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  • If I use my own normal values, should I turn off winding order culling?

    - by Phil
    I've discovered that I managed to program a series of boxes with indexed vertices in such a way that every other triangle (Half of each face) has a backwards winding order. As a result, XNA is culling half of them. However, my Vertex objects contain normal data that I have explicitly set, and I am going to implement my own backface culling shortly to reduce the size of the VertexBuffer. Should I turn off winding order culling and manage it myself, or should I make sure the winding order is consistent and let XNA handle it?

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  • Recommended books on C++

    - by Mr Teeth
    Hi, I'm looking for a book that contains a CDRom with a IDE for readers to install and use as a environment to learn C++ on. Like the "Objects First With Java - A Practical Introduction Using BlueJ" books, where Java is learnt on BlueJ. Is there a book like this teaching C++? If there isn't any books like this, i'll still appericiate a recommended book for a novice to learn C++ on. I know nothing about C++ and I want to learn during my private times.

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  • EntitySpaces 2008 Alpha Released

    - by Editor
    From the EntitySpaces Team: EntitySpaces 2008 Persistence Layer and Business Objects for Microsoft .NET We are very excited to offer this Alpha release for those who want to get a head start with EntitySpaces 2008 (ES2008). This Alpha release supports only C# class generation from within CodeSmith, and only supports Microsoft SqlServer. A subsequent [...]

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  • Arrive steering behavior

    - by dbostream
    I bought a book called Programming game AI by example and I am trying to implement the arrive steering behavior. The problem I am having is that my objects oscillate around the target position; after oscillating less and less for awhile they finally come to a stop at the target position. Does anyone have any idea why this oscillating behavior occur? Since the examples accompanying the book are written in C++ I had to rewrite the code into C#. Below is the relevant parts of the steering behavior: private enum Deceleration { Fast = 1, Normal = 2, Slow = 3 } public MovingEntity Entity { get; private set; } public Vector2 SteeringForce { get; private set; } public Vector2 Target { get; set; } public Vector2 Calculate() { SteeringForce.Zero(); SteeringForce = SumForces(); SteeringForce.Truncate(Entity.MaxForce); return SteeringForce; } private Vector2 SumForces() { Vector2 force = new Vector2(); if (Activated(BehaviorTypes.Arrive)) { force += Arrive(Target, Deceleration.Slow); if (!AccumulateForce(force)) return SteeringForce; } return SteeringForce; } private Vector2 Arrive(Vector2 target, Deceleration deceleration) { Vector2 toTarget = target - Entity.Position; double distance = toTarget.Length(); if (distance > 0) { //because Deceleration is enumerated as an int, this value is required //to provide fine tweaking of the deceleration.. double decelerationTweaker = 0.3; double speed = distance / ((double)deceleration * decelerationTweaker); speed = Math.Min(speed, Entity.MaxSpeed); Vector2 desiredVelocity = toTarget * speed / distance; return desiredVelocity - Entity.Velocity; } return new Vector2(); } private bool AccumulateForce(Vector2 forceToAdd) { double magnitudeRemaining = Entity.MaxForce - SteeringForce.Length(); if (magnitudeRemaining <= 0) return false; double magnitudeToAdd = forceToAdd.Length(); if (magnitudeToAdd > magnitudeRemaining) magnitudeToAdd = magnitudeRemaining; SteeringForce += Vector2.NormalizeRet(forceToAdd) * magnitudeToAdd; return true; } This is the update method of my objects: public void Update(double deltaTime) { Vector2 steeringForce = Steering.Calculate(); Vector2 acceleration = steeringForce / Mass; Velocity = Velocity + acceleration * deltaTime; Velocity.Truncate(MaxSpeed); Position = Position + Velocity * deltaTime; } If you want to see the problem with your own eyes you can download a minimal example here. Thanks in advance.

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  • How to depict Import a file action in the Sequence diagram

    - by user970696
    Everyone says sequence diagrams are so easy but I just cannot figure this out. Basically user clicks on an 'Import from temp folder' button, the program opens a window with a list populated with filenames, user clicks on a filename, clicks on OK and the document is imported. I know the order of the actions but how to depict e.g. populating a list, or selecting an item from a list? So I assume the objects would be like: [USER] [ImportDialogWindow] [ListOfFiles:STRING] [?where to go with selected file]

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  • Exploring your database schema with SQL

    In the second part of Phil's series of articles on finding stuff (such as objects, scripts, entities, metadata) in SQL Server, he offers some scripts that should be handy for the developer faced with tracking down problem areas and potential weaknesses in a database.

