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  • pushViewController Not Displaying UIView/Nib with tabbar and nav bar

    - by james
    I'm relatively new to objective c but not programming and am stuck with my iphone app. I created a nav based app with both a navbar and a tab bar controller. I set the tab bar as the root controller. I'm able to switch between each tab without any issues to various UIViews and UITableViews. My issue is that in one of my UITableViews that I call from the TabBarController, didSelectRowAtIndexPath function is suppose to display a new UIView. The below code does not give any errors and runs fine but does not show the new Nib. if(newViewController == nil) { NSLog(@"yes nil"); BookViewController *aNewViewController = [[BookViewController alloc] initWithNibName:@"BookOptionView" bundle:nil]; self.newViewController = aNewViewController; [aNewViewController release]; } BookAppDelegate *delegate = (BookAppDelegate *)[[UIApplication sharedApplication] delegate]; [delegate.appNavBar pushViewController:newViewController animated:YES]; Now when I do the below, it works fine but it gets rid of the nav and tab which I'm assuming because its a modal call instead of pushing the view controller. BookViewController *screen = [[BookViewController alloc] initWithNibName:@"BookOptionView" bundle:[NSBundle mainBundle]]; screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES]; [screen release]; Any ideas why I can't get the View Controller to push correctly? In my application delegate file, I declared an AppNavBarController object (inherit from UINavigationController) called appNavBar. Any help would be appreciated!

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  • Limit the number of service calls in a RESTful application

    - by Slavo
    Imagine some kind of a banking application, with a screen to create accounts. Each Account has a Currency and a Bank as a property, Currency being a separate class, as well as Bank. The code might look something like this: public class Account { public Currency Currency { get; set; } public Bank Bank { get; set; } } public class Currency { public string Code { get; set; } public string Name { get; set; } } public class Bank { public string Name { get; set; } public string Country { get; set; } } According to the REST design principles, each resource in the application should have its own service, and each service should have methods that map nicely to the HTTP verbs. So in our case, we have an AccountService, CurrencyService and BankService. In the screen for creating an account, we have some UI to select the bank from a list of banks, and to select a currency from a list of currencies. Imagine it is a web application, and those lists are dropdowns. This means that one dropdown is populated from the CurrencyService and one from the BankService. What this means is that when we open the screen for creating an account, we need to make two service calls to two different services. If that screen is not by itself on a page, there might be more service calls from the same page, impacting the performance. Is this normal in such an application? If not, how can it be avoided? How can the design be modified without going away from REST?

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  • How can I write reusable Javascript?

    - by RenderIn
    I've started to wrap my functions inside of Objects, e.g.: var Search = { carSearch: function(color) { }, peopleSearch: function(name) { }, ... } This helps a lot with readability, but I continue to have issues with reusabilty. To be more specific, the difficulty is in two areas: Receiving parameters. A lot of times I will have a search screen with multiple input fields and a button that calls the javascript search function. I have to either put a bunch of code in the onclick of the button to retrieve and then martial the values from the input fields into the function call, or I have to hardcode the HTML input field names/IDs so that I can subsequently retrieve them with Javascript. The solution I've settled on for this is to pass the field names/IDs into the function, which it then uses to retrieve the values from the input fields. This is simple but really seems improper. Returning values. The effect of most Javascript calls tends to be one in which some visual on the screen changes directly, or as a result of another action performed in the call. Reusability is toast when I put these screen-altering effects at the end of a function. For example, after a search is completed I need to display the results on the screen. How do others handle these issues? Putting my thinking cap on leads me to believe that I need to have an page-specific layer of Javascript between each use in my application and the generic methods I create which are to be used application-wide. Using the previous example, I would have a search button whose onclick calls a myPageSpecificSearchFunction, in which the search field IDs/names are hardcoded, which marshals the parameters and calls the generic search function. The generic function would return data/objects/variables only, and would not directly read from or make any changes to the DOM. The page-specific search function would then receive this data back and alter the DOM appropriately. Am I on the right path or is there a better pattern to handle the reuse of Javascript objects/methods?

