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  • Visual Studio compiles WPF application twice during build

    - by Brian Ensink
    I have a WPF app in VS2008 that compiles twice during the build. The two CSC command lines are similar but with some differences. The first CSC command line does not have an /resource options, the second has two /resource options on the command line. The second CSC command line has these additional arguments: /resource:"obj\Debug AutoCAD\VisualApp.g.resources" /resource:"obj\Debug AutoCAD\CAP.Visual.Properties.Resources.resources" I hate to post such a huge ugly compiler output but here are both command lines. 2>c:\WINDOWS\Microsoft.NET\Framework\v3.5\Csc.exe /noconfig /nowarn:1701,1702 /platform:x86 /errorreport:prompt /warn:4 /define:DEBUG;TRACE /reference:..\BIN\RELEASE\FOO.Base.dll /reference:..\BIN\RELEASE\FOO.CAPArchiveHandler.dll /reference:..\BIN\RELEASE\FOO.CAPDOM.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationCore.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationFramework.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Core.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Data.DataSetExtensions.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\System.Runtime.Serialization.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Docking.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Navigation.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\UIAutomationProvider.dll" /reference:c:\project\FooStudio\BIN\DEBUGCAD\VS-3DEngine-Wrapper.dll /reference:c:\project\FooStudio\BIN\DEBUGCAD\VisualServiceClient.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\WindowsBase.dll" /debug+ /debug:full /filealign:512 /out:"obj\Debug AutoCAD\VisualApp.exe" /target:winexe App.xaml.cs MainWindow.xaml.cs CameraAndLightingControl.xaml.cs CameraAndLightingViewModel.cs MainWindowViewModel.cs Properties\AssemblyInfo.cs Properties\Resources.Designer.cs Properties\Settings.Designer.cs ScenarioToolsWindow.xaml.cs SceneGraph.cs ScenePart.cs ToolWindow.xaml.cs "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\CameraAndLightingControl.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\MainWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ScenarioToolsWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ToolWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\App.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\GeneratedInternalTypeHelper.g.cs" 2>Done building project "0ye0i4wb.tmp_proj". 2>c:\WINDOWS\Microsoft.NET\Framework\v3.5\Csc.exe /noconfig /nowarn:1701,1702 /platform:x86 /errorreport:prompt /warn:4 /define:DEBUG;TRACE /reference:..\BIN\RELEASE\FOO.Base.dll /reference:..\BIN\RELEASE\FOO.CAPArchiveHandler.dll /reference:..\BIN\RELEASE\FOO.CAPDOM.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationCore.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\PresentationFramework.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Core.dll" /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Data.DataSetExtensions.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\System.Runtime.Serialization.dll" /reference:c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:"c:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Docking.dll" /reference:"C:\Program Files\Telerik\RadControls for WPF Q1 2010\Binaries\WPF\Telerik.Windows.Controls.Navigation.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\UIAutomationProvider.dll" /reference:c:\project\FooStudio\BIN\DEBUGCAD\VS-3DEngine-Wrapper.dll /reference:c:\project\FooStudio\BIN\DEBUGCAD\VisualServiceClient.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\WindowsBase.dll" /debug+ /debug:full /filealign:512 /out:"obj\Debug AutoCAD\VisualApp.exe" /resource:"obj\Debug AutoCAD\VisualApp.g.resources" /resource:"obj\Debug AutoCAD\FOO.Visual.Properties.Resources.resources" /target:winexe App.xaml.cs MainWindow.xaml.cs CameraAndLightingControl.xaml.cs CameraAndLightingViewModel.cs MainWindowViewModel.cs Properties\AssemblyInfo.cs Properties\Resources.Designer.cs Properties\Settings.Designer.cs ScenarioToolsWindow.xaml.cs SceneGraph.cs ScenePart.cs ToolWindow.xaml.cs "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\CameraAndLightingControl.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\MainWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ScenarioToolsWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\ToolWindow.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\App.g.cs" "c:\project\FooStudio\VisualApp\obj\Debug AutoCAD\GeneratedInternalTypeHelper.g.cs" Any idea what could possibly cause this? I think this is causing a problem I posted about earlier today.

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  • Object hierarchy returned by WCF Service is different than expected