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  • Using NBuilder to mock up a data driven UI - Part 1

    In this article we will take a look at a fairly new open source project called NBuilder (http://www.nbuilder.org and http://code.google.com/p/nbuilder/) and how it can be used to provide us with fake data out of the gate. NBuilder allows you to quickly stand up generated objects based on standard .net types in an easy fluent manner. And that is just the start!

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  • Creating collection with no code (almost)

    - by Sean Feldman
    When doing testing, I tend to create an object mother for the items generated multiple times for specifications. Quite often these objects need to be a part of a collection. A neat way to do so is to leverage .NET params mechanism: public static IEnumerable<T> CreateCollection<T>(params T[] items) { return items; } And usage is the following: private static IEnumerable<IPAddress> addresses = CreateCollection(new IPAddress(123456789), new IPAddress(987654321));

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  • Difference between the terms Material & Effect

    - by codey
    I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects have Techniques, Techniques have Passes, Passes have States & Shader Programs. An effect, according to COLLADA, defines the equations necessary for the visual appearance of geometry and screen-space image processing. Keeping with the abstraction, effects contain techniques. Each effect can contain one or many techniques (i.e. ways to generate the effect), each of which describes a different method for rendering that effect. The technique could be relate to quality (e.g. high precision, high LOD, etc.), or in-game-situation (e.g. night/day, power-up-mode, etc.). Techniques hold a description of the textures, samplers, shaders, parameters, & passes necessary for rendering this effect using one method. Some algorithms require several passes to render the effect. Pipeline descriptions are broken into an ordered collection of Pass objects. A pass provides a static declaration of all the render states, shaders, & settings for "one rendering pipeline" (i.e. one pass). Meshes usually contain a series of materials that define the model. According to the COLLADA spec (again), a material instantiates an effect, fills its parameters with values, & selects a technique. But I see material defined differently in other places, such as just the Lambert, Blinn, Phong "material types/shaded surfaces", or as Metal, Plastic, Wood, etc. In game dev forums, people often talk about implementing a "material/effect system". Is the material not an instance of an effect? Ergo, if I had effect objects, stored in a collection, & each effect instance object with there own parameter setting, then there is no need for the concept of a material... Or am I interpreting it wrong? Please help by contributing your interpretations as I want to be clear on a distinction (if any), & don't want to miss out on the concept of a material if it should be implemented to follow the abstraction of the DirectX FX framework & COLLADA definitions closely.

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  • Turning your code inside out (functional style) compared to a OO paradigm

    - by Acaz Souza
    I have find this article Turning Your Code Inside Out and I want to know how this approach described in article is for OO programmers/languages. Is this style of design used in OO programmers/languages? What's downsides and goodsides of this approach in a OO language? Update: OO objects have state and behavior, the design explained in article is stateless. Is not only Single Responsability Principle. (If I'm talking shit, please explain to me instead of only downside/close votes)

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  • map data structure in pacman

    - by Sam Fisher
    i am trying to make a pacman game in c# using GDI+, i have done some basic work and i have previously replicated games like copter-it and minesweeper. but i am confused about how do i implement the map in pacman, i mean which datastructure to use, so i can use it for moving AI controlled objects and check collisions with walls. i thought of a 2d array of ints but that didnt make sense to me. looking for some help. thanks.

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  • Windows Vista Controls for .NET 2.0

    - by Editor
    Windows Vista Controls for .NET 2.0 is a project started by Marco Minerva on January 30th, 2007. This project aims to create a Windows Control Library that provides controls reproducing the appearance of Windows Vista objects, like buttons and links with shield icon, textboxes with cue banners, etc. System requirements Visual C# 2008 Express [...]

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  • What is required for a scope in an injection framework?