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  • What is the best way to move a UIToolbar?

    - by Ferdinand Rios
    Here is an interesting problem. On the iPhone, I have a view set up that has a toolbar on the bottom of the screen. I am currently trying to make this a universal app so that it runs on iPad as well. I would like the toolbar to be at the top of the iPad screen, so in the viewDidLoad method of the specific viewController I have the following code. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { //move the toolbar to the top of the page and move the webview down by the height of the toolbar CGRect toolBarFrame = self.aToolBar.frame; CGRect webFrame = self.aWebView.frame; webFrame.origin.y = toolBarFrame.size.height; [self.aWebView setFrame:webFrame]; toolBarFrame.origin.y = 0; [self.aToolBar setFrame:toolBarFrame]; [Utils errorString:[NSString stringWithFormat:@"origen: x=%f y=%f", self.aToolBar.frame.origin.x, self.aToolBar.frame.origin.y]]; [Utils errorString:[NSString stringWithFormat:@"origen: x=%f y=%f", self.aWebView.frame.origin.x, self.aWebView.frame.origin.y]]; } The problem I am having is that the webView moves down fine, but the toolbar only moves up to about what seems to be the height of a iPhone screen. The call to errorString tells me that the webView's origin is at 0,44 (where it should be) and that the toolbar's origin is at 0,0, but it is actually somewhere in the middle of the screen! Anybody have a clue what is going on here?

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  • Frame Showing Problem

    - by Nitz
    Hey Guys I have made one project which is showing the inventory of the stock of one store. In that inventory the software should store data of the products with their images. There is one problem... Bcz of the lots of stock, the screen on which is image is loading taking a lot of time. So, i thought i should give the frame in which there will be on label which will show the "Loading Software". But now when i am setting visible = true for that frame, but bcz of that images screen class loading problem my frame is not showing correctly. I have put screen shot, now my code. JFrame f; try{ f = new JFrame("This is a test"); f.setSize(300, 300); Container content = f.getContentPane(); content.setBackground(Color.white); content.setLayout(new FlowLayout()); JLabel jl = new JLabel(); jl.setText("Loading Please Wait...."); content.add(jl); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); }catch(Exception e){ e.printStackTrace(); } initComponents(); try { addInverntory = new AddInventoryScreen(); showstock = new showStock(); // this class will take big time. mf = new mainForm(); f.setVisible(false); }catch (Exception ex) { ex.printStackTrace(); } How Can show some message that, other class is loading or "Loading Software" kind of thing in this situation. Just For the know....this class is not screen on which the image will load.

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  • WPF : Multiple views, one DataContext

    - by zapho
    Hi, I'm working on a WPF application which must handle multiple screens (two at this this time). One view can be opened on several screens and user actions must be reflected consistently on all screens. To achieve this, for a given type of view, a single DataContext is instantiated. Then, when a view is displayed on a screen, the unique DataContext is attached to it. So, one DataContext, several views (same type of view/xaml). So far so good. It works quite well in most cases. I do have a problem with a specific view which relies on ItemsControl. These ItemsControl are used to display UIElements dynamically build in the ViewModel/DataContext (C# code). These UIElements are mostly Path objects. Example : <ItemsControl ItemsSource="{Binding WindVectors}"> <ItemsControl.Template> <ControlTemplate TargetType="{x:Type ItemsControl}"> <Canvas IsItemsHost="True" /> </ControlTemplate> </ItemsControl.Template> </ItemsControl> Here, WindVectors is a ObservableCollection<UIElement>. When the view is opened the first time, everything is fine. The problem is that when the view is opened one another screen, all ItemsControl are removed from the first screen and displayed one the second screen. Other WPF components (TextBlock for instance) on this view react normally and are displayed on both screens. Any help would be greatly appreciated. Thanks. Fabrice

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  • Authenticated user cannot log in, "The user does not exist or is not unique."

