styles for each bucket, whether to use a gradient effect, and optionally the buckets (required when using a custom classification scheme). The full source for the demo <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>Oracle Maps V2 Thematic Map Demo</title> <script src="http://localhost:8080/mapviewer/jslib/v2/oraclemapsv2.js" type="text/javascript"> </script> <script type="text/javascript"> //var $j = jQuery.noConflict(); var baseURL="http://localhost:8080/mapviewer"; // location of mapviewer OM.gv.proxyEnabled =false; // no mvproxy needed OM.gv.setResourcePath(baseURL+"/jslib/v2/images/"); // location of resources for UI elements like nav panel buttons var map = null; // the client mapviewer object var statesLayer = null, stateCountyLayer = null; // The vector layers for states and counties in a state var layerName="States"; // initial map center and zoom var mapCenterLon = -20000; var mapCenterLat = 1750000; var mapZoom = 2; var mpoint = new OM.geometry.Point(mapCenterLon,mapCenterLat,32775); var currentPalette = null, currentStyle=null; // set an onchange listener for the color palette select list // initialize the map // load and display the states layer $(document).ready( function() { $("#demo-htmlselect").change(function() { var theColorScheme = $(this).val(); useSelectedColorScheme(theColorScheme); }); initMap(); states(); } ); /** * color series from ColorBrewer site (http://colorbrewer2.org/). */ var colorSeries = { //multi-hue color scheme #10 YlBl. "YlBl3": { classes:3, fill: [0xEDF8B1, 0x7FCDBB, 0x2C7FB8], stroke:[0xB5DF9F, 0x72B8A8, 0x2872A6] }, "YlBl5": { classes:5, fill:[0xFFFFCC, 0xA1DAB4, 0x41B6C4, 0x2C7FB8, 0x253494], stroke:[0xE6E6B8, 0x91BCA2, 0x3AA4B0, 0x2872A6, 0x212F85] }, //multi-hue color scheme #11 YlBr. "YlBr3": {classes:3, fill:[0xFFF7BC, 0xFEC44F, 0xD95F0E], stroke:[0xE6DEA9, 0xE5B047, 0xC5360D] }, "YlBr5": {classes:5, fill:[0xFFFFD4, 0xFED98E, 0xFE9929, 0xD95F0E, 0x993404], stroke:[0xE6E6BF, 0xE5C380, 0xE58A25, 0xC35663, 0x8A2F04] }, // single-hue color schemes (blues, greens, greys, oranges, reds, purples) "Purples5": {classes:5, fill:[0xf2f0f7, 0xcbc9e2, 0x9e9ac8, 0x756bb1, 0x54278f], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Blues5": {classes:5, fill:[0xEFF3FF, 0xbdd7e7, 0x68aed6, 0x3182bd, 0x18519C], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Greens5": {classes:5, fill:[0xedf8e9, 0xbae4b3, 0x74c476, 0x31a354, 0x116d2c], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Greys5": {classes:5, fill:[0xf7f7f7, 0xcccccc, 0x969696, 0x636363, 0x454545], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Oranges5": {classes:5, fill:[0xfeedde, 0xfdb385, 0xfd8d3c, 0xe6550d, 0xa63603], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Reds5": {classes:5, fill:[0xfee5d9, 0xfcae91, 0xfb6a4a, 0xde2d26, 0xa50f15], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] } }; function createBucketColorStyle( colorName, colorSeries, rangeName, useGradient) { var theBucketStyle; var bucketStyleDef; var theStyles = []; var theColors = []; var aBucket, aStyle, aColor, aRange; var numClasses ; numClasses = colorSeries[colorName].classes; // create Color Styles for (var i=0; i < numClasses; i++) { theStyles[i] = new OM.style.Color( {fill: colorSeries[colorName].fill[i], stroke:colorSeries[colorName].stroke[i], strokeOpacity: useGradient? 