    - by johncarl
    Working with libraries like Seam, Guice and Spring I have become accustomed to dealing with variables within a scope. These libraries give you a handful of scopes and allow you to define your own. This is a very handy pattern for dealing with variable lifecycles and dependency injection. I have been trying to identify where scoping is the proper solution, or where another solution is more appropriate (context variable, singleton, etc). I have found that if the scope lifecycle is not well defined it is very difficult and often failure prone to manage injections in this way. I have searched on this topic but have found little discussion on the pattern. Is there some good articles discussing where to use scoping and what are required/suggested prerequisites for scoping? I interested in both reference discussion or your view on what is required or suggested for a proper scope implementation. Keep in mind that I am referring to scoping as a general idea, this includes things like globally scoped singletons, request or session scoped web variable, conversation scopes, and others. Edit: Some simple background on custom scopes: Google Guice custom scope Some definitions relevant to above: “scoping” - A set of requirements that define what objects get injected at what time. A simple example of this is Thread scope, based on a ThreadLocal. This scope would inject a variable based on what thread instantiated the class. Here's an example of this: “context variable” - A repository passed from one object to another holding relevant variables. Much like scoping this is a more brute force way of accessing variables based on the calling code. Example: methodOne(Context context){ methodTwo(context); } methodTwo(Context context){ ... //same context as method one, if called from method one } “globally scoped singleton” - Following the singleton pattern, there is one object per application instance. This applies to scopes because there is a basic lifecycle to this object: there is only one of these objects instantiated. Here's an example of a JSR330 Singleton scoped object: @Singleton public void SingletonExample{ ... } usage: public class One { @Inject SingeltonExample example1; } public class Two { @Inject SingeltonExample example2; } After instantiation: one.example1 == two.example2 //true;

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  • Which unit test framework for c++ based games?

    - by jmp97
    Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider: suitability for TDD ease of use / productivity dealing with mock objects setup with continuous integration error reporting Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.

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  • Software design for non object oriented paradigm

    - by Dean
    I'm currently working on a project where I'm writing the firmware for an electronic system in C, and have been asked to produce documentation on the development/evolution of the software for the embedded devices. Having developed software in the object oriented paradigm I know to use UML to document the software such as class diagrams with objects, however this does not work for documenting the development of my embedded system. So what should I produce to document the development of my firmware?

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  • D2K to OA Framework Transition