    - by Aquinas
    This is a weird one. I have a WSS3 site, no MOSS, with a custom membership and role provider that authenticates against CRM. All the users have also been added to the site user list so once logged in they have correct display names. On dev and stage everything works fine, but on UAT the users can't get past the login screen. The login screen is working, in that if you type an incorrect password for a user it comes back with the right message, meaning the custom provider is working fine. If you fill the login form in correctly you are immediately redirected straight back to the login screen, with the IIS logs showing that the login screen sent the authenticated user to the site and then was sent back. Setting the site to allow anonymous access shows that the user is not logged in on the site side after authenticating correctly. The ULS logs show: The user does not exist or is not unique. Found 1 trusted forests nzct.local. Found 0 trusted domains Adding logging code to the site I have verified that the membership provider is correctly set, and can find the user when asked. Also, when accessing the site user list, I can find the SP user with the right name. It just refuses to set the current user to be the authenticated user. Weird.

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  • Safari openwindow function behavior on iPad versus iPhone

    - by CodeLizard
    An identical javascript:openwindow call with a link to Google maps opens in Safari on the iPad but in the Google Maps App on the iPhone. Why the difference? <html> <head> </head> <body> <a title="View an area map for this property" href="javascript:openwindow ('http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=1+Infinite+Loop, +Cupertino,+CA%E2%80%8E&sll=37.329389, -122.029696&sspn=0.015714,0.033023&ie=UTF8&hq=&hnear=1+Infinite+Loop, +Cupertino,+Santa+Clara, +California+95014&ll=37.331539, -122.030704&spn=0.007857,0.016512&z=17&ssa=1', 760, 500,'yes', 'yes')"> <font face="arial,helvetica" color="#000000" size="-1">Map It</font> </a> </body> <script> function openwindow(url,width,height,resizable,scrollbars,posx,posy) { if(posx==null)posx=20; if(posy==null)posy=20; now=new Date(); var x_offset=0; var y_offset=0; try { if(window.screen.left != undefined && window.screen.top != undefined) { x_offset=window.screen.left; y_offset=window.screen.top; } }catch(e){} var window_x=posx+x_offset; var window_y=posy+y_offset; new_window=window.open(url,now.getTime(),'width='+width+',height='+height+', resizable='+resizable+',scrollbars='+scrollbars+',top='+window_y+', left='+window_x+',screenX='+window_x+',screenY='+window_y); if(!new_window.opener) new_window.opener=self; try { new_window.focus(); }catch(e){} } </script> </html>

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  • Can you overlay transparent images in Blackberry Apps?

    - by Greg
    I have a very simple application that has one screen and one button. The main screen has a verticalFieldManager with a BitmapField inside it, and one button beneath the bitmap. I want to be able to overlay another image on top of this when the user clicks a button. The overlay image is a PNG with transparent background, and this is important for design, so I can't use popupscreen or a new screen because the backgrounds are always white by default, and I've heard alpha doesn't really do the trick. I guess what I'm asking is if anyone knows a simple way to... A) take a standard verticalFieldManager and overlay a PNG on top of the inner contents B) overlay a PNG over the screen, no matter the contents The basic functionality of this app was intended to be - show an image. on click, show another overlaid on top. on click again, remove the popup image. I haven't found anything that addresses something like this online, but I have read of people doing similar things that utilize popupscreen and new screens in a way I don't need to do. Hopefully this makes sense. Thanks

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  • git clone fails with "index-pack" failed?

    - by gct
    So I created a remote repo that's not bare (because I need redmine to be able to read it), and it's set to be shared with the group (so git init --shared=group). I was able to push to the remote repo and now I'm trying to clone it. If I clone it over the net I get this: remote: Counting objects: 4648, done. remote: Compressing objects: 100% (2837/2837), done. error: git-upload-pack: git-pack-objects died with error.B/s fatal: git-upload-pack: aborting due to possible repository corruption on the remote side. remote: aborting due to possible repository corruption on the remote side. fatal: early EOF fatal: index-pack failed I'm able to clone it locally without a problem, and I ran "git fsck", which only reports some dangling trees/blobs, which I understand aren't a problem. What could be causing this? I'm still able to pull from it, just not clone. I should note the remote git version is 1.5.6.5 while local is 1.6.0.4 I tried cloning my local copy of the repo, stripping out the .git folder and pushing to a new repo, then cloning the new repo and I get the same error, which leads me to believe it may be a file in the repo that's causing git-upload-pack to fail... Edit: I have a number of windows binaries in the repo, because I just built the python modules and then stuck them in there so everyone else didn't have to build them as well. If I remove the windows binaries and push to a new repo, I can clone again, perhaps that gives a clue. Trying to narrow down exactly what file is causing the problem now.

