map data structure in pacman

Posted by Sam Fisher on Game Development See other posts from Game Development or by Sam Fisher
Published on 2012-11-24T19:14:30Z Indexed on 2012/11/24 23:21 UTC
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i am trying to make a pacman game in c# using GDI+, i have done some basic work and i have previously replicated games like copter-it and minesweeper. but i am confused about how do i implement the map in pacman, i mean which datastructure to use, so i can use it for moving AI controlled objects and check collisions with walls. i thought of a 2d array of ints but that didnt make sense to me. looking for some help. thanks.

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