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  • How make this jquery function reusable?

    - by Pandiya Chendur
    Comsider this jquery function, function showresults(jsonobj) { $.each(jsonobj, function(i, employee) { divs += '<div class="resultsdiv"><br /><span style="display: inline-block;width:150px;" class="resultName">' + employee.Emp_Name + '</span><span class="resultfields" style="padding-left:100px;">Category&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Desig_Name + '</span><br /><br /><span id="SalaryBasis" class="resultfields">Salary Basis&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.SalaryBasis + '</span><span class="resultfields" style="padding-left:25px;">Salary&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.FixedSalary + '</span><span style="font-size:110%;font-weight:bolder;padding-left:25px;">Address&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Address + '</span></div>'; }); } Here i am iterating my json data and drawing div elements.... As you see these div elements are hardcoded how to pass these html div elements dynamically by a variable... var divs=<div></div> function showresults(jsonobj,divs) { $.each(jsonobj, function(i, employee) { divs += divs Is this correct way of doing but there will be an error employee object wont be there know when my divs variable declared outside the function... Any suggestion...

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  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

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  • Facebook dialog appears but always says "An error has occurred"

    - by Conor James
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml"> ... <head> ... <script src="http://connect.facebook.net/en_US/all.js#xfbml=1"></script> </head> <body> <div id="fb-root"></div> <fb:like id="fb-like" href="http://www.example.com" layout="button_count" show_faces="false" width="100"></fb:like> ... myscript.js: FB.ui( { method: 'stream.publish', message: 'getting educated about Facebook Connect', attachment: { name: 'Connect', caption: 'The Facebook Connect JavaScript SDK', description: ( 'A small JavaScript library that allows you to harness ' + 'the power of Facebook, bringing the user\'s identity, ' + 'social graph and distribution power to your site.' ), href: 'http://github.com/facebook/connect-js' }, action_links: [ { text: 'Code', href: 'http://github.com/facebook/connect-js' } ], user_message_prompt: 'Share your thoughts about Connect' }, function(response) { if (response && response.post_id) { alert('Post was published.'); } else { alert('Post was not published.'); } } ); I have Facebook like button on my page which works fine. But when I call the FB.ui method above from my JavaScript source, the Facebook dialog pops up but displays this error message: **An error occurred. Please try again later.** This has happened repeatedly for two days since I started trying to implement it. Not a very helpful error message. Any idea what might cause it or how to narrow down the problem?

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  • parsing of mathematical expressions

    - by gcc
    (in c90) (linux) input: sqrt(2 - sin(3*A/B)^2.5) + 0.5*(C*~(D) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input: cos(2 - asin(3*A/B)^2.5) +cos(0.5*(C*~(D)) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input: sqrt(2 - sin(3*A/B)^2.5)/(0.5*(C*~(D)) + sin(3.11) +ln(B)) /*max lenght of formula is 250 characters*/ a b /*there are values for a,b,c,d */ c /*each variable with set of floating numbers*/ d As you can see infix formula in the input depends on user. My program will take a formula and n-tuples value. Then it calculate the results for each value of a,b,c and d. If you wonder I am saying ;outcome of program is graph. /sometimes,I think i will take input and store in string. then another idea is arise " I should store formula in the struct" but i don't know how I can construct the code on the base of structure./ really, I don't know way how to store the formula in program code so that I can do my job. can you show me? /* a,b,c,d is letters cos,sin,sqrt,ln is function*/

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  • can JockerSoft.Media read/get video file from remote location?

    - by Lynx
    here is the code for JockerSoft.Media // Path of the video and frame storing path string _videopath = "http://www.test.com/Video/test.avi"; //"C:\\test.avi"; string _imagepath = "C:\\test.jpg" Bitmap bmp = FrameGrabber.GetFrameFromVideo(_videopath, 0.1d); bmp.Save(_imagepath, System.Drawing.Imaging.ImageFormat.Gif); // Save directly frame on specified location FrameGrabber.SaveFrameFromVideo(_videopath, 0.1d, _imagepath); it work perfectly is the video file is from my own computer, but when i try to get video file from remote location it not getting the frame. well, all the example is for windwos form app and i trying to use this for web-application. is there maybe an additional coding that enable me to use jockersoft to grab a video frame from remote location? here is the error that i got: Attempted to access an unloaded appdomain. (Exception from HRESULT: 0x80131014) Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.AppDomainUnloadedException: Attempted to access an unloaded appdomain. (Exception from HRESULT: 0x80131014) New Learner, please guide me..