    - by robalot
    Good Day Everyone... My understanding may be wrong, but I thought once you applied the correct attributes the DataContractSerializer would render fully-qualified instances back to the caller. The code runs and the objects return. But oddly enough, once I look at the returned objects I noticed the namespacing disappeared and the object-hierarchy being exposed through the (web applications) service reference seems to become "flat" (somehow). Now, I expect this from a web-service…but not through WFC. Of course, my understanding of what WFC can do may be wrong. ...please keep in mind I'm still experimenting with all this. So my questions are… Q: Can I do something within the WFC Service to force the namespacing to render through the (service reference) data client proxy? Q: Or perhaps, am I (merely) consuming the service incorrectly? Q: Is this even possible? The service code looks like… [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)] public class DataService : IFishData { public C1FE GetC1FE(Int32 key) { //… more stuff here … } public Project GetProject(Int32 key) { //… more stuff here … } } [ServiceContract] [ServiceKnownType(typeof(wcfFISH.StateManagement.C1FE.New))] [ServiceKnownType(typeof(wcfFISH.StateManagement.Project.New))] public interface IFishData { [OperationContract] C1FE GetC1FE(Int32 key); [OperationContract] Project GetProject(Int32 key); } [DataContract] [KnownType(typeof(wcfFISH.StateManagement.ObjectState))] public class Project { [DataMember] public wcfFISH.StateManagement.ObjectState ObjectState { get; set; } //… more stuff here … } [DataContract] KnownType(typeof(wcfFISH.StateManagement.ObjectState))] public class C1FE { [DataMember] public wcfFISH.StateManagement.ObjectState ObjectState { get; set; } //… more stuff here … } [DataContract(Namespace = "wcfFISH.StateManagement")] [KnownType(typeof(wcfFISH.StateManagement.C1FE.New))] [KnownType(typeof(wcfFISH.StateManagement.Project.New))] public abstract class ObjectState { //… more stuff here … } [DataContract(Namespace = "wcfFISH.StateManagement.C1FE", Name="New")] [KnownType(typeof(wcfFISH.StateManagement.ObjectState))] public class New : ObjectState { //… more stuff here … } [DataContract(Namespace = "wcfFISH.StateManagement.Project", Name = "New")] [KnownType(typeof(wcfFISH.StateManagement.ObjectState))] public class New : ObjectState { //… more stuff here … } The web application code looks like… public partial class Fish_Invite : BaseForm { protected void btnTest_Click(object sender, EventArgs e) { Project project = new Project(); project.Get(base.ProjectKey, base.AsOf); mappers.Project mapProject = new mappers.Project(); srFish.Project fishProject = new srFish.Project(); srFish.FishDataClient fishService = new srFish.FishDataClient(); mapProject.MapTo(project, fishProject); fishProject = fishService.AddProject(fishProject, IUser.UserName); project = null; } } In case I’m not being clear… The issue arises as there is a difference in (the name spacing) that I expect to see (returned) is different from what is actually returned. fishProject.ObjectState should look like... srFish.StateManagement.Project.New fishC1FE.ObjectState should look like... srFish.StateManagement.C1FE.New fishProject.ObjectState looks like... srFish.New1 fishC1FE.ObjectState looks like... srFish.New …“Help me Obi-Wan Kenobi, you’re my only hope!”

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  • How do I add Objective C code to a FireBreath Project?

    - by jmort253
    I am writing a browser plugin for Mac OS that will place a status bar icon in the status bar, which users can use to interface with the browser plugin. I've successfully built a FireBreath 1.6 project in XCode 4.4.1, and can install it in the browser. However, FireBreath uses C++, whereas a large majority of the existing libraries for Mac OS are written in Objective C. In the /Mac/projectDef.make file, I added the Cocoa Framework and Foundation Framework, as suggested here and in other resources I've found on the Internet: target_link_libraries(${PROJECT_NAME} ${PLUGIN_INTERNAL_DEPS} ${Cocoa.framework} # added line ${Foundation.framework} # added line ) I reran prepmac.sh, expecting a new project to be created in XCode with my .mm files, and .m files; however, it seems that they're being ignored. I only see the .cpp and .h files. I added rules for those in the projectDef.make file, but it doesn't seem to make a difference: file (GLOB PLATFORM RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Mac/[^.]*.cpp Mac/[^.]*.h Mac/[^.]*.m #added by me Mac/[^.]*.mm #added by me Mac/[^.]*.cmake ) Even if I add the files in manually, I get a series of compilation errors. There are about 20 of them, all related to the file NSObjRuntime.h file: Parse Issue - Expected unqualified-id Parse Issue - Unknown type name 'NSString' Semantic Issue - Use of undeclared identifier 'NSString' Parse Issue - Unknown type name 'NSString' ... ... Semantic Issue - Use of undeclared identifier 'aSelectorName' ... ... Semantic Issue - Use of undeclared identifier 'aClassName' ... It continues like this for some time with similar errors... From what I've read, these errors appear because of dependencies on the Foundation Framework, which I believe I've included in the project. I also tried clicking the project in XCode I'm to the point now where I'm not sure what to try next. People say it's not hard to use Objective C in C/C++ code, but being new to XCode and Objective C might contribute to my confusion. This is only day 4 for me in this new platform. What do I need to do to get XCode to compile the Objective C code? Please remember that I'm a little new to this, so I'd appreciate it if you leave detailed answers as opposed to the vague one-liners that are common in the firebreath tag. I'm just a little in over my head, but if you can get me past this hurdle I'm certain I'll be good to go from there. UPDATE: I edited projects/MyPlugin/CMakeLists.txt and added in the .m and .mm rules there too. after running prepmac.sh, the files are included in the project, but I still get the same compile errors. I moved all the .h files and .mm files from the Obj C code to the MyPlugin root folder and reran the prepmac.sh file. Problem still exists. Same compile errors.

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  • How to upgrade the project build in visual studio 2005 to visual studio 2008?

    - by Shailesh Jaiswal
    I have one OPC ( OLE for Process control ) server project which is developed into visual studio 2005. I want to run it in visual studio 2008. The coding for the OPC server project is done in VC++. I want to connect my OPC client to this OPC server. When I was opened the OPC server project which was build into visual studio 2005 into visual studio 2008 first time it was asking for conversion wizard. I gone through that wizard & successfully finished that wizard. But when I build ( by right clicking on the project & choosing build solution ) it is giving lots of error near about 64 errors. Most of the errors are like - fetal error C1083:Can not open type library file:'msxml4.dll':No such file or directory, fetal error LINK1181:can not open input file 'rpcndr.lib' , error C2051:case expression not constant. only these 3 types of errors in am getting. All these 3 errors are repeated in Error list & becoming bunch of 64 errors. Please provide me the solution for the above issue. Can you provide me any suusgestion or link or any way through whcih I can resolve the above issue?