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  • git clone fails with "index-pack" failed?

    - by gct
    So I created a remote repo that's not bare (because I need redmine to be able to read it), and it's set to be shared with the group (so git init --shared=group). I was able to push to the remote repo and now I'm trying to clone it. If I clone it over the net I get this: remote: Counting objects: 4648, done. remote: Compressing objects: 100% (2837/2837), done. error: git-upload-pack: git-pack-objects died with error.B/s fatal: git-upload-pack: aborting due to possible repository corruption on the remote side. remote: aborting due to possible repository corruption on the remote side. fatal: early EOF fatal: index-pack failed I'm able to clone it locally without a problem, and I ran "git fsck", which only reports some dangling trees/blobs, which I understand aren't a problem. What could be causing this? I'm still able to pull from it, just not clone. I should note the remote git version is 1.5.6.5 while local is 1.6.0.4 I tried cloning my local copy of the repo, stripping out the .git folder and pushing to a new repo, then cloning the new repo and I get the same error, which leads me to believe it may be a file in the repo that's causing git-upload-pack to fail... Edit: I have a number of windows binaries in the repo, because I just built the python modules and then stuck them in there so everyone else didn't have to build them as well. If I remove the windows binaries and push to a new repo, I can clone again, perhaps that gives a clue. Trying to narrow down exactly what file is causing the problem now.

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  • Using a UITableViewController with a small-sized table?

    - by rpj
    When using a UITableViewController, the initWithStyle: method automatically creates the underlying UITableView with - according to the documentation - "the correct dimensions". My problem is that these "correct dimensions" seem 320x460 (the iPhone's screen size), but I'm pushing this TableView/Controller pair into a UINavigationController which is itself contained in a UIView, which itself is about half the height of the screen. No frame or bounds wrangling I can come up with seems to correctly reset the table's size, and as such it's "too long", meaning there are a collection of rows that are pushed off the bottom of the screen and are not visible nor reachable by scrolling. So my question comes down to: what is the proper way to tell a UITableViewController to resize its component UITableView to a specified rectangle? Thanks! Update I've tried all the techniques suggested here to no avail, but I did find one interesting thing: if I eschew the UINavigationController altogether (which I'm not yet willing to do for production, but as an experiment), and add the table view as a direct subview of the enclosing view I mentioned, the frame size given is respected. The very moment I re-introduce the UINavigationController into the mix, no matter if it is added as a subview before or after the table view, and no matter if alloc/init it before or after the table view is added as a subview, the result is the same as it was before. I'm beginning to suspect UINavigationController isn't much of a team player... Update 2 The suggestion to check frame size after the table view on screen was a good one: turns out that the navigation controller is in fact resizing it some time in between load and display. My solution, hacky at best, has been to cache the frame given on load and to reset it if changed at the beginning of tableView:cellForRowAtIndexPath:. Why there you ask? Because it's the one place I found that worked, that's why! I don't consider this a solution as it's obviously improper, but for the benefit of anyone else reading, it does seem to work.