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  • First Time Architecturing?

    - by cam
    I was recently given the task of rebuilding an existing RIA. The new RIA that I've designed is based on Silverlight, with a WCF service to connect to MS SQL Server. This is my first time doing something like this, so I'm not sure how to design the entire thing. Basically, the client can look through graphs of "stocks" (allowing the client to choose different time periods, settings, etc). I've written the whole application essentially, but I'm not sure how to put it together. The graphs are supposed to be directly based on the database, and to create the datapoints on the graph, some calculations need to be done (not very expensive ones). The problem I'm having is to decide where to put the calculations (client or serverside? Or half and half?) What factors should I look for to help me decide where the calculations should be done? And how can I go about optimizing this (caching, etc)? Obviously this is a very broad subject, so I'm not expecting an immediate answer, but any help/pointing in the right direction/resources would be appreciated.

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  • iPhone OpenGLES: Textures are consuming too much memory and the program crashes with signal "0"

    - by CustomAppsMan
    I am not sure what the problem is. My app is running fine on the simulator but when I try to run it on the iPhone it crashes during debugging or without debugging with signal "0". I am using the Texture2D.m and OpenGLES2DView.m from the examples provided by Apple. I profiled the app on the iPhone with Instruments using the Memory tracer from the Library and when the app died the final memory consumed was about 60Mb real and 90+Mb virtual. Is there some other problem or is the iPhone just killing the application because it has consumed too much memory? If you need any information please state it and I will try to provide it. I am creating thousands of textures at load time which is why the memory consumption is so high. Really cant do anything about reducing the number of pics being loaded. I was running before on just UIImage but it was giving me really low frame rates. I read on this site that I should use OpenGLES for higher frame rates. Also sub question is there any way not to use UIImage to load the png file and then use the Texture class provided to create the texture for OpenGLES functions to use it for drawing? Is there some function in OpenGLES which will create a texture straight from a png file?

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  • FormStartPosition.CenterParent does not work

    - by kol
    In the following code, only the second method works for me (.NET 4.0). FormStartPosition.CenterParent does not center the child form over its parent. Why? Source: this SO question using System; using System.Drawing; using System.Windows.Forms; class Program { private static Form f1; public static void Main() { f1 = new Form() { Width = 640, Height = 480 }; f1.MouseClick += f1_MouseClick; Application.Run(f1); } static void f1_MouseClick(object sender, MouseEventArgs e) { Form f2 = new Form() { Width = 400, Height = 300 }; switch (e.Button) { case MouseButtons.Left: { // 1st method f2.StartPosition = FormStartPosition.CenterParent; break; } case MouseButtons.Right: { // 2nd method f2.StartPosition = FormStartPosition.Manual; f2.Location = new Point( f1.Location.X + (f1.Width - f2.Width) / 2, f1.Location.Y + (f1.Height - f2.Height) / 2 ); break; } } f2.Show(f1); } }

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  • OpenGL Mipmapping: how does OpenGL decide on map level?

    - by Droozle
    Hi, I am having trouble implementing mipmapping in OpenGL. I am using OpenFrameworks and have modified the ofTexture class to support the creation and rendering of mipmaps. The following code is the original texture creation code from the class (slightly modified for clarity): glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); glTexSubImage2D(texData.textureTarget, 0, 0, 0, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glDisable(texData.textureTarget); This is my version with mipmap support: glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); gluBuild2DMipmaps(texData.textureTarget, texData.glTypeInternal, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glDisable(texData.textureTarget); The code does not generate errors (gluBuild2DMipmaps returns '0') and the textures are rendered without problems. However, I do not see any difference. The scene I render consists of "flat, square tiles" at z=0. It's basically a 2D scene. I zoom in and out by using "glScale()" before drawing the tiles. When I zoom out, the pixels of the tile textures start to "dance", indicating (as far as I can tell) unfiltered texture look-up. See: http://www.youtube.com/watch?v=b_As2Np3m8A at 25s. My question is: since I do not move the camera position, but only use scaling of the whole scene, does this mean OpenGL can not decide on the appropriate mipmap level and uses the full texture size (level 0)? Paul

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  • How to get TextWidth of string (without Canvas)?

