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  • Are developers expected to have skills of business analysts?

    - by T. Webster
    Our business analyst has left the team. We are now expected to do the work which was previously done by the business analyst, and the management thinks that a task which is done in three months by a business analyst can be done in one month by a developer. My experience is in programming only, and I'm not familiar to the business intelligence tools. To me this seems like maybe an unfair comparison or expectation, and might even trivialize the role of a business analyst. Has anyone else encountered this situation? How to deal with it?

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  • What kind of innovative non-cash financial benefits do I offer to my developers to retain them along with a competitive salary?

    - by Fanatic23
    Stock options don't make much sense, since the company's private. [It still does, if you are a facebook of sorts AND the regulatory system permits sites like secondmarket, but I digress.] I could think of some: Health benefits to parents and parents-in-laws Sponsoring a fuel-saving bike to drive to office Gift cards for occasions like completion of 1, 3, 5 years of service I really could do with more suggestions here. Appreciate 1 response per entry for ease of up-voting.

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  • Releasing software/Using Continuous Integration - What do most companies seem to use?

    - by Sagar
    I've set up our continuous integration system, and it has been working for about a year now. We have finally reached a point where we want to do releases using the same. Before our CI system, the process(es) that was used was: (Develop) -> Ready for release -> Create a branch -> (Build -> Fix bugs as QA finds them) Loop -> Final build -> Tag (Develop) -> Ready for release -> (build -> fix bugs) Loop -> Tag Our CI setup: 1 server for development (DEV) 1 server for qa/release (QA) The second one has integrated into CI perfectly. I create a branch when the software is ready for release, and the branch never changes thereafter, which means the build is reproduceable without having to change the CI job. Any future development takes place on HEAD, and even maintainence releases get a completely new branch and a completely new job, which remains on the CI system forever, and then some. The first method is harder to adapt. If the branch changes, the build is not reproduceable unless I use the tag to build [jobs on the CI server uses the branch for QA/RELEASE, and HEAD for development builds]. However, if I use the tag to build, I have to create a new CI job to build from the tag (lose changelog on server), or change the existing job (lose original job configuration). I know this sounds complicated, and if required, I will rewrite/edit to explain the situation better. However, my question: [If at all] what process does your company use to release software using continuous integration systems. Is it even done using the CI system, or manually?

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  • Lead Programmer definition clarification

    - by Junaid
    I am working on PHP and MySQL based web application for more than 5 years now. I started my career from Intern - Jr Developer - Software Developer - Sr. Software Engineer [Team Lead] that's what I am nowadays. I was looking at the link at Wikipedia regarding who is a lead programmer. The link states the following: A lead programmer is a software engineer in charge of one or more software projects. Alternative titles include Development Lead, Technical Lead, Senior Software Engineer, Software Design Engineer Lead (SDE Lead), Software Manager, or Senior Applications Developer. When primarily contributing in a high-level enterprise software design role, the title Software Architect (or similar) is often used. All of these titles can have different meanings depending on the context. My current job responsibilities are more or less like a Development Lead and to some extent near Software Architect because I usually design the core structure of new products and managing 2-3 project simultaneously and in the meantime involved in assisting other teams regarding the structural design of their projects, I am usually on call with clients along with project managers, I code most of the time when my team stuck somewhere / workload / integrating some third party API and etc. Primary reason of this writing is to know if I qualify for a Development Lead Title? in accordance with my above mentioned job descriptions?

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  • What's the best way to recruit talented female developers?

    - by Molly Wally
    I work on a team with a dozen men. They're great. I like them and all, but can't help wonder why it's so hard to find other technical women. I know they exist because I've met them at conferences, read their blogs, and see them on campus. My guess is there's something about our team that keeps them away. How can we recruit talented women without resorting to gimmicks? I'm not looking for complete gender parity, but why is it that some teams have a 50/50 gender split and ours is completely lopsided?