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  • Wizard style navigation, dismissing a view and showing another one

    - by Robin Jamieson
    I'm making a set of screens similar to a wizard and I'd like to know how to make a view dismiss itself and its parent view and immediately show a 'DoneScreen' without worrying about resource leaks. My views look like the following: Base -> Level1 -> DoneScreen -> Level2 -> DoneScreen The Level1 controller is a navigation controller created with a view.xib and shown with [self presentModalViewController ...] by the Base controller. The Level1 controller is also responsible for creating the 'DoneScreen' which may be shown instead of the Level2 Screen based on a certain criteria. When the user taps a button on the screen, the Level1 controller instantiates the the Level2 controller and it displays it via [self.navigationController pushViewController ..] and Level2 controller's view has a 'Next' button. When the use hits the 'Next' button in the Level2 screen, I need to dismiss the current Level2's view as well as the Level1's view and display the 'DoneScreen', which would have been created and passed in to the Level2 controller from Level1. (partly to reduce code duplication, and partly to separate responsibilities among the controllers) In the Level2 controller, if I show the 'DoneScreen' first and dismiss itself with [self.navigationController popViewControllerAnimated:YES]; then the Level1 controller's modal view is still present above the 'Base' but under the Done screen. What's a good way to clear out all of these views except the Base and then show the 'DoneScreen'? Any good suggestions on how to get this done in a simple but elegant manner?

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  • C# Vector maths questions

    - by Mark
    Im working in a screen coordinate space that is different to that of the classical X/Y coordinate space, where my Y direction goes down in the positive instead of up. Im also trying to figure out how to make a Circle on my screen always face away from the center point of the screen. If the center point of my screen is at x(200) y(300) and the point of my circle's center is at x(150) and y(380) then I would like to calculate the angle that the circle should be facing. At the moment I have this: Point centerPoint = new Point(200, 300); Point middleBottom = new Point(200, 400); Vector middleVector = new Vector(centerPoint.X - middleBottom.X, centerPoint.Y - middleBottom.Y); Vector vectorOfCircle = new Vector(centerPoint.X - 150, centerPoint.Y - 400); middleVector.Normalize(); vectorOfCircle.Normalize(); var angle = Math.Acos(Vector.CrossProduct(vectorOfCircle, middleVector)); Console.WriteLine("Angle: {0}", angle * (180/Math.PI)); Im not getting what I would expect. I would say that when I enter in x(150) and y(300) of my circle, I would expect to see the rotation of 90 deg, but Im not getting that... Im getting 180!! Any help here would be greatly appreciated. Cheers, Mark

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  • What information should a SVN/Versioned file commit comment contain?

    - by RenderIn
    I'm curious what kind of content should be in a versioned file commit comment. Should it describe generally what changed (e.g. "The widget screen was changed to display only active widgets") or should it be more specific (e.g. "A new condition was added to the where clause of the fetchWidget query to retrieve only active widgets by default") How atomic should a single commit be? Just the file containing the updated query in a single commit (e.g. "Updated the widget screen to display only active widgets by default"), or should that and several other changes + interface changes to a screen share the same commit with a more general description like ("Updated the widget screen: A) display only active widgets by default B) added button to toggle showing inactive widgets") I see subversion commit comments being used very differently and was wondering what others have had success with. Some comments are as brief as "updated files", while others are many paragraphs long, and others are formatted in a way that they can be queried and associated with some external system such as JIRA. I used to be extremely descriptive of the reason for the change as well as the specific technical changes. Lately I've been scaling back and just giving a general "This is what I changed on this page" kind of comment.

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  • Changing the direction of a Combo box dropdown in SWT

    - by Kris
    Hi, I'm building an Eclipse plugin in SWT, and I have the following problem: one of my fields is a combo box, and in some cases it may have fairly long items as selection options. My plugin runs on the right side of the screen, so when you go to use the combo-box, the right side of the combo box is cut off. So, my question is: is there any way to change the dropdown's alignment relative to the combo control? It seems to be permanently left-aligned... and I'm pretty sure you can change the direction in Swing (though the only place I've seen it done is in the Substance UI demo. The Combo Box tab has boxes with North, South East, and West flyout directions... for my application, I need something like the West flyout) Note: Setting actual text limits is a last-case-scenario option; it would be quite a bit of guesswork to set the text limit dynamically (since the widget's view can be resized). Here's a picture (sorry, I can only have one link and no images :( ... I need some more rep :p) Left side of the line: Proper width - the view is the wide enough for the combo dropdown to display all the text; you can see the scrollbars on the right side. Right side of the line: Too small - Here, the view has been resized, and the combo dropdown scrollbar (as well as some of the text) is cut off by the right side of the screen. I always have more screen space available to the left (since this is always on the right hand side of the screen), but the combo dropdown always appears to the lower right. Hopefully this is clear enough.