    - by lyborko
    Hi, I would like to get text width of a string before an application starts. Everything works fine untill Application.MainForm canvas present. The problem is, when I try dynamicaly create TOrdinarium in the OnCreate event of the app. main form, "Canvas does not allow drawing" error occures. (Application.MainForm is nil....). I tried several ways to create Canvas dynamicaly (one of them is written below), but it can not measure text sizes without being attached to parented control. Is there way how to make it work somehow? Thanx I tried this: TOrdinarium = class (TCustomControl) private function GetVirtualWidth:integer; end; constructor TOrdinarium.Create(AOwner:TComponent); begin inherited; Width:=GetVirtualWidth; end; function TOrdinarium.GetVirtualWidth:integer; var ACanvas : TControlCanvas; begin ACanvas := TControlCanvas.Create; TControlCanvas(ACanvas).Control := Application.MainForm; ACanvas.Font.Assign(Font); result:=ACanvas.TextWidth('0'); ACanvas.Free; end;

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  • Barcode not generated in C# web forms?

    - by Sinsil Mathew
    I am trying for create a barcode in my web form.for that i download font IDAutomationHC39M and install in my system,then i run my wesite in localhost but barcode cannot be generated.This is my code protected void Button1_Click1(object sender, EventArgs e) { string barCode = TextBox1.Text; System.Web.UI.WebControls.Image imgBarCode = new System.Web.UI.WebControls.Image(); using (Bitmap bitMap = new Bitmap(barCode.Length * 40, 80)) { using (Graphics graphics = Graphics.FromImage(bitMap)) { Font oFont = new Font("IDAutomationHC39M", 16); PointF point = new PointF(2f, 2f); SolidBrush blackBrush = new SolidBrush(Color.Black); SolidBrush whiteBrush = new SolidBrush(Color.White); graphics.FillRectangle(whiteBrush, 0, 0, bitMap.Width, bitMap.Height); graphics.DrawString("*" + barCode + "*", oFont, blackBrush, point); } using (MemoryStream ms = new MemoryStream()) { bitMap.Save(ms, System.Drawing.Imaging.ImageFormat.Png); byte[] byteImage = ms.ToArray(); Convert.ToBase64String(byteImage); imgBarCode.ImageUrl = "data:image/png;base64," + Convert.ToBase64String(byteImage); } plBarCode.Controls.Add(imgBarCode); } And the result is appear like that code

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  • Python to Java translation

    - by obelix1337
    Hello, i get quite short code of algorithm in python, but i need to translate it to Java. I didnt find any program to do that, so i will really appreciate to help translating it. I learned python a very little to know the idea how algorithm work. The biggest problem is because in python all is object and some things are made really very confuzing like sum(self.flow[(source, vertex)] for vertex, capacity in self.get_edges(source)) and "self.adj" is like hashmap with multiple values which i have no idea how to put all together. Is any better collection for this code in java? code is: [CODE] class FlowNetwork(object): def __init__(self): self.adj, self.flow, = {},{} def add_vertex(self, vertex): self.adj[vertex] = [] def get_edges(self, v): return self.adj[v] def add_edge(self, u,v,w=0): self.adj[u].append((v,w)) self.adj[v].append((u,0)) self.flow[(u,v)] = self.flow[(v,u)] = 0 def find_path(self, source, sink, path): if source == sink: return path for vertex, capacity in self.get_edges(source): residual = capacity - self.flow[(source,vertex)] edge = (source,vertex,residual) if residual > 0 and not edge in path: result = self.find_path(vertex, sink, path + [edge]) if result != None: return result def max_flow(self, source, sink): path = self.find_path(source, sink, []) while path != None: flow = min(r for u,v,r in path) for u,v,_ in path: self.flow[(u,v)] += flow self.flow[(v,u)] -= flow path = self.find_path(source, sink, []) return sum(self.flow[(source, vertex)] for vertex, capacity in self.get_edges(source)) g = FlowNetwork() map(g.add_vertex, ['s','o','p','q','r','t']) g.add_edge('s','o',3) g.add_edge('s','p',3) g.add_edge('o','p',2) g.add_edge('o','q',3) g.add_edge('p','r',2) g.add_edge('r','t',3) g.add_edge('q','r',4) g.add_edge('q','t',2) print g.max_flow('s','t') [/CODE] result of this example is "5". algorithm find max flow in graph(linked list or whatever) from source vertex "s" to destination "t". Many thanx for any idea