0.25 : 1 }); }; bucketStyleDef = { numClasses : colorSeries[colorName].classes, // classification: 'custom', //since we are supplying all the buckets // buckets: theBuckets, classification: 'logarithmic', // use a logarithmic scale styles: theStyles, gradient: useGradient? 'linear' : 'off' // gradient: useGradient? 'radial' : 'off' }; theBucketStyle = new OM.style.BucketStyle(bucketStyleDef); return theBucketStyle; } function initMap() { //alert("Initialize map view"); // define the map extent and number of zoom levels. // The Universe object is similar to the map tile layer configuration // It defines the map extent, number of zoom levels, and spatial reference system // well-known ones (like web mercator/google/bing or maps.oracle/elocation are predefined // The Universe must be defined when there is no underlying map tile layer. // When there is a map tile layer then that defines the map extent, srid, and zoom levels. var uni= new OM.universe.Universe( { srid : 32775, bounds : new OM.geometry.Rectangle( -3280000, 170000, 2300000, 3200000, 32775), numberOfZoomLevels: 8 }); map = new OM.Map( document.getElementById('map'), { mapviewerURL: baseURL, universe:uni }) ; var navigationPanelBar = new OM.control.NavigationPanelBar(); map.addMapDecoration(navigationPanelBar); } // end initMap function states() { //alert("Load and display states"); layerName = "States"; if(statesLayer) { // states were already visible but the style may have changed // so set the style to the currently selected one var theData = $('#demo-htmlselect').val(); setStyle(theData); } else { // States is a predefined layer in user_sdo_themes var layer2 = new OM.layer.VectorLayer("vLayer2", { def: { type:OM.layer.VectorLayer.TYPE_PREDEFINED, dataSource:"mvdemo", theme:"us_states_bi", url: baseURL, loadOnDemand: false }, boundingTheme:true }); // add drop shadow effect and hover style var shadowFilter = new OM.visualfilter.DropShadow({opacity:0.5, color:"#000000", offset:6, radius:10}); var hoverStyle = new OM.style.Color( {stroke:"#838383", strokeThickness:2}); layer2.setHoverStyle(hoverStyle); layer2.setHoverVisualFilter(shadowFilter); layer2.enableFeatureHover(true); layer2.enableFeatureSelection(false); layer2.setLabelsVisible(true); // override predefined rendering style with programmatic one var theRenderingStyle = createBucketColorStyle('YlBr5', colorSeries, 'States5', true); // specify which attribute is used in determining the bucket (i.e. color) to use for the state // It can be an array because the style could be a chart type (pie/bar) // which requires multiple attribute columns // Use the STATE.TOTPOP column (aka attribute) value here layer2.setRenderingStyle(theRenderingStyle, ["TOTPOP"]); currentPalette = "YlBr5"; var stLayerIdx = map.addLayer(layer2); //alert('State Layer Idx = ' + stLayerIdx); map.setMapCenter(mpoint); map.setMapZoomLevel(mapZoom) ; // display the map map.init() ; statesLayer=layer2; // add rt-click event listener to show counties for the state layer2.addListener(OM.event.MouseEvent.MOUSE_RIGHT_CLICK,stateRtClick); } // end if } // end states function setStyle(styleName) { // alert("Selected Style = " + styleName); // there may be a counties layer also displayed. // that wll have different bucket ranges so create // one style for states and one for counties var newRenderingStyle = null; if (layerName === "States") { if(/3/.test(styleName)) { newRenderingStyle = createBucketColorStyle(styleName, colorSeries, 'States3', false); currentStyle = createBucketColorStyle(styleName, colorSeries, 'Counties3', false); } else { newRenderingStyle = createBucketColorStyle(styleName, colorSeries, 'States5', false); currentStyle = createBucketColorStyle(styleName, colorSeries, 'Counties5', false); } statesLayer.setRenderingStyle(newRenderingStyle, ["TOTPOP"]); if (stateCountyLayer) stateCountyLayer.setRenderingStyle(currentStyle, ["TOTPOP"]); } } // end setStyle function stateRtClick(evt){ var foi = evt.feature; //alert('Rt-Click on State: ' + foi.attributes['_label_'] + // ' with pop ' + foi.attributes['TOTPOP']); // display another layer with counties info // layer may change on each rt-click so create and add each time. var countyByState = null ; // the _label_ attribute of a feature in this case is the state abbreviation // we will use that to query and get the counties for a state var sqlText = "select totpop,geom32775 from counties_32775_moved where state_abrv="+ "'"+foi.getAttributeValue('_label_')+"'"; // alert(sqlText); if (currentStyle === null) currentStyle = createBucketColorStyle('YlBr5', colorSeries, 'Counties5', false); /* try a simple style instead new OM.style.ColorStyle( { stroke: "#B8F4FF", fill: "#18E5F4", fillOpacity:0 } ); */ // remove existing layer if any if(stateCountyLayer) map.removeLayer(stateCountyLayer); countyByState = new OM.layer.VectorLayer("stCountyLayer", {def:{type:OM.layer.VectorLayer.TYPE_JDBC, dataSource:"mvdemo", sql:sqlText, url:baseURL}}); // url:baseURL}, // renderingStyle:currentStyle}); countyByState.setVisible(true); // specify which attribute is used in determining the bucket (i.e. color) to use for the state countyByState.setRenderingStyle(currentStyle, ["TOTPOP"]); var ctLayerIdx = map.addLayer(countyByState); // alert('County Layer Idx = ' + ctLayerIdx); //map.addLayer(countyByState); stateCountyLayer = countyByState; } // end stateRtClick function useSelectedColorScheme(theColorScheme) { if(map) { // code to update renderStyle goes here //alert('will try to change render style'); setStyle(theColorScheme); } else { // do nothing } } </script> </head> <body bgcolor="#b4c5cc" style="height:100%;font-family:Arial,Helvetica,Verdana"> <h3 align="center">State population thematic map </h3> <div id="demo" style="position:absolute; left:68%; top:44px; width:28%; height:100%"> <HR/> <p/> Choose Color Scheme: <select id="demo-htmlselect"> <option value="YlBl3"> YellowBlue3</option> <option value="YlBr3"> YellowBrown3</option> <option value="YlBl5"> YellowBlue5</option> <option value="YlBr5" selected="selected"> YellowBrown5</option> <option value="Blues5"> Blues</option> <option value="Greens5"> Greens</option> <option value="Greys5"> Greys</option> <option value="Oranges5"> Oranges</option> <option value="Purples5"> Purples</option> <option value="Reds5"> Reds</option> </select> <p/> </div> <div id="map" style="position:absolute; left:10px; top:50px; width:65%; height:75%; background-color:#778f99"></div> <div style="position:absolute;top:85%; left:10px;width:98%" class="noprint"> <HR/> <p> Note: This demo uses HTML5 Canvas and requires IE9+, Firefox 10+, or Chrome. No map will show up in IE8 or earlier. </p> </div> </body> </html>