    - by PRajkumar
    What is the difference between D2K form and OA Framework? It is a very innocent but important question for someone that desires to make transition from D2K to OA Framework. I hope you have already read and implemented OA Framework Getting Started. I will re-visit my own experience of implementing HelloWorld program in "OA Framework". When I implemented HelloWorld a year ago, I had no clue as to what I was doing & why I was doing those steps. I merely copied the steps from Oracle Tutorial without understanding them. Hence in this blog, I will try to explain in simple manner the meaning of OA Framework HelloWorld Program and compare the steps to D2K form [where possible]. To keep things simple, only basics will be discussed. Following key Steps were needed for HelloWorld Step 1 Create a new Workspace and a new Project as dictated by Oracle's tutorial. When defining project, you will specify a default package, which in this case was oracle.apps.ak.hello This means the following: - ak is the short name of the Application in Oracle           [means fnd_applications.short_name] hello is the name of your project Step 2 Next, you will create a OA Page within hello project Think OA Page as the fmx file itself in D2K. I am saying so because this page gets attached to the form function. This page will be created within hello project, hence the package name oracle.apps.ak.hello.webui Note the webui, it is a convention to have page in webui, means this page represents the Web User Interface You will assign the default AM [OAApplicationModule]. Think of AM "Connection Manager" and "Transaction State Manager" for your page          I can't co-relate this to anything in D2k, as there is no concept of Connection Pooling and that D2k is not stateless. Reason being that as soon as you kick off a D2K Form, it connects to a single session of Oracle and sticks to that single Oracle database session. So is not the case in OAF, hence AM is needed. Step 3 You create Region within the Page. ·         Region is what will store your fields. Text input fields will be of type messageTextInput. Think of Canvas in D2K. You can have nested regions. Stacked Canvas in D2K comes the closest to this component of OA Framework Step 4 Add a button to one of the nested regions The itemStyle should be submitButton, in case you want the page to be submitted when this button is clicked There is no WHEN-BUTTON-PRESSED trigger in OAF. In Framework, you will add a controller java code to handle events like Form Submit button clicks. JDeveloper generates the default code for you. Primarily two functions [should I call methods] will be created processRequest [for UI Rendering Handling] and processFormRequest          Think of processRequest as WHEN-NEW-FORM-INSTANCE, though processRequest is very restrictive. Note What is the difference between processRequest and processFormRequest? These two methods are available in the Default Controller class that gets created. processFormRequest This method is commonly used to react/respond to the event that has taken place, for example click of a button. Some examples are if(oapagecontext.getParameter("Cancel") != null) (Do your processing for Cancellation/ Rollback) if(oapagecontext.getParameter("Submit") != null) (Do your validations and commit here) if(oapagecontext.getParameter("Update") != null) (Do your validations and commit here) In the above three examples, you could be calling oapagecontext.forwardImmediately to re-direct the page navigation to some other page if needed. processRequest In this method, usually page rendering related code is written. Effectively, each GUI component is a bean that gets initialised during processRequest. Those who are familiar with D2K forms, something like pre-query may be written in this method. Step 5 In the controller to access the value in field "HelloName" the command is String userContent = pageContext.getParameter("HelloName"); In D2k, we used :block.field. In OAFramework, at submission of page, all the field values get passed into to OAPageContext object. Use getParameter to access the field value To set the value of the field, use OAMessageTextInputBean field HelloName = (OAMessageTextInputBean)webBean.findChildRecursive("HelloName"); fieldHelloName.setText(pageContext,"Setting the default value" ); Note when setting field value in controller: Note 1. Do not set the value in processFormRequest Note 2. If the field comes from View Object, then do not use setText in controller Note 3. For control fields [that are not based on View Objects], you can use setText to assign values in processRequest method Lets take some notes to expand beyond the HelloWorld Project Note 1 In D2K-forms we sort of created a Window, attached to Canvas, and then fields within that Canvas. However in OA Framework, think of Page being fmx/Window, think of Region being a Canvas, and fields being within Regions. This is not a formal/accurate understanding of analogy between D2k and Framework, but is close to being logical. Note 2 In D2k, your Forms fmb file was compiled to fmx. It was fmx file that was deployed on mid-tier. In case of OAF, your OA Page is nothing but a XML file. We call this MDS [meta data]. Whatever name you give to "Page" in OAF, an XML file of the same name gets created. This xml file must then be loaded into database by using XML Importer command. Note 3 Apart from MDS XML file, almost everything else is merely deployed to your mid-tier. Usually this is underneath $JAVA_TOP/oracle/apps/../.. All java files will go underneath java top/oracle/apps/../.. etc. Note 4 When building tutorial, ignore the steps for setting "Attribute Sets". These are not mandatory. Oracle might just have developed their tutorials without including these. Think of these like Visual Attributes of D2K forms Note 5 Controller is where you will write any java code in OA Framework. You can create a Controller per Page or have a different Controller for each of the Regions with the same Page. Note 6 In the method processFormRequest of the Controller, you can access the values of the page by using notation pageContext.getParameter("<fieldname here>"). This method processFormRequest is executed when the OAF Screen/Page is submitted by click of a button. Note 7 Inside the controller, all the Database Related interactions for example interaction with View Objects happen via Application Module. But why so? Because Application Module Manages the transaction state of the Application. OAApplicationModuleImpl oaapplicationmoduleimpl = OAApplicationModuleImpl)oapagecontext.getApplicationModule(oawebbean); OADBTransaction oadbtransaction = OADBTransaction)oaapplicationmoduleimpl.getDBTransaction(); Note 8 In D2K, we have control block or a block based on database view. Similarly, in OA Framework, if the field does not have view Object attached, then it is like a control field. Hence in HelloWorld example, field HelloName is a control field [in D2K terminology]. A view Object can either be based on a view/table, synonym or on a SQL statement. Note 9 I wish to access the fields in multi record block that is based on view Object. Can I do this in Controller? Sure you can. To traverse through those records, do the below ·         Get the reference to the View Object using (OAViewObject)oapagecontext.getApplicationModule(oawebbean).findViewObject("VO Name Here") ·         Loop through the records in View Objects using count returned from oaviewobject.getFetchedRowCount() ·         For each record, fetch the value of the fields within the loop as oracle.jbo.Row row = oaviewobject.getRowAtRangeIndex(loop index here); (String)row.getAttribute("Column name of VO here ");

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  • How can I chose the depth of a quadtree?