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  • Corrupt UTF-8 Characters with PHP 5.2.10 and MySQL 5.0.81

    - by jkndrkn
    We have an application hosted on both a local development server and a live site. We are experiencing UTF-8 corruption issues and are looking to figure out how to resolve them. The system is run using symfony 1.0 with Propel. On our development server, we are running PHP 5.2.0 and MySQL 5.0.32. We do not experience corrupted UTF-8 characters there. On our live site, PHP 5.2.10 and MySQL 5.0.81 is running. On that server, certain characters such as ô´ and S are corrupted once they are stored in the database. The corrupted characters are showing up as either question marks or approximations of the original character with adjacent question marks. Examples of corruption: Uncorrupted: ô´ Corrupted: ô? Uncorrupted: S Corrupted: ? We are currently using the following techniques on both development and live servers: Executing the following queries prior to execution of any other queries: SET NAMES 'utf8' COLLATE 'utf8_unicode_ci' SET CHARSET 'utf8' Setting the <meta> Content-Type value to: <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> Adding the following to our .htaccess file: AddDefaultCharset utf-8 Using mb_* (multibyte) PHP functions where necessary. Being sure to set database columns to use utf8_unicode_ci collation. These techniques are sufficient for our development site, but do not work on the live site. On the live site I've also tried adding mysql_set_encoding('ut8', $mysql_connection) but this does not help either. I have found some evidence that newer versions of PHP and MySQL are mishandling UTF-8 character encodings.

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  • Graphical glitches when adding cells and scrolling with UITableView

    - by Daniel I-S
    I am using a UITableView to display the results of a series of calculations. When the user hits 'calculate', I wish to add the latest result to the screen. This is done by adding a new cell to a 'results' section. The UITableViewCell object is added to an array, and then I use the following code to add this new row to what is displayed on the screen: [thisView beginUpdates]; [thisView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation: UITableViewRowAnimationFade]; [thisView endUpdates]; This results in the new cell being displayed. However, I then want to immediately scroll the screen down so that the new cell is the lowermost cell on-screen. I use the following code: [thisView scrollToRowAtIndexPath:newIndexPath atScrollPosition:UITableViewScrollPositionBottom animated:YES]; This almost works great. However, the first time a cell is added and scrolled to, it appears onscreen only briefly before vanishing. The view scrolls down to the correct place, but the cell is not there. Scrolling the view by hand until this invisible new cell's position is offscreen, then back again, causes the cell to appear - after which it behaves normally. This only happens the first time a cell is added; subsequent cells don't have this problem. It also happens regardless of the combination of scrollToRowAtIndexPath and insertRowsAtIndexPath animation settings. There is also a problem where, if new cells are added repeatedly and quickly, the new cells stop 'connecting up'. The lowermost cell in a group is supposed to have rounded corners, and when a new cell is added these turn into square corners so that there is a clean join with the next cell in the group. In this case, however, a cell often does not lose its rounded edges despite not being the last cell anymore. This also gets corrected once the affected area moves offscreen and back. This method of adding and scrolling would be perfect for my application if it weren't for these weird glitches. Any ideas as to what I may be doing wrong?