    Read the article

  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

    Read the article

  • How do I get my code to read the spaces between longs?

    - by WahtsUpWorld
    I apologize for any inconvenience that may occur in answering my question, I'm fairly new to programming and I'm so far only in the last weeks of my community college Java I class. The problem I am facing is in my code of which I cannot seem to get the PrintWriter to address the spaces in between my longs' phone number and social security I.D. The entire code consists of two classes in which one pulls from the other the information needed to parse and present the file writer/print writer. Here is the entire code w/ the second class after it: public class FinalProjectGroup1 { public static void main(String[] args) { } public String name; public long ssid; public double pay; public String address; public long number; public void cleanUpConstructor() {} public FinalProjectGroup1(String name, String address, double pay, long ssid, long number){ this.name = name; this.pay = pay; this.ssid = ssid; this.address = address; this.number = number; cleanUpConstructor(); } public void setName(String name) { this.name = name; } public String getName() { return name; } public void setPay(double pay) { this.pay = pay; } public double getPay() { return pay; } public void setSSID(long ssid) { this.ssid = ssid; } public long getSSID() { return ssid; } public void setAddress(String address) { this.address = address; } public String getAddress() { return address; } public void setNumber(long number) { this.number = number; } public long getNumber() { return number; } } SECOND CLASS import java.awt.EventQueue; import javax.swing.JFrame; import javax.swing.JLabel; import java.awt.Font; import javax.swing.JFileChooser; import javax.swing.JButton; import javax.swing.JTextField; import FinalProjectGroup1; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import java.io.FileWriter; import java.io.PrintWriter; public class FinalProjectGroup1Window { public JFrame frmTheBosssSecretary; public JTextField txtName; public JTextField txtSSID; public JTextField txtAddress; public JTextField txtNumber; public JTextField txtPay; public JTextField txtFindName; public JTextField txtFindSSID; public JTextField txtFindPay; public JTextField txtFolder; public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { FinalProjectGroup1Window window = new FinalProjectGroup1Window(); window.frmTheBosssSecretary.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } public FinalProjectGroup1Window() { initialize(); } private void initialize() { frmTheBosssSecretary = new JFrame(); frmTheBosssSecretary.setFont(new Font("Times New Roman", Font.PLAIN, 12)); frmTheBosssSecretary.setTitle("The Boss's Secretary: Employee Generator/Finder"); frmTheBosssSecretary.setBounds(100, 100, 547, 302); frmTheBosssSecretary.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frmTheBosssSecretary.getContentPane().setLayout(null); JLabel lblFile = new JLabel("Employee Folder:"); lblFile.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblFile.setBounds(10, 10, 93, 14); frmTheBosssSecretary.getContentPane().add(lblFile); JLabel lblFindEmployee = new JLabel("Employee Finder"); lblFindEmployee.setFont(new Font("Times New Roman", Font.BOLD, 18)); lblFindEmployee.setBounds(194, 159, 142, 20); frmTheBosssSecretary.getContentPane().add(lblFindEmployee); JLabel lblEmployeeName = new JLabel("Employee Name:"); lblEmployeeName.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblEmployeeName.setBounds(10, 35, 93, 14); frmTheBosssSecretary.getContentPane().add(lblEmployeeName); JLabel lblSSID = new JLabel("Employee SSID:"); lblSSID.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblSSID.setBounds(10, 135, 85, 14); frmTheBosssSecretary.getContentPane().add(lblSSID); JLabel lblAddress = new JLabel("Employee Address:"); lblAddress.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblAddress.setBounds(10, 60, 105, 14); frmTheBosssSecretary.getContentPane().add(lblAddress); JLabel lblPhoneNumber = new JLabel("Employee Phone Number:"); lblPhoneNumber.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblPhoneNumber.setBounds(10, 85, 134, 14); frmTheBosssSecretary.getContentPane().add(lblPhoneNumber); JLabel lblPayRate = new JLabel("Employee Pay Rate:"); lblPayRate.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblPayRate.setBounds(10, 110, 105, 14); frmTheBosssSecretary.getContentPane().add(lblPayRate); JLabel lblFindEmployeeName = new JLabel("Find Employee Name:"); lblFindEmployeeName.