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  • TextMate blogging bundle: real sync between blog and project?

    - by thyx
    I'm looking for a solution to sync between a blog and a project or any other folder for that matter. Alternatively, any other Mac app would help which allows to sync an xmlrpc.php with a folder. The TextMate Blogging bundle works fine with fetch and post. But I can't find a way to sync. I tend to re-edit my blog posts, e.g. categories and formatting details. There's a good chance I lose some work, when I post the project file again rather than fetch + re-post.

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  • Visual Studio 2005 to VS 2008

    - by Adi
    hi all, I am a newbie in working on VS IDE and have not much experience in how the different libraries and files are linked in it. I have to build a OpenCV project which was made in VS2005 by one of my colleagues into VS2008. The project is for blob detection. Following is what he has to say in readme : Steps to use the library (using MSVC++ sp 5): 1 - open the project of the library and build it 2 - in the project where the library should be used, add: 2.1 In "Project/Settings/C++/Preprocessor/Additional Include directories" add the directory where the blob library is stored 2.2 In "Project/Settings/Link/Input/Additional library path" add the directory where the blob library is stored and in "Object/Library modules" add the cvblobslib.lib file 3- Include the file "BlobResult.h" where you want to use blob variables. 4- To see an example on using the blob library, see the file example.txt inside the zip file. NOTE: Verify that in the project where the cvblobslib.lib is used, the MFC Runtime Libraries are not mixed: Check in "Project-Settings-C/C++-Code Generation-Use run-time library" of your project and set it to Debug Multithreaded DLL (debug version ) or to Multithreaded DLL ( release version ). 2 Check in "Project-Settings-General" how it uses the MFC. It should be "Use MFC in a shared DLL". NOTE: The library can be compiled and used in .NET using this steps, but the menu options may differ a little NOTE2: In the .NET version, the character sets must be equal in the .lib and in the project. [OpenCV yahoo group: Msg 35500] Can anyone explain me , how to go about in doing this in VS2008. I would also appreciate if someone can explain me how the different libraries are linked , what is Debug, What is Release and all in a Visual Studio project folder we have.\ Thanks in advance Aditya

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  • How do I reference an unsigned assembly from a VSTO Word Doc project?

    - by Gishu
    I created a new project in VS2008. Project type Visual C# > Office > 2007 > Word 2007 Document Added some code.. got Word to do a few jumps through some custom hoops.. all fine. Now I need to reference another assembly (CopyLocal as false) which is not signed. So I add the project reference. Now the project will not build complaining error MSB3188: Assembly 'X.dll' must be strong signed in order to be marked as a prerequisite. The error code page is concise (now accustomed to this) Been googling and reading posts ever since.. No Luck. How do I get around this ? Or is the hidden commandment that all references (for VSTO?) must be strong named / signed. I cannot sign 'X.dll' and be done with it because it is a binary that I don't control also it depends on another bunch of unsigned dlls.. can't set off a chain sign reaction. Update: Solved the build issue by turning CopyLocal=True. But this meant dumping the referenced X.DLL and all its dependencies into the bin\debug folder... Ughh! Tried creating a subfolder called bin\debug\refExecs and referencing X.dll CopyLocal=false from there. The error message was back.

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  • GNUStep make with a precompiled (and prefixed) .pch header from Xcode project?

    - by d11wtq
    I'm trying to build an Xcode project with GNUStep-make. Right now the project is very small (3 classes) however it will grow to hundreds of classes over the coming weeks so I'm trying to get everything figured out and well-organised now. Xcode creates a ProjectName_Prefix.pch file which is a header that: a) get precompiled and b) is prefixed to every file in my project; at least if I understand correctly. Now, how do I tell GNUStep-make what to do with this file when it builds? I've added it to the XXX_PRECOMPILED_HEADERS variable. Cioccolata_OBJC_PRECOMPILED_HEADERS = Cioccolata_Prefix.pch With this in place the build fails with the error: Making all for framework Cioccolata... make[1]: *** No rule to make target `/Users/chris/Projects/Mac/Cioccolata/build/GNUStep/obj/PrecompiledHeaders/ObjC/Cioccolata_Prefix.pch', needed by `internal-precompile-headers'. Stop. make: *** [Cioccolata.all.framework.variables] Error 2 I've also got the following in my makefile: ADDITIONAL_OBJC_FLAGS += -include Cioccolata_Prefix.pch -Winvalid-pch I'm not sure what I've done wrong here. I basically have tried to follow the GNUStep documentation for precompiled headers. None of my project's source files expressly include the Foundation framework since this header does that.

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  • % style macros not supported in some C++/CLI project property pages under VS2010?