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  • Where to place interactive objects in JavaScript?

    - by Chris
    I'm creating a web based application (i.e. JavaScript with jQuery and lots of SVG) where the user interacts with "objects" on the screen (think of DIVs that can be draged around, resized and connected by arraows - like a vector drawing programm or a graphical programming language). As each "object" contains individual information but is allways belonging to a "class" of elements it's obvious that this application should be programmed by using an OOP approach. But where do I store the "objects" best? Should I create a global structure ("registry") with all (JS native) objects and tell them "draw yourself on the DOM"? Or should I avoid such a structure and think of the (relevant) DOM nodes as my objects and attach the relevant data as .data() to them? The first approach is very MVC - but I guess the attachment of all the event handlers will be non trivial. The second approach will handle the events in a trivial way and it doesn't create a duplicate structure, but I guess the usual OO stuff (like methods) will be more complex. What do you recomend? I think the answer will be JavaScript and SVG specific as "usual" programming languages don't have such a highly organized output "canvas".

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  • Determine asymmetric latencies in a network

    - by BeeOnRope
    Imagine you have many clustered servers, across many hosts, in a heterogeneous network environment, such that the connections between servers may have wildly varying latencies and bandwidth. You want to build a map of the connections between servers my transferring data between them. Of course, this map may become stale over time as the network topology changes - but lets ignore those complexities for now and assume the network is relatively static. Given the latencies between nodes in this host graph, calculating the bandwidth is a relative simply timing exercise. I'm having more difficulty with the latencies - however. To get round-trip time, it is a simple matter of timing a return-trip ping from the local host to a remote host - both timing events (start, stop) occur on the local host. What if I want one-way times under the assumption that the latency is not equal in both directions? Assuming that the clocks on the various hosts are not precisely synchronized (at least that their error is of the the same magnitude as the latencies involved) - how can I calculate the one-way latency? In a related question - is this asymmetric latency (where a link is quicker in direction than the other) common in practice? For what reasons/hardware configurations? Certainly I'm aware of asymmetric bandwidth scenarios, especially on last-mile consumer links such as DSL and Cable, but I'm not so sure about latency. Added: After considering the comment below, the second portion of the question is probably better off on serverfault.

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  • How to convert Vector Layer coordinates into Map Latitude and Longitude in Openlayers.

    - by Jenny
    I'm pretty confused. I have a point: x= -12669114.702301 y= 5561132.6760608 That I got from drawing a square on a vector layer with the DrawFeature controller. The numbers seem...erm...awfull large, but they seem to work, because if I later draw a square with all the same points, it's in the same position, so I figure they have to be right. The problem is when I try to convert this point to latitude and longitude. I'm using: map.getLonLatFromPixel(pointToPixel(points[0])); Where points[0] is a geometry Point, and the pointToPixel function takes any point and turns it into a pixel (since the getLonLatFromPixel needs a pixel). It does this by simply taking the point's x, and making it the pixels x, and so on. The latitude and longitude I get is on the order of: lat: -54402718463.864 lng: -18771380.353223 This is very clearly wrong. I'm left really confused. I try projecting this object, using: .transform(new OpenLayers.Projection("EPSG:4326"), map.getProjectionObject()); But I don't really get it and am pretty sure I did it incorrectly, anyways. My code is here: http://pastie.org/909644 I'm sort of at a loss. The coordinates seem consistent, because I can reuse them to get the same result...but they seem way larger than any of the examples I'm seeing on the openLayers website...