    - by Evpok
    In a 2d world, using a quadtree to prune pairs in collision detection, how can I chose the depth of said quadtree? The world I am dealing with is mostly made of moving objects¹, so the cost of dispatching the objects between the quadtree cells matter. So what I am interested in is the balance between the gain from less collision checking and the loss from more dispatching. 1. To be completely explicit, autonomous self-replicating cells competing for food sources, in an attempt to show my pupils predator-prey dynamics and genetic evolution at work

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  • Which is the most practical way to add functionality to this piece of code?

    - by Adam Arold
    I'm writing an open source library which handles hexagonal grids. It mainly revolves around the HexagonalGrid and the Hexagon class. There is a HexagonalGridBuilder class which builds the grid which contains Hexagon objects. What I'm trying to achieve is to enable the user to add arbitrary data to each Hexagon. The interface looks like this: public interface Hexagon extends Serializable { // ... other methods not important in this context <T> void setSatelliteData(T data); <T> T getSatelliteData(); } So far so good. I'm writing another class however named HexagonalGridCalculator which adds some fancy pieces of computation to the library like calculating the shortest path between two Hexagons or calculating the line of sight around a Hexagon. My problem is that for those I need the user to supply some data for the Hexagon objects like the cost of passing through a Hexagon, or a boolean flag indicating whether the object is transparent/passable or not. My question is how should I implement this? My first idea was to write an interface like this: public interface HexagonData { void setTransparent(boolean isTransparent); void setPassable(boolean isPassable); void setPassageCost(int cost); } and make the user implement it but then it came to my mind that if I add any other functionality later all code will break for those who are using the old interface. So my next idea is to add annotations like @PassageCost, @IsTransparent and @IsPassable which can be added to fields and when I'm doing the computation I can look for the annotations in the satelliteData supplied by the user. This looks flexible enough if I take into account the possibility of later changes but it uses reflection. I have no benchmark of the costs of using annotations so I'm a bit in the dark here. I think that in 90-95% of the cases the efficiency is not important since most users wont't use a grid where this is significant but I can imagine someone trying to create a grid with a size of 5.000.000.000 X 5.000.000.000. So which path should I start walking on? Or are there some better alternatives? Note: These ideas are not implemented yet so I did not pay too much attention to good names.

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  • How to import or "using" a custom class in Unity script?

    - by Bobbake4
    I have downloaded the JSONObject plugin for parsing JSON in Unity but when I use it in a script I get an error indicating JSONObject cannot be found. My question is how do I use a custom object class defined inside another class. I know I need a using directive to solve this but I am not sure of the path to these custom objects I have imported. They are in the root project folder inside JSONObject folder and class is called JSONObject. Thanks

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  • Have you used the ExecutionValue and ExecValueVariable properties?

    The ExecutionValue execution value property and it’s friend ExecValueVariable are a much undervalued feature of SSIS, and many people I talk to are not even aware of their existence, so I thought I’d try and raise their profile a bit. The ExecutionValue property is defined on the base object Task, so all tasks have it available, but it is up to the task developer to do something useful with it. The basic idea behind it is that it allows the task to return something useful and interesting about what it has performed, in addition to the standard success or failure result. The best example perhaps is the Execute SQL Task which uses the ExecutionValue property to return the number of rows affected by the SQL statement(s). This is a very useful feature, something people often want to capture into a variable, and start using the result set options to do. Unfortunately we cannot read the value of a task property at runtime from within a SSIS package, so the ExecutionValue property on its own is a bit of a let down, but enter the ExecValueVariable and we have the perfect marriage. The ExecValueVariable is another property exposed through the task (TaskHost), which lets us select a SSIS package variable. What happens now is that when the task sets the ExecutionValue, the interesting value is copied into the variable we set on the ExecValueVariable property, and a variable is something we can access and do something with. So put simply if the ExecutionValue property value is of interest, make sure you create yourself a package variable and set the name as the ExecValueVariable. Have  look at the 3 step guide below: 1 Configure your task as normal, for example the Execute SQL Task, which here calls a stored procedure to do some updates. 2 Create variable of a suitable type to match the ExecutionValue, an integer is used to match the result we want to capture, the number of rows. 3 Set the ExecValueVariable for the task, just select the variable we created in step 2. You need to do this in Properties grid for the task (Short-cut key, select the task and press F4) Now when we execute the sample task above, our variable UpdateQueueRowCount will get the number of rows we updated in our Execute SQL Task. I’ve tried to collate a list of tasks that return something useful via the ExecutionValue and ExecValueVariable mechanism, but the documentation isn’t always great. Task ExecutionValue Description Execute SQL Task Returns the number of rows affected by the SQL statement or statements. File System Task Returns the number of successful operations performed by the task. File Watcher Task Returns the full path of the file found Transfer Error Messages Task Returns the number of error messages that have been transferred Transfer Jobs Task Returns the number of jobs that are transferred Transfer Logins Task Returns the number of logins transferred Transfer Master Stored Procedures Task Returns the number of stored procedures transferred Transfer SQL Server Objects Task Returns the number of objects transferred WMI Data Reader Task Returns an object that contains the results of the task. Not exactly clear, but I assume it depends on the WMI query used.