    - by Dave Foster
    We're currently evaluating VS2010 and have upgraded our VS2008 C++/CLI project to the new .vcxproj format. I've noticed that a certain property we had set in the project settings did not get translated properly. Under Configuration Properties - Managed Resources - Resource Logical Name, we used to have (in VS2008) the setting: $(IntDir)\$(RootNamespace).$(InputName).resources which indicated that all .resx files were to compile into OurLib.SomeForm.resources inside of the assembly. (the Debug portion is dropped when assembled) According to MSDN, the $(InputName) macro no longer exists and should be replaced with %(Filename). However, when translating the above line to swap those macros, it does not seem to ever expand. The second .resx file it tries to compile, I get a "LINK : fatal error LNK1316: duplicate managed resource name 'Debug\OurLib.%(Filename).resources". This indicates to me that the % style macros are not being expanded here, at least in this specific property. If we don't set anything in that property, the default behavior seems to be to add the subdirectory as a prefix, such as: OurLib.Forms.SomeForm.resources where Forms is the subdir of our project that the .resx file lives. This only occurs when the .resx file is in an immediate subdirectory of the project being built. If a .resx file exists somewhere else on disk (aka ..\OtherLib\Forms\SomeForm2.resx) this prefix is NOT added. This is causing an issue with loading form resources, as it does not account for this possible prefix, even though we are using the standard Forms Designer method of getting at resources: System::ComponentModel::ComponentResourceManager^ resources = (gcnew System::ComponentModel::ComponentResourceManager(SomeForm::typeid)); and do not specify the .resources file by name. The issue I've just described may not be the same as the original question, but if I were to fix the Resource Logical Name issue I think this would all go away. Does anyone have any information about these % macros and where they are allowed to be used?

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  • Should I use formal methods on my software project?

    - by Michael
    Our client wants us to build a web-based, rich internet application for gathering software requirements. Basically it's a web-based case tool that follows a specific process for getting requirements from stakeholders. I'm the project manager and we're still in the early phases of the project. I've been thinking about using formal methods to help clarify the requirements for the tool for both my client and the developers. By formal methods I mean some form of modeling, possibly something mathematically-based. Some of the things I've read about and are considering include Z (http://en.wikipedia.org/wiki/Z_notation), state machines, UML 2.0 (possibly with extensions such as OCL), Petri nets, and some coding-level stuff like contracts and pre and post conditions. Is there anything else I should consider? The developers are experienced but depending on the formalism used they may have to learn some math. I'm trying to determine whether it's worth while for me to use formal methods on this project and if so, to what extent. I know "it depends" so the most helpful answers for me is a yes/no and supporting arguments. Would you use formal methods if you were on this project?

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  • How can I setup Hudson to use the same repository for different projects and maintain separate chang

    - by Allen
    I typically setup SVN to host 1 big project per repository but a lot of our infrastructure has changed and we now have one main SVN server that has a hierarchy like so Branches Tags Trunk Project1 files & folders Project2 files & folders Project3 files & folders Projects1,2, and 3 do not share anything amongst themselves, they are independent projects each with their own solution file to be built. I can setup projects in Hudson like so Repository Url: http://server/svn/MainRepository Local module directory (optional): /Trunk/Project1 And that will maintain a separate workspace for each project, but every time you commit to Project 2 or Project 3, a build gets kicked off in Hudson for every project based in that repository. Also, any commit made anywhere in the repository is pulled down and inserted into the Hudson changelog for all of them. I know the easiest solution would be to simply separate every project into its own repository. However, if I couldn't do that due to various reasons, is there a feasible way to achieve the functionality that having separate repositories gets me? I want commits to the sub folder of project 1 to only affect project 1. No other project's commits should cause project 1 to build and project 1's changelog in Hudson should only have commit notes from project 1.

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  • NullPointerException in NetBeans 6.5 IDE itself

    - by titaniumdecoy
    When I use NetBeans for almost any task (in particular, attempting to open a project), a red minus sign in the bottom right corner of the IDE starts blinking and I get the following NullPointerException error when I click it. Unfortunately I cannot reinstall NetBeans since I am using a shared computer lab account. java.lang.NullPointerException at org.openide.util.Exceptions.attachMessage(Unknown Source) at org.netbeans.modules.project.ant.Util$ErrHandler.annotate(Unknown Source) at org.netbeans.modules.project.ant.Util$ErrHandler.fatalError(Unknown Source) at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.fatalError(ErrorHandlerWrapper.java:177) at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(XMLErrorReporter.java:388) at com.sun.org.apache.xerces.internal.impl.XMLScanner.reportFatalError(XMLScanner.java:1414) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl$PrologDriver.next(XMLDocumentScannerImpl.java:925) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:648) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.next(XMLNSDocumentScannerImpl.java:140) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:510) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:807) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:737) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:107) at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:225) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:283) at org.openide.xml.XMLUtil.parse(Unknown Source) at org.netbeans.modules.project.ant.AntBasedProjectFactorySingleton.loadProjectXml(Unknown Source) at org.netbeans.modules.project.ant.AntBasedProjectFactorySingleton.loadProject(Unknown Source) at org.netbeans.api.project.ProjectManager.createProject(Unknown Source) at org.netbeans.api.project.ProjectManager.access$300(Unknown Source) at org.netbeans.api.project.ProjectManager$2.run(Unknown Source) at org.netbeans.api.project.ProjectManager$2.run(Unknown Source) at org.openide.util.Mutex.readAccess(Unknown Source) at org.netbeans.api.project.ProjectManager.findProject(Unknown Source) at org.netbeans.modules.project.ui.OpenProjectList.fileToProject(Unknown Source) at org.netbeans.modules.project.ui.ProjectChooserAccessory$ProjectFileView.run(Unknown Source) at org.openide.util.RequestProcessor$Task.run(Unknown Source) [catch] at org.openide.util.RequestProcessor$Processor.run(Unknown Source) I have recently had problems with going over my disk space quota on this computer lab account. I cleaned up my files and I now have about 10MB free. I'm not sure whether or not this is related to the problem with NetBeans.