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  • Conditionally colour data points outside of confidence bands in R

    - by D W
    I need to colour datapoints that are outside of the the confidence bands on the plot below differently from those within the bands. Should I add a separate column to my dataset to record whether the data points are within the confidence bands? Can you provide an example please? Example dataset: ## Dataset from http://www.apsnet.org/education/advancedplantpath/topics/RModules/doc1/04_Linear_regression.html ## Disease severity as a function of temperature # Response variable, disease severity diseasesev<-c(1.9,3.1,3.3,4.8,5.3,6.1,6.4,7.6,9.8,12.4) # Predictor variable, (Centigrade) temperature<-c(2,1,5,5,20,20,23,10,30,25) ## For convenience, the data may be formatted into a dataframe severity <- as.data.frame(cbind(diseasesev,temperature)) ## Fit a linear model for the data and summarize the output from function lm() severity.lm <- lm(diseasesev~temperature,data=severity) jpeg('~/Desktop/test1.jpg') # Take a look at the data plot( diseasesev~temperature, data=severity, xlab="Temperature", ylab="% Disease Severity", pch=16, pty="s", xlim=c(0,30), ylim=c(0,30) ) title(main="Graph of % Disease Severity vs Temperature") par(new=TRUE) # don't start a new plot ## Get datapoints predicted by best fit line and confidence bands ## at every 0.01 interval xRange=data.frame(temperature=seq(min(temperature),max(temperature),0.01)) pred4plot <- predict( lm(diseasesev~temperature), xRange, level=0.95, interval="confidence" ) ## Plot lines derrived from best fit line and confidence band datapoints matplot( xRange, pred4plot, lty=c(1,2,2), #vector of line types and widths type="l", #type of plot for each column of y xlim=c(0,30), ylim=c(0,30), xlab="", ylab="" )

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  • C++ Printing: Printer jams, what am I doing wrong?

    - by Kleas
    I have a problem with printing in C++. As far as I know, this code used to work on my previous printer, but ever since I got another one (an HP C7280) it started giving problems. Whenever I try to print anything, even an empty page, the page JAMS the printer. I have to manualy remove the page from the printer. I have no clue why this is happening. Am I doing something wrong, is it a driver problem, are there better ways to print in C++? I am using Windows 7 64 bit, but this problem also presented itself when I was using Windows Vista 64 bit. I use the following code: PRINTDLG pd; ZeroMemory(&pd, sizeof(pd)); pd.lStructSize = sizeof(pd); pd.hwndOwner = mainWindow; pd.hDevMode = NULL; pd.hDevNames = NULL; pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC; pd.nCopies = 1; pd.nMinPage = 1; pd.nMaxPage = 0xFFFF; if (PrintDlg(&pd)==TRUE) { DOCINFO di; di.cbSize = sizeof(DOCINFO); di.lpszDocName = "Rumitec en Roblaco Print"; di.lpszOutput = (LPTSTR)NULL; di.fwType = 0; // Start printing StartDoc(pd.hDC, &di); StartPage(pd.hDC); initPrinter(pd.hDC); // ... // Do some drawing // ... // End printing EndPage(pd.hDC); EndDoc(pd.hDC); DeleteDC(pd.hDC); } Am I doing something wrong? Alternatively, is there a better, easier, more modern way to do it?

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  • How to add clear option to this whiteboard?

    - by swift
    i have to add clear screen option to my whiteboard application, usual procedure is to draw a fill rect to the sizeof the image. But in my app i have transparent panels added one above the other i.e as layers, if i follow the usual procedure the drawing from the underlying panel wont be visible. please tell me any logic to do this. public void createFrame() { JFrame frame = new JFrame(); JLayeredPane layerpane=frame.getLayeredPane(); board= new Whiteboard(client); //board is a transparent panel // tranparent image: board.image = new BufferedImage(590,690, BufferedImage.TYPE_INT_ARGB); board.setBounds(74,23,590,690); board.setImage(image); virtualboard.setImage(image); //virtualboardboard is a transparent panel virtualboard.setBounds(74,23,590,690); JPanel background=new JPanel(); background.setBackground(Color.white); background.setBounds(74,25,590,685); layerpane.add(board,new Integer(5)); layerpane.add(virtualboard,new Integer(4));//Panel where remote user draws layerpane.add(background,new Integer(3)); layerpane.add(board.colourButtons(),new Integer(2)); layerpane.add(board.shapeButtons(),new Integer(1)); layerpane.add(board.createEmptyPanel(),new Integer(0)); }