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  • Proper Method name for XML builder

    - by Wesley
    I think this is the right stack for this. I have a helper class which builds CAML queries (SharePoint XML for getting list items from SQL) There is one method that is flexibly used to build the queries that get all related votes and comments for a social item. I don't want to call it BuildVoteorCommentXML or something long winded like that. Is there a good naming convention for getting all Join/Foreign Key objects from a core object?

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  • New free DotNetNuke 7.0 Skin

    - by Chris Hammond
    With the pending release of DotNetNuke 7, scheduled for this week, I updated my free DotNetNuke (DNN) skin , MultiFunction v1.3 . This latest release requires DotNetNuke 7, it shouldn’t install on an earlier version of DNN. This release updates a number of the CSS classes for DNN 7 specific styles and objects. Overall the design of the skin doesn’t really change much, just cleans up CSS mainly for this release. I also updated to the 3.0 version of the Orangebox jQuery plugin, you can find the code...(read more)

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  • Managing Data Growth in SQL Server

    'Help, my database ate my disk drives!'. Many DBAs spend most of their time dealing with variations of the problem of database processes consuming too much disk space. This happens because of errors such as incorrect configurations for recovery models, data growth for large objects and queries that overtax TempDB resources. Rodney describes, with some feeling, the errors that can lead to this sort of crisis for the working DBA, and their solution.

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  • Who should control navigation in an MVVM application?

    - by SonOfPirate
    Example #1: I have a view displayed in my MVVM application (let's use Silverlight for the purposes of the discussion) and I click on a button that should take me to a new page. Example #2: That same view has another button that, when clicked, should open up a details view in a child window (dialog). We know that there will be Command objects exposed by our ViewModel bound to the buttons with methods that respond to the user's click. But, what then? How do we complete the action? Even if we use a so-called NavigationService, what are we telling it? To be more specific, in a traditional View-first model (like URL-based navigation schemes such as on the web or the SL built-in navigation framework) the Command objects would have to know what View to display next. That seems to cross the line when it comes to the separation of concerns promoted by the pattern. On the other hand, if the button wasn't wired to a Command object and behaved like a hyperlink, the navigation rules could be defined in the markup. But do we want the Views to control application flow and isn't navigation just another type of business logic? (I can say yes in some cases and no in others.) To me, the utopian implementation of the MVVM pattern (and I've heard others profess this) would be to have the ViewModel wired in such a way that the application can run headless (i.e. no Views). This provides the most surface area for code-based testing and makes the Views a true skin on the application. And my ViewModel shouldn't care if it displayed in the main window, a floating panel or a child window, should it? According to this apprach, it is up to some other mechanism at runtime to 'bind' what View should be displayed for each ViewModel. But what if we want to share a View with multiple ViewModels or vice versa? So given the need to manage the View-ViewModel relationship so we know what to display when along with the need to navigate between views, including displaying child windows / dialogs, how do we truly accomplish this in the MVVM pattern?

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  • SQL Server v.Next (Denali) : Changes to performance counters

    - by AaronBertrand
    In a previous post about changed system objects in Denali , I talked about the changes to memory-related DMVs due to underlying changes in the memory manager. The SQLOS team has posted a great introduction to these changes , and they plan to post more details in future posts. In the meantime, and due to a question yesterday from Tom LaRock ( blog | twitter ): ...I thought I would tell you about some performance counters that have changed between SQL Server 2008 R2 and Denali - most of which involve...(read more)

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