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  • Idea for a small project, should I use Python?

    - by Robb
    I have a project idea, but unsure if using Python would be a good idea. Firstly, I'm a C++ and C# developer with some SQL experience. My day job is C++. I have a project idea i'd like to create and was considering developing it in a language I don't know. Python seems to be popular and has piqued my interests. I definitely use OOP in programming and I understand Python would work fine with that style. I could be way off on this, I've only read small bits and pieces about the language. The project won't be public or anything, just purely something of my own creation do dabble in at home. So the project would essentially represent a simple game idea I have. The game would consist roughly these things: Data structures to hold specific information (would be strongly typed). A way to output the gamestate for the players. This is completely up in the air, it can be graphical or text based, I don't really care at this point. A way to save off game data for the players in something like a database or file system. A relatively easy way for me to input information and a 'GO' button which processes the changes and obviously creates a new gamestate. The game would function similar to a board game. Really nothing out of the ordinary when I look back at that list. Would this be a fun way to learn Python or should I select another language?

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  • When I zip up my demo FlashDevelop project..why does it break?

    - by Ryan
    I built an AS3 image gallery using FlashDevelop. Before I zip up the application, I can run the image gallery in my browser by simply opening the index.html for the project. Everything works perfectly. I then zip up the project as proj-0.1.2.zip using winrar. I then unzip this newly created zip and try to load the application using the project index.html like above. The gallery doesn't function properly. From seeing what happens, it appears as though the image metadata is not present(but I'm not sure, see below). There are other applications as well that are broken. Videos don't load. If an application doesn't depend on any external assets then everything looks fine. Another thing..If I then build the FlashDevelop project and republish the swf..then it works in the index.html like I want. What is going on here? I want people to be able to fire up my demo apps out of the box by just running the index.html. If that doesn't always work and they have to figure out that they need to rebuild the SWF then that's pretty bad.

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  • what to do when you are completely burnt out from working on a project ?

    - by dfafa
    so i started this SaaS project around July 2009, was expecting to finish it in 2 months. i ended up working on it for about 4 months straight, spending about 6~12 hours nearly everyday. then one day i just couldn't bare to look at the code. it seems like my efforts are being sucked in by some black hole. i would need to put lot of work to make incremental changes. i felt burnt out in December....and now it's May. i am working on the project maybe for about 10 hours every 2 weeks...i am not getting much done. it seems like it will never be perfect. the more i code, more problems and bugs to fix, its absolutely sickening. so what should i do now ? i have invested all of my available time and money, i've shut off all social connections and basically have been spending most of my time in my room working on my project alone. i feel consumed by this project i created ironically, to make my life easier.

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  • What is the fastest way to Initialize a multi-dimensional array to non-default values in .NET?

    - by AMissico
    How do I initialize a multi-dimensional array of a primitive type as fast as possible? I am stuck with using multi-dimensional arrays. My problem is performance. The following routine initializes a 100x100 array in approx. 500 ticks. Removing the int.MaxValue initialization results in approx. 180 ticks just for the looping. Approximately 100 ticks to create the array without looping and without initializing to int.MaxValue. Routines similiar to this are called a few hundred-thousand to several million times during a "run". The array size will not change during a run and arrays are created one-at-a-time, used, then discarded, and a new array created. A "run" which may last from one minute (using 10x10 arrays) to forty-five minutes (100x100). The application creates arrays of int, bool, and struct. There can be multiple "runs" executing at same time, but are not because performance degrades terribly. I am using 100x100 as a base-line. I am open to suggestions on how to optimize this non-default initialization of an array. One idea I had is to use a smaller primitive type when available. For instance, using byte instead of int, saves 100 ticks. I would be happy with this, but I am hoping that I don't have to change the primitive data type. public int[,] CreateArray(Size size) { int[,] array = new int[size.Width, size.Height]; for (int x = 0; x < size.Width; x++) { for (int y = 0; y < size.Height; y++) { array[x, y] = int.MaxValue; } } return array; } Down to 450 ticks with the following: public int[,] CreateArray1(Size size) { int iX = size.Width; int iY = size.Height; int[,] array = new int[iX, iY]; for (int x = 0; x < iX; x++) { for (int y = 0; y < iY; y++) { array[x, y] = int.MaxValue; } } return array; } Down to approximately 165 ticks after a one-time initialization of 2800 ticks. (See my answer below.) If I can get stackalloc to work with multi-dimensional arrays, I should be able to get the same performance without having to intialize the private static array. private static bool _arrayInitialized5; private static int[,] _array5; public static int[,] CreateArray5(Size size) { if (!_arrayInitialized5) { int iX = size.Width; int iY = size.Height; _array5 = new int[iX, iY]; for (int x = 0; x < iX; x++) { for (int y = 0; y < iY; y++) { _array5[x, y] = int.MaxValue; } } _arrayInitialized5 = true; } return (int[,])_array5.Clone(); } Down to approximately 165 ticks without using the "clone technique" above. (See my answer below.) I am sure I can get the ticks lower, if I can just figure out the return of CreateArray9. public unsafe static int[,] CreateArray8(Size size) { int iX = size.Width; int iY = size.Height; int[,] array = new int[iX, iY]; fixed (int* pfixed = array) { int count = array.Length; for (int* p = pfixed; count-- > 0; p++) *p = int.MaxValue; } return array; }

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  • WAMPServer updates from WAMPServer Alive project... are they safe?