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • Webserver sending corrupt or corrupting served files

    - by NotIan
    EDIT: Looks like the problem was a rootkit that corrupted a bunch of low level linux commands, including top, ps, ifconfig, netstat and others. The problem was resolved by taking all web files off the server and wiping it. A dedicated server we operate is having a strange issue. Files are not be sent complete or are showing up with garbage data. Example: http://sustainablefitness.com/images/banner_bootcamps.jpg To make matters more confusing this corruption does NOT happen when the files are served as https, (I would post a link, but I don't have enough rep points, just add an 's' after http in the link above.) When I throw load at the server, I get dozens of (swapd)s in top this is the only thing that really jumps out. I can't post images but ( imgur.com / ZArSq.png ) is a screenshot of top. I have tried a lot of stuff so far, I am willing to try anything that I can. A dedicated server we operate is having a strange issue. Files are not be sent complete or are showing up with garbage data. Example: http://sustainablefitness.com/images/banner_bootcamps.jpg To make matters more confusing this corruption does NOT happen when the files are served as https, (I would post a link, but I don't have enough rep points, just add an 's' after http in the link above.) When I throw load at the server, I get dozens of (swapd)s in top this is the only thing that really jumps out. I can't post images but ( imgur.com / ZArSq.png ) is a screenshot of top. I have tried a lot of stuff so far, I am willing to try anything that I can.

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  • Navigating through code with keyboard shortcuts

    - by MarceloRamires
    I'm starting to feel the need to run fastly through code with keyboard shortcuts, to arrive faster where I want to make any changes (avoiding use of mouse or long times holding [up], [left], [right] and [down]). I'm already using some: [home] - first position in current line [end] - last position in current line [ctrl] + [home] - first line of the entire code [ctrl] + [end] - last line of the entire code [pageup] - same vertical position, one screen above [pagedown] - same vertical position, one screen below [ctrl] + [pageup] - first line in current screen [ctrl] + [end] - last line in current screen [ctrl] + [left/right] - skipping word per word What have you got ? I use Visual Studio. (but I'm open to any answer, as I maybe can use others soon) obs: I've searched through stackoverflow and didn't find a nice question with this content, nor a list of keyboard code searching. If it's repeated, I'm sorry for not finding it, I'm here in my best intentions. This question is NOT about any shortcuts, and not only about visual studio, it's about running through code with shortcuts. Answers that suit the question so far: [Ctrl] + [-] - jumps to last cursor position [Ctrl] + [F3] - Jumps to next occurance of the word the curson is in [Shift] + [F3] - Same as the above, backwards. [F12] - Goes to definition of method/variable the cursor is in [Ctrl] + [ ] ] - Jumps to matching brace and select I'll ad more as there are answers.

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  • targeting sprites from a method in the document class - null object reference

    - by Freddyk
    Hi I am trying to code a flash app entirely in the document class. I am using GestureWorks with a touch screen. When a user essentially presses a button it calls a method that should hide a specific graphic but not the graphic they touched. Essentially I need a way to refer to a graphic on the screen using a method besides 'e.target'. //This code works because it can access 'e.target'. private function photo1SpriteFlickHandler(e:GestureEvent):void { var openTween:Tween = new Tween(e.target, "x", Strong.easeOut, 232, 970, 5, true); } //this code gives me a null object reference because I am using 'photo1Sprite' rather than 'e.target' private function photo1SpriteFlickHandler(e:GestureEvent):void { var openTween:Tween = new Tween(photo1Sprite, "x", Strong.easeOut, 232, 970, 5, true); } //photo1Sprite has already been programatically added to the screen as so: var photo1Sprite = new TouchSprite(); var photo1Loader=new Loader(); photo1Loader.load(new URLRequest("media/photos1/photo1.jpg")); photo1Loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loaderComplete); photo1Sprite.x = 232; photo1Sprite.y = 538; photo1Sprite.scaleX = .3; photo1Sprite.scaleY = .3; photo1Sprite.blobContainerEnabled = true; photo1Sprite.addEventListener(TouchEvent.TOUCH_DOWN, startDrag_Press); photo1Sprite.addEventListener(TouchEvent.TOUCH_UP, stopDrag_Release); photo1Sprite.addChild(photo1Loader); addChild(photo1Sprite); So I can make photo1Sprite react if my method is attached to it directly using 'e.target' but not if I am trying to call it from a method that was called from another element on the screen.

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  • How to intercept touch events globally?