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblFindEmployeeName.setBounds(10, 183, 115, 14); frmTheBosssSecretary.getContentPane().add(lblFindEmployeeName); JLabel lblFindSSID = new JLabel("Find Employee SSID:"); lblFindSSID.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblFindSSID.setBounds(10, 208, 105, 14); frmTheBosssSecretary.getContentPane().add(lblFindSSID); JLabel lblFindPay = new JLabel("Find Employee Address:"); lblFindPay.setFont(new Font("Times New Roman", Font.PLAIN, 12)); lblFindPay.setBounds(10, 233, 124, 14); frmTheBosssSecretary.getContentPane().add(lblFindPay); txtFolder = new JTextField(); txtFolder.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtFolder.setBounds(105, 7, 314, 20); frmTheBosssSecretary.getContentPane().add(txtFolder); txtFolder.setColumns(10); txtName = new JTextField(); txtName.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtName.setBounds(99, 32, 247, 20); frmTheBosssSecretary.getContentPane().add(txtName); txtName.setColumns(10); txtAddress = new JTextField(); txtAddress.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtAddress.setBounds(109, 57, 237, 20); frmTheBosssSecretary.getContentPane().add(txtAddress); txtAddress.setColumns(10); txtNumber = new JTextField(); txtNumber.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtNumber.setBounds(141, 82, 160, 20); frmTheBosssSecretary.getContentPane().add(txtNumber); txtNumber.setColumns(10); txtPay = new JTextField(); txtPay.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtPay.setBounds(116, 107, 105, 20); frmTheBosssSecretary.getContentPane().add(txtPay); txtPay.setColumns(10); txtSSID = new JTextField(); txtSSID.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtSSID.setBounds(97, 132, 124, 20); frmTheBosssSecretary.getContentPane().add(txtSSID); txtSSID.setColumns(10); txtFindName = new JTextField(); txtFindName.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtFindName.setBounds(122, 180, 314, 20); frmTheBosssSecretary.getContentPane().add(txtFindName); txtFindName.setColumns(10); txtFindSSID = new JTextField(); txtFindSSID.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtFindSSID.setBounds(122, 205, 122, 20); frmTheBosssSecretary.getContentPane().add(txtFindSSID); txtFindSSID.setColumns(10); txtFindPay = new JTextField(); txtFindPay.setFont(new Font("Times New Roman", Font.PLAIN, 12)); txtFindPay.setBounds(141, 230, 237, 20); frmTheBosssSecretary.getContentPane().add(txtFindPay); txtFindPay.setColumns(10); JButton btnAddEmployee = new JButton("Add Employee"); btnAddEmployee.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { try { String name = txtName.getText(); String address = txtAddress.getText(); double pay = Double.parseDouble(txtPay.getText()); long ssid = Long.parseLong(txtSSID.getText()); long number = Long.parseLong(txtNumber.getText()); FinalProjectGroup1 ee = new FinalProjectGroup1(name, address, pay, ssid, number); FileWriter writer = new FileWriter(txtFolder.getText(), true); PrintWriter pw = new PrintWriter(writer); pw.println(ee.getName() + ", " + ee.getAddress() + ", " + ee.getNumber() + ", " + ee.getPay() + ", " + ee.getSSID()); pw.close(); } catch (Exception e) { return; } } }); JButton btnFolder = new JButton("Folder"); btnFolder.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { JFileChooser bsearch = new JFileChooser(); int result = bsearch.showOpenDialog(null); if (result != JFileChooser.APPROVE_OPTION) return; txtFolder.setText(bsearch.getSelectedFile().getAbsolutePath()); } }); btnFolder.setFont(new Font("Times New Roman", Font.PLAIN, 12)); btnFolder.setBounds(429, 6, 75, 23); frmTheBosssSecretary.getContentPane().add(btnFolder); btnAddEmployee.setFont(new Font("Times New Roman", Font.PLAIN, 12)); btnAddEmployee.setBounds(356, 42, 159, 107); frmTheBosssSecretary.getContentPane().add(btnAddEmployee); JButton btnFindName = new JButton("Find"); btnFindName.setFont(new Font("Times New Roman", Font.PLAIN, 12)); btnFindName.setBounds(446, 179, 69, 23); frmTheBosssSecretary.getContentPane().add(btnFindName); JButton btnFindSSID = new JButton("Find"); btnFindSSID.setFont(new Font("Times New Roman", Font.PLAIN, 12)); btnFindSSID.setBounds(250, 204, 85, 23); frmTheBosssSecretary.getContentPane().add(btnFindSSID); JButton btnFindAddress = new JButton("Find"); btnFindAddress.setFont(new Font("Times New Roman", Font.PLAIN, 12)); btnFindAddress.setBounds(389, 229, 85, 23); frmTheBosssSecretary.getContentPane().add(btnFindAddress); } } The problem here lies in the JButton Add Employee. Where, as previously mentioned, the long's phone number and social security I.D. don't show the spaces in the text file.