    - by Narcissus
    Hi all... I've been using WAMPServer for a fair while and been really happy with it. Unfortunately I've been itching for an Apache 2.2.15 addon for it (currently there's only a 2.2.14 one). I know that I can 'manually' install an updated version, but I really did appreciate the ease of just installing the addon and having the paths etc. set correctly. Anyway, in my search, I came across the WAMPServer Alive project at http://sourceforge.net/projects/wampserveralive/ . My question is pretty basic: does anyone have any experience with addons from this project? Are they safe to use? Is there any reason in particular that I should not trust it? Thanks!

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  • Android NDK import-module / code reuse

    - by Graeme
    Morning! I've created a small NDK project which allows dynamic serialisation of objects between Java and C++ through JNI. The logic works like this: Bean - JavaCInterface.Java - JavaCInterface.cpp - JavaCInterface.java - Bean The problem is I want to use this functionality in other projects. I separated out the test code from the project and created a "Tester" project. The tester project sends a Java object through to C++ which then echo's it back to the Java layer. I thought linking would be pretty simple - ("Simple" in terms of NDK/JNI is usually a day of frustration) I added the JNIBridge project as a source project and including the following lines to Android.mk: NDK_MODULE_PATH=.../JNIBridge/jni/" JNIBridge/jni/JavaCInterface/Android.mk: ... include $(BUILD_STATIC_LIBRARY) JNITester/jni/Android.mk: ... include $(BUILD_SHARED_LIBRARY) $(call import-module, JavaCInterface) This all works fine. The C++ files which rely on headers from JavaCInterface module work fine. Also the Java classes can happily use interfaces from JNIBridge project. All the linking is happy. Unfortunately JavaCInterface.java which contains the native method calls cannot see the JNI method located in the static library. (Logically they are in the same project but both are imported into the project where you wish to use them through the above mechanism). My current solutions are are follows. I'm hoping someone can suggest something that will preserve the modular nature of what I'm trying to achieve: My current solution would be to include the JavaCInterface cpp files in the calling project like so: LOCAL_SRC_FILES := FunctionTable.cpp $(PATH_TO_SHARED_PROJECT)/JavaCInterface.cpp But I'd rather not do this as it would lead to me needing to update each depending project if I changed the JavaCInterface architecture. I could create a new set of JNI method signatures in each local project which then link to the imported modules. Again, this binds the implementations too tightly.

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  • How to troubleshoot git "unable to set permission" on adding project?

    - by Brian Knoblauch
    Finally decided to move from Subversion to Git, but am having problems with my first project. Did my "git init" and am trying to do a "git add" of my project, but it's failing with: $ git add . error: unable to set permission to '.git/objects/6b/6018c1c76dc5ec159d5cb65bab72 fa300d52f6' error: build.xml: failed to insert into database error: unable to index file build.xml fatal: adding files failed I have full permissions to the directories in question. The only odd thing about it is that it's a drive mounted (and mapped) from a server over CIFS. No problems creating/editing files/permissions with other applications. The host is Windows Vista x64 and I'm running git under Cygwin. Server is Windows 2008. Any other ideas on what I might be doing wrong?

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  • How can I can delete a project in Aperture, but not in Flickr?

    - by jchatard
    I have a Macbook Air as my only computer ; I store my shots on Flickr. The size of the SSD doesn't allow me to keep all my RAW files on my laptop. So I publish the photographs I like in their final state on Flickr with the built-in feature of Aperture. When I hit delete on a project (in Aperture) the message clearly indicates that all photos synched to any service like Facebook, Flickr or any other will be deleted. How can I can around this without the hacky way of unlinking Aperture from Flickr before deleting the project?

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  • Compiling scalafx for Java 7u7 (that contains JavaFX 2.2) on OS X

    - by akauppi
    The compilation instructions of scalafx says to do: export JAVAFX_HOME=/Path/To/javafx-sdk2.1.0-beta sbt clean compile package make-pom package-src However, with the new packaging of JavaFX as part of the Java JDK itself (i.e. 7u7 for OS X) there no longer seems to be such a 'javafx-sdkx.x.x' folder. The Oracle docs say that JavaFX JDK is placed alongside the main Java JDK (in same folders). So I do: $ export JAVAFX_HOME=/Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk $ sbt clean [warn] Using project/plugins/ (/Users/asko/Sources/scalafx/project/plugins) for plugin configuration is deprecated. [warn] Put .sbt plugin definitions directly in project/, [warn] .scala plugin definitions in project/project/, [warn] and remove the project/plugins/ directory. [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins/project [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins [error] java.lang.NullPointerException [error] Use 'last' for the full log. Project loading failed: (r)etry, (q)uit, (l)ast, or (i)gnore? Am I doing something wrong or is scalafx not yet compatible with the latest Java release (7u7, JavaFX 2.2). What can I do? http://code.google.com/p/scalafx/ Addendum ..and finally (following Igor's solution below) sbt run launches the colorful circles demo easily (well, if one has a supported GPU that is). Oracle claims that "JavaFX supports graphic hardware acceleration on any Mac OS X system that is Lion or later" but I am inclined to think the NVidia powered Mac Mini I'm using does software rendering. A recent MacBook Air (core i7) is a complete different beast! :)

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  • .NET security mechanism to restrict access between two Types in the same project?