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  • Spring Data Neo4J @Indexed(unique = true) not working

    - by Markus Lamm
    I'm new to Neo4J and I have, probably an easy question. There're NodeEntitys in my application, a property (name) is annotated with @Indexed(unique = true) to achieve the uniqueness like I do in JPA with @Column(unique = true). My problem is, that when I persist an entity with a name that already exists in my graph, it works fine anyway. But I expected some kind of exception here...?! Here' s an overview over basic my code: @NodeEntity public abstract class BaseEntity implements Identifiable { @GraphId private Long entityId; ... } public class Role extends BaseEntity { @Indexed(unique = true) private String name; ... } public interface RoleRepository extends GraphRepository<Role> { Role findByName(String name); } @Service public class RoleServiceImpl extends BaseEntityServiceImpl<Role> implements { private RoleRepository repository; @Override @Transactional public T save(final T entity) { return getRepository().save(entity); } } And this is my test: @Test public void testNameUniqueIndex() { final List<Role> roles = Lists.newLinkedList(service.findAll()); final String existingName = roles.get(0).getName(); Role newRole = new Role.Builder(existingName).build(); newRole = service.save(newRole); } That's the point where I expect something to go wrong! How can I ensure the uniqueness of a property, without checking it for myself?? THANKS IN ADVANCE FOR ANY IDEAS!! P.S.: I'm using neo4j 1.8.M07, spring-data-neo4j 2.1.0.BUILD-SNAPSHOT and Spring 3.1.2.RELEASE.

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  • trouble with custom 'Text Bubble' component (examples included)

    - by gmoniey
    I'm trying to use a custom Text component to show a series of comments. I got the original idea from: http://www.eonflex.com/?p=40 I've got the base case working but I am stuck with 2 problems I cant seem to figure out: Since I am drawing around the text, the actual height of each bubble is greater than that of the Text field, as a result, the last bubble is always chopped off. I have tried explicitly overriding the height getter, and adding some padding, but I cant seem to get it right. You can see an example here: http://test.lambandtunafish.com/bubbles/CommentTest.swf In my layout, I have 2 VBoxes (one nested inside the other). The first vbox shows a form where the user can enter a comment, and the second box has all the comments. In order to ensure that the scrollbars only show up on the second box, I set minHeight="0" on the nested VBox, but then for some reason, some comments' text is shifted to the right. You can see an example here (look at the first comment): http://test.lambandtunafish.com/bubbles/CommentTest-minHeight.swf Rather than posting the code here, I've provided some links: Container: http://test.lambandtunafish.com/bubbles/CommentTest.mxml Bubble: http://test.lambandtunafish.com/bubbles/CommentBubble.as If anyone has any ideas, I would appreciate it. Thanks!

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  • A Null Reference Exception

    - by Alex
    "Object reference not set to an instance of an object." using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace XNAdev { class Sprite { //The size of the Sprite public Rectangle Size; //Used to size the Sprite up or down from the original image public float Scale = 1.0f; //The current position of the Sprite public Vector2 Position = new Vector2(115, 0); //The texture object used when drawing the sprite private Texture2D mSpriteTexture; //Load the texture for the sprite using the Content Pipeline public void LoadContent(ContentManager theContentManager, string theAssetName) { mSpriteTexture = theContentManager.Load<Texture2D>(theAssetName); Size = new Rectangle(0, 0, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale)); } //Draw the sprite to the screen public void Draw(SpriteBatch theSpriteBatch) { theSpriteBatch.Draw(mSpriteTexture, Position, new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0); } } } I am very new at this C# so any help would be great. I have no idea what my error is.

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  • How to make a plot from summaryRprof?