    Read the article

  • Is -1 a magic number? An anti-pattern? A code smell? Quotes and guidelines from authorities

    - by polygenelubricants
    I've seen -1 used in various APIs, most commonly when searching into a "collection" with zero-based indices, usually to indicate the "not found" index. This "works" because -1 is never a legal index to begin with. It seems that any negative number should work, but I think -1 is almost always used, as some sort of (unwritten?) convention. I would like to limit the scope to Java at least for now. My questions are: What are the official words from Sun regarding using -1 as a "special" return value like this? What quotes are there regarding this issue, from e.g. James Gosling, Josh Bloch, or even other authoritative figures outside of Java? What were some of the notable discussions regarding this issue in the past?

    Read the article

  • AGENT: The World's Smartest Watch

    - by Rob Chartier
    AGENT: The World's Smartest Watch by Secret Labs + House of Horology Disclaimer: Most if not all of this content has been gleaned from the comments on the Kickstarter project page and comments section. Any discrepancies between this post and any documentation on agentwatches.com, kickstarter.com, etc.., those official sites take precedence. Overview The next generation smartwatch with brand-new technology. World-class developer tools, unparalleled battery life, Qi wireless charging. Kickstarter Page, Comments Funding period : May 21, 2013 - Jun 20, 2013 MSRP : $249 Other Urls http://www.agentwatches.com/ https://www.facebook.com/agentwatches http://twitter.com/agentwatches http://pinterest.com/agentwatches/ http://paper.li/robchartier/1371234640 Developer Story The first official launch of the preview SDK and emulator will happen on 20-Jun-2013.  All development will be done in Visual Studio 2012, using the .NET Micro Framework SDK 2.3.  The SDK will ship with the first round of the expected API for developers along with an emulator. With that said, there is no need to wait for the SDK.  You can download the tooling now and get started with Apps and Faces immediately.  The only thing that you will not be able to work with is the API; but for example, watch faces, you can start building the basic face rendering with the Bitmap graphics drawing in the .NET Micro Framework.   Does it look good? Before we dig into any more of the gory details, here are a few photos of the current available prototype models.   The watch on the tiny QI Charter   If you wander too far away from your phone, your watch will let you know with a vibration and a message, all but one button will dismiss the message.   An app showing the premium weather data!   Nice stitching on the straps, leather and silicon will be available, along with a few lengths to choose from (short, regular, long lengths). On to those gory details…. Hardware Specs Processor 120MHz ARM Cortex-M4 processor (ATSAM4SD32) with secondary AVR co-processor Flash & RAM 2MB of onboard flash and 160KB of RAM 1/4 of the onboard flash will be used by the OS The flash is permanent (non-volatile) storage. Bluetooth Bluetooth 4.0 BD/EDR + LE Bluetooth 4.0 is backwards compatible with Bluetooth 2.1, so classic Bluetooth functions (BD/EDR, SPP/AVRCP/PBAP/etc.) will work fine. Sensors 3D Accelerometer (Motion) ST LSM303DLHC Ambient Light Sensor Hardware power metering Vibration Motor (You can pulse it to create vibration patterns, not sure about the vibration strength - driven with PWM) No piezo/speaker or microphone. Other QI Wireless Charging, no NFC, no wall adapter included Custom LED Backlight No GPS in the watch. It uses the GPS in your phone. AGENT watch apps are deployed and debugged wirelessly from your PC via Bluetooth. RoHS, Pb-free Battery Expected to use a CR2430-sized rechargeable battery – replaceable (Mouser, Amazon) Estimated charging time from empty is 2 hours with provided charger 7 Days typical with Bluetooth on, 30 days with Bluetooth off (watch-face only mode) The battery should last at least 2 years, with 100s of charge cycles. Physical dimensions Roughly 38mm top-to-bottom on the front face 35mm left-to-right on the front face and around 12mm in depth 22mm strap Two ~1/16" hex screws to attach the watch pin The top watchcase material candidates are PVD stainless steel, brushed matte ceramic, and high-quality polycarbonate (TBD). The glass lens is mineral glass, Anti-glare glass lens Strap options Leather and silicon straps will be available Expected to have three sizes Display 1.28" Sharp Memory Display The display stays on 100% of the time. Dimensions: 128x128 pixels Buttons Custom "Pusher" buttons, they will not make noise like a mouse click, and are very durable. The top-left button activates the backlight; bottom-left changes apps; three buttons on the right are up/select/down and can be used for custom purposes by apps. Backup reset procedure is currently activated by holding the home/menu button and the top-right user button for about ten seconds Device Support Android 2.3 or newer iPhone 4S or newer Windows Phone 8 or newer Heart Rate monitors - Bluetooth SPP or Bluetooth LE (GATT) is what you'll want the heart monitor to support. Almost limitless Bluetooth device support! Internationalization & Localization Full UTF8 Support from the ground up. AGENT's user interface is in English. Your content (caller ID, music tracks, notifications) will be in your native language. We have a plan to cover most major character sets, with Latin characters pre-loaded on the watch. Simplified Chinese will be available Feature overview Phone lost alert Caller ID Music Control (possible volume control) Wireless Charging Timer Stopwatch Vibrating Alarm (possibly custom vibrations for caller id) A few default watch faces Airplane mode (by demand or low power) Can be turned off completely Customizable 3rd party watch faces, applications which can be loaded over bluetooth. Sample apps that maybe installed Weather Sample Apps not installed Exercise App Other Possible Skype integration over Bluetooth. They will provide an AGENT app for your smartphone (iPhone, Android, Windows Phone). You'll be able to use it to load apps onto the watch.. You will be able to cancel phone calls. With compatible phones you can also answer, end, etc. They are adopting the standard hands-free profile to provide these features and caller ID.

    Read the article

< Previous Page | 176 177 178 179 180 181 182 183 184 185 186 187  | Next Page >