    - by jdk
    Question: Is there a mechanism in the .NET Framework to hide one custom Type from another without using separate projects/assemblies? I'm using C# with ASP.NET in a Website project. Note: I'm not talking about access modifiers to hide members of a Type from another type - I mean to hide the Type itself. Background: I'm working in an ASP.NET Website project and the team has decided not to use separate project assemblies for different software layers. Therefore I'm looking for a way to have, for example, a DataAccess/ folder of which I disallow its classes to access other Types in the same ASP.NET Website project. In other words I want to fake the layers and have some kind of security mechanism around each layer to prevent it from accessing another. Obviously there's not a way to enforce this restriction using language-specific OO keywords so I am looking for something else, for example: maybe a permission framework or code access mechanism, maybe something that uses meta data like Attributes. Even something that restricts one namespace from accessing another. I'm unsure the final form it might take. If this were C++ I'd likely be using friend to make as solution, which doesn't translate to C# internal in this case although they're often compared. I don't really care whether the solution actually hides Types from each other or just makes them inaccessible; however I don't want to lock down one Type from all others, another reason access modifiers are not a solution. A runtime or design time answer will suffice. Looking for something easy to implement otherwise it's not worth the effort ...

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  • Configure Django project in a subdirectory using mod_python. Admin not working.

    - by David
    HI guys. I was trying to configure my django project in a subdirectory of the root, but didn't get things working.(LOcally it works perfect). I followed the django official django documentarion to deploy a project with mod_python. The real problem is that I am getting "Page not found" errors, whenever I try to go to the admin or any view of my apps. Here is my python.conf file located in /etc/httpd/conf.d/ in Fedora 7 LoadModule python_module modules/mod_python.so SetHandler python-program PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE mysite.settings PythonOption django.root /mysite PythonDebug On PythonPath "['/var/www/vhosts/mysite.com/httpdocs','/var/www/vhosts/mysite.com/httpdocs/mysite'] + sys.path" I know /var/www/ is not the best place to put my django project, but I just want to send a demo of my work in progress to my customer, later I will change the location. For example. If I go to www.domain.com/mysite/ I get the index view I configured in mysite.urls. But I cannot access to my app.urls (www.domain.com/mysite/app/) and any of the admin.urls.(www.domain.com/mysite/admin/) Here is mysite.urls: urlpatterns = patterns('', url(r'^admin/password_reset/$', 'django.contrib.auth.views.password_reset', name='password_reset'), (r'^password_reset/done/$', 'django.contrib.auth.views.password_reset_done'), (r'^reset/(?P<uidb36>[0-9A-Za-z]+)-(?P<token>.+)/$', 'django.contrib.auth.views.password_reset_confirm'), (r'^reset/done/$', 'django.contrib.auth.views.password_reset_complete'), (r'^$', 'app.views.index'), (r'^admin/', include(admin.site.urls)), (r'^app/', include('mysite.app.urls')), (r'^photologue/', include('photologue.urls')), ) I also tried changing admin.site.urls with ''django.contrib.admin.urls' , but it didn't worked. I googled a lot to solve this problem and read how other developers configure their django project, but didn't find too much information to deploy django in a subdirectory. I have the admin enabled in INSTALLED_APPS and the settings.py is ok. Please if you have any guide or telling me what I am doing wrong it will be much appreciated. THanks.

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  • Subversion (svn) beginner's questions

    - by Marius
    Hello, Here's what i'm trying to do. I have a project in /var/www/project. I'd like to use svn for this project. I've installed SVN on my debian server for this purpose, but i don't understand how to use it and the googling got me even more confused. I'd like to create a repository /var/svn/project and use it. After some changes occur, i'd like to export all the code back to /var/www/project. Now here's what i've done: i've created a repository: svnadmin create /var/svn/project i've imported the code: svn import /var/www/project file:///var/svn/project -m "Initial import" i've checked out the code with "Versions" client Everything seems to work fine, but ... If i go to /var/svn/project, there are no source files from my project there or in any subdirectory. Although the svn client is able to checkout all of those files. So i've read that in svn, files are not stored separately neither in berkley db nor in fsfs filesystems. Then the question is ... how do i export the source back to /var/www/project? If i do an svn export command on the /var/svn/project directory, it says i'm not in a working copy :(

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  • 14+ Real Estate WordPress Themes