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  • Web Development Company - Why Demand For Expert PHP Developers is Growing?

    With the development of different web technologies, several new platforms and applications, PHP has become highly popular and brought a new revolution in web development industry. Perhaps today it is one of the most widely accepted programming languages that not just adds more functionality to website, but even enables valued customers to act together with the website through scripts.

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  • Should developers be responsible for tests other than unit tests, if so which ones are the most common?

    - by Jackie
    I am currently working on a rather large project, and I have used JUnit and EasyMock to fairly extensively unit test functionality. I am now interested in what other types of testing I should worry about. As a developer is it my responsibility to worry about things like functional, or regression testing? Is there a good way to integrate these in a useable way in tools such as Maven/Ant/Gradle? Are these better suited for a Tester or BA? Are there other useful types of testing that I am missing?

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  • Is it common to only pay developers for the time they said a project would take?

    - by BAM
    I work at a small startup (<10 people), and I was recently assigned (along with one other developer) to a relatively small project. The project involved moving an existing iOS app to Android. The client told us they had built the app for iOS in 300 man-hours. Not knowing at the time that this figure was completely false, we naively and optimistically assumed that if they could build the app from scratch in that amount of time, we could easily "port" it in a similar amount of time. Therefore, we drafted up a fixed-price contract based on 350 man-hours, with a 5 week deadline. (We are well aware now of how big of a mistake this was... Never let the client tell you how long it's going to take!) Anyway, by week 4 we had already surpassed our 350 hours, and we estimated that there were at least 2 more weeks left on the project. We were told to continue working, but that the company could not afford to pay out on overdue projects anymore. I thought this just meant "be more careful about estimates in the future". However a few weeks later, the company president informed us that we would not be getting paid for any time past 350 man-hours. We argued over the issue for almost an hour. He claimed, however, that this is standard practice for many organizations, and that I was unreasonable for making a big deal out of it. So is this really a common thing, or am I justified in being upset about it? Thanks in advance for any advice!

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  • Should developers make their games easier with new versions?

    - by Gil Kalai
    It seems that the game Angry Birds is becoming gradually easier with new versions. Maybe so people get the illusion of progress and satisfaction of breaking new records? I would like to know if gradual small modifications of games to enhance the sense of improvement and learning by users is known/common/standard practice in game developing. (I don't mean to say that there is anything wrong with such a practice.)

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  • How to manage Agile developers working with traditional (serial) business persons?

    - by Riggy
    Good afternoon, My work environment has some problems. Our IT team is trying to be more agile, but we're not really getting buy-in from the business. They attend our daily stand-ups and sprint reviews, and they help with sprint planning, but then they turn around and do 4 months of requirements gathering for a project before moving forward with a (mostly) serial development style. The sprint goals are things like "get XX% closer to release". For the IT team, they've turned the Sprints into a sort of death march. We end a Sprint one day and start a new Sprint the very next day. There's no reflection or changes done between sprints, only during. Having never done any of the agile methodologies before, I haven't had a very pleasant introduction to them. So my questions are: 1) Should there be some time (perhaps a week or so) between sprints to do the reflection/introspection/changes/etc.? Or are back-to-back-to-back sprints the norm? 2) Is there any chance for survival for an agile team with no agile business counter-parts? If not, are there some transitional methodologies or even tips for moving the business towards an iterative if not necessarily agile mindset? 3) Should your entire team be on every sprint? We have almost 20 programmers on a single sprint but working on completely different projects (typically teams of 3-5, sometimes larger). Is it normal to have a single sprint or should we be trying to manage multiple independent sprints? Should we be trying to keep the multiple sprints in concurrent lockstep or should their timetables be allowed to overlap and be flexible? Any thoughts or advice is appreciated. This is my first time coming over from SO for a question, so please let me know if there are better ways to phrase these kinds of questions (faq was rather helpful, but still not sure I'm following it perfectly). Thanks!