    - by ThorDivDev
    This is a question for an university assignment. I was given three algorithms to calculate the GCD that I already did. My problem is getting the Rprof results to a plot so I can compare them side by side. From what little understanding I have about Rprof, summaryRprof and plot is that Rprof is used like this: Rprof() #To start #functions here Rprof(NULL) #TO end summaryRprof() # to print results I understand that plot has many different types of inputs, x and y values and something called a data frame which I assume is a fancy word for table. and to draw different lines and things I need to use this: http://www.harding.edu/fmccown/r/ what I cant figure out is how to get the summaryRprof results to the plot() function. > Rprof(filename="RProfOut2.out", interval=0.0001) > gcdBruteForce(10000, 33) [1] 1 > gcdEuclid(10000, 33) [1] 1 > gcdPrimeFact(10000, 33) [1] 1 > Rprof(NULL) > summaryRprof() ?????plot???? I have been reading on stack overflow that and other sites that I can also try to use profr and proftools although I am not very clear on the usage. The only graph I have been able to make is one using plot(system.time(gcdFunction(10,100))) As always any help is appreciated.

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  • How to draw a part of a window into a memory device context?

    - by Nell
    I'm using simple statements to keep it, er, simple: The screen goes from 0, 0 to 1000, 1000 (screen coordinates). A window goes from 100, 100 to 900, 900 (screen coordinates). I have a memory device context that goes from 0, 0 to 200, 200 (logical coordinates). I need to send a WM_PRINT message to the window. I can pass the device context to the window via WM_PRINT, but I cannot pass which part of its window it should draw into the device context. Is there some way to alter the device context that will result in the window drawing a specific part of itself into the device context (say, its bottom right portion from 700, 700 to 900, 900)? (This is all under plain old GDI and in C or C++. Any solution must be too.) Please note: This problem is part of a larger solution in which the device context size is fixed and speed is crucial, so I cannot draw the window in full into a separate device context and blit the part I want from the resultant full bitmap into my device context.

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  • Draggable cards (touch enumeration) issue

    - by glitch
    I'm trying to let a player tap, drag and release a card from a fanned stack on the screen to a 4x4 field on the board. My cards are instantiated from a custom class that inherits from the UIImageView class. I started with the Touches sample app, and I modified the event handlers for touches to iterate over my player's card hand instead of the 3 squares the sample app allows you to move on screen. Everything works, until that is, I move the card I'm dragging near another card. I'm really drawing a blank here for the logic to get the cards to behave properly. Here's my code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger numTaps = [[touches anyObject] tapCount]; if(numTaps = 1) { for (UITouch *touch in touches) { [self dispatchFirstTouchAtPoint:[touch locationInView: self.boardCardView] forEvent:nil]; } } } -(void) dispatchFirstTouchAtPoint:(CGPoint)touchPoint forEvent:(UIEvent *)event { for (int i = 0; i<5; i++) { UIImageView *touchedCard = boardBuffer[i]; if (CGRectContainsPoint([touchedCard frame], touchPoint)) { [self animateFirstTouchAtPoint:touchPoint forView:touchedCard]; } } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger touchCount = 0; for (UITouch *touch in touches){ [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.boardCardView]]; touchCount++; } } My questions are: How do I get the touch logic to disallow other cards from being picked up by a dragging finger? Is there anyway I can only enumerate the objects that are directly below a player's finger and explicitly disable other objects from responding? Thanks!

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  • C# Sql Connection Best Practises 2013

    - by Pete Petersen
    With the new year approaching I'm drawing up a development plan for 2013. I won't bore you with the details but I started thinking about whether the way I do things is actually the 'correct' way. In particular how I'm interfacing with SQL. I create predominantly create WPF desktop applications and often some Silverlight Web Applications. All of my programs are very Data-Centric. When connecting to SQL from WPF I tend to use Stored Procedures stored on the server and fetch them using ADO.NET (e.g. SQLConnection(), .ExecuteQuery()). However with Silverlight I have a WCF service and use LINQ to SQL (and I'm using LINQ much more in WPF). My question is really is am I doing anything wrong in a sense that it's a little old fashioned? I've tried to look this up online but could find anything useful after about 2010 and of those half were 'LINQ is dead!' and the other 'Always use LINQ' Just want to make sure going forward I'm doing the right things the right way, or at least the advised way :). What principles are you using when connecting to SQL? Is it the same for WPF and Silverlight/WCF?

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