    - by Aditi
    If you are looking for a great WordPress real estate theme. Below is a list of some of the best wordpress real estate themes, so you can find one, which is the best suited for you and be at par with increasing industry demands in real estates business.We have covered only the best themes available. The Themes are flexible & can be used by anybody in real estate business. If you are realtor, agent, appraiser or realty these can be modified as per your use. Estate It is an immensely powerful and simple to manage business theme. It offers advanced SEO control, clean code and styling modification features. It has new “Properties” management facility when installed – proving it’s far more than just a WordPress theme. It offers flexible page templates, an advanced search facility that allows you to drill down into properties based on very specific criteria, Google Maps integration and smart property images management. It is a complete web solution. It also has IDX functionality due to dsIDXpress plugin integration, which allows multi-listing services. Price: $200 View Demo Download ElegantEstate It makes your WordPress blog into a full-feature real estate website. The theme makes browsing your listings easy, and adds special integration features for property info, photos, Google Maps and more. Help increase sales by establishing an elegant and professional online presence today. It has opera compatibility, Netscape compatibility, Safari compatibility, WordPress 3.0 compatibility. It comes with five color schemes, threaded comments, optional blog-style structure, Gravatar ready, firefox compatible, IE8 + IE7 + IE6 compatible, advertisement ready, widget ready sidebars, theme options page, custom thumbnail images, PSD files, valid XHTML + CSS, smooth table less design, ePanel theme options, page templates, complete localization and many more features. Price: $39 (Package includes more than 55 themes) View Demo Download Open House Open House is fully compatible with WordPress 3.0+ and a highly customizable Real Estate WordPress theme. It has Google Maps Integration with Street View. It has a professional look for Agents and Realtors both. It is best suited for all markets and countries with theme localization, translation and internationalization. It provides for English, Spanish and Portuguese language files in the Developer Package. It has custom scripts, which makes it easy to add/delete/modify listings. It also includes photo gallery with a lightbox effect, gorgeous photo fade animations and automatic Google Maps integration. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator.There is Multi Category search for potential customers to locate the house they want. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Residence Real Estate It is a WordPress 3.0+ compatible stunning real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options, which makes this theme super easy to customize to the market needs. It allows you to add your own labels and values in your own language and switch the theme to your own language with English and Spanish files included with the ability to add your own language. It offers Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. It allows you to build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. They have been presented in a professional module with search results in breadcrumb navigation. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Smooth Smooth is a WordPress Real Estate theme. It is a complete theme, which comes with Multi Category Search, Google Maps Integration, Agent Photo and Logo uploader that offers a professional and extremely affordable solution for Realtors and Agents to showcase their properties with ease. You can add your listings with the extremely easy and flexible Dynamic Real Estate Framework, edit-add-modify-delete all features, labels and values within the WordPress administration and upload unlimited photos to your galleries with latest WordPress 3.0+ features. It is a complete solution for real estate sites. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Homeowners It is another WordPress Real Estate theme, which is a fast loading optimized theme with Google Maps Integration, fully compatible with WordPress 3.0 features and all Real Estate markets. It has a professional clean look and it is full of features extremely easy to modify. It also provides for 12 new styles provided. English, Spanish and Portuguese language files are provided in the Developer Package. Homeowners WordPress Real Estate features custom scripts that make add/delete/modify listings an easy task with an included photo gallery with a lightbox effect and automatic Google Map integration with street view (New) Agents will have access only to their own listings and add the listing management for their account making this theme an ideal affordable solution for Realtors and Real Estate agencies. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator. Multi category search has also been provided. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Real Agent Real Estate This theme is a WordPress 3.0+ compatible clean grid based real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options. It is easy to customize according to market. It allows you to add your own labels and values in your own language switch the theme to your own language with English and Spanish files included with the ability to add your own language. Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. You can upload property photos in bulk with the native WordPress uploader and the new image editing and resizing options in WordPress 3.0+. The theme features 5 different color styles, blue, black, red, green and purple with professional layouts, logo and agent photo uploaders. This theme is best suited for individual or multiple agents both. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Agent Press The AgentPress theme is an ideal solution for real estate agents. It offers multiple page templates that can be used to create a complete real estate website. You can create from single property templates to a custom homepage easily with it. It is compatible to WordPress 3.0 and 3.1. It has custom background/header, property template, 6 layout options, fixed width, threaded comments and many more features. Price: $99.95 View Demo Download Real Estate It is one of the best Real Estate themes. It offers single click auto install of the site, Allow user to pay & submit properties on your site, Multi-agent site with profiles, Strategically built real estate site with professional design, User dashboard to edit/renew their submissions, Auto generated Google Maps and Image Slideshows and many more unique features. Once the users search property as per their criteria, the properties are listed with all the necessary parameters that let them select the property of their choice. Users can also add the property to favorite so they can check the property later from their member area dashboard. Admin may display different sidebar on this page and add widgets of their choice. This theme is full of custom, dynamic widgets such as top agents, finance calculator, user login; advertise blocks, testimonials and so on. There is a property details page where users can see the actual property. The agent details is displayed with the full contact details and appropriate links so the visitor can get all info about the property being sold, seller and may contact them by filling out a simple form. The email will be sent directly to the person who listed the property. Price: $89.95 Single | $159.95 Developer View Demo Download Broker Real Estate It is also a WordPress 3.0+ compatible real estate theme. It has a featured property slideshow, dynamic real estate framework management module for easy edit-delete-add more features. You can add your own labels and values in your own language. It offers multi-category search with breadcrumb-filtered results, easy photo gallery management with drag-drop sorting of images. You can also build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Decasa It has custom search panel that lets your user easily browse your properties by keyword search or category select drop downs. It offers the property exposé, which is a user-friendly overview over the most important details of each real estate object. You can easily add this data through a post settings meta box on the post edit screen. You can easily create a real estate image gallery. Its theme options panel makes it easy to make the basic theme settings. It supports the new WordPress post thumbnail feature. When uploading an image file the theme will automatically create all the necessary image size. You can also create your own custom menu easily and fast with drag and drop without touching any code. Price: 39 € View Demo Download RealtorPress A real estate premium WordPress theme from PremiumPress. Versatile WordPress Theme that can be used by individual agents or real estate companies. The theme allows you to easily add property listings via the custom backend admin area or import CSV spreadsheets. It features customisable search options, Google maps integration, real estate data custom field creator, image management tools and more. Price: $79 | Premium Collection: $259 (all PremiumPress themes) View Demo Download Related posts:21+ WordPress Photo Blog & Portfolio Themes 14+ WordPress Portfolio Themes Professional WordPress Business Themes

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