    - by mystify
    I have an view which is sometimes covered by some other views. However, if the user slides the finger across the screen, I want to slide that underlying view across the screen, too. I could start making custom views for all those covering subviews and forward all kinds of touch events, but that's somewhat cumbersome. Maybe there's some kind of notification or another way that a UIView or UIControl subclass can be aware of touch events happening right now, no matter where they are. In short: I need an UIView subclass or UIControl subclass which knows about any touch events happening on the entire screen. Or at least if tht's not possible, knowing about any touch events happening above itself in the same underlying superview. Another description: There are 20 views, all reside inside the same superview. The first view is covered by 19 others. But if the user slides across the screen, that first view must slide too, so it must be aware of touch events. Is there any better solution that making all 19 views forward touch events? (yes, all 19 views respond to touch events in this example)

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  • Method in RootViewController not Storing Array

    - by Antonio
    I have an array initialized in my RootViewController and a method that addsObjects to an array. I created a RootViewController object in my SecondViewController. The method runs (outputs a message) but it doesn't add anything to the array, and the array seems empty. Code is below, any suggestions? RootViewController.h #import "RootViewController.h" #import "SecondViewController.h" @implementation RootViewController - (void)viewDidLoad { [super viewDidLoad]; myArray2 = [[NSMutableArray alloc] init]; NSLog(@"View was loaded"); } -(void)addToArray2{ NSLog(@"Array triggered from SecondViewController"); [myArray2 addObject:@"Test"]; [self showArray2]; } -(void)showArray2{ NSLog(@"Array Count: %d", [myArray2 count]); } -(IBAction)switchViews{ SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil]; screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES]; [screen release]; } SecondViewController.m #import "SecondViewController.h" #import "RootViewController.h" @implementation SecondViewController -(IBAction)addToArray{ RootViewController *object = [[RootViewController alloc] init]; [object addToArray2]; } -(IBAction)switchBack{ [self dismissModalViewControllerAnimated:YES]; } EDIT***** With Matt's code I got the following error: " expected specifier-qualifier-list before 'RootViewController' "

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  • Get active window title in X

    - by dutt
    I'm trying to get the title of the active window. The application is a background task so if the user has Eclipse open the function returns "Eclipse - blabla", so it's not getting the window title of my own window. I'm developing this in Python 2.6 using PyQt4. My current solution, borrowed and slightly modified from an old answer here at SO, looks like this: def get_active_window_title(): title = '' root_check = '' root = Popen(['xprop', '-root'], stdout=PIPE) if root.stdout != root_check: root_check = root.stdout for i in root.stdout: if '_NET_ACTIVE_WINDOW(WINDOW):' in i: id_ = i.split()[4] id_w = Popen(['xprop', '-id', id_], stdout=PIPE) for j in id_w.stdout: if 'WM_ICON_NAME(STRING)' in j: if title != j.split()[2]: return j.split("= ")[1].strip(' \n\"') It works for most windows, but not all. For example it can't find my kopete chat windows, or the name of the application i'm currently developing. My next try looks like this: def get_active_window_title(self): screen = wnck.screen_get_default() if screen == None: return "Could not get screen" window = screen.get_active_window() if window == None: return "Could not get window" title = window.get_name() return title; But for some reason window is always None. Does somebody have a better way of getting the current window title, or how to modify one of my ways, that works for all windows? Edit: In case anybody is wondering this is the way I found that seems to work for all windows. def get_active_window_title(self): root_check = '' root = Popen(['xprop', '-root'], stdout=PIPE) if root.stdout != root_check: root_check = root.stdout for i in root.stdout: if '_NET_ACTIVE_WINDOW(WINDOW):' in i: id_ = i.split()[4] id_w = Popen(['xprop', '-id', id_], stdout=PIPE) id_w.wait() buff = [] for j in id_w.stdout: buff.append(j) for line in buff: match = re.match("WM_NAME\((?P<type>.+)\) = (?P<name>.+)", line) if match != None: type = match.group("type") if type == "STRING" or type == "COMPOUND_TEXT": return match.group("name") return "Active window not found"

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