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  • Case studies for successful service (project) based software development businesses without constant overtime from its employees [closed]

    - by Ryan Taylor
    I work for an IT company that is primarily services (project) based rather than product based. All software engineers are salaried. The company has set new expectations that everyone should work 48 hours per week instead of 40. Note, this isn't occasional overtime due to crunches. This is the new 40. The reasoning is that this enables the company to provide benefits to its employees such as monetary incentives and training because the company is more profitable. more hours worked = more billable hours = larger profit I understand the need for profitability and the occasional crunch time and have put in the extra hours when it was needed and beneficial to the project. However, I am also very sensitive to work life balance and have raised my concerns about the the new expectation. My employer is open to other methods to increase profitability so I hold hope that we can turn things around before it becomes a horrible place to work. How does a services based company become more profitable without increasing the number of hours expected from it's salaried employees? Are there any case studies showing the pros and cons of consistent overtime? Are there any case studies for a successful service based business model (for software development companies) that does not require consistent overtime from its employees?

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  • How to learn to deliver quality software designs when working on a tight deadline?

    - by chester89
    I read many books about how to design great software, but I kind of struggle to come up with a good design decisions when it comes to business apps, especially when the timeframe is tough. In the company I currently work for, the following situation happen all the time: my teamlead tells me that there's a task to do, I call some guy or a girl from business who tells me exactly what is it they want, and then I start coding. The task always fits in some existing application (we do only web apps or web services), usually it's purpose is to pull data from one datasource and put into the other one, with some business logic attached in the process. I start coding and then, after spending some time on a problem, my code didn't work as expected - either because of technical mistake or my lack of knowledge of the domain. The business is ringing me 2-3 times a day to hurry me up. I ask my team lead to help, he comes up, sees my code and goes like 'What's this?'. Then he throws away about half of my code, including all the design decisions I made, writes 2-3 methods that does the job (each of them usually 200-300 lines long or more, by the way), and task is complete, code works as it should have. The guy is smarter than me, obviously, and I'm aware of that. My goal is to be better software developer, that means write better code, not finish the job quicker with some crappy code. And the thing is, when I have enough time to tackle a problem, I can come up with a design that is good (in my opinion, of course), but I fall short to do so when I'm on a tight deadline. What should I do? I am fully aware that it's rather vague explanation, but please bear with me

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  • How to handle the fear of future licensing issues of third-party products in software development?

    - by Ian Pugsley
    The company I work for recently purchased some third party libraries from a very well-known, established vendor. There is some fear among management that the possibility exists that our license to use the software could be revoked somehow. The example I'm hearing is of something like a patent issue; i.e. the company we purchased the libraries from could be sued and legally lose the ability to distribute and provide the libraries. The big fear is that we get some sort of notice that we have to cease usage of the libraries entirely, and have some small time period to do so. As a result of this fear, our ability to use these libraries (which the company has spent money on...) is being limited, at the cost of many hours worth of development time. Specifically, we're having to develop lots of the features that the library already incorporates. Should we be limiting ourselves in this way? Is it possible for the perpetual license granted to us by the third party to be revoked in the case of something like a patent issue, and are there any examples of something like this happening? Most importantly, if this is something to legitimately be concerned about, how do people ever go about taking advantage third-party software while preparing for the possibility of losing that capability entirely? P.S. - I understand that this will venture into legal knowledge, and that none of the answers provided can be construed as legal advice in any fashion.

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  • Agile team with no dedicated Tester members. Insane or efficient?

    - by MetaFight
    I'm a software developer. I've been thinking a lot about the efficiency of the Software Testers I've worked with so far in my career. In fact, I've been thinking a lot about the Software Testers role in general and have reached a potentially contentious conclusion: Non-developer Software Testers staff are less efficient at software testing than developers. Now, before everyone gets upset, hear me out. This isn't mere opinion: Software Testing and Software Development both require a lot of skills in common: Problem solving Thinking about corner cases Analytical skills The ability to define clear and concise step-by-step scenarios What developers have in addition to this is the ability to automate their tests. Yes, I know non-dev testers can automate their tests too, but that often then becomes a test maintenance issue. Because automating UI tests is essentially programming, non-dev members encounter all the same difficulties software developers encounter: Copy-pasta, lack of code reusibility/maintainability, etc. So, I was wondering. Why not replace all non-dev roles with developer roles? Developers have the skills required to perform Software Testing tasks, and they have the skills to automate tests and keep them maintainable. Would the following work: Hire a bunch of developers and split them into 2 roles: Software developers Software developers doing testing (some manual, mostly automated by writing integration tests, unit tests, etc) Software developers doing application support. (I've removed this as it is probably a separate question altogether) And, in our case since we're doing Agile development, rotate the roles every sprint or two. Also, if at all possible, try to have people spend their Developer stints and Testing stints on different projects. Ideally you would want to reduce the turnover rate per rotation. So maybe you could have 2 groups and make sure the rotation cycles of the groups are elided. So, for example, if each rotation was two sprints long, the two groups would have their rotations 1 sprint apart. That way there's only a 50% turn-over rate per sprint. Am I crazy, or could this work? (Obviously a key component to this working is that all devs want to be in the 3 roles. Let's assume I'm starting a new company and I can hire these ideal people) Edit I've removed the phrase "QA", as apparently we are using it incorrectly where I work.

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  • Is there a way to help streamline your typical developers discussions?

    - by Jasper Kennis
    Often, my colleagues and I run into specific problems, for example what's the best way to deploy this, or would this or that technique be a good one to use, or just "hey, have you seen that new thing". However at the moment this communication goes via mail, or skype, or twitter, and a lot of information becomes hard to find very quickly. Is there a service or methodology to keep this kind of information ordered and traceable?

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  • Good source for interview-style coding problems for entry/intermediate developers?

    - by soster
    I have taught myself to code over the past few years and do not have a computer science degree. As a result, I lack experience from many things, such as the basic homework/test questions many CS graduates take for granted. I recently had a tech screen interview where I fumbled and struggled to finish a (relatively) common question, I believe due to this inexperience. My question to all of you is this: do you know a good source for a bunch of these problems that includes answers, for an entry/intermediate developer who is trying to gain coding problem solving experience? The ones I've been able to find on the internet are for coding teams, so they're a bit too complicated for me. Thanks so much in advance.

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  • How do professional application developers use version control systems, like GIT and Subversion?

    - by Wolfi
    I am a beginner developer and I have been wondering from the start, how do professional use tools like GIT and Subversion (I don't have a very good understanding about these tools), to fulfill their project's needs. If they do use it, how would I set up something like that? My applications are not so large and I am not working in a team yet, would they be of huge help to me? There are questions on this site about how to use the tools, but I need beginner support.

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  • Is there evidence that developers working remotely are less productive then when they work onsite?

    - by canadiancreed
    So I was speaking to one of the folks I work with here a few days ago, and they were complaining that their company no longer allows workers to work remotely at all any more due to the decrease in productivity. As someone that has heard this excuse used for justifying onsite only staffing in my search for remote opportunities, I'm wondering if there's any empirical evidence that confirms this at all or if I and others that I know in the industry are being told a tale.

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  • How to make software which will work like torrent?

    - by Nitz
    Hey guys How to make software work like torrent work? Bcz always when i see that torrent software then i am really amazed by their sizes and what they do in that sizes? How they managed the download by parts and then all together as soon as u downloaded full part? and as soon as you had great speed then your download speed automatically goes up? How to make software which will work like torrent means peer-to-peer? how to make this kind of software which can download from different servers and managed to know each users download and upload? and how they have pretty small size? which tech. they have used in that kind of software? Sorry i had asked many question. I know how downloading is happening means peer-to-peer all that.. but i don't know how they have built that kind of thing?

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